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Hot Tub Time Machine 2 (2015)
Hot Tub Time Machine 2 (2015)
2015 | Comedy
3
5.0 (6 Ratings)
Movie Rating
When “Hot Tub Time Machine” came out almost five years ago, it took a whacky concept of four friends whisked back in time during a getaway to the 80s giving them a chance to fix aspects of their lives they wished they had done differently.

The outrageous and bawdy humor as well as strong performances from John Cusack and Crispin Glover made the film a cult hit that earned over $64 million worldwide and did well on DVD sales as well.

Naturally a sequel was planned and when I first heard it was looking to be a direct to DVD sequel sans Cusack, I had an idea that the film may be little more than an effort to cash in on the success of the first film without offering much to the continued story of the characters.

I was encouraged by the early trailers for the sequel and as such went into the screener with better expectations than I had originally had when I first heard of the projects.

The film explains that “John Cusack’s character is off on adventure of self-discovery as the friends have all become wealthy and famous after the events of the first film. Lou (Rob Corddry) has milked Motley Crue and his knowledge of pending tech to establish himself as a major player, Nick (Craig Robinson) has cashed in on a recording career by covering famous songs from his day before they were ever released and Jacob (Clark Duke) is stuck playing Butler to his father Lou.

Lou has become an example of an ego run wild and during one of his lavish parties; he is shot and left near death. In a move of desperation, Nick and Jacob whisk Lou into the Hot Tub and attempt to go back in time to stop the shooting.

Things do not go as planned as the trio end up 15 years into the future and must find a way to put things right and get home.

One would think that this premise would be able to produce some funny moments, but sadly the film is painfully slow and plodding and most shocking of all, very, very unfunny. The film tries to get some crude laughs from a gameshow of the future and a homicidal Smart Car but the film just wanders from situation to situation looking for laughs and does not setup or execute them properly.

There is a montage scene at the end of the film which sadly is the best part and shows what could have been a much better sequel with the group going through time taking the place of famous individuals and interacting with them.

As it stands, “Hot Tub Time Machine 2”, is a trip you do not want to make.

http://sknr.net/2015/02/20/hot-tub-time-machine-2/
  
In the Aeroplane Over the Sea by Neutral Milk Hotel
In the Aeroplane Over the Sea by Neutral Milk Hotel
1998 | Folk, Indie, Rock
9.0 (6 Ratings)
Album Favorite

"I got into Neutral Milk Hotel by accident. Richard Reed Parry from Arcade Fire mentioned this song on an interview, and I explored it and found the Aeroplane record. It was like discovering a secret. There are very few records that I’ve had that relationship with - you hear it and you don’t want to share it with anyone. “The story of the record is so unique and a bonus as to why I love it. Jeff Mangum hadn’t been taught about the Holocaust in school, so when he discovered Anne Frank’s journal in his mid-20s', he picked up this book and was like ‘What’s this?’ ""We take it for granted that we know Anne Frank’s story from a young age, but imagine if you stumbled across that book without the context? It would be incredible, and so it had this profound impact on him, to the point where he kind of invented a relationship in his subconscious mind with her, whereby they were old friends. It became like a soulmate relationship where he got to know her through his dreams. “He practiced lucid dreaming in the making of the record by waking up and putting himself back on the edge of sleep. He managed to have these lucid dreams that he could control; where he could walk through passages in his imagination and he got to know Anne Frank through that space. ""All the songs were written in this otherworldly space, and that’s why it’s quite a surreal record lyrically. I visited Anne Frank’s house listening to In the Aeroplane over the Sea and it created an even stronger bond between me and the record. “Also, around 2013, Mangum announced some really intimate shows. It was about thirteen years since he’d toured the record, and I believe he’s got bipolar and is very reclusive. I somehow managed to get tickets to his Union Chapel gig, and for the author of a cult record like that it’s a very small venue. We just sat there and wept, it was like a funeral. There was this incredible sound when he was performing, and I looked around me and realised that the sound was the whole audience singing the lyrics under their breath. “No one wanted to disturb his performance by singing but everyone in the room had this profound connection to the songs. He came back on for three encores and when he finally left the stage the security couldn’t get people to leave. They were refusing to leave the pews, stomping, in fits of tears. It was like a divine presence had just left the building. “This song has been my medicine at different times in life, curing me from different struggles like mental health or loss. Its music that has never failed to move me."

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Adam Silvera recommended 100 Sideways Miles in Books (curated)

 
100 Sideways Miles
100 Sideways Miles
(0 Ratings)
Book Favorite

"Andrew Smith (Winger; Grasshopper Jungle) pens a phenomenal novel about life's many detours, told in the unforgettable voice of an epileptic teenager with heterochromatic eyes (one blue, one green) and a strange history. When 16-year-old Finn Easton was seven years old, a dead horse that was being transported to a rendering plant fell "one hundred sideways miles" off a bridge and landed on Finn and his mother. The impact broke Finn's back and killed his mother. His epilepsy, which he may grow out of, is a "souvenir" of the accident, and if he does grow out of it, he suspects he may miss the way the seizures empty the words out of his head. Finn measures the world in miles instead of minutes, because he believes "distance is more important than time." His crush, Julia Bishop, a Chicago transplant living with her aunt and uncle because of a devastating secret, admires Finn's perspective on life. The moment he meets Julia, Finn wonders "how many atoms from the same calamities out there in the universe our body shared.... Maybe my right hand and her left hand both came from the same supernova." Julia, ever astute, gets why Finn named his dog Laika, is patient with him during his wild mood swings when he's returning from a "blank out" (seizure) and, most importantly, she loves Finn back. Which makes it crushing for both Finn (and readers) when Julia must return to Chicago--the very place where she was victim of a tragedy that makes Finn wish he "could push the world back all those miles with my bare hands and make it change direction," even if it means they'd never have met. Throughout the novel, Finn suffers from an identity crisis as he questions whether or not he's the product of his father's bestselling cult-classic novel, The Lazarus Door, starring a protagonist with the teen's name, heterochromatic eyes, seizures, and scars identical to the ones he has on his back from his post-accident surgery. So Finn sets out on a road trip with his best friend, the memorable Cade Hernandez, to figure out the ending to his story, when an unexpected accident rewrites their future. Smith's sly commentary on today's school system ("designed to make us all the same," in Cade's words) intertwines with the story of Finn's desperation to break out and be different--not a reproduction of anyone's expectations. The well-rounded supporting characters and the Southern California setting make for a welcome departure from the usual glitz of Los Angeles life. Hilarious and wise, 100 Sideways Miles is an addictive and panoramic read about the intersecting--and divergent--paths that lie ahead. Breathtakingly good."

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Dusk
Dusk
2018 | Action
I am late to the party with this one but DUSK is a game that I have been aware of since it was first announced but only recently had a chance to play. For fans of First Person Shooters and especially those who played early genre classics like DOOM, DOOM 2, and The Wolfenstein series; the recent trend of Indie developers making retro-looking shooters has been growing. While most have been fairly mediocre; there have been some such as Ion Fury which captured the Pixelated action that players embraced before 3D cards became widely used and eventually a necessary part of gaming.

DUSK lovingly blends old and new as it even has a DOS-like startup menu while the game loads to provide plenty of loving nostalgia.

The game is broken down into three chapters and tasks players to survive a dangerous cult and the various creatures and enemies they encounter. The gameplay is fairly simple as players gather weapons, ammunition, health, and other items and dispatch enemies as they race through a level to find various keys needed to open locked doors and advance to the end of the level.

Players will have an impressive arsenal at their disposal from pistols, shotguns, machine guns, hunting rifles, a Rivet gun, grenade launchers, and a sword. All of which will come in handy as there are multiple enemy types that lurk in the darkness.

Players will have a flashlight as well but be warned; there are maps where it will not be functional in certain parts and having to fire guns to provide temporary lighting in order to find a well-hidden path to advance will test your patience.

Players will also be able to double down on some weapons and dual Shotguns can be very enjoyable but may not have the rate of fire that players need.

There are also power-ups along the way that can speed up a player’s rate of fire and other enhancements to help move things along.

Levels were generally very fun and engaging and provided plenty of solid gameplay and enjoyable moments. There is a multiplayer aspect that features the old Deathmatch format but I was unable to find anyone in any of the games during the times I checked.

DUSK was a winning mix of nostalgia and action and had some very clever map designs and sequences such as one frustrating one where gravity was upturned and forced players to be very patient and creative.

I hope we see a DUSK 2 in the near future as the game is a winner and can show bigger studios how to make an engaging shooter that gamers will love without the mega-budget bells and whistles.
  
Gather the Daughters
Gather the Daughters
Jennie Melamed | 2017 | Fiction & Poetry, Science Fiction/Fantasy
10
7.3 (3 Ratings)
Book Rating
The first thing which attracted me to this book, was the cover; I think it’s absolutely stunning and incredibly mysterious. The second reason why I picked it up, was the blurb; cult on an island, I was absolutely intrigued with this, and it absolutely drawn me in once I started it.

This book absolutely hooked me with its diverse and complex characters. This novel is told by children, sharing different perspectives of the events happening in the book, and beautifully opening up their personalities and feelings. I loved how Melamed is giving insight into different lives, first of children, and then how it feels, once you are forced into adulthood. There is a great variety of characters to choose from, and everyone will be able to find their favourite. My favourite one was Janey, I absolutely loved her strength and her wish to do something, to change the lives of young girls. All the characters are carrying so much pain and sadness that it literary breaks your heart while reading the book. That’s why, if you are sensitive towards child abuse and incest, you might want to skip this one.

The plot of this book was incredibly well thought through and very amusing. Melamed’s experience with traumatised children was shining through in this novel. The whole narrative travels through seasons, starting in spring and finishing in spring again. Every season brought in different stories and different feelings. I really enjoyed the creative twists and turns in this novel, which made it more enticing and didn’t leave me bored. The topics discussed in this book are endless; every girl shared the issue they were facing, that’s why this book is really fascinating and intriguing. Even though this is a work of fiction, there are some of the described things still happening in this world. For example, child marriage and abusing children as soon as they hit puberty, is still a common practice in South Asia and Middle East, and is absolutely horrifying.

The writing style of this novel is gorgeous and I absolutely loved it. The chapters are decent length and didn’t make me bored while reading. The ending of the book rounded up everything really nicely, leaving me satisfied, but questioning at the same time. I think it is absolutely stunning debut of Melamed and I will be looking forward to read more of her books. So, to conclude, this is a very dark and sorrowful novel filled with complex family relations and children, who want to be children as long as they can. I do strongly recommend this book and I hope people find it as fascinating, as I did.
Was given this book by publisher for honest review.
  
Nocturne House (Legacy of Darkness #3)
Nocturne House (Legacy of Darkness #3)
London Clarke | 2020 | Contemporary, Horror, Thriller
I've been a huge fan of London Clarke's since I read her first book Wildfell over two years ago. I loved the other two books in the Legacy of Darkness series (The Meadows and Whickering Place). However, the last and final installment of the series, Nocturne House, absolutely blew me away. It has become my favorite book that Clarke has written so far!

(While Nocturne House is the final installment in the Legacy of Darkness series, it can be read as a standalone. However, you do get a little more backstory on the majority of the characters if you've read the previous two books. Also, if you start at Nocturne House, you'll end up with spoilers for the first two books.)

Laura has been missing for awhile. When she turns up in the hospital after a car accident, her husband, Hunter, is over the moon. However, Laura is devastated. She wants to return to her life she had while she was missing where she lived in a house called Nocturne House, where she was free of all her medications, and she belonged to another man. She was a sanguinarian in that life, and she seemed to enjoy it. However, Hunter knows that the cult Laura was in was involved in some highly shady and illegal dealings. Will Hunter be able to win back Laura's heart and convince her that her time in Nocturne House wasn't all it was cracked up to be?

I don't know how London Clarke does it. Perhaps she has magical author superpowers, but she makes each book in the Legacy of Darkness series even better than its predecessor. I didn't think that was possible since I always feel like each book was amazing! Nocturne House had such an intriguing plot. I found myself fully immersed in the story from the very first page. The story is extremely addictive, and I found that every time I had to put the book down for whatever reason, I was constantly craving more of the story. I had to find out what would happen next! Although there are chapters from Laura's point of view as well as Hunter's and Pearse's, Clarke does an amazing job at connecting all the narratives together. The story runs together so smoothly, and each chapter seems to just flow into the next. I liked how we got to know more about The Colony (the major vampire cult) and its offshoot named SOAL (Success of a Lifetime) which prides itself on being better than The Colony and not as dark. SOAL reminded me a lot of Scientology and The Manson Family in which the way things were ran. It was obvious that London Clarke had done her homework on cults and how they operate. There were quite a few plot twists peppered throughout Nocturne House. While I was able to foresee some of the twists, many of them I never saw coming. Major points for that because unpredictable plot twists are the best! I also loved how Clarke made the ending for Nocturne House come together nicely. It never felt rushed or too perfect. It just felt natural. While there are no cliffhangers, there is some room for speculation or perhaps another book in the series (wishful thinking on my part!). The only minor thing that confused me was when Laura's story would switch from past to present and back again. Laura's chapters started off with if they were in the past or present, but there were a few chapters that weren't labeled as such. Luckily, it was fairly easy to figure out which timeline I was in.

Every character in Nocturne House felt like a real life person. Each character felt very fleshed out instead of a make believe person. I was happy to revisit the lives of characters from the second book in the series and even more elated to see mentions of characters from the very first book! While this book has chapters from three different character's points of view, Laura stood out as the main character. I found her chapters to be the most exciting (though each chapter brought excitement of its own). I kept wanting Laura to come to her senses, but I could see the appeal of SOAL as well as Alex, the man Laura claimed to be her husband at Nocturne House. I enjoyed reading about Laura's thought process throughout the book especially when it came to SOAL's activities. I also enjoyed Hunter's perspective on everything, and his loyalty to Laura was very admirable. I think a lot of people would have just walked away after being treated the way Laura treated him. Alex was also a brilliant character, and even I was sucked in by his charismatic personality. I was elated to see that Pearse and Avery were back in Nocturne House. I loved them both in Whickering Place. I won't go into much detail about them in case you want to read the previous book in the series, but let's just say that Pearse was the same old Pearse with how he felt about everything.

Trigger warnings for Nocturne House include profanity, violence (though not gory), mental health issues, sexual situations (not graphic), rape (mentioned in name only), brainwashing, kidnapping, murder, demons, the occult, and alcohol use.

Overall, Nocturne House is a fantastic novel with a solid story and fantastic characters. London Clarke managed to make a spooky story really come to life in each and every page. I would definitely recommend Nocturne House by London Clarke to those aged 16+. I believe fans of most genres will enjoy this one!
  
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Mothergamer (1521 KP) rated the PC version of Assassin's Creed: Odyssey in Video Games

Apr 3, 2019  
Assassin's Creed: Odyssey
Assassin's Creed: Odyssey
2018 | Action/Adventure, Role-Playing
I love the Assassin's Creed series as past Mother Gamer blogs have shown. While there were a couple I wasn't so thrilled with, I have always enjoyed the stories and exploration the games have offered. The recent Origins definitely captured my heart with all the incredible ancient Egypt history and lore. When Odyssey was announced I was pretty excited because it was going to be set in ancient Greece and I could not wait to play it.

Odyssey is a bit different from its predecessors. The story is set at the beginning of the Peloponnesian war; an ongoing struggle between Sparta and Athens for dominion over Greece. This opens up a lot of interesting places to explore and dialogue options. At the beginning of the game you can choose which Misthios (mercenary) you want to play as; Alexios or his sister Kassandra. It really doesn't matter who you choose because the story is essentially the same for both so it's just a matter of whether or not you prefer to play as a man or a woman. For my first playthrough I went with Kassandra.



Kassandra starts her adventure.


Right from the start, Odyssey hooks you in with an action filled introduction and sets the scene for the story. After that you meet the character you chose; in my case Kassandra and you get a brief tutorial on how the gaming controls work. You also get a mount with this and those controls are pretty easy to navigate. Once you have the hang of it, you can get started on your journey with the main story and the vast amount of side quests.

This is where Odyssey differs a bit. There is more of a role playing aspect to the game with you being able to select different dialogue options while talking to people. You can choose to be cutthroat, a mercenary with a conscience, or ridiculously flirty. Yes, with some of the NPC characters be they men or women Kassandra could have flings with them. Don't worry, nothing overly graphic is shown, but it is definitely heavily implied. Your weapons are different as well. There is no assassin's blade here. You have a precursor artifact weapon in the form of a spear and the options of daggers and swords. You also have a bow and arrows which are quite useful for fighting at a distance.



Have a horse for your travels!


As you level up, you gain ability points which you can use to unlock certain skills to enhance your fighting and stealth from the following three categories in the skills menu: Hunter, Warrior, and Assassin. It is beneficial to unlock these because they are incredibly useful in battles against your enemies. There are also ship battles which bring back memories of Black Flag. The ship battles are challenging, but they are so much fun. You can upgrade your ship to make it a force to be reckoned with. Upgrading the hull is definitely a must so you can ram the heck out of other ships and take little to no damage. You need a crew also of course and Odyssey has an ability where rather than assassinating targets, you can knock them out and recruit them to join your crew.



Unlock abilities in the skills menu.

The running theme for your protagonist is all about family. This is where you are introduced to the mysterious villains, The Cult Of Kosmos who have a hand in much of the conflict in Greece all for power. You have to travel all over the world map to find clues about each cult member in order to reveal their true identity and the location of their main hideout. Once you have those, you can find them and take them out. Be wary however, some cult members are heavily guarded and quite the challenge to fight. This is where Odyssey's notoriety system comes in. The more crimes you commit i.e. murder (come on, you know that's what assassination is), the more likely it is that someone will put a bounty on your head. Then you find yourself relentlessly hunted by bounty hunters with very colorful names. The bounty hunters are no joke and if you do not plan out your strategy and tactics, they will end you. There were some who had lions and they would tag team the crap out of me which could be more than a little frustrating, but that's part of the challenge. Two ways around this are offing the person who put the bounty on your head or paying off the bounty. If you have the coin, you can pay the money and the bounty will go away.

Besides the main story, there are a ton of side quests and conquest missions to do. Sneaking around and taking out guards in a fort can be difficult, but rewarding as you take everyone out and diminish that nation's power. Looting the treasures, burning the supplies, and taking out the captains completes that area and will show you a meter with their power depleting. Once you have completely drained their influence, you get a conquest battle option. You get an epic battle between Spartans and Athenians and you have to take out all the captains during this battle in order to win the conquest. There were times where I totally screwed up and a guard saw me and then I had to brawl my way out among five or six of them. That was a whole other adventure in itself. It definitely raises the stakes when that happens and makes Odyssey feel like a whole new game.



Getting caught by guards sucks. Time to brawl my way out!


My favorite thing to do in Odyssey was exploring. I loved discovering new areas and hanging out in ancient Greece. Climbing up to the tops of high buildings, cliffs, and statues just to synchronize the map and see the view from a high vantage point was pretty fantastic. No two areas were alike and there was always something new to see. Some of the small side quests were hit or miss at times, but I was never bored at all. There was always something to see or do.



An eagle's eye view of ancient Greece.

There are a variety of armor and weapons choices in Odyssey. As you progress, you can upgrade to better armor, weapons, and crafting materials. If you have a favorite armor set, when you upgrade you can glamour the armor to look like the favorite set. Again, this adds a role playing aspect where you can actually gather materials and craft weapons and armor in the game. This is also true for your ship. You can choose a variety of sails, ship designs, and even tailor your crew with characters from past Assassin's Creed games as your lieutenants.

If you're looking for more challenge with your challenge, there are legendary beast and mythological monster fights you can do. The locations of each legendary beast is marked on your world map. With the monsters, you happen upon some of them doing certain quests. This was how I accidentally discovered the fight with Medusa. These fights are insanely hard and Medusa seemed to be the hardest one of all. I got my ass handed to me quite a few times before I finally won. It is vindicating when you do win because they are so difficult and you have to be constantly thinking about your tactics and theirs. The fights absolutely keep you on your toes, but man what a thrill!



Medusa fight is crazy!


When you see the world map, it can be a little overwhelming with how vast it is. Areas you have already explored will be highlighted and areas that are not unlocked are grayed out. The map will also show you what level each area is so you can level grind and plan accordingly. I had fun unlocking the areas and receiving contract quests and bounties which offered lots of drachmae and sometimes item rewards such as armor.



The world map is huge. Get out there and explore!


While I loved Odyssey, there were issues with the game. One of the big things was I was one of the unlucky people who got the game breaking bug of the game dropping frames and freezing completely in enemy fort areas. I had wondered if it was just me so I looked up the issue and found that many others had this issue with the game also. The solution Ubisoft offered was to close the game completely and restart the game. That's more than a little irritating. While the voice acting is good, there were strange audio issues with the voices being off sync and delaying at times. In spite of those issues, I still had fun with Odyssey and loved the game. Even after the main crux of the story is finished, there's still so much left to do with legendary hunts and searching for precursor relics and the upcoming DLC. Odyssey is slightly different from the games before it, but it is lots of fun. Now, I'm going to get out there and do more exploring. See you at the next adventure!
  
The Ritual  (2017)
The Ritual (2017)
2017 | Horror
Contains spoilers, click to show
If you’re browsing Netflix for a horror movie, The Ritual is definitely one worth checking out. Set in a foreboding, heavily wooded landscape of the Swedish mountains, this horror film reminds viewers that maybe, just maybe you should think twice about taking that shortcut – because you know, clearly that horror movie trope hasn’t been done enough.

Nevermind that, though. Starting off with a group of friends discussing their next vacation, we soon learn which character is the biggest coward of the troupe – Luke, The Ritual‘s first bloodletting comes fairly early on. Unintentionally, Luke and Robert (Rafe Spall and Paul Reid, respectively) stumble upon a robbery whilst they are inside a liquor store. Luke, in a cowardly manner, retreats and in his endeavor to do so, hits a few bottles and makes a noise, alerting the robbers to Robert’s presence and thus resulting directly in Robert’s murder. The guilt eats at him later on, but during the entire fiasco, Luke makes no attempt to come to Robert’s aid; he only watches as his friend is brutally slaughtered. (Okay, that one might be a bit of a hyperbole compared to later scenes, but I digress.)

As a direct result of this incident, the remaining quartet, which consists of Hutch (Robert James-Collier), Phil (Arsher Ali), and Dom (Sam Troughton) in addition to Luke, decide to go hiking in memory of Robert – a trip they’d originally ridiculed him about in the earlier bar scene. And thus, we have the set up of The Ritual.

Plotwise, I felt The Ritual was fairly solid as far as cult movies go – if a bit overplayed. Group of guys goes on a trip. Someone gets injured. They try to take a shortcut back. Things go badly. Of course, there’s a bit more of an occult flavor to it, one that’s a bit more haunting in quality which is nice, but overall it’s nothing new. The difference here is it is something that is done well as opposed to half-assed.

When we get to characters though, the only one that’s even remotely likable in my opinion is Phil. The others are all self-centered assholes or, in Luke’s case, cowards. Dom’s got the luck of a bag of rocks tossed into a lake and told to float, and Hutch… we’ll leave it at that. Luke’s character, on the other hand, experiences major growth. Earlier in the film, we watch him suffer from the inability to act; by the end of the film he is forced into action: either he redeems himself, or he dies.

Another aspect of this film that I love is its absolutely breathtaking shots. I hate using adverbs that I’ve already used earlier in a review, but haunting is such an apt description of the shots taken of the Swedish forests and mountains that we see in The Ritual. Those scenes, coupled with the disturbing echoes of Luke’s guilt really have a way of balancing out the movie.