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Lee (2222 KP) rated The Mule (2018) in Movies

Jan 29, 2019 (Updated Jan 29, 2019)  
The Mule (2018)
The Mule (2018)
2018 | Crime, Drama, Mystery
Clint Eastwood, still going strong! (0 more)
Some seriously underused talent in the form of Bradley Cooper, Michael Peña and Taissa Farmiga (0 more)
A simple, enjoyable story
It appears there's just no stopping Clint Eastwood. Not only does he star in The Mule, a movie 'inspired by a true story', but he's also on producing and directing duties too. Just when you think you've seen him in his last ever role, he's back, 88 years old and still going strong!

Eastwood is Earl Stone, a highly successful horticulturist and Korean war veteran who we first meet in 2005. He arrives at a horticulture convention where he charms the ladies, engages in friendly competitive banter with other exhibitors and sneers at the guy promoting a new way of ordering flowers over the internet, before going on to win first prize for best bloom. But over the years all of this success has been at the expense of his family and while he's buying everyone in the bar a drink to celebrate his win, his daughter is getting married, wondering where her father is while her mother consoles her. A life on the road devoted to work has lost Earl the most important thing in life.

Shifting forward 12 years to 2017 and Earl has been forced to close up the flower business, blaming the damn internet for it all. He pays off his farm workers as best he can before heading off to his granddaughters house where she is holding a garden party. His presence only causes tension though - his daughter can't bear to be anywhere near him, while his ex wife takes the opportunity to once again give him a piece of her mind, disappointed that despite a lifelong devotion to work, he now can't even afford to help pay for his granddaughters upcoming wedding.

So when an offer comes his way, working as a mule for the cartel in return for good money, Earl accepts. An old man traveling, with no previous speeding tickets, is less likely to be stopped than the traditional Latinos they usually use, and Earl benefits by continuing his love of traveling the country in his trusty old truck. He tries the charming old man routine with the cartel members he comes into contact with on both sides of his deliveries, with varying degrees of success, but in-between he manages to just enjoy life - driving on the open road, singing along to the radio for hours on end. And the money certainly is good - Earl is able to buy a brand new truck, help pay for his granddaughters wedding and even help prevent a bar he's been going to for the last 50 or so years from closing. He gradually becomes more trusted within the cartel, becoming responsible for transporting increasingly larger quantities of drugs and drawing the attention of the more powerful cartel members. Attending big parties at their lavish houses, dancing with bikini clad girls and engaging in threesomes, this ninety something certainly is making the most of his twilight years! As power shifts within the cartel and Earl gets drawn deeper in, he finds himself having to decide between the cartel and his family. A decision with very different but serious consequences depending on which path he chooses.

All the while Earl is having his fun, the net is closing in on him in the form of a couple of DEA agents played by Bradley Cooper and Michael Peña. Under pressure to secure a bust from boss Lawrence Fishburne, they're getting closer and closer to capturing the cartels top mule. All three of these actors are seriously underused though in what are essentially pretty standard cop roles.

The Mule is a fairly simple movie with no big sense of drama, and certainly no Breaking Bad levels of cartel tension. However, I was never bored at any point and just found myself completely engrossed in it all, swept along by the genial nature of Earl and what was an enjoyable, sentimental story.
  
Show all 4 comments.
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Erika (17788 KP) Jan 29, 2019

I was surprised that I actually really liked this film... and apparently I never wrote a review of it.

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Lee (2222 KP) Jan 29, 2019

I've seen a lot of negativity out there for this. I was surprised I liked it too.

Cartographers: A Roll Player Tale
Cartographers: A Roll Player Tale
2019 | Fantasy, Territory Building
I have often wondered how cartography actually works. How was it that people with primitive tools were able to grasp the lay of the land and sea? And are we complete in our mapping of Earth or are there more secrets we have yet to discover? Thankfully, in Cartographers we aren’t really answering those questions, but other practical questions may arise.


Cartographers is a flip-and-write style game where players are competing to gain the queen’s favor and become the royal cartographer. While the main game focuses on finishing with a greater score than your opponent(s) the solo game is more relaxed. The solo player will be competing against their previous scores and comparing against the queen’s title matrix. Each game will be played over four seasons (rounds) and once the year is over the winner or title is claimed. Can you score 30 or more points to become a “Legendary Cartographer?”
To setup, lay out the Queen’s Edict cards that show A, B, C, and D. Shuffle each small deck of like-backed Scoring Cards and randomly place one from each deck underneath the Edict cards. Remove all the enemy Ambush Cards and shuffle one into the main deck of Explore Cards. Set the Season Cards in order: Spring, Summer, Fall, and Winter. Each player will receive one Map Sheet and a pencil. The game may now begin!

Each Season Card will feature a time threshold number that when met or exceeded will end the season. This corresponds to the time markings on each Explore Card drawn from the deck. For example, Spring allows 8 measures of time before it will switch to Summer. Explore Cards will usually show from 0-2 time measures on it, so seasons could change after four or more cards. At the start of each season, the player will flip an Explore Card to reveal which type of map element is requested and of which shape. The map elements are Forest, Farm, Water, Village, Mountain, and Monster. The shapes shown on the cards are reminiscent of Tetris-style shapes and also some others as well.

Once a card has been revealed, the player now will draw on their sheet the shape (or one of the shapes if more than one are shown) and fill it in with the matching symbol for map element type. If during this phase of the round the player surrounds the four sides of a pre-printed Mountain square they will score one coin and mark it at the bottom of their Map Sheet.

Should a Ruins card be revealed the player will flip another card to reveal the next card in line. Whatever shape and element is shown on the card AFTER the Ruins card will be used, with a twist. The shape shown on this card will now be required to encompass one of the pre-printed Ruins squares on the Map Sheet. If there are no legal spaces to place these shapes (or any shape on future cards) the player will be allowed to place a single 1×1 square on their Map Sheet anywhere they wish.

Should an enemy Ambush card be revealed the player will check which corner of the map the ambush takes place and will draw the provided monster shape in the closest area to the corner as possible. These are awarded negative points at the end of the seasons and can make large impacts on final scores.

After the elements have been drawn on the Map Sheet the player will check if the season ends. The season will end if the total number of revealed cards’ time measures equal or exceed the time printed on the Season Card (again, for example, Spring lasts 8 time). If not, then the player resumes another card reveal. If the time threshold has been met or exceeded then the player will score for the season by referencing the Scoring Cards that were placed under the Edicts at setup. For Spring the player scores Edict Cards A and B. Mark the score in the space provided at the bottom of the Scoring Sheet and flip the Season Card to the next season to begin a new round.


Play continues in this fashion until all four seasons have been played. At the end of the fourth season the game ends and the player will tally up their score to compare against the queen’s title matrix at the back of the rulebook. Not to brag, but my first game scored over 30 points, so I began this journey as a Legendary Cartographer.
Components. This game is 100 double-sided Map Sheets, four golf pencils, and a bunch of cards. The sheets and pencils are just fine, and the cards are good quality. What I really enjoy about the components is that this is “A Roll Player Tale,” meaning that many of the components and art hearken back to the original Roll Player game. As I love Roll Player’s art style, I also love that of Cartographers. There isn’t a ton of art in the game, more of graphic design, the art that IS provided is stellar Roll Player fare. I have no complaints about the components here except my wife thinks the pencil erasers could be better.

I skipped backing this one on Kickstarter and have only recently come to acquire it. I am definitely kicking myself in the rear for that decision because this is an excellent game. Obviously, anything that is enjoyable solo AND multiplayer is a huge boon (my wife scored it a 5!), and being able to play it multiple times in a row is a benefit as well.

We both love the decision-making in Cartographers, and when we first played together I had to shield my map sheet from my wife because she was copying! SHE was copying ME! She ended up handing me my booty in that game (of course) but we both had a great time plotting out our map elements. Determining where and which direction a shape should be placed can certainly be frustrating, but seeing your well-laid plans come to life is very rewarding. I am definitely seeing myself needing to download and print off more map sheets in the future because I have a feeling I am going to be playing the mess out of this one.

If you are looking for something special for your collection, check out Cartographers. If you already enjoy Roll Player, this will feel homey to you while offering a completely different style of game. My wife and I love it, and I am not sure I know anyone who would turn their nose up at it. Once we get into the Post-COVID era I plan to play this all the time at game nights.
  
SE
Summer's End
6
6.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a> in October).


As a fan of horror, I thought I'd end up loving this book. However, that wasn't the case. It was an okay read, and I use that term loosely.

Lisa Morton is a horror author who knows a vast amount about Halloween, as in she knows where the tradition started and all the variations. When she gets an email from a university professor saying they found a 1,500 year old Celtic manuscript, she's a bit skeptical. However, she decides to visit the professor and see what he has to say. After translating the manuscript, the professor is found dead. Could this be the work of the manuscript that spoke of the Sidh? It's up to Lisa and Conor ó Cuinn, an Irish archaeologist who found the manuscript, to save the world. But will they be in time?

I'm not a fan of the cover at all. I'm not sure if that's supposed to be a Sidh or not. I have no idea. All I know is that the cover never really pulled me in.

As for the title, it makes me think more of a love story than a horror story. Saying that, one of the translations of Samhain is summer's end according to the book, so the title does fit in with the book.

I thought the world building was alright. I really didn't find any flaws with it. The setting is a university office and an apartment, so nothing too exciting. I though the author did a fantastic job of making the Sidh feel real and like this could actually happen. However, the ending lets the world building down. (This next sentence may be slightly spoilerish). We're led to believe that the world will be destroyed if Bal-sab (the god of death) isn't destroyed. Well, I don't want to give it away too much, but yeah, it's very anti-climatic.

The pacing is extremely slow at the beginning. I was considering adding this title to my DNF (did not finish) pile. For whatever reason, I decided to carry on. Luckily, the story did improve and picked up quickly which meant I was able to finish this book.

The plot was interesting enough. It's told from the author's point of view (although this book is a work of fiction), and she even throws in titles of her other books along the way. I did like the whole Celtic/Pagan mythology throughout the book. I also really enjoyed the little footnotes throughout the book. Anyway, the protagonist of the story needs to translate a Celtic manuscript and save the world. While, it was an interesting premise, I felt that it was poorly executed due to too much info dumping, and what I felt was too much self-promotion for the author's other works.

I felt that the characters were just too run of the mill. They weren't written poorly, but they weren't written well either. I felt that maybe some back story for the characters, especially the main character, would've helped me relate to each character, but I just found myself not really caring what happened to them. I just couldn't relate at all, and believe me, I did try, but all the characters felt too monotonous for my liking. I would've liked it if at least one character had some sort of personality instead of feeling like a cardboard cutout.

The dialogue never seemed forced, but it did feel a bit stale. As I've said before, there was way too much info dumping for my liking especially towards the beginning of the book. The info dumping isn't quite so bad once the story progresses though. As for swear words, there are a few, but it's not too bad.

Overall, Summer's End by Lisa Morton is an okay (again, I use this word loosely) story. It was a fantastic idea but poorly executed, I think.

I'm on the fence with whether or not I'd recommend this book. I'd just say to read it yourself and come to a decision especially if you're into Celtic/Pagan mythology. I'd say the age group it would best fit would be those aged 16+.

I'd give Summer's End by Lisa Morton a 2.5 out of 5.

(I received a free ARC print copy through LibraryThing's Early Reviewers for a fair and honest review).
  
The Forgotten Child (A Riley Thomas Mystery #1)
The Forgotten Child (A Riley Thomas Mystery #1)
Melissa Erin Jackson | 2018 | Horror, Mystery, Paranormal
7
7.0 (2 Ratings)
Book Rating
Well Written Characters (1 more)
Spooky Scenes
Pointless Sex Scenes (1 more)
Cheesy Dialogue at Times
A Spooky Read
The synopsis for The Forgotten Child by Melissa Erin Jackson really drew me in. It was one of those books that I knew I had to read. I even pre-ordered the book. Luckily, I won it on a Goodreads giveaway, so I had the chance to read it before it was released.

I found the pacing to be fairly consistent for The Forgotten Child. For the most part, it was a fast paced read which I thoroughly enjoyed! There were a few times that the pacing slowed down a bit, and I was wishing for it to speed up again. However, those moments weren't very often.

The plot for The Forgotten Child has been done before, but Ms. Jackson made the story line interesting enough for me to enjoy the story. Riley, the main character, gets roped in to going to a house that has been featured on a popular ghost hunting show and known to be very haunted. It was also the site of some very brutal murders. Riley is reluctant to go due to her ability to see and interact with ghosts and because of something that happened when she was 10 years old involving a spirit. While there, she interacts with the ghost of a little boy as well as the infamous serial killer who used to live there. After getting completely freaked out by a ghostly encounter with the serial killer's ghost, she leaves early to go back home. However, the ghost boy has followed her home. She feels sorry for the little boy and vows to find out what happened to him. Finding out what happened to him won't be easy, and it will put her in grave danger. While trying to uncover the mystery of the little boy, she also is juggling her love life with her new boyfriend. I felt like there were no plot twists, but there were plenty of spooky moments! There was one point in the story where I was really regretting my decision to read The Forgotten Child late at night due to a very spooky scene! Even though this book is part of a series, there were no cliffhangers. All of my questions were answered by the end of the book which I was thankful for. I wish this focused more on Riley's abilities and on the ghostly aspect instead of Riley's relationship with Michael, but that's just a personal preference. I also could have done without the sex scenes between Riley and Michael as I felt like they didn't really fit the tone of the book. Perhaps that's just a me thing though.

The world building for The Forgotten Child was written fairly well. There were some times where I was wondering about the dialogue in the book. Some of the choices of phrases used were a bit cheesy. I hadn't heard anyone use some of the phrases used in the book ever! However, the dialogue was still very believable for the most part. I loved the way some of The Forgotten Child was set a creepy ranch in a spooky house. I do wish more of the action took place here, but I still enjoyed the book.

I enjoyed the characters in The Forgotten Child. Melissa Erin Jackson did a fantastic job in making each character feel like a real person. Not one of the characters was lacking. I found each one to be interesting. I really enjoyed the chemistry between Riley and Michael. I enjoyed their banter a lot even if I wish the book would have focused less on their physical and romantic relationship. I also enjoyed reading about Jade and Riley's friendship. You could feel how strong their friendship was. I loved how Miss Jackson wrote about Orin and Hank. I could feel the evilness of both Orin and Hank oozing from the pages! Both of them made fantastic evil characters.

Trigger warnings include a lot of swearing, violence, a few graphic (but not too graphic) sex scenes including a non-graphic rape, murder including child murder, drinking, an evil spirit, and other scenes dealing with the occult.

All in all, The Forgotten Child was a good read. I loved how spooky it was as well as how great the characters were written. I would definitely recommend The Forgotten Child by Melissa Erin Jackson to those 18+ who love a good paranormal mystery. I will definitely be reading the next book in the Riley Thomas Mystery series.
  
Set a Watch
Set a Watch
2019 | Adventure, Card Game, Fantasy
Purple Phoenix Games Solo Chronicles
I love a good fantasy-themed game. We’ve all, at some point in our lives, probably dreamed of being adventurers – traveling across the land, fighting monsters, and saving all of humanity. Sounds like it could maybe be fun to me. So whenever I see a game that emulates that theme, I am drawn to it. Such was definitely the case when I stumbled across Set a Watch as I was perusing Kickstarter one day, and the rest is history.

The kingdom is under attack. Hoards of creatures are amassing at locations around the realm in an attempt to resurrect ancient Unhallowed monsters. Their ultimate goal? To take control of the world. You and your fellow adventurers have been tasked with stopping this uprising. By traveling to these various locations, you will attempt to clear the area of evil-doers and maintain peace in the kingdom. Keep a vigilant watch, and your team will be successful. But if you wane for even a moment, all could be lost.

DISCLAIMER: This review uses the Deluxe version of Set a Watch that we backed on Kickstarter. Some components may differ from components found other versions. -T

Set A Watch is a cooperative game for 1-4 players in which players must secure nine locations around the realm to prevent the release of the deadly Unhallowed monsters. The party always consists of 4 adventurers, regardless of actual player count. In each round, one adventurer will stay back at camp, resting and taking strategic actions, while the other 3 adventurers take watch and fight off the creatures attempting to infiltrate the camp by using special abilities and powers to aid in battle. The game ends in victory if the adventurers have successfully secured all locations. If, at the end of a round, all adventurers on watch are exhausted, the camp is overrun and the game is lost.

So how does solo play differ from multiplayer games? It doesn’t! A solo game of Set A Watch plays identically to a multiplayer game – the solo player just controls all 4 adventurers at once instead of being split up among the players. Obviously, as a solo player, you have to make all of the decisions, which is sometimes nicer than playing with other people. You get to play whatever strategy YOU want to, without having to compromise with other players. On the flip side, that could be treacherous if your strategy is too bold/too meek or if you get in a tight spot and are at a loss for what to do next. Other than the aspect of solo decision-making, the gameplay remains unchanged. One adventurer still rests at camp while the other 3 stand watch and battle monsters.

Typically, I am not a fan of solo games in which you are forced to play multiple characters. That just feels like kind of a cop-out way to say ‘Yeah, we have a solo mode’ when in reality you’re still playing a multiplayer game, just by yourself. That being said, I actually don’t mind this aspect in Set A Watch. Why? Because there really are no ‘turns’ to track. One adventurer stays at camp and acts first, but the other 3 go to battle and act whenever/however they want. There is no real turn order. I make the characters act when and how I want them to, and that really opens the rounds up to a lot of freedom. I don’t have to sacrifice special powers/abilities because it wasn’t that character’s ‘turn’ – I can come up with some sweet combos, utilizing whichever characters I need to, to really do some damage. The lack of turns makes this a truly cooperative game, even when playing solo.

Overall, I love Set A Watch. It was, admittedly, a little intimidating at first, but once I got the hang of it, it plays great! The components are nice and sturdy, the box transforms into the game board, and the artwork is very nicely done. Set A Watch is a game I would definitely play either multiplayer or solo, and not as a last resort. The gameplay is engaging, the strategic options give you a different game every play, and the theme itself is just exciting to me. I am very happy with this Kickstarter purchase, and I look forward to any expansions/reimplementations that could be in the works!
  
Star Wars: Episode IX - The Rise of Skywalker (2019)
Star Wars: Episode IX - The Rise of Skywalker (2019)
2019 | Action, Adventure, Fantasy
John Williams Score. (0 more)
Asks more questions than it answers. (3 more)
Fails to recover from the damages of The Last Jedi.
No sense to the narrative.
Some acting is appalling.
Goodbye, Star Wars.
Almost six months from its release, I finally sat down and treated myself to Episode IX: The Rise of Skywalker. Ever since Disney took over the Star Wars brand, I've been sceptical of their intentions with the property, and so far I've been massively disappointed. I enjoyed the Mandalorian, and still believe Rogue One: A Star Wars Story is easily as good as the original trilogy. Controversial, I know. But the newest trilogy has dropped my interest in Star Wars altogether, as they've so far been bogged down by awful writing, humongous plot holes, and the butchering of beloved characters to make way for wooden new ones. The Force Awakens was a step in the right direction, but the nostalgia factor was what drew me in. Eight years on, it hasn't aged well at all. The Last Jedi became my Stopping point in the Galaxy far, far away. Yes it has flair and popped visually, but the story was an insult to all the fans who had cherished Star Wars back in the days of the Original trilogy. After countless rewrites, multiple directors, and suspicions of actors within feeling disheartened with the over arc of their characters (looking at you, John Boyega), The Rise of Skywalker is finally here to cap of Disney's first trilogy.

What a disaster.

The Rise of Skywalker is an incoherent, messy and boring experience to chug through. Time and time again throughout the two and a half hours, I face palmed in absolute cringe and embarrassment at what Disney have done to this once celebrated franchise. The film feels rushed, on edge to get to the next destination for the newest plot point, without explaining or finishing the previous one, pointing even more towards those rewritten scripts. The film feels like multiple entries, crammed into one sprawling narrative that can't be resolved in the time given, this is especially the case with characters like Poe and Finn, who's arcs have been destroyed to make way for Rey, and that is the biggest issue. Rey has been written as the central moving force of this trilogy, but she never undergoes any development. Sure, she learns a few things about herself in this film, and challenges the idea of who she is for a brief moment, but she’s been made the perfect Jedi without trying. Its poor and lazy writing, and fans have began to feel an agenda is presenting itself. Whilst the women feel strong, wise, intelligent, the men are all morons, blundering their way through the story and often bickering with each other. Its an observation as a critic and fan, and its made me loath almost every character introduced since The Force Awakens. It became clear how little I cared about anything that was happening when a moment of embrace for the three main heroes once the final act ended. It should feel emotional, impactful, but it feels hollow, even forced. Much like most of the decision making of the film itself.

This brings me neatly onto the content of the film, if you can make any sense of it. If this is supposed to end the Skywalker saga once and for all, why add ridiculous plot threads and more pointless characters,that add no weight or purpose to the narrative? The ending is cut so quickly after the anti-climatic ending, that we don’t even have an idea of any characters finishing point. This is just one example of how badly things have spiralled into a mish mash of ideas from different writers and directors. If The Last Jedi was the franchise jumping into a well, this film is trying it's best to climb out. The two previous entries at least connected, but this feels a stand alone chapter, with no context or reason for what happens, and what does happen makes you scratch your head all the more.

I feel sorry for the hardcore fanbase, it genuinely feels like a slap in the face to history George Lucas has created. Once you lose the interest of your core audience, I feel its time to cut your losses. And yet again, another franchise has seen its demise. It feels like a symptomatic failure that the entertainment industry still don’t understand. You can buy any brand you want, but you can’t buy the fans love. Whatever direction Star Wars goes into next, I will not be tuning in.
  
The Graduate (1967)
The Graduate (1967)
1967 | Classics, Comedy, Drama
Career Defining Turn by Bancroft
On the surface, THE GRADUATE is a story of a young college graduate who has an affair with an older woman. But look beneath the surface and this film becomes much, much more.

Directed by Mike Nichols, THE GRADUATE tells the tale of Benjamin Braddock a recent College Graduate who returns home to figure out what to do with his life. He enters the film in a malaise and is paralyzed into inaction by no clear direction to his life. Taking advantage of this young man's vulnerability, family friend, Mrs. Robinson, seduces Benjamin but Benjamin realizes that he is in love with Mrs. Robinson's daughter, Elaine.

Sounds pretty straight forward, right? But under the smart, understated Direction of Mike Nichols (who won an Oscar for his work), this film becomes much, much more - subverting the notion of love and lust while driving a narrative that shines a light on the generational gap between parents and adult children in a time of great change in America - oh...and doing it in a subtly comedic way (the screenplay was wonderfully written by the great Buck Henry who makes a cameo in this film as a Hotel clerk).

Nichols, smartly, casts then relative unknown Dustin Hoffman as Benjamin because he was able to play the comedy of the awkwardness of the character (especially early on in the seduction/sex scenes with Mrs. Robinson) as well as showing emotion in emotionlessness. His Benjamin is empty - but not lacking of personality or interest - a tough tightrope to walk, but Hoffman plays it well and earned an Academy Award nomination for his work. His character does become...if I'm being honest...less interesting and more "stalker-ish" (certainly from a 21st Century perspective) as he pursues Elaine in the 2nd half of the film, so this diminishes this performance just a bit.

Also earning an Academy Award nomination is Anne Bancroft who dons a career-defining role as Mrs. Robinson. She was having trouble with the part until Director Nichols reminded her that Mrs. Robinson is seducing Benjamin not out of love or lust, but out of anger at the direction her life has drifted. We find out that Mrs. Robinson was an Art Major in College but gave up anything resembling a career when she got pregnant shortly before marrying Mr. Robinson. You can see the seething anger and resentment in the way Bancroft performs this character, with just a tinge of regret. This is a woman trying to take some control over her life - by controlling her relationship with Benjamin. And, when Benjamin decides it is time to take control of his own life, she resents it and digs her claws in deeper. It is a tour-de-force performance, one of the all-time great female performances in film.

The third side to this triangle is Elaine Robinson and as written - and portrayed by Katherine Ross - this is the most problematic of the characters. Elaine appears to be a well adjusted young woman finishing off her college career and is forced into a "date" with Benjamin at the insistence of Benjamin's parents and Elaine's father (Elaine's mother - Mrs. Robinson - is, understandably, silent on this). There is a good scene in the middle of the film where Benjamin and Elaine make a connection (which spurs Benjamin into his obsession with Elaine) but I couldn't really see what was in it for Elaine. Sure, there is the "break away from the carefully crafted life that my parents have set up for me" angle (and, surely, her desire to NOT marry the pre-Med student that she is engaged to lines right up with that) but I just didn't understand/buy her infatuation with Benjamin. Despite this, Ross earned the 3rd acting Nomination from this film.

Credit all 3 of these performances to Director Nichols who finds the right balance in every scene along with an interesting visual style that punctuates the loneliness and isolation that Benjamin is feeling. Add to that the haunting songs/sounds of the Simon and Garfunkel soundtrack - just about the only music in this film - and you have a funny, haunting and important film that is an interesting look at a time in America (the late '60's) where great change was happening and the "Generation Gap" was never more noticeable.

One last note - I LOVED the closing shot of this film. Nichols let the camera roll just a little longer than the actors expected and the look on their faces change, subtly, from surety of their decision and direction to a more "unsure" look. It is a perfect, ambiguous, way to end and I applaud Nichols for making this strong choice.

Come for the seduction, stay for the subtle humor and to watch a Director at the top of his game.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank (ofMarquis)