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    Hellraid: The Escape

    Hellraid: The Escape

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Pray for the Girl
Pray for the Girl
10
10.0 (1 Ratings)
Book Rating
Lucy Abbott never pictured herself coming back to Fawn Grove, Maine. Yet after serving time in Afghanistan, then years spent as a sous chef in New York, she's realized her only hope of moving on from the past involves facing it again. But Fawn Grove, like Lucy herself, has changed.
Lucy's sister, Wendy, is eager to help her adapt, almost stifling her with concern. At the local diner, Lucy is an exotic curiosity--much like the refugees who've arrived in recent years. When a fifteen-year-old Muslim girl is found murdered along the banks of the river, difficult memories of Lucy's time overseas come flooding back and she feels an automatic connection. At first glance, the tragedy looks like an honor killing. But the more Lucy learns about her old hometown, the less certain that seems.
There is menace and hostility here, clothed in neighborly smiles and a veneer of comfort. And when another teen is found dead in a cornfield, his throat slit, Lucy--who knows something about hiding secrets--must confront a truth more brutal than she could have imagined, in the last place she expected it . . .

Lucy is trying to heal from her past, so coming home is supposed to help with that.
I love the authors' description of the characters and town.
Very well developed plot with many layers to this novel.
The twist in part 2 was just a big WOW!
The ending I did not see coming at all.
Really enjoyed reading and have no trouble saying highly recommend!!

Thank you Net Galley, Kensington Books, and Joseph Souza for sending above book for review.
  
Passion Awakened (The Hush #1)
Passion Awakened (The Hush #1)
Katherine Diane | 2020 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
thoroughly enjoyable 4 star read!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

Kyr, leader of the Hush, races a psych test, along with the others in his group. Their supervisor thinks they are hiding something. He was, but not quite what the boss thought. Mira is Awakened, a half breed vampire and trained psychotherapist. She is tasked with assessing The Hush members. All the while, those members are trying to find the missing vampire females who keep disappearing.

While not a particularly original theme, I really REALLY enjoyed this!

The vampires are fighting demons. The vampires are alien to earth. they are big, bulky guys that are drop dead gorgeous. But still!

There is enough variation to the theme to make it sufficently interesting, and engaging. Its dark and deadly in places, and sweet and sexy in others.

Both Mira and Kyr have a say, but also a good deal of the other characters do too, and I loved that we get more from them. The bad guy too! I LOVE when the bad guy gets a say!

There is a MUCH bigger picture going on, which I assume will unfold as future books come out, but I'm not getting a clue as to what that is yet. So that will keep me engaged for the next book at least!

The author has published under another name, Kyla D Knight, but this work doesn't really show the work under that name, if you see what I mean? Very different.

A thoroughly enjoyable 4 star read.

**same worded review will appear elsewhere**
  
Super Sales on Super Heros
Super Sales on Super Heros
William D Arand | 2017 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
The Super villains have taken over the city Felix lives in and are, in their own way doing a good job of running it.
Felix has his own super power, the ability to modify/repair/upgrade anything he owns, the only problem is it takes points for him to do anything and, even though they reset every midnight he never has enough points to anything major. This changes when Felix accidentally buys an almost dead super hero. As slavery is now legal the super hero is now his and Felix is surprised at how many points she gives him. Now Felix sets out to improve his life, but, can he do it with out being noticed. Or making enemy's.

Super Sales on Super Hero's was my first taste of litrpg and soon became one of my favourite books. Felix starts off as quite an understandable underdog and, even as he rises to become an overpowered hero, he find himself in situations where he can't do anything.
Being a 'LitRpg' book there are tables of stats, Felix can change anything or anyone he owns and these changes are represented by the characters stat sheets but these fit well into the narrative so don't pull you out of the story.
There is violence in this book and, although a lot of it is fantasy/superhero style fighting there is also gun battles and fist fights. It also touches on subjects such as slavery and harems.

Super Sales on Super Hero's is the first book of a trilogy and after that the story does continue (kind of) in two more books
  
Big Little Lies
Big Little Lies
Liane Moriarty | 2017 | Fiction & Poetry
9
8.6 (97 Ratings)
Book Rating
After reading (and loving) What Alice Forgot by Liane Moriarty, I had wanted to read more by her. When I finally got the opportunity, I chose Big Little Lies. Liane Moriarty did not disappoint!

Many things are happening for the parents of the children that attend Pirriwee Public school. Madeline is happy go lucky, but she isn't afraid to speak her mind. Celeste is gorgeous and seems to have the perfect life, but it's what goes on behind closed doors that make her want to run away from it all. Jane, a single mom, is younger than most of the parents and has just moved to the area. With her, she brings a very big secret. As their lives intersect, things come to a head leaving one person dead. The thing is, was it murder, self defense, suicide, or just an unfortunate accident?

The plot for Big Little Lies is easy to navigate and understand. It was easy to imagine myself as a bystander in the book whilst all the action was going on around me. Most of the characters in this book lead a privileged life, so it was nice to get a sneak peek into their lives and see that they have problems as well. The pacing was done beautifully. The chapters weren't very long, so I kept telling myself one more chapter which we all know turns into many more chapters! The prose was fantastic and flowed perfectly. I kept wanting to know more and would try to guess who the character was that died. I enjoyed the dialogue that would start off most chapters where a character was talking to someone regarding the death of a character in present day. I did predict which character would end up dead though, but I suppose that was a lucky guess. There was one big plot twist I didn't see coming, and I loved that plot twist! The book ends with no cliff hangers, and all of my questions were answered.

I enjoyed every character in Big Little Lies. Each and every character was well developed and interesting to learn about. Although the story follows Madeline, Celeste, and Jane, other characters are fleshed out through their narratives. I loved how Madeline wasn't afraid to tell it like it was. She just could not hold anything back, yet people still wanted to be her friend. Her loyalty to her friends was admirable, and I would love a friend like her! Her husband, Ed, was very supportive to Madeline, and it was easy to see that he loved her. Her oldest daughter, Abigail, was an interesting one. I liked reading about her and seeing how she would turn out throughout everything. (The virginity thing sure was interesting, and I would have done exactly as Madeline!) Madeline's youngest daughter Chloe was cute. She reminded me so much of a younger Madeline. Nathan, Madeline's ex-husband, and his wife Bonnie were other characters that helped flesh out Madeline. I did like Bonnie's carefree personality though. I also loved reading about Celeste, and I felt bad for her many times with what she had to endure. Sure, to others, she had it all - looks, a huge house, a very rich and good looking husband who seemed to adore her, beautiful twin boys - but her pain was obvious throughout, and I could understand her hesitation to do the right thing. Getting to read about her thought process was interesting. Perry, Celeste's husband, came across as very charismatic. It was easy to see why everyone loved him so much. I wanted good things to happen for Jane and her little boy, Ziggy. Jane's love for Ziggy oozed from the pages. The love she had for Ziggy was so sweet. Ziggy seemed like such a cute little boy, and I just wanted to hug him and never let go especially after what happens very early on in the book.

Trigger warnings for Big Little Lies include death, drinking, drunkenness, profanity, domestic violence, violence, and sexual situations (although not graphic).

All in all, Big Little Lies is a delicious morsel of a book. It delves right into the lives of its characters who come to feel like close friends and family by the end of the book. I would definitely recommend Big Little Lies by Liane Moriarty to everyone aged 16+ who are in dire need of a fantastic read with a great cast of characters and a plot that sucks you right in!
  
Pirate's Mark
Pirate's Mark
2020 | Card Game, Party Game, Pirates
I simply cannot get enough of pirate games! I know some gamers are tired of pirates and zombies and Mediterranean trading, and I most certainly understand that. However, I’m just a sucker for some themes, and pirates are one. I am also growing to love press-your-luck style games for that giant helping of luck. I mean, how different is it from rolling a die and basing turns on those results? In this case it is flipping over cards instead of flipping the number of cards rolled. Similar, but different. In any case, today I take a look at Pirate’s Mark from first-time designers, artist, and publisher. Let’s see if I have found a treasure or contracted scurvy from the ordeal.

Pirate’s Mark is a bluffing, bidding, press-your-luck card game about finding treasure in the sea and avoiding contracting the Pirate’s Mark: the mark of death. In it players are pirates searching the seas by boasting about how many treasures they expect they will find, flipping over cards, and dealing with any consequences of their pulls. The last pirate to remain unmarked at the end of the game will be the winner and richest of all pirates on the vast seas.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, include the correct number of cards as described in the rulebook for the number of players. Once the cards are shuffled they will be laid out in a 10 x 15 grid on the table, face-down. The Compass Rose card and die are placed near the card grid and the game is ready to begin!
On a turn a short bidding round commences with players announcing how many cards they believe they can pull from the grid without uncovering a Pirate’s Mark card. This bidding goes around the table with bids increasing with each player until one player calls the bluff and forces the last player to bid to take their turn. That player then pulls a number of cards face-up from the sea and resolves any cards that are immediate, stashes cards that are treasures, and holds cards that contain the phrase, “Play this card,” to be used at a later time.

If the turn is uneventful, by not revealing any Pirate’s Mark cards, then the game continues with bidding and pulling. However, once a pirate reveals a Pirate’s Mark card, they are marked and cannot participate in the bidding any longer (unless they find a way to unmark themselves, which IS possible). Marked players can get back in the game by calling another player’s bluff correctly. There is indeed risk here as a marked player that incorrectly calls a bluff is permanently dead and out of the game.


There are some more rules for the end of the game phase called, “Duel Mode,” but I will let you discover those on your own. Play continues in this fashion until one player is standing and unmarked. This player wins the game and the others need to pack up the 130 cards that were setup. Okay, I added that last part.
Components. This game is a ton of square cards and a fantastic d12 that is only used for the two-player variant. The cards are all glossy, but good quality, and feature photos (akin to screencaps from movies) instead of illustrations. I find the theme to be very present in not only the press-your-luck and bidding/bluffing mechanics, but also in the design of the cards and the photos used. It feels like a piratey game and plays like a piratey game. Like I said, the d12 is fabulous, and I actually happen to own a set of dice that I use for my RPG campaigns… sometimes. All in all the game has some good components and looks great on the table.

So I have some good AND bad news to deliver. First the bad. Some cards that are pulled are way too overpowered. One is called “Blackbeard’s Sword.” It allows the player to “peek under the number of cards left in your bid.” I used this card on a bid of 22 cards and was able to pull all safe cards because this allowed me to see 22 cards and avoid any Pirate’s Marks. Super OP if you ask me. The only other bad I have here is setup. There are 130 cards to be sorted, shuffled, and laid out in a nice-looking grid before the game can be played. For those of us with slight or full-blown OCD that is a nightmare. Luckily, I only stress if the cards are way out of whack instead of just slightly askew.

Now for all the good. I like this game quite a bit. To offset some of the OP of the aforementioned card, the game comes with some pretty great Lucky and Curse cards to be pulled. A couple Lucky cards are, “Drop Anchor,” which ends the player’s turn when revealed, thus negating any Mark pulls, and “Flying Dutchman,” which can be played on a marked player to instantly kill them. Now, I do not condone murder normally, but when playing a pirate game, it is to be expected. The Curses pulled are equally unlucky. “Winds of Fate” allows the person who called the bluff to choose the rest of the cards to be pulled for your turn. OUCH! Especially if they had used “Blackbeard’s Sword” and know where one or more Pirate’s Marks are hidden. Similarly unlucky is “Isla Muerta” which penalizes the player if they have 10 or more treasure cards and pull a Pirate’s Mark – they die instantly from the curse! These are just a few examples of some cards that can be encountered during play, and there are a whole lot more of them included.

I do so enjoy bluffing and luck-based games more and more, and Pirate’s Mark certainly gives it to me on those fronts. Being able to just whisk away 20 or more cards because you happen to have that coveted card you used is devilishly fun. Watching the other players seethe with envy as you pull treasure after treasure and avoid Marks is like winning $20 on a scratch-off. It won’t change your life, but it will give a shot of adrenaline and euphoria for a few minutes. I think Pirate’s Mark fills a void of straight bidding, bluffing, and luck that certainly matches the theme perfectly, and remains a good game as well.

Also, if you happen across one of the expansions, “Parrghty Mode,” it adds another five players to the game and bumps up the count of cards in play from 130 to a whopping 168! This is not for the small of table. I wish there was room inside the base game’s box to fit these extra cards, but alas, there is not.

So if you are like me and enjoy games on the lighter side that perfectly match game to theme, then you have to check out Pirate’s Mark. Purple Phoenix Games gives this one a haunting 8 / 12. I certainly recommend it and will now be finding a place in my main shelf unit for it. Hmm, which game do I make walk the plank…?