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27 hours: Nightside Saga Series, Book One
27 hours: Nightside Saga Series, Book One
Tristina Wright | 2017 | Science Fiction/Fantasy
2
2.0 (1 Ratings)
Book Rating
DNF at a place I don't remember because I read this book ages ago and apparently I didn't upload a review. (Also will not be supporting further on after this due to reasons.)

<b><i>I received this book for free from the publisher via Netgalley in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</b></i>

I wish I could’ve enjoyed 27 Hours as much as most people I know seem to have enjoyed the book, but alas, that is not the case.

Also I’ve been keeping a wonderful streak of finishing every book this year, and I wanted to keep that streak. But...

27 Hours was an absolute pain for me to read, and this was the situation I found myself in constantly:

Me: *picks up book, starts reading*
Me (ten minutes later): Ugh, this is painful. I’m bored.
Me (while trying to read): I’m going to do some blogging and maybe quest on my balance wizard. Maybe this will motivate me.
Me (two hours later): *finishes a dungeon in game, finds myself reading maybe two sentences in between battles* Please note that I'm actually good at reading while waiting for my turn, especially when I'm in a team.
Me (two days later): Ooo shiny book! *starts new book*
Me (another two days later): Oh, yeah. I was supposed to read you, right? *eyes book warily* Let's try this again.

This cycle repeated itself for days and weeks. Eventually, I just called it quits because when I’ve been repeating the same thing over and over again and have progressed more in a game than a book, we’ve got issues and it’s time for me to move on to other books.

27 Hours has a lot of representation among the characters, I won’t deny that. But that’s honestly the only thing I can think of that’s good about this book. Anything I might have missed has been clouded over by the cons.

<b>Why 27 Hours Is Not My Cup of Tea</b>
Rumor - I’m being very nitpicky, but the name Rumor instantly reminded me of Adele’s song. Every time “Rumor” came up in the book (which is a lot, considering the fact he’s a main character), the song blasted in my brain.

The name Rumor, however, is the least of my worries.

The world building is a mass of confusion - I have no clue what things are and honestly the world is a jumbled mess of a confusion. Is a dragon the same as a gargoyle, is a chimera the same as a gargoyle, are they simply the same creatures with different names depending on which group the person belongs to… or what? Is it a group of rebellious humans? Also what is this about hellhounds and gargoyles? The world building feels like a melting pot gone very wrong on the moon hundreds of years in the future.

Not only is the world building is a mass of confusion, but it feels way too modern for a book that is supposedly set 200 years from now.

I’m mainly concerned about the world building to focus on the logistics of book year and present year, though.

Too many characters - There are too many to keep track of in 27 Hours, and the fun part? They’re introduced early. I don’t… I don’t even know who this random dude is and boom! We’ve got another one. I knew for sure there were going to be at least four POVs, which is a lot, but it’s not too much. BUT… not only do we have Jude, Rumor, Nyx, Braedon, etc. etc. we have some person named Colt, Wren, Eric, Sara… that’s just some of the characters.

This is by chapter three. Chapter freaking THREE. My brain was already hurting from the world building and then there are all of these characters being introduced and OMG I just wanted to scream.

I just… I just can’t handle all of these characters because I don’t even remember who does what by the time character #2244 pops up.

I really wished I could’ve finished 27 Hours and continued my streak for this year, but the huge cast of characters being introduced so early into the story and massively confusing world is a no go for me.

<a href="https://thenovelistics.blogspot.com/2017/11/27-hours-by-tristina-wright-arc-review.html">This review is originally posted on The Novelistics</a>
  
The Upside (2019)
The Upside (2019)
2019 | Comedy, Drama
Not the 5* French classic, but a fun and moving movie nonetheless.
So, the movie-going audience for this film will divide into two categories:

Category A: those that have seen the original 2011 French classic “The Intouchables” that this is based on, and;
Category B: those that haven’t.
2011 is just before I started “One Mann’s Movies”, but “The Intouchables” would have got 5* from me, no problem.

This movie joins a list of standout European movies – for example, “The Girl with the Dragon Tattoo”; “Let The Right One In”; “Sleepless Night”; etc. – that have had Hollywood “makeovers” that don’t match up to the originals. And this is no exception. However, it’s still been well made and deserves respect as a standalone piece of movie-making.

The Plot
Based on a true story, Phillip Lacasse (Bryan Cranston) is left both paraplegic and widowed by a string of bad luck. Not that money can buy you everything, but his care arrangements are substantially helped by him being a multi-millionaire (“Not rich enough to buy The Yankees; Rich enough to buy The Mets”). This is from success in investments and writing about such investments.

Depressed, cranky and with a “DNR” that his diligent PA Yvonne (Nicole Kidman) seems unable to comply with, Phillip lashes out at anyone and everyone and so dispatches his carers with monotonous regularity. Dell Scott (Kevin Hart) is on parole, with the requirement to seek work. Due to a mix-up, he finds himself in the employ of Phillip: with the suspicion that he’s been hired because he is the very worst candidate imaginable, and thus the most likely to let Phillip shuffle off this mortal coil. But the two men’s antipathy to each other slowly thaws as they teach each other new tricks.

Pin left in the grenade
Those who have seen “The Intouchables” will fondly remember the first 5 minutes of that film: a flash-forward to a manic police car-chase featuring our protagonists (there played by François Cluzet and Omar Sy). It drops like a comedy hand-grenade to open the film. Unfortunately, you can’t help but feel a bit let down by the same re-creation in “The Upside”. It has all the same content but none of the heart.

After that rocky start, the film continues to rather stutter along. Part of the reason for this I think is Kevin Hart. It’s not that he’s particularly bad in the role: it’s just that he IS Kevin Hart, and I was constantly thinking “there’s that comedian playing that role”.

However, once the story gets into its swing, giving Cranston more of a chance to shine (which he does), then the film started to motor and my reservations about Hart started to wane. Some of these story set pieces – such as the one about the art work – are punch-the-air funny in their own right. Cranston’s timing in delivering his punchlines is immaculate.

This IS what actors do
There seems to have been some furore about the casting of Bryan Cranston as the role of the disabled millionaire instead of a disabled actor. Lord save us! He’s an actor! That’s what actors do for a living: pretend to be people they’re not! It’s also worth pointing out that François Cluzet was an able-bodied actor as well.

As already mentioned, Bryan Cranston excels in the role. Phillip goes through such a wide range of emotions from despair to pure joy and back again that you can’t help but be impressed by the performance.

On the female side of the cast, it’s really nice to see Nicole Kidman in such a quiet and understated role and it’s nicely done; Aja Naomi King does a nice job as Dell’s protective ex-girlfriend Latrice; and there’s a nice female cameo as well, which I won’t spoil since I wasn’t expecting to see her in the film.

Final Thoughts
As a standalone film it has some laugh-out-loud moments, some feelgood highs and some moments of real pathos. The audience I saw this with was small, but there was still a buzz in the room and sporadic applause as the end titles came up: God only knows that’s unusual for a film!

The director is “Limitless” and “Divergent” director Neil Burger, and it’s a perfectly fun and innocent night out at the flicks that I commend to the house in this month of celluloid awards heavyweights.
  
LT
Let the Right One In
8
6.7 (3 Ratings)
Book Rating
Several years ago, I had the pleasure (I think?) of watching the American remake of the film, Let the Right One In, which was titled Let Me In. I don’t remember any of it -only that I had found it interesting at the time. Undoubtedly, it had something to do with the fact that, during those years, I had an obsession with vampires. In fact, I gobbled up the Twilight books around then, and yes I am ashamed to admit that. Let the Right One In never crossed my mind again after that, until I received a box of books for free and found a copy of the Thomas Dunne Books translation inside it. Remembering the movie vaguely, and knowing the original version is among my boyfriend’s favorite films, I decided to give it a read and, once again, I am not in the least bit disappointed. I’m not sure if it’s a difference in what Americans find to be taboo in comparison to Swedish folk or what, but between John Ajvide Lindqvist and Stieg Larsson, I think I’m ready to delve deeper into Scandinavian novels!
 
Lindqvist has created for readers a completely deplorable cast of characters, ranging from Eli, the child, to her caretaker, Håkan Bengtsson. These characters aren’t hate-worthy in the same manner as Gone Girl‘s Amy Dunne, but rather in the way that they simply are. I won’t go too much into the details behind why I find the cast of this book to be unsavory, because I feel that just about anything I could say about the characters would, in one form or another, spoil the book; these characters and their flaws, which are bountiful, provide the book with so many unexpected twists and turns that just about anything that could be said might reveal something vital to the plot. Except for my favorite character, which, oddly enough, is Gösta. This may or may not have something to do with the fact that, like Gösta, I adore cats and it is extremely difficult for me to not want to take a stray in. (My boyfriend and I have too many, and I love them more than the entire world!)
 
The plot takes place over the course of about three weeks, beginning near the last week of October and ending on Friday, November 13. For a book of about five-hundred pages, that’s quite a few days to cover and often, that expanse of time, when it is written as detailed as Lindqvist has penned it, can seem like it simply drags on – that is not the case here. As I read, it felt more like a few days than several weeks, largely because the plot is fast paced and constantly moving. Because there isn’t a lot of exposition, there isn’t really much to slow the story down. Told from alternating perspectives, readers are given several different points of view of what’s going on, and from there it is relatively easy to come to your own conclusions regarding the story’s events as well as the behaviors of the various characters. Those I loathed, others might feel pity for, and vice versa.
 
Let the Right One In is a vampire novel, as I’ve alluded to earlier in this review; however, Lindqvist does not approach the idea of vampires in the same method that many books do presently. These are not romanticized vampires, but rather monsters. Horrible, bloodthirsty creatures that will rip out your throat, not sparkle – that’s what Lindqvist’s vampires are. This fact alone scores extra points with me, because I prefer vampires as the terrors they are meant to be, rather than the glorified, dark lovers that plague most contemporary literature.
 
My only gripe with this translation of Let the Right One In deals largely with its flow. While the story itself is excellent and the characters dynamic, the translation seemed to be a bit on the rough side. I do not speak Swedish. If I did, I wouldn’t have a use for the translated version of the story. That said, I know absolutely nothing of the language. Given that my major is in Creative Writing and that I have taken Linguistic courses, I do know that some languages have no tense – at least, not in the way that those of us that speak English view it. That said, there are many times in the translation that I was reading where the tense seemed to switch randomly, and I do not know if this was intentional or not. It was not an issue that I encountered while reading The Girl with the Dragon Tattoo though, so it’s a bit hard for me to be forgiving about it.
 
This book was definitely worth the read, and I’m hoping that I’ll get a chance to watch the original film adaptation in the future – my boyfriend might have it, actually. I should check!
  
Let Me In
Let Me In
Ebba Segerberg, John Ajvide Lindqvist | 2010 | Fiction & Poetry
8
8.4 (5 Ratings)
Book Rating
Several years ago, I had the pleasure (I think?) of watching the American remake of the film, Let the Right One In, which was titled Let Me In. I don’t remember any of it -only that I had found it interesting at the time. Undoubtedly, it had something to do with the fact that, during those years, I had an obsession with vampires. In fact, I gobbled up the Twilight books around then, and yes I am ashamed to admit that. Let the Right One In never crossed my mind again after that, until I received a box of books for free and found a copy of the Thomas Dunne Books translation inside it. Remembering the movie vaguely, and knowing the original version is among my boyfriend’s favorite films, I decided to give it a read and, once again, I am not in the least bit disappointed. I’m not sure if it’s a difference in what Americans find to be taboo in comparison to Swedish folk or what, but between John Ajvide Lindqvist and Stieg Larsson, I think I’m ready to delve deeper into Scandinavian novels!
 
Lindqvist has created for readers a completely deplorable cast of characters, ranging from Eli, the child, to her caretaker, Håkan Bengtsson. These characters aren’t hate-worthy in the same manner as Gone Girl‘s Amy Dunne, but rather in the way that they simply are. I won’t go too much into the details behind why I find the cast of this book to be unsavory, because I feel that just about anything I could say about the characters would, in one form or another, spoil the book; these characters and their flaws, which are bountiful, provide the book with so many unexpected twists and turns that just about anything that could be said might reveal something vital to the plot. Except for my favorite character, which, oddly enough, is Gösta. This may or may not have something to do with the fact that, like Gösta, I adore cats and it is extremely difficult for me to not want to take a stray in. (My boyfriend and I have too many, and I love them more than the entire world!)
 
The plot takes place over the course of about three weeks, beginning near the last week of October and ending on Friday, November 13. For a book of about five-hundred pages, that’s quite a few days to cover and often, that expanse of time, when it is written as detailed as Lindqvist has penned it, can seem like it simply drags on – that is not the case here. As I read, it felt more like a few days than several weeks, largely because the plot is fast paced and constantly moving. Because there isn’t a lot of exposition, there isn’t really much to slow the story down. Told from alternating perspectives, readers are given several different points of view of what’s going on, and from there it is relatively easy to come to your own conclusions regarding the story’s events as well as the behaviors of the various characters. Those I loathed, others might feel pity for, and vice versa.
 
Let the Right One In is a vampire novel, as I’ve alluded to earlier in this review; however, Lindqvist does not approach the idea of vampires in the same method that many books do presently. These are not romanticized vampires, but rather monsters. Horrible, bloodthirsty creatures that will rip out your throat, not sparkle – that’s what Lindqvist’s vampires are. This fact alone scores extra points with me, because I prefer vampires as the terrors they are meant to be, rather than the glorified, dark lovers that plague most contemporary literature.
 
My only gripe with this translation of Let the Right One In deals largely with its flow. While the story itself is excellent and the characters dynamic, the translation seemed to be a bit on the rough side. I do not speak Swedish. If I did, I wouldn’t have a use for the translated version of the story. That said, I know absolutely nothing of the language. Given that my major is in Creative Writing and that I have taken Linguistic courses, I do know that some languages have no tense – at least, not in the way that those of us that speak English view it. That said, there are many times in the translation that I was reading where the tense seemed to switch randomly, and I do not know if this was intentional or not. It was not an issue that I encountered while reading The Girl with the Dragon Tattoo though, so it’s a bit hard for me to be forgiving about it.
 
This book was definitely worth the read, and I’m hoping that I’ll get a chance to watch the original film adaptation in the future – my boyfriend might have it, actually. I should check!
  
40x40

Amberley Yvonne Mackenzie (9 KP) rated the PlayStation 4 version of Fallout 76 in Video Games

Nov 27, 2018  
Fallout 76
Fallout 76
2018 | Action/Adventure, Role-Playing
Co-operative focus (3 more)
Exceptionally large game map
forced interaction with other realtime players
immersion in side quests and exploration
difficult in one player mode past level 12 (2 more)
occasionally repetitive
filled with glitches and bugs
Dystopian loneliness
"War... war never changes."

This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
       Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
      The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
       Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.
  
Skyfall (2012)
Skyfall (2012)
2012 | Action, Mystery
It has been four years since Daniel Craig graced the screen as James Bond, in large part due to financial issues with MGM studio. Thankfully the matters were resolved and Academy award-winning director Sam Mendes kept his schedule free to avoid any conflicts that would have kept him from filming the latest chapter in the series. “Skyfall” has a very satisfying and enjoyable plot that twist and turns yet is not difficult to follow as it takes the audience on an emotional roller coaster.

After being wounded in the line of duty, Bond has gone missing and is assumed dead by everyone at MI6. While recuperating, Bond is in no hurry to let the world or his former comrades know that he still alive, becoming very dependent on alcohol and medication to help him cope.

A list of all the operatives in deep cover operations has fallen into the wrong hands which places not only the agents’ lives, but the effectiveness of the British Secret Service, in grave danger. As a result, the head of MI6, M (Dame Judy Dench), is fighting not only for the lives of her agents, but for her very career as she is strongly encourage to ease into retirement by the new government minister named Gareth Mallory (Ralph Fiennes).

As if M’s troubles could not get any worse without her primary operative, an explosion rocks the MI6 headquarters as M returns from her meeting with Mallory. It becomes very clear that the person in possession of list has a personal score to settle with M, and delights in taunting her and her agents online as he executes a deadly plan of revenge.
Following the explosion, Bond resurfaces and demands to return to active duty despite having physical and mental issues as a result of his last mission. Mallory and others urge Bond to get out of the game and leave it for younger men, but Bond’s sense of honor and duty drive him to face the challenge.

With exotic locales ranging from Shanghai, Macau, Turkey, as well as London and Scotland, “Skyfall” captures the best of Bond with a gripping story that will have you hooked for the film’s entire 2 1/2 hours run time.

The introduction of Javier Bardem to the series was a masterful stroke as he plays a Bond villain unlike others. He is not a mega-millionaire bent on conquering the world, but rather he is a sympathetic and somewhat tragic figure that is a very kindred spirit to Bond himself.

The hallmark of the series has always been great action pieces and stunt work and “Skyfall”, does not disappoint in this category. I am very impressed with how computer generated effects were kept to an absolute minimum in the movie and how Craig and cast really went all out for their demanding and physical roles.

Mendes is to be commended for his work. Not only is the film wonderful to look at capturing the darkness of the world Bond operates in as well as the lavish beauty of the locales in which he travels. The stark contrast between light and dark in the film aptly portrays the psyche of Bond as he’s truly a person haunted by demons and the film even allows us greater insight into his character and past than has previously been seen before.

Naomi Harris and Bérénice Marlohe are the latest of Bond girls and they prove that they are more than just eye candy for the film, as they both are complex and strong women who complement the story well instead of being gratuitous sidekicks and obligatory damsels in distress.

The action-filled finale is very satisfying and the film concludes very well setting up the next chapters in the series very well. I had not been as big offensive glass to Daniel Craig films as I have of certain past Bond films. My biggest issue was that the new version of bond comes across more as a common thug rather than the suave, sophisticated, gentleman killer that I had grown to associate with bond.

This time around the film has much more of a balance in this regard as there is a quiet strength to Craig’s performance as he seems more comfortable in the role than he had in previous outings. We know that he can carry the physical demands of the role, this time around Mendes encouraged him to open up his emotional range which allowed for a more diverse and complex Bond than we had seen previously. I truly think that his work in “The Girl with the Dragon Tattoo” really helped Craig as he did a masterful job playing a complex character with flaws, and seemed much more comfortable in bringing more bonds demons to light.

I’m extremely happy with the film and especially love the movie’s dénouement which, for me, promises a very good and eagerly anticipated direction for future films.
  
Val (The Hawks #2)
Val (The Hawks #2)
Jennie Lynn Roberts | 2021 | Romance, Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
I can't wait for what comes next, because I'm not seeing the whole picture yet!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book. I also won a signed copy!

OK SO! This is book 2 in The Hawks series, and you really REALLY MUST read Tristan, book 1, before this one. This book picks up immediately after that one, and you need, you really NEED that book to get the full picture of what's happened before. You get the most of it recapped, but personally, I don't think it ALL comes across.

Lanval was rescued, along with his sister Nim and Keeley, the Queen's maid. The Queen, however, was not and Val needs to rescue Alanna before her despot of a husband hangs her for treason she did not commit. But Val is broken, inside and out, and his Hawk friends hate him for what they thought he did. Lanni is glad Val is free, she can die knowing he is safe. Then, he's there, rescuing her and whisking her away! Ballinor won't stop though, and with a new chancellor at his side, things get mighty difficult for everyone.

In case you missed it, when you read my review for Tristan, I LOVED that book. And I wanted to love this one as much as that one, but I can't, as much as it pains me, I really can't.

Why?? Cos I LOVED THIS ONE MORE!!

OH my freaking gosh, this book! Full of so much! So much pain, for both Lanni and Val. So much love between them, even if it takes them such a long time to finally, FINALLY come together fully. So much discovered, by The hawks, about what happened before, and so much guilt from everyone!

I cried, a lot in this book. Val and Lanni are perfect for each other, but they know they can never be free to be together, while the King listens to his newest Chancellor. Oh I did NOT like him. The last one was just trying to get his hands on Lanni, but this one?? He's after so much more than that. What exactly, I'm not entirely sure yet, but I'm sure all will be revealed, eventually! I love being kept in the dark!

I shouted a lot too! Lanni has a lot of ideas about honour, as does Val, but some of it is misplaced. I swore, a few choice words a sailor would be proud of, or rather, words a soldier in the barracks would be proud of! These men, this group, right? They love hard, they fight hard, and they *think* they mess up hard, but actually, THEY don't! Reece, oh he needs such a hug. He thinks he caused most of the group to be captured, but he didn't. Even the Chancellor says so, but Reece feels he did. His book is gonna be painful reading, I reckon!

Both Lanni and Val get a say, along with Mathos, who has his book next. I did see him with someone else, to be honest, but given what was discovered here, then reading what it says at the end of this one, I was made to see my error. Mathos is not Mabin, like Val and Nim, but something else. Something with a beast inside him. With scales. Dragon-type beast? Not 100% certain, I may have missed all the clues, but Mathos the man is a bit of a player. He thinks he won't fall like Tristan and Val, so when he meets his lady in the next book, there is sure to be fireworks.

Said lady also gets the epilogue. When she was revealed in this book, I wasn't expecting her, and she has quite a tale to tell, I'm sure. How she will react to Mathos should be amusing, given these men have protective streaks a canyon wide, and she has been where she has all her life.

I said in my review for Tristan that I thought this would be a much darker read than that one, and it is, it really is. The level of violence Ballinor steps up to is given in great detail, and you can feel every lash given, every punch taken and every injury to Lanni at the hands of her husband. Val too, but it's mostly Lanni who suffers here.

I can't wait for what comes next, because I'm not seeing the whole picture yet. I can't see where this is all going and I love that! Mostly, though, because I'm loving these guys, watching them fall one by one, and meeting the strong women who take their hearts.

Write quicker, Ms Roberts.

Write.
Quicker!

5 stars, but more if I could!

**same worded review will appear elsewhere**
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
The Vampire went to Georgia
The Vampire went to Georgia
6
6.0 (1 Ratings)
Book Rating
I really have to say that as much as I loved this book and this series, that I found the final battle a little anticlimactic. I was really hoping for more, and even though I did hope for more, I wasn't entirely disappointed. In this 216 page book, I think I cried for a third of it. I have to say that even with a few things I would have loved to see differently, that the overall book was amazing.



First, to see everything that we only got glimpses at before to unfold, was amazing. To learn how some of the characters who seemed to just be filler to hold such an important role in saving the world was truly inspiring. I think my favorite part was learning how Death himself had changed because of Pandora and her lover, as well as how Scarlett and Tenebris were stronger in this world together than Tenebris had been in other worlds by herself. I have to say that the love that Death had for his daughters Scarlett and Tenebris. had been touching and surprisingly difficult to understand when he was asking so much from them. But it wasn't just his love that made you smile and feel all warm and fuzzy, it was the love of all those around them as well. To willingly sacrifice yourself for someone is a huge deal and there were plenty of sacrificing in this book that kept your heart bleeding. However, I have to say, it was what definitely made me not want to stop reading.



This kind of thing reminds me of a saying that states if you love someone truly, then you have to be willing to let go of them. Everyone in this book had loved Scarlett so much, they were willing to do whatever it took, even if it broke her down to nothing. I hated seeing her hurt that way but the strength while dealing with it all and how she was determined to be strong and prove what everyone was saying in times to be false, was just truly amazing. Even though I felt like my own heart was being ripped out, I could see how all the betrayals and pains of the previous books helped her cope and deal with the impending battle, whether or not that I felt she deserved any of it.



Even though love and romance was spread through the series, the romance was heavily lacked in this book. Which made is extremely serious. Though you knew who loved who and it was stated in their appropriate times, the book just didn't have all the romantic drama the others had. It seemed to be too serious at times and I would have loved some comedy or that romantic air to it to help break up all the seriousness that the book seemed to drag on about. Not saying the seriousness ruined the book. It just seemed to end slightly anticlimactic compared to what you were being led to believe would happen. Which would have to be the biggest complaint I had. This next part WILL have spoilers and I apologize for that, but it may save you from feeling let down. If you don't wish to read the spoilers, you can skip to the final paragraph.



When you first learn of how War and Scarlett and Tenebris are connected and how there will be a battle between War nd Scarlett, who is the shell that holds Tenebris and ground the chaotic being, you find yourself excited for the battle. However, at the end, during the face off, Death grants the girls one last gift and suddenly War just pretty much gives up. Don't get me wrong, if I had to fight the dragon Scarlett and Tenebris transformed into, I would be ready to throw in the towel, but still, Tenebris was supposed to be War's right hand woman and to see her standing by Death should have been the rage enough to lead that woman into battle. This is War after all. But no the Horseman pretty much just gives up and allows herself to die. To me, not having the battle and making it end in such a way was disheartening and I am quite upset over it. I was moved to tears all the way up until this point and now I can't even get the action I felt I needed to be okay with the prior actions of characters. Needless to say, the fight scene wasn't all that it could have been.



I would rate this book 3 stars out of 5 stars because as much as I loved crying at certain parts and we were able to learn more about a few of the beloved characters and so on, the ending wasn't all that it was chalked up to be. It was a huge let down, in my opinion. The series overall was amazing and besides the ending I would just make a few changes, like maybe adding the novellas into the books that they belong before or after, instead of leaving a note before a book about a novella being needed for that book. And maybe making the ending have slightly more action. I would rate the series overall, 4 stars out of 5 stars and recommend it to anyone into the paranormal romance and adventure scene with a bit of mystery in it.
  
40x40

Gareth von Kallenbach (971 KP) rated the PC version of Titanfall in Video Games

Jun 19, 2019  
Titanfall
Titanfall
Shooter
Much like Hollywood, the gaming industry is one built on hype and expectations. The nature of the game is to fan the flames of interest to ensure the best possible sales of a product and to encourage people to pre-order the title.

The rise of social media has only added to the frenzy as the race to get a title trending has publicists constantly in motion. Like many things though, the danger of hype and expectations being greater than the final product is always a constant threat.

TitanFall in many ways is the biggest release of 2014 to date and is one of the most watched, analyzed, and anticipated games in recent memory. Created by Respawn, the talents behind Infinity Ward and the Call of Duty series, a game mixing first person shooter and Mech combat with eye-popping graphics is one that was sure to grab attention.

When it was announced the game would be exclusive to the Xbox 360 and Xbox One consoles there was some concern from a gamer base eager to experience the game on as many platforms as they could. Thankfully the game was also released on PC and that is the platform in which conducted my review.

The game is online only and mixes live opponents with bots in a series of campaigns and matches where players not only try to eliminate as many enemy units as possible, but they also can battle to capture and hold strategic points and other objectives.

 The game has a high degree of customization as players level up based on kills and in game achievements and leveling up allows access to new weapons, attachments, and abilities which really help the tide of battle.

The campaigns are told from two different perspectives and once players complete the Militia campaign they get to experience the same campaign from the other side of the conflict, The IMC Corporation. What you do or do not do does not really change the outcome of the story as the campaigns are essentially cut scenes as a level loads and do not really give a full explanation of the story. It almost seemed to me as if a full campaign was planned at one time and then scrapped, but elements were left in for the sake of ambiance.

Story aside, the action in the game is intense. Running at full settings on PC with an NVIDIA card, the action was fast, smooth, and amazing. On rare instances when I could look up safely, I saw ships overhead engaged in heated battles and the detail level of the cites and combat locales were great. I especially liked one that had dragon like creatures around while combat raged on.

Players have options for their Titans ranging from the Atlas, Styrder an Ogre which aside from missile and ballistic weapons have energy shields, temporary jet boosts and a devastating punch which can reduce enemy units to pulp.

Finding the right mix of speed, agility, power, and weapons is a matter of personal choice and being able to eject from a damaged unit or ride along on an allied unit is great fun. The best experience for me was jumping onto an enemy unit and blasting it down but hanging on and shooting into a control port.

As much fun as the Titan combat is, players will spend a good chunk of their time on foot. Getting up close and personal with a melee kill is great as is feasting on bots and other A.I. units. The challenge of taking on other pilots is tough, but highly enjoyable as when you take one down you have earned it. Players will have power ups known as Burn Cards which come in handy especially when two minutes is about what players can expect to wait for their Titan to arrive after they have lost one.

I enjoy using the personal cloak of my pilot to sneak up on an enemy unit and my new tactic is to dismount from my mech and set it in Guard or Follow mode. It will engage an enemy or another Titan which allows me to flank and attack from a cross fire.

Aside from some minor connection issues during the first two days, I was able to get into games with no issues and my lag was minimal as I was able to ping in the low 50s for most games.

While the campaigns were fairly short, the multitude of Deathmatch, Hardpoint, and last Titan Standing multiplay options ensures several hours of gaming ahead.

I have not really touched on the wall walking and double jump features as pilots can scale walls, buildings, and such with ease which brings a new dimension to combat and comes in very handy when running to catch your ride.

I hope that the developers will offer more maps in the near future and will work to tweak a few minor things such as play balance which saw me unload multiple machine gun rounds into an enemy yet see them able to withstand that and dispatch me with a single kick.

It is hard to find much to complain about the game as not only on PC is it a visual joy, but the fast paced action and highly satisfying and diverse combat options makes the game incredibly fun to play and an early contender for our Game of the Year Awards.

http://sknr.net/2014/03/12/titanfall/