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Purple Phoenix Games (2266 KP) rated Pocket Pixel Artist in Tabletop Games
Feb 5, 2021
Ahh good ol’ NES. How I miss thee. My very first video game console, and still I remember it fondly. Somewhat recently a revival of 8-bit art has flown around various mediums and board games were also infused with this love of the pixelated art style. But how well can YOU create 8-bit art? Do you think you are able to create a masterpiece with pixel cubes in, say, 60 seconds? Let’s find out.
Pocket Pixel Artist is a cube-artistry game for teams of any number of players. In it players will be assuming the roles of the next great 8-bit artist and creating magnum opuses of block art for the enjoyment of all.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T
To setup separate the players into teams of at least two players. Shuffle the deck of prompt cards and keep the colored cubes handy for the artists. The game will last four rounds and the winning team will be they who finishes with the most Victory Points from correctly guessing assembled art pieces. Choose a team to create first and the game may begin!
On a turn one player from the active team will draw a card from the stack, choose one of the eight words on the card, and be ready to begin building the word once a 60 second timer begins. The goal of each round is to have the current artist’s team guess the word being built for a VP, but each round has slightly different rules to follow.
In the first round, “Head to Head,” each team will nominate an artist to begin. Each artist will then draw a card, choose a word to create, and then begin building their words simultaneously against the other artists. The team that guesses the word correctly first will receive more VP than the teams that follow.
The second round, “Pixel Boogaloo,” has artists choosing a word and building their art in secret. Once the 60 second timer is up the artist will then uncover their creation. The artist’s teammate(s) then have 30 seconds to guess the word. If they cannot, the next team in table order will have 30 seconds to earn a VP with a successful guess. This round is played until all players have had a chance to be both artist and guesser.
The third round, “Palette Crash,” the team to the left of the active artist’s team will choose a color from green, yellow, blue, and red to shout to the active artist. The artist will then be forced to choose one of the words on the card matching that color as well as being limited to using only cubes of the matching color (players can agree to use black and white cubes as well for an easier challenge). This word building is also done in secret and then revealed after the 60 second timer for their teammates to guess within 30 seconds. Should the teammates guess correctly the team will be awarded with 2 VP. If they fail to guess correctly, the next team in table order automatically receives 1 VP. This round is played until all players have had a chance to be both artist and guesser.
The final round, “Final Render,” the artist will draw a card, choose a word, and begin building in full view of all players. For each correct guess the guessing team will earn 1 VP toward their total. Once all players have had a chance to build in this round the game ends and VPs are tallied.
Components. This is another mint tin game of cards and colored cubes. The cards are all fine and the cubes as well. There is some art on the cards, and it is also fine 8-bit renders. I have no complaints other than the rulesheet does not fit in the tin along with the components – the tin will not shut.
Gameplay is easy for some and not so easy for others (like me). As you can see in the image above, that is my lame attempt at a rainbow. When you only have 60 seconds to create something that actually looks like what is on the card, the stress and lack of actual art talent can certainly play tricks on you (me). But that is also part of the fun. In my head I can see exactly what I want to build, but getting all the cubes in the right order and correct colors causes my hand-eye coordination to fly out the window. Others must have been better at putting the square peg in the square hole when they were babies because I just can’t do it very well as an adult.
Now, again, I am in the minority of people who just aren’t that great at this game. At least in my experience. Having the game follow different rules each round is a refreshing spin on the Pictionary style of creating something for others to guess. I do enjoy fiddling with the cubes and at least attempting to make something recognizable. I enjoy seeing many different choices on each card and not being limited to just one word on a turn. Obviously these do nothing for my artistry, but they are appreciated.
Should you be in need of a small game that gives the feel of Pictionary without being pen and paper, I urge you to check out Pocket Pixel Artist. I can see it working in many scenarios, just like its cousin from the same publisher Swearmints. At the end of the game players typically did not seem to care much about which team won, but always had a great time playing and remembering the ridiculous monstrosities that were constructed.
Pocket Pixel Artist is a cube-artistry game for teams of any number of players. In it players will be assuming the roles of the next great 8-bit artist and creating magnum opuses of block art for the enjoyment of all.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T
To setup separate the players into teams of at least two players. Shuffle the deck of prompt cards and keep the colored cubes handy for the artists. The game will last four rounds and the winning team will be they who finishes with the most Victory Points from correctly guessing assembled art pieces. Choose a team to create first and the game may begin!
On a turn one player from the active team will draw a card from the stack, choose one of the eight words on the card, and be ready to begin building the word once a 60 second timer begins. The goal of each round is to have the current artist’s team guess the word being built for a VP, but each round has slightly different rules to follow.
In the first round, “Head to Head,” each team will nominate an artist to begin. Each artist will then draw a card, choose a word to create, and then begin building their words simultaneously against the other artists. The team that guesses the word correctly first will receive more VP than the teams that follow.
The second round, “Pixel Boogaloo,” has artists choosing a word and building their art in secret. Once the 60 second timer is up the artist will then uncover their creation. The artist’s teammate(s) then have 30 seconds to guess the word. If they cannot, the next team in table order will have 30 seconds to earn a VP with a successful guess. This round is played until all players have had a chance to be both artist and guesser.
The third round, “Palette Crash,” the team to the left of the active artist’s team will choose a color from green, yellow, blue, and red to shout to the active artist. The artist will then be forced to choose one of the words on the card matching that color as well as being limited to using only cubes of the matching color (players can agree to use black and white cubes as well for an easier challenge). This word building is also done in secret and then revealed after the 60 second timer for their teammates to guess within 30 seconds. Should the teammates guess correctly the team will be awarded with 2 VP. If they fail to guess correctly, the next team in table order automatically receives 1 VP. This round is played until all players have had a chance to be both artist and guesser.
The final round, “Final Render,” the artist will draw a card, choose a word, and begin building in full view of all players. For each correct guess the guessing team will earn 1 VP toward their total. Once all players have had a chance to build in this round the game ends and VPs are tallied.
Components. This is another mint tin game of cards and colored cubes. The cards are all fine and the cubes as well. There is some art on the cards, and it is also fine 8-bit renders. I have no complaints other than the rulesheet does not fit in the tin along with the components – the tin will not shut.
Gameplay is easy for some and not so easy for others (like me). As you can see in the image above, that is my lame attempt at a rainbow. When you only have 60 seconds to create something that actually looks like what is on the card, the stress and lack of actual art talent can certainly play tricks on you (me). But that is also part of the fun. In my head I can see exactly what I want to build, but getting all the cubes in the right order and correct colors causes my hand-eye coordination to fly out the window. Others must have been better at putting the square peg in the square hole when they were babies because I just can’t do it very well as an adult.
Now, again, I am in the minority of people who just aren’t that great at this game. At least in my experience. Having the game follow different rules each round is a refreshing spin on the Pictionary style of creating something for others to guess. I do enjoy fiddling with the cubes and at least attempting to make something recognizable. I enjoy seeing many different choices on each card and not being limited to just one word on a turn. Obviously these do nothing for my artistry, but they are appreciated.
Should you be in need of a small game that gives the feel of Pictionary without being pen and paper, I urge you to check out Pocket Pixel Artist. I can see it working in many scenarios, just like its cousin from the same publisher Swearmints. At the end of the game players typically did not seem to care much about which team won, but always had a great time playing and remembering the ridiculous monstrosities that were constructed.
Ross (3284 KP) rated YAHTZEE® With Buddies in Apps
Nov 8, 2017
Everyone loves a bit of Yahtzee don't they?! Well you can now play against people in face-to-face matches or in tournaments.
Playing in tournaments is good - your score is ranked against everyone else who has joined the tournament and you win prizes (XP or scratchcards or power-ups) based on how well you did.
Face-to-face battles just become annoying - you end up playing one turn and then waiting for your opponent to take their turn. As this is more of a one-player game, this seems odd. They should just let you play the whole card and then compare scores to decide the winner. There really is no tension to be had from comparing scores over the space of hours or days.
Playing in tournaments is good - your score is ranked against everyone else who has joined the tournament and you win prizes (XP or scratchcards or power-ups) based on how well you did.
Face-to-face battles just become annoying - you end up playing one turn and then waiting for your opponent to take their turn. As this is more of a one-player game, this seems odd. They should just let you play the whole card and then compare scores to decide the winner. There really is no tension to be had from comparing scores over the space of hours or days.
The Marinated Meeple (1848 KP) rated The Secret Cabal Gaming Podcast in Podcasts
Mar 23, 2018
Board Game Talk (2 more)
Knowledgeable Board Game Geeks
They sound like my friends, only they don't know me.
My Personal number 1, favorite podcast about boardgames. Give it a listen...
I love these guys, and they throw a great party at all the major conventions. This past year at Gen Con they took over a brewery and an entire city block. They are generous with their time and energy, and love what they talk about. The host does a kickstarter to do this professionally. The quality and the sheer amount of content is amazing, I can't imagine doing what he does with a day job. The scope of games they cover ranges from light weight card games to really heavy miniatures and they even have a Roleplaying podcast that wins awards too. Give them a listen and delve into the secret cabal world.
Rebecca Billcliff (2409 KP) rated Colour Brain Mini in Tabletop Games
Mar 9, 2022
Simple, but interesting. (1 more)
Fun
Fantastic Game of Colours!!!
This game is fab. Another example of this company understanding how people play games. You can go all bells and whistles, or keep it simple. Either way, great fun.
In a nutshell, you have a question about the colour if something (from flags to bands, there are topics for everyone) and your team answer by putting down the apropreare colour card(s).
Not only was it fun, I actually learned a fair few things while playing. Did you know the Golden Gate Bridge arrived painted in a burnt red primer, but the architect decided it looked good and wanted to keep it that way. The bridge's color is officially called international orange!
Boom!
Ages 14+
2+ players
Around 30 min play time
In a nutshell, you have a question about the colour if something (from flags to bands, there are topics for everyone) and your team answer by putting down the apropreare colour card(s).
Not only was it fun, I actually learned a fair few things while playing. Did you know the Golden Gate Bridge arrived painted in a burnt red primer, but the architect decided it looked good and wanted to keep it that way. The bridge's color is officially called international orange!
Boom!
Ages 14+
2+ players
Around 30 min play time
Purple Phoenix Games (2266 KP) rated BANG! The Dice Game in Tabletop Games
Jun 14, 2019
“I’m gonna bang you.” Taken out of context, one might be slapped for saying such things. While playing a rousing game of BANG! The Dice Game, it’s only too common. To “bang” someone (in this game) is to shoot them. With a gun. While Purple Phoenix Games does not condone violence or murder, you gotta admit that banging your friends with no risk of bodily harm is definitely exciting!
Okay, so at its Wild West heart, BANG! The Dice Game is just that: a dice game. Have you played Yahtzee! before? Or anything with the Yahtzee! mechanic? You know, you throw some dice, save one or more for scoring, and can re-roll up to twice more to try to get the desired result? Well now you know how to play BANG! The Dice Game – mostly.
What makes this different and more exciting than Yahtzee! is that everyone will have a special identity which affords them a special player power. It could be re-rolling a specific die face again, or minimizing damage from an attack. Add to that the fact that everyone is also dealt a role card to determine their team affiliation – Sheriff and Deputy, Outlaws, or the Renegade. The Sheriff wins if the bad guys are eliminated, the Deputy wins if the Sheriff survives, the Outlaws win if the Sheriff is eliminated, and the Renegade wins if they are the last one standing.
Now, I didn’t mention that there are “Indians” who could possibly shoot arrows at the players because it’s not politically correct, but this is set in the Old West, and that’s unfortunately what they called Native Americans, and that’s the terminology that is used in the game.
This game boasts a play experience that is fast, engaging on every turn (even the other players’), easy to learn, and just plain hilarious fun. Yes, you could be eliminated in a game, but games typically last like 15-20 minutes, so you don’t have to wait long to get back in the fight.
With easy, fast, and fun gameplay, an interesting theme to role play, and great components, Purple Phoenix Games gives this one a rootin’ tootin’ 13 / 18 (Josh hasn’t played it yet).
Okay, so at its Wild West heart, BANG! The Dice Game is just that: a dice game. Have you played Yahtzee! before? Or anything with the Yahtzee! mechanic? You know, you throw some dice, save one or more for scoring, and can re-roll up to twice more to try to get the desired result? Well now you know how to play BANG! The Dice Game – mostly.
What makes this different and more exciting than Yahtzee! is that everyone will have a special identity which affords them a special player power. It could be re-rolling a specific die face again, or minimizing damage from an attack. Add to that the fact that everyone is also dealt a role card to determine their team affiliation – Sheriff and Deputy, Outlaws, or the Renegade. The Sheriff wins if the bad guys are eliminated, the Deputy wins if the Sheriff survives, the Outlaws win if the Sheriff is eliminated, and the Renegade wins if they are the last one standing.
Now, I didn’t mention that there are “Indians” who could possibly shoot arrows at the players because it’s not politically correct, but this is set in the Old West, and that’s unfortunately what they called Native Americans, and that’s the terminology that is used in the game.
This game boasts a play experience that is fast, engaging on every turn (even the other players’), easy to learn, and just plain hilarious fun. Yes, you could be eliminated in a game, but games typically last like 15-20 minutes, so you don’t have to wait long to get back in the fight.
With easy, fast, and fun gameplay, an interesting theme to role play, and great components, Purple Phoenix Games gives this one a rootin’ tootin’ 13 / 18 (Josh hasn’t played it yet).
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