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Gareth von Kallenbach (980 KP) rated the PC version of Borderlands 3: Bounty of Blood in Video Games
Jul 2, 2020
Answering a call for a Bounty Hunter; the Vault Hunter(s) arrive on the planet of Gehenna which has been largely forgotten after being exploited by one of the big companies in years past.
The planet is a hybrid of the Old West and current Borderlands technology and is populated with all manner of dangerous creatures; many which resemble Dinosaurs.
Upon arriving at the town of Vestige’ players learn that the town is under attack by a vicious gang known as the “Devil Riders”. You are then tasked with eliminating the threat and taking down their leader to collect the Bounty.
Naturally there is much more in play as a larger threat is revealed and players will have to fight their way through various areas to get to the bottom of the mystery and save the day.
The game has lots of action and introduces many new characters while omitting appearances from any past characters in the series. There are abundant new weapons as one would expect in a Borderlands game and the Western theme offered up some great locales and visuals as well as some great music. The game has a narrator which adds a new dimension to the game as it is fun to hear how some of your actions become known as events such as the “Bathhouse Massacre” as an example.
The DLC did not seem as long as the past two did and did not seem as challenging as I was able to complete the campaign on my own and did not have any areas where I was challenged to complete.
There are side missions as well and some will present themselves after the game and credits end so players who want to continue to explore will have many opportunities to do so.
There are also new environmental weapons that players can use to cause destruction or briefly control enemies which adds a new dimension to the game.
Bounty of Blood is a solid and highly-enjoyable DLC for the game and I look forward to seeing what the next DLC offers up.
4 stars out of 5.
Jesters_folly (230 KP) rated The Funhouse in Books
Nov 11, 2020
I found the Funhouse to be a little disappointing, the majority of the book spends it's time building up to a big confrontation between Conrad, the main antagonist and Amy. Over 200 something pages we switch between finding out how Conrad is searching for Amy and what he will do to her to get revenge on her mother and how the past has already affected Amy's mother only for the final confrontation to take around 10 pages, most of which Conrad is not involved in the action and, when he does show up he's dealt with in a couple of sentences.
In the edition I read there is an afterword by Dean Koontz where he explains the history of the book, it was to be a book based on a film and, he had hoped that it would be the fist of many which is why it was written under the pseudonym Owen West. One thing the author says is that, because he had to work form a film script there wasn't much in the way of character building and so he had to spend time working on the back story. And I think that's part of the problem, the book shows us how events in Amy's mother's past have affected her mothers out look on life and her children and we see how the same events led Conrad down his path of revenge but the book ends with Amy and her brother leaving the fun house after escaping Conrad, which is probably the films end, the protagonist deals with the bad guy, walks away and cut to credits. However, with all the time spent on the character building I felt like we, the reader could have done with a bit more, probably only one more chapter but I would have liked to know how Amy's mother would have reacted when she found out what Conrad had done (As the book ended she didn't even know Conrad was around) and how it would have changed her outlook on her family. Would she have found the peace and forgiveness she was looking for? and would she stop treating her own children as monsters?
Over all 'The Funhouse' had it's moments but the felt like a let down with its quick ending.
LeftSideCut (3778 KP) rated Resident Evil (2002) in Movies
Oct 28, 2020
...it's a terrible film, it's a shitty horror, and Anderson should just keep away from beloved franchises forever. I actually actively hate most of his films (have I mentioned this before?).
The big gaping issue with Resident Evil is it's characters and screenplay. The characters are a collection of edgy shitbags who spout one liners every two seconds and are just ripped straight from the "cliché action bastard handbook". It's difficult to care about any of them. I understand that Alice (Milla Jovovich) goes on to lead the entire franchise, but in the first entry, she hardly does or says anything, and as such, the audience doesn't get much of a chance to bond with her before the credits roll.
The script is just eye rollingly cringey. Every single line is either a "witty" quip, or lazy exposition and it becomes tiresome very quickly.
Some of the effects are ok - the zombie dogs look pretty gnarly, but The Licker (one of the only concrete connections to the game series) is brought to life with some of the worst CGI I've ever seen. To say it's aged badly would be an understatement, as I remember it looking dodgy AF back in 2002 when I was a humble 14 year old. Other than that, the whole film has that awful early 2000s aesthetic (The Matrix truly has a lot to answer for) and the inclusion of obnoxious breakbeat music cues that everyone was obsessed with at the time is the cherry on the mouldy cake. Ugh.
It's not all terrible... There are a couple of memorable set pieces, and the film manages to be somewhat entertaining here and there, but overall, Resident Evil is another garbage pile video game adaption, and the fact that George Romero wrote an unused screenplay that was much closer to the first game (and was poised to direct!) just rubs salt in this horrible festering wound left behind by Paul WS Anderson's Resident Evil. Hate it.