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Purple Phoenix Games (2266 KP) rated Tail Story in Tabletop Games
Jul 1, 2020
Disclaimer: We were provided with a preview copy of Tail Story for the purposes of this review. Some of the components pictured are not final, and will be addressed in production. Also, I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and game flow. -L
Tail Story is a competitive card game in which players are racing to become the most memorable pet in history! How? By partaking in various events and gathering a total of 4 Achievements. Here’s how it works. To setup, each player takes a player mat, and randomly draws a Queue Card. Players then get to choose a Character card – a pet from either the Canine, Feline, or Rodent & Friends type. Shuffle the Event cards, deal 15 to each player, everyone draws 5 cards to their hand, and the game is ready to begin! The player who drew Queue Card 1 is the first player, and play continues in numerical order.
Each turn consists of 5 steps: Draw, Play, Bonus, Deck Check, and End of Turn. The first step is always to Draw 1 card from your deck. In the Play Step, you choose one action to perform. Each player has 2 Action Points (AP) per turn, and those are spent here in the Play Step. All Event cards require either 1 or 2 AP to play, and the other standard actions in the Play Step require either 0 or 1 AP to perform (Check out the Reference Cards pictured below to see the possible actions). After performing 1 action, you move to the Bonus Step, where a player may choose to activate a Bonus ability. The Deck Check step is next. All players count how many cards remain in their Draw piles. If all decks still have at least 1 card, you jump back to the Play Step and perform another action. If any deck is out of cards, that player reshuffles their discard pile, and places a card from their hand face-down on their player mat to signify that they have collected an Achievement. Even if another player collects an Achievement on your turn, play then returns to you, and you jump back to the Play Step again. The last step is the End of Turn – a player decides to be done and ends their turn, discarding their hand down to 5 cards. The game ends when a player has collected their 4th Achievement.
Here’s a neat twist though – whenever you play a card, any opponent can choose to play a Stop card to prevent you from performing that action! And then, if you have a Stop card too, you could play it to cancel out their Stop card. This twist adds a strategic and competitive element to the game that elevates it to the next level. There’s a fun little element of role-play too that encourages you to get into your animal character – I’ll leave that for you to discover on your own!
I know that seems like quite a lot, but once you get into the swing of things, Tail Story plays pretty quickly. One thing I particularly like about this game is that it requires a decent amount of strategy. Everyone is racing to get through their Draw decks and collect Achievements, while at the same time hindering the progress of their opponents. Are you willing to risk a valuable Stop card to cancel the action of an opponent and hope that they don’t play a Stop card back to you? Should you play a card that could activate your Bonus ability now or wait for your next action to pull a fast one over on your opponents? Your strategy has to be adjustable on the fly depending on what cards your opponents are playing. There is no single right strategy to win, and the riskiness makes the game more exciting and engaging.
Another thing I really like about Tail Story is that there are really only 4 different Event cards that can be played. Yes, the artwork may vary, but ultimately the actions are the same. They rely on key text and color coding to communicate their uses, and after a few rounds, recognizing those effects is easy. One thing I wish is that the reference cards had these effect explanation instead of only being listed in the rulebook. Just for a quick glance if you need a reminder instead of having to look back in the rules for the full text. The reference cards do have the Turn Steps and possible Actions on them, which are helpful – don’t get me wrong!
I would recommend Tail Story at the higher player counts for maximum enjoyment. With only 2 players, it feels like it drags on a bit because it is only a back-and-forth game. With 3-4 players, you have more opponents with which to interact, and playing cards against others doesn’t feel as targeted and keeps the game play more light-hearted than cut-throat.
Let’s talk about components. As I mentioned earlier, this is only a preview copy of the game, so some elements are still not finalized. The player mats are only paper right now, but I anticipate that they will be sturdier in final production. That being said, the information on the player mats is awesome. They provide enough information to understand where everything goes, while not being so wordy that they are confusing. I am excited to see what kind of color scheme they come up with for the player mats, to match the artwork of the cards. On to the cards – they are amazing. For starters, the cards are nice, sturdy, and thick. Definitely a game that will not easily succumb to bent corners or torn cards. The actual artwork of the cards is perfect. Each card is detailed, colorful, and appropriate for their respective card names. Probably the coolest part of the cards is that they all have a holographic finish on them. This really makes the artwork pop and makes you admire every card instead of just reading the text. That being said, the holographic finish makes the cards stick together a little more – not a huge detriment, but something to be aware of and careful with when drawing or playing cards! The game box is a cute little box with a magnet closure that is perfect for easy transportation.
Overall, I would say that I love Tail Story. It’s fun, fast-paced, strategic, and exciting. Being able to choose from 3 Character types (Canine, Feline, Rodent & Friends) gives you the opportunity to play a different game, with a different strategy, every time. With more plays, the special text of cards is engrained in your head, which means that it can play even faster and with no interruptions to check rules. It’s definitely a memorable game, and one that I can see myself pulling out often on game nights. I am excited to see this campaign launch, and for the sake of all animal dreams out there, you should check it out!
Purple Phoenix Games (2266 KP) rated Beasty Bar in Tabletop Games
Jun 12, 2019
Welcome to Beasty Bar – the hottest nightclub in the animal kingdom! The house is jumpin’ and the line is out the door! All of the animals are dressed to the nines and are vying for an opportunity to get into the club. But unfortunately, only a certain number of animals will be granted access. So, naturally, it’s time to get sly! Each animal has a different tactic, but if they’re not careful, they could get booted out of the line completely!
In Beasty Bar, a game of hand management with a sprinkle of ‘take that,’ players are trying to get the most animals from their hand into the club. All players receive an identical deck of cards, which are then shuffled, and draw 4 cards into their hand. On their turn, players will play one card from their hand into the line, perform the corresponding action, address any on-going abilities, and draw another card from their deck. Each animal card has a special ability, either immediate or on-going, that can be used to alter its place in the line. Choose your cards wisely – all players have the same pool of cards, and a power you used to your benefit could later be used against you! Once all cards have been played, the game ends – the player with the most animals in the club is the winner!
I generally do not like ‘Take That’ games – I can be pretty competitive and this mechanic can sometimes turn confrontational for me. That being said, I actually like Beasty Bar. Since it has such a small play area (only 5 cards at a time), the line-up is always changing. And that requires some fast and strategic thinking that negates the ‘Take That’ aspect for me – I am more focused on getting my animals ahead in line than I am in booting my opponents out of the way out of spite. You really have to think about what animal abilities you want to use and when, depending on the current line-up. Yes, cards will inevitably be kicked out of the line, but for me it doesn’t feel as vengeful in this game.
I really like that this game is easy to learn and fast to play. The concept and gameplay are simple enough, they only need to be explained once. And the game plays relatively quickly, so you can either play it multiple times in a row or use it as a filler between some heavier/longer games. All of the animal abilities are outlined in the rulebook, but if you’re ever unsure of an animal’s power, it is illustrated right at the bottom of the card for you! Gone are the days of referring back to the rulebook every turn to double-check, or having to reveal a card in your hand because you have to ask for clarification again.
Is Beasty Bar my favorite game? Absolutely not. But it’s one that I don’t mind playing when I am crunched for time or need to take a breather from a more complicated game. It’s made its way into my collection, and I think it’s going to stay. Purple Phoenix Games gives Beasty Bar a 7 / 12 (Bryan and Josh have not played it yet).
https://purplephoenixgames.wordpress.com/2019/01/18/beasty-bar-review/
Purple Phoenix Games (2266 KP) rated Marvel Dice Masters: Avengers vs. X-Men in Tabletop Games
Jun 12, 2019
You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!
Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!
A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.
I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!
I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.
https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/
Purple Phoenix Games (2266 KP) rated Dungeon Roll in Tabletop Games
Jun 12, 2019
Dungeon Roll is a quick and fun dice-rolling game where Heroes delve into a dungeon to fight monsters (potentially including a dragon!), find treasure, and gain experience points based on how deep into the dungeon they go. If you are playing in a group or solo, the rules of the game are the same – the only difference is how you win! In group play, the winner is the player with the most experience points after 3 rounds of play. In solo play, you are working to get as many experience points as possible – competing against previous plays trying to best yourself!
After a few runs of Dungeon Roll, it has quickly become one of my favorite games to play solo for two main reasons. First, I like and appreciate the simplicity of the rules. It is quick and easy to learn, and the solo variation has no extra rules or stipulations. Simply put, I don’t have to worry about forgetting solo rules because there aren’t any! Don’t have any other players? Great! Just play like you normally would! Yeah, I may have to roll my own Dungeon Dice, but I don’t have to worry about controlling any ghost players or remembering whether or not I need to start the game with a solo handicap. The simplicity and uniformity of the rules, regardless of player count, means that I don’t have to spend time re-reading the rulebook to refresh my memory on solo play, and can just get down to playing instead!
The next reason why I love to play Dungeon Roll solo is due to the variability and unpredictability of the game. The base game comes with 8 Hero cards, each with unique abilities, and the expansion packs provide even more Hero choices. Different heroes/abilities lend themselves to different strategies for success – there is not one right way to play. Even if you pick to play as the same Hero every game, though, the dice rolling mechanism makes sure that no two games are ever alike. Dice rolling can be a fickle friend, and oftentimes the success (or failure) of a round depends solely on the luck of the roll. I, unfortunately, am a notoriously bad dice-roller…. BUT that helps make this game more interesting for me because it forces me to really strategize how I am going to use my Hero abilities, treasure tokens, and dice to my benefit. Sometimes it works out well and I come out with a respectable score! But then again, sometimes it’s the exact opposite and I come out wondering whether or not I should even log the play with as feeble a score as I got… Either way, dice rolling is unpredictable and that (along with different Hero abilities and treasure tokens) makes for a unique game every time.
Dungeon Roll is a fun and competitive game for both groups and the solo player. This game is deceptively simple and wildly entertaining, and I highly recommend adding it to your solo arsenal!
https://purplephoenixgames.wordpress.com/2018/12/21/solo-chronicles-dungeon-roll/
Becca Major (96 KP) rated The Nutcracker Prince (1990) in Movies
Jan 20, 2018
The Nutcracker Prince is an enjoyable little children's movie that is a strange mashup of the novel by E.T.A. Hoffman and the popular ballet. The story is fairly simple and follows Clara as she interacts with her family at the yearly Christmas party, where she and her siblings receive the titular Nutcracker from their Uncle Drosselmeyer, as well as a golden castle. He then proceeds to tell Clara about the Nutcracker’s backstory. Then Fritz, Clara’s little brother, breaks the Nutcracker and she scolds him.
Later that night, the Mouse King attacks, attempting to kill the Nutcracker, and Clara watches the toys do battle with the Mouse King’s army. Clara ends up tripping and hurting herself, which makes her bedridden. During this time, Fritz brings her a partially eaten box of chocolates, which she puts in her nightstand drawer. Later that night, the Mouse King approaches her and threatens her. Clara offers him the box of chocolates and when he hops in the drawer to eat them, she shuts him in. She runs downstairs to protect the Nutcracker, which transitions to the second attack of the Mouse King and his army. The toys and mice battle, and eventually the Nutcracker runs the Mouse King through (off-screen of course), and the day is won.
The Nutcracker invites Clara to visit the Land of the Dolls. She does and is impressed by the beauty around her, and the Nutcracker asks her to stay and become his Queen. She turns him down, for good reasons, and everyone in the Land of the Dolls starts to turn back into lifeless objects. Then, to make everything weirder, the “dead” Mouse King shows up for one more hurrah and fights with Clara. He ends up falling over the balcony and dying. Clara returns home via “It was just a dream,” freaks out, runs to her Uncle Drosselmeyer’s house, and meets his nephew, who looks exactly like the Nutcracker, but not really.
Overall:
When all is said and done, I would have to say that I like the beginning of the movie a lot more than the end. The rules for how the magic works make sense, and the characters are pretty well defined. Clara is competitive with her siblings and thinks they are weird, and she is basically about as active as the material allows her to be. The Nutcracker himself is pretty bland and soft-spoken in comparison, but he does try his best with the situation he’s in, so I can’t dislike him. The Mouse King is somewhat threatening, if one dimensional. There isn’t much to say about the side characters. Clara’s siblings are fine, as are most of the side characters. With the exception of Marie, none of them are particularly annoying.
The music is fine, if occasionally distracting. It is Tschaikowsky, after all.
The animation is pretty good for a direct to VHS movie. The run-cycles are pretty goofy, but it flows and has detail.
I like the obvious nods to the aspects of the book that the writers changed, such as naming the new doll Marie. As someone who read the book recently, it was nice to know that they cared about the material they were adapting.
In the end, I feel that considering the movie is twenty-eight years old, it holds up pretty good. I would definitely watch it again and probably share it with the students in my class, or with my nephew.
Emma @ The Movies (1786 KP) rated Bombshell (2019) in Movies
Jan 19, 2020
Life in the media spotlight is difficult enough without having to deal with the unwanted advances and comments of those around you. When one of Fox News' ex-employees comes forward with allegations of sexual harassment the whole network is a buzz as it tries to rally. Roger Ailes has a hold over everyone there and it's time someone put a stop to it.
Before I go into the acting I want to mention the style the movie has. There are sections done to camera in news report style, that seems like a given considering the subject matter, and as well as the "standard" on-screen there's some voiceover on scenes. The whole opening is done to camera in the news style and it sets up the story well, but I wasn't sure I enjoyed that later in the film, I like my fourth wall intact unless it involves Deadpool.
Out of our three leading ladies I was most impressed with Margot Robbie, potentially this is because she wasn't constrained by the role of real life person, Kayla's fictional amalgamation of people and experiences allows for more of a range. At times though I did think the role wasn't going anywhere but seeing her interactions with Lithgow as Ailes, and McKinnon as Carr, I was reassured.
The scene between Roger Ailes and Kayla that becomes the pivotal point in the story for her was excellent while actually being absolutely horrendous. That such a short scene can make me feel so much was a credit to both Robbie and Lithgow... and the sound department. Hearing his breathing so prominently was quite effective in the worst way possible.
Something they successfully managed to do throughout the film is show the competitive nature of the world and just a selection of the hideous things that are put up with through fear and ambition. There's one particular montage of moments with women defending their boss that illustrated that perfectly.
There's a very talented cast hidden in Bombshell, and I say hidden because at least half the people that popped on screen made me drop my jaw in surprise. I hadn't realised how many "cameos" there were, I'm sure I could have discovered them all on IMDb, it certainly helped to keep me interested. Though I don't think it necessarily needed that extra help.
Have you ever read a James Patterson novel? The chapters are so short, everything changes perspective so quickly that you're hooked and suddenly you've read half the book, this movie felt like that. As we switch scenes and characters you're constantly moved along at a pace that keeps you engaged, at no time did I feel like it was getting too confusing to follow, it was very well done.
I enjoyed the film but there's part of me that wonders if it did actually hit the mark. I'm left with one moment in particular that felt a little wrong, later in the movie between Pospisil (Robbie) and Kelly (Theron). It was the only moment that really hit me as feeling out of place. By that point we'd managed to get a lot of ideas about both characters and Kelly's behaviour and Pospisil's reaction stuck out like a sore thumb. It felt like a little slip in something that was otherwise a powerful watch.
While I don't think that every note was hit perfectly, overall Bombshell was a good exploration of this subject. With its impressive acting and great pace it's definitely an interesting addition to the conversations happening in the media at the moment.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/01/bombshell-movie-review.html