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Wonder Woman 1984 (2020)
Wonder Woman 1984 (2020)
2020 | Adventure, Fantasy
I swung between wanting to see this and not, had it been a normal world then of course I would have gone regardless, but as it is I wasn't having strong feelings about this one.

Diana's dreams come true at the hands of an ancient artefact that can grant wishes. But as a wish is given something is taken away, and when Maxwell Lord, businessman and entrepreneur, makes a wish, the world is about to learn the lesson of the phrase... "be careful what you wish for".

First off... this absolutely would have been better on the big screen. It's never been so apparent to me that a cinema experience of a film holds so much power, it's making me understand the differences in early reviews and home viewing reviews a lot more these days.

The story of WW84 is really a very simple one. Doodad does magic, people are evil, goodie must make them good again. And that somehow fills a whole 2 hour 31 minutes of film... it doesn't feel like a very satisfying experience. For all that opener, the conclusion seems to be fleeting and dare I say it... not entirely believable. Overall the whole thing doesn't get particularly deep at any point despite there being a lot of opportunities around the wishes, and there are some questionable moments that could fill several blog posts.

There's been a long pause between me writing the first part and continuing here. That pause involved me staring at my notes and contemplating just writing "meh" and finishing the review there. I'm really going to try and elaborate on my feelings though.

For a film with two villains it's not got much proper villainy in it. Barbara Minerva becoming Cheetah is massively underwhelming from what felt like a promising build-up, and Maxwell Lord, despite having the potential, was not big bad material. Neither had the drive in them to be a truly powerful force in the film, and what's the point in a villain if you can't get on board to hate them?

Kristen Wiig did give a great performance as Barbara, it was a smooth and interesting transition as she progressed, and it left me a lot less "meh" than everything else. But did anyone else just keep thinking Catwoman though?

I thought Pedro Pascal had 80's businessman down pretty well, but I found him to be a little lacklustre, and the character's story felt like the reason for that.

As with the first film, Gal Gadot is majestic on screen as Diana and Wonder Woman... but even here I found myself shrugging at what was going on, and cringing at some problematic plot points. I'm trying to work out if the appeal of the first film was partially due to the amusement of Diana discovering the world for the first time. Here she's savvy and elegant (even for the 0s), and she didn't have the same humour. Instead, we've got that role filled by Steve (Chris Pine). His discovery of the 80s world was fairly amusing, but the way in which he came back bugged me.

All in all characters really didn't grab me, out two main newbies felt very much like rip-offs of other things rather than a great recreation of their source material.

Visually the film was amazing, the bright colours, the style, all fit the era and you gotta love some parachute pants. But outside of that it just merged into other films for me.

That CGI... how can you get so many things right but somehow not do the villains? It's Steppenwolf all over again, Cheetah looked bad. Not only that, but it took an immense amount of time for us to even get to that full effect... so why wasn't it on point? How are DC incapable of animating their villains?

Will I watch this again? Probably, but I'm not overly fussed about it being anytime soon. It wasn't anywhere near as entertaining as the first for me, and didn't have enough action to cover up the disappointing story and character work. I really wish I felt strongly one way or the other on this and not having just another sitting on the fence swinging my feet review. I did appreciate some early vaguely Quidditchy vibes at the beginning though.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/01/wonder-woman-1984-movie-review.html
  
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Chris Sawin (602 KP) rated Conviction (2010) in Movies

Jun 22, 2019 (Updated Jun 23, 2019)  
Conviction (2010)
Conviction (2010)
2010 | Drama
8
8.0 (1 Ratings)
Movie Rating
Betty Anne (Swank) and Kenneth Waters (Rockwell) are siblings who have been close ever since childhood. However Kenneth has always had problems with the law that only escalated as he got older and Betty Anne was always there for him to bail him out or give him a ride home. Now that he's facing life in prison for a murder he may not have even committed, Betty Anne is convinced that her brother is innocent of the charges even though everyone else has accepted the fact that Kenneth is a murderer including his daughter, Mandy (Graynor). Betty Anne is willing to do whatever it takes to make her brother a free man even if it means putting herself through law school, becoming a lawyer, and reopening a case that's 16 years old.

On the surface, Conviction seems like a very mixed bag. There had been little to no promotion for it out here while the trailer hadn't really been attached to any recent screenings. I do recall seeing a trailer for the film one time online months ago, but that's it. Truth be told, that's usually the best way to see a film. No scene has the chance to be overplayed because you had seen the trailer however many times. Conviction is very much an independent film and is borderline nonexistent even though it had a limited release last week. The result was not only an extremely emotional and powerful film, but Conviction also features some of the strongest performances of the year.

The dramatic film jumps around in time right from the beginning. We're shown the horrific aftermath of Katharina Brow's gruesome murder and then jump back to the present day where we see Betty Anne visiting Kenneth in prison. Soon after that, we travel back into the past where we're shown the adult lives of Betty Anne and Kenneth. They're very much a part of each other's lives even when they both have families of their own to worry about. Kenneth's run ins with the law become more frequent as he seems to be picked up whenever the law is broken in Ayer, Massachusetts. Then, we jump even further back into the past during Betty Anne and Kenneth's childhood. They were very close even at that age, but they didn't live normal lives. They were stealing, trespassing, and breaking and entering at an early age. The time jumps were kind of infrequent and abrupt; they seemed to just happen at whim but provided quite a bit of background history about Betty Anne and Kenneth that was crucial to the overall story.

I'm honestly not a fan of Hilary Swank. She's just never done anything for me. The main point of interest for me was Sam Rockwell. Ever since his magnificent performance in last year's Moon, I've been trying to see as many of his films as possible and they very rarely disappoint. Conviction relies on the chemistry between Swank and Rockwell though. The whole movie wouldn't be anything without the connection those two have. Swank is incredibly family driven as the aftermath of her devoting most of her life to freeing her brother takes its toll on the rest of her life and her family. Rockwell is as fantastic as ever as just a simple expression on his face seems to say more about his character than any kind of reaction could, but his emotional outbursts are just as spectacular. Before he went to prison, Kenneth Waters seemed like a family man with a warm personality that cracked a lot of jokes but flew off the handle at the drop of a hat and lost control that usually resulted in a trip downtown. Prison is tearing him apart and it shows not only in Rockwell's performance but Swank's as well.

Conviction is one of the most effective dramas of the year that delivers an impact you'll be feeling long after you leave the theater. It takes you on a roller coaster of emotions that is well worth the ride. All the chips on the table lie in the hands of Hilary Swank and Sam Rockwell while their on-screen presence alone seems to drive the film even when they're not saying anything. One of the best aspects of the film is that Betty Anne believes her brother is innocent and even when that comes into question, she doesn't want to hear any of it. Near the end of the film, it doesn't really seem to matter if Kenneth is innocent or not. Betty Anne believes it to be true and that's good enough for her. Her passion seems to be the underlying factor of this film. If you're looking for a film that feels heartfelt and genuine, then Conviction is a film you may want to look into.
  
Samsung Galaxy S8
Samsung Galaxy S8
Phones & Accessories > Phones
I have been getting galaxy phones since the S4. This is by far the best one I've owned. I was a bit leery at the idea of the edge as I'd stayed away from it with the S6 when it was an enhanced option. Every once in a blue moon, I might accidentally open the edge menu, but it really doesn't happen often enough to be considered a nuisance.

The memory on this phone is great. I am almost at the 2 year mark and by now, I would already be frustrated with the lag and lack of space on previous versions. There is no lag and still plenty of space to add new apps. It works just as well as it did the day I got it. This is the first time that I really don't see a need to upgrade at the end of my 2 year contract period.

As with most Android phones, the battery could be better, but it does charge fast with the right cord. It also works with a Qi wireless charger which is great when you get a call while it's charging so there's no accidental yanking of the plug.

It is a bit annoying that the port has changed so you can't use old chargers, but the phone did come with an adapter to use with old android chargers. There was also an adapter to allow you to connect a USB device to the phone. It can be used with a thumb drive or a USB microphone as a few examples.

There are lots of features that I've never used. An example, the camera has an AR Emoji feature which works like snapchat, adding animated filters. Another example is the DUO video calling feature that works like facetime. The phone recognizes which of your contacts also have this feature and you will get a notification when one of your contacts newly adds the feature as well. I'm sure there are lots of other great features that I never even used.

If you are a fan of galaxy phones, you will enjoy this phone.
  
Red Sparrow (2018)
Red Sparrow (2018)
2018 | Mystery, Thriller
A Sexy spy thriller that would have been better without the SEXY
The new Jennifer Lawrence spy thriller RED SPARROW is being advertised as a "sexy" thriller, and if you watch the trailers for it, you would think it was a Jason Bourne/Mission Impossible-type of action thriller - with "sexy" action - and you would be misled and disappointed.

For, RED SPARROW, is a sexy, intelligent, inner-workings, "out-smart-the-other-guy" type of spy thriller in more of the mode of a John LeCarre novel (like TINKER, TAILOR, SOLIDER, SPY). It does have some action and some GRAPHIC torture scenes, but I would not classify it as an action film, so those looking for that will be bored.

RED SPARROW follows the tale of Bolshoi Ballet Prima Ballerina, Dominika Egorova (Jennifer Lawrence) who, after an accident ends her ballet career, is drawn into the deadly world of International Intelligence by her Uncle and must her her body as well as her mind to survive.

This is billed - and shot - as a "sexy" thriller with "SEXY" being the primary driving force - and that is too bad, for I found the sex and nudity to be gratuitous and didn't really drive the narrative forward. When the film stopped focusing on this aspect and focused on the mystery - and misdirection - at hand and Dominika's ability to outsmart and outhink those around her, that the film really catches it's footing and is quite good.

Unfortunately, you have to sit through the first 1/2 of this film - the training portion - and that is filled with gratuitous sex and sexual conquest and using your sex to disarm the enemy. It's an unfortunate choice that almost took me out of the movie, so when the (really) good second half of the film came about, I was surprised by it.

But if you can get through that, you'll be rewarded by a pretty good, pretty smart, pretty INTELLIGENT thriller.

Letter Grade: B (C for the 1st half, A for the 2nd half)

7 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
Two For The Road
Two For The Road
Alexa Milne | 2019 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
I loved this bookj!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

Dylan saw Riley when he was just 15, Riley was suited and booted and Dylan fell in love. At 22, Dylan manages to wrangle to lift to work with Riley, in an effort to get his man. Because Riley is HIS: Riley just needs to see it too. But Riley is 20 years older than Dylan, and Dylan's dad's best fried, even if a bit estranged. Coming back to the village he was born to spend time with his dying father was a shock to Riley's system, but a much needed one. Leaving his partner of 20 years not so much of a shock as a revelation of just what had been going on behind his back for the bigger part of that relationship. Dylan is a breath of fresh air to Riley, who is lonely after his dad passed away. Chatting on the 45 minute drive to work every day brings the two men closer, and when Dylan finally declares his intention to make Riley his, all Riley thinks about is what would Dylan's dad think. Can Riley get past the age gap?

I started reading this and I was liking it. It was shaping up nicely for a 4 star rating. Not loving, just really enjoying it. And then SOMETHING! I've no idea what happened, or who said what, but something happened and I began to LOVE this book! I loved it from that point!

Dylan is young, yes, but he is old enough to know what he wants, more importantly, WHO he wants, and Dylan WANTS Riley. Riley is his and no one else's and Dylan will fight for Riley, even if Riley is scared and worried and all those negative feelings. When Dylan finds out why Riley is scared (not cos of the age gap, that's mentioned a lot!) Dylan steps up his advances a notch and poor Riley doesn't stand a chance. But Dylan's dad catches them, and Riley pushes Dylan away, running at the first hurdle. Dylan though, he doesn't. He'll wait til Riley comes round, cos he WILL come round, just as Dylan's dad will. And they do, wonderfully.

This is one of those books that you just fall into and inhale, you know?? Not too complicated, but you have to pick up the clues about Riley's past relationship. It's not overly explicit, but it is incredibly sexy, especially when Riley's experience is bought to light, even with being in a 20 year relationship (I did NOT like that man!) There is angst and turmoil, but it's not too heavy. Just enough for you to shed a tear when Riley breaks down and cries for what could have been with Dylan.

This really is a warm and fuzzies slash too stinking cute book! It also seems to be the first I've read of Milne, so my wish list is now a little longer.

So!

5 full and shiny and COLOURFUL stars (because after 20 years of white, Riley needs colour)

**same worded review will appear elsewhere**
  
Destinies
Destinies
2021 | Adventure, Exploration, Fantasy, Medieval
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.

Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.

DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.

Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.

The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.


Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.

I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.

Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.

What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.

If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
  
The Roanoke Girls
The Roanoke Girls
Amy Engel | 2017 | Fiction & Poetry
2
8.0 (14 Ratings)
Book Rating
Contains spoilers, click to show
Wow, this review has taken longer than I expected to get around to – mostly because of my hospital stay and subsequent recovery from acute pancreatitis. Needless to say, but I’m mostly back to normal and I hope to be resuming my reviews more regularly. Also, this will be my final review for Blogging for Books, as the site will be closing down next month. Now, onto the important stuff!

Will someone please tell me what the hell I read? The only thing original about The Roanoke Girls by Amy Engel is its plot, which boldly goes where no book I’ve ever read has gone before.

The Roanoke Girls lacks original characters, which is the first of my many complaints regarding this book. Everyone is beautiful and perfect, and the one person that isn’t is described as a meth-head (which I find to be an insult to the average Janes and Joes out there). There’s not a single character, aside from the aforementioned meth-head, that isn’t a Mary Sue appearance wise. And the main character? There’s not a single thing likable about her. She’s a bitch to everyone around her, and yet somehow she still has guys fawning all over her. This is not realistic, folks.

Plot? Do you really want to get me started on that? First, let’s take a moment to discuss the fact that this book hops all over the place. One moment it is present, the next it is past, and after that, it’s some random character of little importance – just so we can learn how they died and why. Because, y’know, there’s something wrong with the fact they are all sleeping with their grandfather/brother/father/uncle/etc. Yes, I just gave a major spoiler away, but hey! I warned y’all. The only thing about this book that isn’t overly done is the fact that its main subject is INCEST. Yates Roanoke has a thing for every single woman in his family. And somehow, for some god awful reason, all these girls (save one) think it is absolutely okay/are heartbroken when things don’t quite work out.

Furthermore, all that jumping around? It’s done intentionally to drive the story forward because a straightforward account is sooo extremely drab and boring in this book that it has to jump. It has to give cliffhangers of some sort, and then make you wait another chapter or two, because otherwise it would simply drag on.

I would not recommend The Roanoke Girls to anyone. I did receive a review copy of this book free of charge and this has been my unbiased opinion. Thanks to Blogging for Books for the novel.
  
Small World
Small World
2009 | Fantasy, Fighting, Territory Building
A neat thing about this hobby is getting in on all the hype of a soon-to-be-produced game. It’s exciting to follow the development, and neat to get sneak peeks and inside access to the production. But another awesome thing about this hobby is getting to discover a game long after it’s release, and still finding yourself excited about it. That’s what happened with me and Small World. That game is 10 years old at this point in time, but I was only introduced to it within the last year. I thoroughly enjoyed it, so when I saw it at a used game sale, I knew I had to have it.

The population of the world is growing, but unfortunately the world is running out of space. Many different races of creatures are vying for dominion over the land – conquering as many regions as possible to extend their empires. However, as every great civilization rises to power, it will also eventually fall and give way to a new empire. Which race can garner the most influence before it begins to fade away? And which race will be lying in wait, ready to capitalize on the vacancy left by its predecessor?

DISCLAIMER: There are several expansions for this game, but we do not have any at this time, so this review is concerning vanilla base game Small World. If we review any of the expansions in the future we will update this review or link to the new material here. -T

Small World is a game of area control/movement and variable player powers in which players are attempting to use their chosen races to gain control over as much territory as possible. Once your chosen race has reached its limit, you can push it into a decline and pick another race to start fresh and conquer more land. Each race is coupled with a different power that could give you added benefit when used. On a typical turn, you will place tiles representing your race onto the game board. If you want to conquer a territory that is already inhabited by an opponent, you must play a specified number of tiles that will subsequently drive the opposing race from the territory, leaving it available for you to claim. Once you have played all the tiles you wish to play, you can re-distribute your race tiles – perhaps moving more to a territory near an opponent so they will not be able to overtake you easily on their turn. To end your turn, you receive one Victory Coin for each region of the world that you occupy. When you decide that your chosen race is no longer earning you enough points, you may push it into a decline and select a new race (with its own race tiles) to start a new conquest. The game ends after a finite number of turns, and the player with the most Victory Coins is the winner.

One thing that I really love about Small World is the variability of the game. There are 14 different races available each game, as well as 20 different powers. And the neat thing about the powers is that they are not tied to a specific race. Each game could yield a different combination of races/powers. So maybe in one game you get an awesome combination of a race and power, and the next game, the same race coupled with a different power turns out to be a dud. The only way to find out if a combination works is to try it! There are so many possibilities here, and that keeps the game engaging.

Another thing that I really like about Small World is that each player can go at their own pace. If I decided to push my race into decline, that does not mean that everyone else has to as well. It all depends on your specific strategy/race/power. This is also a cool part of the game because it makes it harder to determine your opponents’ strategies. You’re trying to maximize your own race/power while trying to figure out what everyone else is planning. There’s no hidden information – everyone knows all races/powers in play, as well as the races/powers available for purchase. The tricky part is trying to keep your opponents oblivious to your long-term plans. That keeps this game captivating and way more strategic than meets the eye.

The only negative thing I have to say about Small World is that there is a learning curve to this game. There are a lot of moving parts, and many things to keep track of each turn. Not to mention figuring out how the different races and powers work in conjunction with each other. It’s kind of a daunting game at first, but after a couple of plays it becomes a lot easier.

Small World is a strategic game with lots of variability and replayability. You may need to keep the rulebook on hand the first few plays, but once you get the hang of the gameplay and learn how the powers work, the game flows easily. If you haven’t yet had the opportunity to play Small World, I recommend you do. Just because it’s an ‘older’ game doesn’t necessarily mean it’s not a good game anymore! Purple Phoenix Games give Small World a big 22 / 24.
  
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Chris Sawin (602 KP) rated Texas Chainsaw Massacre (2022) in Movies

Feb 19, 2022 (Updated Feb 19, 2022)  
Texas Chainsaw Massacre (2022)
Texas Chainsaw Massacre (2022)
2022 | Horror
Decent blood and gore. (0 more)
Wasted backstories that go nowhere. (3 more)
Rehashes and recreates the original film while not offering much of its own material.
New characters fall flat.
Feels like a half-cocked attempt at a new "film. "
Tearing the Face Off of a Horror Franchise
Texas Chainsaw Massacre is a direct sequel to the original 1974 film nearly 50 years later. Directed by David Blue Garcia with a screenplay by Chris Thomas Devlin and a story by Fede Alvarez (co-writer and director of the 2013 Evil Dead remake) and Rodo Sayagues (Don’t Breathe 1 & 2), Texas Chainsaw Massacre follows a group of young 20-somethings as they venture from Austin to Harlow, TX; a seven hour drive.

Dante (Jacob Latimore, Detroit) and Melody (Sarah Yarkin, Happy Death Day 2U) are business partners with somewhat of an impressive internet following. Dante is a chef who is looking to expand and Harlow is just the type of remote town to do it in. Melody’s teenage sister Lila (Elsie Fisher, Eighth Grade) and Dante’s fiancé Ruth (Nell Hudson) have tagged along mostly for emotional support.

With bank investors on the way to scout the location, the young foursome discovers a dilapidated orphanage with an old woman (Alice Krige, Gretel & Hansel) still living inside along with the last of what she refers to as, “her boys.” Dante and his friends awaken the mostly dormant monster known as Leatherface. Sally Hardesty (Olwen Fouéré) has been searching for Leatherface since he killed her friends all those years ago and now she can finally have the vengeful closure that she deserves.

The Texas Chainsaw Massacre franchise is mostly trash. Leatherface has gotten the manure treatment outside of the original film, the 2003 remake, and maybe the 1986 sequel. The timeline is as messy and inconsistent as Halloween as whatever takes place behind the scenes between sequels, remakes, and reboots all seems to result in lackluster or sometimes atrocious outings for one of the most recognizable horror movie icons.

This new film can’t seem to decide what it wants to be. Sally is brought back for a half-hearted cameo as she does nothing but wear a cowboy hat, stare at a picture, cock a shotgun, and gut a pig. She’s meant to be the connection between this film and the original and it just doesn’t work. Texas Chainsaw Massacre also just seems to lift aspects from the original film as well as other non-genre films without ever offering its audience anything original or actually worthwhile.

The ending is basically lifted directly from the original as is the aspect of a group of young people running into trouble on a road trip far away from home. It’s young, city outsiders versus born-and-bred country veterans. The film also has a weird amount of homage to Terminator 2 (Melody’s leg wound and the shotgun blasts to Leatherface by the water being similar to Sarah Connor’s showdown with the T-1000 near the end of T2). It also feels like it’s trying to capitalize on the success Halloween has had since it follows a similar format (making a direct sequel to the original film decades later).

On the bright side, the kills and the gore are mostly satisfying. The wrist breaking scene followed by being stabbed in the neck with the broken bone is gnarly. There’s a brutal head smashing scene with a hammer and the bus sequence is essentially horror movie fan heaven even if the setup and dialogue in said sequence is awful. The swinging door kill feels like it could have been better than it was since it covers up more than it reveals. You can either leave the brutality to the audience’s imagination or show everything in its nasty and gruesome glory; trying to do both in the same sequence just results in disappointment.

You can make the argument that you watch a film like this for the gore and not the story anyway, but that isn’t the point. When there’s this much of a wait between new entries fans deserve better. The frustrating aspect is that Fede Alvarez and Rodo Sayagues are capable of providing a worthwhile story along with the blood and guts because they gave it to us with Evil Dead. There’s nothing here worth the nine year gap between this and the last Texas Chainsaw film (Texas Chainsaw 3D) or the five year gap between this and Leatherface. When it’s not recycling gags from the original film or borrowing from other franchises, it’s just young people being dumb for the sake of a cheap scare or kill.

Texas Chainsaw Massacre isn’t as unwatchable as some reviews are making it out to be, but it’s not a good film by any stretch of the imagination. It’s barely 80-minutes long, so it has a relatively quick pace and the kills are solid. But the story is seriously lacking as there are elements that literally go nowhere; Lila’s backstory about why she’s so quiet doesn’t add much of anything other than a reason for her to never leave a padded cell when and if a sequel to this is ever made.

The problem now is that the successful film formula revolves around nostalgia, rehashing familiar sequences and storylines, and bringing back survivors for one final confrontation. This has all proven to crush the box office, especially during the pandemic. This results in there being no originality or creativity anymore; it’s just a repetition of what we’ve already seen. Until Leatherface can get a fresh face to wear, the Texas Chainsaw Massacre franchise is doomed to run in circles with a sputtering chainsaw on a mostly deserted road no one wants to travel down.
  
Sequoia
Sequoia
2020 | Dice Game, Environmental
Sequoias are some of the largest trees on Earth, growing hundreds of feet tall and living for thousands of years. A few summers ago I had the chance to visit northern California, and spent a day hiking in a forest full of redwoods and sequoias. The sheer size of the trees was breathtaking, and that hike remains high on my list of favorite vacation spots ever. So when I saw a small game based on those behemoth trees, I was instantly transported back to NorCal, and knew I had to give this game a shot!

Sequoia is a game of dice rolling and area majority in which players are trying to grow the largest trees across different forests. To setup the game, lay out the 11 forest cards on the table within reach of all players, and randomly assign a 1st and 2nd place token to each card. Each player receives 5 dice and 20 tree tokens in their chosen color. The game is ready to begin!


On each turn, players will simultaneously roll their 5 dice – keeping the results secret from all other players! After rolling, players will create 2 pairs using 4 of their dice (one will be left out). Everyone reveals their pairs at the same time, and will place a tree token on the card that matches each of their dice pairs. For example, my pairs might be a 5 and a 2, and a 6 and a 6, so I would put a tree token on the 7 and 12 forest cards. Play continues in this manner (rolling dice, creating pairs, and placing tree tokens), until players have placed all of their tokens. Once all tokens have been placed, the game moves to the scoring phase. For each forest card, the 1st and 2nd place tokens go to the players who have the most and 2nd most tree tokens on the forest card. Once all cards have been scored, count up final points, and the player with the most points wins!
I have to start off by saying that Sequoia really surprised me. I was expecting a fast, light game, and that’s what I got. But I also got a game with a fun amount of player interaction and strategy that keeps all players engaged. You may not know what forest cards a player will choose each turn, but you can see who has already played tree tokens to each card, which can help drive your strategy. Do you want to directly compete with everyone and really pile on the tokens to win 1st place on a card? Or do you want to spread your tokens around to as many forest cards as possible, and hopefully maximize points that are otherwise being ignored by opponents? Especially since the 1st and 2nd place tokens are randomly assigned and have differing values, you really don’t know which forests will yield the highest points until the end of the game. Sequoia is a Yahtzee-esque game that allows direct player interaction, and that elevates the overall gameplay for me.


Let’s talk about components for a minute. These components are great. The forest cards are a nice thick card stock. The tree tokens and 1st/2nd place tokens are all good chunky bits that will definitely hold up over time. And the dice are nice little d6’s that are easy to read and fun to manipulate. The color matching with the dice and tree tokens is also really nice, and I appreciate that uniformity for each player color. All in all, a high quality production for such a small game.
If you ask me, I think Sequoia is a perfect filler game. It is super fast to teach and play, the setup/cleanup takes literally seconds, and it provides an engaging and fun gameplay. Beyond being a filler game, it is a great small standalone game as well. Want something fast to play while the oven is pre-heating for dinner? Pull out Sequoia! I also love that it is simple enough for younger players to understand – it is a numbers game, but you can also visually see what your opponents are working towards, and that lends itself to a good amount of player interaction. Definitely a game that I can see getting a decent amount of table time in my group! Purple Phoenix Games gives this one a sky-rocketing 8 / 12. Check it out, you might be surprised!