Purple Phoenix Games (2266 KP) rated 7 Wonders in Tabletop Games
Jun 12, 2019
The time has come for you to build your perfect civilization! You have plans for a glorious Wonder laid in front of you to truly emphasize your majesty. Will you be able to use your resources (and your neighbors’) wisely to construct your Wonder? Will you be able to build enough production facilities, guilds, trading facilities, temples, science, and military might to best your opponents? These are your goals as you play through 7 Wonders using a beautiful combination of card drafting, hand management, civilization building, and set collection mechanics.
DISCLAIMER: We are discussing 7 Wonders using the vanilla base game without any expansions. We have access to all expansions except the new Armada, and we will be reviewing those as well in the future, so stay tuned. -T
Okay, so like I mentioned in the intro: this game can be a bit of a bear to teach, especially if you use it as a gateway game to card drafting to newer gamers. The card drafting itself is not difficult – choose a card from the cards in your hand and then pass the rest to your neighbor. Grab the cards you received from your other neighbor and repeat the process. Drafting is easy. The hard part is deciding which of your cards will benefit you the most, and paying for the cost to build said card. I find that most players grasp the evaluating benefits and drafting, but then forget that they have to pay for the cards in order to place them on their civ. Once the payment is understood, and the combos of cards that fuel and pay for future cards, the game becomes a wonderful (eh? eh??) game of figuring out the best puzzle pieces to place in front of you.
I don’t want to explain the entire game here, so I will just tell you that 7 Wonders has been an evergreen game for me. I love it every single time it comes out, even if others in my group are less affectionate. When playing with players who get it and love it, the game can be an easy 13-15 minute exercise in VP optimization. When playing with newbies, though, there are lots of concepts to internalize and remember, and lots of nuances that may be missed when trying to remember aforementioned concepts. So, my recommendation is this: if you do not already own this game, buy it now. I feel it is a must to have in any collection, and it is a great starting point to other games.
Purple Phoenix Games gives this one a 21 / 24 because Bryan hates it.
https://purplephoenixgames.wordpress.com/2019/01/07/7-wonders-review/
Bridge Baron
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Rated "A" by the American Contract Bridge League Internet READY!!! Play Online with your partner...
Santorini New York
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Santorini New York puts players in the work boots of builders constructing a grand city at the start...
Purple Phoenix Games (2266 KP) rated A Game of Thrones: Hand of the King in Tabletop Games
Jun 12, 2019
A Game of Thrones: Hand of the King (that’s a lot to say/type) is a dueling set collection card game. To setup, you create a grid of randomized character cards that all belong to one of the seven houses (save for Varys, who is our pawn in all this). Also reveal six of the 14 provided companion cards to be used for this game. Each player will control Varys on their turn, spreading influence and intrigue throughout the houses.
On your turn you will announce the house you would like to influence (Stark, Greyjoy, etc), and then move the Varys card in any of the four cardinal directions to a character belonging to your announced house. Any character cards you pass along the way bearing the same house will be collected along with the card on which you stopped. If you now have simple majority of characters in that house, you claim the corresponding house banner and place it in front of you to taunt your opponent. Should you influence the last character of said house you will be able to recruit and use one of the companion cards that are available from the beginning of the game. These cards are game-changers sometimes and provide very powerful abilities. Play continues in this fashion until Varys has no more legal moves. And that’s the game. Each player is trying to have simple majority ownership of the house banners at the end of the game.
Components. This is easy. There are square character cards featuring excellent artwork from The Mico (who always does an amazing job IMO), smaller companion cards, and the house banners. The cards are of good quality, and the banners are good too. I have no complaints about the components at all.
Now, I have only played this with my wife and she can be pretty ruthless when gaming. That’s pretty much expected for a game of this IP. That being said, this is an easy and light filler card game that is enjoyable, but not overly strategic. You really do not have to make many choices, as the placement of characters mostly determine how you are going to attack the grid. The companions, however, make this game much more interesting because they can be loose cannons and otherwise monkey wrenches in your opponent’s plans. Outside of being a simple annoyance, there isn’t a lot of player interaction unless you are specifically hate-drafting (which we typically do not do). After all, it’s not similar to its cousin big boy board game that destroys friendships over a 6 hour+ slog. This one is light and quick and a good filler for two. My wife may not love it, but I don’t think I will be getting rid of it. Kind of a nice surprise from a game I was gifted (and it was not originally on my wish list).
That said, we at Purple Phoenix Games (with the help of my wife Kristin) give this one a 7 / 12. Not the best game based on this IP but worth keeping for a quick filler.
https://purplephoenixgames.wordpress.com/2019/03/13/a-game-of-thrones-hand-of-the-king-review/
On The Stack – The Magic The Gathering Podcast
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Join Mike and Todd as they discuss the latest in Magic The Gathering news and discuss other aspects...
Warhammer Champions
Tabletop Game
Warhammer Age of Sigmar: Champions is a tactical trading card game available both physically and...
Scattergories
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Think fast and team up with your friends in the Scattergories Game. In this fast-paced title you...
Purple Phoenix Games (2266 KP) rated Camping with Sasquatch in Tabletop Games
Jun 18, 2019 (Updated Jun 25, 2019)
Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.
Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.
Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.
Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.
Pumpka (57 KP) rated Splendor in Tabletop Games
Aug 19, 2019 (Updated Aug 19, 2019)
Essentially the gameplay goes as so;
You can take one of three actions on your turn.
Collect resources, either two of the same colour gem if there are 5 or more on the stack, or three of different coloured gems.
Buy cards which give you points, a permanent recourse or even BOTH!
Or reserve a card for later, this can be a face up card or one random from a deck. This can be purchased by you later for it’s usual cost, AND for reserving a card you get a gold chip, which can be spent as if it’s any colour gem.
Lastly- there are some nobles at the top of the play area, if you have the gems on cards they would like, they come to “see” your collection and you gain 3 extra points at the end of your turn.
First to 15 points wins 😊
Great simple fun, I’d reccomend playing with people of a similar ability to begin with, and all of the components can easily fit in a small deck box which can make it a great travel game.
Bad Guy Nonsense
Tabletop Game
Bad Guy Nonsense is a unique strategic family card game where you compete to capture fantastical BAD...