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Purple Phoenix Games (2266 KP) rated Food Chain Island in Tabletop Games
Jul 1, 2020
With the current pandemic (not the game) going on in the world, and the necessity for people to distance themselves from each other, game nights everywhere have been put on hold. That doesn’t mean that gaming must stop! Whether you’re a seasoned solo gamer, or new to the solo genre, ButtonShy has done it again with a fantastic new little wallet game in their Simply Solo series – check it out!
You find yourself on a small, isolated island teeming with wildlife – but there is no set hierarchy! It’s a world of ‘eat or be eaten’ and you’ve got to survive. Manipulate the wildlife and organize the food chain in such a way that leaves you on top. Are you able to strategize the best meals, or will the island be left in chaos?
Disclaimer: We were provided a PnP version of Food Chain Island for the purposes of this preview. Please excuse my lack of a color printer, but rest assured that the artwork of the final product is eye-catching, colorful, and easy to read! Check out the Kickstarter (Live now through June 6th) for a look at the finished production copy. -L
Food Chain Island is a solo card game of network building and chaining in which players are trying to end with the fewest remaining cards possible. The game, like its other ButtonShy siblings, contains only 18 cards, divided into Land animals (16 cards) and Water animals (2 cards). All animals have a special power associated with it, and all of the Land animal cards are numbered from 0-15. To setup the game, set the 2 Water animals off to the side (you’ll use those later), shuffle all of the Land animals, and create a 4×4 face-up grid of Land animal cards. Now you can start the game!
Every turn you will move one animal card to ‘eat’ another. Select an animal, and move it one space in one of the four cardinal directions so that it is placed over top of another animal. The card that is now covered up is considered ‘eaten.’ Each animal may only eat certain other animals, however, so this is where the card number comes into play. An animal can only ‘eat’ any animal card that is 1-3 numbers lower than its value. For example, the ‘4’ animal can only eat cards 3, 2, or 1. Simple, right? Not so fast. Each animal also has a special ability on it, and you must activate the ability of that card once it has eaten another animal. This step is mandatory, and can really help or hinder your strategy – so make sure you are thinking about those abilities and not just the card numbers. At any time during the game, you may choose to discard one of the 2 Water animals from the side to perform its special ability in addition to, or instead of, the ability you just triggered. The game ends when you have only 1-3 animals remaining, the number remaining signifying varying degrees of success. If you have 4 or more animals remaining but are unable to make any more legal moves, the game is over and you have lost.
For being a game with such simple rules and gameplay, it is way more strategic than meets the eye. Each card can only eat specific cards, so you’re trying to position them in a way that fulfills those requirements numerically. You also have to be thinking ahead to each card power, because that step is mandatory. You cannot choose to ignore a card ability just because it may be detrimental to you – that’s what keeps your strategy changing at all times! You’re playing a long game here, and must be looking ahead several turns in advance so as to not accidentally strand yourself with no legal moves left. Every move should be thought through and carefully calculated to see if you can truly win the game. Along with that, every game will have a different starting grid which ensures that you won’t play the same game twice. The rules even suggest alternate beginning grid layouts to provide further challenge to players.
The other thing I love about Food Chain Island is that it is so fast to play, and it has a small footprint. If I only had 5 minutes to spare and was dying to play a game, Food Chain Island is what I would pull out. The speed of gameplay doesn’t take away from the engagement and thought needed to be successful, and that keeps me coming back for more. I rarely just play one game at a time – I will play 4-5 in a row because it is so addicting! Although it’s not officially a Tiny Epic game, it is designed by the one and only Scott Almes who hits it out of the park with this one as well. Coupled with the quick play time, the small footprint of the game makes it easy to play at any place or time you want.
With every new wallet game, ButtonShy continues to surprise me with quality gameplay and design using only 18 cards. Food Chain Island is no exception, and is a perfect first installation in their new Simply Solo line of wallet games. I know that this is a game I will be backing to get the final production copy in lieu of my PnP copy. I encourage everyone to check this game out – whether you’ve played solo games or not, this is a great little filler or introductory game to the genre. Visit the Kickstarter before it’s too late!
You find yourself on a small, isolated island teeming with wildlife – but there is no set hierarchy! It’s a world of ‘eat or be eaten’ and you’ve got to survive. Manipulate the wildlife and organize the food chain in such a way that leaves you on top. Are you able to strategize the best meals, or will the island be left in chaos?
Disclaimer: We were provided a PnP version of Food Chain Island for the purposes of this preview. Please excuse my lack of a color printer, but rest assured that the artwork of the final product is eye-catching, colorful, and easy to read! Check out the Kickstarter (Live now through June 6th) for a look at the finished production copy. -L
Food Chain Island is a solo card game of network building and chaining in which players are trying to end with the fewest remaining cards possible. The game, like its other ButtonShy siblings, contains only 18 cards, divided into Land animals (16 cards) and Water animals (2 cards). All animals have a special power associated with it, and all of the Land animal cards are numbered from 0-15. To setup the game, set the 2 Water animals off to the side (you’ll use those later), shuffle all of the Land animals, and create a 4×4 face-up grid of Land animal cards. Now you can start the game!
Every turn you will move one animal card to ‘eat’ another. Select an animal, and move it one space in one of the four cardinal directions so that it is placed over top of another animal. The card that is now covered up is considered ‘eaten.’ Each animal may only eat certain other animals, however, so this is where the card number comes into play. An animal can only ‘eat’ any animal card that is 1-3 numbers lower than its value. For example, the ‘4’ animal can only eat cards 3, 2, or 1. Simple, right? Not so fast. Each animal also has a special ability on it, and you must activate the ability of that card once it has eaten another animal. This step is mandatory, and can really help or hinder your strategy – so make sure you are thinking about those abilities and not just the card numbers. At any time during the game, you may choose to discard one of the 2 Water animals from the side to perform its special ability in addition to, or instead of, the ability you just triggered. The game ends when you have only 1-3 animals remaining, the number remaining signifying varying degrees of success. If you have 4 or more animals remaining but are unable to make any more legal moves, the game is over and you have lost.
For being a game with such simple rules and gameplay, it is way more strategic than meets the eye. Each card can only eat specific cards, so you’re trying to position them in a way that fulfills those requirements numerically. You also have to be thinking ahead to each card power, because that step is mandatory. You cannot choose to ignore a card ability just because it may be detrimental to you – that’s what keeps your strategy changing at all times! You’re playing a long game here, and must be looking ahead several turns in advance so as to not accidentally strand yourself with no legal moves left. Every move should be thought through and carefully calculated to see if you can truly win the game. Along with that, every game will have a different starting grid which ensures that you won’t play the same game twice. The rules even suggest alternate beginning grid layouts to provide further challenge to players.
The other thing I love about Food Chain Island is that it is so fast to play, and it has a small footprint. If I only had 5 minutes to spare and was dying to play a game, Food Chain Island is what I would pull out. The speed of gameplay doesn’t take away from the engagement and thought needed to be successful, and that keeps me coming back for more. I rarely just play one game at a time – I will play 4-5 in a row because it is so addicting! Although it’s not officially a Tiny Epic game, it is designed by the one and only Scott Almes who hits it out of the park with this one as well. Coupled with the quick play time, the small footprint of the game makes it easy to play at any place or time you want.
With every new wallet game, ButtonShy continues to surprise me with quality gameplay and design using only 18 cards. Food Chain Island is no exception, and is a perfect first installation in their new Simply Solo line of wallet games. I know that this is a game I will be backing to get the final production copy in lieu of my PnP copy. I encourage everyone to check this game out – whether you’ve played solo games or not, this is a great little filler or introductory game to the genre. Visit the Kickstarter before it’s too late!

Purple Phoenix Games (2266 KP) rated SYNK! in Tabletop Games
Apr 27, 2021
I like to think of myself as a somewhat intelligent person. I can occasionally ‘win’ a game of Jeopardy while watching on tv…..ok, so maybe it’s just during Kids Week, but that’s gotta count for something, right?! Anyway, word games and trivia have always entertained me. So when I heard about Synk! – a game that involves both of those elements – I knew I had to try it out. Does this party game really put your knowledge to the test, or does it sink to the bottom of the stack? Keep reading to find out!
Disclaimer: We were provided with a copy of SYNK! for the purposes of this review. The components you see pictured might not be the finalized version, and could change after a successful Kickstarter campaign. -L
SYNK! is a party card game in which players will be mixing their knowledge of wordplay with a bit of trivia. The game is played over a series of rounds until one player has earned a total of 3 cards to win. Here’s how you setup the game: put the deck of cards facedown within reach of all players. Yep, that’s it. How you play is a little more involved…
First thing first – pick a starting player. That person will draw a card from the deck. On said card there will be a secret word, as well as its definition. Next, the player will reveal the first letter of the secret word. All others will then think of any word that begins with that first letter. When someone thinks they’ve come up with a good option, they say, “I’ve got it!” and will take a moment to describe their word to the group – giving the definition, providing an example, relying on someone’s specific knowledge, etc. Once another player thinks they know what word is being described, they will shout out “Synk!” These two players will countdown from 3 and say their words together, in hopes that they match. If their words do indeed match, then the keeper of the secret word will reveal the next letter. The process starts again, but now players must think of words that begin with the first AND second letter of the secret word. The round continues in this fashion until a player manages to guess the secret word and Synk it with another player. They win the card, and become the next secret word keeper.
What happens if you don’t Synk with someone? Then the next letter is not revealed, and the process starts again with the same letter(s) as before. If ever the game reaches a standstill and nobody has any ideas, the secret word keeper must reveal the word’s definition. Once the definition has been read, any player can shout out “Synk!” and guess the word immediately – you only get one guess though, so make it count! That all seems great for the players, but what about the secret word keeper? There’s a twist in the game to keep them engaged too! At the end of a Synk countdown, the card keeper is allowed to guess the described word too. If their guess is correct, no new letters are revealed. And as an added bonus, if another player guesses the correct secret word, but doesn’t Synk it with someone else, the card keeper wins the round and keeps that card for themselves! Play keeps going as described until one player has collected a total of 3 cards, thus winning the game.
I know that sounds like kind of a lot, but I promise that the gameplay is pretty intuitive and simple once you get going. And actually, although the physical gameplay may be simple, Synk! stretches your brain quite a bit. At the beginning of a round, with only 1 or 2 letters revealed, coming up with words is a piece of cake! But as the round progresses and more letters are revealed, it becomes more challenging than you might think to come up with words that use those specific letters in that specific order. And remember, this is a game after all – so speed is of the essence! Think too slowly and you’ll get left in the dust. As the secret word keeper, you get off the hook a little bit, since you don’t have to come up with words. But the ability to guess another player’s word at the end of a countdown allows the card keeper to stay engaged throughout the entire game. A neat little twist that adds another layer of strategy to the game.
To touch on components – this game is literally a giant deck of cards. Again, I am not sure if this is a finalized version of the game, but the quality of the box and cards is pretty great. There really is no artwork, but this isn’t that type of game, so it doesn’t detract at all from the gameplay. The text is large and clear, making for quick reading and understanding. All in all, already a great quality game.
Where does Synk! sit on my list of party games? Well, it depends on the group of players. This game has a suggested age of 14+, and I think that’s appropriate. Players have to have some decent knowledge of words/spelling to play, but aren’t expected to have a MENSA-level IQ. Some people love wordplay, and others don’t. But with the right group of gamers, I would absolutely pull this out on occasion. Synk! is more of a ‘thinky’ party game, and I really have never played a party game like it before. It fills a hole in my collection, and it will definitely be played with the right group. If you’re into word games, but are looking for something a little more fast-paced, consider backing Synk! on Kickstarter! The campaign goes live on May 18th, 2021!
Disclaimer: We were provided with a copy of SYNK! for the purposes of this review. The components you see pictured might not be the finalized version, and could change after a successful Kickstarter campaign. -L
SYNK! is a party card game in which players will be mixing their knowledge of wordplay with a bit of trivia. The game is played over a series of rounds until one player has earned a total of 3 cards to win. Here’s how you setup the game: put the deck of cards facedown within reach of all players. Yep, that’s it. How you play is a little more involved…
First thing first – pick a starting player. That person will draw a card from the deck. On said card there will be a secret word, as well as its definition. Next, the player will reveal the first letter of the secret word. All others will then think of any word that begins with that first letter. When someone thinks they’ve come up with a good option, they say, “I’ve got it!” and will take a moment to describe their word to the group – giving the definition, providing an example, relying on someone’s specific knowledge, etc. Once another player thinks they know what word is being described, they will shout out “Synk!” These two players will countdown from 3 and say their words together, in hopes that they match. If their words do indeed match, then the keeper of the secret word will reveal the next letter. The process starts again, but now players must think of words that begin with the first AND second letter of the secret word. The round continues in this fashion until a player manages to guess the secret word and Synk it with another player. They win the card, and become the next secret word keeper.
What happens if you don’t Synk with someone? Then the next letter is not revealed, and the process starts again with the same letter(s) as before. If ever the game reaches a standstill and nobody has any ideas, the secret word keeper must reveal the word’s definition. Once the definition has been read, any player can shout out “Synk!” and guess the word immediately – you only get one guess though, so make it count! That all seems great for the players, but what about the secret word keeper? There’s a twist in the game to keep them engaged too! At the end of a Synk countdown, the card keeper is allowed to guess the described word too. If their guess is correct, no new letters are revealed. And as an added bonus, if another player guesses the correct secret word, but doesn’t Synk it with someone else, the card keeper wins the round and keeps that card for themselves! Play keeps going as described until one player has collected a total of 3 cards, thus winning the game.
I know that sounds like kind of a lot, but I promise that the gameplay is pretty intuitive and simple once you get going. And actually, although the physical gameplay may be simple, Synk! stretches your brain quite a bit. At the beginning of a round, with only 1 or 2 letters revealed, coming up with words is a piece of cake! But as the round progresses and more letters are revealed, it becomes more challenging than you might think to come up with words that use those specific letters in that specific order. And remember, this is a game after all – so speed is of the essence! Think too slowly and you’ll get left in the dust. As the secret word keeper, you get off the hook a little bit, since you don’t have to come up with words. But the ability to guess another player’s word at the end of a countdown allows the card keeper to stay engaged throughout the entire game. A neat little twist that adds another layer of strategy to the game.
To touch on components – this game is literally a giant deck of cards. Again, I am not sure if this is a finalized version of the game, but the quality of the box and cards is pretty great. There really is no artwork, but this isn’t that type of game, so it doesn’t detract at all from the gameplay. The text is large and clear, making for quick reading and understanding. All in all, already a great quality game.
Where does Synk! sit on my list of party games? Well, it depends on the group of players. This game has a suggested age of 14+, and I think that’s appropriate. Players have to have some decent knowledge of words/spelling to play, but aren’t expected to have a MENSA-level IQ. Some people love wordplay, and others don’t. But with the right group of gamers, I would absolutely pull this out on occasion. Synk! is more of a ‘thinky’ party game, and I really have never played a party game like it before. It fills a hole in my collection, and it will definitely be played with the right group. If you’re into word games, but are looking for something a little more fast-paced, consider backing Synk! on Kickstarter! The campaign goes live on May 18th, 2021!

Kirk Bage (1775 KP) rated Tenet (2020) in Movies
Jan 22, 2021
Due to circumstances we have all lived with now for about 8 months, that scarce need a word more said about them, this has remained only the second film I have seen at a cinema in 2020, following an early January viewing of The Rise of Skywalker. And it will probably be the last film I head out to see on the big screen for a while. This, naturally, breaks my heart. It does, however, place Christopher Nolan’s complex thriller into a very peculiar and memorable place in the collective psyche of film lovers.
For many it will have been the film that brought them out of lockdown number one into a world of slight hope that normality was returning. As it co-incided with my daughter’s birthday it became part of a treat day out that although socially distanced was my first attempt to do all the things I hadn’t done for a while; eat out in a restaurant, have a pint in a bar, and then see a movie. The experience, whilst still enjoyable and memorable, was tainted by how surreal and empty the world felt – the meal was in an half empty and cold Hard Rock Cafe, with no music and a smell of disinfectant; the pint was in a pop up outside bar that only took orders via a phone app in advance; and the movie was attended by six people, of which we were two, separated by not two metres but at least ten!
I have been in some screenings that were dead quiet before, but not for a film so anticipated and more or less mainstream. It was odd. Hats off to the staff of Everyman, Glasgow, however, who were exemplary in their courtesy, welcoming and safety precautions. It wasn’t their fault it was empty, and I applaud them for keeping the ball rolling at that time around the start of September. At least the sofas were comfy, the place was warm and the smell was still of popcorn and not domestos.
I had been looking forward to the film immensely. The hype and build-up to it had come with a lot of baggage, with rumours of production delays and script issues going back a few years. It was shrouded in mystery, with even the trailer being delayed until the very last moment and critics not getting to see it until a day before release, such was the fear of spoilers leaking out. My first concern, being so excited by the prospect of another time bending classic to join Memento, Interstellar and Inception in the ranks of “OK, what just happened” masterpieces, was that the sound during the trailers was very very low – if they kept it that low during the actual film I would demand my money back… I needn’t have worried…
Never in my life have I felt as if my eardrums were about to burst whilst watching a film! Literally, at times, Hans Zimmer’s powerful and emotive score was vibrating my testicles! Add to that the fact that a lot of the dialogue seemed mumbled and drowned out by it, and it made the first 45 minutes very difficult to enjoy. Was this horrendous sound mix a mistake? Or very much part of the plan to overwhelm the senses and confuse the brain? Was it part of the puzzle or a massive technical oversight? As almost everyone seems to have the same complaint about it, the jury is still out on that one…
And so, it took a little while for me to atune to the tone, regardless of how hard you had to focus to take in anything of what was going on. There was a point where I became certain I wasn’t going to like it – I braced myself for disappointment. And then… at a certain moment in a certain scene the penny dropped and so did my jaw, as the full realisation of where this was going, and how unique and mind blowing that concept was, finally kicked in. From that moment on it just got better and better, as the technical achievement required, let alone intelligence, to pull this off surpassed all previous levels of anything I can ever remember.
The “Wow” moments just kept on coming as the action, tension and intrigue kept rising to fever pitch. In the end, so profoundly bewildering were the potential possibilities of the plot and premise that I gave up trying to meet it intellectually and just allowed it to wash over me emotionally, knowing that repeat viewings would allow me to engage with it in that way later.
John David Washington as “the protagonist” is suitably neutral and unshowy in the role; threatening to be compared to Bond or Bourne, but never quite being either, as this world, despite it’s surface glamour and underground seediness feels much closer to DiCaprio’s suit wearing mind spy in Inception than either of those. For anyone who didn’t yet catch his terrific turn in BlacKkKlansman this may be their first encounter with him, and you’d have to say he has a very solid, dependable quality, without ever being starry or attention seeking. Watchable, for sure, but never chewing the scenery at the cost of the story – and surely that is why Nolan chose him.
Beside Washington is another excellent performance by the increasingly impressive Robert Pattinson. His role as the enigmatic Neil here grows on you minute to minute during the film, and afterwards you wonder if he wasn’t the best thing about the entire production… there is a subtlety of meaning in all his scenes that is only revealed late on, and demands a further watch or two to get every nuance from. He gives the impression he is entirely in control of the full meaning of the film and his own performance, so much so he strikes me as the pivot that would tip you either way on whether you liked the film or not.
And I have to admit not liking it is a valid option. You couldn’t possibly watch it whilst tired or in a bad mood, it is just too full on, bordering on oppressive at times. There are also a few supporting roles that I’m not 100% certain of, most notably Kenneth Brannagh as the seeming villain of the piece, Sator. His accent is a distraction, and it feels like a character you’ve seen him play before – fine in most ways, but nothing special – and I found myself wishing they had cast someone else in that role. Likewise with the less exposed Elizabeth Debicki – adequate, but not transcendent, as her character might have been with a more charismatic actress.
My overall impression was definitely affected by how much my daughter enjoyed it – she loves having a mystery to solve, especially if it involves time or some other sci-fi concept. The pleasure of it was chatting it over excitedly afterwards, to see if either of us had truly understood the full story, in the same way I remember doing with others about all Nolan’s concept pieces over the years. If you come to it being less than bothered about having to unlock a puzzle box then it may very well piss you off, to the extent you either just give up or sit back and enjoy the ride. However, I would assert confidently that it is worth the effort and will reward multiple viewings over time. Especially as more clues to its meaning are discussed and revealed.
One thing that can be said with certainty is that there is no other film like this that has ever been made. It feels different and beyond comparison in many crucial ways. The ambition of Nolan has to be applauded. I only wish he would go back and sort out that sound design before I get around to seeing it again.
For many it will have been the film that brought them out of lockdown number one into a world of slight hope that normality was returning. As it co-incided with my daughter’s birthday it became part of a treat day out that although socially distanced was my first attempt to do all the things I hadn’t done for a while; eat out in a restaurant, have a pint in a bar, and then see a movie. The experience, whilst still enjoyable and memorable, was tainted by how surreal and empty the world felt – the meal was in an half empty and cold Hard Rock Cafe, with no music and a smell of disinfectant; the pint was in a pop up outside bar that only took orders via a phone app in advance; and the movie was attended by six people, of which we were two, separated by not two metres but at least ten!
I have been in some screenings that were dead quiet before, but not for a film so anticipated and more or less mainstream. It was odd. Hats off to the staff of Everyman, Glasgow, however, who were exemplary in their courtesy, welcoming and safety precautions. It wasn’t their fault it was empty, and I applaud them for keeping the ball rolling at that time around the start of September. At least the sofas were comfy, the place was warm and the smell was still of popcorn and not domestos.
I had been looking forward to the film immensely. The hype and build-up to it had come with a lot of baggage, with rumours of production delays and script issues going back a few years. It was shrouded in mystery, with even the trailer being delayed until the very last moment and critics not getting to see it until a day before release, such was the fear of spoilers leaking out. My first concern, being so excited by the prospect of another time bending classic to join Memento, Interstellar and Inception in the ranks of “OK, what just happened” masterpieces, was that the sound during the trailers was very very low – if they kept it that low during the actual film I would demand my money back… I needn’t have worried…
Never in my life have I felt as if my eardrums were about to burst whilst watching a film! Literally, at times, Hans Zimmer’s powerful and emotive score was vibrating my testicles! Add to that the fact that a lot of the dialogue seemed mumbled and drowned out by it, and it made the first 45 minutes very difficult to enjoy. Was this horrendous sound mix a mistake? Or very much part of the plan to overwhelm the senses and confuse the brain? Was it part of the puzzle or a massive technical oversight? As almost everyone seems to have the same complaint about it, the jury is still out on that one…
And so, it took a little while for me to atune to the tone, regardless of how hard you had to focus to take in anything of what was going on. There was a point where I became certain I wasn’t going to like it – I braced myself for disappointment. And then… at a certain moment in a certain scene the penny dropped and so did my jaw, as the full realisation of where this was going, and how unique and mind blowing that concept was, finally kicked in. From that moment on it just got better and better, as the technical achievement required, let alone intelligence, to pull this off surpassed all previous levels of anything I can ever remember.
The “Wow” moments just kept on coming as the action, tension and intrigue kept rising to fever pitch. In the end, so profoundly bewildering were the potential possibilities of the plot and premise that I gave up trying to meet it intellectually and just allowed it to wash over me emotionally, knowing that repeat viewings would allow me to engage with it in that way later.
John David Washington as “the protagonist” is suitably neutral and unshowy in the role; threatening to be compared to Bond or Bourne, but never quite being either, as this world, despite it’s surface glamour and underground seediness feels much closer to DiCaprio’s suit wearing mind spy in Inception than either of those. For anyone who didn’t yet catch his terrific turn in BlacKkKlansman this may be their first encounter with him, and you’d have to say he has a very solid, dependable quality, without ever being starry or attention seeking. Watchable, for sure, but never chewing the scenery at the cost of the story – and surely that is why Nolan chose him.
Beside Washington is another excellent performance by the increasingly impressive Robert Pattinson. His role as the enigmatic Neil here grows on you minute to minute during the film, and afterwards you wonder if he wasn’t the best thing about the entire production… there is a subtlety of meaning in all his scenes that is only revealed late on, and demands a further watch or two to get every nuance from. He gives the impression he is entirely in control of the full meaning of the film and his own performance, so much so he strikes me as the pivot that would tip you either way on whether you liked the film or not.
And I have to admit not liking it is a valid option. You couldn’t possibly watch it whilst tired or in a bad mood, it is just too full on, bordering on oppressive at times. There are also a few supporting roles that I’m not 100% certain of, most notably Kenneth Brannagh as the seeming villain of the piece, Sator. His accent is a distraction, and it feels like a character you’ve seen him play before – fine in most ways, but nothing special – and I found myself wishing they had cast someone else in that role. Likewise with the less exposed Elizabeth Debicki – adequate, but not transcendent, as her character might have been with a more charismatic actress.
My overall impression was definitely affected by how much my daughter enjoyed it – she loves having a mystery to solve, especially if it involves time or some other sci-fi concept. The pleasure of it was chatting it over excitedly afterwards, to see if either of us had truly understood the full story, in the same way I remember doing with others about all Nolan’s concept pieces over the years. If you come to it being less than bothered about having to unlock a puzzle box then it may very well piss you off, to the extent you either just give up or sit back and enjoy the ride. However, I would assert confidently that it is worth the effort and will reward multiple viewings over time. Especially as more clues to its meaning are discussed and revealed.
One thing that can be said with certainty is that there is no other film like this that has ever been made. It feels different and beyond comparison in many crucial ways. The ambition of Nolan has to be applauded. I only wish he would go back and sort out that sound design before I get around to seeing it again.

Heather Cranmer (2721 KP) rated Ruby's Fire in Books
Jun 7, 2018
(This review will be available on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a> in August).
You know when you get a book, and it's much better than you thought it was going to be? Well, Ruby's Fire by Catherine Stine was definitely one of those books! I absolutely loved it, and it's definitely one of my favorite books that I've read in 2013!
Ruby is a 17 year old girl who, with her 8 year old brother Thorn, escapes from a cult which pairs young girls with much older men. Ruby and Thorn arrive at a school known as The Greening. Here she meets a whole cast of characters. When an act of bullying goes horribly wrong, Ruby and her brother Thorn are left with extreme changes that alter their DNA. When a contest in announces with a prize of a hefty cash sum, all the students are The Greening are excited! However, this competition reveals that all is not what it seems.
I do like the title, and I find it very interesting! However, I don't really get the meaning of it. Maybe I'm just being thick, but it makes no sense to me.
I think the cover does an amazing job at depicting the plot of the book. In fact, this is one of the best book covers I've ever seen that is actually relevant to the book. Whoever came up with this idea for the cover is a genius!
I enjoyed the setting of this book very much! I like the futuristic/dystopian world that Stine has created. Catherine Stine does an awesome job at making this world come alive. The world in which Ruby lives has become unbearably hot, and people must wear masks and burn suits if they don't want to burn. The author paints a vivid picture of this throughout the book. I can very much see this happening in the future.
The pacing was done really well! Not once in the book did I feel like the pacing was going too slow or too fast for my liking. I couldn't wait to find out what would happen next. If it was possible to eat books by reading them quickly because they are amazing, this would would've been gone in flash!
What an amazing plot! Besides the main plot, there were lots of sub-plots! Will Ruby figure out what is wrong with her and Thorn? Will she choose Armonk or Blane since she cares for both? Can she escape her past? That's just some of the questions answered in the book. Also, there is a fantastic plot twist that I didn't see coming!
All of the characters were written superbly! I loved Ruby and how willing she was to take care of her little brother. Ruby was a very down to Earth character who had went through a lot of hardships. I believe this made her a better person. What I didn't like about her was the fact that she kept going on about how beautiful she was. However, this is probably just a personal thing. I found Thorn to be so cute!! It would've been interesting to see things from his point of view as the book is told from Ruby's point of view. Armonk seems like such a sweet guy, and I loved how he was willing to defend his friends. I feel like Armonk was an all around nice guy. I really loved Blane! I like how he grew as a person going from a mean brute to a gentle warrior. It was nice to see this change in him. Like Armonk, I loved how he was willing to protect his friends at all cost.
The dialogue was fantastic! It is told in a first person point of view with Ruby being the narrator. I usually don't enjoy first person reads as much as third person ones, but this one was done fantastically! Some books that take place in the future have really cheesy dialogue, but Ruby's Fire wasn't one of those books. The dialogue was also easy to understand with no futuristic terms getting in the way. There are a few swear words though.
Overall, Ruby's Fire by Catherine Stine is such an amazing and interesting read! While it is a part of a series, it can be read as a stand alone. I usually don't read books out of series order because I feel like I'll miss so much information, but this book can actually be read as a standalone without missing much. (The first book in the series talks about a minor character in this book).
I'd recommend this book to those aged 14+ who want some adventure in their life!
I'd give Ruby's Fire by Catherine Stine a 5 out of 5.
(I received a free paperback copy of this book from the author in exchange for a fair and honest review).
You know when you get a book, and it's much better than you thought it was going to be? Well, Ruby's Fire by Catherine Stine was definitely one of those books! I absolutely loved it, and it's definitely one of my favorite books that I've read in 2013!
Ruby is a 17 year old girl who, with her 8 year old brother Thorn, escapes from a cult which pairs young girls with much older men. Ruby and Thorn arrive at a school known as The Greening. Here she meets a whole cast of characters. When an act of bullying goes horribly wrong, Ruby and her brother Thorn are left with extreme changes that alter their DNA. When a contest in announces with a prize of a hefty cash sum, all the students are The Greening are excited! However, this competition reveals that all is not what it seems.
I do like the title, and I find it very interesting! However, I don't really get the meaning of it. Maybe I'm just being thick, but it makes no sense to me.
I think the cover does an amazing job at depicting the plot of the book. In fact, this is one of the best book covers I've ever seen that is actually relevant to the book. Whoever came up with this idea for the cover is a genius!
I enjoyed the setting of this book very much! I like the futuristic/dystopian world that Stine has created. Catherine Stine does an awesome job at making this world come alive. The world in which Ruby lives has become unbearably hot, and people must wear masks and burn suits if they don't want to burn. The author paints a vivid picture of this throughout the book. I can very much see this happening in the future.
The pacing was done really well! Not once in the book did I feel like the pacing was going too slow or too fast for my liking. I couldn't wait to find out what would happen next. If it was possible to eat books by reading them quickly because they are amazing, this would would've been gone in flash!
What an amazing plot! Besides the main plot, there were lots of sub-plots! Will Ruby figure out what is wrong with her and Thorn? Will she choose Armonk or Blane since she cares for both? Can she escape her past? That's just some of the questions answered in the book. Also, there is a fantastic plot twist that I didn't see coming!
All of the characters were written superbly! I loved Ruby and how willing she was to take care of her little brother. Ruby was a very down to Earth character who had went through a lot of hardships. I believe this made her a better person. What I didn't like about her was the fact that she kept going on about how beautiful she was. However, this is probably just a personal thing. I found Thorn to be so cute!! It would've been interesting to see things from his point of view as the book is told from Ruby's point of view. Armonk seems like such a sweet guy, and I loved how he was willing to defend his friends. I feel like Armonk was an all around nice guy. I really loved Blane! I like how he grew as a person going from a mean brute to a gentle warrior. It was nice to see this change in him. Like Armonk, I loved how he was willing to protect his friends at all cost.
The dialogue was fantastic! It is told in a first person point of view with Ruby being the narrator. I usually don't enjoy first person reads as much as third person ones, but this one was done fantastically! Some books that take place in the future have really cheesy dialogue, but Ruby's Fire wasn't one of those books. The dialogue was also easy to understand with no futuristic terms getting in the way. There are a few swear words though.
Overall, Ruby's Fire by Catherine Stine is such an amazing and interesting read! While it is a part of a series, it can be read as a stand alone. I usually don't read books out of series order because I feel like I'll miss so much information, but this book can actually be read as a standalone without missing much. (The first book in the series talks about a minor character in this book).
I'd recommend this book to those aged 14+ who want some adventure in their life!
I'd give Ruby's Fire by Catherine Stine a 5 out of 5.
(I received a free paperback copy of this book from the author in exchange for a fair and honest review).

Emma @ The Movies (1786 KP) rated Breakthrough (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
The fact that this film is based on a true story is incredible to think about. I haven't read the book that was written by the boy's mother or read about the actual incident and events online, I'm not sure I want to. I usually like finding out the differences to the actual stories but I wonder if in this instance it might make me change the way I feel about the film.
John is off with his friends having fun, and what's more fun than playing out on a frozen lake? By the time they hear the crack it's too late, the three boys go under. With the emergency services on their way it's a countdown to rescuing them. Two of them have their head above water, but John, knocked unconscious while trying to help his friend out of the water, is sinking. When water rescue appears it may already be too late. They take the search slowly, but John could be anywhere, it's almost certainly too late. Tommy is about to call an end to the search when he hears someone telling him to go back, and there he is.
Rushed to the hospital, the doctors and staff work on trying to bring him back, but as the time elapses there is nothing to do but continue until his family arrive. Joyce, his mother, is devastated and not willing to accept that it's the end... and she prays, asking god to save her son... the monitor beeps to life.
Everywhere I see descriptions of this it says "christian drama". I honestly don't see that the word "christian" needs to be in there. Sure, Joyce prays a fair bit, and their pastor is in it a lot too, but it's still just a drama about something miraculous happening.
By far the best performance for me was Chrissy Metz. Joyce comes across as a very determined woman in everything that she does, and Metz really makes that stand out. From the happiness to the heartbreak, it's all believeable, which sometimes doesn't happen with films that are based on true stories.
I enjoyed Mike Colter as Tommy too. As a non-religious man trying to deal with what happened to him, and what he sees happening to John, the thought process was clear on his face and I liked how he visually interacted with those around him in those moments.
By far the strongest scene for me was the one I mentioned above in the hospital. I think it's always quite challenging to create something that has an impact on the viewer when they already know what the outcome is going to be. In this instance we already know that John doesn't die, we just don't know how the situation is remedied. The hospital staff have left the room and Joyce is with her son, she doesn't want to accept what's before her eyes. We cut between her and the staff outside in the hall in what builds up to an incredible moment. The staff reacting to Joyce as she wails in pain is something that was just stuck in my chest, I could really feel it.
While some are saying that Breakthrough is a christian film, but personally it feels more like a film about community. It's about family, about friends, about everyone around us. It also captures some of the things you have to deal with in these situations. Although fleeting at the end of the film, we see John coming to terms with the fact he survived, his miracle is hard to take for other people and they feel like they need answers, but from where? Him?
Everything about the film felt thoughtful and real, even though some bits felt a little cramped at times. By that I mean they clearly wanted to show the "negativity" and realistic thinking of those around John, he didn't have good odds and everyone would be talking about that. But getting that in felt a little cluttered with everything else going on.
I enjoyed this "christian" film, or as I like to call it "film". I spent a significant amount of time with my sleeves pressed up under my eyes, and when the doctors on screen were telling people to breathe I was doing it to recover. It's not a pushy film, I didn't feel the urge to go and join a congregation after watching it, it's just a wonderful reminder that miracles can happen, and while you wait for them there will be people all around you for support even when you don't expect it.
What you should do
It may not be a film to watch for some, I imagine the content may bring back memories that are difficult, but if you're up to it then it's well worth a watch.
Movie thing you wish you could take home
Just a smidge of Joyce's determination would be good.
John is off with his friends having fun, and what's more fun than playing out on a frozen lake? By the time they hear the crack it's too late, the three boys go under. With the emergency services on their way it's a countdown to rescuing them. Two of them have their head above water, but John, knocked unconscious while trying to help his friend out of the water, is sinking. When water rescue appears it may already be too late. They take the search slowly, but John could be anywhere, it's almost certainly too late. Tommy is about to call an end to the search when he hears someone telling him to go back, and there he is.
Rushed to the hospital, the doctors and staff work on trying to bring him back, but as the time elapses there is nothing to do but continue until his family arrive. Joyce, his mother, is devastated and not willing to accept that it's the end... and she prays, asking god to save her son... the monitor beeps to life.
Everywhere I see descriptions of this it says "christian drama". I honestly don't see that the word "christian" needs to be in there. Sure, Joyce prays a fair bit, and their pastor is in it a lot too, but it's still just a drama about something miraculous happening.
By far the best performance for me was Chrissy Metz. Joyce comes across as a very determined woman in everything that she does, and Metz really makes that stand out. From the happiness to the heartbreak, it's all believeable, which sometimes doesn't happen with films that are based on true stories.
I enjoyed Mike Colter as Tommy too. As a non-religious man trying to deal with what happened to him, and what he sees happening to John, the thought process was clear on his face and I liked how he visually interacted with those around him in those moments.
By far the strongest scene for me was the one I mentioned above in the hospital. I think it's always quite challenging to create something that has an impact on the viewer when they already know what the outcome is going to be. In this instance we already know that John doesn't die, we just don't know how the situation is remedied. The hospital staff have left the room and Joyce is with her son, she doesn't want to accept what's before her eyes. We cut between her and the staff outside in the hall in what builds up to an incredible moment. The staff reacting to Joyce as she wails in pain is something that was just stuck in my chest, I could really feel it.
While some are saying that Breakthrough is a christian film, but personally it feels more like a film about community. It's about family, about friends, about everyone around us. It also captures some of the things you have to deal with in these situations. Although fleeting at the end of the film, we see John coming to terms with the fact he survived, his miracle is hard to take for other people and they feel like they need answers, but from where? Him?
Everything about the film felt thoughtful and real, even though some bits felt a little cramped at times. By that I mean they clearly wanted to show the "negativity" and realistic thinking of those around John, he didn't have good odds and everyone would be talking about that. But getting that in felt a little cluttered with everything else going on.
I enjoyed this "christian" film, or as I like to call it "film". I spent a significant amount of time with my sleeves pressed up under my eyes, and when the doctors on screen were telling people to breathe I was doing it to recover. It's not a pushy film, I didn't feel the urge to go and join a congregation after watching it, it's just a wonderful reminder that miracles can happen, and while you wait for them there will be people all around you for support even when you don't expect it.
What you should do
It may not be a film to watch for some, I imagine the content may bring back memories that are difficult, but if you're up to it then it's well worth a watch.
Movie thing you wish you could take home
Just a smidge of Joyce's determination would be good.

Emma @ The Movies (1786 KP) rated Ma (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Ma is the sort of horror movie that I like (although I feel it's much more thriller than horror), and Blumhouse being involved is probably a good indication of whether I'll like this type of film or not. Happy Death Day, Halloween, Upgrade, The First Purge... not Truth Or Dare, no one is looking at you, Truth Or Dare. (As a note, Blumhouse is making a Magic 8 Ball movie, outlook not so good.)
Maggie and her new friends are stuck for somewhere to hang out, so what do five teens with a van and nowhere to go do? They head to the off-license and try to get people to buy them alcohol. This is where they meet Sue Ann, a friendly if a little odd woman. She's worried about them going out drinking and potentially driving drunk so she invites them to use her basement, all they have to do is check in before they leave so she knows they'll be okay. There's just one firm rule, don't go upstairs.
I was surprised by the cast, out headliner is Octavia Spencer (who I love) and it's such a diversion from what I'm used to seeing her in. It's safe to say I was excited and a little bit scared for this film. She's always been quick-witted and funny in things I've previously seen like Instant Family, The Shape Of Water and Hidden Figures, she's such a solid performer though that I shouldn't have worried too much. Well, apart from the fact that she does psycho extremely well. I loved the way she switched between sweet and evil, it was good to see her doing something a little different.
There are lots of people in this to recognise. Diana Silvers has also just appeared in Booksmart and Dante Brown has been in a lot of TV and is probably most recognisable as Roger Murtaugh Jr in Lethal Weapon. The other three teens have also appeared in a selection of TV and films. As an ensemble they work well together, all their interactions were natural and felt authentic... apart from the major one, who goes and parties in a stranger's basement?
The adult support cast is star-studded. Julie Lewis as Erica (Maggie's mum), Luke Evans as Ben (Andy's dad), Missi Pyle as Mercedes (Ben's girlfriend) and Allison Janney as Doctor Brooks (Sue Ann's boss). All of them bring something great to the film but I think that Missi Pyle had my favourite scene in the whole movie... I don't want to spoil it though.
I like the way the connections between the kids and Ma revealed themselves as we go. The added snippets from young Sue Ann break it up a bit and give us some insight into her and her motivations. What I will say though is that those moments combined with what we learn about Sue Ann in the present lead to what seems like an obvious upcoming revelation... but it doesn't come. The revenge that Sue Ann has in her seems like it should have come from something like that plot point, something much bigger, like this non-existent plot point.
As trailers go I think this one was made wrong. A lot of the promotion shows the scene where Ma is sat on the sofa with the kids around her, yes it gives you that shock factor thrill that makes you want to go and see what it means but it also kind of ruins a moment that could have been a great and rather disturbing surprise.
It seems ridiculous to say that this storyline is a little far fetched, after all, it's supposed to be, but I kept finding myself getting annoyed about the fact that I didn't believe these kids would be getting themselves into this situation. Most of those moments also lead to super awkward pieces, which by now you probably know that I hate.
Ma had potential and it certainly wasn't an issue with the acting, that was probably the best thing throughout. The storyline seemed very oddly weighted with a lot of emphasis on the build-up including moments that were slightly irrelevant, it almost felt like other scenes involving them had been cut to keep the time down. The "horror" side of it could definitely have been amped up a bit, and that's coming from someone who doesn't really like horror.
What you should do
If you're into this kind of horror then it's worth a watch but I don't feel like you need to rush to the cinema for it, there are probably better examples of the genre out there.
Movie thing you wish you could take home
I have to give Ma some credit, I too would opt for Luke Evans, but with a slightly different outcome.
Maggie and her new friends are stuck for somewhere to hang out, so what do five teens with a van and nowhere to go do? They head to the off-license and try to get people to buy them alcohol. This is where they meet Sue Ann, a friendly if a little odd woman. She's worried about them going out drinking and potentially driving drunk so she invites them to use her basement, all they have to do is check in before they leave so she knows they'll be okay. There's just one firm rule, don't go upstairs.
I was surprised by the cast, out headliner is Octavia Spencer (who I love) and it's such a diversion from what I'm used to seeing her in. It's safe to say I was excited and a little bit scared for this film. She's always been quick-witted and funny in things I've previously seen like Instant Family, The Shape Of Water and Hidden Figures, she's such a solid performer though that I shouldn't have worried too much. Well, apart from the fact that she does psycho extremely well. I loved the way she switched between sweet and evil, it was good to see her doing something a little different.
There are lots of people in this to recognise. Diana Silvers has also just appeared in Booksmart and Dante Brown has been in a lot of TV and is probably most recognisable as Roger Murtaugh Jr in Lethal Weapon. The other three teens have also appeared in a selection of TV and films. As an ensemble they work well together, all their interactions were natural and felt authentic... apart from the major one, who goes and parties in a stranger's basement?
The adult support cast is star-studded. Julie Lewis as Erica (Maggie's mum), Luke Evans as Ben (Andy's dad), Missi Pyle as Mercedes (Ben's girlfriend) and Allison Janney as Doctor Brooks (Sue Ann's boss). All of them bring something great to the film but I think that Missi Pyle had my favourite scene in the whole movie... I don't want to spoil it though.
I like the way the connections between the kids and Ma revealed themselves as we go. The added snippets from young Sue Ann break it up a bit and give us some insight into her and her motivations. What I will say though is that those moments combined with what we learn about Sue Ann in the present lead to what seems like an obvious upcoming revelation... but it doesn't come. The revenge that Sue Ann has in her seems like it should have come from something like that plot point, something much bigger, like this non-existent plot point.
As trailers go I think this one was made wrong. A lot of the promotion shows the scene where Ma is sat on the sofa with the kids around her, yes it gives you that shock factor thrill that makes you want to go and see what it means but it also kind of ruins a moment that could have been a great and rather disturbing surprise.
It seems ridiculous to say that this storyline is a little far fetched, after all, it's supposed to be, but I kept finding myself getting annoyed about the fact that I didn't believe these kids would be getting themselves into this situation. Most of those moments also lead to super awkward pieces, which by now you probably know that I hate.
Ma had potential and it certainly wasn't an issue with the acting, that was probably the best thing throughout. The storyline seemed very oddly weighted with a lot of emphasis on the build-up including moments that were slightly irrelevant, it almost felt like other scenes involving them had been cut to keep the time down. The "horror" side of it could definitely have been amped up a bit, and that's coming from someone who doesn't really like horror.
What you should do
If you're into this kind of horror then it's worth a watch but I don't feel like you need to rush to the cinema for it, there are probably better examples of the genre out there.
Movie thing you wish you could take home
I have to give Ma some credit, I too would opt for Luke Evans, but with a slightly different outcome.

Sensitivemuse (246 KP) rated New Girl in Books
May 3, 2018
Like a reality show you can't turn away from
Contains spoilers, click to show
This is one of the few times where I enjoyed the book however the characters were so unlikable I was amazed that I stuck through and finished the novel. It was well written enough that I was super curious as to what happened to Becca and whether she was really around or if she had a horrible outcome. The mystery element was well done to keep you guessing. The point of views changes between Becca and Callie’s. There’s a good easy flow between the two perspectives so it makes the reading easy to follow and quick.
That being said, the characters were just awful in a sense not that they were unreadable (almost) but they were just horrible awful people. Even our main character wasn’t that likable. However I digress. Let’s break them down:
Becca; Oh darling. You horrible awful attention seeking harpy. Not only do you have issues of your own but because you aren’t happy you feel the need to destroy others and to make sure you drag them down into the mud and follow you through your misery. I had no sympathies. Even when it was revealed what happened. Except for ...well you know.
Max: Another horrible creature and he’s pretty much meant for Becca anyway as they’re both rather terrible people. The “I like you but I don’t want to be together” spiel is ugh. On top of that after you say that you go and do the pursuing. You’re the emotional manipulative type just like Becca and it’s hard to figure out which one is worse. You emotionally play with the main character and give her the yo-yo treatment then get mad when she’s talking with your best friend..oh wait sorry let’s re-write that: “Best Friend”. Dude, you’re like a horrible Tinder date gone wrong.
Dana: You’re a psychotic twit and holy mother mary do you have issues. I get what happened and you stood there and was an observer but you lashing out and being Queen Horrible to Callie (main character) was inexcusable. This behavior can’t even be blamed on grief, you’re just pure malice. Your obsession with Becca is creepy it makes you look like the type of fangirl nobody ever wants.
Madison and Julia: You have no spines and you follow Becca like she’s a Goddess. Stop being sheep and your condescension towards Callie was uncalled for. You each deserve a swift kick for treating her like that.
Johnny: You broke the Bro-Code. You should be banned for life.
Callie: Where do I start with you? You started off as a great main character and a lot of sympathies to you because you started off on the wrong foot and in a precarious situation. However then you did this yo-yo game with Max saying “Yeah I like you but I never said I was going to be with you” sure, that was a savage burn on your part but you keep *whining* about how you like Max so much and he’s not returning the favor because of Becca but he keeps coming back to you like you’re the side piece and you don’t seem to mind that treatment. You try to stick up for yourself with Dana (which was admirable) but then you shrink back into your turtle shell and you just *walk* into these situations even though YOU KNOW it’s going to turn out with potentially bad consequences. You’re like the friend that complains about how horrible your significant other is treating you but you’re still with that person but you don’t listen to advice. You have got to be one of the most frustrating characters I have ever read so far.
Well now! That sums up my opinions of the characters. I say go for reading this one. It’s almost like you’re watching reality TV and it’s such a guilty pleasure but you can’t help but not look away. Maybe because the characters were just so hateful you had to keep on reading. You just wanted to know what was going to happen next.
That being said, the characters were just awful in a sense not that they were unreadable (almost) but they were just horrible awful people. Even our main character wasn’t that likable. However I digress. Let’s break them down:
Becca; Oh darling. You horrible awful attention seeking harpy. Not only do you have issues of your own but because you aren’t happy you feel the need to destroy others and to make sure you drag them down into the mud and follow you through your misery. I had no sympathies. Even when it was revealed what happened. Except for ...well you know.
Max: Another horrible creature and he’s pretty much meant for Becca anyway as they’re both rather terrible people. The “I like you but I don’t want to be together” spiel is ugh. On top of that after you say that you go and do the pursuing. You’re the emotional manipulative type just like Becca and it’s hard to figure out which one is worse. You emotionally play with the main character and give her the yo-yo treatment then get mad when she’s talking with your best friend..oh wait sorry let’s re-write that: “Best Friend”. Dude, you’re like a horrible Tinder date gone wrong.
Dana: You’re a psychotic twit and holy mother mary do you have issues. I get what happened and you stood there and was an observer but you lashing out and being Queen Horrible to Callie (main character) was inexcusable. This behavior can’t even be blamed on grief, you’re just pure malice. Your obsession with Becca is creepy it makes you look like the type of fangirl nobody ever wants.
Madison and Julia: You have no spines and you follow Becca like she’s a Goddess. Stop being sheep and your condescension towards Callie was uncalled for. You each deserve a swift kick for treating her like that.
Johnny: You broke the Bro-Code. You should be banned for life.
Callie: Where do I start with you? You started off as a great main character and a lot of sympathies to you because you started off on the wrong foot and in a precarious situation. However then you did this yo-yo game with Max saying “Yeah I like you but I never said I was going to be with you” sure, that was a savage burn on your part but you keep *whining* about how you like Max so much and he’s not returning the favor because of Becca but he keeps coming back to you like you’re the side piece and you don’t seem to mind that treatment. You try to stick up for yourself with Dana (which was admirable) but then you shrink back into your turtle shell and you just *walk* into these situations even though YOU KNOW it’s going to turn out with potentially bad consequences. You’re like the friend that complains about how horrible your significant other is treating you but you’re still with that person but you don’t listen to advice. You have got to be one of the most frustrating characters I have ever read so far.
Well now! That sums up my opinions of the characters. I say go for reading this one. It’s almost like you’re watching reality TV and it’s such a guilty pleasure but you can’t help but not look away. Maybe because the characters were just so hateful you had to keep on reading. You just wanted to know what was going to happen next.

KittyMiku (138 KP) rated What I've Done in Books
May 23, 2019
Contains spoilers, click to show
As with the previous books in the Morgan Dane series, we are able to see the romance grow between Lance and Morgan, have the suspense of the case and the ever lying danger that awaits our characters as they investigate for the truth. I found that it was enjoyable to see some more of Sharp's past as well. After all, he is the one character you don't see a whole lot about and to have a case that gives you some insight to the man behind a lot of support to Morgan and Lance is always a bonus. I enjoyed how characters in the book, though creepy, gave off how some people think and act in times of chaos. To see how everything plays out when you have psychopaths and innocents involved is always interesting.
In this particular book, I enjoyed how technology, though doesn't always help, was used to manipulate people's images and how some people react. Though, Haley, the woman being convicted for murder, was ill and traumatized, I enjoyed the strength she was given to protect herself and those who are close to her. To watch her struggle through discovering the guy she liked to be dead, while she slept and have no recollection how it happened, was truly heart wrenching. Then to watch her have nightmares about it because she couldn't remember what happened was able to show how post-traumatic stress disorder can affect after a traumatic event, made it harder but kept you wondering if her nightmares were memories resurfacing in an unpleasant way. With so many potential suspects coming and going in the book, you can't help but to continuously wonder what is causing the nightmares and if they are memories or not. It definitely kept you question until the very end.
It was also made clear how easy it is to cause people to doubt someone's skill or distort their image through social media. I thoroughly enjoyed, seeing this aspect. After all, though it isn't nice or even ethical, it happens all the time to people who do what they are good, and sometimes bad, at for a living. Though meme's and gifs are made to amuse and create laughter and joy, too often is it used to hurt someone without a whole lot of people truly understanding the whole meaning behind it. To have something aimed at Morgan, to make a threat and humiliate her, caused me to get angry. I enjoyed it in the aspect it raises the issue of gifs and memes being used to hurt and humiliate other, rather than spread joy. This particular piece, though not extremely important, had indeed stuck with me through out the whole book, I couldn't shake the feeling that it happens to us all at some point, even if we never see it. It had also brought up how hard it was to contain something once it goes viral. To track down the source can be impossible when everyone is sharing it on their social medias.
To get away with a crime doesn't mean to repeat it, but it you are never caught, wouldn't you be tempted to do it again? That was a question raised about some characters in this book. The crime doesn't have to illegal to be a crime. Disrespecting people's privacy, trust, and tampering with drinks are just a few crimes that aren't always caught, or even punishable. However, What I've Done, highlighted how people who may have gotten away with a crime once (whether punishable or not), they often feel they can repeat it and never get caught. Even though we all know eventually you will get caught, it was quite nice to see it highlighted in the fictional world as well. It was just a nice surprise that some of the characters thought and felt that way.
However, my absolute favorite thing was the ending. This I will not even attempt to spoil, but I will say that this ending left me wanting so much more. I expect the next book to give us some juicy information about our favorite characters, Lance, Sharp, and Morgan. I do look forward to it. I would definitely rate this book 5 stars out of 5 stars. It was entertaining, highlighted things that not everyone pay attention to, and kept me turning the pages.
In this particular book, I enjoyed how technology, though doesn't always help, was used to manipulate people's images and how some people react. Though, Haley, the woman being convicted for murder, was ill and traumatized, I enjoyed the strength she was given to protect herself and those who are close to her. To watch her struggle through discovering the guy she liked to be dead, while she slept and have no recollection how it happened, was truly heart wrenching. Then to watch her have nightmares about it because she couldn't remember what happened was able to show how post-traumatic stress disorder can affect after a traumatic event, made it harder but kept you wondering if her nightmares were memories resurfacing in an unpleasant way. With so many potential suspects coming and going in the book, you can't help but to continuously wonder what is causing the nightmares and if they are memories or not. It definitely kept you question until the very end.
It was also made clear how easy it is to cause people to doubt someone's skill or distort their image through social media. I thoroughly enjoyed, seeing this aspect. After all, though it isn't nice or even ethical, it happens all the time to people who do what they are good, and sometimes bad, at for a living. Though meme's and gifs are made to amuse and create laughter and joy, too often is it used to hurt someone without a whole lot of people truly understanding the whole meaning behind it. To have something aimed at Morgan, to make a threat and humiliate her, caused me to get angry. I enjoyed it in the aspect it raises the issue of gifs and memes being used to hurt and humiliate other, rather than spread joy. This particular piece, though not extremely important, had indeed stuck with me through out the whole book, I couldn't shake the feeling that it happens to us all at some point, even if we never see it. It had also brought up how hard it was to contain something once it goes viral. To track down the source can be impossible when everyone is sharing it on their social medias.
To get away with a crime doesn't mean to repeat it, but it you are never caught, wouldn't you be tempted to do it again? That was a question raised about some characters in this book. The crime doesn't have to illegal to be a crime. Disrespecting people's privacy, trust, and tampering with drinks are just a few crimes that aren't always caught, or even punishable. However, What I've Done, highlighted how people who may have gotten away with a crime once (whether punishable or not), they often feel they can repeat it and never get caught. Even though we all know eventually you will get caught, it was quite nice to see it highlighted in the fictional world as well. It was just a nice surprise that some of the characters thought and felt that way.
However, my absolute favorite thing was the ending. This I will not even attempt to spoil, but I will say that this ending left me wanting so much more. I expect the next book to give us some juicy information about our favorite characters, Lance, Sharp, and Morgan. I do look forward to it. I would definitely rate this book 5 stars out of 5 stars. It was entertaining, highlighted things that not everyone pay attention to, and kept me turning the pages.

Movie Metropolis (309 KP) rated Red Sparrow (2018) in Movies
Jun 10, 2019
Never entertaining, frequently repugnant
Director Francis Lawrence and Hollywood sweetheart Jennifer Lawrence (they are no relation, I’ve checked) aren’t a new combination when it comes to film-making.
In fact, Francis Lawrence may have kick-started the world’s love affair with the young actress after he directed her in the best Hunger Games movie, Catching Fire.
They both went on to finish the saga with Mockingjay’s two instalments and the rest as they say, is box office magic.
Here though, they both take on a very different project, aimed at a very different group of movie fans. Red Sparrow is the first hard-hitting thriller of 2018. But is it any different from the plethora of films already out there in the genre?
Prima ballerina Dominika Egorova (Jennifer Lawrence) faces a bleak and uncertain future after she suffers an injury that ends her career. She soon turns to Sparrow School, a secret intelligence service that trains exceptional young people to use their minds and bodies as weapons. Egorova emerges as the most dangerous Sparrow after completing the sadistic training process. As she comes to terms with her new abilities, Dominika meets Joel Edgerton’s CIA agent Nate Nash (yes really) who tries to convince her that he is the only person she can trust.
The film starts off very promisingly as the audience are treated to a beautifully choreographed opening that follows Lawrence at the height of her dancing fame and Edgerton as he goes about an assignment. Both characters don’t intertwine at this point, and as the music builds to a crescendo we realise both their nights are about to go very wrong. It’s nicely filmed, if a little Black Swan–esque. Unfortunately, this impressive crescendo signals something else, the start of a downhill slope for Red Sparrow.
For a film marketed as a classy, adults-only thriller, Red Sparrow has very little in the way of class, despite the inclusion of Jennifer Lawrence. Her acting, as usual is sublime, minus her at times dreadful Russian accent and the rest of the cast do their best with Edgerton coming across well, but the rest of the film is just such a mess. Jeremy Irons feels incredibly miscast as a Russian General and the script by Justin Haythe is borderline incomprehensible.
The overuse of graphic violence and sex really does it no favours. There’s only so many times you can watch Lawrence be raped without wondering what the hell the film-makers thought they were doing and one (thankfully consensual) sex scene will have your eyes rolling in the back of your head: not out of pleasure, but out of absurdity.
It really begs the question: why did Lawrence pick such a bizarre choice of role in the first place?
Then there’s the action, or lack thereof. Where films like Atomic Blonde stylised the violence and the action to create a particular aesthetic, Red Sparrow just doesn’t. The limited amount of action that is presented to the audience is lazily filmed and worlds apart from director Francis Lawrence’s excellent work on the Hunger Games series.
Sure, the sets are lavish and the globetrotting that Lawrence gets to do is pleasant enough, but we’ve seen it all before and done much, much better. The production has a very staid quality that isn’t befitting of its director and its leading lady.
The final act twists that piece together everything that has come before is 30 minutes too late. At 140 minutes long, Red Sparrow is an absolute behemoth of a film but there is no reason whatsoever for it to be this long. Had it been thrilling and entertaining it could have gotten away with it – unfortunately it drags continuously from beginning to end.
Overall, Red Sparrow is a real dud that even the talents of Jennifer Lawrence can’t save. Not only is it never entertaining and frequently repugnant, it really begs the question: why did Lawrence pick such a bizarre choice of role in the first place? If it’s to escape her Katniss Everdeen persona she’s succeeded, but this could make movie studios think twice about casting her in projects in the future.
https://moviemetropolis.net/2018/03/07/red-sparrow-review-never-entertaining-frequently-repugnant/
In fact, Francis Lawrence may have kick-started the world’s love affair with the young actress after he directed her in the best Hunger Games movie, Catching Fire.
They both went on to finish the saga with Mockingjay’s two instalments and the rest as they say, is box office magic.
Here though, they both take on a very different project, aimed at a very different group of movie fans. Red Sparrow is the first hard-hitting thriller of 2018. But is it any different from the plethora of films already out there in the genre?
Prima ballerina Dominika Egorova (Jennifer Lawrence) faces a bleak and uncertain future after she suffers an injury that ends her career. She soon turns to Sparrow School, a secret intelligence service that trains exceptional young people to use their minds and bodies as weapons. Egorova emerges as the most dangerous Sparrow after completing the sadistic training process. As she comes to terms with her new abilities, Dominika meets Joel Edgerton’s CIA agent Nate Nash (yes really) who tries to convince her that he is the only person she can trust.
The film starts off very promisingly as the audience are treated to a beautifully choreographed opening that follows Lawrence at the height of her dancing fame and Edgerton as he goes about an assignment. Both characters don’t intertwine at this point, and as the music builds to a crescendo we realise both their nights are about to go very wrong. It’s nicely filmed, if a little Black Swan–esque. Unfortunately, this impressive crescendo signals something else, the start of a downhill slope for Red Sparrow.
For a film marketed as a classy, adults-only thriller, Red Sparrow has very little in the way of class, despite the inclusion of Jennifer Lawrence. Her acting, as usual is sublime, minus her at times dreadful Russian accent and the rest of the cast do their best with Edgerton coming across well, but the rest of the film is just such a mess. Jeremy Irons feels incredibly miscast as a Russian General and the script by Justin Haythe is borderline incomprehensible.
The overuse of graphic violence and sex really does it no favours. There’s only so many times you can watch Lawrence be raped without wondering what the hell the film-makers thought they were doing and one (thankfully consensual) sex scene will have your eyes rolling in the back of your head: not out of pleasure, but out of absurdity.
It really begs the question: why did Lawrence pick such a bizarre choice of role in the first place?
Then there’s the action, or lack thereof. Where films like Atomic Blonde stylised the violence and the action to create a particular aesthetic, Red Sparrow just doesn’t. The limited amount of action that is presented to the audience is lazily filmed and worlds apart from director Francis Lawrence’s excellent work on the Hunger Games series.
Sure, the sets are lavish and the globetrotting that Lawrence gets to do is pleasant enough, but we’ve seen it all before and done much, much better. The production has a very staid quality that isn’t befitting of its director and its leading lady.
The final act twists that piece together everything that has come before is 30 minutes too late. At 140 minutes long, Red Sparrow is an absolute behemoth of a film but there is no reason whatsoever for it to be this long. Had it been thrilling and entertaining it could have gotten away with it – unfortunately it drags continuously from beginning to end.
Overall, Red Sparrow is a real dud that even the talents of Jennifer Lawrence can’t save. Not only is it never entertaining and frequently repugnant, it really begs the question: why did Lawrence pick such a bizarre choice of role in the first place? If it’s to escape her Katniss Everdeen persona she’s succeeded, but this could make movie studios think twice about casting her in projects in the future.
https://moviemetropolis.net/2018/03/07/red-sparrow-review-never-entertaining-frequently-repugnant/

Heather Cranmer (2721 KP) rated The Midnight Side in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
When I read the blurb for The Midnight Side by Natasha Mostert, I thought I was in for a scary ghost story. However, it's not really scary, and there's not much ghost in it. While it wasn't a fantastic read, it was still a decent one.
Isabelle (Isa for short) and Alette are cousins who have always been fairly close. As children, they would lucid dream together. When Alette dies in a car accident, Isabelle flies over from South Africa to England since she was Alette's sole beneficiary. Alette leaves three envelopes for Isabelle asking her for to do a big favor. Things become a bit more complicated when Isabelle develops romantic feelings for Alette's ex. Unknowingly, Alette has put Isabelle in danger. Will Isabelle make it out alive or will she suffer the same fate as Alette?
I don't really get the title. To me, it doesn't really seem to fit the book at all. Nothing special takes place at midnight, so the title is a bit misleading and confusing.
I'm not a fan of the cover at all. Besides showing Big Ben which is in London where the story takes place, the cover doesn't relate to the book at all.
I felt the world building was believable. There's been documented cases of lucid dreaming and receiving telephone calls from the dead. Besides the supernatural aspects, the rest of the world building was believable as well. The only thing I found a bit hard to believe was that Isabelle would develop romantic feelings for Alette's ex after she told her how he treated her. Plus, Alette was not only Isabelle's cousin, but they were like best friends. I suppose it does happen in real life, but it was a bit too instant to be 100% believable.
The pacing was a bit hit and miss throughout the first two-thirds of the book, but when it got to the last third of the book, the pacing steadied out, and I was hooked until the very end of the book.
I was a little bit confused with the story line. In my opinion, it was as if the book couldn't decide if it wanted to be more of a paranormal story or a psychological thriller. Alette leaves Isabelle instructions on how to bring her ex-husband's company crashing down. Isabelle must decide if she wants to comply with her deceased cousin's wish or listen to her heart. During this, Isabelle keeps receiving calls from Alette from the other side as well as Alette appearing in her dreams during lucid dreaming. There is a plot twist that I never saw coming. There's also no cliff hanger ending.
I thought the characters were all well developed. Even if Alette was a bit selfish, I still admired her determination. Isabelle is more of a follower instead of a leader which is why she does what Alette wants her to do. I started off not liking Justin, but by the middle of the book or so, I realized what a large heart he really had. Michael seemed like a good friend, but to me, he seemed to be a bit too...caring if that makes sense.
As for the dialogue, I felt that it flowed very well. In fact, I wish there would've been more dialogue instead of description. I think that having more dialogue would've made this book a bit better. I don't remember any swearing in this book, and the violence is mild.
Overall, The Midnight Side is a decent read. I think it would've been better with more dialogue and less description. I would've also liked more paranormal elements in the book, but that's just a personal preference.
I'd recommend this book to those aged 18+ who are fans of the psychological thriller as horror fans probably won't be too impressed.
<b>I'd give The Midnight Side by Natasha Mostert a 3.5 out of 5.</b>
(I received a free ecopy of this title from the publisher through Netgalley in exchange for a fair and honest review).
When I read the blurb for The Midnight Side by Natasha Mostert, I thought I was in for a scary ghost story. However, it's not really scary, and there's not much ghost in it. While it wasn't a fantastic read, it was still a decent one.
Isabelle (Isa for short) and Alette are cousins who have always been fairly close. As children, they would lucid dream together. When Alette dies in a car accident, Isabelle flies over from South Africa to England since she was Alette's sole beneficiary. Alette leaves three envelopes for Isabelle asking her for to do a big favor. Things become a bit more complicated when Isabelle develops romantic feelings for Alette's ex. Unknowingly, Alette has put Isabelle in danger. Will Isabelle make it out alive or will she suffer the same fate as Alette?
I don't really get the title. To me, it doesn't really seem to fit the book at all. Nothing special takes place at midnight, so the title is a bit misleading and confusing.
I'm not a fan of the cover at all. Besides showing Big Ben which is in London where the story takes place, the cover doesn't relate to the book at all.
I felt the world building was believable. There's been documented cases of lucid dreaming and receiving telephone calls from the dead. Besides the supernatural aspects, the rest of the world building was believable as well. The only thing I found a bit hard to believe was that Isabelle would develop romantic feelings for Alette's ex after she told her how he treated her. Plus, Alette was not only Isabelle's cousin, but they were like best friends. I suppose it does happen in real life, but it was a bit too instant to be 100% believable.
The pacing was a bit hit and miss throughout the first two-thirds of the book, but when it got to the last third of the book, the pacing steadied out, and I was hooked until the very end of the book.
I was a little bit confused with the story line. In my opinion, it was as if the book couldn't decide if it wanted to be more of a paranormal story or a psychological thriller. Alette leaves Isabelle instructions on how to bring her ex-husband's company crashing down. Isabelle must decide if she wants to comply with her deceased cousin's wish or listen to her heart. During this, Isabelle keeps receiving calls from Alette from the other side as well as Alette appearing in her dreams during lucid dreaming. There is a plot twist that I never saw coming. There's also no cliff hanger ending.
I thought the characters were all well developed. Even if Alette was a bit selfish, I still admired her determination. Isabelle is more of a follower instead of a leader which is why she does what Alette wants her to do. I started off not liking Justin, but by the middle of the book or so, I realized what a large heart he really had. Michael seemed like a good friend, but to me, he seemed to be a bit too...caring if that makes sense.
As for the dialogue, I felt that it flowed very well. In fact, I wish there would've been more dialogue instead of description. I think that having more dialogue would've made this book a bit better. I don't remember any swearing in this book, and the violence is mild.
Overall, The Midnight Side is a decent read. I think it would've been better with more dialogue and less description. I would've also liked more paranormal elements in the book, but that's just a personal preference.
I'd recommend this book to those aged 18+ who are fans of the psychological thriller as horror fans probably won't be too impressed.
<b>I'd give The Midnight Side by Natasha Mostert a 3.5 out of 5.</b>
(I received a free ecopy of this title from the publisher through Netgalley in exchange for a fair and honest review).