 
            
            Leanne Crabtree (480 KP) rated Dead Sexy Dragon (Dragon Heat, #1) in Books
Sep 5, 2019
Anyway, I liked the plot, though the thing with Cora was a bit of a surprise (I wont spoilt it by mentioning it in my review) near the end.
With it being short (finishes around the 85% mark) there wasn't that much to it, but it was good for a short read. And it being a paranormal romance with a dragon shifter makes it slightly different to all the others out there.
 
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            Purple Phoenix Games (2266 KP) rated Blue Moon City in Tabletop Games
Aug 27, 2021
Blue Moon City is a fantasy-set, hand management, set collection, city rebuilding game for two to four players. In it players are attempting to help reconstruct the war-ravaged Blue Moon City to its former glory by utilizing its citizens at crucial construction sites in order to earn crystals. It sounds weird, and it is, but read further to understand why. Oh and there are dragons that act like supervisors or teachers when they come stand by you to watch you take a test and judge you from behind the whole time.
To setup, place the Courtyard tile in the middle of the table and build the city in a 5×5 grid minus the corner tiles. Each player chooses their color and takes the mini and discs of that color. Place the dragons nearby, along with the Obelisk token, draw deck of cards, crystal chits, and dragon scale chits. Deal each player a hand of eight cards and the game may begin!
Blue Moon City is played over a series of turns, and each turn is divided into four phases: Movement, Contribution, Reset, Pass Turn. During the optional Movement phase, a player may move their pawn one to two orthagonal spaces (N/E/S/W) or use cards from their hand for their special movement powers for player pawn AND/OR dragon movement.
Next, a player may discard cards from their hand to contribute to the reconstruction of a building during this optional Contribution phase. By discarding a number of cards whose values equal or exceed the printed value on the matching-colored building tile a player will be able to place a disc upon the tile. Once the tile’s contribution spaces have been filled with discs it can be scored. To score a building tile, determine majority presence on the tile and award the Majority Bonus to that player. Any disc presence in minority will receive the Construction Bonus, including the majority winner. If a player had contributed on a tile that also was hosting a dragon mini, that player would earn a dragon scale from said dragon supervisor. Players may also make their way back to the Courtyard tile in order to donate crystals to the Obelisk. Doing so will allow the player to place one of their discs on the Obelisk itself, and the game ends when a player has placed the proper number of discs upon the Obelisk per the number of players.
When the pile of dragon scale tokens has been exhausted, players will check who currently holds the majority of scales. They will be awarded with six crystals, and any player holding three or more will receive three crystals. Turn all the dragon scales back into the supply to be earned again.
During the Reset phase a player may discard any number of cards from their hand and draw back as many cards plus two. So if a player discards zero cards from hand they would still draw two from the deck. Discarded four cards? Well redraw six.
Finally the active player will Pass Turn to the player on their left, who will complete their turn of the same four phases.
Play continues in this fashion until one player has placed the target number of discs on the Obelisk token to claim victory and dragon approval!
Components. Okay, this is a tough one because overall I love the components in the game. The dragons and player pawns are cool minis (from CMON that just makes sense). The Obelisk token is huge and I love how it looks. The art overall is really creepy, but well done, and enjoyable to behold. The player discs, though poo-pooed by other more-renowned reviewers, I find to be just fine. They are a smooth plastic in the player color and I have no problems with their quality. But speaking of colors… I agree with others that have stated the colors of some cards (or suits, if you prefer) should have been made a different color. What I mean is that the game is very greige-heavy throughout. The card suits (except the red, yellow, and blue) are a variation of the same greige that makes eyes strain to determine exactly which color they are holding. I understand that a certain aesthetic was targeted, and they certainly achieved that, but these colors do make it more difficult to play, especially for us that are starting to over-ripen with age.
Those component gripes aside, this is an incredible game. The color choices aside, I love everything about it! The movement from tile to tile, and trying to align movement with the cards in hand and keeping some back so that you can use them to move the dragon to your spot as well is just fun mental exercise. Each value 1 and 2 card has a special ability, be it movement bonuses, changing other cards’ colors, or just being straight up wild cards, and having to choose to use the cards as either the special power or for contribution values creates tons of crunchy gamer choices. Not super-crunchy. Turns won’t be mentally debated for 10 minutes, but deciding how best to use the hand of cards you hold is great.
I also very much enjoy the theme of the game, even though I was hoodwinked by the title (not really, just trying to tie it all back). I love fantasy worlds and having a unique theme is a definite plus for me. I haven’t yet thrown in the expansion tiles, but I will the next time I play. If you need a relatively quick-playing jaunt through a ravaged city, I recommend you check out Blue Moon City. Purple Phoenix Games give it a 10 / 12. It has nothing to do with beer, which would be another great theme idea – drunken dragons – but I will be holding onto this one for quite a while.
 
            
            BankofMarquis (1832 KP) rated The Girl in the Spider's Web (2018) in Movies
Nov 16, 2018
We don't.
THE GIRL IN THE SPIDER'S WEB continues the story of crusading, crime-fighting, techno-punk computer hacker Lisbeth Salander as she continues on her journey to right the wrongs committed to women from no-good men. She is joined in her quest, once again, by journalist Mikael Bloomkvist.
Claire Foy (The Crown) takes over the title role and she is the ONLY thing in this film worth watching. Her Lisbeth is interesting, intense and doggedly-determined. Foy is a charismatic actress and this charisma comes off on the screen. Unfortunately, the other characters/actors that Foy is asked to play with (and off of) are bland, boring and very, very forgettable. Staring with Sverrir Gudnason as Bloomkvist. This character is supposed to by Lisbeth's partner and former lover, but there was no spark of recognition or connection between the two of them and this fellow could have been ANYBODY. Sylvia Hoeks, Adreja Pejic and even Vicky Krieps (so interesting in THE PHANTOM THREAD) were all disposable and interchangeable. Only Stephen Merchant (in a serious role) and Lakeith Stanfield showed any spark of interest.
The plot of this film didn't help matters either. Where the first GIRL IN THE DRAGON TATOO is a very intimate, very personal story, SPIDER'S WEB is bigger and broader (almost entering into James Bond territory) making the stakes superficial and phony (even though the plot involved her sister and her father, which SHOULD make it VERY personal). Director Fede Alvarez (working from his own screenplay) also brings nothing to the table, visually, making this a very slow, very tedious slog, indeed.
But then, Foy/Salander shows up on the screen and interest increases - at least until she leaves the screen again.
Avoid this Spider's Web and go find the original Dragon Tatoo films.
Letter Grade B- (for Foy's performance)
6 stars (out of 10) and you can take that to the Bank (ofMarquis)
 
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