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    Sub Terra

    Sub Terra

    6.3 (3 Ratings) Rate It

    Tabletop Game

    A group of geological explorers are trapped in a massive cave, and must work together to survive....

    Haikubes Game

    Haikubes Game

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    Tabletop Game

    Perfect for individual inspiration or as an after-dinner game with friends or family, Haikubes is a...

    1969

    1969

    8.0 (1 Ratings) Rate It

    Tabletop Game

    1969 is a push-your-luck style game in which players take the role of the leader of a particular...

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Entertainment Editor (1988 KP) rated Stone Age in Tabletop Games

Mar 7, 2018 (Updated Mar 7, 2018)  
Stone Age
Stone Age
2008 | Dice Game, Prehistoric
Excellent tactile feel to the game. Offers a sense of accomplishment. Forgiving, but still creates tension. Easy for newcomers but still enjoyable for advanced players. (0 more)
Might run a little long, especially with new players. Dice rolls prone to swings of luck. Not an extremely deep game. (0 more)
Dice are most of the time anathema to Euro gamers. The numbered cubes are seen as the center of luck-driven games. Almost all of us have a tale to tell of knocking on the door of Irkutsk with a giant army only to be fended off by a few lucky rolls.

Reviewer: Farmerlenny
Read the full review here: http://islaythedragon.com/game-reviews/a-rolling-stone-gathers-no-moss-a-review-of-stone-age/
  
HeroQuest
HeroQuest
1989 | Adventure, Exploration, Fantasy, Fighting, Miniatures
The original and best. HeroQuest is such a gentle, yet thrilling entry into the world of RPGs, where simple dice throwing, teamwork and spell casting can allow a team to pit their strength against pre-designed quests. A vast array of furniture, special tiles, doors and evil creatures are waiting to be put on the board when you enter the room, but be prepared to have to search for traps, secret doors and pitfalls or you won't get far. One player acts as Dungeon Master, the rest pick their characters (barbarian, dwarf, wizard or elf), each with their own skills and abilities.
Dice rolling was as simple as skulls or shields - beat the enemy's roll (allowing for handicaps) to defeat them and move on.
  
    Troyes

    Troyes

    7.0 (2 Ratings) Rate It

    Tabletop Game

    Troyes is strategy game in which players represent rich family from the Champagne region, using...

Proving Grounds
Proving Grounds
2019 | Dice Game, Fantasy, Fighting, Real-time
Maia Strongheart sees the eight opponents surrounding her and knows exactly how to handle each one. She makes a dash for #4, a simpleton Warrior in Training, and whoosh – misses. “Huh, that’s never happened to me before,” she thinks. Performing a daring backflip whilst targeting the Clan Elder in the #6 position with a well-placed finishing blow and whoosh – her armor seems to part like the Red Sea as the Clan Elder finds its weakness and delivers a wound to our heroine. “WHO IS PLAYING ME?” Maia wonders. It’s me. Travis. The worst player of Proving Grounds. Poor Maia.


Proving Grounds is a solo fighting dice game with real-time phases. Players will win by defeating eight opponents in battle and will lose (often, in my case) if the heroine suffers too many wounds. The game is played over several rounds, and Renegade has provided an app to act as a timer during the rolling dice phase. Obviously I am terrible at the game, but how does it play and do I feel like continuing to suffer subsequent losses?
To setup a basic game, place the Encounter Board in the middle of the table. Shuffle the enemy cards (with swords & board backs) and deal one per slot around the Encounter Board. These are the first set of enemies Maia will be fighting. Place Battle Markers (silver ninja stars that track wounds inflicted to enemies) in the outlined spaces of the enemy cards. Place Maia’s health token (a heart) on the tracker and one each of the green, yellow, and blue dice on the health area in the space with a rainbow surround. Fill the exhaustion track with one white die per space (on the right side of the Encounter Board), and take the rest of the dice into hand to use as the dice pool. For this review I also used the Dragonling Die module.

As mentioned, Proving Grounds is played solo over a series of rounds. Each round consists of three phases: Roll Dice, Resolve Attacks, and Recover. The first phase of the game, Roll Dice, is also the most chaotic. During this phase the app timer (or your phone or sand timer or sun dial) will allow 60 seconds to roll the dice and arrive at a final result. The interesting aspect of this mechanic at play here is that only sets of dice may be rerolled, not singles. So players may only roll that set of four 3s and not the solitary 1 sitting there all alone. This causes some brain freeze because many games utilize this in reverse, where only singles may be rerolled. Factor that into a 60 second frenzy to get the greatest results and brains will smoke.

Once the timer is up or players are satisfied with the rolled results, they move to the next phase: Resolve Attacks. Each number rolled on the dice correspond to the enemy’s position around the Encounter Board. So that solitary 1 that was rolled earlier is assigned to the enemy in position #1. Here’s the kick in the rear though: any single dice assigned to an enemy will result in a wound dealt to Maia, and would require the player to sacrifice one of the dice to the exhaustion track! Should an enemy require three or more dice but only two are assigned, or if zero dice are assigned, nothing happens to Maia nor the enemy. But those dang single dice will come back to haunt the player. A lot, if they play like I do. Some enemies will require at least one of the dice to be the blue/green/yellow die in order to be successful while others are just straight number of dice. Calculating everything that is needed during the Roll Dice phase is something that I have yet to master.


After attacks are resolved, players enter the Recover phase. During this phase players will gather all assigned dice from the round as well as any dice on the lowest spot of the exhaustion track to be used for the next round. Any enemies that were defeated have left an empty slot on the Encounter Board, so a new enemy will now fill that void. Play continues in this fashion of three phases per round until either eight enemies have been defeated or Maia suffers too many wounds to continue.
Components. I am fascinated by how few components are needed to put a game like this together. Yes, the Encounter Board is mostly unnecessary, but a great way to organize the game and keep everything spacially relevant for those of us that need that. The cards are fine quality and the game has great art. The dice are very cool, but I am unsure how the colors pop for our colorblind gamer friends. While the game doesn’t necessarily refer to the damage markers as “ninja stars” I cannot get over the fact that they are ninja stars. They are certainly out of place in a game like this where I encountered zero ninjas in my plays. Everything else, though, is great and it comes in a nice-sized box: a little smaller than my Century: Golem Edition box.

It was Kane Klenko’s birthday recently, so I wished him a happy birthday on social media and informed him that I was celebrating by playing Proving Grounds. His response was absolutely perfect: “Good luck!” Well, Kane, I never have good luck with this one! It is certainly a combination of poor dice rolling, poor decision making whilst rolling dice, and just dumb luck (emphasis on dumb). I love playing this game but it is infuriating that I have yet to beat it! Even with just the first Dragonling Die module! Gahhhhhh!!!

However, Proving Grounds is an excellent dice game that breaks out of the Yahtzee clone mold and into something fresh and exciting. The twist of only being able to reroll sets instead of singles makes for interesting decisions when you really need to defeat enemy #5 but just cannot roll ANY 5s to save your life (in the game). I just want to beat it once with the Dragonling Die so I can start adding in other modules (oh yes, there are several other modules to add). When games force me to WANT to play them more and more, even for the sheer hope of victory, I consider that a mark of distinction and a sign of a great game.

So if you are like me and enjoy the pain of defeat over and over again then I invite you to try Proving Grounds. It will not be easy. But if you happen to beat it, especially on your first try, please let me know. I need all the cheat codes I can get here. It will stay in my collection probably forever because I just need to overcome it, and then once I figure it out completely, I will just need to wallop it over and over to teach it a lesson. Enjoy Proving Grounds everyone!
  
    Ludo STAR

    Ludo STAR

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Play your childhood favourite board game Ludo with various international rules. Enjoy the latest...