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Purple Phoenix Games (2266 KP) rated Bananagrams in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
What if I told you that you could play an entire game of Scrabble in about 15 minutes? You wouldn’t believe me, would you? I wouldn’t have believed me either until I discovered Bananagrams. Ok, so it’s not technically Scrabble, but the gist is the same – place tiles and create words! The biggest difference is that there are no points and there is no board. You have a ‘hand’ of letter tiles that you must use to create your own personal crossword faster than your opponents! If anyone uses all of their tiles, all players must draw a new tile from the center of the table and adjust/add to their existing crossword to incorporate the new letter. Once all of the letter tiles are gone, the first player to complete their crossword is the winner!
As a solo game, you play Bananagrams the same way as you would in a group – use your tiles to create your crossword, and the game is over when all of the tiles are used. It’s still a race against the clock – you are just trying to beat your own best time instead of finishing before your opponents.
Some games really were not made to be played solo and, in my opinion, Bananagrams is one of those games. Most of the excitement of this game comes from racing your opponents to finish your crossword before they do. Playing solo just feels a little pointless to me – it’s not as exciting or nearly as fun. You are in complete control when playing solo because the game advances only when you allow it to. In a group game, the game is controlled by the fastest players, and that might not always be you. Yeah, you’re still supposed to be trying to beat your own best time when playing solo, but speed doesn’t feel as necessary because honestly, it isn’t.
The only positive reason I have for playing Bananagrams solo is that it just allows you to practice playing the game. It gives you time to test out different strategies that could then be used in a group game. You can practice creating new words to better utilize your current tiles, or find easy ways to modify your current crossword without losing time. Solo play is a good exercise for your brain. Using the skills you’ve practiced in solo play can help you better succeed in group play. And group play is where Bananagrams really shines.
Bananagrams is a fast and fun game that definitely requires more thought and strategy than its silly title would lead you to believe. However, this is a game I would recommend mainly for group play. Give it a shot solo if you want, but don’t be expecting it to be particularly exciting or fun. I do love to play Bananagrams, but only when I get to play with a group.
https://purplephoenixgames.wordpress.com/2019/02/21/solo-chronicles-bananagrams/
What if I told you that you could play an entire game of Scrabble in about 15 minutes? You wouldn’t believe me, would you? I wouldn’t have believed me either until I discovered Bananagrams. Ok, so it’s not technically Scrabble, but the gist is the same – place tiles and create words! The biggest difference is that there are no points and there is no board. You have a ‘hand’ of letter tiles that you must use to create your own personal crossword faster than your opponents! If anyone uses all of their tiles, all players must draw a new tile from the center of the table and adjust/add to their existing crossword to incorporate the new letter. Once all of the letter tiles are gone, the first player to complete their crossword is the winner!
As a solo game, you play Bananagrams the same way as you would in a group – use your tiles to create your crossword, and the game is over when all of the tiles are used. It’s still a race against the clock – you are just trying to beat your own best time instead of finishing before your opponents.
Some games really were not made to be played solo and, in my opinion, Bananagrams is one of those games. Most of the excitement of this game comes from racing your opponents to finish your crossword before they do. Playing solo just feels a little pointless to me – it’s not as exciting or nearly as fun. You are in complete control when playing solo because the game advances only when you allow it to. In a group game, the game is controlled by the fastest players, and that might not always be you. Yeah, you’re still supposed to be trying to beat your own best time when playing solo, but speed doesn’t feel as necessary because honestly, it isn’t.
The only positive reason I have for playing Bananagrams solo is that it just allows you to practice playing the game. It gives you time to test out different strategies that could then be used in a group game. You can practice creating new words to better utilize your current tiles, or find easy ways to modify your current crossword without losing time. Solo play is a good exercise for your brain. Using the skills you’ve practiced in solo play can help you better succeed in group play. And group play is where Bananagrams really shines.
Bananagrams is a fast and fun game that definitely requires more thought and strategy than its silly title would lead you to believe. However, this is a game I would recommend mainly for group play. Give it a shot solo if you want, but don’t be expecting it to be particularly exciting or fun. I do love to play Bananagrams, but only when I get to play with a group.
https://purplephoenixgames.wordpress.com/2019/02/21/solo-chronicles-bananagrams/
Josh Napper (40 KP) rated Spare Parts (2015) in Movies
Jun 12, 2019 (Updated Jun 12, 2019)
Plot
With the help of their high school's newest teacher (George Lopez), four Hispanic students form a robotics club. Although they have no experience, the youths set their sights on a national robotics contest. With $800 and parts scavenged from old cars, they build a robot and compete against reigning champion MIT. Along the way, the students learn not only how to build a robot but something far more important: how to forge bonds that will last a lifetime.
What lessons did you learn from this story (theme/moral)? What do you think others will learn from it?
One man can open eyes, and not just one or two eyes but a whole family, team, school, and community. It's not about where you are that truly matters; it’s about the people you are with here that truly matters. Even if you do not get the results you wanted to have when the final second ticks off the clock, you are, and you will always be a winner. No matter how much success you have on your own you are alone, so do it as a team, that way you are and never will be alone.
To summarize it, I liked the whole thing. The fact that the students and even the teacher faced those odds and still went after what they wanted and felt they could do it.
What group of people would like this movie? Who would you recommend it to? Who would you not recommend it to?
I would gladly recommend it to anyone. However, to break it down into smaller groups, I would recommend it to three groups. 1st of all, I would recommend it to students who are told they can’t do something they really wanna do due to one thing or another because the real-life characters of the movie had to go thru the same exact thing. 2nd of all, I would recommend it to teachers and other staff at school, mainly the high school level, so they could take a lesson from this inspiring movie and turn it into their own way of inspiring their students and to get their classmates to work together to turn their little old ideas and dreams into not just reality but also successes. 3rd of all, I would recommend it to people in general who are down on their knees wanting to watch something that would motivate them to not ever give up on their dreams.
What is your final word on the film: Is it good or bad?
The movie Spare Parts is a fantastic film that deals with real-life events. It is kinda incredible that it is simply another movie that was inspired by a true story. Once you look into what the real-life characters had to go thru– their struggle and their success– I was shocked simply due to the unbelievable amount of pain and struggle leading all up to an ending that saw them not only surprise everyone but also themselves. The actors and the actresses completely make it believable that they are not there themselves because it makes you believe they are really going through the events of the movie.
RATING SYSTEM:
1- crap
2- poor
3- decent
4- even
5- Good
6- Great
7- perfect
I give the movie spare parts a movie rating of 6
With the help of their high school's newest teacher (George Lopez), four Hispanic students form a robotics club. Although they have no experience, the youths set their sights on a national robotics contest. With $800 and parts scavenged from old cars, they build a robot and compete against reigning champion MIT. Along the way, the students learn not only how to build a robot but something far more important: how to forge bonds that will last a lifetime.
What lessons did you learn from this story (theme/moral)? What do you think others will learn from it?
One man can open eyes, and not just one or two eyes but a whole family, team, school, and community. It's not about where you are that truly matters; it’s about the people you are with here that truly matters. Even if you do not get the results you wanted to have when the final second ticks off the clock, you are, and you will always be a winner. No matter how much success you have on your own you are alone, so do it as a team, that way you are and never will be alone.
To summarize it, I liked the whole thing. The fact that the students and even the teacher faced those odds and still went after what they wanted and felt they could do it.
What group of people would like this movie? Who would you recommend it to? Who would you not recommend it to?
I would gladly recommend it to anyone. However, to break it down into smaller groups, I would recommend it to three groups. 1st of all, I would recommend it to students who are told they can’t do something they really wanna do due to one thing or another because the real-life characters of the movie had to go thru the same exact thing. 2nd of all, I would recommend it to teachers and other staff at school, mainly the high school level, so they could take a lesson from this inspiring movie and turn it into their own way of inspiring their students and to get their classmates to work together to turn their little old ideas and dreams into not just reality but also successes. 3rd of all, I would recommend it to people in general who are down on their knees wanting to watch something that would motivate them to not ever give up on their dreams.
What is your final word on the film: Is it good or bad?
The movie Spare Parts is a fantastic film that deals with real-life events. It is kinda incredible that it is simply another movie that was inspired by a true story. Once you look into what the real-life characters had to go thru– their struggle and their success– I was shocked simply due to the unbelievable amount of pain and struggle leading all up to an ending that saw them not only surprise everyone but also themselves. The actors and the actresses completely make it believable that they are not there themselves because it makes you believe they are really going through the events of the movie.
RATING SYSTEM:
1- crap
2- poor
3- decent
4- even
5- Good
6- Great
7- perfect
I give the movie spare parts a movie rating of 6
Heather Cranmer (2721 KP) rated Pitch Green (Dimensions in Death, #1) in Books
Jun 7, 2018
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
Those who know me know that YA horror is my favourite genre. I was lucky enough to be asked by Jolly Fish Press to review a book that fit that genre. The book was Pitch Green (Dimensions in Death #1) by The Brothers Washburn. I definitely wasn't disappointed with this book.
Camm and Cal have been best friends forever. They've pretty much gone through everything together including the disappearance of Camm's little brother seven years ago. As Camm and Cal dig deeper to solve Cal's little brother's disappearance, they discover that more children have gone missing in their little hometown starting back in 1941. They also discover that some sinister force is behind the disappearance. Will Camm and Cal lose their life in the process of uncovering this mystery or will they lose their sanity?
Okay, I don't really get the title of this book. I understand the whole "green" part of the title which I won't explain due to small spoilers, but I don't understand the "pitch" bit. It's definitely an unusual title, that's for sure. However, I don't like or dislike the title. It just leaves me perplexed.
I'm definitely a fan of this spooky looking cover! I love the spooky green font and the creepy looking grandfather clock with the hanging man pendulum which features quite frequently in the book. I do believe that the cover of this book gives its readers a glimpse into what to expect.
I enjoyed the world building. I could definitely picture the creepy mansion in my mind, and because I live by lots of plants (not the green kind), I could totally relate to the Trona plant mentioned throughout the book.
I enjoyed the pacing of this book although I must admit that there was a chapter or two when I thought that the pacing was going to be slow. However, it quickly picked up, and I was hooked. I finished Pitch Green sooner then I had anticipated...that's how great the pacing was!
The only problem I had with this book was the fact that Camm and Cal seemed a bit younger than 18. They came across, to me, as being about 12 or 13 years old due to their actions, dialogue, and thoughts. Other than that, they were quite enjoyable characters. I loved how much of a wise cracker Camm was.
As I said before, the dialogue didn't match that of two 18 year olds. Don't get me wrong, the dialogue did make me laugh quite a bit, but it was off. The dialogue wasn't that bothersome after I got farther into the book and just imagined Camm and Cal to be two 14 year olds talking to each other. As for language, there is only one swear word.
I will definitely be buying the next book in the series. The ending of this book definitely left me wanting more despite the characters acting younger than their age.
I'd definitely recommend this book to everyone aged 13+ especially those who are fans of the horror genre.
(I was given a copy of this book from the publishers in exchange for a fair and honest review).
Those who know me know that YA horror is my favourite genre. I was lucky enough to be asked by Jolly Fish Press to review a book that fit that genre. The book was Pitch Green (Dimensions in Death #1) by The Brothers Washburn. I definitely wasn't disappointed with this book.
Camm and Cal have been best friends forever. They've pretty much gone through everything together including the disappearance of Camm's little brother seven years ago. As Camm and Cal dig deeper to solve Cal's little brother's disappearance, they discover that more children have gone missing in their little hometown starting back in 1941. They also discover that some sinister force is behind the disappearance. Will Camm and Cal lose their life in the process of uncovering this mystery or will they lose their sanity?
Okay, I don't really get the title of this book. I understand the whole "green" part of the title which I won't explain due to small spoilers, but I don't understand the "pitch" bit. It's definitely an unusual title, that's for sure. However, I don't like or dislike the title. It just leaves me perplexed.
I'm definitely a fan of this spooky looking cover! I love the spooky green font and the creepy looking grandfather clock with the hanging man pendulum which features quite frequently in the book. I do believe that the cover of this book gives its readers a glimpse into what to expect.
I enjoyed the world building. I could definitely picture the creepy mansion in my mind, and because I live by lots of plants (not the green kind), I could totally relate to the Trona plant mentioned throughout the book.
I enjoyed the pacing of this book although I must admit that there was a chapter or two when I thought that the pacing was going to be slow. However, it quickly picked up, and I was hooked. I finished Pitch Green sooner then I had anticipated...that's how great the pacing was!
The only problem I had with this book was the fact that Camm and Cal seemed a bit younger than 18. They came across, to me, as being about 12 or 13 years old due to their actions, dialogue, and thoughts. Other than that, they were quite enjoyable characters. I loved how much of a wise cracker Camm was.
As I said before, the dialogue didn't match that of two 18 year olds. Don't get me wrong, the dialogue did make me laugh quite a bit, but it was off. The dialogue wasn't that bothersome after I got farther into the book and just imagined Camm and Cal to be two 14 year olds talking to each other. As for language, there is only one swear word.
I will definitely be buying the next book in the series. The ending of this book definitely left me wanting more despite the characters acting younger than their age.
I'd definitely recommend this book to everyone aged 13+ especially those who are fans of the horror genre.
(I was given a copy of this book from the publishers in exchange for a fair and honest review).
Gareth von Kallenbach (980 KP) rated Dead Rising 3: Apocalypse Edition in Video Games
Jun 19, 2019
When I first learned that Dead Rising 3 would be coming to PC in an
Apocalypse edition, I was thrilled. I have not been one eager to jump on
the Xbox One bandwagon and prefer to play my games on PC.
Having enjoyed the first two games in the series, I eagerly loaded up the
game and jumped into a casual co-op game where a fellow gamer and I worked
our way through levels teaming with hordes of the undead.
Like the other games in the series, I was able to use various vehicles to
run down and force my way through the hordes and of course, anything on
the very big and detailed maps can become a weapon, while there are guns,
grenades, swords, and traditional weapons, players will also find teddy
bears, hubcaps, laptops, bricks, and countless other goodies to ward off
being the main course at a Zombie Buffet.
Players will also be able to gather items and plans so they can easily
craft weapons such as a combination power saw and sledgehammer which makes
short work of all those in your path.
Like the previous games, missions are assigned and cut scenes are used to
move the story along as players often have to locate and return various
items for characters so they will do something for you in return that
allows you to advance.
Having played both in solo mode and with a flesh and blood player, I can
tell you that I greatly prefer having another player on hand as they can
help you fight, navigate, and survive, which is key as there is not always
a helpful amount of food or drink around to help you replenish lost
health.
Since players can only manage a few weapons at a time in their inventory
and Items do destruct after a certain amount of use, being on the lookout
for the next weapon is key as I have been in extended fights when my
options ran dry and I was forced to run.
Graphically the game is solid but not what I would call cutting edge. My
biggest issue with the game was that due to the huge and frequent hordes,
there were times when I lagged almost to a standstill which was not
something that helped enhance my enjoyment of the game.
That being said, the variety of gameplay and the story of the game that
clearly let you know the clock was ticking on your window for survival
really added a sense of urgency to the game.
I enjoyed the free form variety of the game such as taking a muscle car
and executing a flip off of a ramp into a wall of fire to take down a
Zombie that was clinging to the car. Some would call this overkill, but
that is simply how I roll.
From multiple game modes to plenty of in game options, Dead Rising 3 is
tons of fun, now if only they could do something about the in game lag, we
would really have a winner, as it is now, it is a good game that could
have been great on PC.
http://sknr.net/2014/09/15/dead-rising-3-apocalypse-edition/
Apocalypse edition, I was thrilled. I have not been one eager to jump on
the Xbox One bandwagon and prefer to play my games on PC.
Having enjoyed the first two games in the series, I eagerly loaded up the
game and jumped into a casual co-op game where a fellow gamer and I worked
our way through levels teaming with hordes of the undead.
Like the other games in the series, I was able to use various vehicles to
run down and force my way through the hordes and of course, anything on
the very big and detailed maps can become a weapon, while there are guns,
grenades, swords, and traditional weapons, players will also find teddy
bears, hubcaps, laptops, bricks, and countless other goodies to ward off
being the main course at a Zombie Buffet.
Players will also be able to gather items and plans so they can easily
craft weapons such as a combination power saw and sledgehammer which makes
short work of all those in your path.
Like the previous games, missions are assigned and cut scenes are used to
move the story along as players often have to locate and return various
items for characters so they will do something for you in return that
allows you to advance.
Having played both in solo mode and with a flesh and blood player, I can
tell you that I greatly prefer having another player on hand as they can
help you fight, navigate, and survive, which is key as there is not always
a helpful amount of food or drink around to help you replenish lost
health.
Since players can only manage a few weapons at a time in their inventory
and Items do destruct after a certain amount of use, being on the lookout
for the next weapon is key as I have been in extended fights when my
options ran dry and I was forced to run.
Graphically the game is solid but not what I would call cutting edge. My
biggest issue with the game was that due to the huge and frequent hordes,
there were times when I lagged almost to a standstill which was not
something that helped enhance my enjoyment of the game.
That being said, the variety of gameplay and the story of the game that
clearly let you know the clock was ticking on your window for survival
really added a sense of urgency to the game.
I enjoyed the free form variety of the game such as taking a muscle car
and executing a flip off of a ramp into a wall of fire to take down a
Zombie that was clinging to the car. Some would call this overkill, but
that is simply how I roll.
From multiple game modes to plenty of in game options, Dead Rising 3 is
tons of fun, now if only they could do something about the in game lag, we
would really have a winner, as it is now, it is a good game that could
have been great on PC.
http://sknr.net/2014/09/15/dead-rising-3-apocalypse-edition/
Gareth von Kallenbach (980 KP) rated 16 Blocks (2006) in Movies
Aug 14, 2019
A burnt out cop with a bad limp and a taste for the bottle has just finished his shift and is looking forward to heading home for some rest. Sadly for Detective Jack Mosley (Bruce Willis), his day is about to get much longer than he expected.
On his way out of the precinct, his Lieutenant tasks him to escort a prisoner named Eddie Bunker (Mos Def), 16 blocks in 90 minutes so he can testify before a jury. Since the jury will disband in 90 minutes, it is vital that Eddie appear before them or else months of work in a prime case will be lost.
Jack is less than thrilled to be stuck with Eddie as his high voice and rapid fire style of speech really annoy Jack, who decides to take a detour from the non stop rants of Eddie to purchase a bottle of alcohol so he can drown his sorrows.
No sooner does Jack complete his purchase at a favorite store than an attempt is made on Eddie by armed men forcing Jack and Eddie to flee on foot and take refuge in a local bar where they are soon met by detective Frank Nugent (David Morse), who said he was in the area and responded to Jack’s call for assistance.
Frank informs his former partner Jack that he is escorting a snitch who is about to give evidence that will implicate many cops who were simply doing business. Frank suggests that Jack head home and rest while he cleans up the problem by taking charge of Eddie.
When Jack learns that Frank and his associates intend to kill Eddie to keep him from testifying, Jack decides to defend Eddie and the two of them begin a deadly race against the clock as they attempt to not only get Eddie to the courthouse in time, but to simply stay alive against a cadre of corrupt cops.
Since he went up against fellow cops, Jack is reported as a rogue who turned on fellow officers, which leaves him with nowhere to turn and without backup as he attempt to stay one step ahead of the relentless Frank and his associates as they venture from one city block to another in order to stay alive. Along the way, the two men bond, and Jack begins to learn that what Eddie knows will get them all killed and that in a city the size of New York, there are precious few places to hide, when people are determined to find you.
The solid pacing of the film and the quality work by Morse, Willis, and Mos Def keeps 16 Blocks an entertaining and engaging film. The chemistry amongst the leads draws you in more than most typical action dramas do, as you find yourself caring about the two individuals and want them to succeed.
Director Richard Donner has dialed down his usual explosions but has not sacrificed the action as it is always appropriate to the story and never seems tacked on. The film does loose some steam towards the end but does ultimately arrive at a conclusion that makes the trip worthwhile.
The film does borrow in parts from the classic Clint Eastwood film “The Gauntlet”. Even down to the heroes taking refuge in a city bus and attempted to evade the police in the bus amidst an armada of armed officers who are looking to shoot first and ask questions later.
If you are a fan of Willis or Mos Def and like action dramas, then 16 Blocks is a trip well worth taking.
On his way out of the precinct, his Lieutenant tasks him to escort a prisoner named Eddie Bunker (Mos Def), 16 blocks in 90 minutes so he can testify before a jury. Since the jury will disband in 90 minutes, it is vital that Eddie appear before them or else months of work in a prime case will be lost.
Jack is less than thrilled to be stuck with Eddie as his high voice and rapid fire style of speech really annoy Jack, who decides to take a detour from the non stop rants of Eddie to purchase a bottle of alcohol so he can drown his sorrows.
No sooner does Jack complete his purchase at a favorite store than an attempt is made on Eddie by armed men forcing Jack and Eddie to flee on foot and take refuge in a local bar where they are soon met by detective Frank Nugent (David Morse), who said he was in the area and responded to Jack’s call for assistance.
Frank informs his former partner Jack that he is escorting a snitch who is about to give evidence that will implicate many cops who were simply doing business. Frank suggests that Jack head home and rest while he cleans up the problem by taking charge of Eddie.
When Jack learns that Frank and his associates intend to kill Eddie to keep him from testifying, Jack decides to defend Eddie and the two of them begin a deadly race against the clock as they attempt to not only get Eddie to the courthouse in time, but to simply stay alive against a cadre of corrupt cops.
Since he went up against fellow cops, Jack is reported as a rogue who turned on fellow officers, which leaves him with nowhere to turn and without backup as he attempt to stay one step ahead of the relentless Frank and his associates as they venture from one city block to another in order to stay alive. Along the way, the two men bond, and Jack begins to learn that what Eddie knows will get them all killed and that in a city the size of New York, there are precious few places to hide, when people are determined to find you.
The solid pacing of the film and the quality work by Morse, Willis, and Mos Def keeps 16 Blocks an entertaining and engaging film. The chemistry amongst the leads draws you in more than most typical action dramas do, as you find yourself caring about the two individuals and want them to succeed.
Director Richard Donner has dialed down his usual explosions but has not sacrificed the action as it is always appropriate to the story and never seems tacked on. The film does loose some steam towards the end but does ultimately arrive at a conclusion that makes the trip worthwhile.
The film does borrow in parts from the classic Clint Eastwood film “The Gauntlet”. Even down to the heroes taking refuge in a city bus and attempted to evade the police in the bus amidst an armada of armed officers who are looking to shoot first and ask questions later.
If you are a fan of Willis or Mos Def and like action dramas, then 16 Blocks is a trip well worth taking.
Night Reader Reviews (683 KP) rated The Music Man: Other Dimensions in Books
Feb 11, 2020
Honest Review for Free Copy of Book
Before you read this review I just want to mention that I do like the idea behind this book and do not want to discourage anyone from reading it. This was just my personal opinion as all my reviews are.
The Music Man: Other Dimensions by Moonyani Write picks up directly where the previous one left off. It has the same writing style as the previous one for those who enjoyed that. However, at the time of my writing this the book could still use some work (although keep in mind I am just a reader and not an editor).
This second book welcomes back The Music Man (Cornelius), Jimmy, and his friends at a boarding school for the musically gifted. At first, Jimmy believes all the previous events are just a dream but he soon pins down Cornelius, who just happens to be a teacher at his school and learns the truth. The bad news is Hornsbury and the witches have returned in the other dimension and are trying to steal the other Jimmy’s talents and take over the world.
Before Jimmy and his friends can stop Hornsbury and save everyone they must complete a few other tasks. The first of these tasks is to save Chris from his possession and return the book he stole to its rightful owner, Priala. Priala is a powerful witch and on the side of good who has agreed to help stop Hornsbury so long as she gets her spellbook back first. They also want to help Phillip regain his human form and free all those already possessed by Hornsbury. Sadly all seems lost when both Jimmy’s and Cornelius’s girlfriend are captured by Honsbury. It then becomes a race against the clock to stop him before it is too late.
I enjoyed how the students from our dimension and those from the other dimension interacted with each other. It was interesting to see how the friendships formed almost instantly between many of them. Of course, the surprise at the end was nice, although it mirrored the ending of the first book. The amount of repetition is this book was a major issue for me and made it extremely hard to read. To be honest I got bored with it quickly. The story is slow to make progress and it seems like there are character descriptions thrown in at random which interrupts the flow of the story. It could be the format that I received this book in but yet again there were few paragraphs and almost every sentence started a completely new line.
This book is ideal for children as I found nothing inappropriate in it. It might be a bit on the long side for some younger readers but making one chapter at a time a reading goal should help with that issue. I rate this book 1 out of 4. Unfortunately, I found this book to be way too repetitive and slow to be enjoyable. In contrast, the big battle at the end that everything was leading up to was over so quickly that it didn’t create any tension or excitement. I do not like doing this but in this book’s current condition I can not recommend it.
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The Music Man: Other Dimensions by Moonyani Write picks up directly where the previous one left off. It has the same writing style as the previous one for those who enjoyed that. However, at the time of my writing this the book could still use some work (although keep in mind I am just a reader and not an editor).
This second book welcomes back The Music Man (Cornelius), Jimmy, and his friends at a boarding school for the musically gifted. At first, Jimmy believes all the previous events are just a dream but he soon pins down Cornelius, who just happens to be a teacher at his school and learns the truth. The bad news is Hornsbury and the witches have returned in the other dimension and are trying to steal the other Jimmy’s talents and take over the world.
Before Jimmy and his friends can stop Hornsbury and save everyone they must complete a few other tasks. The first of these tasks is to save Chris from his possession and return the book he stole to its rightful owner, Priala. Priala is a powerful witch and on the side of good who has agreed to help stop Hornsbury so long as she gets her spellbook back first. They also want to help Phillip regain his human form and free all those already possessed by Hornsbury. Sadly all seems lost when both Jimmy’s and Cornelius’s girlfriend are captured by Honsbury. It then becomes a race against the clock to stop him before it is too late.
I enjoyed how the students from our dimension and those from the other dimension interacted with each other. It was interesting to see how the friendships formed almost instantly between many of them. Of course, the surprise at the end was nice, although it mirrored the ending of the first book. The amount of repetition is this book was a major issue for me and made it extremely hard to read. To be honest I got bored with it quickly. The story is slow to make progress and it seems like there are character descriptions thrown in at random which interrupts the flow of the story. It could be the format that I received this book in but yet again there were few paragraphs and almost every sentence started a completely new line.
This book is ideal for children as I found nothing inappropriate in it. It might be a bit on the long side for some younger readers but making one chapter at a time a reading goal should help with that issue. I rate this book 1 out of 4. Unfortunately, I found this book to be way too repetitive and slow to be enjoyable. In contrast, the big battle at the end that everything was leading up to was over so quickly that it didn’t create any tension or excitement. I do not like doing this but in this book’s current condition I can not recommend it.
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Phillip McSween (751 KP) rated The Lady Vanishes (1938) in Movies
Aug 5, 2019
A Film That Never Quite Steadies Itself
When a woman disappears after a train ride, iris Henderson (Margaret Lockwood), who was on the same train, is trying to prove that the woman was even there to begin with and get to the bottom of what’s going on. I always root for the classics (50’s or earlier) because of my immense respect for film and also wanting to recommend some hidden gems. Unfortunately this one fell a bit short for me and here’s why…
Acting: 10
I thought the performances were quite on par for the course. Lockwood delivers her lines with a sincerity and truth that almost manages to keep me engaged. I wish her character was more interesting, but that’s not her fault. She had a job and she did that job in stellar fashion along with some of the other main actors/actresses that came along for this ride.
Beginning: 10
Characters: 2
These characters were about as interesting as canned chicken noodle soup, not the kind you get from PF Chang’s. No, these are Great Value characters all day and they bored me to tears. I wanted someone, ANYONE, to make me care and I just couldn’t bring myself to latch on to any of them. You know what I always say and it bears repeating: When you have weak characters, you’re not even giving your story a fighting chance. Good characters are like the tires on a fine car. The car means nothing if it doesn’t have a means in which to be transported.
Cinematography/Visuals: 7
Conflict: 6
I never really felt like much was happening. There are flashes, sure, but I just couldn’t get a grasp on the stakes for some reason. I waited, believe me I did, but I left the viewing wanting much more than what I got.
Entertainment Value: 7
Memorability: 10
I know this is going to seem ass-backwards from everything I’ve written up to this point, but I scored this category so high because of the attempt at an original story. No, it wasn’t perfect. Yes, the execution could have been much better. However, I do feel like this is a film that needs to be respected within its time.
Pace: 5
Things never really steadied for me as I found myself continuously looking at the clock. While it picks up slightly towards its conclusion, it never really gains the steam that I was looking for. For me, there was just too much of too much, meaning it kept veering off into different directions before properly getting to the end of one road.
Plot: 5
Resolution: 10
As I mentioned, things definitely pick up steam at the end until you get to a thrilling conclusion. When it was all said and done, I found myself asking, “Why the hell couldn’t the rest of the movie be like this?” It was almost like there was a different director for the last fifteen minutes of the movie. Definitely ties a nice bow on things.
Overall: 68
As of this review, The Lady Vanishes has a 98% on Rotten Tomatoes with an 88% Audience Score. I plan to watch this movie again because it missed me the first time. Maybe the second time around I’ll pick up on the magic I seem to be missing.
Acting: 10
I thought the performances were quite on par for the course. Lockwood delivers her lines with a sincerity and truth that almost manages to keep me engaged. I wish her character was more interesting, but that’s not her fault. She had a job and she did that job in stellar fashion along with some of the other main actors/actresses that came along for this ride.
Beginning: 10
Characters: 2
These characters were about as interesting as canned chicken noodle soup, not the kind you get from PF Chang’s. No, these are Great Value characters all day and they bored me to tears. I wanted someone, ANYONE, to make me care and I just couldn’t bring myself to latch on to any of them. You know what I always say and it bears repeating: When you have weak characters, you’re not even giving your story a fighting chance. Good characters are like the tires on a fine car. The car means nothing if it doesn’t have a means in which to be transported.
Cinematography/Visuals: 7
Conflict: 6
I never really felt like much was happening. There are flashes, sure, but I just couldn’t get a grasp on the stakes for some reason. I waited, believe me I did, but I left the viewing wanting much more than what I got.
Entertainment Value: 7
Memorability: 10
I know this is going to seem ass-backwards from everything I’ve written up to this point, but I scored this category so high because of the attempt at an original story. No, it wasn’t perfect. Yes, the execution could have been much better. However, I do feel like this is a film that needs to be respected within its time.
Pace: 5
Things never really steadied for me as I found myself continuously looking at the clock. While it picks up slightly towards its conclusion, it never really gains the steam that I was looking for. For me, there was just too much of too much, meaning it kept veering off into different directions before properly getting to the end of one road.
Plot: 5
Resolution: 10
As I mentioned, things definitely pick up steam at the end until you get to a thrilling conclusion. When it was all said and done, I found myself asking, “Why the hell couldn’t the rest of the movie be like this?” It was almost like there was a different director for the last fifteen minutes of the movie. Definitely ties a nice bow on things.
Overall: 68
As of this review, The Lady Vanishes has a 98% on Rotten Tomatoes with an 88% Audience Score. I plan to watch this movie again because it missed me the first time. Maybe the second time around I’ll pick up on the magic I seem to be missing.
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