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The Passion of the Christ (2004)
The Passion of the Christ (2004)
2004 | Drama
Perhaps the most controversial film of our time “The Passion of the Christ” has arrived amidst much speculation and controversy. Not since “The Last Temptation of Christ” has a film garnered so much controversy and that film did not have a mega-star like Mel Gibson attached to it nor a wide-release reported to reach 2500 screens in the U.S. alone.

The film shows the final hours of Jesus leading to his crucifixion and subsequent resurrection. The film opens with Jesus (Jim Caviezel), and some of his Disciples in the garden as Jesus contemplates what is to come and prays that this burden be passed from him if it is Gods will. Jesus is visibly afraid and is unsure of what to do, as he knows Judas has betrayed him and that troops are on the way to arrest him.

Jesus is soon arrested and is beaten and taken before the Jewish elders to be accused of heresy for teaching beliefs which contradict the locale doctrine and for encouraging others to follow his teachings.

Jesus is soon taken before the Roman consul who decides to punish not execute Jesus, as he does not believe his crimes are worthy of death. Politics soon envelope the situation as the Romans fear an uprising if the wishes of the council are not followed forcing Jesus to be ordered for crucifixion.

While I am not one to give away vital parts to a films story, I take it that the majority of readers will know at least this much of the story. The emphasis on the film is on what Jesus had to endure during the final hours of his life and the untold suffering and brutality that were put upon him for his beliefs.

Much has been made of the films intense and graphic violence and I am not going to sugar coat this. The film is very intense and very violent and on more than once occasion caused me to start tearing as the film is very emotional and it is hard to watch a person suffer especially one who many believe devoted his life for the betterment of all of us regardless of faith. I have always been one that believes that all people are entitled to their beliefs and that no group has the right to say that there way is the only way and that others are wrong for not following them.

In many ways, the film drives this point home as Jesus prays for the forgiveness of those who are killing him even though they do not share his faith. The man who was killed as a threat to the society and doctrines of the community never wavered in his love for his fellow man and retained his compassion to the very end.

Gibson is to be commended for making a powerful and emotional film that can be enjoyed by people of all faiths. The film is a visual masterpiece that is highly detailed and is the most accurate depiction of the final hours of Christ ever committed to film. The use of Latin and Aramaic in combination with subtitles underscores attention to detail that Gibson put into his labor of love and as such, he deserves praise for crafting this film regardless of your opinion on the films content. This is a bold and passionate film that attempts to tell the story in the way that it happened as accurately as possible. While some of the scenes may be very difficult to watch, you will not soon forget the images and will have a hard time not being emotionally moved by the work. This is not a film that blames any group for the death of Jesus; it is simply an account as to how and why it happened. The film also serves as a message that we should all embrace and tolerate the differences in our neighbors as when we do not, atrocities can happen. As a student of history, I found myself pondering during the film in regards to what would happen if a figure arrived today that encouraged others to follow a new path and not those of the traditional religions. If said person were to become widely know and develop a large following what would happen? Would they be called a cult and prosecuted, would they be ridiculed, or would they be killed? This troubled me as I think that despite nearly 2000 years of progress there are those who would resort to violence. Such is the case of the film. The majority did not want to see Jesus killed; it was a strong and vocal minority of the population who wanted to protect their interests. The film is not anti-Semitic and does not blame any group for the death of Jesus and emphasizes that his death was in order to absolve sin and blame.

The film makes you think and in this day of disposable films, it is nice to see that despite the controversy and lack of commercial nature of the film, Gibson put his heart into the production and created one of the best films of the decade. Gibson is a master storyteller and shows that he is a gifted director and producer and should be praised for his craft.
  
Jumanji: The Next Level (2019)
Jumanji: The Next Level (2019)
2019 | Action, Adventure, Comedy
Like pretty much everyone else, when I first heard that the Robin Williams 1985 classic Jumanji was getting some kind of reboot/remake starring Dwayne Johnson, I was hugely sceptical. I probably even rolled my eyes and raised an eyebrow or something in disappointed disbelief! But then, also like pretty much everyone else judging by the fact it went on to make almost a billion dollars, I was more than pleasantly surprised when Jumanji: Welcome to the Jungle turned out to be a big hit - an enjoyable, fresh take on the Jumanji idea, while still remaining true to the original. But, big box office numbers usually mean that a sequel won't be too far off and, sure enough, Jumanji: The Next Level was announced, with the original cast all returning. Hopefully they weren't going to end up stretching the formula too thin and had managed to come up with another new and exciting adventure to entice us back into the world of Jumanji.

Our four teens from Welcome to the Jungle are all still great friends following their ordeal/adventure together, although Spencer has become more distant from the group over the last year, seeming rather unhappy and depressed with life. As the rest of the group excitedly exchange messages on Whatsapp in preparation to return home for a Christmas reunion, Spencer is getting yelled at by his boss before struggling with a broken suitcase in the pouring rain as he heads to catch the bus home. When he does make it home, his Grandpa Eddie (Danny DeVito) is staying with them while he recovers from a hip operation, and Spencer now has the pleasure of sharing his bedroom with him. Complaining about old age, Eddie is the kind of grumpy character that Danny DeVito plays so perfectly and we are also introduced soon after to an old friend of his, Milo (Danny Glover). Eddie and Milo are former partners in the restaurant business, but haven't been on the best of terms over the last 15 years since they sold the restaurant and parted on not the best of terms.

When Spencer suddenly goes missing and his three friends go looking for him, they discover the battered Jumanji video game down in his basement, with Spencer's mobile phone and coat laying nearby. They realise that Spencer has ventured back into Jumanji and decide that they must join him in order to increase his chances of getting out of there alive. But this time round, it's not just the teens who get pulled into the game, as Eddie and Milo also find themselves inside Jumanji. And, just to mix things up a bit from the last movie, not everyone winds up in the same avatar as they did before either. So, similar to what we got last time, we're treated to plenty of comedy moments while everyone becomes accustomed to their new body and is either disgusted or overjoyed with what they've got. Grandpa Eddie finds himself as Dr. Bravestone while Milo is Franklin 'Mouse' Finbar, so obviously now having a fully functional, new and improved body is a pretty big deal for the old timers. Seeing Dwayne Johnson and Kevin Hart act out their very best impersonations of DeVito and Glover is a lot of fun and straight away serves up a completely different dynamic to that of the first movie. On top of that, there are some differences in the skills and weaknesses that each avatar now possesses and the introduction throughout the movie of a few more avatars in order to cater for the additional players who are now in the game.

When it comes to the quest that the team must embark upon in order to beat the game, this doesn't seem quite as well fleshed out or developed as in Welcome to the Jungle, and it's where this movie is lacking. The villain isn't at all interesting, and neither is the journey they take in order to get there. There are a couple of big fun action scenes, but also a lot of filler scenes that are somewhat lacking. It's still that winning formula from the previous movie, but with something missing.

As before though, it's the characters that shine through and make this all the more enjoyable. Probably the biggest addition this time round is Awkwafina as Ming Fleetfoot, who proves to be just as entertaining as the rest of the avatars. And, just to keep us on our toes, there are a couple of times where a dip in some magical water causes the players to switch avatars, meaning the cast get a chance to act in a different way as they get to grips with a new body and skills again.

Overall, Jumanji: The Next Level felt like more of the same, only not quite as good as Welcome to the Jungle. Obviously, there's a teaser or two of a sequel at the end of the movie and I'm sure the characters telling each other that they'll “never go back again” won't be enough to stop that from happening should this movie do as well as the last one!
  
The Thing (2011)
The Thing (2011)
2011 | Drama, Horror, Mystery
After the success of a videogame based on the original film, rumors of a sequel arose many times but never came to fruition, with creative differences between Universal and John Carpenter cited as the main reason. It was oft-speculated that Carpenter made a deal to write and produce a sequel provided he got to name has director. But when he opted to name himself director the studio balked and the project fell apart. In the aftermath, rumors of a miniseries on the SyfY channel arose along with the possibility of retelling the story with 20-somethings on a tropical island but (thankfully) they never saw the light of day.

Rather than do a sequel or remake, Universal opted to jump start the franchise with a prequel that covers the events leading up to the John Carpenter film. It is set in 1982 at a Norwegian research station in Antarctica shortly before the scientists make an amazing discovery. When they uncover an alien craft that had been buried in the ice for over 100,000 years, as well as a frozen crewmember from the craft, they quickly celebrate the scientific discovery of a lifetime.

Kate Lloyd (Mary Elizabeth Winstead), is recruited by a famed scientist to travel to the desolate continent to research the find. Told only that they are about to research an amazing discovery, Kate and a team of specialists arrive and are absolutely stunned by the magnitude of their discovery. Kate urges caution but is overridden by the expedition leader Dr. Halvorsan (Ulrich Thomsen), who insists on taking a tissue sample of the frozen creature encassed in a block of ice.

Later that evening while celebrating, the very much alive creature escapes from its icy prison and begins to systematically hunt the members of the research team. The creature is eventually trapped and burned which causes some consternation over the loss of the creature for further scientific study, but many in the camp applaud its loss after seeing firsthand the destruction it is capable of.

After a bizarre series of events, Kate makes the startling discovery that the cells of the creature are able to imitate and perfectly replicate any thing that it comes in contact with. As a result, not only is the creature very much alive, but the individuals in the camp may no longer be human. Trapped in a remote location with an advancing winter storm, suspicions and paranoia go through the roof as the survivors are pitted against one another, unsure of who is still human. What follows is a high-octane adventure awash in action and grisly special-effects as the two species are locked in the ultimate battle for survival.

The film has a good supporting cast and Joel Edgerton does solid supporting work as an American helicopter pilot assigned to the camp. Eric Christian Olsen provides a steadying presence as a research assistant but his character is not as developed as it could be. It is known that he and Kate know each other but their past history is undefined which makes their relationship a bit puzzling in the film especially when the survivors begin to pick sides.

While the movie is not going to make fans forget the original, it is a very worthy companion piece. As the film was winding down I found myself checking off a couple of inconsistencies with the original film, but was very pleasantly surprised when this was all explained during the end credits which perfectly synced the end of this film with the opening of John Carpenter’s classic.

In many ways the weakness of film is due to the success of John Carpenter’s previous film, in that the creature is not that much of a mystery this time around. Part of the suspense of the previous film was not knowing how the creature operated nor how it was capable of infecting and replicating numerous individuals.

This time around the suspense is lost due to the familiarity with the creature. As a result, director Matthijs van Heijningen focused his efforts on a more action adventure oriented film that gave very little time for character development. We are not told very much about many of the characters in the film as they simply exist to serve as potential victims for the creature. All one really needs to know is they are scientists or support staff as aside from a handful of characters we’re not really given much reason to care whether they survive.

Visually the film is sharp and it is clear that a lot of attention was paid to replicate the look of the previous film. The shots of vast fields of ice and snow emphasized the remote and isolated setting that the characters find themselves in and served as a reminder that danger lurks all around. The special-effects have obviously been upgraded since 1982 and it was nice to see that the creative elements did not go overboard on CGI effects, and actually used puppetry and animatronics to provide updated creature effects that were still in keeping with the look and tone from the previous film.

While the film is not likely to reach the iconic status of the previous film, it is still a worthy companion piece that has enough action and effects to keep it interesting to fans of the series – just so long as they keep their expectations reasonable and do not expect a film on par with the previous one.
  
Toy Story 4 (2019)
Toy Story 4 (2019)
2019 | Animation, Comedy, Sci-Fi
The rule of threes is a pretty solid philosophy. We find things repeated in triplicate satisfying and complete. There is no rule of four, it isn’t a thing. Four is usually one too many… and this was the fear for all Pixar and Toy Story fans when this project was announced, fairly unexpectedly, in 2018. Toy Story 3 was a beautiful and heart-rending end to the saga of Woody, Buzz and co. It was an end. Wasn’t it? Everything worth saying had been said, and it was all tied up in a plastic bow rather perfectly.

Well, Pixar are innovators and pioneers of the highest order, so maybe we should just trust that they know what they are doing (apart from the Cars series). Please don’t ruin it all, is all we asked, with fingers crossed. So many franchises and beloved event movies have had their legacy shat on by one too many sequels. Die Hard, Alien, Star Wars, The Terminator, etc, etc. Isn’t it best to leave well alone and concentrate on new ideas and new directions?

All the usual voice actors, Mr Hanks and Mr Allen, were back on board, with some intriguing additions in guest stars such as Christina Hendricks and Keanu Reeves, as Gabby Gabby and Duke Caboom, respectively. There was also a new director in Josh Cooley, who had been part of the team since story boarding The Incredibles in 2003, and graduating to writer and actor on Inside Out. It’s good to know Pixar look after their own with these kind of opportunities, but was this the right film and series to be making a debut in? A lot of pressure, you would think.

So, firstly, by now we know the entire world breathed a sigh of relief that it wasn’t terrible. Not only wasn’t it terrible, but it was a heck of a lot of fun! I mean, a lot! It went on to win the Oscar for best animated film, and everyone that went on to watch it after its cinema release unanimously says: “Hey, this is much better than I thought… maybe even my second favourite out of the four”. And it is true! It’s not just good enough, it is great. I loved it.

I tend to save my animation for Sundays. I don’t know why, but that feels like the best day to indulge my inner child and sense of sentimental wonder. From minute one I was into this film. As soon as you see and hear your old friends in the toy box, it doesn’t take long to feel at home in this world of talking, walking, feeling, fearing, loving characters. They are so well drawn, in all senses, it is hard to think of animated entities so adored and part of the family. I laughed, I cried, I felt excited and worried and tense and ultimately warmed up with joy. It has it all.

Not to say it merely repeats the best tricks of the first three, it doesn’t. In fact, there are a lot of differences here. It feels a little more mature, like we have all grown up together and have no need to be patronised or expositioned at. It assumes we know these people (yes, I think of them as people, that is why it works) and can leap into their lives at any point. Woody, who is of course the beating heart of the show, has been a friend, a paramour and brother before, but now he is a father figure too, an evolution that reflects life. And these guys know how effective that is going to be.

There is a slight concern regarding his adopted ward, the controversial “Forky”, who seemed a little childish and simplistic in theory… but that becomes a wonderful part of the whole point… no spoilers. I’d understand if the character grated a tiny touch at first; it kinda did with me. But the laughs are there eventually, and some of them are big laughs! Fear not, it works. Not perfect, but it works. Although why it isn’t called “Sporky” I do not know… it is clearly a spork and not a fork. Oh, yes, I know why, it is because that is what Bonnie calls him, and she is a child. Genius. I was wrong.

The plot, such as it is, is an adventure story worthy of Indiana Jones at points, and it moves along at an exciting clip for sure! Gabby Gabby is gloriously sinister, as are her ventriloquist dummy henchmen; Duke Caboom is hilarious and has probably the best light relief moments; but there is also the duo of “Ducky” and “Bunny” to enjoy on a more surreal and perhaps more adult level. Even when you see where it is going, it has the ability to surprise you, which is terrific film-making art in any animation, or anything full stop. Not least, the final 10 minutes, which break the heart in the best way, just as all the previous films have done. The thought of where they leave it brings a lump to my throat even now!

In short. If you haven’t seen it: do. If you have, watch it again as part of a Toy Story marathon and see exactly how different it is from start to finish, and just how many themes and ideas it has covered in its 25 year existence. Bravo Pixar, you did it again!
  
Dinosaur Island
Dinosaur Island
2017 | Dice Game, Economic
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

In Dinosaur Island, you have successfully created a theme park of the Jurassic variety (see what I did there?), and are now tasked with managing and supervising the day-to-day operations. Think “Zoo Tycoon” on steroids. You have to collect new DNA, upgrade your facilities, build new attractions, hire specialists, oversee your workers, and create new dinosaurs to populate your park! Make sure you manage your resources wisely for maximum benefit, and keep a close eye on the security of your park to ensure the safety of your guests! The goal is to create and maintain the most successful dinosaur park!

DISCLAIMER: An expansion exists for Dinosaur Island, and I do own it, but I have yet to incorporate it into my games. Once I get some experience with the expansion, I will either amend this review or address it in a separate post! -L

Let me first begin this review by saying that there is A LOT going on in this game. Seriously, a lot. And it can be pretty overwhelming at first. But one thing I cannot praise enough about Dinosaur Island is its rulebook. It’s kind of hefty, but it is so detailed and clear (with numerous examples) that I understood how to play the game on my first read-through. And sometimes with games that have so many moving elements, total understanding from the get-go can be rare, for me especially. The excellent rulebook makes a seemingly daunting game not so scary. I always keep the rulebook on hand when I play (just to be safe!), but once I got the hang of all of the steps, I don’t really need to refer back to it anymore!

As a solo game, Dinosaur Island plays very similarly as it does in group play with a few minor differences. For one, no regular Objective cards are used – instead you use a set of specified Solo Objective cards. Next, to simulate player interaction during the Research and Market Phases, the solo player draws a card from an AI deck and eliminates the options/discards the resources listed on the card – this mimics group play in the sense that turn order changes every round and you do not always get your first pick during these phases. The remaining 2 Phases (Worker and Park) occur simultaneously and involve no player interaction, so those are played as normal. One final difference between group and solo play is that the solo player can choose to play without Plot Twist cards. A solo game is played over the course of 7 total rounds, and the overall goal of the game remains the same – amass the most Victory Points.

The trickiest part of playing Dinosaur Island solo, for me, has to do with the Solo Objectives. You have 7 Solo Objectives to be completed throughout the game, and they reward Victory Points based on the round in which they were completed – finishing objectives in earlier rounds yields a higher number of points. If you are unable to complete any objective in a given round, you must discard one (of your choice) at the end of that round. The hard thing is that depending on which objectives are currently in play, it can be difficult to complete one each round to earn those points. Some things take time (and a couple of rounds) to be able to complete – like “Reach a threat level of 15.” If you have multiple long-term objectives in play, they can really limit the number of points you can earn from them. A nice mix of objectives (both short-term and long-term) can help balance out the game a little more, but it’s ultimately a luck of the draw.

One positive thing I can say about the objectives, though, is that they really force you to come up with a multi-faceted strategy. Depending on which objectives are in play, you have to decide on a logical strategy and order in which to complete them for maximum points. You can’t just focus on one objective – you also need to be setting yourself up to complete future objectives. I never feel like I’m just going through the motions because I always need to be thinking ahead to my future rounds.

The thing I really like about Dinosaur Island as a solo game is that it is still extremely engaging. I’m not a huge fan of “Beat your own personal best” solo games, but this one keeps me so involved that I don’t mind the fact that there’s no real ‘winner.’ Since a group game doesn’t involve that much player interaction anyway, Dinosaur Island doesn’t really even necessarily feel like a solo game. Every play requires a different strategy, and that makes it feel like a new game every time. If you enjoy Dinosaur Island in a group setting, give it a try as a solo game. There’s really not much of a gameplay difference, and I think you’ll enjoy it just as much!

https://purplephoenixgames.wordpress.com/2019/05/21/solo-chronicles-dinosaur-island/
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
The Visuals (0 more)
Some big differences to the book (0 more)
A dazzling, geeky feast for the eyes!
I don't really do books. In the last twenty years or so, I've probably only read one book from start to finish, and that book was Ready Player One. And I absolutely loved it, reading it pretty much non stop until I'd completed it. As anyone else who has read the book knows, there's a hell of a lot in there for someone to try and incorporate into any movie adaptation that gets undertaken, not to mention all the rights needing to be obtained for the vast wealth of famous characters, movies and video games that it features and recreates in such intricate geeky detail. Steven Spielberg is probably about a good a choice as any for tackling something like this though, and to say I was excited heading in to the preview screening of this would be a serious understatement.

The movie covers a lot of detail up front in a fairly brisk, but very effective introduction in order to set the scene. It's 2045, and our hero is Wade Watts, living high up in 'The Stacks', towers of trailers crudely stacked and held up together by metal beams in a densely populated urban area of Columbus. As Wade descends from his home, he passes his neighbours, many of whom are wearing some kind of VR headsets, involved in different kinds of online activity that we can't see. Wade tells us that at some point in the past people just stopped trying to fix lifes problems and learnt to just live with them instead. And to make things easier, they have the OASIS. The virtual world that his neighbours, and billions of people around the world, all connect to in order to escape the daily grind of the real world. In the OASIS you can be anyone you want to be, do anything you want to do. There are different worlds you can visit, and coins to be earned in order to upgrade your experience. Wade has all his equipment for connecting to the OASIS hidden away among the nearby piles of scrap cars, and when he puts on his headset, we are introduced to his online avatar, Parzival. He tells us about James Halliday, creator of the OASIS, who died five years ago. He left behind a message, informing the world that within the OASIS he'd hidden an Easter egg. Anyone who could find the three keys needed to unlock the door to that Easter egg, would inherit his entire fortune, and gain complete control of the OASIS. Since then, nobody has even got their hands on the first key. Nobody has their name up on the high score board. So... Ready Player One...

And so it kicks off, in dazzlingly glorious fashion, with a crazy multi-vehicle race through New York city in order to get to the finish line and grab the first key. It's like Mario Kart on steroids, with jumps and hazards throughout. Wrecking balls smashing the road, a T-Rex causing havoc and Kong jumping from building to building, smashing things up and taking players out of the game. But nobody can make it to the finish line. It's a fantastic, dizzy assault on the senses, and the first of many scenes where you find yourself frantically scouring the screen to see how many famous cars and characters you can spot. Parzival himself is driving a DeLorean, obviously. We're also introduced to fellow racer, and legend within the OASIS, Art3mis, who after being rescued by Parzival, becomes a close friend. Along with Art3mis, Parzival has a number of other close friends within the OASIS - Aech, Daito and Shoto, none of whom he has met in real life. As Parzival finds the first key, and begins sharing that knowledge with his friends in order to work together for the rest of the keys, they become known as the High Five, in recognition of their names being top of the scoreboard.

The bad guy of the movie is Nolan Sorrento, who used to work for Halliday. He, along with his army of employees, are out to try and take over the OASIS for monetary gain and will do whatever it takes in order to make that happen. When Sorrento discovers the real world identity of Parzival, things begin to get very difficult for the High Five who now have to struggle to not only find the keys first, but also evade capture in the real world.

I don't remember all of the details from the book, so I can't comment too much on what's been missed. But I do know that the puzzles surrounding the keys differ in the movie from those in the book. There are also some pretty big elements which don't feature in the book at all, but the main thing for me was that the overall spirit of the book definitely carries over to the movie. There is some occasional second half drag, but that's inevitable when there are so many prolonged moments of eye-popping visuals on display in-between. One thing I do remember well from the book is the final act, where Wade calls upon an army of OASIS users to help him and the high five fight Sorrento and his army in order to gain access to the final key. It's something I always imagined while reading as being absolutely epic if it were ever to be recreated on screen. Luckily, it is. Wow, just wow!! And once again, like with much of this movie overall, I sat there, wide eyed and with a big gormless geeky grin on my face.
  
Villagers
Villagers
2018 | Business / Industrial, Card Game, City Building, Medieval
The saying is, “It takes a village…” but that village didn’t just magically appear overnight. Creating a prosperous and thriving community takes not only time, but hard work, ingenuity, and a little bit of luck! Villagers is a game that takes you through that process, as you strive to create a village of renown.

Disclaimer: I do not intent to rehash the entire rulebook in this review, but rather provide an overview of the gameplay, and how it differs between multiplayer and solo play. -L

Villagers is a game of card drafting and tableau building in which players are competing to build the most prosperous village in the land. The game is played over a series of rounds, each broken up into the Draft Phase and the Build Phase. During the Draft Phase, players take turns drafting villagers from the available card stacks into their hands. During the Build Phase, players can add villagers from their hand to their tableau. Certain cards can be chained together, and provide more powers and/or end-game points – but they must be added to the village in chain order. At two points throughout the game, the First and Second Market Phases, all players will collect money depending on which cards they have in their villages. The game ends immediately after the Second Market Phase is completed, and the player with the most money is the winner!

As a solo game, Villagers plays very similarly to group play, with only a couple of differences. First, the solo player is battling against The Countess, an AI character, to create the best village. The Countess is incorporated into the game in a unique way. During the Draft Phase, whenever you draft a villager to your hand, you also select an available villager to go straight into the village of the Countess. The Build Phase is carried out as normal. At the end of every round, you blindly draw a face-down card from the Reserve (draw deck), and it automatically goes into the Countess’ village as well. The other twist to a solo game of Villagers is that there are Event cards in play each round. Events are resolved after the Build Phase, before beginning the next round, and are often detrimental to the player – like making you pay extra gold to unlock padlocks, for example. The First and Second Market Phases work the same as they do in a multiplayer game, and the game ends immediately after the Second Market Phase. If you have managed to accrue more money than the Countess, then you have won!

I want to start off by saying that I love Villagers. Card drafting and set collection are my JAM, and this is a game that highlights those really well without making it too complicated. Even when playing solo, those mechanics still feel balanced, and that makes the overall game enjoyable. From my previous Solo Chronicles, I have stated how much I dislike “Beat your own high score” solo modes, so I was extremely happy when I saw that Villagers pitted the solo player against an AI character – the Countess. For the most part, I think that the Countess works really well in this game. When you draft a card, the Countess gets a card as well. But the best part about that is that you get to choose which card goes to the Countess. That means that you are able to keep some semblance of strategy in your game, because you have the power to decide what cards go where, for the most part.

The other neat thing about solo play is the inclusion of Event cards in the game – which are not present in group play. The Events add an extra element that you have to take into account for the given round. Depending on the Event, it could compromise your strategy quite a bit, but that’s what keeps it interesting. You can’t just get into a groove and grind through the rounds, drafting everything you want, when you want. You have to adapt your strategy based upon the Event(s) in play, and the Countess’ village.

The only downside for me is that at the end of every round, the Countess gets the top face-down card from the Reserve, and depending on what card that is, it could throw a wrench into the strategy you’ve been working hard to set up. I guess that mimics a multiplayer game in a sense, though, because you can’t always control what your opponents will do. The biggest downside about solo play for me has nothing to do with actual gameplay, but rather table space. Every card that goes into the Countess’ village is a stand-alone, meaning that they do not chain together like cards in your village will. So depending on how long the game goes, the Countess’ village will get to be pretty large, and hog lots of the table. I think that just means I need a bigger table though…

All that being said – is Villagers a good game for solo play? I would say mostly yes. Strategy is still required for success, but adaptability of that strategy is what keeps the game engaging and entertaining. Nothing can quite replace the multiplayer experience, but playing against the AI character keeps the competitiveness alive in the game. As someone who does a lot of solo playing these days, I am glad that I have added Villagers to my collection. If you haven’t gotten a chance to play Villagers yet, I would highly recommend checking it out. Solo or multiplayer, it’s a great time!
  
Tomorrowland (2015)
Tomorrowland (2015)
2015 | Sci-Fi
I have to be honest. I was confused when I first heard that a movie was being made called Tomorrowland, and even more so when I heard it that actually is based on the themed area of Disney parks. How could they do it? What would it be about? It was strange. The teaser trailer didn’t give a whole lot away either (as teasers are designed to do). When I saw the full trailer, I had a little more understanding, and it definitely piqued my interest, but I was still totally in the dark. And I wanted to see the movie! I guess Disney really did their job right.

In this film, Tomorrowland is a place of unlimited possibilities. Another dimension, where the inhabitants of that dimension actively seek out intelligent people, inventors, who can do something that can change the world for the better. We begin at the 1964 World Fair in New York where we see a young Frank Walker (Thomas Robinson) entering into the inventor’s competition with a jetpack that doesn’t quite work. However, a mysterious young woman named Athena (Raffey Cassidy) takes an interest in him, offers him a pin and instructs him to follow her. Thus begins Frank’s adventure and we move forward in time to the present day, where we meet Casey Newton (Britt Robertson).

Casey is the teenage daughter of a NASA engineer, who is no slough in the intelligence department herself. We are introduced to her as she is sabotaging equipment at a NASA launch pad that is scheduled to be taken down, which will leave her father without a job. We see Athena again, who has mysteriously not aged, leaving a pin for Casey to discover Tomorrowland on her own. Only, this pin is a simple advertisement. We soon learn that something has gone terribly wrong, and our world is in danger. Athena leads Casey to an aged Frank Walker (George Clooney), who has since been banished from Tomorrowland, but still feeds off of their signal and sits and waits for the end of the world, which he knows when it will happen. But he and Athena see something in Casey that will help save both Tomorrowland, and our world.

Given the conversations, the imagery, and the theme of this movie, it is clearly targeted towards children more than adults. Though, there is plenty for an adult to enjoy about the movie, it is important to understand that the movie is clearly targeted to a younger audience. I say this because I feel, as did my guests who attended the press screening, that the main plot device, the main conflict of the movie, is far too complex a concept for this younger audience to understand. So before you read any further, spoiler alert. You have been forewarned. If you do not want to know, skip the next two paragraphs.

The idea here is that Frank Walker built a machine that could see any point in time. Past, future or present. With this machine, he saw the end of our world. The proposed resolution to stop the destruction of earth is this: turn off the machine. The argument being that the world ends because we see it ending. It becomes a fixation of our mind, and so it will happen. Apparently, the people of Tomorrowland have been streaming this information to Earth for years, but instead of taking steps to prevent it, Earth has embraced it. One of my favorite lines, delivered by one of my favorite actors (Hugh Laurie) indicated that we had simultaneous epidemics of obesity and starvation on Earth. It’s mind boggling. But the Casey comes up with the brilliant idea of turning it off, which will prevent the destruction of Earth because people will no longer be so focused on it. It’s a little more complicated than that, but this is the gist of it. Way too complex for your average child to comprehend.

Another part of the resolution and the end of the movie was brilliant, but I think it was poorly illustrated. As I mentioned earlier, the residents of Tomorrowland were searching for intelligent people, often high IQ inventors, who could make the world a better place. At the end of the film, Casey idea is to bring not only intelligent people, but anyone who will make a difference. Dancers, musicians, doctors, pilots, farmers, etc. I think I even saw a waitress in there. These are people who may not normally be recognized as highly intelligent, but can make huge differences in the world. The idea was to not be so limited in thinking, and understand how everything can contribute to a better world. However, they did not really do a great job of pointing this out, so some movie-goers may miss this point completely and simply see it as a rebuilding of Tomorrowland to its former glory.

Other than those two issues, I thoroughly enjoyed the movie. It had a great amount of humor, action and endearing moments. It was visually stunning, and took a concept that I never thought could be made into a movie and did just that. The movie was brilliantly cast, even down to the minor characters like Hugo (Keegan-Michael Key) and Ursula (Kathryn Hahn). Of course the score was fantastic, it is a Disney film after all. And despite my issues with the complexity of the plot, I still think that everyone, young and old, will enjoy this film.

Is it perfect? Absolutely not. But it is entertaining, and definitely worth seeing on the big screen. So go check it out. In theaters everywhere, today.
  
Rent: The Complete Book and Lyrics of the Broadway Musical
Rent: The Complete Book and Lyrics of the Broadway Musical
Jonathan Larson | 1996 | LGBTQ+, Music & Dance
4
7.3 (3 Ratings)
Book Rating
AIDs Representation (1 more)
LGBTQIA+ Representation
Hated All The Characters (0 more)
Great Representation, Horrible Characters
I have never seen the musical Rent nor have I ever seen the movie (though I heard it is not as good and different from the musical). Therefore, my rating is based solely on this book and because of that, I may not be able to understand or enjoy it as much as I would have if I had watched the movie or musical first.

First off, I loved that the book (or rather, musical) was set during the AIDS crisis and showed LGBTQIA+ representation. I think that is fantastic because (a.) we are lacking in our current day representation of LGBTQIA+ characters (though, we are slowly beginning to have this become the norm.) and (b.) the AIDS crisis was not a good time in history. The American government was not doing much to help with this crisis and seemed to sort of sweep it aside. Now, I was not alive during the beginning of this crisis and therefore have learned from sources and not with my own experiences, but not much was being done and this was mostly because this was originally considered a “gay disease” and, sadly, people in the past have not treated the LGBTQIA+ community with the respect they deserve. Instead, because this was considered a “gay disease” it was considered unimportant and therefore the AIDS epidemic was ignored. Luckily, today we have better people who are trying their best to find a cure.

Second, while I extremely enjoyed the representation and awareness this book (or musical) brought I did not enjoy most of the characters. While I do believe that characters should have flaws (after all no one is perfect and that is part of what make us human) I did not appreciate the way the characters in the book seemed to make excuses. Especially the fact that they used others difficulties to try and better themselves. Not to mention, most of the characters seemed to accentuate their poorness and use it as a way to better themselves. One scene that really got to me was when Mark was starting to film a homeless person. He did save them from the police but even they said “My life’s not for you to make a name for yourself on” and “Hey artist you gotta dollar? I thought not,” (Pg.38). It literally stated that these people who claim themselves to be “artists” use this as an excuse to exploit others.

Another huge part of what I did not appreciate about this book would be the harmful relationship that most of the characters seem to be in. Most of these relationships seemed too toxic and seemed to revolve around awful and sometimes disgusting circumstances.

Maureen (Cheater) + Joanne = 💔

Maureen and Joanne were repeatedly arguing, breaking it off, then getting back together. Now, that alone already seems like it’s not a healthy foundation for any relationship but then we find out that Maureen is a HUGE cheater. Mark himself told Joanne that she used to cheat on him when they were together and even had a bit of evidence that she was doing it again.

Roger (Past Drug Addict) + Mimi (Drug User) = 💔

Now, Roger is one of the many characters in this musical to have AIDS and because he is a past drug user we can infer that he got AIDS from drugs, or from his ex-girlfriend. Anyway, his goal before he dies from AIDS is to write one last song so that his life could mean something. To make sure that his life was worth it (to have glory), and I actually admire him for that. Lots of people would give up and I think it’s amazing that he wants to continue to try to make his life worth living. However, Mimi comes in and started to spark a flame (or light a candle) with Roger. There’s just one problem. Mimi is a drug user. Plus, it seems like she is trying to get Roger to get back on drugs. Definitely not something a healthy and loving relationship would have.

Benny (At least 30yrs.) + Mimi (Younger than 19) = 💔

Now, this has to be the most disgusting relationship in the book. While I don’t mind couples having age differences I am one-hundred percent NOT behind underage people dating men who are at least thirty, if not forty, years old. This was revealed when we got told that Mimi use to date Benny before she met Roger. Mimi was nineteen when she met Roger and if she had a prior relationship with Benny she was most likely eighteen or under.

Finally, I wasn’t very happy with the ending of the book. Mimi’s sort-of “death” scene just wasn’t my thing. It seemed to be that the situation as a whole seemed too excessive. She was dead, then she was back, then she was dead again, and she managed to come back because Angel told her too. While Mimi is a main character and main character deaths are extremely sad this story was supposed to make people more aware of AIDS and it just seemed to be too fanciful for me. This is an extremely deadly disease and just because someone told you that it was not your time to die yet does not mean that you are not going to yet pass. However, this is fiction and this does happen.

Would I Recommend? No. I really enjoyed the representation this showed within the LGBTQIA+ community and the awareness it would bring to people about the AIDS crisis, but I thought the story itself was bad. The characters, in my opinion, were not written well and I especially did not enjoy their actions or choices.
  
Arctic Scavengers
Arctic Scavengers
2009 | Bluff, Card Game, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Welcome to the Ice Age. No, not the animated movie. I’m talking about the real deal. Arctic Scavengers is set in a post-apocalyptic ice age where the cold is deadly and the resources are scarce. Any surviving humans have banded together to form ‘tribes’ that are competing for dominance in this frigid tundra. Can you and your tribe outwit your competitors to become the most powerful group? Or will a bigger and more menacing tribe overpower you and jeopardize your survival?

Disclaimer: The solo variant is only addressed in the Recon Expansion rules. There IS another expansion – HQ – but I have not used that content in my solo plays. This review only encompasses the Base Game and Recon Expansion.

Arctic Scavengers is a deck-building game where players are recruiting mercenaries to their tribes, searching for general resources, and battling other tribes for contested resources. Each turn has two main phases – Resource Gathering and Skirmish. During Resource Gathering, you play cards from your hand to either recruit new mercenaries or search the junkyard for general resources. Any remaining cards in your hand are then used during the Skirmish phase – where the player with the highest ‘fight’ value wins the contested resource for that round. At the end of the game, the player with the biggest tribe wins!

The solo variant has some minor differences, but is played essentially the same way. In a solo game, the contested resource cards are divided into 7 skirmishes to be encountered throughout the game. You can decide when to engage in a skirmish – it is not a requirement to encounter one each turn. After each skirmish, you either win and earn a contested resource, or lose and must permanently discard a card from your losing hand. The game ends when all 7 skirmishes have been encountered. The other difference is that each time you have to re-shuffle your discard pile, you must permanently remove the top card of your new deck from the game. Beyond those changes, the game remains the same. At the end of the game, all cards in your tribe are worth certain numbers of points – the goal is to beat your own personal best score.

In theory, this game sounds super cool! But when I actually got to play it solo, I was seriously underwhelmed. The game feels stagnant in the sense that there is no tension or urgency in your strategy. Since YOU get to decide when to engage in a skirmish, it is possible to just while away the time building up your deck until you have enough cards to beat every skirmish. Yes, you permanently discard a card each time you re-shuffle your discard pile, but if you are able to recruit one or two new cards each turn, it negates the penalty of discarding a card. The ability to choose when to engage in skirmishes is seriously over-powered because there is nothing stopping you from ignoring skirmishes and amassing cards for end-game scoring.

The other grievance I have with the game is regarding the Junkyard – the deck of cards where you ‘search’ for resources. The solo rules do not explicitly address setting up the Junkyard deck at all. So do you use one or not? Not having the Junkyard deck can be a serious hinderance – certain mercenaries cannot be recruited without certain resources. If you DO play with the Junkyard, how many cards do you use? Do you use the corresponding cards from the Base game and BOTH expansions? Only Base game and one expansion? Again, not explicitly addressed. I’ve tried using all of the Junkyard cards and that is difficult – there are just too many cards in that deck. I have gone entire games without coming across a necessary resource just because the size of the deck is too large (and I’m apparently a poor card-shuffler). The simple solution to this ambiguity would have been to just address it in the rulebook. But it’s not there, so I’m left guessing as to how I should set it up every time.

I really like the idea of this game. I really don’t like the solo variant though. Not having forced skirmishes makes the game extremely boring for me – I don’t really need a strategy since I can just recruit cards until I can draw a powerful hand. If there was a timeline for skirmishes – maybe something like “You must encounter one skirmish every other turn” – the game would be vastly different. I would actually need to strategize what cards to recruit and how I should delegate my cards on turns with a skirmish. In most games, I will reach a certain point where I choose to encounter a skirmish (that I know I will lose) just because I am starting to get bored. I appreciate the sentiment of including a solo variant, but this one just does not work.

Arctic Scavengers requires decent strategy and it offers good player interaction in group games. In a solo game, however, it is just imbalanced and boring. This is one solo variant that I would not recommend that you try, unless you are including drastic house rules.

https://purplephoenixgames.wordpress.com/2019/03/06/solo-chronicles-arctic-scavengers/