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Fray: Champions of the Everyverse
Fray: Champions of the Everyverse
2021 | Dice Game, Fighting, Miniatures, Wargame
Welcome to the Grand Center – an arena of elite combat. As a Watcher, it is your job to bring forth Champions to fight in the ultimate battle royale of the every-verse. It matters not from what time-period your Champion hails, or what fighting styles they possess – if their realm exists, they are viable candidates. Can your Champions collect valuable loot and knock opponents out of the running? Or will they fail to rise above the Fray? The last team standing wins, so put your Champions to the test and claim glory for yourself!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the pending Kickstarter campaign, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -L

Fray: Champions of the Every-Verse (referred to as just Fray from now on) is a game of dice rolling, grid movement, and fighting in which players are trying to eliminate all opponents and be the last remaining player in the arena. Before setting up to play, you must first determine how many Champions each player will control. Controlling only 1 Champion is considered “Single Mode” and makes for a quicker play-time. Players can control up to 3 Champions in a single game. After determining how many Champions each player will control, set up the game as described in the rulebook. You are now ready to begin!

A game of Fray is divided into a number of rounds, and to begin each round, all players must select one of their Champions to be the round leader, then roll a d6, and add the appropriate Initiative modifier. This determines the turn order for the round – the highest Initiative gets to go first, and so on in descending numerical order. It is important to note that in future rounds when determining Initiative, you may not select the same Champion to lead for consecutive rounds. After Initiative has been determined, player turns begin. On your turn, you will perform 2 Phases: an Item Phase and a Champion Phase. During the Item Phase, you have the opportunity to play as many Item cards from your hand as you wish. Item cards can give you special abilities or buffs for future turns, or can be played as reactions to opponent’s actions, depending on the card.

Once your Item Phase is done, you move to the Champion Phase. To begin your Champion Phase, choose which Champion you are using and roll the 3 Battle Dice. These dice help activate abilities on your turn. The chosen Champion may now move a number of squares as stated on their card. After movement, your Champion can now activate 1 action from the following: Attack, Defend, or Champion Ability. All actions require you to spend a number of resources in order to perform them, so this is where the Battle Dice come into play. Once you have performed your action, resolve abilities as needed (rolling a save against an attack, rolling the damage die, etc.). If, after resolving abilities, you still have unused Battle Dice, you can choose to store up to 2 of them for use on your next turn. You then repeat the entire Champion Phase with your next available Champion. Once you have used all of your Champions, your turn ends.


After all players have had their turns in a round, you move to the Loot Phase. Any player with any Champion within 3 spaces of the Loot Marker on the board gets to draw 1 Loot card. The first player then rolls a d6 and the Scatter die, and moves the Loot Marker appropriately for the next round. The new round is ready to begin, with all players rolling for Initiative once again. During play, if a Champion is reduced to 0 hit points, that Champion leaves the game. The player with the last remaining Champion on the board is the winner!

Ok, I know that seems like a lot, but the gameplay is actually pretty intuitive and streamlined. Here’s how a turn breaks down: play Item cards, roll Battle Dice, move Champion, perform 1 action, resolve, repeat with your other Champions, turn ends. That’s it! After going through the steps with my first Champion, the process just clicked and the gameplay flowed pretty seamlessly. It admittedly seemed pretty daunting at first when I was reading through the rules, but in the actual game, it is easy to pick up.

With the purpose of this game being knocking out all your opponents, obviously strategy is a pretty big aspect of the gameplay. All Champions have special abilities, attack combos, and types of attacks. Some Champions are only melee fighters and can interact with opponents 1 square away, others are only short- or long-ranged and must be at a distance to attack, and some have the option to be either melee or ranged. Each Champion requires a bit of a different strategy to be played successfully, and you’ve got to be able to adapt on the fly. That being said, this is a competitive combat game, so some players might not like being pitted directly against opponents and being targeted by others. The other strategic aspect to consider is the location of the Loot Marker on the board. The only way you ever get to draw Item cards is if you are within 3 squares of the Loot Marker at the end of the round. Are you willing to risk combat for a chance to gain an Item card? Or are you content with skirting the battlefield and letting your opponents take each other out? All things to consider when playing Fray.

The biggest drawback of Fray for me has to do with some components, or lack thereof. But as I stated earlier, this is only a prototype copy of the game, and I am sure that these things will be addressed in the final production copies! For starters, I’d like to see Turn Order Markers. Since the turn order varies each round based on Initiative, it would be nice to have some numbered markers to help players keep track of the order for the round. Along those lines, maybe a Turn Order Reference card for players could be added as well. The turn steps are generally pretty straightforward, but just having a reminder of the different types of movement, or what resources are required for which actions would be nice. And my final consideration for edits would be to include on each Champion card whether that Champion is a melee, short-ranged, or long-ranged fighter. That breakdown is in the rulebook, but having it on the card would be beneficial as well! Besides those three notes, the components of this prototype copy are phenomenal. The board, cards, and chits are all nice and sturdy. All of the game dice are high quality and easy to read. I know Brain Sandwich Games has plans for sculpted minis for the Champions, but even the simple standees in this copy are easily identifiable and will withstand many plays. The art of the cards is very detailed and awesome to look at. All in all, already a pretty great quality game!

Ultimately, I think Fray is a great game. It may need a little polishing up with some components, but the current gameplay is ready for production. I am not typically someone who enjoys directly competitive games, but Fray was one that I thoroughly loved. It has enough elements of strategy, combat, and luck of the dice rolls that it doesn’t feel targeting or confrontational. I am eager to follow the Kickstarter campaign and see what else Brain Sandwich Games has in store for an already awesome game! I would definitely recommend checking this one out – it’s a unique twist on a standard arena combat game.
  
Assassin's Creed Revelations
Assassin's Creed Revelations
Action/Adventure
Assassin's Creed Revelations ties up the story of Ezio Auditore, Altair Ibn-La'Ahad, and Desmond Miles. The story in Revelations not only includes Ezio's quest to uncover the secrets of his order, but a romantic interest, and a complex political situation as well. You also get flashbacks of Altair's life and some brief optional excursions in Desmond's mind in the Animus, making for an intricate story.
 Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.


A New City To Explore.....
   On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.

Adventuring Is A Dangerous Business

  Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.

 When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.



Climbing higher and higher....


The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.


Hook blade, don't leave home without it.

 The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.

 Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.

 Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.

 Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.
  
Munchkin
Munchkin
2001 | Card Game, Fantasy, Fighting, Humor
A “Munchkin,” in gamer terms, is someone who is only out to better themselves with treasure and power at the expense of everyone else in their adventuring party. That rings so very true in the Munchkin line of games, as you are trying to be the first to gain 10th Level in a VERY loosely-based RPG setting. OG vanilla Munchkin (pictured above) was my first entry into hobby board gaming. Many many games later I ask myself: How has this system of games aged for me as my gaming tastes have changed? Let’s see.

In Munchkin games, you are trying to become the first player to reach 10th Level. That’s the goal. You take on the persona of a 1st Level basic human (no Starbucks jokes please) who will be adventuring with a party of your opponents through a dungeon. You will be kicking down doors, fighting monsters, placing curses on your fellow party members, and buffing yourself with cards featuring funny art and punny references. Your party mates are also trying to achieve 10th Level and will do everything they can to block your progress, so be prepared!

DISCLAIMER: This review is not for a specific game within the Munchkin universe, but for the system as a whole. All Munchkin games will pretty much use similar, if not exactly the same, rules to play the game with minor variations and different theming. I will be using The Good, The Bad, and The Munchkin for my review as it is one of the two versions I still own of the franchise. Also, I will not be detailing every rule in the book(s), but giving a brief overview of how the game plays. -T

Setup is easy: shuffle the deck of Door cards and the deck of Treasure cards. Deal cards to the players for their opening hands and keep the included die handy.

Your turn consists of just a few phases: Open a Door, Look for Trouble, Loot the Room, and Charity. To Open a Door, flip over the top card of the Door deck. If it is a monster you must fight it or run. If not a monster, you can move on to the next phase. If it IS a monster, prepare for combat. Combat is simple in that you add up all your bonuses from your gear cards you have attached to your character and try to beat the strength of the monster. Your party mates can screw with you during combat by adding strength to the monster or adding monsters to the fight to make it a more difficult encounter. If you win, you gain a Level on the spot. Some monsters are worth even more than one Level. If you did not encounter a monster, you will add the non-monster card you drew to your hand and you may Look for Trouble by playing a monster card from your hand to initiate a combat. This fight will work the same way and you will be susceptible to pile-ons as before. You may Loot the Room if you defeated a monster on your turn by drawing Treasure cards equal to the printed reward on the bottom of the monster card you defeated. If you defeated the monster yourself, unaided, these are drawn in secret. If you were given help by your mates then you may have to split up the loot per any agreements made. These cards are usually very advantageous to you so they are usually very valuable to others as they attempt to steal away your goods. If you did not fight a monster yet this turn, you may draw another secret card from the Door deck to add to your hand. Should your hand size climb above your limit (dictated by your Race card, if any) you will slide into the Charity phase to relieve your hand of extra cards. Give all excess cards to the player of lowest Level, or split them among those that share the lowest Level. It is now the next player’s turn and you continue play until someone reaches 10th Level.

Components. It’s a bunch of cards and one die. The cards are of okay quality. Nothing to write home about. The die is nice with one of the faces having the Munchkin logo head imprinted on it. It will also have a color scheme that matches the version of Munchkin you are playing, so it’s easy to match them back up if they become integrated with each other. Overall, the components are fine, but not wonderful. That’s probably why these are pretty inexpensive to purchase.

Okay, so like I said earlier the original vanilla Munchkin was the first hobby board game I ever purchased. My friends and family had no idea hobby games existed, so there was actually a pretty steep learning curve for us. Once we figured it out, however, we began to play it a ton and really love it! The cards are cute, the game play is pretty easy if you have played hobby games before, and the puns kept us rolling for a good while. There was a time when I owned every version of Munchkin in circulation and we never even played half of them. Seeing this I got rid of them through BGG Auctions. I have The Good, The Bad, and The Munchkin and Munchkin Zombies right now and I feel that will be plenty for me from here on out – unless they make a Doctor Who or Firefly set or something /*checks warehouse23 to find out if these are available/.

Do I still love Munchkin? No, not really. I LIKE it, but I don’t really want to play it all the time any more. Why? Well, as my gamer experience increases and I level up, my game tastes also level up. I see why people enjoy and even love this game system. I myself loved it for a time. But there are better games out there that accomplish the same feelings without being as sophomoric and have better choices to be made. Will I still play these games? Heck yeah! If someone asks to play a Munchkin game I am all in. I have different tastes and preferences now, but I’m no snob. Just come prepared, because I won’t go easy on you.

We at Purple Phoenix Games give this family of titles a backstabby 16 / 24.
  
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Onearmedcookie (6 KP) rated the PlayStation 4 version of Assassin's Creed: Origins in Video Games

Feb 10, 2018  
Assassin's Creed: Origins
Assassin's Creed: Origins
2017 | Action/Adventure
Beautifully created world, great story, well developed characters (0 more)
Irritating combat (0 more)
Assassin's Creed is back... With a bang!
So for the last few months I have been spending quite a lot of my free time exploring ancient Egypt. Getting to grips with the latest installment in the Assassin’s Creed series. A series that has had me hooked with its historical references since the beginning. Admittedly the first got rather repetitive and I found myself wishing Ubisoft had taken things into a different direction.
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!
  
The Bureau: XCOM Declassified
The Bureau: XCOM Declassified
Shooter
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.

As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.

When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.

Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.

The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.

In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.

Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.

Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.

As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.

 

In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.

 

Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.

 

The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.

 

I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.

 

While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.

The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.

 

I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.

 

In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.

http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Jun 19, 2019  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
With a canvas as large as the Old West and a reputation for building massive interactive worlds; to say that expectations were high for Red Dead Redemption 2 would be an understatement.

Thankfully Rockstar was more than up to the task and have crafted the ultimate Wild West adventure simulator which gives gamers so many choices along the way.

Playing as a member of the gang forced to take refuge from bitter cold and hostile enemies, players get a tutorial in combat, hunting, riding, and various other skills they will need to survive. In time, players will forge their own path which can involve any number of options from collecting bounties, robbing trains, helping people, and more.

There are countless side quests to go with the main story and each frame of the game is stunning and epic with its sweeping vistas and scenic locales. You truly get a sense of how big the map is by just seeing the time it can take to travel from one locale to another.

Along the way players will upgrade their gear and can find new horses including some rare ones indeed which will take some effort to obtain.

The horses themselves are impressive as they simply are not there to provide transportation, but are vital characters that players need to bond with and develop a solid relationship in order to survive. Bandits and Lawmen are not the only dangers facing players, as there are numerous dangerous animals from Wolves to Bears which players will encounter.

The game does require a solid investment of time as it is not something you can sit down and play an hour at a time. Players will have to pay attention to cut scenes and travel often to get to needed areas and to collect vital resources. While some may find it a bit slow starting out; once you get a couple of chapters in; things really get rolling.

The graphics and sound are highly detailed and very immersive and I remember my wife thinking one segment of gameplay was animation until she saw my weaving style of horsemanship on display.

As I write this, Rockstar has started Beta access for the Online portion of the game which gives players even more options to enjoy. Playing with and against other players is a big draw but naturally some balancing and adjustments will need to be made. I found myself on a mission recently that once I completed the first part, I was unable to locate where to go and what to do next. This was further complicated by restrictions on leaving the mission area. I also attempted to go Lone Wolf and shoot up a town to see what happens as players often do in Rockstar’s Grand Theft Auto Series.

Instead of fleeing from the expected mob of Lawmen, I was told that my mission had failed due to the Law being alerted.

It would be nice to be able to customize the controls as I at times found the combat mechanics a bit tricky as I play most of my shooters on a PC and having to be precise or score multiple hits on a moving target with the weapons of the era and a Dual Shock 4 was a bit challenging.

That being said; Red Dead Redemption 2 is a stunning achievement and one that has to be experienced.

http://sknr.net/2018/12/04/red-dead-redemption-2/
  
Death Wish (2018)
Death Wish (2018)
2018 | Action, Crime, Drama
For Dr. Paul Kersey (Bruce Willis), life is good but at a crossroads. With his birthday coming up, his daughter Jordan (Camila Morrone) is preparing to leave their affluent Chicago home to start college in New York.

His wife Lucy (Elisabeth Shue) knows this is a good thing for their daughter but also knows that it is a turning point in their lives as they will soon be facing an empty nest.

Sadly their ideal life is turned upside down when a home invasion and robbery turns unexpectedly violent leaving Lucy dead and Jordan in a coma. A distraught Paul finds little solace in therapy or in the support of his brother Frank (Vincent D’Onofrio) who is putting his own life back together.

Frustrated by the inability of the police to find those responsible and bring them to justice; Paul becomes even more and more frustrated as the weeks pass. Paul eventually comes into possession of a gun and begins to practice with it which eventually leads him to taking to the streets in a Hoody. When a chance encounters has him gun down two criminals, Paul finds a sudden rush from his experience, especially when it was captured by an onlooker and posted online. Thanks to his face being hidden, the media dubs him the “Grim Reaper” and Paul begins a campaign of vigilante justice as he tracks down those responsible for his suffering and looks to exact a brutal revenge.

The movie directed by horror icon Eli Roth is a faithful update of the Charles Bronson classic. Paul is now Doctor Vs an Architect and Chicago not New York serves as the setting, but the tone and subject matter of the film is very much the same. Roth does show his horror background with a couple of killings that are a bit gruesome but they are not overly gratuitous as he cuts away from the carnage instead of lingering on it.

What I found most satisfying is how the film moved at a slow and almost deliberate pace. This was not a run and gun action film like many of the past films Willis has done. His Kersey is an everyman who decides to take extraordinary measures when he believes the law has failed him.

He moves at a steady pace and even in the most frantic moments, moves with the speed one would expect of a man of his years who has only recently fired a gun. Although effective he is at times unsteady with his shorts and actions and his inexperience shows.

It was refreshing to see combat on screen by a character that seemed real vs a polished officer or combat vet.

The cast was solid and really worked well with one another and you could see the struggle they faced with the situations presented to them. The audience at my press screening responded well to the film and seemed to get behind Paul as he embarked on his crusade. I am very curious to see in this time of controversy about gun laws how the film will be received.

For me, “Death Wish” is a very entertaining retelling of a well-known story that still holds up and still asks many difficult questions about our society and how to best protect the ones we love.

http://sknr.net/2018/03/01/death-wish/
  
12 Strong (2018)
12 Strong (2018)
2018 | Drama, History, War
Story: 12 Strong starts on the day of 9/11, Captain Mitch Nelson (Hemsworth) witnesses the horrors of the terrorist attack on the Twin Towers, returning to his military base, he wants to lead her unit into battle against the Taliban in Afghanistan.

Once receiving permission and earning the right, Mitch is joined by Hal Spencer (Shannon) and his 10 other trusted soldiers that head into Afghanistan to work with the Afghan Warlord General Dostum (Negahban) as they unleashes the first attack in retaliation after the 9/11 attack.

 

Thoughts on 12 Strong

 

Characters – These soldiers are real people, Mitch Nelson is the unexperienced combat Captain that takes his driven man into battle, he must use his own smarts to be given the opportunity to be the first in the retaliation, he uses his knowledge to work with General Dostum as the two different cultures and ideas must come together for the battle. Hal Spencer is the second in command of the unit, he is older and offers the advice he soldier needs to get himself to the right answers. The rest of the unit all have their moments through the story and by the end you will believe you are watching a real unit.

Performances – Chris Hemsworth in the leading role is fantastic, he keeps himself looking like the star even though he needs to work with a unit to get the right answers, showing he can handle the serious roles once again. Michael Shannon in the supporting role shines even though it is strange seeing him in a good guy role after his recent run as a villain. The rest of the cast are great, they all have wonderful chemistry which the unit needs to pull this off.

Story – The day of 9/11 shocked the world, America the most and this shows the plan to retaliate after the attacks, the first men to go into combat against the Taliban as they risked everything to get a strike back and prevent what was believed to be another big attack. This is a true story, this could easily have been a fictional story because after the mission starts, you are pulled into seeing just what the men will do to get the job done and of course it is an against the odd style mission.

Action/History/War – The action sequences are shot in a brutal style that doesn’t hold back with what happens, we are left shocked by certain moments and on the edge of our seats the next because of the war time battle sequences.

Settings – The settings look the part, we are mostly just in and around caves and canyons which is where the Taliban would be hiding and preparing.

Special Effects – The effects for the battle sequences are flawless, looking brutal and the stunt team need praise for the work they have put into this movie.


Scene of the Movie – The final surge, wonderfully shot moment.

That Moment That Annoyed Me – It is ‘we are America, we are great’

Final Thoughts – This is one of the best war movies or recent years, it shows the brutally of the war, the thin line between good and evil between the Afghan units and just how bringing together two cultures can unit for a same enemy.

 

Overall: Must watch action movie.

https://moviesreview101.com/2018/01/27/12-strong-2018/
  
Flyboys (2006)
Flyboys (2006)
2006 | Drama, History, War
4
6.4 (12 Ratings)
Movie Rating
Prior to the sinking of the Lusitania in 1915, the U.S. was mainly a spectator during what would eventually be called World War I.

At the time, the conflict that was known as “The Great War and by optimists as “The War to End all Wars” was laying waste to a generation of young men and leaving many of Europe’s nations in ruins.

With new inventions such as submarines, machine guns, and poison gas being deployed in the battlefield, hundreds of thousands were killed in the early stages of the war. One of the new inventions to see use during the war were airplanes, which had only recently been invented, but showed great potential and were quickly used by both sides for scouting and combat missions.

Looking for adventure and hoping to make a name for themselves, a handful of American men volunteered to fight in the war and some joined the Lafayette Escadrille, so they could join the fight by flying for the French.

In the new film Flyboys, James Franco stars as Blaine Rawlings, a young man fleeing his family ranch in TX after an altercation with a financier who has foreclosed on his family home. Upon arriving in France, Blaine meets other Americans including Eugene (Abdul Salis), who has left a promising career as a boxer to give something back to his adoptive nation of France since due to a more tolerant society, the color of his skin has not held him back as much as it has in

America.

Under the command of Captain Thenault (Jean Reno) the squadron is trained and eventually sent into combat against the German forces where they learn the true nature and horrors of war firsthand as they have to deal with the very high mortality rate that faces pilots and the knowledge that each time they fly into battle, may very well be their last moments.

Blaine eventually meets a local French lady named Lucienne (Jennifer Decker), a shy French lady who cares for three young children after their parents were killed when their home was hit. The fact that the dead father was also her brother is added burden for Lucienne as she worries about losing those she cares for as the war wages on.

Despite her concerns, Lucienne becomes close to Blaine even though the war is a constant threat and keeps creating distances between them, especially when the German forces advance upon the village in which she lives.

Since this is a film about aviators, there are several scenes in the film of the various missions Blaine and his comrades undertook that are rendered with a mix of CGI and vintage aircraft from the era.

In the air, the action is engrossing and entertaining, but on the ground, much of the film drags as it has every cliché and war movie staple in the book thrown in as well as characters that are not well defined, and lack anything to make the audience really connect with them.

This is a real shame as there are some good points to the film, but at just over two hours running length, there is not enough chemistry or development with the characters to truly make the audience care about them or their fates.

The aerial scenes are well done, but in many ways remind me of Howard Hughes classic “Hell’s Angels” and vintage classics “Dawn Patrol” and“The Blue Max”

As it stands, the best thing going for the film are the flight sequences but the slow pacing, numerous clichés and bland characters keeps Flyboys grounded.