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Mark @ Carstairs Considers (2200 KP) rated Dead Man's Hand in Books

Nov 29, 2023 (Updated Nov 29, 2023)  
Dead Man's Hand
Dead Man's Hand
Penny Warner | 2010 | Mystery
8
8.0 (1 Ratings)
Book Rating
The Chip in the Dead Man’s Hand
The cold, snowy weather that Flat Skunk, California is having this January doesn’t hide a dead body, especially since the body is found hanging in front of one of the stores in town. While it would be easy to rule it an obvious suicide, the sheriff finds evidence that leads him to believe it is murder. Naturally, Connor Westphal sees the chance to get a big news story for her paper, but she can’t get a handle on the story. What is the meaning of the chip from the nearby Indian casino found in the victim’s hand? Or does the victim’s drug dealing have anything to do with his death?

This book didn't have quite the feel of the other books in the series, and some of the regulars were absent or weren't around much. Having said that, I did still enjoy seeing Connor one last time. She makes an interesting and strong main character. I also enjoyed getting to see more of her service dog. The plot was strong and I didn't see the ending coming at all. I enjoyed seeing how things had changed for deaf people even in the short time between when the series started and this book, which came out in 2007. There is much more foul language than is typical for a cozy. This is the final book in the series, and I really liked where Connor wound up. I'm sure that other fans of the series will be happy as well.
  
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Will Young recommended Guilty by Barbra Streisand in Music (curated)

 
Guilty by Barbra Streisand
Guilty by Barbra Streisand
1980 | Rock
(0 Ratings)
Album Favorite

"I came to it because I was very like, "I'm gay but I do not like Barbra Streisand. I don't own a Barbra Streisand album", then I went to an Oxfam gig - and it was Hot Chip actually - at their really good store in Dalston. Anyway I was a bit drunk afterwards and picked it up and thought: "That will be good for a laugh." I took it home and it didn't stop being played for about two years. It was the record that, whenever I came back with friends, would be put on, and I think I won a few people over to it. And because I bought it on vinyl second-hand, it would always have this one track where it skips and I'd always have to run and change the record. Then I downloaded it when I bought it on CD and now it doesn't skip, I really hate it!"

Source
  
Composure
Composure
2018 | Adult, Humor, Party Game
Sometimes you just identify with something so strongly that you have to respond to the call for action. Such was the case when I was contacted about reviewing Composure. Here’s what hooked me, “We started as just a couple buddies that didn’t think Cards Against Humanity was that funny.” If you know me or my game tastes, you would know that CAH is my ultimate least favorite game of all time. It’s just gross for the sake of being gross. Not a fan at all. So when we were sent Composure, I was hailing it to the group as the CAH-killer. Is it?

In Composure, the name of the game is keeping your composure while discussing subjects that may toe the line of offensive to some people. If you can answer difficult questions with a straight face, you may score VPs in the form of poker chips (included). If not, no chips. In fact, you pay chips to the pot when you laugh or get upset or just break composure.

To setup, deal each player 10 cards and 10 poker chips. You are now ready to play.

To start a round, everyone antes up a chip to the pot. When it is your turn to be the Dealer, you will choose a card from your hand and challenge another player to answer the question or scenario on your chosen card. Try to match up your card with the player you know with whom it will strike a chord and watch the devastation unfold. If anyone breaks composure, pay the pot. If you can answer without breaking composure, the Dealer awards you with chip(s). That’s the game. We just played until we got through our entire hands, but you can house rule end times/rounds.

Components. This game consists of a ton of cards and a ton of poker chips. Mine also came with a glamorous sheer sparkly bag into which I put the chips after playing. The cards are all fine quality, and the chips are standard white plastic poker chips. There really is no “art” to be had aside from the publisher’s logo on the cards and chip stickers. Nobody purchases CAH for the art, so nobody will purchase Composure for the art.

I think it must be me. I think because I toe the line of offensiveness on the daily that people with whom I play games come to expect that I will say something off-color or very dangerously close to offensive. Therefore, when I have played this game, the offensiveness was somewhat eschewed simply by my presence at the table. Don’t get me wrong, I am incredibly inclusive and I love all people, but I’ll probably say something stupid that I expect to be hilarious, but comes across as a little (or a whole ton) harsh and uncaring. That said, my game-mates are immune to this type of carrying on and so the game came across a little flat for us. This is NOT a knock on the game. I think it’s a case of game to gamer mismatch.

So here’s what I think. Composure IS a replacement for CAH for me. But then again, so is 52 Card Pickup. Now, while I do not own CAH, my brother Bryan does and that fills a niche for his collection. I did not have any offensive card games in my collection, so this will suit my needs in that area quite nicely. I don’t like the rudeness of CAH, but I get the same taste from this game without the punishment of having to play the former.

If you are looking for something that comes in an aggressive green color to knock off that disgusting big black box, then this is your game. If I were to house rule some stuff, I would have a discard and replace mechanic so that I can load my hand with group-appropriate cards and not be stuck with stinkers. That said, Purple Phoenix Games gives this one a sturdy 6 / 12. If you’re like me, ditch the crap and get yourself a real slightly-offensive card game.
  
High Noon
High Noon
2021 | American West, Fighting
Howdy partners, and welcome to the (fictional) state of Saratoga. There’s 4 main posses ’round these parts, and they’re all willing to fight to the bitter end to settle scores and collect gold. Who will y’all side with in this cut-throat town, and who will come out victorious? Only time will tell, and I reckon that time to be High Noon.

Disclaimer: We were provided with a copy of the game for the purposes of this preview. This is a finalized production copy, and the components you see pictured are those you will receive in your own game! Also, we were provided the 4-player starter set – the game is playable with more people when expansions are included. -L


High Noon is a game of action points, grid movement, and fighting, played over a series of 12 rounds, in which players take on the roles of various posses in the Wild West who are battling to collect the most gold in town. To setup for the game, each player selects a posse and receives their corresponding deck of cards, character sheets, and minis. Character sheets are placed in front of each player, and a red Poker Chip is placed on each to track the Health of each character. Setup the map tiles as shown in the rulebook, or players may create their own map layout using at least 7 of the map tiles. Shuffle the Loot decks and place them to the side within reach of all players, and create a pool of Gold tokens and Poker Chips. The Loot Crate tokens are shuffled and randomly placed on the green squares of the board, and then players will take turns each placing 3 more Loot Crates following certain placement restrictions. All minis are placed on their starting squares on the map tiles, players draw 6 cards from their own posse decks, a starting player is selected, and the game is ready to begin!
Each turn is broken into 3 phases: Movement, Action, and Draw Cards. During the Movement phase, players may move any/all of their minis on the map up to the Speed value listed on their respective Character Sheets. Movement is always in straight lines, or can be diagonal. Diagonal movement costs 2 squares of movement though, so keep that in mind! The map tiles have various obstacles as well, and navigating over obstacles costs 2 squares of movement as well. After a player has moved their minis, they now move to the Action phase. In this phase, each individual character of your posse is allowed one action: Play a Card, Loot a Crate, Loot a Body, Equip an Item, Pass an Item, or Drop an Item. To Play a Card, select a card from your hand, perform the action listed on it (either an Attack or Special Action), and discard it. It is important to note that a character may only ‘Play a Card’ if you have one of their cards in your hand! Each posse deck is made up of action cards for the various posse members – so you might not always have a card in hand for every character. In order to Loot a Crate or Loot a Body, your mini must be in an adjacent square to the item to pick it up. Any Loot that is picked up is placed with the corresponding character’s Character Sheet – each character may only hold a specific amount of Loot! Certain Loot items need to be equipped, and thus you may make that character equip an item in lieu of any other actions this turn. Loot cards have various uses: Weapons, Consumables, or Ammunition. These can provide extra Attack damage, Healing powers, or Defense bonuses to characters. Loot is highly coveted!

Passing an Item allows you to hand off Loot between posse members, or Dropping an Item (a free action) removes that Loot from your Character and is discarded. After all of your characters have acted (if possible), your turn then moves to the Draw Cards phase. You will draw 3 cards from your posse deck. Once you have 12 cards in hand, you must discard 3 cards in order to draw 3 cards. You must always draw 3 cards at the end of your turn. The game then proceeds to the next player, and continues as such until the end of 12 rounds. So how do you win? By collecting Gold, of course! And the way to do that is by attacking your rival posses. Any time one of your characters deals at least 1 point of damage to an opponent, you collect 1 Gold token. Any time you kill an opposing character (reducing their Health on their Character Sheet to 0), you collect the amount of Gold listed on the deceased character’s Character Sheet. At the end of 12 rounds, the player/posse that has amassed the most Gold is the winner!

Ok, so I know that seems like a lot, but I promise that the gameplay is pretty streamlined once you actually get going. The Movement phase is very straightforward and simple to perform. The Action phase is logical, and the options are clear. Drawing cards is a no-brainer at the end of your turn. The real nitty-gritty part of play is in the strategy. You earn Gold by dealing damage or killing opponents, so naturally Combat is where the crux of the gameplay is centered. All characters are armed with weapons that have finite range. You may only ever attack opponents who are in direct Line-of-Sight – in a straight line away from you, or diagonally, each square costing 2 squares of range. If an opponent is not in either of those 2 directions from your character, you may not attack them! So movement and character placement becomes a lot more strategic and important in gameplay. There is also the concept of obstacles impeding the attacks of players. It makes logical sense, and I feel like the damage adjustments to incorporate obstacles feel realistic. When a player is attacked, they may choose to play a card from their hand to defend against some of the damage being dealt. As mentioned above, though, a character may only ever play a card that is specified for him! (Ex. Col. Rodgers cannot defend if you have no Col. Rodgers cards in hand) Are you willing to risk your only Leroy Gang card to defend 2 points of damage instead of using it to attack for 3 points of damage on your turn? You have to figure out exactly how to play the combat, and that strategy can turn in the blink of an eye.


Honestly, for me, the trickiest part of the gameplay was keeping track of which character acted each turn. I ended up grabbing some of the extra Poker Chips and placing them on a Character Sheet once he had acted each turn. Not necessarily a knock on the game, just on my inability to control multiple characters I guess! Let me touch on components for a minute. The copy of the game that I received is a finalized production copy. There may be some updates to the rulebook, but component-wise, what you see is what you get. And what you get is pretty great. The posse and Loot decks are nice sturdy cards, and the cardboard chits (Poker Chips, Loot tokens, and Gold) are thick, if not a little too small for my taste. The Character Sheets are big, easy to read, and clear in their iconography. The map tiles are some nice thick card stock-like material that definitely will hold up to numerous plays. And the minis. They are so cool! Each posse has a designated color, and they are just fun to play with and move around the board. At first, I found it difficult to tell certain posse members apart, since some of the minis look alike. But then I realized that each mini has a number of nicks in the base to help players identify which mini corresponds to which character. That was definitely a lifesaver for me in my plays. The components make this feel like a luxury game, and that helps make it more exciting to play!
So all in all, how does High Noon fare? In my opinion, pretty well! The map grid and combat are reminiscent of Dungeons and Dragons, but with a Wild West theme that feels novel and unique. And according to the box, it can be played with more than 4 players if you incorporate expansions into the base game. So you can really turn this into an all-out Western showdown! The gameplay is smooth, the strategy ever-changing, and the concept and rules are fairly simple to learn and teach. High Noon definitely gets some high marks from me!
  
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Jamie (131 KP) rated The Vines in Books

May 24, 2017  
The Vines
The Vines
Christopher Rice | 2014 | Fiction & Poetry
6
8.0 (2 Ratings)
Book Rating
Good suspense with plenty of twists (0 more)
Weak characters (1 more)
Mediocre ending
A haunted house thriller that could've been more
At Spring House, it’s not just a lone ghost that haunts the property—something has awoken. Almost as if the house were alive. That’s the impression I got going into The Vines, and I thought it was a unique twist to the classic haunted house story.

The book has several narrators starting with Caitlin, an heiress whom everyone loves to hate and who is taken advantage of and cheated on by her husband. Second is Nova, an educated young black woman employed at Spring that has a real chip on her shoulder. Lastly there is Blake, a homosexual male nurse that suffers from depression after witnessing the death of his lover. All of these character’s stories come together to form the mystery around Spring House.

I had a hard time really deciding how I wanted to rate this book overall. At certain points it was thrilling, I wanted to know more about the mystery surrounding Spring House and the action scenes are written in wonderful detail. On the other hand I also found myself pretty disappointed with how one dimensional many of the characters were, particularly Caitlin and Nova. I just couldn’t find myself caring much about either one of them, which made it a little bit hard to remain interested in their respective roles in the plot.

With Caitlin she didn’t seem to be such a bad person, but the hatred and scorn from the people around her have reduced her to being a shadow of a person, not much ever comes from her character. The development of her character is seemingly dropped, she’s just there, all blind anger and rage and while it’s understandable, she has little impact on, well, anything. Which was unexpected considering the book’s synopsis was about her. What is worse is that Nova isn’t too far off from Caitlin. While there is a part of me that likes how strong willed Nova is, it is kind of annoying how she is just as blinded by her own rage and prejudice. Even she is barely relevant to the plot, if I’m to be perfectly frank. It becomes obvious that the real story is about Blake and how he faces up to the past that has been haunting him for years. This is well and good and I enjoyed his story, but then all of the other characters just become filler and this was kind of a downer.

The book just took way too long to get to that point. The focus keeps shifting before the story really starts to pick up speed and it feels like it drags a bit. I also found the ending to be a little bit cheesy, it just didn’t do it for me. Overall the book was decent, Rice has a gift for description and it was entertaining for a while. I just didn’t find this one to be particularly memorable.
  
Black Widow (2021)
Black Widow (2021)
2021 | Action
Florence Pugh (2 more)
The free-fall sequence at the end.
Taskmaster before the mask comes off.
It's way too long. (3 more)
The Taskmaster changes are weak.
It's as if the characters are fighting over who gets to be the comedic relief.
Familiar storyline.
Espionage Exhaustion
Black Widow is a film explaining what Natasha Romanoff (Scarlett Johansson) was up to in-between Captain America: Civil War and Avengers: Infinity War. The film was originally set to be released in May of 2020, but was pushed back and had three different release dates thanks to COVID-19. Unfortunately, most completed films that sit on the shelf and are in limbo for over a year rarely live up to the anticipation. Black Widow is worthwhile for a few key action sequences and notable characters that steal the spotlight, but is otherwise a mostly forgettable superhero film.

Marketed as a superhero film, Black Widow is also a spy thriller. Johansson has stated that films such as Logan, Harrison Ford’s The Fugitive, and Terminator 2: Judgment Day were influences. After Civil War, Thaddeus Ross (William Hurt) is on the hunt for Natasha Romanoff. Women like Natasha who have had similar training in a torturous training facility known as The Red Room are victims to brainwashing by a man named Dreykov (Ray Winstone), but a serum ends up in Natasha’s hands that can break Dreykov’s brainwashing. Natasha begins searching for The Red Room and Dreykov, which also has her crossing paths with other spies that posed as her family members; her “sister” Yelena Belova (Florence Pugh), her “father” Alexai Shostakov (David Harbour), and her “mother” Melina Vostokoff (Rachel Weisz).

The biggest selling point for Black Widow is that it’s a mostly female cast in front of and behind the camera. The film is directed by Cate Shortland and Black Widow is her first big budget feature. It’s also co-written by female screenwriter Jac Schaeffer (uncredited co-screenwriter of Captain Marvel) and Ned Benson (director of The Disappearance of Eleanor Rigby).

Taskmaster is cool in the film until you realize the character has been altered from his comic book origins. This isn’t uncommon in the MCU or even other live-action superhero adaptations, but what the character has become in the film will be received with mixed results. In the comics, Taskmaster’s real identity is Anthony Masters and he’s a mercenary not unlike Deadpool (the two have fought together and against each other). Copying fighting styles and weapon techniques is similar to the film, but it’s all thanks to his incredible memory and photographic reflexes.

The character is altered to fit the story in the Black Widow film. It’s not necessarily a bad thing as it gives a bigger purpose for the character since it suddenly becomes a major part of Natasha’s storyline, but how the character evolves over the course of the film seems to almost relieve Natasha of her past sins rather than continue to serve as a catalyst. Taskmaster is generally involved in some of the best hand-to-hand combat sequences, but seems to be left hanging by the end of the film. We could see the character again, but whether or not the desire is there to see Taskmaster return is debatable.

The free-fall sequence that has been teased in the trailers is Black Widow’s most unique source of action. There’s exploding elements and falling debris, Natasha trying to save someone’s life, and Taskmaster thrown in attempting to mess up whatever she has planned; plus a bunch of goons bringing up the rear that will obviously be taken out in peak fashion. The sequence is like a duel to the death taking place on the edge of a volcano that’s about to erupt. It’s on the verge of being overkill, but is just awesome enough to trigger all of the adrenaline in your body.

Kevin Feige apparently wanted an equal amount of screen time for both Natasha and Yelena. With the after-credits sequence, Natasha being very dead after the events of Infinity War, and the reports that Yelena may be the new Black Widow, she’s essentially the star of the film and for good reason. The character begins as an individual with a chip on her shoulder from someone from her past, but Florence Pugh is able to add humor and empathy with her performance. Yelena has the best one-liners in the film (“That would be a cool way to die,”) and is essentially the best source of comedic relief (i.e. her hysterectomy rant), as well. She is the one character in the film you’d want to see more of after Black Widow ends.

The storyline of Black Widow doesn’t feel like anything you haven’t experienced cinematically before, especially within the confines of the MCU. An evil man is responsible for pulling the strings of a bunch of women that would kick his ass otherwise. Unfortunately, Ray Winstone doesn’t feel all that intimidating as Dreykov since he doesn’t do much besides talk in Black Widow. The point is made in the film that is all there’s really needed of the character, but Dreykov’s biggest weapon is his mouth. However, his verbal skills don’t seem advantageous enough to make him such a threat let alone keep him alive for over 20 years.

It also feels like every MCU film has its on-screen characters competing over who can get the most laughs; this is something that only got worse after Thor: Ragnarok proved to be a success. Marvel films are already so formulaic with most villains being introduced and killed within the confines of a single film. Natasha’s spy family all feel like minor extensions of herself. Rachel Weisz, despite not aging a day in nearly 30 years, is forgettable as Melina. David Harbour is essentially his character from Stranger things cosplaying as Mr. Incredible with a Russian accent. Even Florence Pugh’s Yelena Belova character is basically a blonde younger version of Natasha even though they’re not related by blood.

Black Widow clocks in at over two hours and it feels like a film that could have been edited down. Witnessing the events of a dysfunctional spy family who then spend good chunks of the film reminiscing about those moments the audience has already seen is redundant storytelling that feels like nothing more than filler.

Black Widow is worth seeing for Florence Pugh, the free-fall action sequence, and anything involving Taskmaster before it’s revealed who is under the mask. Everything else about Black Widow feels like it was done better by the films it was supposedly influenced by and mostly feels like a diluted imitation of Captain America: The Winter Soldier. It’s fantastic that women are getting more opportunities in big summer blockbusters like this one, but it’s also disheartening since their filmmaking skills are shackled to formulaic superfluity that obviously stands in the way of creating extraordinary cinema.
  
Stars Above (The Lunar Chronicles, #4.5)
Stars Above (The Lunar Chronicles, #4.5)
Marissa Meyer | 2016 | Fiction & Poetry
8
8.7 (13 Ratings)
Book Rating
This book is actually receiving a 4.5 star review, but as you all know, we can't do that on here, so I just gave it a four star.

There will be spoliers, so ye be warned.

I'm going to go at this story by story, so bear with me.

The Keeper

I very much enjoyed getting to know Michelle Benoit because we do not get much of her in the base series. I love getting to know her and Scarlet's relationship on a first hand basis, but also getting to see the strain on their relationship because of the secrecy of Cinder. There are quite a few special moments between Michelle and Scarlet, namely, the one where she gives Scarlet her flight pin for her birthday present. Not going to lie, I choked up a bit on that one.

Another level of this story is the interactions between Michelle and Cinder. I loved seeing Michelle doting on Cinder, even though Cinder is in a suspended animation tank where she can't actually interact with Michelle. But being able to see the fear and the care Michelle feels toward Cinder was something very special and it warmed my heart to read it. I loved that Michelle gave Cinder her name to remind her that she is rising from the cinders and ashes of her past. So symbolic!

Glitches

Okay, now moving on to Cinder's early childhood. Garan was not really the best dad, from what I read. He is quite aloof and absent, not only in Cinder's early life, but in his own daughters'. It hurt to see how Cinder was mistreated by Adri from the beginning, even though I kind of undertand where Adri is coming from. I am by no means saying what she did was right. Let me just put that out there. She was a horrible mother to Cinder and I am not forgiving her, but her husband threw this child on her when they were already having a hard enough time supporting their two daughters. It must have been really difficult.

I loved how we got Cinder finding out that she was good at mechanics and fixed Iko! I was so happy when those two got together because I knew it was the beginning of a glorious friendship!

The Queen's Army

Ze'ev! Ugh, his childhood was almost no better. Yes, he had parents that loved him, but he had no choice in being conscripted into the army, then having to take care of his little brother who kinda hated him, then having to prove himself (and in turn save every person in his pack) by killing another person. He didn't even really have a choice in that either because Levana shoved the idea in his head. I'm just glad he gets to be happy with Scarlet.

Carswell's Guide to Being Lucky

Carswell, aka Mr. Smooth, having a crush on the sweet and smart kind. Hm. Where have we seen that before? Oh yeah, with my girl Cress! He has a thing for nerds and I am okay with that. I loved getting to see baby Thorne learning all of his tricks and tricking people out of their money. Goals.

After Sunshine Passes By

Baby Cress! This story made me so emotional because she had so much hope that she was going to go to earth, but beotch Sybil had other plans because she is horrible. Her reaction to learning that she was going to be isolated was heartbreaking as hell. But I did really enjoy getting to see how she was trying to help the other Shells learn how to read. I'm glad she got to learn at least.

The Princess and the Guard

Baby Winter and Jacin playing Princess and the Guard was so freaking cute, but then it got real dark, real quick. We start with the moment she thought she was helping that poor maid who was being manipulated by Thaumaturge Park (asshole #1 right there, by the way), then we have to see her learn that she didn't acutally save the girl, but subjected her to more torment. And then her promise to not use her glamour and her eventually going mad. That first hallucination and her reaction to it made me almost start sobbing, to be completely honest. It hurt so freaking much.

And then we get the big moment: Levana making her cut herself. She was so strong throughout the whole thing. She didn't let it get to her one bit, until she was back with Jacin, the only one who could protect her. She was so strong throughout the whole ordeal, and even afterwards. It breaks my heart to see that she was almost completely broken by not using her gift. I'm just glad everything is okay with her now.

The Little Android

Talk about crying, this story brought out all the tears. The original Little Mermaid is sad enough, but this one got to me so much. I know a lot of people don't really like this story because it didn't add anything to the rest of the series, but it added depth to the world. I loved being able to see another android other that Nasani and Iko. And on top of that, she was another one with a "faulty" programming chip. Is it mandatory that all androids fall in love with Kai or people who look like Kai? No? Okay, it just seems that way from this series.

But in all seriousness, this story was heartbreaking. Especially the ending when she allows herself to die for the one she loved to be happy. Come on! I didn't need this sadness in my life! (But I actually did, because it was beautiful and I loved it. I just wish I didn't cry at it as much.)

The Mechanic:

I was glad to see that this was the next story, because at least it would be happy. Kai's perspective of meeting Cinder was the cutest thing ever. He was so shy and dumbfounded and had no idea how to flirt. It was so endearing. They both also seemed so young becasue, well, it was the beginning. I adored how he was obsessed with the foot from the moment he first saw it. Not because of a foot fetish, but because he was acknowledging cyborgs (that acknowledgement eventually growing into action, but hey, it was a start!)

Something Old, Something New

Talk about super cute, this story stole my heart on the cute scale. A wedding! Woo!! Wolflet's wedding: double WOO!!! I love these two and their interactions, but I loved even more that it was told from Cinder's perspective.

Them setting up an early surprise wedding was so adorable, I almost exploded from happiness. I loved how they all teamed up together to get Scarlet to get ready early and trying to not get her suspicious was adorable. The boys all setting up the wedding and making it beautiful, if not a little dangerous at times, also adorable. Thorne being the number one decorator was hilariously cute! I honestly loved every bit of this story. I called Kai proposing to Cinder from the start of the story, though. I am super happy that it happened though! So cute! And they were looking at the stars because they were star crossed lovers for a while. Ugh. I just can't with these feelings.

Overall, I loved this book. I am giving it a 4.5 because there were a few moments in the stories that were a little slow, but it was still really freaking good!!