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Killer Dungeon (Euphoria Online Book 3)
Killer Dungeon (Euphoria Online Book 3)
Phil Tucker | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
The narrative (0 more)
So much of the previous books is lost (3 more)
Sudden epic scope creep
Loose ends
deus ex machina abounds
I am (slightly) disappoint
I loved the first two books in this trilogy. The narrative was so detailed and descriptive that you truly lived the action along with the protagonist, you felt every blow, you were part of every strategy, you celebrated every unlikely victory. We knew we were in an epic online world that we hadn't explored yet but were happy with the dangerous little corner we knew inside out.
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")
  
Happy Death Day 2U (2019)
Happy Death Day 2U (2019)
2019 | Horror, Mystery
Entertaining (2 more)
Funny
Likeable Cast
Not really a horror movie (1 more)
Not much of a whodunit
Here we go again...
I liked the first "Happy Death Day" movie quite a bit. I was the only person in the theater that night, so watching it was a fun experience. I liked the idea of mixing a slasher movie with a time-travel/Groundhog's Day motif.

And while I enjoyed the sequel quite a bit, it wasn't nearly as fresh or original as the first movie. Which makes sense. Because it is basically the same movie, except with the horror and whodunit aspects stripped out...

This time Tree (what a dumb name!) gets popped into a parallel universe where things are just slightly different from the first movie. She still repeats the same day over and over. She still dies every day. But this time some of the details of her life are jumbled up - with some characters back to life, and interpersonal relationships changed - so she feels off-balance.

I had hoped that this would lead to a "Scream"-style search for who the killer is, mixed with new relationships, but the whole killing aspect is really put on the back burner. When the reveal happens, it doesn't make sense and there's no build up for it. It just happens. Then the story moves on.

Instead, this movie is about trying to choose between two different types of loss and using a sci-fi deus ex machina to give Tree the power to make that choice.

Will she stay in the new universe? Will she go back "home?" Does anyone really care?

Still, the actors are decent and the movie moves along quickly enough that I wasn't bored. You should definitely see the first movie first, because many of the details in the sequel rely on that knowledge. In fact, I didn't remember it all, even though I have seen it, so it caused a bit of confusion.

But I still recommend this one if you are a fan of genre movies.
  
Nightmare Keep (Euphoria Online Book 2)
Nightmare Keep (Euphoria Online Book 2)
Phil Tucker | 2018 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Moments of luck/deus ex (0 more)
Outstanding follow-up LitRPG fantasy tale
The follow-up to Death March continues straight on, with Chris being marched off to the eerie evil presence lurking in the nearby ruined village. From there on, Chris has a mission to accomplish and things are looking good for him, albeit with some hard work to come. Just as things start to look up, he is booted out of Castle Winter by a group of stronger players and has to find another way to complete his mission.
The action is thick, fast and wonderfully narrated throughout the book. While the constant mention of which Skill, Spell or weapon is being used gets a little bit annoying, it adds to the gaming feel and allows you to see the characters' actions and how they chose them.
The story is excellent, barring some slightly confused metaphysical stuff right at the end, where the world becomes all hand-wavey and dreamy and you kind of lose the immersion a little. But the character development (literally, by completing tasks and winning fights, Chris gains XP and levels up) and interaction is top notch, totally nailing the language that would be used by gamers trying to be their character but also retaining their own personalities.
There are a couple of moments in the book where it seems Chris has just plain run out of luck, but something always arrives just at the right time for him to get out of his predicament. One revelation in particular was a little jarring where he managed to de-crypt a message and work out (or guess) what he had to do, which could have worked but was delivered a little clumsily in my opinion. In hindsight the smaller incidents are minor and did not detract from my enjoyment of this book.
Once again, the book is just cruelly short and leaves you wanting more. Luckily, there is one more book in the series so I won't be away from Euphoria Online for long.
Read as part of free trial on Kindle Unlimited (so for free!).
  
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Ross (3282 KP) rated The Gutter Prayer in Books

Jan 15, 2020  
The Gutter Prayer
The Gutter Prayer
Gareth Hanrahan | 2019 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
A heist gone wrong
This is a very strange fantasy book. The story starts with a crew of three (a demonic type of person, a human exile girl, and a young man gradually turning to stone) sent to steal an artefact from the Tower of Law. During the heist the building starts to fall down around them and they scatter. There then follows a strange twisting and turning story in a very unique and unusual world. Conspiracies abound as all sides (government, alchemists, thieves, underground creatures) battle for access to artefacts, buildings and, eventually, gods.
The worldbuilding as a whole is superb. This is by far one of the most unusual worlds I have read a story in, with so many different races, creatures and magical things. However, large important parts of this are revealed throughout the book, so things just happen. I wouldn't say they are times of deus ex machina, but definitely some foreshadowing would be nice. This is increasingly annoying over the final third of the book, where new aspects of magic are being made up as we go.
The story is strong, albeit a little convoluted and at times Hanrahan's narrative tone is really nice. However the cast of not altogether distinct characters and names did make me struggle a little, with slightly too many factions or people introduced.
I also found the pace of the book dropped off after the first third, and it took me way longer to finish than it should have as my enjoyment tapered off.
There were a large number of typos throughout the book, more than would even be acceptable for a self-published book, in some cases I think character names were mixed up which meant conversations were harder to follow than they needed to be. Small things like this really hampered my progress through what was, in hindsight, a really good book. I have rated this up a little having had a day or so to calm down from a disappointing end. I have the follow-on book to read soon for Netgalley and will go in to it hoping for better editing and with more of an idea about the world the book takes place in.
  
The Kingdom Beyond the Waves
The Kingdom Beyond the Waves
Stephen Hunt | 2008 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Professor Amelia Harsh is a discredited academic, shunned by any university she could work for because of her obsession for the lost city of Camlantis which is dismissed by most as a myth. When all her other avenues dry up she grabs a lifeline from a rich industrialist to lead an expedition to find the last evidence of the city.

Meanwhile, why is someone graverobbing obsolete steamman corpses from cemetaries? And why has Furnace-breath Nick - scourge of Quatershift - been asked to break a prisoner free?

For those unfamiliar with Hunt's incredibly imaginative world - revealed in this book to likely be a far future version of our own which somehow mirrors certain aspects such as Victorian England and the French Revolution - would soon be at home in this book, particularly as half of the book involves a trip up a native-infested jungle river worthy of Conrad. Meanwhile the trail is being followed from the other end and the smoggy streets of Middlesteel in the country of Jackals by Furnace-breath Nick's not so mild mannered alter ego, Cornelius Fortune.

The way the story unfolds is very reminiscent of Saturday morning serials that used to be popular when not everyone had a television. There are a series of episodes where our heroes are put into peril and yet somehow (mostly) break free. The difference is in the mostly. Hunt is not afraid of killing off a character and that keeps the reader on the edge of their seat and turning the pages to see if that really was the end or there is a miraculous escape on the cards.

The inventiveness Hunt showed in The Court of the Air is very much still evident with a fiendish plot and fantastic ideas zinging off the page together with very clever dialog. Once again this is a book to read carefully and not to skim, it will be so much more rewarding.

All in all this is a stronger book than the first and the characters in it are terrific, heroes and villains alike. There are still Deus Ex Machina escapes here and there but they are on the whole consistent with the world of Jackals.

I would very much recommend this to anyone who likes their science fiction broad and heading to steam punk rather than space opera (although it's not really steam punk) and their adventure old-school swashbuckling. Terrific work.
  
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Ross (3282 KP) rated The Liar's Key in Books

Mar 30, 2018  
The Liar's Key
The Liar's Key
Mark Lawrence | 2015 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Reading Mark Lawrence books, while seeing the outpouring of adoration for his works on facebook and goodreads, is quite a complicated situation to find yourself in.
I love Mark Lawrence's writing style - that is, his flowing prose and sense of humour. I love the world of the Broken Empire - a post-apocalyptic version of the world after the use of nuclear weapons (all very much implied) and where the sea level has risen, changing the geography of Europe. I like most of the characters (in that I like all aspects of some of them and some aspects of the rest of them if that makes sense).
The tricky thing is, I have mixed feelings about the way Lawrence lays his books out - to my understanding he has a high level idea of the plot but then just ... writes. He just lets it happen. Now, this isn't a car crash like it might sound, there are enough hints and pointers strewn throughout the book (or trilogy) to make it all hang together, but at times things happen that just don't quite feel right. I'm not sure if its a deus ex machine type thing or just his characters being spontaneous, but at times I found that the right thing happens despite no suggestions this should be so. Characters making illogical decisions etc.
This has been the case throughout all 5 of his books I have read now and it is starting to become an irritant. The thing is, I tend to enjoy the overall story and am glad I have read them, it's just that at times I don't enjoy the journey.
That was very much the case here - the book is considerably longer than its predecessor but without any tangible benefit from that extra word count. The first half of the book is quite a slow boring journey and except for meeting two new characters/companions and some minor plot points, there is very little purpose to it. Snorri, my favourite character from the Prince of Fools, is almost absent here - just a massive, injured, sulking lump. This puts the focus on Jalan, our thoroughly detestable narrator.
The second half sees Jalan separate from the group and head home, only to run off once again, almost without reason. There then follows a very dull section of the book where he seems to be getting ahead at last, making money on the derivatives exchange (makes Phantom Menace trade quota discussions seem positively riveting).
The conclusion of the book is excellent and points to an exciting third book.
  
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Gareth von Kallenbach (971 KP) rated the PC version of Remember Me in Video Games

Jun 19, 2019  
Remember Me
Remember Me
Action/Adventure
Cyberpunk is a phrase that has been tossed around often to describe a futuristic theme where technology becomes a necessity for survival along the lines of food, shelter, and water. Games ranging from Deus EX and System Shock as well as movies such as “Blade Runner” and “Total Recall” have depicted a future where humanity and technological integrations have overlapped into all elements of life and society including the replacement of biological appendages and functions.

In the new game Remember Me, players are set in Paris in 2084 where technology has allowed the population to upload their memories to the net. Not only can people share memories, but unpleasant memories can be removed as well.

The company behind this technology, Memorize is using the memories to control the population through never ending surveillance of a person’s memories. There are also individuals who have absorbed too many memories and have become mutated as a result.

The result of this is the rise of a resistance movement named Errorists who strive to bring down Memorize.

Players play as a female character named Nilin who escapes from Memorize detention before the last of her memories can be wiped away. Blessed with a gift to steal and remix memories, Nilin becomes part of a plan to capture the head of Memorize in an effort to alter his memories and save society.

Being able to replay and modify memories is a big part of the game as well as combat which can be upgraded from a Combo Lab to upgrade various fighting moves and styles.

With thousands of possible combos, being able to customize a style that works best for you is one of the great aspects of the game.

The platforming and combat in the game may become a bit repetitive for some and others may find it a bit frustrating. There are at times issues with save games as death can remove progress earned between save points.

The game has solid graphics and is to be praised for taking a new narrative to the genre and the introduction of memory manipulations was a nice touch. I also loved the characters in the game that despite some uneven writing and storylines stood out. In the end, Remember Me is a fun game and a great concept but falls short of being a classic due to several issues mentioned previously as well as camera and control issues.

http://sknr.net/2013/06/11/remember-me/
  
The Thousand Deaths of Ardor Benn
The Thousand Deaths of Ardor Benn
Tyler Whitesides | 2018 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Thrilling epic fantasy heist
This was a very original take on the fantasy genre (for me at least). The main character, Ardor Benn, is a roguish 'ruse artist', who runs small time cons on everyone from bar patrons (betting he can't hit a shot after numerous drinks) to gangsters. He is approached by a religious, monk-type, man who wants to hire him to run a con on the king of the Greater Chain of islands.
The world Whitesides has built is really wonderful, not totally dissimilar to that in Mistborn. However, here materials aren't ingested and 'burned' by people to get powers, they ignite specifics types of grit. This grit has been processed from materials originally eaten and pooped out and burned by dragons. Different materials before being eaten will give different results when ignited, causing a cloud of dust that bends reality - creating light or explosions, stopping all sounds or light or gravity, making impenetrable bubbles or healing. And the most valuable of all is the Visitant Grit, which will summon an all-powerful paladin to implement the ambitions of the worthy holder. This latter grit is produced by igniting the pooped out remnants of a male dragon's bones. Sadly, all male dragons have died out, meaning these saviours are no longer possible. And that's where Ardor's new job comes in...
The story is a non-stop thriller as the job they plan is so ambitious that it takes on several phases, all of which are massive in themselves. There were a few times during the early parts where I felt the story dragged a little (chapters covering one character learning how to mime an operatic aria), but these weren't too damaging to my motivation. There are a number of times when things don't go to plan, and a re-think is needed. These are also well written pieces, as the characters solve these in creative ways. There were no real deus ex machina moments where they escaped despite all odds. There is one very surprising twist/revelation in the final third which had me nervous that all my enjoyment was about to be swallowed up, pooped out and burned, but that turned out not to be the case. This weird pivot was very well handled and worked well within the story.
The action scenes are well narrated, allowing so much better visualisation than a lot of books I've read recently, and the characters are all fairly well realised and develop nicely together and on their own.
An excellent, thrilling fun book, and wonderfully part 1 of a trilogy.
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
8
8.9 (161 Ratings)
Book Rating
Easy to read (0 more)
Moments of deus ex machina (0 more)
As a set of 80s references it was great, as a story in its own right it was OK
I am disappointed with myself for not reading this sooner. Not because it was a life-changing read, but because I now look to be jumping on the bandwagon with the film coming out. I had planned to read this about 3 years ago, before I knew there was a film but never quite got round to it.
The book tells the story of an online world people enter to escape the disaster the real world has become, and shows them spending money they don't have on things they don't need (outfits for their avatar etc), but sadly doesn't take this too far (see Black Mirror for more of a doom-laden version of this world) and tracks the progress of the world's egg-hunters ("gunters") looking to solve epic puzzles and hope to win the ownership of this online world after its creator dies and bequeaths it to the victor.
There are a slew of 80s references in the early pages, and these are mostly enjoyable (unless like me you hate things like the breakfast club and haven't seen many of the films referenced) but thereafter the references are almost solely coin-op video games based, with occasional nods to movies and music. For me, you can get more enjoyable 80s references from one of those talking heads shows ("here, do you remember rubix cubes, what were they all about?!").
The solving of the puzzles (a fairly large part of the story) seemed a little clumsy to me, as if all of a sudden people would make a connection several years after working at it and then just bash on and solve it. This was none more present than in the very final puzzle, there was no logic as to why the solution was what it was. I kind of felt like Cline was desperate for the toilet when he was writing it, twitching on the edge of his seat and just quickly finished it off before he soiled himself.
There were a few twists and turns in the book, and they were mostly enjoyable though I felt there were a few missed tricks (the identity of "Aech" for example - I would put money on Cline planning this to be some Artificial Intelligence reincarnation of Halliday, the world's creator but he wussed out if it).
All in all, I enjoyed reading this, the prose flows quite nicely and easily, and the journey is enjoyable enough. I just felt there could have been more effort on the story and less on squeezing 80s references in ad nauseam.
  
The Rise of the Iron Moon (Jackelian #3)
The Rise of the Iron Moon (Jackelian #3)
Stephen Hunt | 2009 | Dystopia, Fiction & Poetry, Science Fiction/Fantasy
8
9.0 (2 Ratings)
Book Rating
This book looked interesting so I picked it up. I'd not heard of Stephen Hunt or this series but the premise intrigued me.

Although this is the third book of the series and there are plenty of references to events that must take place in the previous books, and despite the writing being immersive rather than explanatory, I found it easy to get into the story.

The world is very interesting. I have read other novels set in a faux Victorian Steampunk-like world but nothing like this. This is like an alternative history, extremely divergeant from ours but with enough similarities that the combination is quite striking.

For example there was a civil war in the past which parliament won, as in the 'real' British history. However all of the royals have been locked up ever since in the Royal Breeding House - kept as figureheads under constant house arrest and threat of execution at the whim of parliament to appease the masses.

There are also countries ruled by thinking, steam driven machines. Others beneath the waves or living strictly by some political principal.

However the world is under threat. All the countries are being slowly invaded from the North by a very aggressive foe. Under attack the land of Jackals itself calls on its heroes to save the day. Purity Blake, one of the inmates of the Royal Breeding House. Molly Templar, writer of penny dreadful science fiction stories and sometimes defender of the land. Coppertracks, a machine life steam man and scientist. Their companions must overcome impossible odds and put aside the enmity between nations to fight off the attackers. Against all the odds, can they succeed?

The book is a little slow to start up, as the characters are introduced in their diverse environments. But slowly the threads are drawn together and each play their part in the fight. And as they begin to weave into the plot the pace quickens. The story twists and turns, always astonishing in its concept and direction.

The outstanding part of this book is the imagination that has gone into it. Nearly everything is completely different from our world and yet it ties together convincingly into a land both of industry and grime, poverty and privilege but also of very real myth and legend.

The ending is a little bit Deus Ex Machina but really this fits in with the tone quite well and at least keeps the pace up in the final pages. There are enough wonderful and fantastic ideas let loose to wander around in this book for several novels.

Definitely a recommended book. I now need to search out the first book - The Court Of The Air - so I can find out what has happened to the characters before.