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Kong: Skull Island (2017)
Kong: Skull Island (2017)
2017 | Action, Sci-Fi
Beauty and the Beast
The fact that Legendary Pictures are busying themselves with an epic Godzilla vs King Kong showdown is one of the worst kept secrets in Hollywood. Naturally, this presented a problem for Peter Jackson’s Kong who simply doesn’t measure up against the giant lizard in 2013’s Godzilla.

And in Hollywood, size really does matter; therefore the monstrous ape has been given a monumental upgrade featuring an all-star cast and some serious talent behind the camera. But is Kong: Skull Island as bananas as its trailers would suggest? Or are we looking at something a little more mainstream?

At the climax of the Vietnam War, a team of explorers and mercenaries head to an unchartered island in the South Pacific in an effort to document its inhabitants. Little do they know they are crossing into the domain of vicious man-eating monsters and the legendary Kong.

With a cast that includes Tom Hiddleston, Brie Larson, John Goodman, Samuel L Jackson and John C Reilly, you’d be forgiven for thinking everything is hunky dory over on Skull Island, but this spectacular film isn’t without its flaws. A lack of character development and a severe tonal imbalance mean it’s a beautiful near miss that thankfully manages to pull itself up from a crash landing.
 
Jordan Vogt-Roberts in his first big budget feature directs a film that is absolutely staggering to watch, with stunning cinematography and exceptionally well-choreographed battles between the gigantic ape and his many adversaries. Giving indie directors the chance to work with big studios to produce blockbusters is something that seems incredibly popular at the moment.

After all, Gareth Edwards took up the challenge of rebooting Godzilla in 2013 with stunning results and Colin Trevorrow was entrusted by Steven Spielberg to rekindle the public’s love affair with Jurassic Park back in 2015 and that worked a treat too.

Here, Vogt-Roberts utilises both of those franchises to great effect, even managing to shoehorn a tasteful reference to Samuel L Jackson’s Jurassic Park character, Ray Arnold. Elsewhere, though, the film falls a little flat. The constant switch in tone from comedy to action leaves a sour taste in the mouth, though John C Reilly’s stranded pilot is a pleasure to watch and lightens up proceedings.

Tom Hiddleston does well in the leading role, though as an SAS operative, he feels a little miscast and Samuel L Jackson’s Preston Packard is immensely dislikeable and his gripe with Kong is forced. It creates a subplot that doesn’t really need to be there.

The special effects, however, are top notch, helped by the splendid cinematography. The gorgeous sunsets and sweeping tropical landscapes have a whiff of Apocalypse Now and the misty terrain brings back memories of Jurassic Park’s first sequel, The Lost World.

Overall, Kong: Skull Island is a stunning film filled to the brim with colour, charming effects and great performances. However, it is a little light on character development and that tone issue is frustrating at times, but as a precursor to a mighty monster battle, it does a fine job in continuing the franchise and setting its future.

Leaving the cinema, though, I was left with a concern for when the two behemoths, Godzilla and Kong, finally meet. Each film has given their respective creature a ‘personality’, and if one of them must inevitably die, who on earth do you choose to perish?

https://moviemetropolis.net/2017/03/10/beauty-and-the-beast-kong-skull-island-review/
  
Frankenstein Meets the Wolf Man (1943)
Frankenstein Meets the Wolf Man (1943)
1943 | Classics, Horror
5
7.0 (6 Ratings)
Movie Rating
Lon Chaney Jr. (1 more)
Bela Lugosi
Huge Disappointment
Contains spoilers, click to show
Frankenstien Meets The Wolf Man- was a huge disappointment but ill get to that later. First lets talk about the film.

The plot: Lawrence Stewart Talbot (Lon Chaney Jr.) is plagued by a physical oddity that turns him into a crazed werewolf after sundown. His desire to rid himself of this ailment leads him to the castle owned by mad scientist Dr. Frankenstein. Frankenstein, it turns out, is now dead, yet Talbot believes that the scientist's daughter, Baroness Elsa Frankenstein (Ilona Massey), can help him. However, his quest to right himself puts him on a collision course with Frankenstein's monster (Bela Lugosi).

This was the first of a series of "ensemble" monster films combining characters from several film series. This film, therefore, is both the fifth in the series of films based upon Mary Shelley's 1818 book Frankenstein; or, The Modern Prometheus, directly after The Ghost of Frankenstein, and a sequel to The Wolf Man.

As ultimately edited and released, Frankenstein Meets the Wolf Man is told in two almost equal parts. The opening scenes tell the story of Talbot's resurrection, killing spree, hospitalization, and escape across Europe. Much time is spent with a secondary policeman, Inspector Owen, and on scenes with a desperate Talbot hospitalized by Dr. Mannering. The discovery of the Monster and pursuit of Dr. Frankenstein's scientific notes do not begin until thirty-five minutes into the film. The second half introduces the Monster, Elsa, and the village of Vasaria and its inhabitants.

Immediately following his success in Dracula, Bela Lugosi had been the first choice to play the Monster in Universal's original Frankenstein film, but Lugosi famously turned down the nonspeaking, heavily made-up role: as conceived by the original director Robert Florey, the Monster was nothing more than a mindless killing machine and not suitable for Lugosi's rising stardom and career as a leading actor, and the original make-up for Lugosi's screen test was closely based on the doll-like clay robot in The Golem.

Eight years later, Lugosi joined the film as the Monster's twisted companion Ygor in Son of Frankenstein. He returned to the role in the sequel, The Ghost of Frankenstein, in which Ygor's brain is implanted into the Monster (now Chaney), causing the creature to take on Lugosi/Ygor's voice. After plans for Chaney to play both the Monster and the Wolf Man in the next film fell through for logistical reasons (Chaney demurred), the natural next step was for Lugosi, who turned 60 during the film's production, to take on the part that he once was slated to originate.

The original script — and indeed the film as originally filmed — had the Monster performing dialogue throughout the film, including references to the events of Ghost and indicating that the Monster is now blind (a side effect of the brain transplant as revealed at the end of the previous film, and the reason for his iconic stiff-armed "Frankenstein walk"). According to Siodmak, a studio screening audience reacted negatively to this, finding the idea of the Monster speaking with a Hungarian accent unintentionally funny (although the Monster spoke with Lugosi's voice at the end of Ghost, the audiences had been carefully prepared for it by the plot of the film). This has been generally accepted as the reason virtually all scenes in which Lugosi speaks were deleted (though two brief scenes remain in the film that show Lugosi's mouth moving without sound). All references to his being blind were also eliminated, rendering the Monster's groping gestures unmotivated for those unfamiliar with the ending of the previous film. Close-ups of Lugosi's eyes during the revitalization scene and his evil, knowing leer to Patric Knowles were supposed to indicate that his vision had been restored, but in the ultimate context of the film this means nothing. Consequently, Lugosi is onscreen literally for only a few minutes, leaving the Wolf Man as the film's primary focus.

Lugosi suffered exhaustion at some point during the filming, and his absence from the set, combined with his physical limitations at age 60, required the liberal use of stand-ins.

This would be the final Universal horror film in which the Monster played a major role; in the subsequent films The House of Frankenstein and House of Dracula, the Monster, played by Glenn Strange, is brought back to life only in the final scenes (in the 1948 Universal comedy Abbott and Costello Meet Frankenstein (the second and final film in which Lugosi plays Dracula), Strange has a larger role and the creature once again speaks, albeit with very limited dialogue, twice muttering, "Yes, Master."). It was also the last Universal horror film to feature an actual member of the Frankenstein family as a character.

A tribute to this meeting of two horror film legends happens near the beginning of the film Alien vs. Predator, when this film is seen playing on a television at the satellite receiving station. In the US version of the 1962 film King Kong vs. Godzilla (another pairing of prominent monsters), the music from the fight scene at the end of the film also plays during the final fight between Godzilla and Kong.

So the reason why this movie was a huge disappointments that it was universal first ensemble. A meet between two iconic monsters and boy did it disappointment. Their didnt meet until the last 5 minutes, no scratch that the last minute. Yes you read that right, the last minute their meet. Huge disappointment. It was also slow. I dont recordmend watching this one and skip it. The only reason im giving it a 5 is because of Lon Chaney Jr. and Bela Lugosi.
  
How to Train Your Dragon 2 (2014)
How to Train Your Dragon 2 (2014)
2014 | Action, Animation, Family
Watch out pixar
Dreamworks’ How to Train Your Dragon was an example of setting your expectations low and coming out pleasantly surprised. The first film proved that the studio could create animated masterpieces and it left audiences across the globe hooked.

However, expectation has never been higher for its sequel, How to Train Your Dragon 2, but does it soar to the dizzying heights of its predecessor?

Thankfully the answer is a resounding yes. From beautiful animated dragons to breathtaking aerial-bound sequences, this sequel just about surpasses the original in every way.

Following on five years after events in the first film, Dragon 2 follows a 20-year-old Hiccup, voiced wonderfully by Jay Baruchel, and his sidekick Toothless in their home town of Berk as the residents come to terms with living peacefully alongside dragons.

Being Hiccup, he is naturally curious to learn about a legendary ‘dragon master’ who can enslave the beasts to form an army and sets out to persuade him to care for the animals like the villagers. This plot point is sidetracked from the outset however as we are introduced to Valka – Hiccup’s long lost mother, voiced by a rather miscast Cate Blanchett.

The bond between Hiccup and Toothless has grown massively in the five year break between films and this makes them even more enjoyable to watch. Yes, each of the villagers has their own dragon to look after, but it is the relationship between the two primary characters which we really care about the most.

Feline similarities in Toothless will not go unnoticed, his cat-like qualities give him an air of cuteness that you wouldn’t expect to come from such a menacing and ultimately deadly creature, and it is testament to Dreamworks that they have managed to craft such a personality for a character that never speaks.

The animation is also absolutely stunning, from the crystal waters of the sea around Berk to the people and dragons themselves, everything has been given an upgrade after the first film’s success and the battle scenes are beautiful in their simplicity – there’s no worrying about losing track of characters here.

However, it’s not all smoke and mirrors, the story has real meaning. Family values are explored, the way to treat animals is also looked at brieflyrs_634x1024-140205120546-634.cate-blanchett-bp.cm.2514 and ultimately, this is about one young man’s journey to maturity.

Unfortunately, the vocal performance of Cate Blanchett detracts somewhat from the overall magic. Her peculiar Scottish accent, which travels all over Europe by the time the end credits roll, is of particular annoyance and it’s a better film when she is not playing a central part. This is a shame as the realisation that Hiccup’s mother isn’t dead should be one of great consequence, but Blanchett’s strange acting hampers the scenes.

How to Train Your Dragon is to Dreamworks what WALL-E is to Pixar, each film is one of, if not the best animated feature from either studio and Dragon 2 follows that trend. It is the rare sequel that is superior to the first film – a la Spider-Man 2.

It’s an emotional rollercoaster too, and in some places very dark, possibly too much for children, but for teenagers and adults alike, there is something to enjoy here. From the engaging plot to the mesmerising soundtrack.

Overall, How to Train Your Dragon 2 is a fine film, helped along the way by some incredible animation, amazingly deep characters and a meaningful story. Only a poor showing by Cate Blanchett stops it achieving perfection.

https://moviemetropolis.net/2014/07/16/watch-out-pixar-how-to-train-your-dragon-2-review/
  
Daybreakers (2009)
Daybreakers (2009)
2009 | Action, Drama, Horror
A nice vampire surprise!
A vampire "plague" has killed off most of the human population, only about 5% or less now survives. (This film was made in 2009, so 2019 is the year this will happen!). Vampires now occupy our cities and have transformed the Earth to suit their needs including conduit walkways between buildings, underground tunnels they can walk so they don't have to walk through the sun and even automated cars which close off the sunlight so no risk of frying on the way to work.

Their culture is just like humans now: the rich get richer and the poor stay the same, but now there is a growing problem. Since there are so few humans left, blood is now a hot commodity since it is needed for survival. The search is on for a cure or a blood substitute which could pacify the population and prevent the newly discovered evolution from taking place. It has been discovered without blood, vampires will "de=evolve" into their more primal form becoming mindless bat-like creatures who will do anything for their next fix.

Enter Ed Dalton, a hematologist working to secure a blood substitute to ensure vampire continued survival. A synthetic blood serum has been found, tested and proven to be not successful. A chance "bat" encounter at Ed's home soon afterwards takes the vampire vampire plight close to home and scares Ed tremendously. If not for the appearance of Ed's brother, the situation could have ended a lot worse.

Ed has a chance encounter with some humans who come to trust Ed as a "friendly" vampire and take them in their ranks. They may have discovered a "cure" for vampirism which intrigues Ed. His brother has decided to covertly follow Ed and take matters into his own hands at the direction of Ed's employer, Charles Bromley.

Ed eventually has to decide on which side he is taking as he grows to know his new human friends. The situation is becoming quickly perilous and skirmishes with the ruling vampire forces become inevitable and more frequent.

What will they do to survive?



Writer/Directors The Spierig Brothers manage to forage a very interesting premise which I bought into almost immediately. The audience actually begins to sympathize with the bloodthirsty population as their situation becomes more desperate even to the point of killing one another for survival.

Very interesting to feature vampires as the ruling class of society just going to work and existing on a more "human" level most of the time than we normally see them portrayed onscreen.

If you round up the trio of Ethan Hawke, Willem Defoe, and Sam Neill in a genre-type film you should be ensured of some intense, spectacular acting and these three do not disappoint. Hawke plays Ed so well you are really not sure which side he will end up on and are constantly rooting for him. Dafoe isn't given as much to do, but his role as a human freedom fighter is crucial for Ed to start and see the truth of his situation. The antagonist Neill is a role he must love to play since he has done so several times in his career including The Final Conflict and Event Horizon.

As you would expect with a vampire film, there are a lot of scenes at night where the bloodthirsty can run amok, but also a surprising amount of daytime scenes as well since the vampires have adapted their environment to work for them.

The production value is well designed and the look of the cities is well thought out and a visual splendor. The creature effects are very believable and well put together and there is no scene where the bad CGI takes you out of the scene. There is no shortage of blood (of course), but it is also done well and there are plenty of gruesome bits for those who enjoy their gore.

At the end, I was left actually wanting the film to go one longer as I was really having a good time with the action and bloody carnage. Something I do not say very often.

  
Show all 5 comments.
40x40

LeftSideCut (3778 KP) Sep 10, 2019

Same here man. The end is cut off after the production value paragraph. I always enjoy your reviews btw!

40x40

Andy K (10821 KP) Sep 10, 2019

OK Thanks!

Cindr
Cindr
2020 | Dice Game, Fantasy, Humor
Finally! A game to simulate dating dragons. I have been waiting for this theme all my life and it’s now a reality!! Well, okay, I have never really considered dating a dragon. But I know I would be signing up for a service app like Cindr to find my true dragon mate FO SHO if it were real. So how does a card game dragon sim play?

Cindr has players taking on the persona of a lonely fantasy creature looking for dragon love on a dating app. Players will be building their character by making choices and then swiping left or right to attempt going on dates with dragons that may be a great match. Roll the dice well and things may go to the Next Step, or even the Next Level. Roll poorly and your dear dragon date may send you home aflame.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Furthermore I will be covering the game using the Solo rules (which are no different than the multiplayer rules). For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player (or just yourself if playing the solo rules as I am) will choose a Character Profile card, filling in the blanks and circling choices to build their new fantasy persona. Each player will take one Try Again card that is useful during game play. Shuffle each Cindr App Dragon Profile and Whelp App Location card deck and place near each other. The dice will be placed near all the cards as well and the game is ready to begin!
On a turn a player will do each of these steps in order: Choose a Dragon to Date, Assemble the Dice Pool, Draw a Location Card, Check Dragon Powers & Location Bonuses, The Date / Roll Dice, Burned by a Dragon, and End of Turn. In the solo game players will be playing long enough to complete five dragon dates.

Choosing a Dragon to Date consists of reading the profile on the top of the deck and deciding whether to date or not. If not, swipe the profile into The Dating Pool below the deck. Players may swipe twice for free, and pay for additional swipes. After a dragon has been chosen, players will Assemble the Dice Pool by flipping the profile card and comparing with the stats they had made for their character at the beginning of the game. For each match players will receive a green die. For each value one space away a blue die, and for two spaces away a red die. Each die color has a different value of faces, but all have hearts and fires. Next the player(s) will Draw a Location Card from the top of the deck, read the front, then flip to the back. The back of the card will list any die up/downgrades and bonuses that may activate at different times during the date. Checking Dragon Powers & Location Bonuses will happen next and are self-explanatory.

Now that a dragon date has been procured and a location chosen, The Date may occur! When on the date, players will roll the four dice up to three times. The first time they are rolled is considered the Meet Up. The Next Step and The Next Level are the second and third rolls respectively. To be considered a full date, players will need to at least roll a second time. It is during The Date that players will be collecting hearts and trying to avoid fires. Three fires and the hearts are lost and the turn over. Players may stop rolling any time they wish and bank the hearts they have won to that point. The hearts then transfer to Love Points that are tracked at the bottom of the Character Profile card.


Should a player roll three flames and have no way to mitigate them, they lose all earned hearts for that round and their turn is over. They were, after all, Burned by a Dragon. The End of Turn is a cleanup phase to setup for the next player (or next round if playing solo). Play continues in this fashion until a player reaches 21+ Love Points in a multiplayer game or after the solo player has gone on five complete dates. Total the points to see who is the winner, or compare against the Love Meter card to see where you stack up.
Components. I’m just going to come out and say it now: I love everything about the components in this game. The dice are excellent and feature GOOD colors (not just boring primary colors). The app cards look like a phone’s screen and that’s brilliant. The Location cards are using a review service named Whelp, and also a stroke of brilliance. The art is amazing, save for the somewhat boring Second Chance cards, and one of the fonts is the same as my favorite game of all time – Valeria: Card Kingdoms, so I am fan for sure.

It’s no use hiding the fact that I am giddy playing this game. Even solo! Yes, I missed out on being able to date dragons from other players’ Dating Pools, but I have access to all the dragons anyway! Being able to adjust your choices during the game as a result of dragon powers or location powers is a neat twist that I wasn’t expecting. Those powers and bonuses are great and can really change the game, and contribute to an already large replayability score from me. It’s just a superb game that I love more and more every time I play it.

Cindr will probably never make my Top 10 Games of All Time, but it will most certainly remain in my Top 100 for years. Again, I wish I had not missed out on the Kickstarter for this one as I am gluttonous for KS stretch goal extras, but I am quite happy with where this game is at retail level. If you are looking for a great game with a hilarious and wonderful theme, plays quickly, and is excellent as a solo game too, then check out Cindr. You will never look at dragon dating sites the same way again. I promise.
  
Cthulhu's Vault
Cthulhu's Vault
2015 | Adventure, Card Game
As a kid, one thing my siblings and I used to do was play a storytelling game in which we created a (usually) hilarious story, one word at a time. You know the kind. One person starts the sentence with a single word, the next person in line adds a word, and so on, resulting in some ridiculous storyline that ultimately makes little overall sense. So when I heard about Cthulhu’s Vault, a game with a storytelling aspect, I was keen to try it! Even though the subject matter is obviously a little darker, does the overall game live up to my childhood memories of creating stories?

Cthulhu’s Vault is a card game in which players are working together to craft an occult story, which will ultimately lead to a final battle with one of the Ancient Ones. To setup the game, each player receives an Ancient One card (kept face-down), 7 Story cards, and 2 Power tokens (one Investigator and one Cultist). Power tokens are kept face-down and are secret from other players. The remaining Power tokens are placed into two pools – either face-up or face-down as described in the rules – and a starting Story card is drawn and placed in the middle of the play area. The Power Guide card is placed off to the side, visible to players, and shows the amount of Cultist Power necessary to awaken your Ancient One during play. Select a starting player, and the game is ready to begin!

The game is broken down into two phases: the Mystery Stage and the Epic Battle Stage. The Mystery Stage begins the game, and consists of the storytelling element. On your turn, you will select a Story card from your hand and play it to the table. Here’s the catch – all players are trying to create a cohesive storyline, so you are encouraged to narrate and chain together a single story with the addition of each new Story card. After you play your Story card and tell your brief addition to the tale, you will collect a number of Power tokens as described on your played Story card, receiving Bonus tokens if applicable. The Mystery Stage continues in this fashion until a player has acquired the requisite number of Cultist Power tokens necessary to awaken their Ancient One. At the start of that turn, the player will reveal their Ancient One, and the Mystery Stage ends immediately.

Moving on to the Epic Battle Stage, there is a small bit of setup. All remaining Story cards are discarded, and Investigator cards are displayed. The player who awoke their Ancient One collects a number of Power tokens equal to the health of their creature, gathers/shuffles the Ancient One Combat Deck, and draws a hand of 3 Combat cards. All remaining players will select an Investigator to play, in order, depending on the total number of Investigator Power tokens gained during the Mystery Stage. Players will discard down to/collect a number of Power tokens to match the health of their Investigator, shuffle the Investigator Combat Deck, and draw a number of cards as dictated by their Investigator card. A Battle Order deck is created and shuffled, and will dictate the order of actions during each Epic Battle turn. The Epic Battle Stage is now ready to begin.


During the Epic Battle, a card from the Battle Order deck is revealed – either an Investigator or the Ancient One. The corresponding player will then act, playing a card from their hand, performing the action (usually Wounding the opponent), and then drawing back up to their hand limit. Play continues in this way until either the Ancient One is defeated (all Health depleted), or all the Investigators are devoured by the Ancient One. If the Ancient One is defeated, the Investigators have won! And if the Ancient One has eliminated all the Investigators, then that player wins. Either way, whomever wins is encouraged to come up with a brief epilogue to bring the overall story to an end.
So all in all, how does Cthulhu’s Vault fare? Honestly, not too great. Let’s start with the rulebook. It has some areas of serious ambiguity and confusion, which made this game kind of tough and frustrating for me to learn at first. Now that I think I’ve got it figured out, it’s ok, but that first read-through was rough. Now getting down to the actual gameplay. I can appreciate what the game is trying to do – have players create a story and then engage in their narrated battle – but the two phases of the game seem very disjointed to me. It kind of feels like you are playing 2 separate games in one. You get to have some creative fun making up a spooky story, which is then swiftly forgotten as combat ensues. There is little to no connection between the two phases, and that lack of connection makes the storytelling phase seem obsolete.


Another thing to consider when checking this game out is the group of people with whom you will play. To really get a fun, immersive story going, all players need to be willing to embrace the storytelling aspect, and get into the narrative. Requiring that type of creativity on the spot can make some players uncomfortable, and they just might not enjoy that element of the game. Let’s touch on components for a minute. I think that for the most part, the production quality is fine! The Story, Investigator, and Ancient One cards are all oversized, sturdy, and feature some neat spooky art and flavor text. The Combat cards are normal sized, and for the most part clear in their text/actions. The Power tokens are small wooden discs, and are fun to play with. The version I have is in a tin, not a cardboard box, and the tin is nice and sturdy too. Overall, good quality game.
In theory, I think Cthulhu’s Vault is a neat game. The actual execution of the gameplay doesn’t quite hit the mark for me though. The lack of connection between the two phases of the game really detracts from the overall immersion. If there were a stronger connection, perhaps I would like it more, but as it stands, it just feels like 2 separate games in one box. If you’re into storytelling games, I would consider Cthulhu’s Vault because it does provide a neat opportunity for players to craft a unified story. But the shift to the combat phase feels sudden and unrelated. Purple Phoenix Games gives this one a fiendish 5 / 12.