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The World's End (2013)
The World's End (2013)
2013 | Comedy, Sci-Fi
9
7.4 (27 Ratings)
Movie Rating
This summer’s movie lineup has been crammed full of sophisticated robots, vampires and even a recently passed billionaire genius. And then you have The World’s End (“TWE”), which might simply be the best and most creative of the bunch. Having a much smaller budget than these bigger movies, and being set in England, Edgar Wright shows that it’s not all about money and tropics in this hilarious romp.

 

I cannot honestly think of a better way to wrap up the Cornetto Trilogy then the story told in TWE. For those that don’t know there’s a joke behind the Cornetto name, in that a report brought up that a Cornetto ice cream wrapper was featured in each of the first two movies. Shaun of the Dead and Hot Fuzz make up the first two movies, and TWE rounds out what eventually became the Cornetto Trilogy. Ice cream Easter egg aside, all the films in the trilogy share the same cast and crew. They star Simon Pegg and Nick Frost, written by Pegg and Wright, and directed by Wright. The films are chock full of inside jokes that go back as far as this incredible groups humble beginnings with the TV show Spaced. Beyond these connections, though, each films stands on its own as a unique story.

 

While Shaun of the Dead was the group’s take on zombie films, and Hot Fuzz visited the buddy cop genre, TWE is a comedic riff on films like Invasion of the Body Snatchers. If you have somehow made it this far without having the full plot spoiled for you, do try and keep it that way. The key things you need to know is that there are robots, creepy “YOLO” kids, and the story centers on Gary King, a man who never quite grew up.

 

Gary (Pegg) is a disaster of an adult male. He’s wild, rambunctious, trying to constantly relive his youth, and irresponsible to boot. This demeanor has not done any good for him as an adult on the far side of 40, but he’s delusional and is not aware that he has not succeeded in life. This actually adds to his charm.

 

Gary gets a bug up his you know what, and wants to relive one of his last greatest days of his youth. A day when he and his four best friends decided to celebrate finishing school by tackling the town-famous golden mile. Newton Haven has 12 pubs spread along a mile path that Gary manages to convince his friends Steven (Paddy Considine), Oliver (Martin Freeman), Peter (Eddie Marsan) and former best friend Andrew (Frost) to attempt again just like they did all those years ago. The pub crawl concludes at the film’s namesake: The World’s End.

 

As the evening goes on, and the beers start going down, the five begin to discover that something is off. Between rounds and pubs, the group starts to discuss whether or not the town has changed, or they have. This leads to a fight with the creepy “YOLO” kids that is reminiscent of Chinese Kung Fu movies the likes of Jackie Chan would be found in. As the mates progress from pub to pub, more and more of the mystery of Newton Haven begins to unravel.

 

The film starts in a deceiving way and hides its true nature underneath a veil of middle-aged men trying to reconcile their present with their past. Gary very much represents the past as he still dresses the way he did when he was 18, still drives the same car, complete with the same cassette tape of music given to him more than 20 years ago by Steven. Gary is a loser, but thinks he is the hero of every story, which causes a love/hate relationship with the group of friends. Then it all changes! Wright and company manage to do a complete 180 and combine a very believable mid-life crisis film with a robot invasion. And it works!

 

Pegg absolutely nails the role of Gary, from his movements to his banter with the others in the film. There is an air of desperation hidden under his free spirit persona. But surprisingly, it is Frost that steals the movie this time around. Andrew is the most well-rounded character he has portrayed, even through his transformation from a stiff professional into the atomic elbow dropping fighter he needs to become.

 

As I mentioned earlier, the fight scenes are very reminiscent Chinese Kung Fu movies. The choreography is amazing and the actors have no problem keeping up with the action and bringing the air of humor that the Kung Fu films bring as well. It is impressive watching Frost, a small man by no means, nimbly dispatch several foes. Meanwhile, Pegg is constantly thwarted by enemies as he unsuccessfully attempt to enjoy a pint. For a film billed as comedy, the few fight scenes are among the best of the summer.

 

As good and Pegg and Frost are though, it all comes back to the man behind the camera… Wright. He has a style that is distinctive and unique. He has shown his range over the years with shows like Spaced and films like Scott Pilgrim vs. the World. And his attention to detail is bar-none. Nothing is included in a shot if it doesn’t have some sort of meaning. Wright is a master film maker in his own right.

 

TWE is steeped in originality and creativity, which is sorely lacking in many films that are released these days. Wright is a master of deconstructing a genre film to honor it and make fun of it at the same time. Pegg and Frost have an uncanny knack for translating Wright’s visions to the silver screen. The World’s End is another example of their shining chemistry, and also one of the best films of the summer.
  
X-Men: First Class (2011)
X-Men: First Class (2011)
2011 | Action, Drama, Sci-Fi
When the “X-Men:The Last Stand” failed to score big with critics and audiences in 2006, many fans began to wonder if they would ever see their favorite mutant superhero team on screen anytime soon. Despite mixed reviews, 2009’s standalone film “Wolverine“, did sufficient box office numbers to warrant a sequel which is currently in development, indicating that the likely future of the series was with standalone character films.

Then 20th Century Fox decided to tell a team-based origin story that focuses on the early days of the X-Men and how they became the team that they are today. This is a bit of a controversial move as it involves recasting several roles to play younger versions of beloved characters.

The result is X-Men: First Class which stars Scottish actor James McAvoy as Charles Xavier, a brilliant young academic who hides his unique and amazing telepathic gifts from the world. When a chance encounter proves to Charles that there are others in the world who share his gifts he dedicates his studies to unlocking the mysteries of genetic mutations and their possibilities.

At the same time a young man named Eric Lehnsherr (Michael Fassbender), has embarked on a path of destruction and revenge against those who wronged and tormented him and his family during the Nazi occupation of their native Poland. Eric’s main target is man who now calls himself Sebastian Shaw (Kevin Bacon), who has surrounded himself with a team of skilled mutants and is manipulating US and Russia to the brink of nuclear war, for his own evil purposes.

When CIA Agent MacTaggart (Rose Byrne), learns of Shaw’s plans, she recruits Xavier, not knowing that he and his friend Raven (Jennifer Lawrence) are mutants themselves, with the hopes of understanding their new enemy and mounting a proper defense.

When the truth of his true nature is revealed, Charles teems with MacTaggart and scientist Hank McCoy (Nicholas Hoult), to locate and recruit other gifted individuals to their cause. Fate steps in when Erik and Charles meet and eventually become friends over there mutual pursuit of Shaw. Despite a great deal of understanding between the two individuals, Eric is intent upon killing Shaw. He warns his new friend not to trust humans, as his time under Nazi control taught him that it’s only a matter of time until he and his fellow mutants are targeted for extinction by the world. Despite this the Eric and Charles recruit and train a team to prepare to face Shaw and his followers, with the fate of the world hanging in the balance.

The film starts off well and it was very enjoyable to see a deeper side of the characters. From young Charles hitting on women in bars and making jokes about losing his full head of hair to the deadly side of Eric and his abilities as well as the early relationship between the iconic characters. Somewhere along the way the film loses its initial momentum as the plot of the film takes a while to get going. As good as the cast is, they need something to do and after numerous debates and a few training and recruitment segments the film became somewhat boring. There simply was not a lot of action to sustain the plot.

Kevin Bacon was an interesting choice for the villain. He did a good job, although watching him strut around I kept expecting him to break into dance at any moment. Another issue I had was that some of the supporting characters were basically throwaway as I cared little about their stories and outcomes. Only the characters of Raven, Eric, and Charles held any real interest for me and watching their interplay with one another was one of the strong points of the film.

As the film move toward the finale there were several things about it that did not work for me starting with the makeup for The Beast. Complete with spectacles it was almost a laughable look that brought to mind Jason Bateman in “Teen Wolf 2“. The fact that the character was annoying as well did very little to help.

The biggest issue I had with the film was that after all this buildup the finale was actually very ho-hum and while it did contain some visually nice moments, I do not feel the action balanced with the storytelling, certainly not to the extent that audiences expect from nor require of a summer blockbuster.

There are a couple of moments in the film that will certainly be questioned by fans of the series as well as scenes which conflict with information from the earlier films in the series. It seems certain elements of continuity have been omitted for creative license. I will not spoil those here but suffice it to say that if my wife, who is a casual fan of the series, was able to note conflicts and discrepancies between this film and a previous film, then certainly hard-core fans may have some real issues.

The film does a good job with explaining the origin and nature of the characters, but fails to provide an adventure worthy of the effort and instead plays out in a very underwhelming fashion. Director Matthew Vaughn proved himself highly adept with adventure films when he produced “Kick Ass“, and other action-oriented films. He is clearly a fan of comics and action and I would love to have seen what could’ve resulted had he been given carte blanche with the film.

In the end, “X-Men: First Class“, for me was more entertaining than the previous ensemble films, but fails to live up to its potential and severely lacks enough action to sustain the early momentum of the film.
  
Yarr Harr!
Yarr Harr!
2020 | Card Game, Pirates
Ahoy – it’s time to set sail for the open seas like the pirates we are! So cast off your lines and… wait… what? What do you mean you don’t have a ship ready yet? Still under construction? Seriously?! Well I can see those other pirates building up their ships too, so you better hurry up and finish yours first so you can lay claim to the vast treasures of the world! And I’m not saying you should, but if those other guys ran into some… problems… with finishing their ships, that wouldn’t be too bad if you catch my drift.

Disclaimer: We were provided a copy of Yarr Harr! for the purposes of this preview. The final components of the upcoming Kickstarter campaign might vary slightly from those pictured below. Also, our copy had some extra cards/content that will be available as Stretch Goals during the campaign. -L


Yarr Harr! is a competitive card game in which players are building up their individual pirate ships and trying to amass the most Doubloons by the end of the game. The gameplay itself is pretty simple, but actually winning takes more strategy than you might think. To setup the game, every player receives a Bow and Stern card for their Harbor (play area), and a starting hand with 5 cards. The remaining cards form the Draw deck for the game, and is placed in the center of the play area. On your turn, you will draw 2 cards from the Draw deck, and then play up to 3 cards. There are 2 different types of cards that can be played: Ship cards and Action cards. Ship cards, played between your own Bow and Stern cards, are used to build up your ship and score points at the end of the game. Action cards are used to sabotage opponents or to give yourself a buff. You may not play more than 2 Ship cards in one turn, and you may only have a maximum of 8 cards in your hand at the end of your turn. Play continues as such, until the end-game requirement has been met. That requirement depends on the number of players in the game, and tells you how many Ship cards must be in your own Harbor for the game to end. As soon as any 1 player achieves that number, the game ends. Players then tally up all of the Doubloon points on the Ship cards in their Harbor, subtracting any negative points from Action cards affecting their ship, and the player with the most Doubloons wins!
The thing that I like about Yarr Harr! the most is that it can be played with differing levels of strategy. The game comes with a number of Captain cards and Objective cards that are optional to use in play. To include Captain cards, each player receives 1 Captain card at the start of the game, which grants special abilities throughout the game, depending on the given Captain. To play with Objective cards, each player receives 3 Objective cards at the start of the game, and then selects 2 to keep for play. Objectives are kept secret from your opponents, and will earn you end-game Doubloons upon completing them. With these optional modes of play, you can really cater the strategic level to that of your current game group. You can play with younger gamers with no extra content, just the base game as described above. If you are looking to turn this into a possibly more difficult game, add in those Captain and Objective cards. Offering those optional elements is a huge plus because it makes Yarr Harr! accessible to more gamers. So that’s a big win to me.


The other thing that I really like about Yarr Harr! is that the gameplay is pretty light and fast. It is easy to teach, learn, and play, thus lending itself to lots of gaming situations. Need something quick to play before dinner is ready? Yarr Harr! Want to pick the pace back up after a long, brain-burning game at game night? Yarr Harr! It can fit in wherever you want, and because of that, I can see myself bringing it to the table often. The only warning I have for this game is that, since it is competitive, more sensitive gamers might not find it enjoyable. There are Action cards to be played to directly sabotage and inhibit your opponents, and sometimes that can feel like personal attacks against a player. To alleviate that, I recommend playing at higher player counts, so it doesn’t feel like players are ganging up on a single player. Just something to be aware of! Let’s talk components. This is a card game, and the quality of the cards we received was pretty good. They are nice and sturdy, and could hold up for many plays. The artwork is thematic, creative, colorful, and just enjoyable to look at overall.
All in all, I think Yarr Harr! is a fast and fun game for any type of gamer. The varying degrees of difficulty and strategy make it a versatile game, and I really appreciate that aspect. It is a competitive game, but it feels more light-hearted than cutthroat and that helps keep it enjoyable for all players. If you’re looking for something fun, yet strategic, and easy to play, look no further than Yarr Harr! The Kickstarter campaign begins on June 23rd, so be on the lookout for this awesome little card game!
  
Cloud Control
Cloud Control
2020 | Party Game
We see so often on TV and movies characters looking up at the sky and picking out figures in the clouds. Maybe they see elephants, or airplanes, or ice cream cones. Usually when I look up into the clouds I see impending rain showers, or snowflakes pelting my face, or merely barricades to the sun. I almost never get the fun shapes that I expect, sadly. But now, with Cloud Control in my arsenal, I can make any shape I wish. For victory points!

Cloud Control is a 3-10 player party game of building unique cloud shapes from cues on cards. By manipulating basic cloud shapes players must get their opponents to guess what they are building to score VP kites.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup shuffle the cards into one gigantic pile or into smaller stacks, as shown below. Separate the square cloud shape cards by shape and place them into stacks by shape. Place the VP kites and sand timer nearby and determine the starting player. The game may now begin with the first cloud artist!
On a turn the active player will draw a Shape Card, choose one of the shapes and then have someone start the timer. Within the 90 seconds provided the player will need to grab Cloud Cards from the stacks to create their versions of the shapes prompted. Once the timer runs out, or other players correctly guesses what is being built, both the artist and guessers will receive point kites equal to the difficulty of the shapes identified. Easier creations will score 1VP while more difficult ones will score 3VP. Play then proceeds to the next player in table order to take their turn.

Once every player has had a turn to build, a lightning round will commence. The starting player will choose a Shape Card and then announce to all players the shape to be built. The players will have 90 seconds to each build the shape announced by taking only ONE Cloud Card at a time to add to their creation. Once the timer is out of sand, it is flipped once again for players to explain their creations. At the end of this arguing period all players will vote and the shape with the most votes will earn 5VP.


Players will each have one more turn to earn points for Shape Cards, and the winner is the player with the most VPs.
Components. This game is a bunch of Cloud Cards, 300 Shape Cards (plus extra blanks if you received the promos), VP kites, and a sand timer. The timer is normal sand timer quality, the cards used throughout the game are all fine quality, and the kites are cute red and gold tokens. The art style in the game is very light and airy and fits very well with the theme. Again, I have no problems with the components from 25th Century Games.

The gameplay is really fun, and turns (though 90 seconds long) seem like they go by so quickly that one could easily lose track of time playing. Having to work super fast because you are trying to score all the shapes on the card is harrying and stressful, or just a little less so if you decide to go big and detailed for just 3VP on one shape. Finding interesting uses for the basic shapes keeps all players active and on the edge of their seats. This truly is a wonderful party game (for when you can have game nights again).

Why didn’t I rate it higher then if I seem to like it so much? Well, for my typical game group, we tend to gravitate toward games with more meat on their bones. So I really do not see this getting played a ton on a regular rotation. That said, I am basing this on our game nights we had pre-COVID so things may certainly change once we are able to get together as a large group again. While I have played this with different player counts, I haven’t been able to get more than four to play. So I am keeping my rating open for now. I could see it improving down the road when I am able to play this with more people. I just really want to test its limit of 10 players and see how it goes. If it can handle 8+ and still be just as fun as with three or four, I will update this review and the graphic up top.

For now, Purple Phoenix Games gives this one a floaty 8 / 12. I do love being able to bust out my creative side and think more in geometric shapes. Every player I have played with seems to also enjoy it quite a bit. It is simple to teach and learn, plays quickly, and offers so many opportunities to laugh hysterically as players attempt to create common items or concepts from uncommon basic cloud shapes. If you are looking for something a little different to bring to game night or offer your friends and family, check out Cloud Control. And post some photos of your better creations. I want to see them!
  
My Sister's Keeper
My Sister's Keeper
Jodi Picoult | 2009 | Fiction & Poetry
10
8.1 (52 Ratings)
Book Rating
“If you use one of your children to save the life of another, are you being a good mother or a very bad one?”

<i>My Sister’s Keeper </i>was the first Jodi Picoult novel I read. (I have since read all Picoult’s books to date) I was not expecting much when I first picked it up, especially as I was reading it for a medical ethics module at college. Yet this book rekindled my love of reading and suddenly, after only reading one story, I was asking for Jodi Picoult books for my birthday.

Many people may be familiar with the storyline, even if they have not read the book, as <i>My Sister’s Keeper</i> shot to fame when the film version hit the cinemas. Thirteen-year-old Anna Fitzgerald was Rhode Islands first genetically engineered baby, created with the purpose of providing her older sister Kate with the means to survive acute promyelocytic leukemia. However over the next few years Kate relapses resulting in Anna going under numerous procedures, such as bone marrow extraction, in order to save Kate’s life. Now things have got so bad that Kate will die unless Anna gives up one of her kidneys, yet unwilling to do this Anna hires a lawyer, Campbell Alexander, to sue her parents for the rights of her own body.

From reading a synopsis the reader can already see that <i>My Sister’s Keeper</i> is going to be an emotional story, but what was it that made me love the author so much?

The story was told from six points of view: Anna, Jesse (older brother), Sara (mother), Brian (father), Campbell and Julie (guardian ad litem). Notice that Kate was not one of the narrators, which leads us to speculate from the very start that Anna wins the case and Kate dies. Despite the six main characters there is no antagonist – unless you count cancer – and in all of them the reader can find something relatable.

In one of the chapters, Jesse pronounces that Kate is the martyr, Anna the peacekeeper and himself the lost cause. With Anna we can recognize the struggle to follow the decisions laid down for us by other people – a time when we have no choice of our own. Jesse represents the times when we have been ignored and forgotten because of bigger or more important events, thus resulting in attention seeking behaviour. Brian, the firefighter, the man who wants to save everyone, cannot put out the metaphorical fire that is his family. Sara, whose narrative starts in the past rather than present day, shows us how easy it is to get wrapped up in one problem (or daughter), ignoring everything (or everyone) else.

One thing that is great about all Picoult’s novels is that they are not focused on one storyline. Granted this book is focused on the trial and Kate’s illness, but the inclusion of Campbell and Julia’s voices provide an interesting subplot. Julia is not exactly thrilled to discover that she will be working alongside Campbell, a person she knew from school that she had a difficult past with. Since then Julia has found herself unlucky in love and blames Campbell for this. Campbell on the other hand has been having trouble of his own and now needs a service dog with him at all times. Yet he is self conscious about people knowing the true reason behind this and often comes up with creative lies to stop people from asking questions. “Maybe if God gives you a handicap, he makes sure you’ve got a few extra doses of humor to take the edge off.”

Another reason Picoult’s books are so great is that the reader learns something every time. <i>My Sister’s Keeper</i> is full of medical and legal jargon, which may go over some people’s heads, but it is also bursting with random bits of knowledge, for example the way a fire should be treated, facts about astronomy and many other interesting details that the characters use as metaphors to describe their experiences.

Without taking into account Picoult’s novels and writing style as a whole, <i>My Sister’s Keeper</i> is a story that will stay in people’s hearts and minds for a long time. It is never revealed who the narrator of the prologue was, but we immediately assume that it is Anna and that she wants Kate to die. By the end, we are still unsure who the character was but if it was Anna we see it in a completely different light. This is not a book about whether it is ethical for Anna to be Kate’s donor; it is not a story about cancer. Instead it is a message about the right for each person to have choices in regards to their lives.

A warning to potential readers: this book could break your heart, shock you or leave you in tears. <i>My Sister’s Keeper</i> is full of irony. Some of that makes up part of the story line, for instance Jesse’s experimentation with arson – fires that are then put out by his father. But the biggest sense of irony, the biggest shock is the ending (FYI this is the complete opposite to the film ending). After everything that has been achieved, devastating circumstances result in the same conclusion that it would have had Anna sat back and done nothing. Yet this does not make it a pointless story, despite Anna’s actions almost tearing the family apart, it also wakes them from the stupor that Kate’s illness has put them in and makes them realise how precious everything else in their life is too.

I highly recommend this book to everyone, and if you have not read a Jodi Picoult novel before I strongly suggest you begin with this one. It is suitable for adult and adolescent readers, especially those who like to think about hypothetical, moral questions. <i>My Sister’s Keeper</i> definitely gets you questioning your own choices and actions within your own life and may even make you view the world slightly differently.
  
The Hunchback of Notre-Dame
The Hunchback of Notre-Dame
Victor Hugo | 2001 | Fiction & Poetry
9
7.3 (7 Ratings)
Book Rating
The Hunchback of Notre Dame is set in 1829's Paris, France where the gypsy Esmeralda (Born Agnes) captures the hearts of several men including captain Phoebus and Pierre Gringoire but especially Quasimodo the bell ringer and his guardian the Archdeacon Claude Frollo.
Frollo orders Quasimodo to bring Esmeralda to him and after a lot of chaos where the guards under Phoebus capture Quasimodo, Gringoire is knocked out and only rescued from hanging when Esmeralda saves him with promise of marriage and Quasimodo flogged and placed on a pillory for several hours of public exposure. When Esmeralda is accused of attempted murder Quasimodo helps by giving her space in the cathedral of Notre Dame under law of sanctuary. Frollo finds out that the court of parliament has voted the removal of Esmeralda's right for sanctuary and orders her to be taken and killed. Clopin the head of the gypsies hears this and leads a rescue party to help Esmeralda. During the chaos Quasimodo mistakes who is wanting to help the Gypsy he loves and ends up in aiding in her arrest. Frollo after failing to win her love betrays Esmeralda and sends her to be hung. Frollo laughs as Esmeralda dies and is pushed from the top of the Cathedral by Quasimodo. Quasimodo dies of starvation after joining Esmeralda's body in the cemetery.

Victor Hugo began writing the book in 1829The novels original title was Notre Dame de Paris, it was largely to make his contemporaries more aware of the value of the Gothic architecture, Notre Dame Cathedral had been in disrepair at the time and along with other buildings which were neglected and often destroyed to be replaced by new buildings or defaced by replacement of parts of buildings in a newer style. During the summer of 1830 Gosselin demanded that Hugo complete the book by February 1831, Hugo -starting in September 1830- worked non stop on the book finishing it six months later. Several ballets, comics, TV show, theatre, music, musical theatre and films have been inspired by The Hunchback of Notre Dame most notably has been the 1996 Walt Disney animated movie of the same name.

I think that The Hunchback of Notre Dame is a very prolific book which promotes the fact that it doesn't matter what you look like on the outside, its how you deal with people and what is on the inside that counts. The books portrayal of the romantic era as an extreme through the architecture, passion and religion as well as the exploration of determinism, revolution and social strife adds to the ultimately magical make up of the book. I believe that most people would see themselves in the position of Quasimodo, Esmeralda and Phoebus rather than that of Frollo. I know I certainly wouldn't see myself otherwise.

Victor Marie Hugo was born on February 26th 1802 in Besançon. eastern Franche-Combe as the third son of Joseph Leopold Sigisbert Hugo (1774-1828) and Sophie Trebuchet (1772-1821). Victor was a French poet, novelist and dramatist of the romantic movement, he's also considered one of the greatest and best known French writers. Victors childhood was a period of national political turmoil with Napoleon being proclaimed Emperor two years after he was born and the Bourbon monarchy was restored before his 13th birthday. His parents held vastly different political and religious views which prompted a brief separation in 1803, during that time Hugo's mother dominated his education and upbringing. Hugos work reflected her devotion to king and faith. However during the events leading up to France's 1848 revolution, Hugos work changed to that of Republicanism and free thought. Hugo went on to married to his childhood sweetheart Adele Foucher in 1822 and they had five children.

Victor Hugo's works hold a vast collection of poetry, novels and music. His first Novel Han D'Islande was published in 1823 and he published five volumes of poetry between 1829 and 1840 which cemented his reputation as a great elagiac and lyric poet. Hugos first mature work of fiction was published in February 1829 by Charles Gosselin without his name attached, this would infuse with his later work Le Dernier Jour d'un Condamne (The last day of a Condemned man) and go on to not only influence other writers including Charles Dickens and Albert Camus, and be a precursor to Hugo's work Les Miserables published in 1862.

After three attempts Hugo was finally elected to Academie francaise in 1841and in 1845 King Louis-Phillipe elevated him to the peerage and in 1848 he was elected to the national assembly of the second republic. When Louis Napoleon the 3rd seized power in 1851 Hugo openly declared him a traitor to France then relocated to Brussels, Jersey (where he was thrown out of for supporting a paper criticising Queen Victoria) and ending up in guernsey where he remained an exile until 1870. after returning to France a hero in 1870 Hugo spent the rest of his life writing and just living and died from pneumonia on may 22nd 1885 at the age of 83. He was given a state funeral by degree of president Jules Grevy, more than two million people joined his funeral procession in Paris which went form the Arc Du Triomphe to the Pantheon where he was consequently buried, he shared a crypt with Alexandre Dumas and Emile Zola. Most French towns and cities have streets named after him.

Victor Hugo in my opinion is one of those naturally born creative souls who had felt compelled to both write and at least try to make the world a better place. He definitely attempted to do so from the positions he accumulated in his life time and despite this the three mistresses he had in his later years definitely shows that his love life left something to be desired.

And there you have it a book for all the ages, its definitely under the banner of AWESOME!!!.
  
Bob Ross: Art of Chill Game
Bob Ross: Art of Chill Game
2017 | Card Game, Dice Game, Entertainment
Bob Ross is a household name in the United States and has been for quite a while. The man is a legend and part of the Trinity of Mankind (which also includes Mister Rogers and Steve Irwin). Anyone who has watched this man paint instantly recognizes a beautiful human being with extreme talent and the ability to lull audiences into a state of euphoria as he paints mountains, creeks, cabins, and trees. And of course, every one should have a friend. His wholesomeness goes to 11! So what do I find one day whilst perusing the strange board game wares in my local Target one day three years ago but a Bob Ross game. I wasn’t expecting much, but had to have it for nostalgic reasons. Was my money wasted or is there something in this box worth actually playing?


Bob Ross: Art of Chill is a set collection, hand management, card drafting game that has its players attempting to complete masterful paintings before the master does in order to collect bonus “chill points” to win the game. Whomever manages to reach ultimate chill status will be victorious and can return to feeding Peapod, their rascally pocket squirrel.
To setup, place the easel and one of the shuffled painting panels upon it. Place the other panels (paintings) nearby. Place the main scoreboard nearby as well and place the shuffled Chill Cards on its space upon the board. The Technique Cards deck and the Art Supplies Card decks will be shuffled separately and placed below the board with four cards from each deck revealed as an offer. Place the Bob Mover (Bobeeple) on the easel in the first location printed on the panel. Each player will receive a palette, the scoring cube of their color to be placed on the scoreboard, the three Feature Markers, and three random Art Supplies Cards. The game may now begin!

On a turn players will be rolling the Bob die and carrying out its action. These actions are playing a paint card from hand onto their palette, drawing one Art Supplies Card from the deck to their hand, performing one free Action prior to the Action phase, or resolving the Bob die face. The Bob die face requires players to reveal a new Chill Card and resolve its immediate effects, or effects that will remain in play until a new Chill Card is revealed. Secondly, the Bobeeple will move to the next printed stopping point on the panel.

Once the die has been rolled and resolved, the active player will be able to take any three actions available in any order: Draw an Art Supplies Card (from the deck or from the offer), Sweep the Art Supplies Card (discard all face-up cards and reveal four new ones), Apply Paint to Your Palette (by placing it on your palette from your hand of cards), Wash Your Palette (by discarding cards from one of the palette areas to clear it), Earn a Technique Card (by discarding two like-cards from the hand of cards in order to score more VP for painting features in the future), or Paint a Feature (by discarding the required brush from the player’s hand of cards and the correct matching paints already applied to their palette).


Once complete, the next player will take their turn of rolling the die and completing three actions. Should players paint a feature on the panel before Bob moves to that spot on the panel the player(s) will gain extra bonus Chill points. Players may still paint features for points if Bob already has as well, they just will not receive the bonus Bob points. Turns will continue in this fashion until the moment one player has reached ultimate Chill and won the game.
Components. This game has a fair amount of components and I am happy to say they are all great! The cardboard components (palettes, score board) are good. The cards are all lovely linen-finished. The other player components are fine as well. The painting panels are excellent and feature actual Bob Ross masterpieces, and there are 15 double-sided panels in the box! The coolest component is certainly the easel though. It seems to be a somewhat real and functional easel (not that you would really want to paint on it) and it amps up the table appeal when setup and in play. I love the components and I am so glad that Big G Creative made a Bob Ross game with beautiful components. Anything less would be sacrilege.

It probably comes as no surprise that I love this game. I have always loved watching Bob Ross from when I was a child even up through my adulthood and I am relieved to be able to still watch him in action via Netflix. The game, though, is rather surprising. I certainly wasn’t expecting to like this as much as I do and was quite shocked to find out that there was actual substance in a Bob Ross game. Especially when it was stationed next to “games” like Who Wants to Be a Millionaire, Throw Throw Burrito, and the like. I enjoy the nostalgia in seeing my favorite colors in my hands like Phthalo Blue, Cadmium Orange, and Sap Green.

I don’t know if I would really consider this a gateway game, though I believe it really depends on the gamers with whom you are playing. There will be many times when you are concentrating on collecting the colors needed to finish a feature before Bob only to frustratingly never see that color on offer nor in the cards you draw and then the painting has to be refreshed because people can’t seem to stop rolling Bob on the die. However, if you play with people who can literally chill when things don’t go their way, this is a gem. Purple Phoenix Games gives Bob Ross: Art of Chill a 21 / 24. The only thing missing here is a way to, “beat the devil out of it,” and it would make my heart sing.
  
The Suicide Squad (2021)
The Suicide Squad (2021)
2021 | Action, Comedy, Crime
Its adult humor is also incredibly poignant (2 more)
Blood and gore is Troma levels of insanity
King Shark and Polka Dot Man
Not as fun on repeat viewings (1 more)
Is a little too similar to Guardians of the Galaxy
I'm a Motherf@#$ing Superhero!
You could probably get away with calling James Gunn’s The Suicide Squad an R-rated version of Guardians of the Galaxy, but it isn’t entirely fair or correct. It’s a complicated comparison much like Gunn’s status with Marvel Studios that allowed him to make the film in the first place and whether or not The Suicide Squad is a sequel or a reboot to David Ayer’s 2016 film.

Gunn has always had a knack for getting gory or gross or raunchy if the opportunity presented itself. The Suicide Squad almost feels like a clean, strike that, blood-splattered slate for the filmmaker. Gunn had complete creative control while making The Suicide Squad and it shows; not only in its graphic content and excessive vulgarity, but also in the characters Gunn chose to be in the film. Nearly everyone has been replaced from the previous Suicide Squad film except for Captain Boomerang (Jai Courtney), Colonel Rick Flagg (Joel Kinnaman), Harley Quinn (Margot Robbie), and Amanda Waller (Viola Davis). The new characters are mostly unknown or barely known villains, which makes the fact that nearly all of them are expendable all the more intriguing.

While Guardians of the Galaxy and The Suicide Squad are two different films, there are some undeniable similarities. The cast of The Suicide Squad is insanely stacked, but you have to know by now that three quarters of these characters die in horribly gruesome ways. Witnessing who lives and who dies is half the fun of the film, so that won’t be spoiled here. But The Suicide Squad has a team of five characters that are grouped together and featured more than anyone else. It’s a lot like how Guardians began with Star-Lord, Gamora, Drax, Rocket, and Groot. These five characters also end up being the ones you love the most.

Gunn also has a thing for taking a group of assholes and giving them meaning. In the tenth season of South Park, Eric Cartman meets Bart Simpson face to face. Bart has always been a troublemaker and a prankster, but Cartman ground up Scott Tenorman’s parents, slapped that ground parent meat in some chili, and made Scott eat his own parents. The comparison between Guardians and The Suicide Squad is a lot like the difference between Bart Simpson and Eric Cartman. The Suicide Squad features straight up murderers, demented psychopaths, and whatever the hell Weasel is.

Not unlike his other comic book film work though, Gunn typically takes what would be unlikable characters on their own and finds a purpose for them once they’re with other outcasts that they can relate to. There is a ton of heart in The Suicide Squad. You fall in love with King Shark because he’s trying to read books upside down and use one of his fingers as mustache as a brilliant disguise, but you don’t feel for him until he reveals that he’s never had a friend. Sebastian, Ratcatcher II’s go-to rat, is adorable because he waves at, offers leaves to, and flocks toward Bloodsport even though he’s afraid of rats. There’s still this camaraderie in The Suicide Squad. It may be broken and gory, but it’s still camaraderie.

There are some unusual choices that Gunn made with The Suicide Squad though. They originally wanted Will Smith to come back as Deadshot, but supposedly cast Idris Elba to replace Smith in the role. Then they backtracked and made Elba Bloodsport. The odd thing is that both Bloodsport and Peacemaker are exactly the same as Deadshot. Peacemaker seems to be a bit crazier, but both characters have a thing for making anything a weapon in their hands and having precise aim. Bloodsport is even doing everything in the film for the sake of his daughter. It gives Warner Bros a chance to bring Smith back as Deadshot down the line, but having all three characters in the same film would be serious overkill.

Harley Quinn’s action sequences in The Suicide Squad are better and more satisfying than anything Margot Robbie has done with the role. Polka Dot Man is low-key the coolest character of the film despite seeing his mom in every person that he meets. Many will likely point to the blood, the gore, and all of the F-bombs shouted mostly among teammates as Gunn cleansing his Marvel/Disney palette so to speak. However, the major difference is Starro. Starro is a giant blue and purple starfish with an eyeball in the middle of his body. He is essentially a kaiju, but he shoots miniature versions of himself out of his armpits which latch onto people’s faces, kills them, and turns their corpses into zombie-like slaves that do his bidding; all while Starro gets bigger and bigger in the process. The abridged version of this starfish heavy explanation is that Starro is fucking terrifying. The entire world is basically on the verge of bowing down to a Godzilla sized starfish that has the ability to shoot armies of himself out of his Goddamn armpits! The MCU featuring a monster or creature of any kind that is that scary is slim to none.

The Suicide Squad is an uproarious extravaganza filled with grotesque nom-noms, full-on naked dick shots, and John Cena in tighty-whities and it’s is the most fun you’ll have with an R-rated comic book film in a theater (or at home with HBO Max) since Deadpool. It’s the first comic book film to come along in a good long while that’s charming because of how weird it is. As a final note, stay/watch after the credits. James Gunn and John Cena are doing an 8-episode Peacemaker TV series for HBO Max due sometime in 2022, so that may or may not be teased in some capacity.
  
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Emma @ The Movies (1786 KP) rated Wonder Park (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Wonder Park (2019)
Wonder Park (2019)
2019 | Adventure, Animation, Comedy
Contains spoilers, click to show
First off, this is going to be awash with spoilers because I was absolutely amazed by the reaction I had to it. It's not unheard of for movies to turn out differently to how the trailer portrays them but in this case it felt like a rather low blow. I think there should have been some clues to what lay ahead without having to read reviews.

Second thing to get out of the way... the park is called Wonderland... why is the movie called Wonder Park? Pick one and stick to it!

June and her mum create their very own amusement park, it has amazing rides and its animal mascots love to amuse the crowds as they see the wonders that Wonderland has in store. The pair happily create together until June's mum is too sick to carry on. She needs treatment, which means that June and her father need to hold the fort while she's away. Playing with Wonderland isn't the same without her mother and in that moment she decides to pack everything away. Where fun once stood are now bare walls and a serious June who is hellbent on making sure her father doesn't stumble into anything bad.

What I had expected from the trailers was something comedic, the park was surely run down because June had grown up and make believe wasn't cool anymore... What I was served was something with a much more emotional twist of the knife. As soon as June's mother started looking unwell I knew it would be nothing like I'd expected.

We're never privy to what June's mum has, but the whole illness is a much more "glamorous" version of how real life goes. Ultimately we see her leave for treatment and then she comes back "better". No returning home between treatments, no visiting her at the hospital. In this, illness is obviously treated with magic, and while the film shows the more real aspects of the emotions it glosses over the rest.

Let's go to the cast of characters for a bit, and here comes a massive gripe... The UK version and the US version have a different cast. For whatever reason it's only the US cast that got an IMDb listing so I went off for a Google. Here's a quick comparison:

Peanut - Norbert Leo Butz
Greta - Milas Kunis
Steve - John Oliver
Gus & Cooper - UK version: Joe Sugg & Casper Lee, US version: Kenan Thompson & Ken Jeong
Boomer - UK version: Tom Baker, US version: Ken Hudson Campbell

I am at a loss. This film is absolutely not set in the UK, so why would you sub in a different cast when you have so much talent on the original roster? Suggs and Lee were weak and lacked any kind of dramatic quality. Kenan & Ken... I can hear them in my head now, they would have been wonderful together. I love Tom Baker, but he wasn't right either. It was a rather flat performance that needed a little more pep to boost the slightly bland character. My other query would be why John Oliver was cast as Steve for both versions. After seeing the "backing up" bit in the trailer I had hoped for something better in the expanded scene but no, it really was delivered that badly and the rest of his performance was no different. Having him up against Milas Kunis just added to the disaster, while Greta wasn't a great character Kunis did at least give us a good show.

Back to the story. June is sent off to math camp but on the way she has a panic about what might happen to him while he's on his own. There's actually quite a fun little montage here and that convinces her to get off the bus with the help of her friend so she can return home. Scheme executed she dashes off into the forest to make her way home... ba-da-bing ba-da-boom... magic tree portal.

We find that Wonderland is in tatters because it's cuddly little army of toys are dismantling everything that's fun and sacrificing it to the big black swirling vortex in the sky, a vortex that appeared just after the creative voice stopped whispering design ideas into Peanut's ear for the park... that's right... the swirling doom is June's depression, worry and anxiety caused by her mother going away because of her illness... well, shiiiiiiiiiiiiit.

Of course this movie land though, we know everything is going to get better. Our animal friends go from liking June to hating her when she admits the changes were her fault. She then has to redeem herself and everyone lives happily ever after.

I may be paraphrasing a whole section of the film there but that's the basic gist.

There's quite an odd balance in the film, it feels like we hardly get to see much of the park itself, and certainly not a lot in its full glory. The storyline is quite family heavy which for obvious reasons is a little on the serious side. We chop and change between events so quickly that we don't really get to know any of the characters at all, and it's difficult to see how they thought that was sensible in such a short space of time.

The animation is fine, nothing to write home about, but it just seemed to be a little bland on the scale of things. This is really not to say it's bad, we're just lucky to have so much great stuff around at the moment with a standard that is so high.

Wonder Park seems like it's trying to hit a Disney/Pixar level. The message is a surprisingly emotional one and I was surprised how much it affected me, I honestly don't know how I managed to contain my sobbing and on more than one occasion I had tears streaming down my face... there was nothing I could do about it, and I wasn't the only one.

Sadly overall this is a pretty mediocre film but it was so close to being something wonderful. I enjoyed it but there was a lot that could have made it so much better.

What you should do

All of the kids at the screening enjoyed it, for the adults it may well go either way. It definitely deserves a watch at some point.

Movie thing you wish you could take home

If I could have my own magic marker that requires nothing but imagination, I would be unstoppable.
  
Block Ness
Block Ness
2021 | Animals, Fantasy
The Loch Ness monster has been a thorn in the side of believers for so long now. We recently published a preview for a Sasquatch game, and a game featuring a werewolf. Today it’s Nessie’s turn. But this game isn’t necessarily about Nessie, but of giant water serpents vying for control over the too-small lake in which they find themselves. How did they get there? What do they eat? Will they truly come to get me if I don’t brush my teeth? I don’t know the answer to some of those questions, but here’s another: is a game about these creatures good?

Block Ness is a connections game with big chunky bits where players are taking on the mantles of ever-expanding water serpents attempting to stretch themselves out as long as possible. The winning serpent is they who either is able to stretch out furthest (by using all of their body pieces), or who is able to reach for the sun the furthest (by having the tallest head piece at game end).

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the peg board on top of the insert in the box. This signifies the lake and where the game will take place. Each player chooses a color of serpent and takes all the corresponding pieces in front of them. Each serpent has a starting body piece that is shorter than all the other pieces, and must be placed first. The youngest player places their first piece on the board, within the darkest inner colors of the lake (UNlike the setup pictured below. Sometimes you just HAVE to let little ones place wherever they like to avoid ACTUAL monster spawns). The other players follow in turn order and attach the head and tail pieces to either end of the starting segments. The game is now setup and ready to begin!
On a turn, the active player will choose a body piece to add to their serpent at either the head or tail location. Players are limited to the three spaces adjacently surrounding the head and tail segments (akin to the compass markings of North, East, South, West). The new body segment then receives either the head or tail piece on its end to signify the new growth of the serpent. No body segments may be placed in a diagonal fashion, and there will come a time when serpents will need to get creative in order to place.

Should a serpent wish to expand through an existing player’s body segment, they may only do so if they are able to place said piece ABOVE the existing segment. For example, the photo below shows the orange serpent slithering above a portion of the black serpent (whose placement now looks somewhat illegal anyway). No matter where the segment is placed the head or tail piece will need to be moved to the newly-placed segment to allow for further expansion on future turns.


Play continues in this fashion until one player has the least leftover body segments without a legal placement, or controls the serpent with the tallest head among the tied players. The winner then must gloat and challenge the others to another game.
Components. This game has great 3D serpent pieces and a nice little peg board to play on. I truly love when games include the box as part of gameplay, and this uses it well. The art and colors used throughout are simply perfect (thank you for not using boring blue, red, yellow, green). The only tiny gripe I have is more of a hope than anything. I hope that upon many many plays the peg board stays nice and doesn’t deteriorate. I realize it’s a game and it’s made out of cardboard. I know many people love seeing their games age because it shows a well-loved item, but I’m not like that. I like my games to always look new. Perhaps if the peg board ever does warp or get damaged in any way I may look into having a plexi replacement made. But that aside, this is a beautiful game with excellent components, and exactly what I would expect from Blue Orange Games.

So do I like this one? Oh yes, quite a bit! Though it is not exactly the same, I believe this may kill off an old family favorite of mine – Blokus. Again, this is not a re-theme of Blokus at all, but it certainly gives me the same vibes, but in three dimensions and with much greater flair. In both games players are actively trying to block each others’ expansion progress, but Block Ness offers a smaller board and way less pieces with which to play. This creates a more tense game in a shorter time frame, and you play with serpent monsters!!

The serpents are all so much fun to handle, and while I initially though moving the head and tail pieces would get annoying after a while, I quite enjoy seeing my new serpent monster after their endpoints are reattached. Like I mentioned earlier, I very much appreciate being able to play orange, purple, black, and a yellowy-green very similar in color to our highlight color we use for our brand. Super happy about those color choices.

All in all, to say this slays Blokus is a huge thing for me. My wife and I absolutely adore Blokus, but I think I would much rather play Block Ness. I also can play this with my kids much easier and not have to worry about one of them losing the 1×1 pieces. I am certainly not alone in recommending this one. Purple Phoenix Games gives this a legendary 10 / 12. I would be surprised if this doesn’t intrigue most gamers of almost any skill and preference. There is much strategy to be employed, and an equal amount of frustration as the serpents block in other opponents. While I have no desire to try to see the actual Loch Ness monster, I will ALWAYS be up for a game of Block Ness.