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Gareth von Kallenbach (980 KP) rated the Playstation 5 version of Gotham Knights in Video Games

Nov 4, 2022  
Gotham Knights
Gotham Knights
2021 | Action/Adventure
Gotham Knights Delivers Dark Action For DC Fans
Following the success of the Arkham series of games would be a daunting
task for any developer and when WB Games Montreal announced Gotham Knights
and that it would not benefit from the inclusion of Batman; fans of the
series were curious about what the new game would hold.

Taking place shortly after the death of Batman which is depicted in an
the amazing animated sequence that sets the tone for the game well; Nightwing,
The Red Hood, Robin, and Batgirl are tasked to pick up where Batman left
off and protect the city but also deal with a murder mystery and even
darker threat than they could have imagined facing the city.

Players will select a character and as they gain experience, new costumes,
abilities and moves will become available as well as the ability to Fast
Travel between locales on the map. This is essential as the city is a
sprawling and cluttered urban setting filled with dangers around every
corner.

Playing as Nightwing I was able to summon a cycle and speed to locales and
setting waypoints on the map allowed my path to be displayed which was
much better than driving in a general direction. I also had the option to
fire a Zipline and pull myself all over the city and up very tall
buildings which allowed me to get around when driving was not always the
ideal option.

The game is filled with side quests as well as appearances by classic
Batman Universe characters both good and bad and always added a nice
element to the game.

The combat in the game is nimble and at times brutal as there is no end
of gangs, enemies, and thugs to battle and using hit and run tactics to
dodge and attack often work well but require some patience as some
enemies take a good amount of damage before they fall and when your health
packs run low, players often have to adjust on the fly to survive.

There are also puzzles to solve along the way that help provide clues to
the ongoing threat and players will be able to return to the Belfry to get
a break, update the narrative, check the clues, and update their costume
and skills.

The game does provide an extensive amount of gameplay and even upon
completion there are side quests that can be undertaken as well as
patrols.

Multiplay is an option as players can form a team or drop in. The few
times I tried this I was paired with individuals who were busy doing their
own thing as having someone to watch my back during the more challenging
missions would have been ideal.

The game did have a few frustrations like having to align near objects at
times just right for them to allow me to manipulate them and the mission
pathfinding was a bit confusing early on as were some elements of the
crafting menu.

As I spent more time with the game and updates became available, I became
engrossed in the story which was constantly evolving and the darker tones
were very appealing to me. It was great to be able to explore the
highly-detailed city but at times the travel did seem a bit tedious
especially missions where I had to patrol and beat information out of
random street thugs in order to progress.

That being said, the game was entertaining and I am curious about playing
as some of the other characters as well as seeing what future missions
will be made available while it does not reach the level of Arkham
Asylum, Gotham Knights was for me a very enjoyable adventure despite some
flaws and one that I think DC fans will enjoy if they are patient and
willing to overlook some of the shortcomings of the game to focus on the
things it does well.

3.5 stars out of 5
  
Alien: Romulus (2024)
Alien: Romulus (2024)
2024 |
9
7.8 (4 Ratings)
Movie Rating
The latest film in the “Alien” franchise has arrived and “Alien: Romulus” is the most engaging and enjoyable entry in the series since “Aliens”.

The film is the first in the series since Disney purchased Twentieth Century Fox and they turned to Director and Co-writer Fede Alvarez to develop a story he had shared with Producer Ridley Scott years prior.

The movie was originally intended to debut on Hulu similar to how “Prey” was released but it was decided to go with a theatrical release early in production.

Cailee Spaeny stars as Rain; an orphan living on a dark planet with her Android “Brother” Andy (David Jonsson). The mining colony is filled with despair and disease from the mine and Rain is eager to immigrate to a colony that offers the sun and a better life having completed the terms of her service agreement with the Company.

Her request is denied and she is told that due to a labor shortage, she has to work five years in the mines before she is eligible to be considered again. Knowing the Mines are for many deaths waiting to happen, Rain is asked by a group of friends to join them for a mission.

Her friends pilot a hauler used to ferry cargo and say that they have found an object drifting through the system which will crash into their planetary rings in about 47 hours. They plot to go up and salvage some Cryopods which will enable them to head to the desired colony which is a nine-year journey.

Without options and knowing that Andy is the key to gaining access, the group enters the station and sets about their tasks.

Unfortunately, their actions rouse the dark and deadly secret of the station and they soon find themselves facing deadly Aliens in a tense and pitched fight for survival and escape.

The movie does a very good job at filling in areas of the overall mythos and delivering fan service which does not feel like pandering and also helps create a pathway for new stories that do not directly impact the film “Aliens” which is set 37 years after the events of this film.

The movie also connects to the Prequel films as well as the original “Alien” in some clever ways which helps the continuity but still leaves plenty of mystery and questions even when this one fills in a few of the gray areas slightly.

The movie takes its time to set up the premise and get to the action but it never drags and is engaging from start to finish. Alvarez has done a masterful job capturing not only the look of the earlier films but also creating an intense thriller that gives audiences what they want and more as use of physical effects was very effective.

The cast was strong and Spaeny and Jonsson have a great chemistry with one another which helps in the face of the growing danger and tensions in the film.

I found myself not only loving the nostalgic touches but also the way that elements of the Company are explained and how much they truly knew which adds new dimensions to the first two films in the series but raises all sorts of possibilities for future films in the series.

“Alien: Romulus” was a true joy from start to finish for me and as a fan who has enjoyed the franchise since I was a small child; it delivered what I wanted and for me was the most enjoyable and satisfying entry in the series since “Aliens” and Alvarez and the cast are to be commended for creating a film that invigorates the franchise and delivers.
  
Who Built The Moon? by Noel Gallagher / Noel Gallagher's High Flying Birds
Who Built The Moon? by Noel Gallagher / Noel Gallagher's High Flying Birds
2017 | Indie, Psychedelic, Rock
9
7.0 (21 Ratings)
Album Rating
A new direction from Noel (1 more)
Some unexpectedly bold creative choices are made
A Breath Of Fresh Air
Who Built The Moon? was released on Friday 24/11/17 and has already proved to be the most divisive album that Noel has ever been a part of. I personally love it. I think if Noel had dropped another record in the now expected style of the first two HFB's records, we would be rolling our eyes. Instead he is trying something new, a bold step for a man of 50 who has been making music publicly for the last quarter of a century.


Working with notorious industry producer, David Holmes, this record possesses a whole new sound for Noel, his lyrics and vocals are obviously instantly recognisable, but the instrumentation and production on the record is like something we have never heard him do before. Now it's all well and good trying something new, but is it any good? Well, it is actually.


The record opens with a stomping instrumental called Fort Knox. A track reminiscent of George Harrison meets the Gorillaz, that you can't help but at least nod along to. This isn't the first time that Noel has opened a record with an instrumental, (2000's Standing On The Shoulders of Giants opened with Fuckin' In The Bushes,) but I think it may be his best instrumental to date.


Next up is the record's lead single; Holy Mountain. This track carries on the pace set by Fort Knox and contains elements of Slade and Bowie to boot. Much has already been said about the comparison to She Bangs, but it doesn't bother me, this is a fantastic song and I feel like it was a solid choice for the album's first single. Having Paul Weller playing the organ on it doesn't hurt much either.


Following this is one of my favourite songs on the record, Keep On Reaching. I actually heard Noel talking about this song in an interview before I heard the track itself and from what he was describing, I didn't think I was going to care for it. Well my preconceptions were whacked away once I got around to listening to the track. Absolutely brilliant song that feels uplifting and triumphant.


The next song is called It's A Beautiful World and I have to admit I found it to be a bit of a grower. I first heard the track played live on Jools Holland and didn't love it, then I heard the album track and liked it a bit more, then I listened to it again and wasn't feeling it as much. Now six or seven listens later, I love this song. There are a few odd choices made here and I can understand why people would initially be put off, but I think this track works perfectly, especially within the context of the rest of the album.


After this we hear She Taught Me How To Fly, which is probably my least favourite track on the record. Again though I have to admit that this has grown on me since I first heard it. Hearing it live for the first time on Jools Holland, combined with seeing that scissor player for the first time was a bit much for me and to be honest I really wasn't a fan of the track. While I still don't love the track, I do enjoy it within the context of the album and I much prefer it now to when I initially heard it.


Track six is called Be Careful What You Wish For and for me, it falls into the same category as She Taught Me How To Fly, in that it is good, but not great. I'd say that these two songs are definitely the 'filler' section of the album. On any other record, these songs would be highlights, but on a Noel Gallagher record, they only qualify as filler in my opinion. They do add to the album as a whole though and are absolutely necessary if you are looking to experience the album all the way through from start to finish, which is also definitely the best way to experience this album.


The record picks up again with Black & White Sunshine. A roaring rock n' roll stomper that definitely sounds the most like Oasis over anything else on the album. The song's upbeat tone and slightly melancholy lyrics match up with Noel's signature writing style and it works just as well here as it did in the Oasis days. It's nice to hear something that feels slightly more familiar in amongst all of the other more experimental stuff on this record.


After hearing Fort Knox, I was really excited to hear the other instrumental on this album, Wednesday - Part 1. Unfortunately it's nowhere near as good as Fort Knox and it's been split into two parts. It's still a decently enjoyable piece of music that helps the album plod along into it's final stretch, but if like me you were hoping this to be just as good as Fort Knox, you will be left disappointed.


Next up is what is perhaps my favourite track on the record; If Love Is The Law. This glorious banger of a tune adds so much to the record overall and sounds mega through a good set of headphones. Johnny Marr's unmistakable guitar playing works awesomely on this track, as does his harmonica work. The lyrics are top notch, Noel's voice sounds great and it is a brilliant tune from start to finish.


The last official track on the album is the title track, The Man Who Built the Moon. This song tells the story of a cowboy full of regrets, using all sorts of interesting metaphors it is definitely the most narrative track on the album. The tone of the song slightly reminds me of The Ballad Of The Mighty I, the closing track from Noel's last record. It is a great song and works fantastically as a way to end this record.


Lastly we have Wednesday - Part 2, which is simply a continuation of Wednesday - Part 1, not much else to say here really.


Finally, we have a bonus track called Dead In The Water. This was recorded live during a session Noel did on an Irish radio station while promoting his previous album. Noel apparently didn't even know he was being recorded at the time while he was singing, which I think makes this song even more special. Allegedly, David Holmes was reluctant to put this on the record, as he felt it was out of place with the rest of the songs on the record, but I am so glad that Noel convinced him otherwise. Noel's voice here, sounds pure and frankly astonishing and the lyrics are fantastic too. The tone sounds similar to Talk Tonight and it is definitely one of the album's best moments.


The one gripe I have about this album, is that while this is a fresh new direction for Noel, it's not a style that hasn't been done before by other bands and arguably been done better. The Gorillaz' records or any of the late Beatles albums serve as a good example of this. Then again, Noel is well known from 'borrowing,' song elements from other artists, so maybe this is as original as it gets for him and we should be grateful for that.


Regardless, as a long time Oasis, (and particularly Noel Gallagher,) fan, I am glad that Noel is doing something new. I am also glad that with both Gallagher brothers now producing music, we won't be getting two extremely similar sounding albums. This is exciting for Oasis fans and can maybe serve as a step forward for fans who are still stuck in the past, in finally getting over their favourite band breaking up - it only took 8 years.
  
Once Upon a Time in Hollywood (2019)
Once Upon a Time in Hollywood (2019)
2019 | Crime, Drama, Thriller
Leonardo DiCaprio (1 more)
Brad Pitt
It's 2 hours and 41 minutes and feels long. (2 more)
Story elements don't seem to go together.
Charles Manson stuff feels forced.
With Once Upon a Time…in Hollywood being his ninth feature film as writer and director and a career just shy of the three decade mark, you should probably know what to expect from a Quentin Tarantino film. Amongst all of the usual Tarantino trademarks of memorable performances, long strings of dialogue, a questionable amount of dancing, the inclusion of several shots of barefoot women, interior car sequences, and a relentless tidal wave of vulgarity that drowns the audience in a sea of sharp expletives, Once Upon a Time...in Hollywood lacks the one element that truly makes a Tarantino film worthwhile; coherent storytelling.

Once Upon a Time…in Hollywood should be great based on its cast alone. Leonardo DiCaprio delivers one of his more complex performances as television star turned infrequent movie star Rick Dalton. Dalton made a name for himself in a western TV series called Bounty Law. Rick burned that bridge when he tried to make the jump to movies and failed. Now he only seems to get work as the TV villain. Rick gets an opportunity in Rome to star in Italian spaghetti westerns and reluctantly accepts. Rick is an alcoholic that struggles with a stutter when he speaks. He has low self-esteem and questions every decision he makes. The scene where he flubs his lines followed by his angry outburst in his trailer is extraordinary. He’s also the one person on the planet who seems to hate hippies more than Eric Cartman.

Brad Pitt portrays Rick’s stunt double Cliff Booth. Cliff is a Vietnam War veteran who may or may not have (but probably did) kill his wife without any repercussions. Cliff hardly works as a stunt double anymore and mostly makes his living driving Rick around and doing various odd jobs for him. Cliff is the exact opposite of Rick. Rick lives in the Hollywood Hills in a roomy luxurious house with a pool and an extravagant view. Cliff lives in a trailer by a drive-in theater, eats macaroni and cheese for dinner, and has amazing chemistry with his pitbull Brandy. Cliff seems like a handy and capable guy, but he’s also extremely blunt. His to-the-point demeanor keeps Rick’s wilder antics in check the majority of the time. Cliff doesn’t exactly babysit Rick and allows him to live his own life, but he’s the one to give Rick the “you’re better than that,” kind of pep talk after it’s over.

One of the things mentioned in the film by Kurt Russell (he plays Randy and does the voiceover as the narrator) is that Rick and Cliff share this bond that is practically as deep as a brotherhood yet lacks the commitment of a marriage. Their bond is the backbone of the film and it’s interesting because they both seem like half decent people. Cliff may have killed someone and Rick beats himself up harder than anyone else could, but they’re both hard working individuals who put everything into their work and they have each other’s backs through thick and thin. Their bond is almost wholesome to the minuscule extent Tarantino will allow.

Brad Pitt’s chemistry with Brandy is also quite entertaining. There’s something comical about seeing Cliff rummage through his pantry filled with nothing but cans of dog food only to pull out two specific cans; one rat flavored and one raccoon flavored. He opens the cans with a manual can opener, tips them over in mid-air after removing their lids, and lets gravity guide that slop into whatever is designated as a food bowl that particular evening in a sickening PLOP! And a meaty splash that overflows onto the kitchen floor tiles. Cliff and Brandy seem almost as close as Cliff and Rick. They have this partnership that is easy to detect as soon as they’re on-screen together.

Mike Moh’s Bruce Lee impression isn’t totally flawless, but it is fairly excellent regardless. Moh is Korean and Bruce Lee was Chinese-American, so it’s an intriguing fit that works way better than you expect. The scene Moh has with Pitt as Bruce Lee and Cliff Booth have a physical encounter is an entertaining highlight of the film. The outrageous violence you’ve come to expect in a Tarantino film isn’t present in Once Upon a Time…in Hollywood until the final scene and it is a glorious display of dog biting, face pummeling, and flame throwing mayhem. If Cliff Booth hasn’t already established himself as a certified badass through the first two and a half hours, those last ten minutes certainly allow him to obtain that title with ease.

The unfortunate aspect of Once Upon a Time…in Hollywood is that everything doesn’t really come together in a satisfying way. You’ve got a washed up actor trying to regain the spotlight, a stunt double struggling to find work and make a living despite his troublesome reputation, and the Charles Manson stuff with Roman Polanski (Rafal Zawierucha) and Sharon Tate (Margot Robbie) living next door to Rick and Cliff’s time at the Spahn Movie Ranch with the Manson Family. In 1968, Tate and four others were murdered in the home she shared with Polanski by members of the Manson Family while being eight-and-a-half months pregnant. It’s a horrendous statistic that puts a different perspective on the ending if you didn’t know beforehand. The Manson inclusion mostly feels like an afterthought that isn’t ever taken seriously.

So many recognizable names are a part of the cast and everyone outside of Brad Pitt and Leonardo DiCaprio are basically a waste. Margot Robbie has a few moments that mostly reside in her reacting to films starring Sharon Tate in a movie theater. Tate seems to represent this pure and positive light in the film while Rick and Cliff experience the uglier aspects of the Tarantino-skewed late 1960s. Robbie downright glows during that movie theater sequence with a bubbly and contagious attitude, but doesn’t do much else over the course of the film.

Once Upon a Time…in Hollywood feels longer than its 141-minute duration. It drags so often in between its enjoyable moments and seems to purposely lag during every dialogue heavy sequence that is just talking without any sort of payoff. Tarantino’s attention to the music of whatever era he’s depicting has always been a staple in his films, but it is on the verge of annoyance here. The dancing in the film feels like an excuse to stretch out the story that much longer for no other reason other than to blatantly rub the audience’s nose in the time period.

There are some masterful elements to Once Upon a Time…in Hollywood that shouldn’t be overlooked. Leonardo DiCaprio’s Rick F’ing Dalton sequence is explosively brilliant and Brad Pitt has this abrasive charm as Cliff Booth. It’s difficult to make the argument that Quentin Tarantino has original stories still worth telling at this point in his career though since this suffers from incoherent progression and a reasonable purpose for why we should care about these characters. At one point in the film, Rick tells Cliff with tears streaming down his face and this unhealthy cough full of cancerous phlegm, “It’s official old buddy. I’m a has-been.” Maybe this is how Tarantino feels about himself now that he’s nearing the end of his filmmaking career. That struggle to find meaning and a welcome audience for something he used to care deeply about but may have lost the passion for in recent years. He had a good run, but as it stands Once Upon a Time…in Hollywood is overstuffed yet bland despite its two zesty leads.
  
Harsh Shadows
Harsh Shadows
2021 | Card Game, Deduction, Puzzle, Spies / Espionage
I am definitely a social gamer, but if there is one positive thing to come from the year 2020, it was rediscovering my love of playing solo games. So when Wonderspell reached out about previewing their newest casual solo card game, I was hooked! Taking on the role of a secret agent trying to track down an enemy spy? Yes please! Keep reading to find out more.

Disclaimer: We were provided a copy of this game for the purposes of this preview. The pictured components might not be finalized, and could differ after a successful Kickstarter campaign. -L


Harsh Shadows is a solo card game of hand management, grid movement, and deduction where you are an agent working to collect evidence necessary to apprehend an enemy spy. To setup for a game, randomly place the 9 Location cards in a 3×3 grid. Prepare the Discovery deck as described in the rules, place 1 face-down Discovery card to the right of each Location, and place the rest of the deck off to the side of the grid. Shuffle the Confiscated Item cards and deal the appropriate number to each of the Case File cards – 3 to Evidence, 1 to Red Herring, and 4 to False Leads. The Spy card is placed on the upper-left-most Location, and your Agent card on the lower-right-most Location. Shuffle the Spy Movement cards, and the game is ready to begin! It should look similar to the picture below.
The game is played over a series of rounds in which you will be moving your Agent, performing additional actions, and then moving the Spy. The goal is to track down the Spy, with the correct evidence in hand, before the Spy is able to flee the scene. The first thing that you will do each round is to move your Agent. You may only move to a Location that is adjacent or diagonal to your current Location. Once you move to a new Location, you will draw the top Discovery card from that Location. Discovery cards will either be Items, Clues, or Bombs. Items are collected as potential Evidence, Clues are used to reveal Confiscated Items from Case Files, and Bombs force you to discard a card from your tableau. After you have moved and collected a new Discovery card, you may perform any/all of these additional actions: Use Clue Cards, Place the Tracking Bug, Track the Spy, or Use your current Location’s ability. To Use Clue cards, you will discard a number of clues in order to reveal a Confiscated Item card from a Case File. The Confiscated Items under the Evidence Case File show the 3 items you are required to have in hand to apprehend the Spy by the end of the game. The item under the Red Herring, if you have it in hand at game’s end, will cause you to automatically lose. The 4 items under the False Leads will neither help you win, nor cause you to lose – they simply offer fodder for you to discard when necessary.


Another element required to win the game is to place the Tracking Bug on the Spy. On your turn, you may place the Tracking Bug at your current Location card – if the Spy moves to the Location on a future turn, they are considered to be ‘bugged’ and the Tracking Bug is live! Twice per game, you are allowed to Track the Spy. To do so, you will look at the top card of the Spy Movement deck, and return it to the top. This just lets you see to which Location the Spy is about to move. And finally, you can use your Location’s ability. Once you have taken as many of the additional actions as you want, it is time to move the Spy. Reveal the top card of the Spy Movement deck, and move the Spy in the appropriate direction to a new Location. At the Spy’s new Location, add a Discovery card to its pile. Play continues in this manner until either you make an accusation, or the Spy escapes. In order to make an accusation, you must have Evidence cards in hand, the Spy must be bugged, and you must be at the same Location as the Spy. When you make an accusation, you will reveal any remaining cards under the Evidence and Red Herring Case Files. If you have the 3 matching Evidence cards, you win and apprehend the Spy! BUT if you have the Red Herring card, or you are missing any of the required Evidence cards, you lose. If you haven’t made an accusation in time, the Spy could escape, causing you to lose the game as well – I’ll leave those details for you to discover on your own!
In theory, Harsh Shadows seems like a neat and strategic card game, but how does it hold up in reality? Pretty well, actually! The first thing I want to talk about is how strategic it is, even with its elements of deduction. You need to collect Evidence fast in order to catch the Spy, so what’s the best plan of movement? Also, each Location has a special ability, so is there an ability you need to use now or do you want to wait a bit longer? After using a Location’s ability, it is no longer available for the rest of the game, so you have to time those uses carefully. Along those lines comes the deduction. Sure, you can try to reveal all the Confiscated Items so that you’re 100% sure that you’ve got the right Evidence. But if you don’t work fast enough, the Spy could escape. Are you willing to risk only knowing for sure what 1 piece of Evidence in order to confront the Spy before it’s too late? Or do you want to save up Clues to purchase that coveted Red Herring, to know for sure what not to keep in order to win. There’s a balance of risk with deduction, as well as a real-time element in the sense that the game has a finite amount of rounds. You’re not racing a physical clock, but once the Discovery deck runs out, the Spy is considered to be on the run, on the verge of escaping. Overall, this is a casual card game, but it has a decent amount of strategy to keep you engaged and entertained.


Let’s touch on components for a second. Obviously, this is just a card game, and this is a preview copy. As I said earlier, the final production could differ from this version, but I have to say that this preview copy is good quality. The cards are nice and thick, the artwork thematic and clean. I imagine the rules would get some final edits for slight clarifications, but for the most part the production quality is already pretty decent.
I have to say that Harsh Shadows surprised me. I’d never played a solo game with deduction elements, and it was actually quite exciting. Usually the deduction games I’ve played are based around sussing out a traitor amongst a group of people, so there is that human interaction element that can really help guide your thoughts and decisions. In Harsh Shadows, there’s nobody but yourself – you can’t look for tells in other players because the cards won’t speak to you. It feels riskier in this way because it’s more a game of odds then, instead of your ability to pick out social cues. Other people may feel differently, but I thought this was a neat twist on the deduction mechanic. If you’re looking for a strategic solo game, that plays relatively quickly and casually, I would definitely recommend checking out Harsh Shadows. It goes live on Kickstarter here in April, and I look forward to following its progress!
  
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Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Genshin Impact in Video Games

Apr 6, 2021  
Genshin Impact
Genshin Impact
2020 | Action/Adventure, Role-Playing
Free to play (2 more)
Gorgeous world full of beauty
Good story and fun to play
"Gacha" game, to unlock new characters and weapons the game utilizes in game currency that you can buy with real world money (1 more)
Multi-player/Co-op mode needs work
Another Example of Free to Play Done Right, Loads of Fun!
https://youtu.be/BFdBTc-vscg
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.


Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.


This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
  
Shadow Kingdoms of Valeria
Shadow Kingdoms of Valeria
2021 | Dice Game, Fantasy
As you’ve read in our previous reviews, we are BIG fans of the Valeria-verse games. Whether we have to recruit adventurers for quests, build a thriving village, or traverse the lands to protect its people from various Monsters, we are all about this realm. For this newest installation in the series, the tables have been flipped on us – because doesn’t it get tiring always being the ‘good guys’? Shadow Kingdoms of Valeria allows players to embrace their inner dark side and fight back against these ‘heroes’ to reclaim dominance over the lands. Sometimes, it just feels good to be bad!

Shadow Kingdoms of Valeria is a game of worker placement and dice drafting/pool building in which players are trying to amass the most VP by the end of the game. Played over a series of rounds, players will take turns moving their Warden, drafting dice, and performing various actions. To setup, place the main board in the center of the play area. Shuffle and place the Battle Plan deck, Award cards, and Champion decks in their corresponding locations. Fill the dice bag with the requisite number of dice for your player count, and draw/roll/place the listed number of dice in each of the 5 Shrines (areas) of the main game board. A specified number of Gems are placed in the appropriate Shrine, and each player places their score marker on the 0 space of the score track. Each player receives a player board, random Campaign Map, Warden and Conquest Markers in their chosen color, as well as markers for Gold, Influence, and Magic. Choose a starting player, and the game is ready to begin! The setup for a 2-player game is pictured below.

On your turn, you will move your Warden from its current location to one of the other 5 locations on the board. Whichever location you choose dictates what actions you may take this turn, and are as follows: Gem Shrine, Magic Shrine, Champions Shrine, Gold Shrine, Tactics Shrine, or your own Camp. When placing your Warden at any location (with the exception of your own Camp), you will first select one of the dice found at that Shrine and place it on an open space of your player board. You may not move to a Shrine if it has no dice! After taking a die, you may perform the action associated with your chosen location. The Gem Shrine allows you to take 1 Gem, which can be used to manipulate dice in future turns. At the Magic Shrine, you may gain 2 Magic or claim 1 Award card. Magic can be spent in the game to manipulate dice or partially refresh the Champion/Battle Plan decks, and Award cards give you VP and can be claimed once you have met their requisite conditions. The Champions Shrine grants you the opportunity to buy a Champion card. Champions can provide either Immediate, Ongoing, or End-Game effects. The Gold Shrine allows you to gain Gold (used to purchase Champions and Battle Plans), and the Tactics Shrine allows you to buy a Battle Plan to be placed in your reserve on your player board.

The final location, your own Camp, is on your player board. When you place your Warden here, you are committing to perform a Battle. To do so, select which Battle Plan you wish to complete (either from your reserve, or pay Gold to buy directly from the Battle Plan line), and place it on your player board. All Battle Plans have certain dice requirements that need to be met in order to be completed. Select and manipulate which dice you want to use for your chosen Battle Plan, and add up your total Strength. Compare your Strength to your Influence marker – the lower of the two will be your total strength for this battle. Check the chart on your player board to find the number of VP you earn for the total Strength level achieved in the Battle, and immediately move your score marker the appropriate number of spaces. After performing a Battle, you get to level up your player board. During the game setup, each player receives 10 Conquest Markers that are housed on their player board, blocking/locking certain bonuses, abilities, and dice slots. After a Battle, you may remove 1 Conquest Marker from your player board (granting you a new bonus/ability for future turns), and place it on your Campaign Map. Campaign Maps have nine different slots that will grant you differing rewards. Once you have moved your Conquest Marker, return all dice used in this Battle to the dice bag, and move your completed Battle Plan card to the side of your player board. Your turn then ends and the game moves to the next player.


The game continues in this fashion, with players moving their Wardens, collecting dice, and performing actions, until one player has completed their 7th Battle Plan. The round continues until all players have had an equal number of turns, and then players add up any remaining VP. The player who has accumulated the most VP is then declared the winner!

It really should come as no surprise to you that I love this game. Beyond just the Valeria-verse theme, though, the gameplay is more strategic than I originally thought. Yes, it’s a worker placement and dice drafting game, but the underlying strategy is really what makes it great. You see, the dice in the game have 3 different elements that affect your strategy. First is the color: each color matches a Faction, and different Factions are required to complete specific Battle Plans. Next, is the actual die value: you want higher numbers to get a higher Strength, which equates to more VP when completing Battle Plans. And lastly is the discount: depending on the face value of the die, you will receive a discount towards purchasing Champions, Battle Plans, or collecting gold. The lower the face value of the die, the higher the discount, and vice versa. So yeah, maybe taking a 1 value die won’t really help in the Battle Plan, but the amount of gold it allows you to collect might be worth it. You have those 3 things to consider for dice alone! And that doesn’t even take into account which Champions you might want to buy, or what Battle Plans would be beneficial to you.

Another neat strategic element are the Conquest Markers on your player board. Everyone starts with the same number/placement of Conquest Markers, but as the game progresses, players may resolve them in various ways. There is no ‘correct’ order in which to move Conquest Markers – it all comes down to your strategy. Maybe you want more dice right off the bat, so you remove those first. Or maybe you want to be able to reserve more than 1 Battle Plan at a time, so you go for that one. It’s going to be different for every player, and it’ll be different every game. It all depends on the layout of the main board, and which dice and actions are available to you at any given time. There are so many strategic considerations throughout the entire game, and it keeps all players actively engaged.

Components. No surprise here, but the component quality is great, which is to be expected of Daily Magic Games. The cardboard is all thick and chunky, the wooden tokens nice and sturdy, and the cards are easy to manipulate and clear to read. The artwork is, in my opinion, one of the greatest things about the Valeria games, and Shadow Kingdoms is no exception. When getting the game set up, sometimes I find myself just looking through the cards and really appreciating the artwork. So all in all, great production quality here.

Does Shadow Kingdoms of Valeria climb the ranks to my favorite Valeria game? Not quite, but I have to say honestly that it’s getting there. The gameplay is solid and straightforward, the strategic implications are vast, and the components make the game feel awesome. And to get the Monster perspective in this universe is a neat twist that I otherwise would not really have thought of. If you’re a fan of the Valeria games, definitely check this one out. Or if you’re just a fan of worker placement, with some unique elements of drafting, then I highly recommend this one as well. Purple Phoenix Games gives it a mighty 5 / 6. Check it out. I don’t think you’ll be disappointed.
  
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Daniel Boyd (1066 KP) rated Blade Runner 2049 (2017) in Movies

Oct 9, 2017 (Updated Oct 13, 2017)  
Blade Runner 2049 (2017)
Blade Runner 2049 (2017)
2017 | Sci-Fi
One of the most visually stunning movies I have ever seen. (8 more)
Awesome production design.
Brilliant direction.
Beautiful cinematography.
Solid performances.
Incredible SFX.
Great score.
Good use of lighting.
Well written script and dialogue.
Jared Leto. (0 more)
Villeneuve Strikes Gold Yet Again
Wow, this movie is a feast for your eyeballs. I won't go on about the visuals too much, as I'm sure that you have already heard how good looking this movie is, all I'll say is this; the movie deserves to be seen in the biggest screen possible. What is even better though, is unlike a Zack Snyder film, Blade Runner 2049 has more to it than just surface level, pretty visuals.


Somehow, Denis Villeneuve has achieved the impossible. He has directed a movie every year for the last five years and they have all been absolutely incredible, also he has managed to pull off a fantastic sequel to a 35 year old classic.


I loved almost every part of this movie. The direction was masterful to watch, with the movie being moved along at a deliberate, purposeful pace, rather than rushing through from action scene to action scene. The sets in this were out of this world, some props were really cool to look at and the use of mostly practical backdrops made a huge difference as opposed to using an abundance of green screen. Rodger Deakins' cinematography was astonishing, you could honestly screen grab an image from any time stamp in this movie and it would work perfectly as a beautiful desktop background.


I also thought that the performances were fantastic and everyone did a great job. Although Ford doesn't appear until the movie's third act, when he does he is great. Gosling commands his leading man role as we've come to expect him to. Robin Wright and Dave Bautista were the other standouts for me in terms of their performances.


The more technical elements of the movie worked perfectly in tandem with the story being told as well. The special effects were beautifully implemented and the lighting in the movie added a whole other layer of visual depth as well. The score also worked for the tone that the movie was aiming to achieve. The script was also solid and tightly woven.


The only thing I will say is; if you are going into the film expecting a sci-fi action blockbuster, you will come out disappointed. This is a slow paced, sci-fi noir, detective story. There are a few sparse moments of action and it does feel impactful when it occurs, but it is not the focus of the movie at all.


The one small element that bothered me was Jared Leto's performance. He took me out of the movie and was the only cast member who didn't feel like a real character within this world. Maybe I'm just being biased, as Jared Leto has always annoyed me in general, but for me he was the one bad part of this near masterpiece. Thankfully he doesn't get that much screen time, so it could have been worse. Also, the fact that David Bowie was originally cast in that role adds an extra sprinkle of salt in the wound.


Unfortunately, much like the original movie, this hasn't done great at the box office on its opening weekend. If like me, you are sick of mindless sequel cash cows that are total garbage such as Jurassic World, go and see this movie and vote with your wallet. If you don't, we are telling Hollywood that as a collective, we don't want sequels with depth and integrity, we want dumb, rushed, forgettable nonsense and that is what we will end up getting. Support this movie for the betterment of filmmaking and cinema, even if you haven't seen the original.


Overall I loved the movie, but I can see why people are finding it divisive. For me though, the vast majority of this movie's parts were absolutely fantastic and come together to form a journey that you must experience for yourself.
  
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DiscoStu (6 KP) rated Bright (2017) in Movies

Jan 8, 2018 (Updated Jan 8, 2018)  
Bright (2017)
Bright (2017)
2017 | Drama, Fantasy, Sci-Fi
The film is well paced and every shot offers a rich tapestry of hidden information that serves to build up the universe built on a mash up of modern day racial tensions mixed with Lord of the Rings-esque fantasy (0 more)
Underdeveloped villains that feel more like plot devices rather than fully fleshed out characters with understandable motivations (0 more)
“A competent buddy cop movie that offers solid pacing and character portrayals at the expense of building up the films (admittedly) interesting universe”.
Contains spoilers, click to show
Netflix’s ‘Bright’, directed by David Ayer (Suicide Squad) and starring Will Smith and Joel Edgerton, brings the big budget box office trappings of a fully fledged cinema release to their home streaming subscription service and arguably the end result is a fun and enjoyable, if slightly flawed, buddy-cop-movie-with-a-twist that sets up a universe you’ll likely want to see more of.

Smith plays Daryl Ward, a weary veteran L.A. cop reluctantly partnered with orc partner Nick, the first and only orc to make the force in this alternate earth story. The film opens with Ward taking a round of buckshot from an orc thug whilst Nick looks on waiting for a burrito from a street vendor. The incident leaves a distrust between Ward and Nick, with Ward unsure whether his partner really has his back after Nick not only failed to step up and prevent the shooting but also failed to apprehend the orc perpetrator during the ensuing foot chase. Ward also finds himself at odds with other members of the force who don’t share the police’s ‘progressive’ attitudes of allowing orcs into the force.


The film briefly touches on a two thousand year old conflict between the nine armies and the Dark Lord who was defeated when various races allied to defeat him. In the established lore the orcs allied with the Dark Lord and have been subjugated ever since. The film attempts to portray the orcs through a social commentary that reflects the black community today and how heavy handed the film tackles the subject will probably depend on the viewer. For me it was handled sensitively enough without being too in your face.


The film sees the two protagonists dispatched to a disturbance that quickly escalates to a situation that goes from bad to worse. Finding themselves on the run with a Bright, the film’s titular white haired magic wielders, and a coveted magic wand Ward and Nick have to navigate hostile L.A. gang land environments whilst pursued by Inferni (the magic version of the Illuminati), the police and human and orc gangsters, all who have their own plans for the wand.


The film is shot well, with plenty of scenery that builds up the shared world of humans, orcs, elves , centaurs and the other races that we don’t get to spend any time with. A montage at the start of the film shows various L.A. scenery graffiti tagged with striking imagery depicting the struggle of orcs in an oppressed landscape. Evidently, orc lives matter. The film also doesn’t struggle for pacing. The two hour runtime services the story well enough, even if some of the world building and character exploration suffers as a result. I would have liked to have spent more time exploring the shared history of the various races and understanding the motivations of the stories’ villains but sadly these elements are undersold in favour of a shorter runtime that hurries the narrative along. To the credit of the writers and the director this world bares revisiting and at the time of writing it sounds like Netflix know this too with a sequel already greenlit.


Bright is a fun jaunt in a world I’d like to get to know better. Smith and Edgerton are strong leads who share a strong chemistry and make you care about their characters. The bad guys don’t fare as well here, especially disappointing given that Noomi Rapace is the lead antagonist but hopefully a sequel will correct some of these missteps. Bright feels like a £20 cinema ticket movie and gives enough to the viewer that you’ll want to discuss it with friends afterwards. As a film bundled with your Netflix subscription it’s hard to be too critical.
  
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Lee (2222 KP) rated Happy Death Day 2U (2019) in Movies

Feb 18, 2019 (Updated Feb 21, 2019)  
Happy Death Day 2U (2019)
Happy Death Day 2U (2019)
2019 | Horror, Mystery
A worthy sequel
Contains spoilers, click to show
The original Happy Death Day was a real pleasant surprise. A cross between Groundhog Day and Scream, with our heroine being killed by a baby face mask wearing killer every day, only to wake up again at the start of the same day. With a long list of potential suspects, and slowly feeling the effects of dying repeatedly, she set about trying to find the killers identity. Much of what made the first movie so enjoyable was largely down to lead character Tree, played by Jessica Rothe and the intensely hilarious way that she approached the whole situation. It wasn't exactly a horror movie, more of a comedy thriller.

In Happy Death Day 2U, we begin by following Ryan. Ryan was also in the first movie, bursting into his campus room each morning, interrupting roommate Carter and Tree after she'd spent the night there. As he makes his way to the room from the car he'd spent the night in - avoiding a barking dog, dodging a man asking for money and a boy riding a skateboard - it's pretty clear that we're setting up a series of events likely to be repeated time and again in a similar way that Tree experienced a very specific series of events each day in the first movie. During his morning at university, we discover that Ryan has been working on a Quantum mechanics experiment along with a bunch of nerdy students - a machine dubbed 'Sissy'. Turns out Sissy has been causing some very high power fluctuations and generated some very high readings the day before, the day in which Tree experienced her loop. Soon after, Ryan is killed by the baby face killer and wakes up in his car once again, experiencing the same events we've just seen encounter on the way to his room. When he explains what just happened to Tree and Carter, Tree sets about trying to help him figure out how Sissy caused the time-loop in the first place, and how it has now transferred to Ryan.

At this point you'd think you've got the rest of the movie pretty much figured out - with Ryan repeating his day, aided by experienced looper Tree. But surprisingly, the movie largely abandons its slasher story-line. Instead, we get a more sc-fi story with a varied mix of slapstick comedy and emotional drama. An accident involving Sissy opens up a portal to the multiverse and Tree finds herself caught up in her original loop once more. Only this time, it's in a slightly different universe to the one she's used to - her mum is now alive, and her boyfriend is dating her best friend. Not only does she need to work with Ryan and his nerd friends each day in order to determine how to put things right, she needs to once again work out who the killer is in this particular universe and, more importantly, make the difficult decision to either stay in the universe where her mum is still alive, or return to the one she knows and has lived in all her life.

Once again, Jessica Rothe as Tree is what makes this movie so enjoyable. From the emotional scenes with her mum, to the frustration of the loop, to the bad ass fighting back against it all, she pulls it all off wonderfully. We even get time to enjoy some very funny death scenes too - a particularly enjoyable one being a sky-dive out of an aeroplane, wearing only a bikini and then landing horizontally in slow motion while giving the finger to the camera!

It's difficult for me to say whether or not I enjoyed this movie more or less than the first. A lot of what made the original so enjoyable is present in this sequel. But there are also a lot of new elements introduced, some that work and some that don't. Overall I had a great time watching with this though - definitely a worthy sequel.
  
Show all 4 comments.
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Dean (6927 KP) Feb 21, 2019

Doesn't show her Mum in the trailer

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Lee (2222 KP) Feb 21, 2019

Not really a spoiler as such but take your point onboard. Have marked it as a spoiler just in case anyone else thinks it is