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Matthew Krueger (10051 KP) rated Patriots Day (2016) in Movies
Feb 8, 2021
Boston Strong
This one hits home for me. Im born and raised in Massachusetts. Lived in Massachusetts my whole life. The city of Boston means alot to me and when this happen it hurted me. So when i watched this movie, it hits me. Its a excellent movie.
The plot: Tragedy strikes on April 15, 2013, when two bombs explode during the Boston Marathon. In the aftermath of the attack, police Sgt. Tommy Saunders (Mark Wahlberg), FBI Special Agent Richard DesLauriers (Kevin Bacon) and Commissioner Ed Davis (John Goodman) join courageous survivors, first responders and other investigators in a race against the clock to hunt down the suspects and bring them to justice.
Boston Strong
The plot: Tragedy strikes on April 15, 2013, when two bombs explode during the Boston Marathon. In the aftermath of the attack, police Sgt. Tommy Saunders (Mark Wahlberg), FBI Special Agent Richard DesLauriers (Kevin Bacon) and Commissioner Ed Davis (John Goodman) join courageous survivors, first responders and other investigators in a race against the clock to hunt down the suspects and bring them to justice.
Boston Strong
Billie Wichkan (118 KP) rated Tick Tock (DS Grace Allendale #2) in Books
May 22, 2019
TICK
In the city of Stoke, a teenage girl is murdered in the middle of the day, her lifeless body abandoned in a field behind her school.
TOCK
Two days later, a young mother is abducted. Shes discovered strangled and dumped in a local park.
TIMES UP
DS Grace Allendale and her team are brought in to investigate, but with a bold killer, no leads and nothing to connect the victims, the case seems hopeless. Its only when a third woman is targeted that a sinister pattern emerges. A dangerous mind is behind these attacks, and Grace realises that the clock is ticking
Can they catch the killer before another young woman dies?
A solid second book in the DS Grace Allendale series.
This was a tense story with the clock ticking for DS Allendale to solve who is killing apparently random victims.
Absolutely gripping from the start.
I love the plot so very well written and paced.
Lots of action with twists and turns.
I like the development of the characters.
Highly Recommend Reading... I love all Mel Sherratt novels!
Thank you to Net Galley, The Publishers and of course Mel Sherratt for my ARC. This is my own honest voluntary review.
In the city of Stoke, a teenage girl is murdered in the middle of the day, her lifeless body abandoned in a field behind her school.
TOCK
Two days later, a young mother is abducted. Shes discovered strangled and dumped in a local park.
TIMES UP
DS Grace Allendale and her team are brought in to investigate, but with a bold killer, no leads and nothing to connect the victims, the case seems hopeless. Its only when a third woman is targeted that a sinister pattern emerges. A dangerous mind is behind these attacks, and Grace realises that the clock is ticking
Can they catch the killer before another young woman dies?
A solid second book in the DS Grace Allendale series.
This was a tense story with the clock ticking for DS Allendale to solve who is killing apparently random victims.
Absolutely gripping from the start.
I love the plot so very well written and paced.
Lots of action with twists and turns.
I like the development of the characters.
Highly Recommend Reading... I love all Mel Sherratt novels!
Thank you to Net Galley, The Publishers and of course Mel Sherratt for my ARC. This is my own honest voluntary review.
An amazing recreation of Harlan Ellison's ORIGINAL screenplay for City on the Edge of Forever, regarded to this day as one of Star Trek's best stories. And while the differences are fairly major, the character of the piece remains, a timeless love story set against a ticking clock, a death that must happen or all of history will be erased. The script is good, (but sorry, Harlan, it is un-filmable in this form, at least as a Trek episode. There are simply too many small bits--like the portrayal of Spock--that just don't line up with what the show had set forth previously. But there are other moments, like the steely resolve of Yeoman Rand that I desperately wish had made the cut.)
Scott and David Tipton are no strangers to Trek, and they have adapted the screenplay masterfully. J.K. Woodward, who's watercolor paintings I did not like in the Doctor Who Trek crossover, work fantastically here for this story, and the art really helps capture the look and feel of 1930s. Outstanding all the way around and well worth your time, no matter how familiar you are with the source material, or the episode that it became.
Scott and David Tipton are no strangers to Trek, and they have adapted the screenplay masterfully. J.K. Woodward, who's watercolor paintings I did not like in the Doctor Who Trek crossover, work fantastically here for this story, and the art really helps capture the look and feel of 1930s. Outstanding all the way around and well worth your time, no matter how familiar you are with the source material, or the episode that it became.
Gareth von Kallenbach (980 KP) rated Zootopia (2016) in Movies
Jun 19, 2019
In the city of Zootopia, animals live together in peace and harmony in bustling city or anyone can become anything. At least this is what Judy Hopps (Ginnifer Goodwin), hopes for as she leaves her rural community to chase her dreams of becoming the first ever rabbit officer on the Zootopia please force. Despite her size disadvantage and opposition from other officers, Judy graduates from the top of her class and soon makes her way to the big city to start her career. Unfortunately the other officers are so thrilled about having a rabbit on the force; especially her Chief Bogo (Idris Elba), who assigns Judy to lowly parking duty in the hopes that she will simply just go away. When a missing person’s case accidentally lands in her lap, Judy makes an agreement with her cheap that she will crack the case or be forced to resign from the force. With the clock ticking, Judy crosses paths with a Fox named Nick Wilde (Jason Bateman), who despite his seemingly sketchy way of conducting himself, may have a crucial clue towards cracking the case.
Naturally things are not as cut and dry as they might at first seem, and the two reluctantly are forced to partner up in order to get to the bottom of the mystery that threatens to shake the very essence of Zootopia to the core.
Disney has once again crafted a film filled with bright colors, great characters, dazzling visuals, and above all a story that is extremely entertaining throughout and also contains very good messages without being preachy. The cast is first-rate and the jokes fly fast even though it is at its core a mystery. Bateman and Goodwin are fantastic as the leads, and the supporting cast is an exceptionally strong performance.
I would be hard-pressed to find anything to fault in the film although parents may want to exercise a bit of caution with extremely young viewers as there are a couple of intense moments one of which made my wife jumped in her seat. That being said Disney has got another classic on their hands and I hope that we see some future adventures from this crew in the future as I was captivated from beginning to end and with this charming and magical tale.
http://sknr.net/2016/03/02/zootopia/
Naturally things are not as cut and dry as they might at first seem, and the two reluctantly are forced to partner up in order to get to the bottom of the mystery that threatens to shake the very essence of Zootopia to the core.
Disney has once again crafted a film filled with bright colors, great characters, dazzling visuals, and above all a story that is extremely entertaining throughout and also contains very good messages without being preachy. The cast is first-rate and the jokes fly fast even though it is at its core a mystery. Bateman and Goodwin are fantastic as the leads, and the supporting cast is an exceptionally strong performance.
I would be hard-pressed to find anything to fault in the film although parents may want to exercise a bit of caution with extremely young viewers as there are a couple of intense moments one of which made my wife jumped in her seat. That being said Disney has got another classic on their hands and I hope that we see some future adventures from this crew in the future as I was captivated from beginning to end and with this charming and magical tale.
http://sknr.net/2016/03/02/zootopia/
Lyndsey Gollogly (2893 KP) rated Belador Cosaint ( Belador book 9) in Books
Jan 11, 2022
7 of 230
Book
Belador Cosaint ( Belador book 9)
By Dianna Love
Belador Maistir, Vladimir Quinn, has yet to locate his daughter and now his worst fears have come to fruition. A vicious enemy hot on her trail plans to turn his child into an apocalyptic weapon. Quinn doesn't even know what the young girl looks like or where her deceased mother hid her. He knows of only one woman - a remote viewer - who might be able to help, but Reese O Rinn has vanished into thin air, literally. He has even less chance of finding that fiery female and no time to search for her.
A powerful entity is determined to push the Belador dragon king, Daegan, and the entire preternatural world into the open, starting with the city of Atlanta. Chaos sends Quinn and all the Beladors running hard around the clock. When their innocent families come under attack and the VIPER coalition refuses to send aid, Daegan invokes the ancient rule of cosaint to protect his people, but will that backfire on him and the Beladors?
Alliances are tested. Secrets are exposed. Battle lines are drawn in blood. It all comes down to who lives and who dies as Quinn faces an unimaginable sacrifice to save his child.
I was so looking forward to reading this I have loved this series so far but this book just wasn’t flowing something was missing. I possibly won’t be continuing with the rest of the series.
Book
Belador Cosaint ( Belador book 9)
By Dianna Love
Belador Maistir, Vladimir Quinn, has yet to locate his daughter and now his worst fears have come to fruition. A vicious enemy hot on her trail plans to turn his child into an apocalyptic weapon. Quinn doesn't even know what the young girl looks like or where her deceased mother hid her. He knows of only one woman - a remote viewer - who might be able to help, but Reese O Rinn has vanished into thin air, literally. He has even less chance of finding that fiery female and no time to search for her.
A powerful entity is determined to push the Belador dragon king, Daegan, and the entire preternatural world into the open, starting with the city of Atlanta. Chaos sends Quinn and all the Beladors running hard around the clock. When their innocent families come under attack and the VIPER coalition refuses to send aid, Daegan invokes the ancient rule of cosaint to protect his people, but will that backfire on him and the Beladors?
Alliances are tested. Secrets are exposed. Battle lines are drawn in blood. It all comes down to who lives and who dies as Quinn faces an unimaginable sacrifice to save his child.
I was so looking forward to reading this I have loved this series so far but this book just wasn’t flowing something was missing. I possibly won’t be continuing with the rest of the series.
Kristy H (1252 KP) rated Playing with Matches in Books
Mar 10, 2019
Good read, especially for those young & dating
Sasha Goldberg's plans as a writer are quickly derailed when her boss tells her he doesn't have the funds to hire her on after her graduation. She's stuck--in New York City--without a Plan B. When she sees a job listing for a matchmaker, she's intrigued. Sasha's secret is that her parents met through a kind of matchmaker: her father chose her mom through a catalog and paid for her to come to the United States from Russia. Of course, it didn't exactly work out (they're divorced), but Sasha uses the story to get hired on at Bliss, an exclusive NYC matchmaking service. She's hopeful the job will tide her over while she waits for a writing gig. And, she thinks, she has to know something about love, since she's successfully with her boyfriend, Jonathan, who works around-the-clock in his Wall Street gig. But matchmaking isn't as easy as it looks--it's a lot of stressful Tinder swiping and tracking down potential mates in random ways--and it becomes even more complicated when Sasha develops a crush on one of her client's matches. One of the firm's rules is that matches are off-limits. Sasha's struggling: can she keep it all together?
This is one of those books where I find myself going into it warily, because you just know things are going to come crashing down, and you (me) are not 100% sure you want to be there for all of it. It's not a secret (it's in the book description) that Sasha and Jonathan break up and that she gets into a relationship with Adam, one of her client's matches. For some reason, I often have an issue with these sorts of books where the character just makes bad choices: Sasha makes no attempt to avoid what will be an inevitable downfall with Adam, so I found myself cringing as she made a string of poor decisions.
That's not to say Sasha isn't an engaging character. This book is very readable, and I certainly liked Sasha and reading about her life. However, I can't lie:I probably am a little older than the target audience for this novel. It offers a fun and engaging look at the dating scene in New York, but there wasn't a lot I could relate to. I felt protective of Sasha, not empathetic to her, if that makes any sense. Honestly, the book just made me feel relieved I no longer have to date or deal with basically anything Sasha had to endure during the course of this novel.
Still, Orenstein does a good job at capturing Sasha's voice and what it's like to be a young twenty-something trying to survive in the city. Sasha's relationship with her best friend Caroline and her mom are well-done. I didn't think there was as much overall about matchmaking as a job as I'd hoped--it seemed to be a lot of Tinder swiping and chatting--so that was a little bit of a bummer, but there was enough to know it's a job I'd never want!
Overall, if you're young and still dating, you'll probably really enjoy this book--especially if you live in a city. If not, some of its essence may be a bit lost of you, but you'll still like Orenstein's witty writing and the arc of Sasha's struggles.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
This is one of those books where I find myself going into it warily, because you just know things are going to come crashing down, and you (me) are not 100% sure you want to be there for all of it. It's not a secret (it's in the book description) that Sasha and Jonathan break up and that she gets into a relationship with Adam, one of her client's matches. For some reason, I often have an issue with these sorts of books where the character just makes bad choices: Sasha makes no attempt to avoid what will be an inevitable downfall with Adam, so I found myself cringing as she made a string of poor decisions.
That's not to say Sasha isn't an engaging character. This book is very readable, and I certainly liked Sasha and reading about her life. However, I can't lie:I probably am a little older than the target audience for this novel. It offers a fun and engaging look at the dating scene in New York, but there wasn't a lot I could relate to. I felt protective of Sasha, not empathetic to her, if that makes any sense. Honestly, the book just made me feel relieved I no longer have to date or deal with basically anything Sasha had to endure during the course of this novel.
Still, Orenstein does a good job at capturing Sasha's voice and what it's like to be a young twenty-something trying to survive in the city. Sasha's relationship with her best friend Caroline and her mom are well-done. I didn't think there was as much overall about matchmaking as a job as I'd hoped--it seemed to be a lot of Tinder swiping and chatting--so that was a little bit of a bummer, but there was enough to know it's a job I'd never want!
Overall, if you're young and still dating, you'll probably really enjoy this book--especially if you live in a city. If not, some of its essence may be a bit lost of you, but you'll still like Orenstein's witty writing and the arc of Sasha's struggles.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
Gareth von Kallenbach (980 KP) rated 16 Blocks (2006) in Movies
Aug 14, 2019
A burnt out cop with a bad limp and a taste for the bottle has just finished his shift and is looking forward to heading home for some rest. Sadly for Detective Jack Mosley (Bruce Willis), his day is about to get much longer than he expected.
On his way out of the precinct, his Lieutenant tasks him to escort a prisoner named Eddie Bunker (Mos Def), 16 blocks in 90 minutes so he can testify before a jury. Since the jury will disband in 90 minutes, it is vital that Eddie appear before them or else months of work in a prime case will be lost.
Jack is less than thrilled to be stuck with Eddie as his high voice and rapid fire style of speech really annoy Jack, who decides to take a detour from the non stop rants of Eddie to purchase a bottle of alcohol so he can drown his sorrows.
No sooner does Jack complete his purchase at a favorite store than an attempt is made on Eddie by armed men forcing Jack and Eddie to flee on foot and take refuge in a local bar where they are soon met by detective Frank Nugent (David Morse), who said he was in the area and responded to Jack’s call for assistance.
Frank informs his former partner Jack that he is escorting a snitch who is about to give evidence that will implicate many cops who were simply doing business. Frank suggests that Jack head home and rest while he cleans up the problem by taking charge of Eddie.
When Jack learns that Frank and his associates intend to kill Eddie to keep him from testifying, Jack decides to defend Eddie and the two of them begin a deadly race against the clock as they attempt to not only get Eddie to the courthouse in time, but to simply stay alive against a cadre of corrupt cops.
Since he went up against fellow cops, Jack is reported as a rogue who turned on fellow officers, which leaves him with nowhere to turn and without backup as he attempt to stay one step ahead of the relentless Frank and his associates as they venture from one city block to another in order to stay alive. Along the way, the two men bond, and Jack begins to learn that what Eddie knows will get them all killed and that in a city the size of New York, there are precious few places to hide, when people are determined to find you.
The solid pacing of the film and the quality work by Morse, Willis, and Mos Def keeps 16 Blocks an entertaining and engaging film. The chemistry amongst the leads draws you in more than most typical action dramas do, as you find yourself caring about the two individuals and want them to succeed.
Director Richard Donner has dialed down his usual explosions but has not sacrificed the action as it is always appropriate to the story and never seems tacked on. The film does loose some steam towards the end but does ultimately arrive at a conclusion that makes the trip worthwhile.
The film does borrow in parts from the classic Clint Eastwood film “The Gauntlet”. Even down to the heroes taking refuge in a city bus and attempted to evade the police in the bus amidst an armada of armed officers who are looking to shoot first and ask questions later.
If you are a fan of Willis or Mos Def and like action dramas, then 16 Blocks is a trip well worth taking.
On his way out of the precinct, his Lieutenant tasks him to escort a prisoner named Eddie Bunker (Mos Def), 16 blocks in 90 minutes so he can testify before a jury. Since the jury will disband in 90 minutes, it is vital that Eddie appear before them or else months of work in a prime case will be lost.
Jack is less than thrilled to be stuck with Eddie as his high voice and rapid fire style of speech really annoy Jack, who decides to take a detour from the non stop rants of Eddie to purchase a bottle of alcohol so he can drown his sorrows.
No sooner does Jack complete his purchase at a favorite store than an attempt is made on Eddie by armed men forcing Jack and Eddie to flee on foot and take refuge in a local bar where they are soon met by detective Frank Nugent (David Morse), who said he was in the area and responded to Jack’s call for assistance.
Frank informs his former partner Jack that he is escorting a snitch who is about to give evidence that will implicate many cops who were simply doing business. Frank suggests that Jack head home and rest while he cleans up the problem by taking charge of Eddie.
When Jack learns that Frank and his associates intend to kill Eddie to keep him from testifying, Jack decides to defend Eddie and the two of them begin a deadly race against the clock as they attempt to not only get Eddie to the courthouse in time, but to simply stay alive against a cadre of corrupt cops.
Since he went up against fellow cops, Jack is reported as a rogue who turned on fellow officers, which leaves him with nowhere to turn and without backup as he attempt to stay one step ahead of the relentless Frank and his associates as they venture from one city block to another in order to stay alive. Along the way, the two men bond, and Jack begins to learn that what Eddie knows will get them all killed and that in a city the size of New York, there are precious few places to hide, when people are determined to find you.
The solid pacing of the film and the quality work by Morse, Willis, and Mos Def keeps 16 Blocks an entertaining and engaging film. The chemistry amongst the leads draws you in more than most typical action dramas do, as you find yourself caring about the two individuals and want them to succeed.
Director Richard Donner has dialed down his usual explosions but has not sacrificed the action as it is always appropriate to the story and never seems tacked on. The film does loose some steam towards the end but does ultimately arrive at a conclusion that makes the trip worthwhile.
The film does borrow in parts from the classic Clint Eastwood film “The Gauntlet”. Even down to the heroes taking refuge in a city bus and attempted to evade the police in the bus amidst an armada of armed officers who are looking to shoot first and ask questions later.
If you are a fan of Willis or Mos Def and like action dramas, then 16 Blocks is a trip well worth taking.
Purple Phoenix Games (2266 KP) rated Trust Me, I'm a Superhero in Tabletop Games
Oct 8, 2020
You know when you’re fortunate enough to be given superpowers but they are super lame? Yeah me neither, but I still think it would be awesome to have even the lamest superpower. Well, if you’re like me, you will relish the opportunity to play Trust Me, I’m a Superhero where you can try out different superhero combinations and aid the citizens of our fair city!
Trust Me, I’m a Superhero is a negotiation-style party card game in the vein of Apples to Apples. In it players are bogus superheros answering the Call for Help and attempting to convince the Director to send them out as the city’s hero.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure that the final components will be different from these shown. I usually include a messy photo as my last of the review, but in this case I captured the art style that will be used in the final version. You are invited to back the game through the Kickstarter campaign launching October 27, 2020, or purchase through any retailers stocking it after fulfillment. -T
To setup, shuffle the Super deck and Power deck separately. Deal each player five cards from each deck and the game may begin!
Playing Trust Me, I’m a Superhero is incredibly simple. From the hand of 10 cards dealt players will choose one Super card and one Power card to mash together creating a lame superhero. Players will display their superhero face-up in front of them. The player who is the current Director will flip over the top Call for Help card, read it aloud, and then players will initiate discussion with the Director to convince them that their hero should be sent to answer the call. The Director then chooses the best superhero by awarding the Call for Help card to the winning player. The next player in clock-wise order is the next Director. Play continues in this fashion until a player has won three Call for Help cards or some other determined time limit.
Components. Well, I cannot really comment on the components too much as again, I am using a prototype copy with prototype non-final artwork. From the photo below of the art style the final game will be using I can see that the art is whimsical and cartoony, which is perfect for this game. I am also sure that components will probably be upgraded as a result of a successful Kickstarter campaign with crushed stretch goals.
I have also played and reviewed Trust Me, I’m a Doctor and I said that I liked it, and I do. But if I like Trust Me, I’m a Doctor then I love Trust Me, I’m a Superhero. Just the added little twist of choosing your Super and Power cards BEFORE you see what the Call for Help will be is excellent. This game would be so different if you saw the Help card prior to assembling your Super Power. It would be too easy and not at all hilarious. I am so glad this twist exists and helps to elevate this from a good game to a great little A2A spin-off that CAN get NSFW with the right (or wrong?) people, and will feature some fun art. If you are interested in this little title, please consider backing it on Kickstarter on October 27, 2020! Tell them Purple Phoenix Games sent ya or I’ll send over Solar-Powered Punch or Seductive Corpse to rough you up a bit.
Trust Me, I’m a Superhero is a negotiation-style party card game in the vein of Apples to Apples. In it players are bogus superheros answering the Call for Help and attempting to convince the Director to send them out as the city’s hero.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure that the final components will be different from these shown. I usually include a messy photo as my last of the review, but in this case I captured the art style that will be used in the final version. You are invited to back the game through the Kickstarter campaign launching October 27, 2020, or purchase through any retailers stocking it after fulfillment. -T
To setup, shuffle the Super deck and Power deck separately. Deal each player five cards from each deck and the game may begin!
Playing Trust Me, I’m a Superhero is incredibly simple. From the hand of 10 cards dealt players will choose one Super card and one Power card to mash together creating a lame superhero. Players will display their superhero face-up in front of them. The player who is the current Director will flip over the top Call for Help card, read it aloud, and then players will initiate discussion with the Director to convince them that their hero should be sent to answer the call. The Director then chooses the best superhero by awarding the Call for Help card to the winning player. The next player in clock-wise order is the next Director. Play continues in this fashion until a player has won three Call for Help cards or some other determined time limit.
Components. Well, I cannot really comment on the components too much as again, I am using a prototype copy with prototype non-final artwork. From the photo below of the art style the final game will be using I can see that the art is whimsical and cartoony, which is perfect for this game. I am also sure that components will probably be upgraded as a result of a successful Kickstarter campaign with crushed stretch goals.
I have also played and reviewed Trust Me, I’m a Doctor and I said that I liked it, and I do. But if I like Trust Me, I’m a Doctor then I love Trust Me, I’m a Superhero. Just the added little twist of choosing your Super and Power cards BEFORE you see what the Call for Help will be is excellent. This game would be so different if you saw the Help card prior to assembling your Super Power. It would be too easy and not at all hilarious. I am so glad this twist exists and helps to elevate this from a good game to a great little A2A spin-off that CAN get NSFW with the right (or wrong?) people, and will feature some fun art. If you are interested in this little title, please consider backing it on Kickstarter on October 27, 2020! Tell them Purple Phoenix Games sent ya or I’ll send over Solar-Powered Punch or Seductive Corpse to rough you up a bit.
Paul Kellett (118 KP) rated The City of Kings in Tabletop Games
May 1, 2019
Great artwork (2 more)
Tons of content
Great for solo play
A bit fiddly (1 more)
Some scenarios are incredibly hard
A new take on the adventure game
The City of Kings is a tactical fantasy adventure, with procedurally generated monsters and some neat Euro mechanics. Frank West, the designer, has come up with a game that is massive in scope while being really simple to play and offering tons of replayability.
Set in an as yet unknown land, you take control of a hero (or, as this will be a solo focused review, a minimum of 2 heroes) to try and free the lands of the evil armies of Vesh Darkhand. The main story plays out over 7 stories, each with 4 chapters and 2 optional endings (Heroic & Legendary). There are also a bunch of stand-alone missions not tied to the main story.
The game is nothing less than stunning. The components are all top quality and the artwork is luscious. If you spring for the Deluxe version, you also get shaped wooden components for the resources as well as storage trays and some really useful plastic overlays to keep your character's stat cubes in place.
The game plays really smoothly. The rulebook is well laid out and gives the main rules in easily referenced sections. There is also a separate glossary which lists all the different creature abilities, location types, quest types and special tokens. This keeps the rulebook free of clutter and lets you learn about the different things as you play, giving the game a sense of mystery as you will be finding new things for many games to come. It's also really easy to open up and look up a skill.
The character sheets look intimidating but are wonderfully functional and quite intuitive as you start playing. Each character starts off the same, but as you kill monsters, complete quests and progress through the chapters, you will gain experience which lets you upgrade one of the several stats on your character sheet. This lets you customise your character and will make each play subtly different. You could go for attack and become the party's "tank" or you could focus on boosting your workers and be the one responsible for gathering the resources needed to buy better weapons or armour.
Each character also has a skill tree where you can gain different abilities unique to that character. With 12 different abilities and the restriction of only being able to pick up to 3 each game, it will take a good many games to try out the different combinations.
You get to perform 4 actions each turn and as well as being able to move your character across the map, you also start with a little worker that you can send out to the various resource locations on the map (when you have explored and found them) to gather the resources needed to purchase better equipment.
All (or most) of the map tiles will be face down at the start of the game, so you will be moving out of the city and exploring as you go, but when you flip over a monster spawn tile, you get to the meat of the game.
Unlike every other fantasy game, this is not your usual hack and slash, stand there and kill everything affair. This is more like a game of chess, you will need to be cunning and tactical to be able to survive and win.
You won't be facing the standard fantasy monsters, rather you will draw an enemy tile which will give you a description of the mob (yes, you are fighting groups at a time) you have encountered and then you will draw a stat card. These are numbered so after a couple of games you will know the basic stats of the next monster and be ready for it.
This sounds like it would become terribly repetitive, but each time you spawn a monster, you also have to assign abilities to it. these abilities are drawn from one (or more) of 3 bags containing Easy, Medium and Hard abilities so while you may know that the monster will do 4 damage and have 16 health, you won't know if it will spit poison at you, pull you into it's clutches or make you flee in terror. Or any number of other nasty things.
Line of sight, movement and combat is only done orthogonally, so as long as you are not in a straight line of the creature's range, you can leave him alone while you go about completing quests to either complete a chapter or to get the skills and equipment needed to defeat the beast.
On the whole it works very well. As is the nature of random token draws, you occasionally come across something that is just way too much to deal with and you will struggle to beat it, but that's all part of the fun.
I keep mentioning quests and equipment. There are two massive decks of cards, one you draw from when you interact with the quest location on the map. This will give you a quest that could be killing a monster, gathering a specific amount of a certain resource or, if you have the Deluxe upgrade, a dexterity quest. These are cool, you have to stack the wooden shapes in a tower without them falling :) and if you succeed you will gain XP and sometimes equipment.
The equipment deck is not quite a big as the quest deck, but still contains a load of cool tems which will be set out ready for you to purchase from the town or any discovered shop. To buy these you will need to have your worker running about the map harvesting the various resources scattered about the land and once you have enough, you can equip your heroes with mighty weapons and armour.
Be warned though, you can't just amble about the land at your leisure as each chapter has a strict time limit and if you have failed to complete your objectives by the time the clock strikes midnight after however many days you have been given, then the city will lose hope and you will fail. This makes for a very challenging experience where you need to work as a team and harmonise your skills to get the most efficient party.
Playing solo, you have to control a minimum of 2 characters, but it is not a complex task unlike a lot of other fantasy games. You don't have stacks of cards to shuffle through or tons of abilities or special rules to remember, just two character sheets with all the information easily seen and remembered. Depending on whether you play a single mission or a full story, the game will take between 1 and 2.5-3 hours and will offer a challenging tactical experience and a great narrative adventure that will be different every time.
This is such a good game and plays brilliantly as every player count (1-4) with different enemy stat bars to balance the threat against the number of players. Back on Kickstarter for a second printing along with some new expansion content, this should be on every gamers' shelf if you are a fan of great story driven fantasy games.
Set in an as yet unknown land, you take control of a hero (or, as this will be a solo focused review, a minimum of 2 heroes) to try and free the lands of the evil armies of Vesh Darkhand. The main story plays out over 7 stories, each with 4 chapters and 2 optional endings (Heroic & Legendary). There are also a bunch of stand-alone missions not tied to the main story.
The game is nothing less than stunning. The components are all top quality and the artwork is luscious. If you spring for the Deluxe version, you also get shaped wooden components for the resources as well as storage trays and some really useful plastic overlays to keep your character's stat cubes in place.
The game plays really smoothly. The rulebook is well laid out and gives the main rules in easily referenced sections. There is also a separate glossary which lists all the different creature abilities, location types, quest types and special tokens. This keeps the rulebook free of clutter and lets you learn about the different things as you play, giving the game a sense of mystery as you will be finding new things for many games to come. It's also really easy to open up and look up a skill.
The character sheets look intimidating but are wonderfully functional and quite intuitive as you start playing. Each character starts off the same, but as you kill monsters, complete quests and progress through the chapters, you will gain experience which lets you upgrade one of the several stats on your character sheet. This lets you customise your character and will make each play subtly different. You could go for attack and become the party's "tank" or you could focus on boosting your workers and be the one responsible for gathering the resources needed to buy better weapons or armour.
Each character also has a skill tree where you can gain different abilities unique to that character. With 12 different abilities and the restriction of only being able to pick up to 3 each game, it will take a good many games to try out the different combinations.
You get to perform 4 actions each turn and as well as being able to move your character across the map, you also start with a little worker that you can send out to the various resource locations on the map (when you have explored and found them) to gather the resources needed to purchase better equipment.
All (or most) of the map tiles will be face down at the start of the game, so you will be moving out of the city and exploring as you go, but when you flip over a monster spawn tile, you get to the meat of the game.
Unlike every other fantasy game, this is not your usual hack and slash, stand there and kill everything affair. This is more like a game of chess, you will need to be cunning and tactical to be able to survive and win.
You won't be facing the standard fantasy monsters, rather you will draw an enemy tile which will give you a description of the mob (yes, you are fighting groups at a time) you have encountered and then you will draw a stat card. These are numbered so after a couple of games you will know the basic stats of the next monster and be ready for it.
This sounds like it would become terribly repetitive, but each time you spawn a monster, you also have to assign abilities to it. these abilities are drawn from one (or more) of 3 bags containing Easy, Medium and Hard abilities so while you may know that the monster will do 4 damage and have 16 health, you won't know if it will spit poison at you, pull you into it's clutches or make you flee in terror. Or any number of other nasty things.
Line of sight, movement and combat is only done orthogonally, so as long as you are not in a straight line of the creature's range, you can leave him alone while you go about completing quests to either complete a chapter or to get the skills and equipment needed to defeat the beast.
On the whole it works very well. As is the nature of random token draws, you occasionally come across something that is just way too much to deal with and you will struggle to beat it, but that's all part of the fun.
I keep mentioning quests and equipment. There are two massive decks of cards, one you draw from when you interact with the quest location on the map. This will give you a quest that could be killing a monster, gathering a specific amount of a certain resource or, if you have the Deluxe upgrade, a dexterity quest. These are cool, you have to stack the wooden shapes in a tower without them falling :) and if you succeed you will gain XP and sometimes equipment.
The equipment deck is not quite a big as the quest deck, but still contains a load of cool tems which will be set out ready for you to purchase from the town or any discovered shop. To buy these you will need to have your worker running about the map harvesting the various resources scattered about the land and once you have enough, you can equip your heroes with mighty weapons and armour.
Be warned though, you can't just amble about the land at your leisure as each chapter has a strict time limit and if you have failed to complete your objectives by the time the clock strikes midnight after however many days you have been given, then the city will lose hope and you will fail. This makes for a very challenging experience where you need to work as a team and harmonise your skills to get the most efficient party.
Playing solo, you have to control a minimum of 2 characters, but it is not a complex task unlike a lot of other fantasy games. You don't have stacks of cards to shuffle through or tons of abilities or special rules to remember, just two character sheets with all the information easily seen and remembered. Depending on whether you play a single mission or a full story, the game will take between 1 and 2.5-3 hours and will offer a challenging tactical experience and a great narrative adventure that will be different every time.
This is such a good game and plays brilliantly as every player count (1-4) with different enemy stat bars to balance the threat against the number of players. Back on Kickstarter for a second printing along with some new expansion content, this should be on every gamers' shelf if you are a fan of great story driven fantasy games.
BankofMarquis (1832 KP) rated Joker (2019) in Movies
Oct 10, 2019
Joaquin's Performance Elevates This Film
Give Joaquin Phoenix the Oscar right now. His bravura performance as the titular character in JOKER is one for the ages. He is on the screen in every scene of this film and captivates and repulses you at the same time. This performance raises this film to another level.
The question is - what level was this film at, and where does this performance raise it to?
Set in Gotham City right around the time of the murder of Bruce Wayne's parents, JOKER tells the origin story of...well...a character that calls himself JOKER. This sad sack, with the name of Arthur Fleck, is a part-time clown (standing outside of store closings with a spinning sign or going to Children's Hospital). We watch his origins as he rises (or perhaps...falls?) to the anarchic symbol that is JOKER. And that's the interesting thing about this film. You are watching the fall of a man and the rise of a symbol - does Fleck find comfort or madness in this journey - or, perhaps, maybe he finds comfort in madness?
Embodying this broken spirit that keeps getting up despite whatever beatings (sometimes physical, sometimes mental, always with the potential to finally break him) is the unique talent that is Joaquin Phoenix. You can tell from his portrayal of Arthur that there is something just "off" with him and you continually wait for the breaking point that will drive him down the road of JOKER. But it is not only his acting that is on display here, it the manipulation and movements of his body that is amazing and outstanding. Much like a professional dancer, Phoenix/Fleck waltzes through this film like there is a musical score that only he can hear - and that is both fascinating and disturbing at the same time. There is a fine line that needs to be trod here, for if you don't, this character and performance can easily be one of total madness (a.k.a. Jack Nicholson as Jack Torrance in the SHINING) but Phoenix balances sanity/insanity very well and you are waiting for the final blow that will send him, inevitably, over the edge. It's like watching a ticking time bomb that you cannot see the clock counting down to zero - but count down to zero you are sure it will do.
Exchanging blows with Phoenix for about 1/3 of this film is Robert DeNiro as talk show host Murray Franklin (think a meaner version of Johnny Carson). DeNiro is VERY good in this role and it is good to see that he still can "bring it" as a serious actor when he wants to. Unfortunately, DeNiro's character isn't really in the first 2/3 of this film and that's too bad. Phoenix' Arthur Fleck is a force to be reckoned with and he really could have used another character just as strong to play against.
Unfortunately, Writer/Director Todd Phillips (THE HANGOVER films) doesn't really give Phoenix anyone strong to play against for the first 2/3 of this film though Frances Conroy (overbearing mother), Zazie Beetz (potential love interest) and Brett Cullen (billionaire Thomas Wayne, father of Bruce) come and go in all too brief appearances that never really are on screen long enough to stand their ground (though Conroy comes close). This makes the first part of this film very on-sided, dreary, depressing and dark. I get that Director/Writer Phillips was going for the "Decaying of Gotham" theme as seen through the eyes of Fleck, but it became a slog after awhile. I wanted to yell at the screen at about the 1 hour mark "All right, I get it!"
Now...to give Phillips credit, he creates an interesting version of this world that we all know well (through the Dark Knight and various other DC Universe films), so I give him points for originality. And...he really NAILS the ending (the last 1/3 of the film - the part WITH DeNiro). I thought it was effective and potent and left it's mark.
Which brings me back to my opening thought. Phoenix raises this film up with his performance - the question is "from where to where". I'd have to say (because of the slowness of the first 2/3 of this film) that Phoenix fearless performance raises this dark and dreary film from a "C" to a "B". So with that in mind, I give JOKER...
Letter Grade: B
7 (out of 10) stars and you can take that to the Bank(ofMarquis)
The question is - what level was this film at, and where does this performance raise it to?
Set in Gotham City right around the time of the murder of Bruce Wayne's parents, JOKER tells the origin story of...well...a character that calls himself JOKER. This sad sack, with the name of Arthur Fleck, is a part-time clown (standing outside of store closings with a spinning sign or going to Children's Hospital). We watch his origins as he rises (or perhaps...falls?) to the anarchic symbol that is JOKER. And that's the interesting thing about this film. You are watching the fall of a man and the rise of a symbol - does Fleck find comfort or madness in this journey - or, perhaps, maybe he finds comfort in madness?
Embodying this broken spirit that keeps getting up despite whatever beatings (sometimes physical, sometimes mental, always with the potential to finally break him) is the unique talent that is Joaquin Phoenix. You can tell from his portrayal of Arthur that there is something just "off" with him and you continually wait for the breaking point that will drive him down the road of JOKER. But it is not only his acting that is on display here, it the manipulation and movements of his body that is amazing and outstanding. Much like a professional dancer, Phoenix/Fleck waltzes through this film like there is a musical score that only he can hear - and that is both fascinating and disturbing at the same time. There is a fine line that needs to be trod here, for if you don't, this character and performance can easily be one of total madness (a.k.a. Jack Nicholson as Jack Torrance in the SHINING) but Phoenix balances sanity/insanity very well and you are waiting for the final blow that will send him, inevitably, over the edge. It's like watching a ticking time bomb that you cannot see the clock counting down to zero - but count down to zero you are sure it will do.
Exchanging blows with Phoenix for about 1/3 of this film is Robert DeNiro as talk show host Murray Franklin (think a meaner version of Johnny Carson). DeNiro is VERY good in this role and it is good to see that he still can "bring it" as a serious actor when he wants to. Unfortunately, DeNiro's character isn't really in the first 2/3 of this film and that's too bad. Phoenix' Arthur Fleck is a force to be reckoned with and he really could have used another character just as strong to play against.
Unfortunately, Writer/Director Todd Phillips (THE HANGOVER films) doesn't really give Phoenix anyone strong to play against for the first 2/3 of this film though Frances Conroy (overbearing mother), Zazie Beetz (potential love interest) and Brett Cullen (billionaire Thomas Wayne, father of Bruce) come and go in all too brief appearances that never really are on screen long enough to stand their ground (though Conroy comes close). This makes the first part of this film very on-sided, dreary, depressing and dark. I get that Director/Writer Phillips was going for the "Decaying of Gotham" theme as seen through the eyes of Fleck, but it became a slog after awhile. I wanted to yell at the screen at about the 1 hour mark "All right, I get it!"
Now...to give Phillips credit, he creates an interesting version of this world that we all know well (through the Dark Knight and various other DC Universe films), so I give him points for originality. And...he really NAILS the ending (the last 1/3 of the film - the part WITH DeNiro). I thought it was effective and potent and left it's mark.
Which brings me back to my opening thought. Phoenix raises this film up with his performance - the question is "from where to where". I'd have to say (because of the slowness of the first 2/3 of this film) that Phoenix fearless performance raises this dark and dreary film from a "C" to a "B". So with that in mind, I give JOKER...
Letter Grade: B
7 (out of 10) stars and you can take that to the Bank(ofMarquis)