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Matthew Krueger (10051 KP) rated the PlayStation 3 version of Psychonauts in Video Games

May 8, 2020 (Updated May 8, 2020)  
Psychonauts
Psychonauts
Action/Adventure
Whats In Your Head
Psychonauts- I remember playing this game on the oringal Xbox and PS2 and now with the second game coming out this year hopefully. At Pax East this year, I did see the Demo and it looks excellent.

Im going to review the first one. This is the PS3 remaster verison review.

Psychonauts- is a platforming game developed by Double Fine Productions that first released in 2005.

Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop.

 The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.

The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters.

The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress.

Within the mental worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Raz's psi ranking, "emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.

The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp.

Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.

Despite being well received, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. Psychonauts since has earned a number of industry awards and gained a cult following.

Its a excellent and phenomenal game and cant wait to play the second one.
  
    CSR Racing 2

    CSR Racing 2

    Games and Entertainment

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    CSR Racing 2 – The next chapter to the #1 drag racing franchise of all time has arrived. ...

Pootie Tang (2001)
Pootie Tang (2001)
2001 | Comedy
8
8.0 (1 Ratings)
Movie Rating
Dare You Not to Like it
Platinum recording artist Pootie Tang (Lance Crouther) has to figure out how to get his mojo back after the scandalous Ireenie (Jennifer Coolidge) steals his magical belt that is the source of both his power and swag. Sound dumb? Well, it is. But it's damn funny and I challenge anyone not to laugh without cracking up at the absurdity of it all.

Acting: 10

Beginning: 10

Characters: 10
Pootie provides the most hilarious moments in the film. As it opens, Pootie is having an interview with Bob Costas and you quickly learn that Pootie speaks his own language literally. For the sake of this review, let's call it Pootie Slang. The audience doesn't understand Pootie Slang, but the world he lives in can somehow make out every word he's saying. Best example I can think of: Groot speech. The words he says are enough to make you laugh, but it's the confidence in which the lines are delivered that take it to a whole new level. Pootie's got swag. For whatever reason, the ladies love him and everyone respects him, including the "Tippy ties" (those are children, by the way). It's one of those films you have to see to understand.

If Pootie isn't enough, there's an array of characters that keep the film entertaining. There's Biggy Shorty (Wanda Sykes), Pootie's love interest who has an eccentric style of dress and will slap the taste out of the mouth of anyone that disrespects Pooty. Then you have Trucky, Pootie's loudmouth friend that basically lives off of Pootie's success. Dirty Dee (Reg E. Cathey), the dirty scoundrel who walks around constantly covered in muck. My personal favorite: Lacey (Mario Joyner) who has a special knack for repeating everything a person said as if it were his idea. I could go on...

Cinematography/Visuals: 7
You haven't laughed until you have seen eight-year-old Pootie walking down a street while a woman three times his age throws his big wheel out the window because she's mad at him. You haven't laughed until you see Pootie's father get attacked at his job by a "gorilla" which is really someone in a gorilla costume. You really haven't laughed until you've seen Pootie record a song with absolutely no sound as he silently screams into the mic. And you really haven't laughed...well, you get my point.

Conflict: 10

Genre: 8

Memorability: 7

Pace: 7
Pacing was a bit spotty at times. When it's rolling, it's really rolling. However, there were a handful of dry spots where the film didn't seem like it knew where it was headed.

Plot: 6
The plot is all over the place at times, like watching a grenade explode. It has a direct line of sight, sure. There is a clear beginning, middle, and end. It's all the filler between these three things where the film goes south. There is a bit of forgiveness here as Pootie Tang manages to stay humorous even when it's confusing. Sometimes the confusion is what makes things funny. The writing definitely could have been stronger in certain points.

Resolution: 9

Overall: 84
Will Pootie Tang ever win an award for underrated comedy? No. Is it a pretty darn good time that makes you laugh consistently? Absolutely. It's dumb, but that's what makes it endearing. Honestly, I don't think it's any less dumb than a Bill and Ted film or *insert Pauly Shore film here* and those are regarded as cult classics. Just saying...Give it a chance. Maybe you hate it, but it's going to leave you laughing a few times and that's all that matters.

P.S.--Did I really just mention Groot and Pootie Tang in the same review? Wow...
  
Rise of the Triad
Rise of the Triad
Shooter
Back in 1993 The Internet was mainly confined to college campuses and would not start to arrive in homes for another year. Those who went online used dial up modems to access local bulletin boards to share pictures, play social games, and use chat programs in the early precursors to social networks.

With the success of the Doom games, First Person Shooters were all the rage and numerous companies cranked out games in this genre trying to appeal to a consumer base eager for games of this type and who wanted to experience to get in on the fairly new concepts of online play with their friends.

One such game was Rise of the Triad. Originally planned as a Wolfenstein sequel by Apogee Software the game cast players as a member of a United Nations special forces team who is dispatched to an island to take down a dangerous cult that has arisen.

Gameplay was frantic and fast as players had to mow down as many bad guys as they could with all manner of weapons and gear. The game was innovative in that there were all sorts of traps and objects that players could bounce from and they could even become a dog during power ups as they took the fight to the bad guys in both offline and online modes.

Jump forward to 2013, Rise of the Triad is back with a slick makeover that while looking more contemporary is still very much a retro game loaded with throwback elements.

The plot is essentially the same and aside from the improved graphics and physics, the game looks and plays very much like the original. The graphics are not eye popping examples of modern technology, rather they are improved and take advantage of graphic cards which were not widely in use back in 1993.

My first reaction was how much it played like a game of old. Aside from being faster and smoother than games of that era, the combat mechanics and techniques were very much as they were back in games of the day.

I enjoyed the nostalgia as I took down enemies and used the bounce pads to ascend to upper levels of buildings and collect power up coins that were littered throughout the map. I also enjoyed the over the top gore and humor of the game such as being rewarded with a pair of eyeballs splattered on the screen after I dispatched an enemy with a rocket launcher.

My biggest frustration was with the check point save system as having to replay elements of a game over and over when you die is not my favorite thing. Many times I would make solid progress only to be killed and forced to replay the previous segments over and over.

Enemies still come at you fairly directly when they attack but they can be very effective and deadly so players will need to be on their toes art all times.

The amount of firepower you can deploy is great from dual pistols to machines guns and rocket launchers, carnage is the way of the game.

I also had some issues getting matched online during my earlier attempts but as time went on, this became easier and I was able to enjoy the online nostalgia.

Rise of the Triad is great for those who remember the original and that era of gaming but for those who are accustomed to the mechanics and polish of modern shooters, they may find elements of the game frustrating and best left in the past.

For the rest of us, it was a welcome trip to the past that helped illustrate just how far games have evolved in the last twenty years.

http://sknr.net/2013/09/22/rise-of-the-triad/
  
The Disaster Artist (2017)
The Disaster Artist (2017)
2017 | Comedy
“Ha ha ha! What a film, Mark!”
I was first introduced to The Room during a college Film Studies lecture as a perfect example of how not to make a film. Everything about it was atrocious, but I also found it weirdly compelling. Since then, I’ve made a real effort to follow everything relating to Tommy Wiseau and this bizarre film of his. It’s become a cult classic in recent years, drawing a crowd of dedicated fans to the Prince Charles Cinema in Leicester Square for monthly screenings, and Q&A’s with cast members. When I found out that James Franco was creating a film adaptation of Greg Sestero’s novel The Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever Made, I was so excited!

I was lucky enough to see the film during its opening weekend at the Prince Charles Cinema, which actually made my experience even better. Being around a crowd of The Room fans who knew the film like the back of their hand was hilarious, because they recited familiar quotes along with James Franco, and it was clear the entire audience was having a blast from start to finish. I honestly can’t remember the last time I laughed this much at a film. Everyone involved made a real effort to recreate the scenes that we know and love, whilst giving us a glimpse into what life on that film set was really like. It’s possible to forget that you’re watching The Disaster Artist and not The Room at times, because the performances are so spot on.

Once again, James Franco’s ability to take a real life person and bring them to life on a screen shone through. I always refer to his performance as Aron Ralston in 127 Hours as one of his best, but his portrayal of Tommy Wiseau certainly comes a close second. He nails the mannerisms, the accent, and that weird laugh that Wiseau has become well known for. You can tell he has dedicated a lot of time and effort to the project, and it’s paid off. Praise must also be given to the rest of the cast for perfectly emulating the characters. Josh Hutcherson as Denny was amazing; even when he was just sitting there that ridiculous wig was enough to make the audience cry with laughter, and Seth Rogen’s script supervisor character delivers these amazing one liners that show his frustration at Tommy’s ridiculous ideas.

Whilst clearly hilarious, this film is not without its fair share of tragedy, mainly around Dave Franco’s character Greg Sestero. His friendship with Tommy required him to make huge, unimaginable sacrifices both professionally and personally, ultimately causing a rift between the two. Greg is a classic example of a man chasing the allure of fame, and failing miserably. You can’t help but sympathise with him as he tries his best to keep those around him happy whilst trying to attain life changing career goals. The film also shows a darker side to Tommy Wiseau, as he treats the cast and crew around him very badly. He’s so wrapped up in bringing The Room, his “real Hollywood movie”, to life that he neglects the needs of those around him. There are some highly charged emotional moments in this film, which are perfectly balanced with the comedic moments. Without these serious scenes, the film just wouldn’t have been the same.

The Disaster Artist is a must-watch for fans of The Room, and those who want to learn more about the utter chaos that happened on set. It’s funny, intense, emotional and a one of a kind experience from start to finish. Make sure you sit tight until after the credits too, as there’s an extra scene that you don’t want to miss!

https://lucygoestohollywood.com/2017/12/04/ha-ha-ha-what-a-film-mark-a-review-of-the-disaster-artist/
  
Mr Penumbra's 24-hour Bookstore
Mr Penumbra's 24-hour Bookstore
Robin Sloan | 2013 | Fiction & Poetry
10
8.7 (10 Ratings)
Book Rating
A wonderful novel, and a must-read for bibliophiles and techies (2 more)
Hilarious and very genuine lead character
Cleverly written
If you prefer villains in your novels, there isn't one (0 more)
Imaginative And Optimistic!
I love this book. It's a refreshing, pleasant, imaginative and optimistic book about friendship and the lure of the mysterious, and among other things, it's about a bookstore! It's a definite must-read for all bibliophiles.

Mr Penumbra's 24-Hour Bookstore begins with Clay Jannon, an out-of-work web designer who has found employment at a 24-hour bookstore located in San Francisco. Although the store has very few customers, he meets a variety of strange people that frequent the shop, but who rarely buy anything. However, they borrow mysteriously coded volumes, known as the "Waybacklist," most of which are hand-made, from a secret corner of the store. His curiosity sets him on a strange journey to try to find out more about the "Waybacklist," of ancient, esoteric books.

When they make an exchange from the "Waybacklist," Clay must record transaction details into an old logbook, including personal information about each customer, such as their appearance and state of mind. When the shop is empty, Clay busies himself by creating a computerised model of the bookstore in 3D. By identifying each of his customers by a different colour in the model, he is able to see a pattern developing and becomes convinced that the customers and Penumbra himself are members of a secret cult.

With two computer geek friends, one an old school friend, Neel, and the other a potential customer he met in the bookstore, Kat, who becomes his girlfriend, Clay sets out on a quest to learn the carefully kept secrets of the bookstore. When they bring their findings to Mr Penumbra, they discover the bookstore's secrets extend further than they ever imagined.

Clay, the main character, is exactly the kind of lead you want in this type of novel. He is constantly clueless though he tries hard, he is absolutely hilarious and very genuine. There are many different secondary characters regularly being introduced, but the book is so cleverly written that they never seem unnecessary. There is a lot of different levels of interaction between them, that I really liked.

There is an amazing use of different technologies in this book, however despite all the Google, Amazon, Kindle and the computer references, the true emphasis of the novel is on the people, and that is why I found the book so charming and bewitching. The younger characters are keen and enthusiastic, and you can identify with their search for connection and knowledge. The mix of foisty old books and cutting-edge technology is captivating.

If you prefer villains in your novels then this book is not for you. There is no evil in this book, and everyone that the narrator meets becomes a friend. I couldn't really guess how this book would end but I loved the way the story was concluded. The following quote is actually the last paragraph in the book, but it describes the mystery and the wonder of the whole book, to perfection.

"A man walking fast down a dark lonely street. Quick steps and hard breathing, all wonder and need. A bell above a door and the tinkle it makes. A clerk and a ladder and warm golden light, and then: the right book exactly, at exactly the right time."

Enthralling and fun to read, this novel, with its unique twists and turns of plot, left me feeling very satisfied.

Mr Penumbra's 24-Hour Bookstore has inspired me to read other novels by Robin Sloan.