Tranquility
Tabletop Game
Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a...
Purple Phoenix Games (2266 KP) rated Composure in Tabletop Games
Sep 5, 2019
In Composure, the name of the game is keeping your composure while discussing subjects that may toe the line of offensive to some people. If you can answer difficult questions with a straight face, you may score VPs in the form of poker chips (included). If not, no chips. In fact, you pay chips to the pot when you laugh or get upset or just break composure.
To setup, deal each player 10 cards and 10 poker chips. You are now ready to play.
To start a round, everyone antes up a chip to the pot. When it is your turn to be the Dealer, you will choose a card from your hand and challenge another player to answer the question or scenario on your chosen card. Try to match up your card with the player you know with whom it will strike a chord and watch the devastation unfold. If anyone breaks composure, pay the pot. If you can answer without breaking composure, the Dealer awards you with chip(s). That’s the game. We just played until we got through our entire hands, but you can house rule end times/rounds.
Components. This game consists of a ton of cards and a ton of poker chips. Mine also came with a glamorous sheer sparkly bag into which I put the chips after playing. The cards are all fine quality, and the chips are standard white plastic poker chips. There really is no “art” to be had aside from the publisher’s logo on the cards and chip stickers. Nobody purchases CAH for the art, so nobody will purchase Composure for the art.
I think it must be me. I think because I toe the line of offensiveness on the daily that people with whom I play games come to expect that I will say something off-color or very dangerously close to offensive. Therefore, when I have played this game, the offensiveness was somewhat eschewed simply by my presence at the table. Don’t get me wrong, I am incredibly inclusive and I love all people, but I’ll probably say something stupid that I expect to be hilarious, but comes across as a little (or a whole ton) harsh and uncaring. That said, my game-mates are immune to this type of carrying on and so the game came across a little flat for us. This is NOT a knock on the game. I think it’s a case of game to gamer mismatch.
So here’s what I think. Composure IS a replacement for CAH for me. But then again, so is 52 Card Pickup. Now, while I do not own CAH, my brother Bryan does and that fills a niche for his collection. I did not have any offensive card games in my collection, so this will suit my needs in that area quite nicely. I don’t like the rudeness of CAH, but I get the same taste from this game without the punishment of having to play the former.
If you are looking for something that comes in an aggressive green color to knock off that disgusting big black box, then this is your game. If I were to house rule some stuff, I would have a discard and replace mechanic so that I can load my hand with group-appropriate cards and not be stuck with stinkers. That said, Purple Phoenix Games gives this one a sturdy 6 / 12. If you’re like me, ditch the crap and get yourself a real slightly-offensive card game.
Matthew Krueger (10051 KP) rated Aeon's End in Tabletop Games
Feb 22, 2021
Aeon’s End is a cooperative deck building game in which you and your teammates are attempting to take down a member of The Nameless before it is able to destroy your home city of Gravehold. You do this by adding powerful spells, gems, and relics to your decks and strategically using them in a way that helps you defeat the enemies that come your way.
At the beginning of each game of Aeon’s End, you’ll set up your characters’ unique decks, put together a nemesis deck for the boss monster, and create a supply of cards that players can buy throughout the game. After all of that’s done, you’re ready to play!
Turn order is determined by the turn order deck. At the start of the game and after every turn, you’ll draw a card from this deck to see whose turn it is (the nemesis or a player).
On each turn, you can do one or more of the following actions in any order:
buy a card
play a card
charge up your special ability
focus or open a breach
prep a spell
react to a keyword on a nemesis card.
Aether is the currency in the game. You’ll use it to pay for new cards (spells, relics, and gems), to focus/open breaches, and to gain charges. You’ll start out with some basic cards that give you one aether apiece, but some of the cards you buy from the supply will give you more.
You cast spells in a unique way in this game. Open breaches allow you to prep a spell without paying a cost, while closed breaches need to be focused or opened in order to use them. When you focus a breach, you simply turn it clockwise and pay the “focus” cost written on the card. The spells you prepped can be cast on your next turn; prepped spells in closed breaches must be cast, while those in open breaches don’t have to be if you want to wait until a future turn.
Another unique aspect of this game is the way deck building works. Your deck is never shuffled, so you have to think about the order in which you put cards in your discard pile. When you cast spells or buy cards from the supply, those cards will go directly into your discard pile. When you use gems or relics, you’ll wait until the end of your turn and put them on top of your discard pile in any order. When your draw deck is empty, you simply flip your discard pile to create your new draw deck.
The main way to beat the nemesis is to take its life total down to zero, but you can also win if the nemesis’ deck runs out and there are no nemesis cards in play. You’ll lose if Gravehold is destroyed or if every player is exhausted (i.e. at zero life).
Its a excellent deck builder game. I highly recordmend playing it and owning it.
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