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Merissa (12066 KP) created a post

Sep 2, 2020  
I thoroughly enjoyed every word of this novel and thought the ending was superb, tying everything up nicely.

TOUR, REVIEW, EXCERPT & #GIVEAWAY - A Hundred Lies (A Hundred Kisses) by Jean M. Grant - @GoddessFish, @Archaeolibrary, @JeanGrant05, #Historical #Romance with #fantasy/#paranormal elements, 4 out of 5 (very good)

https://archaeolibrarian.wixsite.com/website/post/a-hundred-lies-by-jean-m-grant
     
    Hot Pink by Doja Cat

    Hot Pink by Doja Cat

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    Farmer's Dynasty

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    Video Game

    FARMER'S DYNASTY – the unique REAL-LIFE SIMULATION offers a totally new farming simulation...

    Passing Strange

    Passing Strange

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The Big Book of Madness
The Big Book of Madness
2015 | Card Game, Fantasy
Cooperation (3 more)
Spell Casting
Some randomization
Multiple Difficulties
Small cards (1 more)
Unclear rules/mechanics
This game is made by iello games, makers of Mountains of Madness and King of Tokyo. It is about student magicians that feel they aren't learning enough in their classes and decide to sneak into a library to learn new spells. There, they find a grimoire that contains monsters and accidentally releases them. They must work together to defeat the monsters and seal the book, learning from the books around them to learn new spells and collect elements to cast the spells, all while trying not to give into madness.

The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.

Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.

Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.

The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.
  
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The Marinated Meeple (1848 KP) May 7, 2019

keep them coming this is great, I got kudos to give boardgamers...