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Daniel Boyd (1066 KP) rated The Night Of - Season 1 in TV
Jul 19, 2017
Fantastic performances by the entire cast (4 more)
Phenomenal Script
Beautiful cinematography
Clever use of lighting
Brillaint direction
A Masterpice of Storytelling.
The Night Of stars Riz Ahmed as Naz, a young guy from Manhattan from an Asian family, who makes a series of bad decisions on what was supposed to be a simple night out; leading to his subsequent arrest and trial for the murder of a young girl. While there is no denying that Naz made some bad decisions and it is hard to deny he looks guilty, we are on this guy’s side at the start of the series. Then Jon Turturro comes into the show as Naz’s lawer John Stone. This is Turturro’s best role in years, possibly in his entire career and it serves as a stark reminder how wasted this guy is in the Transformers series and Adam Sandler Movies. Both leads give convincing performances as their respective characters, thrust into a situation that ends up being way out of their depth, they are both fish out of water, on either side of the justice system and we see the adapt or die method used by each of them.
Preacher, Westworld and Stranger Things are widely considered to be the best new TV shows of 2016, but I reckon that The Night Of is probably the most important new show broadcast this year. In the wake of a plethora of horrific, recent terror attacks across the world and following the vote to elect Donald Trump as the president of the most powerful country in the world, (a man who once expressed the desire to ban all Muslims from entering the USA,) this show seems unfortunately more relevant than ever. The show doesn’t shove any explicit propaganda down your throat, but there is no denying the racist undertones present and the social issues that the show presents to us. The writing is also fantastic throughout and this is by far the most painfully realistic show I have seen in the last few years. The show isn’t without its quirks though, but the consistently realistic nature of the writing and the performances are what make this show so immersive. The series also takes the viewer on a journey of discovery, constantly dropping unexpected character twists and new hints towards what really happened on the night referred to in the show’s title. This show throws so many interesting conversation starters into the viewership’s collective mind and constantly keeps you guessing as a spectator to these gruesome events.
This is a show that everyone should try, in a post brexit world where racial tensions are at an extreme high, this show is painfully relevant to people on either side of the argument. The crime itself becomes a background element as we see the biased treatment of a young Muslim man by the system and the assumptions made for and against him. There are so many backdoor deals being made between lawyers and other law officials and really the worst light is thrown on the criminal justice system itself and how broken the whole thing is. By halfway through the series’ 8 episodes, the issue of whether or not Naz actually committed the crime is irrelevant, the most important thing at this point being trying to keep everybody involved with this high profile case happy.
Although the moral points that this show chooses to pursue are unflinching and extremely well handled, the more technical aspects of the show are also expertly executed. I have already spoke about Riz Ahmed and John Turturro’s stand out performances, but the show’s supporting cast doesn’t contain any weak spots either and features a well rounded variety of races, ages and social classes. Naz’s family are all brilliant as are the other lawyers that make up the case. I have also already spoke about the high quality script present in the show, but I feel that the show’s writing team can’t be praised enough for the consistently high quality script they have produced. The cinematography of the show is also impressive throughout, with each shot perfectly complimenting the tone that the show sets and framing the actor’s performances masterfully. The use of light is also well implemented and adds to each shot composition and the overall aesthetic of the show. As highlighted above the actor’s performances are fantastic, but they are guided very well by the show’s directors. The score is also a nice addition to the tone of the show, as are all of the sound effects and audio used throughout.
Overall, this is the definition of great television and is the example that all other TV shows should aim for. Even if you don’t agree with the moral compasses of the show’s characters, it is objectively impossible to deny the show’s high caliber of technical filmaking. This is without a doubt one of the best shows aired in 2016 and could even be considered as one of the best seasons of a TV show of the last decade.
Preacher, Westworld and Stranger Things are widely considered to be the best new TV shows of 2016, but I reckon that The Night Of is probably the most important new show broadcast this year. In the wake of a plethora of horrific, recent terror attacks across the world and following the vote to elect Donald Trump as the president of the most powerful country in the world, (a man who once expressed the desire to ban all Muslims from entering the USA,) this show seems unfortunately more relevant than ever. The show doesn’t shove any explicit propaganda down your throat, but there is no denying the racist undertones present and the social issues that the show presents to us. The writing is also fantastic throughout and this is by far the most painfully realistic show I have seen in the last few years. The show isn’t without its quirks though, but the consistently realistic nature of the writing and the performances are what make this show so immersive. The series also takes the viewer on a journey of discovery, constantly dropping unexpected character twists and new hints towards what really happened on the night referred to in the show’s title. This show throws so many interesting conversation starters into the viewership’s collective mind and constantly keeps you guessing as a spectator to these gruesome events.
This is a show that everyone should try, in a post brexit world where racial tensions are at an extreme high, this show is painfully relevant to people on either side of the argument. The crime itself becomes a background element as we see the biased treatment of a young Muslim man by the system and the assumptions made for and against him. There are so many backdoor deals being made between lawyers and other law officials and really the worst light is thrown on the criminal justice system itself and how broken the whole thing is. By halfway through the series’ 8 episodes, the issue of whether or not Naz actually committed the crime is irrelevant, the most important thing at this point being trying to keep everybody involved with this high profile case happy.
Although the moral points that this show chooses to pursue are unflinching and extremely well handled, the more technical aspects of the show are also expertly executed. I have already spoke about Riz Ahmed and John Turturro’s stand out performances, but the show’s supporting cast doesn’t contain any weak spots either and features a well rounded variety of races, ages and social classes. Naz’s family are all brilliant as are the other lawyers that make up the case. I have also already spoke about the high quality script present in the show, but I feel that the show’s writing team can’t be praised enough for the consistently high quality script they have produced. The cinematography of the show is also impressive throughout, with each shot perfectly complimenting the tone that the show sets and framing the actor’s performances masterfully. The use of light is also well implemented and adds to each shot composition and the overall aesthetic of the show. As highlighted above the actor’s performances are fantastic, but they are guided very well by the show’s directors. The score is also a nice addition to the tone of the show, as are all of the sound effects and audio used throughout.
Overall, this is the definition of great television and is the example that all other TV shows should aim for. Even if you don’t agree with the moral compasses of the show’s characters, it is objectively impossible to deny the show’s high caliber of technical filmaking. This is without a doubt one of the best shows aired in 2016 and could even be considered as one of the best seasons of a TV show of the last decade.
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Kyera (8 KP) rated The Circle in Books
Feb 1, 2018
Even a day after finishing The Circle by Dave Eggers, Im still not quite sure how I feel about the book. The story follows Mae, a young twenty-something year old as she gets a job at the Circle the biggest tech company around. Theyve essentially outperformed, purchased and influenced their competition like Google, Facebook and Apple and have become dominant in the field. The plot progresses as the company invents more and more ways to progress technology and access to knowledge.
I didnt find any of the characters in this book particularly likable. In fact, I really didnt connect with or like the main character at all. She seemed to have no backbone, became very defensive and accusatory with no motivation, meddled in other peoples private affairs, and made some terrible decisions in her life. Her choices throughout the book were very frustrating, as she succumbed to bad decision making, alienated her family, and pushed away her true friends.
For me, this book was very stress-inducing. Just Maes job in customer service became overwhelming very quickly. When she was introduced to her job, her desk and her coworkers, it was explained to her that she would have multiple points of contact that she must keep her focus on. Her first screen was for her work and interaction with customers, where she would respond to their queries and assist them with problems. The second screen was for inter-office communication (which was constant) between her and her colleagues. That in and of itself was overwhelming, but she was also told that she had to pay attention to her phone on her desk and the health monitor/smart watch type device on her wrist. As if that wasnt enough, over time the number of screens that were installed at her desk multiplied and became completely overwhelming to me as the reader. Just attempting to imagine having to deal with that was stressing me out a little.
As the book progressed, it reminded me more and more of 1984 and Big Brother. One of the first things that horrified me was the installation of cameras across the globe, although it was touted as a way to disseminate information and curb crime I could only think of the implications. What happened to personal privacy? As an introvert, the ideas put forth in the Circle were incredibly hard to accept. Circle membership grew, voting became mandatory and privacy all but disappeared. What makes the book even more hard-hitting and thought provoking is that the ideas in the book are the way that the world is currently progressing.
The book and its ideas definitely force you to think about the state of the world today, our reliance on technology and willingness to put so much information about ourselves out there in the world. Just as a slight spoiler, in the next paragraph I will discuss my feelings about the conclusion of the book. If you dont want to know whether they followed the path of Big Brother or rebelled, please just skip that paragraph and continue reading after that.
<spoiler>The entire book, I was expecting there to be a lesson about the overwhelming power of technology, our loss of privacy and the worlds discovery that this is not the way to live. There is a line that perhaps we should not cross and continuing on the path the Circle is taking is crossing that line. Unfortunately, that is not what happened in the book. In the end, the Circles way of being with no privacy, a world monopoly and forced participation in everything was accepted, wholeheartedly. I was baffled and so I have no idea how I feel about the book. It seemed like it was a technological horror, warning humanity but the acceptance at the end makes me question the purpose of the book. </spoiler>
One of my problems with the book may just stem from the issue of converting the book into eBook form and not formatting it well. As I have never paged through a physical copy, I dont know what the book is supposed to look like but beyond basic paragraph formatting there was no delineation between sections in my copy. Scene changes would occur where the day, location or character being interacted with would change and it caused a split-second of confusion. There were no chapters and no page breaks. The only formatting I had in my copy where the headings for book 1, 2, and 3. Again, this may just be my copy and if so I dont want to fault the book but if the physical book is like that, then I take issue with the formatting. It doesnt look professional and affects the readability of the book.
This book definitely forces you to think and may cause a few nightmares depending upon how you feel about technology, just be warned. Overall, I would recommend this book but to adult readers as it is not a young adult book.
I didnt find any of the characters in this book particularly likable. In fact, I really didnt connect with or like the main character at all. She seemed to have no backbone, became very defensive and accusatory with no motivation, meddled in other peoples private affairs, and made some terrible decisions in her life. Her choices throughout the book were very frustrating, as she succumbed to bad decision making, alienated her family, and pushed away her true friends.
For me, this book was very stress-inducing. Just Maes job in customer service became overwhelming very quickly. When she was introduced to her job, her desk and her coworkers, it was explained to her that she would have multiple points of contact that she must keep her focus on. Her first screen was for her work and interaction with customers, where she would respond to their queries and assist them with problems. The second screen was for inter-office communication (which was constant) between her and her colleagues. That in and of itself was overwhelming, but she was also told that she had to pay attention to her phone on her desk and the health monitor/smart watch type device on her wrist. As if that wasnt enough, over time the number of screens that were installed at her desk multiplied and became completely overwhelming to me as the reader. Just attempting to imagine having to deal with that was stressing me out a little.
As the book progressed, it reminded me more and more of 1984 and Big Brother. One of the first things that horrified me was the installation of cameras across the globe, although it was touted as a way to disseminate information and curb crime I could only think of the implications. What happened to personal privacy? As an introvert, the ideas put forth in the Circle were incredibly hard to accept. Circle membership grew, voting became mandatory and privacy all but disappeared. What makes the book even more hard-hitting and thought provoking is that the ideas in the book are the way that the world is currently progressing.
The book and its ideas definitely force you to think about the state of the world today, our reliance on technology and willingness to put so much information about ourselves out there in the world. Just as a slight spoiler, in the next paragraph I will discuss my feelings about the conclusion of the book. If you dont want to know whether they followed the path of Big Brother or rebelled, please just skip that paragraph and continue reading after that.
<spoiler>The entire book, I was expecting there to be a lesson about the overwhelming power of technology, our loss of privacy and the worlds discovery that this is not the way to live. There is a line that perhaps we should not cross and continuing on the path the Circle is taking is crossing that line. Unfortunately, that is not what happened in the book. In the end, the Circles way of being with no privacy, a world monopoly and forced participation in everything was accepted, wholeheartedly. I was baffled and so I have no idea how I feel about the book. It seemed like it was a technological horror, warning humanity but the acceptance at the end makes me question the purpose of the book. </spoiler>
One of my problems with the book may just stem from the issue of converting the book into eBook form and not formatting it well. As I have never paged through a physical copy, I dont know what the book is supposed to look like but beyond basic paragraph formatting there was no delineation between sections in my copy. Scene changes would occur where the day, location or character being interacted with would change and it caused a split-second of confusion. There were no chapters and no page breaks. The only formatting I had in my copy where the headings for book 1, 2, and 3. Again, this may just be my copy and if so I dont want to fault the book but if the physical book is like that, then I take issue with the formatting. It doesnt look professional and affects the readability of the book.
This book definitely forces you to think and may cause a few nightmares depending upon how you feel about technology, just be warned. Overall, I would recommend this book but to adult readers as it is not a young adult book.
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Heather Cranmer (2721 KP) rated Pretty Amy (Pretty Amy, #1) in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>.
Pretty Amy is a book that I had wanted to read for quite awhile. I was thrilled when I won a copy. However, I was disappointed when it wasn't as good as I had hoped. It's still an alright/good read though.
Amy is a seventeen year old high school senior. On the night of prom, Amy and her two best friends Cassie and Lila get stood up by their dates. They decide to forego prom and end up at the house where Lila's boyfriend lives. Since the boys aren't there, Lila decides to steal a big bag of marijuana from Brian as payback. After smoking some of it and joyriding around the time, the girls are pulled over by the police. They are charged with possession, intent to sell and sale. Amy is facing jail time but can get probation if she'll sign a paper saying it was all Cassie and Lila. Amy doesn't want to turn against her best friends, so does that mean she'll throw herself to the wolves?
The title kind of caught my eye, but after reading this book, I felt as if a better title could've been picked. Pretty Amy is what Amy's bird says throughout the book.
I think the cover is a good choice because it's a photo of what started this whole thing.
The world building is alright. I think the character of Amy makes the world building a little unbelievable, but I'll elaborate on that later. I was never a "bad kid" so I don't really have anything to compare Amy's world to. However, I knew some bad kids, and I imagine their lives would've been like Cassie's, Lila's and Amy's.
The pacing did start off a bit slow, but it definitely picked right up probably about 50 pages into the book. This is one of those books I devoured because I loved the writing style and how Burstein was able to captivate an audience.
I enjoyed the whole good girl turned bad plot. I found it interesting with what choices Amy had to make about her life. Amy used to be a good girl, but she felt invisible and just wanted to fit in with someone. She mixes with the wrong crowd, and before she knows it, she's smoking (cigarettes and weed), skipping classes, and getting in trouble at school. The plot deals with self discovery as a theme.
I had a big problem with Amy. I found her to be really, really annoying. In fact, I was going to stop reading the book because of her, but I decided to keep reading. (I'm glad I did because it was a good book). I just didn't find her to be that believable. She threw these temper tantrums that I've never known any senior in high school to throw. She acted more like a spoiled 10 year old than a 17 year old. And while I understand that she was a moody teenager whose future was uncertain, she still came across as being really young as well as annoying. However, I did relate to her with the whole feeling invisible and just plain. I felt and still feel the same way. Ultimately, I was too annoyed with her to really connect, so I found myself not caring if she want to jail. We don't really get to see much of Cassie and Lila past the first few chapters. Cassie didn't feel like a real character either because I felt like the author was trying too hard to make Cassie seem like a bad girl. I was indifferent about Lila although she felt more realistic then Cassie and Amy. Amy's mom seemed to just cry the whole time which I found annoying as well. I don't think anyone cries as much as that woman did! I did like Amy's dad though. I loved how supportive he was of Amy and how helpful he was. I also liked Joe although I wish we would've got to read a bit more about him.
Some of the dialogue did feel forced, especially when it involved swearing. There was so much swearing in that book, and it just felt a bit over the top. However, minus the swearing, I did enjoy some of the snarky comments by Amy the most even if some were a bit immature.
Overall, Pretty Amy by Lisa Burstein was enjoyable to read as strange as it may sound with how annoyed I was with Amy. I don't really know what it was, but I did like this book. I think if Amy had acted more like a 17 year old then a tween, it would've been a lot better.
I'd recommend this book to those aged 16+ (due to language) who are after an interesting contemporary novel.
I'd give Pretty Amy (Pretty Amy #1) by Lisa Burstein a 3.5 out of 5.
Pretty Amy is a book that I had wanted to read for quite awhile. I was thrilled when I won a copy. However, I was disappointed when it wasn't as good as I had hoped. It's still an alright/good read though.
Amy is a seventeen year old high school senior. On the night of prom, Amy and her two best friends Cassie and Lila get stood up by their dates. They decide to forego prom and end up at the house where Lila's boyfriend lives. Since the boys aren't there, Lila decides to steal a big bag of marijuana from Brian as payback. After smoking some of it and joyriding around the time, the girls are pulled over by the police. They are charged with possession, intent to sell and sale. Amy is facing jail time but can get probation if she'll sign a paper saying it was all Cassie and Lila. Amy doesn't want to turn against her best friends, so does that mean she'll throw herself to the wolves?
The title kind of caught my eye, but after reading this book, I felt as if a better title could've been picked. Pretty Amy is what Amy's bird says throughout the book.
I think the cover is a good choice because it's a photo of what started this whole thing.
The world building is alright. I think the character of Amy makes the world building a little unbelievable, but I'll elaborate on that later. I was never a "bad kid" so I don't really have anything to compare Amy's world to. However, I knew some bad kids, and I imagine their lives would've been like Cassie's, Lila's and Amy's.
The pacing did start off a bit slow, but it definitely picked right up probably about 50 pages into the book. This is one of those books I devoured because I loved the writing style and how Burstein was able to captivate an audience.
I enjoyed the whole good girl turned bad plot. I found it interesting with what choices Amy had to make about her life. Amy used to be a good girl, but she felt invisible and just wanted to fit in with someone. She mixes with the wrong crowd, and before she knows it, she's smoking (cigarettes and weed), skipping classes, and getting in trouble at school. The plot deals with self discovery as a theme.
I had a big problem with Amy. I found her to be really, really annoying. In fact, I was going to stop reading the book because of her, but I decided to keep reading. (I'm glad I did because it was a good book). I just didn't find her to be that believable. She threw these temper tantrums that I've never known any senior in high school to throw. She acted more like a spoiled 10 year old than a 17 year old. And while I understand that she was a moody teenager whose future was uncertain, she still came across as being really young as well as annoying. However, I did relate to her with the whole feeling invisible and just plain. I felt and still feel the same way. Ultimately, I was too annoyed with her to really connect, so I found myself not caring if she want to jail. We don't really get to see much of Cassie and Lila past the first few chapters. Cassie didn't feel like a real character either because I felt like the author was trying too hard to make Cassie seem like a bad girl. I was indifferent about Lila although she felt more realistic then Cassie and Amy. Amy's mom seemed to just cry the whole time which I found annoying as well. I don't think anyone cries as much as that woman did! I did like Amy's dad though. I loved how supportive he was of Amy and how helpful he was. I also liked Joe although I wish we would've got to read a bit more about him.
Some of the dialogue did feel forced, especially when it involved swearing. There was so much swearing in that book, and it just felt a bit over the top. However, minus the swearing, I did enjoy some of the snarky comments by Amy the most even if some were a bit immature.
Overall, Pretty Amy by Lisa Burstein was enjoyable to read as strange as it may sound with how annoyed I was with Amy. I don't really know what it was, but I did like this book. I think if Amy had acted more like a 17 year old then a tween, it would've been a lot better.
I'd recommend this book to those aged 16+ (due to language) who are after an interesting contemporary novel.
I'd give Pretty Amy (Pretty Amy #1) by Lisa Burstein a 3.5 out of 5.
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Gareth von Kallenbach (980 KP) rated Serenity (2005) in Movies
Aug 14, 2019
Years ago, Star Trek found new life after network cancellation, and gained new legions of fans through syndication, films, spin off series, and countless novels.
While networks have often had a love/hate relationship with Science Fiction shows, few can debate that shows such as Battlestar Galactica, Smallville, Buffy, and The X-Files have proven to be profitable investments for the studios that created them.
Sadly for fans and viewers alike, for every hit there are at least three failures such as The Lone Gunmen, Space Rangers, and Earth 2. Then you get the shows such as Enterprise, Crusade and Firefly that get cancelled before their time, leaving legions of fans to ponder what might have been had the shows been allowed to continue their productions.
When FOX cancelled the show Firefly after a handful of episodes, fans were outraged. The show had developed a loyal following, but did not meet what the studio was after, leaving it as just another failed series.
Thanks to strong DVD sales, the shows creator Joss Whedon was given the chance to bring his series to the big screen and after months and months of delays, the film Serenity has finally been released.
I would like to say at the outset that while I was not a fan of the show, I did catch it in reruns and grew to appreciate much of the quality that was in the show. With my new found appreciation of the show and amidst the wave of growing hype around the release, I attended an early screener of the film several weeks back anxious to see what the excitement was all about.
The film revolves around the crew of a Firefly class ship named Serenity whose Captain Mal (Nathan Fillion), is a former soldier who survived the battle of Serenity Valley during a period of galactic unrest. Mal makes a living as rogue trying to stay ahead of the Alliance and various threats such as the deadly cannibalistic Reavers.
The story involves a young girl named River (Summer Glau) and her physician brother Simon (Sean Maher). The two are fleeing the Alliance where River was being honed to be a weapon of amazing abilities.
In the aftermath of a mission where the deadly Reavers arrive, Mal and the crew find themselves fleeing an Alliance assassin, who has brought the overwhelming might of the Alliance to bear in an effort to capture River.
Of course Mal with no love of the Alliance will not allow this even though many in his crew see new harm in saving their necks by turning her over. As the film unfolds it leads to the discovery of why the Alliance is so desperate to keep the knowledge River has obtained a secret and a deadly confrontation between the crew, the Reavers, and the Alliance.
As much as I tried to like this film, I was unable to. The film plods along for almost 90 minutes before getting to any sustained action, and when it finally does arrive, it is so by the book and underwhelming, I felt cheated. Two gigantic fleets converge and I think we are going to get a grand battle. Instead, the film gives us about 90 seconds of action only to take the story to a bland locale in a poorly decorated and conceived set.
After sitting through such a large setup, and enduring a cast that often is about as exciting in this film as watching paint dry, I thought something more should be done. I would have expected this from a show that was on television, but for a film version, it was lacking much of the energy that is needed to maintain a feature films.
I am not saying that the cast are bad actors, far from it, but they spend a lot of the film with a dear in the headlights look that underscores that this is first and foremost a TV. show. As such, the cast and many of the sets and effects seem underpowered in the transition to the screen.
The entire length of the film, I thought I was watching an inexpensive television series rather than a major studio release. As such, I had a hard time caring for the characters.
A few nights ago I watched another episode of the series on the Sci Fi Channel and I was amazed at how interesting the characters were, how engrossing the story was, and how much humor and action it had. While the film attempts to convey this, much of it falls flat. Serenity will make a good film series with a bit more effort, but as it stands now, the film is little more than a TV movie of the week for die hard fans only. This is sad as with a bit more polish it could have, and should have been much, much more.
While networks have often had a love/hate relationship with Science Fiction shows, few can debate that shows such as Battlestar Galactica, Smallville, Buffy, and The X-Files have proven to be profitable investments for the studios that created them.
Sadly for fans and viewers alike, for every hit there are at least three failures such as The Lone Gunmen, Space Rangers, and Earth 2. Then you get the shows such as Enterprise, Crusade and Firefly that get cancelled before their time, leaving legions of fans to ponder what might have been had the shows been allowed to continue their productions.
When FOX cancelled the show Firefly after a handful of episodes, fans were outraged. The show had developed a loyal following, but did not meet what the studio was after, leaving it as just another failed series.
Thanks to strong DVD sales, the shows creator Joss Whedon was given the chance to bring his series to the big screen and after months and months of delays, the film Serenity has finally been released.
I would like to say at the outset that while I was not a fan of the show, I did catch it in reruns and grew to appreciate much of the quality that was in the show. With my new found appreciation of the show and amidst the wave of growing hype around the release, I attended an early screener of the film several weeks back anxious to see what the excitement was all about.
The film revolves around the crew of a Firefly class ship named Serenity whose Captain Mal (Nathan Fillion), is a former soldier who survived the battle of Serenity Valley during a period of galactic unrest. Mal makes a living as rogue trying to stay ahead of the Alliance and various threats such as the deadly cannibalistic Reavers.
The story involves a young girl named River (Summer Glau) and her physician brother Simon (Sean Maher). The two are fleeing the Alliance where River was being honed to be a weapon of amazing abilities.
In the aftermath of a mission where the deadly Reavers arrive, Mal and the crew find themselves fleeing an Alliance assassin, who has brought the overwhelming might of the Alliance to bear in an effort to capture River.
Of course Mal with no love of the Alliance will not allow this even though many in his crew see new harm in saving their necks by turning her over. As the film unfolds it leads to the discovery of why the Alliance is so desperate to keep the knowledge River has obtained a secret and a deadly confrontation between the crew, the Reavers, and the Alliance.
As much as I tried to like this film, I was unable to. The film plods along for almost 90 minutes before getting to any sustained action, and when it finally does arrive, it is so by the book and underwhelming, I felt cheated. Two gigantic fleets converge and I think we are going to get a grand battle. Instead, the film gives us about 90 seconds of action only to take the story to a bland locale in a poorly decorated and conceived set.
After sitting through such a large setup, and enduring a cast that often is about as exciting in this film as watching paint dry, I thought something more should be done. I would have expected this from a show that was on television, but for a film version, it was lacking much of the energy that is needed to maintain a feature films.
I am not saying that the cast are bad actors, far from it, but they spend a lot of the film with a dear in the headlights look that underscores that this is first and foremost a TV. show. As such, the cast and many of the sets and effects seem underpowered in the transition to the screen.
The entire length of the film, I thought I was watching an inexpensive television series rather than a major studio release. As such, I had a hard time caring for the characters.
A few nights ago I watched another episode of the series on the Sci Fi Channel and I was amazed at how interesting the characters were, how engrossing the story was, and how much humor and action it had. While the film attempts to convey this, much of it falls flat. Serenity will make a good film series with a bit more effort, but as it stands now, the film is little more than a TV movie of the week for die hard fans only. This is sad as with a bit more polish it could have, and should have been much, much more.
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Matthew Krueger (10051 KP) rated The Tingler (1959) in Movies
Dec 5, 2020
Vincent Price (1 more)
William Castle
When You Scream
The Tingler- is a excellent movie and if you havent watched it than go watch it.
The plot: Dr. Warren Chapin (Vincent Price) has made a surprising discovery -- the spine-chilling sensation that people get when scared is due to a parasite that he dubs the "tingler." Chapin concludes that in extreme circumstances, prolonged fear can cause the creature to damage a person's spine and even cause death if the victim can't scream, a theory that Oliver Higgins (Philip Coolidge) uses to deadly effect on his wife (Judith Evelyn). Soon the tingler that killed the woman is on the loose.
Castle used gimmicks to sell the film. The Tingler remains most well known for a gimmick called "Percepto!", a vibrating device in some theater chairs which activated with the onscreen action.
In a similar manner as Universal's Frankenstein (1931), Castle opened the film with an on-screen warning to the audience:
"I am William Castle, the director of the motion picture you are about to see. I feel obligated to warn you that some of the sensations—some of the physical reactions which the actors on the screen will feel—will also be experienced, for the first time in motion picture history, by certain members of this audience. I say 'certain members' because some people are more sensitive to these mysterious electronic impulses than others. These unfortunate, sensitive people will at times feel a strange, tingling sensation; other people will feel it less strongly. But don't be alarmed—you can protect yourself. At any time you are conscious of a tingling sensation, you may obtain immediate relief by screaming. Don't be embarrassed about opening your mouth and letting rip with all you've got, because the person in the seat right next to you will probably be screaming too. And remember—a scream at the right time may save your life."
William Castle was famous for his movie gimmicks, and The Tingler featured one of his best: "Percepto!". Previously, he had offered a $1,000 life insurance policy against "Death by Fright" for Macabre (1958) and sent a skeleton flying above the audiences' heads in the auditorium in House on Haunted Hill (1959).
"Percepto!" was a gimmick where Castle attached electrical "buzzers" to the underside of some seats in theaters where The Tingler was screened. The buzzers were small surplus airplane wing deicing motors left from World War II. The cost of this equipment added $250,000 to the film's budget. It was used predominantly in larger theaters.
During the climax of the film, The Tingler was unleashed in the movie theater, while the audience watched Tol'able David (1921), in which a young woman escapes the unwanted advances of her boyfriend and is targeted. In the real-life theater, a woman screamed and then pretended to faint; she was then taken away in a stretcher, all part of the show arranged by Castle. From the screen, the voice of Price mentioned the fainted lady and asked the rest of the audience to remain seated. The film-within-a-film resumed and was interrupted again. The projected film appeared to break as the silhouette of the tingler moved across the projection beam. The image of the film went dark, all lights in the auditorium (except fire exit signs) went off, and Price's voice warned the audience, "Ladies and gentlemen, please do not panic. But scream! Scream for your lives! The tingler is loose in this theater!" This cued the theater projectionist to activate the Percepto! buzzers, giving some audience members an unexpected jolt, followed by a highly visible physical reaction. The voices of scared patrons were heard from the screen, replaced by the voice of Price, who explained that the tingler was paralyzed and the danger was over. At this point, the film resumed its normal format, which was used for its epilogue
An alternate warning was recorded for drive-in theaters; this warning advised the audience the tingler was loose in the drive-in. Castle's voice was substituted for Price's in this version.
Castle's autobiography, Step Right Up!: I'm Gonna Scare the Pants off America, erroneously stated that "Percepto!" delivered electric shocks to the theater seats.
To enhance the climax even more, Castle hired fake "screamers and fainters" planted in the audience There were fake nurses stationed in the foyer and an ambulance outside of the theater. The "fainters" would be carried out on a gurney and whisked away in the ambulance, to return for the next showing.
Although The Tingler was filmed in black-and-white, a short color sequence was spliced into the film. It showed a sink (in black-and-white) with bright-red "blood" flowing from the taps and a black-and-white Evelyn watching a bloody red hand rising from a bathtub, likewise filled with the bright red "blood". Castle used color film for the effect. The scene was accomplished by painting the set white, black and gray and applying gray makeup to the actress to simulate monochrome.
Excellent Film.
The plot: Dr. Warren Chapin (Vincent Price) has made a surprising discovery -- the spine-chilling sensation that people get when scared is due to a parasite that he dubs the "tingler." Chapin concludes that in extreme circumstances, prolonged fear can cause the creature to damage a person's spine and even cause death if the victim can't scream, a theory that Oliver Higgins (Philip Coolidge) uses to deadly effect on his wife (Judith Evelyn). Soon the tingler that killed the woman is on the loose.
Castle used gimmicks to sell the film. The Tingler remains most well known for a gimmick called "Percepto!", a vibrating device in some theater chairs which activated with the onscreen action.
In a similar manner as Universal's Frankenstein (1931), Castle opened the film with an on-screen warning to the audience:
"I am William Castle, the director of the motion picture you are about to see. I feel obligated to warn you that some of the sensations—some of the physical reactions which the actors on the screen will feel—will also be experienced, for the first time in motion picture history, by certain members of this audience. I say 'certain members' because some people are more sensitive to these mysterious electronic impulses than others. These unfortunate, sensitive people will at times feel a strange, tingling sensation; other people will feel it less strongly. But don't be alarmed—you can protect yourself. At any time you are conscious of a tingling sensation, you may obtain immediate relief by screaming. Don't be embarrassed about opening your mouth and letting rip with all you've got, because the person in the seat right next to you will probably be screaming too. And remember—a scream at the right time may save your life."
William Castle was famous for his movie gimmicks, and The Tingler featured one of his best: "Percepto!". Previously, he had offered a $1,000 life insurance policy against "Death by Fright" for Macabre (1958) and sent a skeleton flying above the audiences' heads in the auditorium in House on Haunted Hill (1959).
"Percepto!" was a gimmick where Castle attached electrical "buzzers" to the underside of some seats in theaters where The Tingler was screened. The buzzers were small surplus airplane wing deicing motors left from World War II. The cost of this equipment added $250,000 to the film's budget. It was used predominantly in larger theaters.
During the climax of the film, The Tingler was unleashed in the movie theater, while the audience watched Tol'able David (1921), in which a young woman escapes the unwanted advances of her boyfriend and is targeted. In the real-life theater, a woman screamed and then pretended to faint; she was then taken away in a stretcher, all part of the show arranged by Castle. From the screen, the voice of Price mentioned the fainted lady and asked the rest of the audience to remain seated. The film-within-a-film resumed and was interrupted again. The projected film appeared to break as the silhouette of the tingler moved across the projection beam. The image of the film went dark, all lights in the auditorium (except fire exit signs) went off, and Price's voice warned the audience, "Ladies and gentlemen, please do not panic. But scream! Scream for your lives! The tingler is loose in this theater!" This cued the theater projectionist to activate the Percepto! buzzers, giving some audience members an unexpected jolt, followed by a highly visible physical reaction. The voices of scared patrons were heard from the screen, replaced by the voice of Price, who explained that the tingler was paralyzed and the danger was over. At this point, the film resumed its normal format, which was used for its epilogue
An alternate warning was recorded for drive-in theaters; this warning advised the audience the tingler was loose in the drive-in. Castle's voice was substituted for Price's in this version.
Castle's autobiography, Step Right Up!: I'm Gonna Scare the Pants off America, erroneously stated that "Percepto!" delivered electric shocks to the theater seats.
To enhance the climax even more, Castle hired fake "screamers and fainters" planted in the audience There were fake nurses stationed in the foyer and an ambulance outside of the theater. The "fainters" would be carried out on a gurney and whisked away in the ambulance, to return for the next showing.
Although The Tingler was filmed in black-and-white, a short color sequence was spliced into the film. It showed a sink (in black-and-white) with bright-red "blood" flowing from the taps and a black-and-white Evelyn watching a bloody red hand rising from a bathtub, likewise filled with the bright red "blood". Castle used color film for the effect. The scene was accomplished by painting the set white, black and gray and applying gray makeup to the actress to simulate monochrome.
Excellent Film.
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Kirk Bage (1775 KP) rated Spider-Man: Far From Home (2019) in Movies
Oct 11, 2020 (Updated Jan 22, 2021)
I’m sure I wasn’t alone in the Summer of 2019 when Spider-Man: Far From Home was released in just needing a minute or two, maybe a couple of months, longer to catch my breath after Avengers: Engame, and what very much felt like an ending to the MCU plan that had been in motion since 2008. That climax was so satisfying and complete that the thought of any of them donning the costume and fighting bad guys again so soon felt wrong.
I wasn’t against the survivors having continued adventures, of course not. It was more a question of where do we go from here? And how? Well, perhaps Tom Holland as the youngest and most emotionally resilient of the bunch was the right choice to continue the universe, if any at all. Knowing that Jake Gyllenhaal had been brought onboard certainly added to the appeal, being one of my very favourite actors of the last decade (together with Ryan Gosling and Joaquin Phoenix), but I had made up my mind to skip this one at the cinema.
And so, before any of us knew where we were, it was Spring 2020 and we were all in a different place. Needing films, any films, to fill out the days of lockdown and isolation became a case of make a list and tick them off. This was one of those that made the shortlist around June when I began the trial month of Now TV and discovered that this was where all the big films of the last year I had missed were hiding.
I liked Spider-Man: Homecoming very much, after some initial trepidation over who the heck Jon Watts was, and why he had been trusted with such a big job out of seemingly nowhere? I also really like Tom Holland in the role. I think the idea of making him seem like a naive teenager again is a masterstroke, and he fast became The real Spider-Man in my head. His relationship with Robert Downey Jnr across the last handful of MCU films was rich, genuine and fully rounded, and Holland has managed to pitch the balance between nervy teen and likeable hero quite deftly.
The charm of the first film from Watts was how much it felt like a teen film, full of teens that were actual teens, not adults pretending to be teens. And in this second instalment that element is even more to the fore. It is a travelling road movie that keeps everything fresh and energetic, not giving a moment to dwell despondently on previous events, but looking forward to a bright, hopeful world, full of romance and adventure and discovery.
Other than Holland himself, who grows in stature and maturity as an actor every minute, the rising star of Zendaya as MJ fills the screen very pleasantly, she has a great aura about her for one so young. I am expecting great things from her, especially in the upcoming yet delayed Dune, directed by Denis Villeneuve. She doesn’t have a lot to do here, but steals enough scenes to hint at a serious talent. In fact, most of his classmates seem beyond their years ability-wise, or do they seem that way because of the skilled direction and bottomless production?
It’s also nice to get more time with Samuel L. Jackson as Nick Fury and Marisa Tomei as Aunt May in this one. You always do wonder what the lesser characters have been up to while everyone else was saving the world. But the backbone of the film as a spectacle is the Peter Parker / Quentin Beck face off. Every moment of Holland and Gyllenhaal together feels like a huge movie treat. And knowing nothing about who Quentin Beck was going in from comic book lore, I got a real thrill out of how it all develops.
I came away from my small screen experience of this movie thinking that I had really enjoyed it, but in a very disposable way, that I was happy to leave behind almost instantly. Nothing about it is especially deep or meaningful, just fun! And that was 100% what Marvel needed at this junction in the pantheon. These guys are pretty smart at knowing when and why and how much with these movies, and I’m pleased to say they did it again!
There is some serious work to be done to ever reach the heights of interest generated by the final pairing of Avengers films, and a lot has changed, as it must, as some actors age, some even pass away (RIP CB) and some call it a day. But if nothing else, there feels like there is plenty of mileage left in this incarnation of the friendly neighbourhood Spider-Man, and a lot of new fans to be hauled in by the onscreen romance between Tom Holland and Zendaya’s MJ. Older fans, like me, could maybe care less, but I believe that is the hook to ensure a future generation of fans stay loyal to Marvel. Every hero needs someone to save, after all. I’m still watching.
I wasn’t against the survivors having continued adventures, of course not. It was more a question of where do we go from here? And how? Well, perhaps Tom Holland as the youngest and most emotionally resilient of the bunch was the right choice to continue the universe, if any at all. Knowing that Jake Gyllenhaal had been brought onboard certainly added to the appeal, being one of my very favourite actors of the last decade (together with Ryan Gosling and Joaquin Phoenix), but I had made up my mind to skip this one at the cinema.
And so, before any of us knew where we were, it was Spring 2020 and we were all in a different place. Needing films, any films, to fill out the days of lockdown and isolation became a case of make a list and tick them off. This was one of those that made the shortlist around June when I began the trial month of Now TV and discovered that this was where all the big films of the last year I had missed were hiding.
I liked Spider-Man: Homecoming very much, after some initial trepidation over who the heck Jon Watts was, and why he had been trusted with such a big job out of seemingly nowhere? I also really like Tom Holland in the role. I think the idea of making him seem like a naive teenager again is a masterstroke, and he fast became The real Spider-Man in my head. His relationship with Robert Downey Jnr across the last handful of MCU films was rich, genuine and fully rounded, and Holland has managed to pitch the balance between nervy teen and likeable hero quite deftly.
The charm of the first film from Watts was how much it felt like a teen film, full of teens that were actual teens, not adults pretending to be teens. And in this second instalment that element is even more to the fore. It is a travelling road movie that keeps everything fresh and energetic, not giving a moment to dwell despondently on previous events, but looking forward to a bright, hopeful world, full of romance and adventure and discovery.
Other than Holland himself, who grows in stature and maturity as an actor every minute, the rising star of Zendaya as MJ fills the screen very pleasantly, she has a great aura about her for one so young. I am expecting great things from her, especially in the upcoming yet delayed Dune, directed by Denis Villeneuve. She doesn’t have a lot to do here, but steals enough scenes to hint at a serious talent. In fact, most of his classmates seem beyond their years ability-wise, or do they seem that way because of the skilled direction and bottomless production?
It’s also nice to get more time with Samuel L. Jackson as Nick Fury and Marisa Tomei as Aunt May in this one. You always do wonder what the lesser characters have been up to while everyone else was saving the world. But the backbone of the film as a spectacle is the Peter Parker / Quentin Beck face off. Every moment of Holland and Gyllenhaal together feels like a huge movie treat. And knowing nothing about who Quentin Beck was going in from comic book lore, I got a real thrill out of how it all develops.
I came away from my small screen experience of this movie thinking that I had really enjoyed it, but in a very disposable way, that I was happy to leave behind almost instantly. Nothing about it is especially deep or meaningful, just fun! And that was 100% what Marvel needed at this junction in the pantheon. These guys are pretty smart at knowing when and why and how much with these movies, and I’m pleased to say they did it again!
There is some serious work to be done to ever reach the heights of interest generated by the final pairing of Avengers films, and a lot has changed, as it must, as some actors age, some even pass away (RIP CB) and some call it a day. But if nothing else, there feels like there is plenty of mileage left in this incarnation of the friendly neighbourhood Spider-Man, and a lot of new fans to be hauled in by the onscreen romance between Tom Holland and Zendaya’s MJ. Older fans, like me, could maybe care less, but I believe that is the hook to ensure a future generation of fans stay loyal to Marvel. Every hero needs someone to save, after all. I’m still watching.
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Purple Phoenix Games (2266 KP) rated Hierarchy in Tabletop Games
Oct 1, 2019
It’s the moment you’ve all been waiting for – the next installment in the Button Shy wallet series is here! *Crowd roar* After my discovery of Button Shy through their Kickstarter for Sprawlopolis, I have actively been on the lookout for their games. When I saw the call for reviewers for their newest card game, I knew I wanted to be involved! So how does Hierarchy hold up compared to their other wildly successful wallet games? Keep reading to find out!
Hierarchy is an abstract strategy game of perfect information for 2 players. Comprised of a mere 14 playing cards (excluding title and reference cards) it is quite the compact game – as is to be expected from the Button Shy crew. In a game of Hierarchy, players take turns playing cards from their open hand (no hidden information here!) on top of the last card played by their opponent, per the placement restrictions. To win, you must be able to play a card on top of which your opponent is unable to play a card – effectively ‘checkmating’ them and claiming victory for yourself!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
Here’s how it works in detail. Each player first receives a Quick Reference Card, and is then dealt half of the deck (7 cards). The cards are double-sided to represent the two player colors – purple and gold – so each player flips their 7 cards to show their chosen color. Since this is a game of perfect information, all cards are laid out on the table, so each player always knows what cards their opponent has available to them. The player who was dealt the ‘Imposter’ card goes first. Each card has a specific number, ranging from 1 to 13, as well as a specific ability. To play a card, its number must be higher than that of the card below it, unless the card’s specific ability says it can be played otherwise. For example, if I play the Queen (#12), Travis could play the King (#13, numerically higher) or the Assassin (#1) since its power allows it to be played atop any card except for the Tower and Leper. Don’t be worried about having to memorize all the card abilities – they are all detailed on the Quick Reference Cards (see photo below). Play continues back and forth until one player is unable to play a card, either because they have no cards left at all or because they have no valid cards left to play. That player loses the game, and the remaining player is the top of the Hierarchy! (Roll credits)
Let’s talk components first. They’re excellent, which is no surprise coming from ButtonShy. Of course, we just have a preview copy of the game, so I can only imagine that the card quality might be up for improvement during the Kickstarter. That being said, the cards we received are nice and sturdy, as is the tell-tale wallet of a ButtonShy game. The text on the cards is a good size, and the font is easy to read. The artwork is fine, but quite honestly not something I looked at in depth until Travis mentioned the style. I think that’s because the cards are all monochrome, the art just didn’t really draw my eye. Not a knock on the game, just something I noticed! Speaking of color, I personally love the player color choices of Purple and Gold – the school colors of my Alma Mater ((the University of Northern Iowa, go Panthers!)(also of the Alma Mater of the rest of us – Western Illinois University – GO NECKS! -T)). Maybe I’m biased, but I think those two colors are a great combination 🙂
And how about the gameplay? I think it’s excellent. For such a compact and ‘light’ game, the strategy required for success keeps the game extremely engaging. You always know the cards your opponent has, and you’ve got to be thinking at least several turns in advance to try to back them into a corner while not letting yourself fall victim to an unnoticed strategic play. Another neat thing about Hierarchy is how quickly it plays – typically in 20 minutes or less. You might have to devote a decent amount of brainpower to outwitting your opponent, but you definitely don’t need to devote hours of time during your game night for this game, and I love that. Gamers who enjoy games like Citadels or Love Letter might enjoy the familiarity of Hierarchy’s gameplay coupled with the intimacy of a strictly 2-player game. The final verdict from me is that Button Shy has another hit on their hands with Hierarchy. I am very much looking forward to following the campaign, and definitely plan to pull this game out many times in my future!
Hierarchy is an abstract strategy game of perfect information for 2 players. Comprised of a mere 14 playing cards (excluding title and reference cards) it is quite the compact game – as is to be expected from the Button Shy crew. In a game of Hierarchy, players take turns playing cards from their open hand (no hidden information here!) on top of the last card played by their opponent, per the placement restrictions. To win, you must be able to play a card on top of which your opponent is unable to play a card – effectively ‘checkmating’ them and claiming victory for yourself!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
Here’s how it works in detail. Each player first receives a Quick Reference Card, and is then dealt half of the deck (7 cards). The cards are double-sided to represent the two player colors – purple and gold – so each player flips their 7 cards to show their chosen color. Since this is a game of perfect information, all cards are laid out on the table, so each player always knows what cards their opponent has available to them. The player who was dealt the ‘Imposter’ card goes first. Each card has a specific number, ranging from 1 to 13, as well as a specific ability. To play a card, its number must be higher than that of the card below it, unless the card’s specific ability says it can be played otherwise. For example, if I play the Queen (#12), Travis could play the King (#13, numerically higher) or the Assassin (#1) since its power allows it to be played atop any card except for the Tower and Leper. Don’t be worried about having to memorize all the card abilities – they are all detailed on the Quick Reference Cards (see photo below). Play continues back and forth until one player is unable to play a card, either because they have no cards left at all or because they have no valid cards left to play. That player loses the game, and the remaining player is the top of the Hierarchy! (Roll credits)
Let’s talk components first. They’re excellent, which is no surprise coming from ButtonShy. Of course, we just have a preview copy of the game, so I can only imagine that the card quality might be up for improvement during the Kickstarter. That being said, the cards we received are nice and sturdy, as is the tell-tale wallet of a ButtonShy game. The text on the cards is a good size, and the font is easy to read. The artwork is fine, but quite honestly not something I looked at in depth until Travis mentioned the style. I think that’s because the cards are all monochrome, the art just didn’t really draw my eye. Not a knock on the game, just something I noticed! Speaking of color, I personally love the player color choices of Purple and Gold – the school colors of my Alma Mater ((the University of Northern Iowa, go Panthers!)(also of the Alma Mater of the rest of us – Western Illinois University – GO NECKS! -T)). Maybe I’m biased, but I think those two colors are a great combination 🙂
And how about the gameplay? I think it’s excellent. For such a compact and ‘light’ game, the strategy required for success keeps the game extremely engaging. You always know the cards your opponent has, and you’ve got to be thinking at least several turns in advance to try to back them into a corner while not letting yourself fall victim to an unnoticed strategic play. Another neat thing about Hierarchy is how quickly it plays – typically in 20 minutes or less. You might have to devote a decent amount of brainpower to outwitting your opponent, but you definitely don’t need to devote hours of time during your game night for this game, and I love that. Gamers who enjoy games like Citadels or Love Letter might enjoy the familiarity of Hierarchy’s gameplay coupled with the intimacy of a strictly 2-player game. The final verdict from me is that Button Shy has another hit on their hands with Hierarchy. I am very much looking forward to following the campaign, and definitely plan to pull this game out many times in my future!
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BankofMarquis (1832 KP) rated Black Adam (2022) in Movies
Oct 25, 2022
About As Middle-Of-The-Road As You Can Get
The DC Extended Universe (DCEU) has been criticized by many (including the BankofMarquis) for being too dark, dour and somber. The powers-that-be at DC clearly have heard that criticism and with their latest installment - BLACK ADAM - they ditched that grim tone.
If only they would have spent time on character and plot development instead of blowing things up and dispatching nameless/faceless henchmen.
Based on a DC Comics character the BankofMarquis knew nothing about - and featuring SOME characters from DC that the BankofMarquis had heard of (o’k, one character, Hawkman), BLACK ADAM stars Dwayne “The Rock” Johnson as the titular anti-hero who comes out of hibernation after about 5,000 years to exact vengeance on those who wronged him.
It’s a tricky line to walk when you are working with an anti-hero bent on death and destruction, but it can be done if you bring some humanity and humility to the character and have this anti-hero character go on some sort of journey of discovery along the way.
While this film succeeds for the most part in bringing a lighter tone and some fun to the proceedings, it seems that Director Jaume Collet-Serra (Orphan) and the trio of writers that penned this weak script opted to play it safe and didn’t go too dark (at the beginning) or too “Super-Heroey” (if that is a word) at the end, so what you get is a safe, middle-of-the-road entertainment that is “good enough” and (this is damning with faint praise), one of the better offerings in the DCEU.
Let’s start with the Johnson in the titular role. The film (and film-makers) play down Johnson’s inherent charm throughout the film - to the detriment of all. Johnson plays Black Adam with a focus of purpose and a lack of awareness and humor. While this could have been played with great effect neither Johnson nor Director Collet-Serra leans into this enough to make it a strong part of the offering. True, Johnson’s inherent charisma and screen presence shines through no matter how much it is attempted to be tamped down, but the character just comes off as plain vanilla.
Of course, Johnson’s physical form has never looked better and he excels in the action sequences - which are plentiful and full of explosions and destruction (destruction that is never commented on). These scenes overwhelm the story and the plot - and is one of the reasons that this film doesn’t rise above decent. It has lots of blowing things up and SuperHeroes going “smashy-smashy” with no real emotional resonance or consequence to them.
As for the other actors in this film, Aldis Hodge (ONE NIGHT IN MIAMI) is strong as the only DC Character previous known to the BankofMarquis - Hawkman. He is a welcome addition to this universe and it would be great if he showed up in more DCEU films - including adding him to any Justice League films.
Sarah Shahi (PERSON OF INTEREST on TV) is always a welcome sight in a film - and she more than capably fills in as the representative of the filmgoing audience as the human who is wrapped up the proceedings of these SuperHeroes while Mohammed Amer (the TV series RAMY) provides strong comic relief as Shahi’s brother.
Unfortunately, the film felt the need to put in 2 teenage Superheroes (I guess to appeal to their target audience) in the guise of Atom Smasher, Noah Centineo (THE PERFECT DATE) and Cyclone, Quintessa Swindell (the TV Series IN TREATMENT). These are both decent enough - and good looking enough - performers to put on screen, and they both would look good in a CW TV Series like THE FLASH, but their characters are pointless in this film. They are add-ons that don’t really add anything to the events.
And then there is good ol’ former James Bond Pierce Brosnan as Dr. Fate, a character the BankofMarquis knew nothing about before this film, but now am clamoring for a standalone movie for Brosnan and this character. He was the best thing in this move and this veteran actor understood the assignment, bringing humor and gravitas when needed while doling out sage advice - Obi-Wan style - to both Hawkman and Black Adam throughout the film.
All-in-all, a decent time at the theater (the DCEU has certainly done worse), but, in the end, BLACK ADAM is as disposable as Cotton Candy, fun while it lasts, but not anything that will stay with you for any length of time.
Letter Grade: B (the most solid “B” that a film can have).
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
If only they would have spent time on character and plot development instead of blowing things up and dispatching nameless/faceless henchmen.
Based on a DC Comics character the BankofMarquis knew nothing about - and featuring SOME characters from DC that the BankofMarquis had heard of (o’k, one character, Hawkman), BLACK ADAM stars Dwayne “The Rock” Johnson as the titular anti-hero who comes out of hibernation after about 5,000 years to exact vengeance on those who wronged him.
It’s a tricky line to walk when you are working with an anti-hero bent on death and destruction, but it can be done if you bring some humanity and humility to the character and have this anti-hero character go on some sort of journey of discovery along the way.
While this film succeeds for the most part in bringing a lighter tone and some fun to the proceedings, it seems that Director Jaume Collet-Serra (Orphan) and the trio of writers that penned this weak script opted to play it safe and didn’t go too dark (at the beginning) or too “Super-Heroey” (if that is a word) at the end, so what you get is a safe, middle-of-the-road entertainment that is “good enough” and (this is damning with faint praise), one of the better offerings in the DCEU.
Let’s start with the Johnson in the titular role. The film (and film-makers) play down Johnson’s inherent charm throughout the film - to the detriment of all. Johnson plays Black Adam with a focus of purpose and a lack of awareness and humor. While this could have been played with great effect neither Johnson nor Director Collet-Serra leans into this enough to make it a strong part of the offering. True, Johnson’s inherent charisma and screen presence shines through no matter how much it is attempted to be tamped down, but the character just comes off as plain vanilla.
Of course, Johnson’s physical form has never looked better and he excels in the action sequences - which are plentiful and full of explosions and destruction (destruction that is never commented on). These scenes overwhelm the story and the plot - and is one of the reasons that this film doesn’t rise above decent. It has lots of blowing things up and SuperHeroes going “smashy-smashy” with no real emotional resonance or consequence to them.
As for the other actors in this film, Aldis Hodge (ONE NIGHT IN MIAMI) is strong as the only DC Character previous known to the BankofMarquis - Hawkman. He is a welcome addition to this universe and it would be great if he showed up in more DCEU films - including adding him to any Justice League films.
Sarah Shahi (PERSON OF INTEREST on TV) is always a welcome sight in a film - and she more than capably fills in as the representative of the filmgoing audience as the human who is wrapped up the proceedings of these SuperHeroes while Mohammed Amer (the TV series RAMY) provides strong comic relief as Shahi’s brother.
Unfortunately, the film felt the need to put in 2 teenage Superheroes (I guess to appeal to their target audience) in the guise of Atom Smasher, Noah Centineo (THE PERFECT DATE) and Cyclone, Quintessa Swindell (the TV Series IN TREATMENT). These are both decent enough - and good looking enough - performers to put on screen, and they both would look good in a CW TV Series like THE FLASH, but their characters are pointless in this film. They are add-ons that don’t really add anything to the events.
And then there is good ol’ former James Bond Pierce Brosnan as Dr. Fate, a character the BankofMarquis knew nothing about before this film, but now am clamoring for a standalone movie for Brosnan and this character. He was the best thing in this move and this veteran actor understood the assignment, bringing humor and gravitas when needed while doling out sage advice - Obi-Wan style - to both Hawkman and Black Adam throughout the film.
All-in-all, a decent time at the theater (the DCEU has certainly done worse), but, in the end, BLACK ADAM is as disposable as Cotton Candy, fun while it lasts, but not anything that will stay with you for any length of time.
Letter Grade: B (the most solid “B” that a film can have).
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
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Mothergamer (1549 KP) rated the PC version of Dead Island in Video Games
Apr 3, 2019
I really wanted to love Dead Island. After seeing many fantastic pictures and reading up about the game months before it came out, I was excited. Friends and family know I am very much a zombie fan. Ever since that Halloween night when I was 12, and watched Romero's Night Of The Living Dead, I have genuinely enjoyed all forms of zombie multimedia. Some of it has been great, some of it filled with schlock, and some of it just plain fun. So I was excited about Dead Island and had high hopes for it. Some of my expectations were met, but others not so much. This included the discovery that the game is in the first person view (I have issues with vertigo and first person view games), but I found that I could play the game for short periods of time because the camera did not bounce around the way it does for so many other first person games I've experienced. There are good things about this game, but there are bad things as well.
Welcome To Paradise!
You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.
Just a girl and her axe, waiting for some zombies.
The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.
Hungry Tourists.
Now we get to the bad. While there are only a few minor flaws with the game, it definitely made a difference in the game play and the story. Now I'm not saying for a fun schlock zombie game I need a gripping emotional story, but the story must be good. Dead Island gives you a very threadbare story and the characters backgrounds are rather weakly written. This is a reflection on the writers. They could have written the characters better and fleshed out the story more, but they chose to do it this way although I am not sure why. The voice acting is also not great, with monotone emotionless voices. Do the characters even care that they could get eaten by zombies? I get the impression that they don't with that flat tone in their voice acting. Clunky controls and awkward combat can make you frustrated. It can be off putting when you're fighting off a wave of zombies and trying to make the camera turn the way you want it to so you can at least see what you're fighting. The game would also benefit from a better block and dodge option during combat. The quality of the visuals isn't even. The environmental graphics on the resort are great and the jungle environments as well, but the character and npc animation is poor and as you progress towards the end of the game it comes across as the bare minimum at best.
The last issue I have with Dead Island is the lack of regard for the solo player. There isn't an offline co-op option so you can play with friends you have over. It's as if they didn't even consider the possibility that people would want to play offline with friends and only have the online option. While I appreciate their reliable system for online play, I still would have liked the option to play offline with others if I chose.
Overall, Dead Island is a good game, but not a perfect one. It had a lot of potential, but the execution of those ideas was severely lacking. You're better off just waiting for it to go on sale really cheap or just rent it.
Welcome To Paradise!
You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.
Just a girl and her axe, waiting for some zombies.
The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.
Hungry Tourists.
Now we get to the bad. While there are only a few minor flaws with the game, it definitely made a difference in the game play and the story. Now I'm not saying for a fun schlock zombie game I need a gripping emotional story, but the story must be good. Dead Island gives you a very threadbare story and the characters backgrounds are rather weakly written. This is a reflection on the writers. They could have written the characters better and fleshed out the story more, but they chose to do it this way although I am not sure why. The voice acting is also not great, with monotone emotionless voices. Do the characters even care that they could get eaten by zombies? I get the impression that they don't with that flat tone in their voice acting. Clunky controls and awkward combat can make you frustrated. It can be off putting when you're fighting off a wave of zombies and trying to make the camera turn the way you want it to so you can at least see what you're fighting. The game would also benefit from a better block and dodge option during combat. The quality of the visuals isn't even. The environmental graphics on the resort are great and the jungle environments as well, but the character and npc animation is poor and as you progress towards the end of the game it comes across as the bare minimum at best.
The last issue I have with Dead Island is the lack of regard for the solo player. There isn't an offline co-op option so you can play with friends you have over. It's as if they didn't even consider the possibility that people would want to play offline with friends and only have the online option. While I appreciate their reliable system for online play, I still would have liked the option to play offline with others if I chose.
Overall, Dead Island is a good game, but not a perfect one. It had a lot of potential, but the execution of those ideas was severely lacking. You're better off just waiting for it to go on sale really cheap or just rent it.
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Mayhawke (97 KP) rated I am No One in Books
Feb 13, 2018
Intriguing but ultimately disappointing
Written in the first person I Am No One is the account of recent events in the life of the fictional NY academic, Jeremy O'Keefe. O'Keefe, ironically an expert in surveillance, finds himself the subject of apparent scrutiny by unknown observers, a discovery that propels him into paranoia and pushes him to the boundaries of sanity. As the story is unpacked, page by page, it becomes clear that O'Keefe's paranoia is not unfounded, and that his initial confusion as to why anyone would want to bother observing the behaviour of a mundane and only moderately successful Professor actually belies a deeper understanding of the cause and his actions that precipitated it.
O'Keefe is a difficult character to really sympathise with. Whilst his ideology is admirably egalitarian he falls into that bracket of slightly stuffy, middle-class liberals who take themselves too seriously and fail to practise what they preach. In fairness to O'Keefe he largely has the grace and self-awareness to question the rationality of his fears and accidental moments of prejudice (though he is of the very typical male Liberal variety that doesn't seem to recognise the contradiction of professing himself feminist whilst watching porn): slightly pompous, slightly too much self-regard slightly too much sense of victimhood, he is not unlikeable just a bit of a non-entity. Whilst this is clearly intentional it makes his narrative stodgy. Not unreadable, but at the same time easy to put down for a week whilst a more engaging book is read. This is either a spectacularly adept piece of characterisation or an unfortunate reflection of the author, Patrick Flanery. I do hope it is the writing because if not then all the peculiar, inaccurate and unlikely observations made by O'Keefe onbehalf of his character regarding differences between the British and Americans are likely also Flanery's:. For example the breath-taking assertion that socio-economic failure is treated more harshly in the UK than in the US, when any basic knowledge of sociology in the two countries shows that the criteria for failure is a) much broader in the US and b) responded to far more harshly, e.g.: "if you don't earn enough from your three jobs to afford medical insurance to pay for your cancer treatment, you clearly haven't worked hard enough. The fault is yours , you are a failure and the punishment is premature death.". It is also difficult to accept that Flanery is regularly treated with distrust and dislike by bank cashiers for his Irish name. Quite aside from anything else most bank cashiers in this country now aren't old enough to remember the Irish troubles, and the bigots-for-bigotry's-sake have long since transferred their angst from the Irish to the Poles and the Muslims.
Flanery is also an academic, something that is abundantly obvious from the highly structured writing method he employs in this book. The reader is left with the impression that where other novelists write books to be read as stories Flanery has written a text with an eye to future deconstruction by English Lit students. That is not necessarily a bad thing, of course, but occasionally one wishes he could have been a little less concerned with construction in the minutiae and more concerned with crafting a story with a complete beginning, middle and end. And therein lies one of the greatest failings of this book: it has no real conclusion. Questions are raised that go unanswered. In particular, there are issues with characters, whose true identity may never be elaborated upon or, in the case of his girlfriend who makes a sudden, poorly explained behavioural volte-face that is entirely out of character but provides Flanery with a device to enable his protagonist take the critical closing step to the tale.
It seems that Flanery has written this book as a parable on the dangers of unfettered digital surveillance: how easy it is for those who wish to to access all our personal data and how very quickly and efficiently lives can be subverted. Whilst this may be a revelation to a few it has to be said that there is nothing revealed in this book about the scope and methods of data collection that anyone who has even a small amount of technical savvy won't already know, which rather undermines it as an expose. The book also attempts to portray how easy it is to suddenly and unintentionally find oneself on the wrong side of the law. Unfortunately in this story the actions which purport to have landed O'Keefe in possible criminality are so ridiculous and far-fetched that only the most paranoid would ever see an offence in them. Contrary to highlighting the ease with which the well intentioned can unwittingly find themselves in need of lawyers it suggests that all the peripheral characters are actually far more paranoid and delusional than O'Keefe will ever be.
All that aside this was an intriguing and mildly engaging story. Largely well-written but let down by a an unsatisfactory conclusion and a failure to induce the kind of fear that was intended.
O'Keefe is a difficult character to really sympathise with. Whilst his ideology is admirably egalitarian he falls into that bracket of slightly stuffy, middle-class liberals who take themselves too seriously and fail to practise what they preach. In fairness to O'Keefe he largely has the grace and self-awareness to question the rationality of his fears and accidental moments of prejudice (though he is of the very typical male Liberal variety that doesn't seem to recognise the contradiction of professing himself feminist whilst watching porn): slightly pompous, slightly too much self-regard slightly too much sense of victimhood, he is not unlikeable just a bit of a non-entity. Whilst this is clearly intentional it makes his narrative stodgy. Not unreadable, but at the same time easy to put down for a week whilst a more engaging book is read. This is either a spectacularly adept piece of characterisation or an unfortunate reflection of the author, Patrick Flanery. I do hope it is the writing because if not then all the peculiar, inaccurate and unlikely observations made by O'Keefe onbehalf of his character regarding differences between the British and Americans are likely also Flanery's:. For example the breath-taking assertion that socio-economic failure is treated more harshly in the UK than in the US, when any basic knowledge of sociology in the two countries shows that the criteria for failure is a) much broader in the US and b) responded to far more harshly, e.g.: "if you don't earn enough from your three jobs to afford medical insurance to pay for your cancer treatment, you clearly haven't worked hard enough. The fault is yours , you are a failure and the punishment is premature death.". It is also difficult to accept that Flanery is regularly treated with distrust and dislike by bank cashiers for his Irish name. Quite aside from anything else most bank cashiers in this country now aren't old enough to remember the Irish troubles, and the bigots-for-bigotry's-sake have long since transferred their angst from the Irish to the Poles and the Muslims.
Flanery is also an academic, something that is abundantly obvious from the highly structured writing method he employs in this book. The reader is left with the impression that where other novelists write books to be read as stories Flanery has written a text with an eye to future deconstruction by English Lit students. That is not necessarily a bad thing, of course, but occasionally one wishes he could have been a little less concerned with construction in the minutiae and more concerned with crafting a story with a complete beginning, middle and end. And therein lies one of the greatest failings of this book: it has no real conclusion. Questions are raised that go unanswered. In particular, there are issues with characters, whose true identity may never be elaborated upon or, in the case of his girlfriend who makes a sudden, poorly explained behavioural volte-face that is entirely out of character but provides Flanery with a device to enable his protagonist take the critical closing step to the tale.
It seems that Flanery has written this book as a parable on the dangers of unfettered digital surveillance: how easy it is for those who wish to to access all our personal data and how very quickly and efficiently lives can be subverted. Whilst this may be a revelation to a few it has to be said that there is nothing revealed in this book about the scope and methods of data collection that anyone who has even a small amount of technical savvy won't already know, which rather undermines it as an expose. The book also attempts to portray how easy it is to suddenly and unintentionally find oneself on the wrong side of the law. Unfortunately in this story the actions which purport to have landed O'Keefe in possible criminality are so ridiculous and far-fetched that only the most paranoid would ever see an offence in them. Contrary to highlighting the ease with which the well intentioned can unwittingly find themselves in need of lawyers it suggests that all the peripheral characters are actually far more paranoid and delusional than O'Keefe will ever be.
All that aside this was an intriguing and mildly engaging story. Largely well-written but let down by a an unsatisfactory conclusion and a failure to induce the kind of fear that was intended.