Beatdown: Streets of Justice
Tabletop Game
"Plan your combo. Save the city together. — A fun, cooperative, strategic crime-fighting card...
Between Two Castles of Mad King Ludwig
Tabletop Game Watch
The king demands a castle! You are a world-renowned master builder who has been asked by the Mad...
Arena Calculator for Hearthstone
Reference and Utilities
App
++ The Grand Tournament Updated ++ Arena Calculator is a great tool to get passed 5~6 wins in...
Hokm for Hustlers
Games and Entertainment
App
More popular than Blackjack. More strategic than Poker. Hokm is the ultimate card game played by...
Dillon Jacoby-Rankin (202 KP) rated Everdell in Tabletop Games
Jan 18, 2020
Players 1-4 Expands to 5-6 with future expansion
Ages 14+
Time 40-80 minutes. Definitely longer with more players especially if they are new to the game or worker placement in general. I played with 4 players and it took easily 150 minutes. Not complaining just with teaching and all it took longer than expected.
Components: These are full 3d pieces made of various materials. They all feel wonderful to hold and play with making collecting them for the game very satisfying.
Quality: The game is amazing in general and you can see the work that was put into the game. It was kick-started but you can tell there was a passion behind the game.
Price: The quality is worth it. And if you were ever unsure. Get the higher priced edition if possible. It will have more features like I believe metal coins for victory points as well as other content that are not in the base game like workers and cards for the solo game variant.
Expandable: The game has Pearlbrooke already out as well as 2 other Expansions being funded and at least a fourth one in the works because I read that they will not make a big box to put everything in, until the line is complete. And no big box yet. So a fourth expansion the look forward to for sure.
Replayability: Easily replayable as forest locations and special event cards will be different every time you play especially if you add some of the Expansions to your base game.
Theme: The idea of little woodland creatures collecting resources and building their own tiny cities is absolutely adorable and makes this game 100 times for fun and cute for me.
Artwork: The cards and board are fanominal. The art is so nice and cute.
Final Challenge
Tabletop Game
Final Challenge is a party game so packed with action it does not have to pose as a drinking game!...
Purple Phoenix Games (2266 KP) rated Welcome To... in Tabletop Games
Jun 12, 2019
Here is a quick overview of game play without going through the whole rule book. Divide the shuffled card deck into three equal piles. Flip over the top card of each pile. You now have setup the game and revealed the first three combinations of cards you can use on your turn (see play pic at end of this post). Do you like that 3 and Pool combo? Cool. Write a 3 on the roof of a house on any of the streets on your sheet and mark a pool there too. FLIP all the cards again. Wanna take that 9 and Park? Okay. Mark a 9 on a house, Graffitimaster, and beautify your hood with an upgraded park. FLIP. Repeat. There are other cards that will be revealed as the game goes on, but I am simplifying two turns for you.
That’s the game. Everyone takes turns at the same time using the three card combinations presented to try to get the most points for having the best barrio. There are bonus goal cards that can be achieved too, but they are completely optional (akin to building the Wonders in 7 Wonders). Have I won this game yet in all my plays? Yes, once. But it’s not really about winning or losing. You are essentially playing against yourself and just trying to get the best score you can. It’s just that the other players are doing the same thing and you have to compare scores at the end.
Okay, the good and bad. Bad first – the pencils. The game comes with several golf pencils that just don’t cut it on the papers provided. Grab a good pen or marker to see your marks. The other components in the game are great. The game play is quick, as long as you don’t suffer from AP and have to carefully plan out every possibility for every possible combination presented. That can really slow the game down. Luckily, I don’t suffer from that and most of the time I probably need to do a more thorough job thinking through my turns, but that’s my burden to bear.
Aside from those items, the game is really good. I don’t own a large number of roll-and-writes somehow (and I WAS alive during 2018), so this was a great pickup for me as a variation in the genre. Okay fine, I also Kickstarted the expansion with the different themed pages, so I’m also looking forward to that fulfillment. All in all the game is very solid, and different enough to all my other games that I will be keeping it and trying to outscore my last play every time. We at Purple Phoenix Games give this a well-planned 19 / 24.
https://purplephoenixgames.wordpress.com/2019/02/04/welcome-to-review/
Purple Phoenix Games (2266 KP) rated Dingo's Dreams in Tabletop Games
Mar 25, 2020
In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!
The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.
On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.
Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.