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The Kiss of Deception (The Remnant Chronicles #1)
The Kiss of Deception (The Remnant Chronicles #1)
Mary E. Pearson | 2014 | Romance, Science Fiction/Fantasy, Young Adult (YA)
7
8.5 (4 Ratings)
Book Rating
A nice easy read
This was another book that I wanted to pick up when I got back into reading but I ended up reading The Name of the Wind instead. I should have picked this one up...


This was an easy and interesting read. We have a strong female main character and we see that through her actions and not just because the author tells us so.

Things that I liked:
-Lia. She is strong, stubborn and she cares a lot about her friends.
-The mystery of who is the assassin and who is the prince. I thought that was a nice idea, it kept me guessing for a little but if you pay attention to a couple of details you'll guess who is who.
-Love triangle. Yes, that's an unpopular opinion but well-done love triangles are my guilty pleasure.
-Lia's actions have consequences that she needs to deal with.

Things I didn't like:
-This is the first of a trilogy so this was mostly to get to know the characters. The majority of the book is Lia getting on with her new life in Terravin and getting to know Kaden and Rafe, and falling in love. So not too much action.

Worth mentioning:
-If you like complex magic systems in your fantasy book this is not it. There is not magic as see in epic fantasy. The gift that some people have in the book, is another way to say that they are some kind of psychic. They can see into the past and future, sometimes with the help of the dead. And that's all we get magic wise., so don't go in expecting complex magic systems.
  
The Tattooist of Auschwitz
The Tattooist of Auschwitz
Heather Morris | 2018 | Biography, History & Politics, Religion
6
8.7 (74 Ratings)
Book Rating
“If you wake up in the morning, it is a good day.”

So I thought about it, and I’ve decided to write my review for this book. I’ve never read books that center around The Holocaust. I never thought I would, because I’ve seen several movies and just the sheer graphics of it alone made me sad. I know this was supposed to be based on a true story, but I went into it with the mindset that it wasn’t true, because most times, some of those stories are fabricated for drama purposes. I’ve read that even Heather Morris added some things to the story for that reason, so again, I saw it as just another story.

The story centers around Lale who is transferred to Auschwitz, but is given the job as a tattooist. From the descriptions, he has to use a really awful needle and has to press down hard enough for the numbers to be seen and never removed – a highly painful process that he has to perform even on children. Then one day, he tattoos a lady that catches his eye, Gita, and from then on he plans to love her and marry her WHEN they get out of Auschwitz.

Off the bat, something about the writing kind of bothered. I couldn’t quite pin point what it was. I read somewhere that this book was originally written as a screen play and I think that was it. To me, the style had a vagueness to it that made it feel like some parts I was reading something from an old story book from when I was in high school. I’m not saying that style was terrible. This particular writing style is not my favorite to read.

I liked the premise of the story. I can’t begin to imagine what it was truly like in those camps. I can’t comment on it either, but like I said, I also didn’t go into this book thinking it was all a true story about these two people. So, there were some bits of the story that I had a hard time believing, but then again, I’m not sure if it was a true part or a fabrication part.

All in all, the story wasn’t bad. I felt so horribly for Lale having to have that job, but he survived, and Gita. The remembering of their families and wondering if they are alive or dead struck me a bit. I know I’ve said this, but I can’t imagine that kind of pain. I feel horrible whenever Lale thought of his mother.

“His mother he can see perfectly. But how do you say goodbye to your mother? The person who gave you breath, who taught you how to live?”

You can’t, that’s the answer.

The book didn’t live up to the hype, in my opinion, but Morris wrote a nice and moving story in the end. I know there are some other stories like this. One of my Twitter friends recommend the Librarian of Auschwitz, so perhaps I will see about that book.

I don’t believe I’ll be seeking out the sequel to this book. I do hope it’s better than the first, but the story is still good.
  
The Chalk Pit (Ruth Galloway, #9)
The Chalk Pit (Ruth Galloway, #9)
Elly Griffiths | 2017 | Fiction & Poetry, Mystery
8
6.0 (2 Ratings)
Book Rating
Dr. Ruth Galloway is called in to investigate some bones found underground: local architect Quentin Swan is building a large center, and he worries the bones will delay his plans. Ruth fears he is correct, as she quickly realizes the bones are human (and not ancient). Meanwhile, members of DCI Nelson's team are looking into a missing "rough sleeper" (homeless person, in American parlance). Others in the community are saying she went "underground." Is this a figure of speech, or really true? After all, a geologist at Ruth's university says that there is web of chalk mining tunnels beneath King's Lynn. Nelson is also dealing with a new boss, who is putting pressure on him from all sides--from driving more safely (as if) to focusing more on strategy and less hands-on investigation. Can Nelson put aside this new distraction and solve these cases?

It's hard to believe this is the ninth book in Elly Griffiths' fantastic Ruth Galloway series. I'm sure all my reviews are starting to sound somewhat similar by now, but these books are just so wonderful, and I love them so. Ruth is a great character: she's well-written and completely herself, and the cast of characters that surround her in each book (Nelson, his wife, Judy, Cathbad, Clough, Tanya, etc.) are also their own people. Each are so fully developed that you feel as if you know them as intimately as friends. I love Ruth and her antisocial nature, her sarcasm, and her fierce devotion to her daughter, Kate (who can be so different from her mother). I love gruff Nelson. I love all of Nelson's subordinates on the force. They seriously do feel like friends, and while I loved this book, I felt bereft when it ended, because it means I have to wait again for another one (I will be so sad when this series ends).

I have no complaints with book #9. I enjoyed the plot and while it wasn't a total page-turner, it kept me guessing, and I didn't figure out everything ahead of time, which I always appreciate. There are some interesting developments in the whole Ruth/Nelson/Michelle saga and while I wish I could just flash forward to find out everything that happens, I was intrigued by all of them. This little love triangle is a great backstory to the novels, and the tension between Ruth and Nelson is so achingly portrayed in the books: Griffiths is doing a wonderful job of depicting it as Kate ages and new complications emerge with the dynamic.

In the end, as I always say: if you aren't reading this series: you should. It's wonderful, engaging, and I truly think you will fall for Ruth and her world. You don't necessarily need to read these books in order (novel #9 and its plot will stand on its own), but I think starting at the beginning will certainly enrich the experience. Meanwhile, I will be patiently waiting for #10 and secretly dreaming of a world where Ruth and I are the sort of friends where we can eat food together without judgement and occasionally get together without any social pressure.

You can read my reviews of book #8, THE WOMAN IN BLUE, <a href="https://www.goodreads.com/book/show/25897794-the-woman-in-blue">here</a>;; book #7, THE GHOST FIELDS, <a href="https://www.goodreads.com/book/show/22749744-the-ghost-fields">here</a>;; and book #6, THE OUTCAST DEAD, <a href="https://www.goodreads.com/book/show/18222687-the-outcast-dead">here</a>;.

<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a>; ~ <a href="https://twitter.com/mwcmoto">Twitter</a>; ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a>; ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a>; </center>
  
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Gareth von Kallenbach (974 KP) rated the Xbox One version of XCOM 2 in Video Games

Jun 19, 2019  
XCOM 2
XCOM 2
Strategy
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.

The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.

From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.

Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.

The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.

As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.

There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.

XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.

http://sknr.net/2016/02/29/xcom-2/
  
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Matthew Krueger (10051 KP) rated 13 Dead End Drive in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
13 Dead End Drive
13 Dead End Drive
1993 | Bluff, Deduction, Murder & Mystery
The Traps (3 more)
Its like Clue
Excellent Bluff Game
High replayablity
Dont know who has who (2 more)
Its easy to hit and knock off the traps.
The set up is long
Excellent Murder Mystery Bluff Deduction Game
13 Dead End Drive- is a excellent bluff deduction murder mystery board game. I learned about it through the Funhaus channel. Its like clue but so much different. Let me explain.

13 Dead End Drive is a murder-themed board game originally from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive. Currently, Winning Moves Games USA Winning Moves publishes the game in the USA.

The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.

The Gameplay:

At the start of gameplay, players are dealt "Character cards" which correspond to matching pawns on the board. Since there are 12 characters, it is often the case that players control more than one character. However, which player controls which character is not revealed. Along with the character cards, there are also Portrait Cards, which determine who the current favorite for the inheritance is, and Trap Cards, which are used to spring traps and knock off other players.

During each turn, a player rolls two dice and moves two pawns, one pawn for each die. It is legal for players to move a pawn that is not theirs in order to bring it closer to or onto a Trap Space. All pawns must be moved off the red chair spaces before any pawns can be moved a second time or onto a trap space. If a pawn is moved onto a trap space by exact roll only, the player must have the corresponding trap card in his or her possession in order to spring the trap. Springing traps is not mandatory, however. After that, play proceeds on to the next player. A pawn can not pass through or land on the same space as another pawn during the same turn.

During the game, a Portrait Card is displayed in the picture frame above the fireplace. That character is now the current favorite to inherit the fortune. At that moment, for all intents and purposes, that character is now marked for death and must try to escape the mansion before he or she is either knocked off or the portrait changes (see "Special Spaces and Rules" below).

Also, during the game, a Detective is waiting outside, slowly advancing toward the front door. His arrival signifies the reading of the will and the announcement of the winner. The Detective can only move one space at a time, and only when a Detective Card (hidden inside the Trap Card pile) is drawn. There are 13 steps to the front door. If the Detective makes it to the front door before all other characters have been eliminated, the game is over.

Ways to win:
There are three ways to win 13 Dead End Drive:

Be the last character alive.

Escape the Mansion while your character's picture is displayed in the Picture Frame.

Have your character's picture displayed in the Picture Frame when the Detective reaches the front door.

Traps:

13 Dead End Drive has five different booby traps that are used to dispose of other characters. In the story of the game, the traps are designed to make deaths appear accidental. The traps are the Chandelier, the Bookcase, the Stairs, a Statue in a suit of armor, and the Fireplace: if a pawn has the misfortune to land on the trap space in front of or under one of these traps, the Trap card is played and the trap is sprung in the following ways:

To activate the Chandelier, flip a switch in the music room that drops the chandelier onto the pawn, eliminating it from play.
To activate the Bookcase, move that pawn up onto the top of the ladder and rest that pawn on top of the bookcase in the library, and flip a switch that will send the pawn flying back onto the board and eliminating it from play.

In order to activate the Stairs, a player can move it up onto the top of the stairs in the hall and flip a switch that will violently toss the pawn back down the stairs and onto the board, resulting in its elimination.

To activate the Statue, in the gallery, a player can flip a switch that will send a statue in a full suit of armor crashing down onto the pawn.

The Fireplace is activated in the dining room when a player flips a switch that will send the pawn flying backwards and into the figurative fire, though the box describes it as a Trap Door.

When a player moves a pawn onto a Trap Space, they must draw a card from the Trap Card pile (if they do not already have the matching trap card in their possession). If the player draws the matching Trap Card, they can either play it immediately or hold the card for future use. If the player does not have the matching Trap Card, the trap cannot be sprung, but the card can be saved for future use. There are also "Wild" Trap Cards which permit all traps to be used anytime a pawn is in that space. If, however, the player draws a Detective card, the Detective is moved one space forward, but the player is permitted to draw another Trap Card before ending the turn.

Once a trap is sprung, that pawn and the matching Character Card are laid down on the "Discard" pile on the board (the couch). If during the course of play, a Portrait Card comes up for a character that has been knocked off, that card is immediately taken down and placed on the "Discard" pile, revealing a new Portrait. The Portrait cards are shuffled at the beginning of gameplay and concealed by an "Aunt Agatha" portrait card to hide the known deck order.

Special spaces and rules:

Rolling Doubles: If a player rolls doubles that player chooses whether or not to move the current Portrait card to the back of the pack to reveal new Portrait. The player then has the choice of:

Moving one pawn the total number of spaces shown on the dice, or
Moving two pawns, one pawn for each die.
Secret Passages: On the board are special spaces that represent "Secret Passages."

Any character can enter any secret passage at any time, regardless of whether or not it is by exact roll. Moving from one secret passage to another counts as one space move for a character. Secret passages are often used to bring opponent's pawns closer to traps or to bring a player's own pawn closer to the door.

Bluffing: Bluffing is permitted in "13 Dead End Drive." In terms of strategy, a player may move their own pieces towards or even onto trap spaces in an attempt to fool opponents. Even if that player has the matching trap card for the space their own character is on, they do not have to play it. Instead, they can pretend that they do not have the correct card and draw another one. If they happen to draw the right trap card, they can pretend that the card is the wrong one, and play continues as normal.

Its a excellent game, if you like clue than you will love this game. Its a excellent bluff deduction murder mystery game.
  
Drag Me to Hell (2009)
Drag Me to Hell (2009)
2009 | Comedy, Horror
I’m just going to be honest. Drag Me To Hell is the movie we would have seen 22 years ago had Sam Raimi been given several million dollars, had Bruce Campbell been a woman and had there been no chainsaws handy. Not that this is a bad thing. I believe that Raimi fans will be quite pleased to see the cult and blockbuster director’s return to his roots.

Christine Brown (Alison Lohman) is a soft-spoken loan officer competing for the open position of assistant manager at the bank branch she works for. She has a predominantly sunny life with her boyfriend, Clay Dalton, (Justin Long) and a new kitten.

When an old woman in an Oldsmobile (Lorna Raver) comes to beg for an extension on her mortgage, Christine is unaware of how much her ideal life is about to change.

Desperate to impress her boss and prove her prowess over the only other candidate, Christine refuses the woman help. Angered and shamed, the woman curses Christine, calling upon the demon Lamia (voiced by Art Kimbro) to torment her for three days and then damn her soul.

Acting upon the advice of a Seer (Dileep Rao), Christine struggles to free herself from this terrible fate. She alienates herself from Clay’s parents, sacrifices her cat, participates in a séance, crashes a funeral, defiles the dead and is eventually forced to choose whether or not she can in turn damn her business rival.

But I wouldn’t want you to start thinking that you’re dealing with some far-too-serious classic horror revival (not that that would be a bad thing). Let’s not forget the projectile blood and vomit, the mud and maggots, the stapler to the face and ruler to the back of the throat; all done in that comical slapstick that only Raimi can produce. The utterly gory, disgusting images that make you laugh hysterically while simultaneously cringeing in disbelief. This is the stuff that made him a cult hero.

There are certainly some creepy moments, quite a few in fact. Things that pleased the horror fan in me very much. And there are plenty of scares to be had as creatures and characters launch themselves from the shadows. I only jumped a couple of times (and I scare easily) but that might have been due more to the people sitting around us than the movie itself.

Drag Me To Hell opens with a classic Universal logo, one that hasn’t been seen since the 70s. It was so appropriate that as soon as I saw it I was sure I was going to walk away happy. Then the opening credits began and I was blown away. They are so absolutely gorgeous that they almost deserve to be a short of their own rather than find themselves pinned to a feature. The special effects continue to be a remarkable strong point throughout the rest of the movie. Several scenes blew me away with their execution and look.

When it comes down to what was missing, characterization was the one thing this film lacked. I didn’t feel very connected to any of the characters and certainly didn’t care about their plight. It seemed rather two dimensional. The characters are barely introduced and we aren’t ushered into their lives and minds before the action begins. We are just expected to care.

On top of this, Lohman’s acting wasn’t the greatest and Long, while doing a decent job, didn’t seem to fit the role terribly well. The cat-sacrificing didn’t go far for making me feel any sympathy toward Christine or her dilemma. This was all very disappointing since I feel as though everything else was so strong that had this been reinforced rather than left flat it would have been exceedingly excellent.

But it is worth a watch. If you love anything by Sam Raimi you will not be disappointed and if you’ve never seen any of his work then you might find yourself pleasantly surprised. This is one of the few things I have ever watched that was exactly what it promised to be.

Thank you, Mr. Raimi, for this excellent return to horror. We are all grateful.
  
AL
10
10.0 (1 Ratings)
Book Rating
*This review is from my blog and originally published in 2012*

This is going to be a hard review for me to write. No,no, it’s not a bad book. It’s one of my favorites. It’s bittersweet because this is the ending to one of my favorite Christian Fiction series. I fell in love with Ms. Lessman’s work when I read book 1 in this series, A Hope Undaunted. Ironically, it’s not the first in the O’Connor clans stories…there was a series previously written called The Daughters Of Boston. This particular series is so emotionally moving, so deeply intense that you get to become a part of the story. You can feel yourself being pulled deep into the heart of the story, becoming the characters, feeling every pain, every laugh, and every tear drop that falls. It’s absolutely an amazing feeling when reading a Julie Lessman novel.

I’ve been dying to read this book. This one is Steven O’Connor’s story. He’s the baby boy of the O’Connor family and, while I adored each of the others that I read about, I felt that Steven was the most deserving of having his story told. He was quietly awaiting his turn through out all the other books and it’s finally here! And oh what a turn it is! We get a bit of background on Steven in the other books, having a broken relationship with his ex fiance. Now, he’s a respectable man of the law and 25 years old. What he’s not expecting is for the arrival of Annie, a young impressionable girl of 17…..and his former fiance’s baby sister. Or the protectiveness he feels for her.

Susannah “Annie” Kennedy has left her home in Iowa to move on from her past and embrace a future in Boston. Her parents are dead now, her sister has raved about Boston and she’s ready to embrace a life out side of her straight and narrow past. When an circumstance arises and Annie finds herself face to face with Steven O’Connor, her sisters ex, she’s embarrassed…..and highly attracted to him! There’s just one little problem with that….he doesn’t realize that she’s Maggie’s baby sister.

Watching as these two came to terms with their past, and seeking forgiveness to over come it, and move on to a life filled with love and happiness was absolutely tear jerking! I loved every minute of this amazing 5 Book conclusion to my favorite series. Ms. Lessman kept the intensity woven through out as she did with the previous books. Her messages of forgiveness, letting go and seeking His love are just as strong and sweep through the reader instantly. If you love passion, if you love heartbreaking redemption and amazing historic detail, then look no further than the author who can create an unforgettable, un-put-downable novel that will spin the readers mind out of control. Well done Ms. Lessman and I am anxious to see what you have in story for your fans next…will we get glimpses of the O’Connor’s? Will we get to fall in love with another amazing family? Keep up the amazing writing, Ms. Lessman!
  
Surprise Delivery (Hearts and Health #5)
Surprise Delivery (Hearts and Health #5)
D.J. Jamison | 2018 | LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
the warm and fuzzies are back!
Independent reviewer for Archaeolibrarain, I was gifted my copy of this book.

This is book 5 in the Hearts and Health series, but you don't need to have read the other books. I first met Eric in the first book I read, which was book 2, because I still haven't got round to reading book 1 yet! Casper pops up in book 4. All stand alone stories, with connecting characters based in and around the hospital in Ashe, Kansas. But you should! Cos, you know, warm and fuzzies, people! Warm. And. Fuzzies.

Cos that's what I'm loving about this series! That feeling it gives, when two guys finally give in to their feelings. When they get over their hang ups. When they give up the guilt that has been eating them alive and just LOVE on each other! I live my life through books like this!

Casper does all his adrenaline junkie stuff as a way to connect with his dead boyfriend of 5 years. Eric is married to his job, because his real husband left him. When Eric's 16 year old niece turns up at his door, pregnant and thrown out of her home, the two men are thrown together. Casper pulls at Eric to live a little, and Eric pulls at Casper to just slow down a bit.

Expect some roller coaster emotions from Casper here, as he deals with his self inflicted guilt. He struggles to let Kage go, and he struggles to talk to Eric, which in turn leads to some roller coaster emotions from Eric, although not quite as painful reading. I bawled my eyes out for them both!

Paul and Zane play a part, Paul especially for Eric dealing with the Board and budgets, makes Eric see, really SEE what's going on in the ER and it's Paul who makes Eric begin to think that maybe, just maybe, there is life OUTSIDE of this hospital. He just needs the push that Paul, Olivia and Casper give him. Trent and Xavier pop up too, but only briefly.

I loved this book, I read it in one sitting. I can't wait for more books in this series, but I'm wondering which way things will go now. Especially with what Eric, Paul and Trent have to decide to do. I don't really care whether future books will be based in the hospital or elsewhere, I just want and need more of these guys!

5 Warm And Fuzzies stars!

**same worded review will appear elsewhere**
  
Loot Time Podcast
Loot Time Podcast
Games & Hobbies, TV & Film
7
7.9 (17 Ratings)
Podcast Rating
Fun hosts (2 more)
Silly discussion
Great pop culture knowledge
Too long for the format (1 more)
Tries to stretch instead of editing for quality
It’s a decent podcast!
I’m being overly critical here but recognize I still give this a solid 7/10.

This podcast is well crafted from an audio quality standpoint and from a “love of the game” style genuine feeling you get from the hosts. They really love pop culture discussion and it shines through.

They are comfortable with the banter and that’s not easy to make happen, especially within just 25 episodes (when I listened).

My criticism here is a matter of what plagues great intentioned media everywhere. Everyone and everything benefits from a great editor. Now, I’m not talking about topic censure or quality of audio or what other editors of podcasts sometimes do. I’m strictly speaking of editing for content coherency and poignancy.

These guys love to talk pop culture but as any conversation with people who are passionate, they have conversations that seem less interesting if you’re not on the same page. There’s a ton of great content and a lot of boring non-essential content. The non-essential content is usually what defines a conversation-style podcast, because it’s the character of the show. However a lot of times it seems the hosts are stretching for filler. Trying to make the topic of the box more relevant or simply going on a tangent to simply fill tape.

And that is where an editor comes in. I think this could be a FANTASTIC half hour show. But with the dryness of the reaching to stay on topic versus the naturally on-topic stuff, an hour is just too much.

Again, I’m being harsh. I get it. But I think this has a ton of potential. It’s a great idea, and it’s got hosts who are genuinely fun to listen to when they’re jazzed about whatever topic they are on. But when they’re trying too hard to make you love they way they love, it’s too forced. (Loved the Evil Dead stuff, hated the gremlins on VHS stuff as one example).

Enthusiast media is great because it creates a shared space for fans to converge. You don’t have to sell us. We are on board already! So just have fun with it, don’t try to create topics, just run with it. And have someone ready to cut the audio into something more manageable to keep the sweet stuff, and trim the fat!

7/10