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    DRAGON QUEST V

    DRAGON QUEST V

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    ******************** This grand adventure, unfolding over three generations, is now available to...

The Twelve Dice of Christmas
The Twelve Dice of Christmas
Gail Oust | 2018 | Mystery, Thriller
10
10.0 (1 Ratings)
Book Rating
I adore a new book, and if it’s part of a series, that's great, as it means more books for me to read!

Welcome to Serenity Cove, a peaceful Southern community where the residents like to play dice, and when there is a dark mystery, play detective.

With Christmas fast approaching, Kate McCall and her retired friends get into the holiday spirit by agreeing to help the elderly Eula Mae Snow decorate her home, even when it means sorting through many of the older woman’s belongings. Intent on doing a good deed and uncovering a bright collection of seasonal decorations, Kate is stopped dead in her tracks when instead she discovers the skeleton of a man showing clear signs of foul play.

Many in Serenity Cove thought that Waylon Snow had run off and left town and his wife, Eula Mae, more than two decades earlier. But with the appearance of his skeleton and a whole host of clues pointing to Eula Mae as the murderer, Kate will have to put her sleuthing skills to work to figure out who could have committed the evil deed.

Kate and her retired friends, known as The Bunco Babes, are feeling festive and they are planning a cookie exchange and ugly sweater contest for their last dice game session of the season. As they plan their holidays, they decide to help their friend decorate her house for the annual charity Christmas Home Tour. The Bunco Babes get cracking, and in the process of hunting for the Christmas decorations, Kate discovers the skeleton in the root cellar. Kate now has a twenty-five-year-old mystery to contend with. Can she solve it?

This is my first novel by Gail Oust and I really enjoyed it. I love that it is an old mystery set in Christmastime. Although this is the fourth book in a mystery series, you do not need to have read the previous books in sequence to be able to follow the story properly.

I found many of the characters very funny and easy to relate to, particularly Kate herself, but also Eula Mae's granddaughter, Tammy Lynn and Bill Lewis, Kate's "significant other". Many of the other characters in the book were extremely amusing and unusual. Kate and the Town Sheriff, Sheriff Wiggins have history, Although he is not in Kate's fan club, can she use her powers of persuasion on him to allow the Bunco Babes into the house in time for it to be decorated for the Christmas Home Tour?
 
You’ll treasure this sweet Christmas mystery, as I did!

Thanks to Netgalley and Beyond the Page Publishing for a copy of this book.
  
Player's Handbook (Dungeons and Dragons 5th Edition)
Player's Handbook (Dungeons and Dragons 5th Edition)
2014 | Adventure, Book, Fantasy, Game System, Roleplaying
Everything you need to get started (2 more)
Plenty of information
Great for people who haven't played before
Can be a little difficult to sift through and find the information you want (0 more)
Makes the whole thing a little less daunting
I first tried playing dungeons and dragons years and years ago with a small group and it was a complete disaster. Only one member of the group had played before and their knowledge was limited, at best. We didn't have access to any books or character sheets and the entire session turned in to a frustrating stream of questions which led to more confusion.
I started playing again recently with another small group, all of us complete beginners, and owning the books made all the difference. There are a LOT of books available but this is the best starting point if you're new to the game or want to get the basics covered. Of course a lot of the information is also available online but the dungeons and dragons official site doesn't include everything and if you go looking elsewhere you have to trawl through different sites to find everything.
The book lays things out fairly clearly and though there's a lot to get through, it does break things down quite nicely.
It includes character sheets (though you can also find apps for these on your mobile) and covers all of the basics that you need to get started; character creation, dice rolling, battles, equipment, NPCs, spells, animals and so on. It also includes a 'quick build' box for characters to get you started if you're in a hurry.
I'd recommend the book to anyone looking to get started on a campaign, especially if you're without a seasoned player / dungeon master. It was a life saver to our group of newbies and we still refer back to it even now.
  
Descent: Journeys in the Dark (Second Edition)
Descent: Journeys in the Dark (Second Edition)
2012 | Adventure, Exploration, Fantasy, Fighting, Miniatures
Plenty of expansions (1 more)
Decent quality miniatures
App can be buggy (1 more)
One side can snowball after a couple of wins
Descent: Journeys In The Dark has been around a long time now, starting as a huge dungeon crawler and morphing into a tactical skirmish / objective-based campaign game. It is supposed to be played with 2-5 players with 1 player being the "Overlord", controlling all the monsters and playing nasty cards on the other players playing the group of heroes (at least 2 heroes required). The game is a fun dice-chucker with a decent amount of strategy and on the whole, well balanced.

With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.


So many cards...
Descent: An Overview In The Dark

Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.

The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.

Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.


Solo? How So? Redjak has the answer.

With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.

I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.

These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.


RAMV

The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.

After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.

You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.

It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.


RAOV

This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.

RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.

You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)

and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.

Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.

That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.

An Open Dungeon

As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.


For The Digital Generation

Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.

I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.

The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.

In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
  
40x40

Gareth von Kallenbach (968 KP) rated the PC version of Battlefield 1 in Video Games

Jun 19, 2019  
Battlefield 1
Battlefield 1
Shooter
Electronic Arts and Dice have crafted a thrilling entry into the Battlefield series with the World War I themed Battlefield 1. The visually stunning game is dripping with authenticity which is seen in every frame of the game. The weapons, uniforms, vehicles, tactics, and technology as a historians dream brought to life.

Players to take part in the solo campaigns find themselves reliving various battles from the point of those who participated in them. There is a tank mission behind enemy lines in Europe, a battle in the Italian mountainside, a thrilling aerial scenario, a very intense and emotional story set against the battle of Gallipoli, and a thrilling desert adventure featuring Lawrence of Arabia himself.

One of the great things about the game is that it takes modern gameplay tactics such as trying to secure an objective or defeat enemy units and infuses it with a sense of the past. Weapons are slow to load, are not always the most accurate at a distance, and have a crudeness about them that is refreshing in this era of games featuring advanced weaponry and technology. This does require a bit of a learning curve as there have been times where I would unload a full magazine on an enemy player and multiplayer mode only to see them survive and dispatch me with one or two shots from pistol. Once you start to get the way the weapons work and develop strategies to work within their strengths and limitations, you’ll soon find yourself able to make solid progress in the game.

The solo play campaigns allow players to set a difficulty that is best suited for their style of play and have very interesting and gripping narratives.

Many players will keep their focus on the multiplayer portion which has campaign objectives as well as quick matches. This does take a bit of learning as the landscapes are large and there are plenty of places for players with higher grade weapons to pick up new players before they even know an enemy is near. Naturally your weaponry choices to get better as your on-field accomplishments merit them it is also important to note that due to the vast landscapes littered with foxholes, trenches, villages, and other locales, wide open areas where players are very exposed and vulnerable are numerous.

Getting a tank often seems like a big accomplishment but when you realize that the vehicle is slow to turn it is a sitting duck for enemy artillery, explosives, and other tanks. Strategy and teamwork are vital to the success of any mission especially when players can move up and bring in one of the massive zeppelins into the battle. I really enjoyed flying the planes of the era but had to remember that there reduced speed made it very difficult turn especially for somebody who was used to strafing a target, flying into the distance, making a wide turn, and then attacking again. I found myself that many times with the leaving the battlefield warning and was not able to turn fast enough to get myself back where I needed to be.

As somebody who studied history extensively in college, it was amazing to get a sense of the war the on the pages of history books and learn how in this era of new technology such as planes, tanks, gas, machine guns, Zeppelins, and more, the capacity to do devastating damage upon an enemy was massive as truly technology greatly overshadowed the tactics and medical abilities of the era.

Battlefield 1 is a glorious achievement and gaming as it takes an error that has been largely ignored and brings it forward incredible detail combined with thrilling battles that are loaded with customization options that will keep players playing well into the future. With the planned DLC content to come, I’m very interested to see what direction the developers will take it as there are countless possibilities ahead.

http://sknr.net/2016/10/30/battlefield-1/