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The Hobbit
The Hobbit
J.R.R. Tolkien | 1937 | Children
10
8.4 (144 Ratings)
Book Rating
See the latest version of this review over on Ramble Media http://www.ramblemedia.com/?p=19585

Wow, am I glad that watching the film made me want to reread this timeless classic! I first read this as an eleven year old at school, trying to prove a point to a teacher that a child could read a book like this. I succeeded in reading it, thought the fantasy great, but remembered very little of the story or the fact there was another epic adventure waiting to be told by the much praised JRR Tolkien.

How I have missed out! The story follows a very plain, and at times fussy, Mr Baggins of Bagend, a Hobbit of Hobbiton, in the 'reasonable West', as he takes an adventure, in the company of 'dwarves' to save their long forsaken home. The company encounter many trials and tribulations along the way, from angry goblins, to giant spiders, to meddlesome elves and even Smaug the Terrible, but they triumph over them all.

Honestly, I cannot give praise enough for the book, and many have done so before in, what I am sure, will be better expressed reviews and accolades of praise, so I will aim to keep this short and sweet, picking up on key, outstanding features that bowled me over. The first thing I have to raise is the characterisation. The 'cast' of assembled characters, from the main company of the dwarves, to the helpers and and those that hinder them along their journey, are all thoroughly well explained by the creative use of authorial voice in the narration of events. Mr Baggins is, although a little fussy at times, an incredibly likable character, as I'm sure most hobbits are, who's funny outbursts and ideas make him the comedy relief at tense times. He is also, without a doubt, the brains and drive behind the adventure, once Gandalf has left, and proves that anyone, no matter how small can be a hero - a great quality to see in a major character who is less 'normal' than most as too often it's the popular, stereotypical heroes that dominate literature! Thorin and his company of bedraggled dwarves are a barrel of laughs at times (no pun intended!) and are all well developed in what is a relatively short story.

And that, I suppose, is the best feature of this book, for me at least! The development of plot, characters, scenery and everything else you could possibly wish to know about anyone involved in a story (eg background history etc) is all given to you in abundance, but they never overpower each other, they are instead woven intricately together in a brand of storytelling that belongs in oral tradition, not in words on a page. It is clear, especially after reading the foreword, that the Hobbit originated as a story to be told, not read, and incredibly, that makes it all the more readable as it hooks you in a way few books ever will. It aims to drag you, however reluctantly or willingly, into the adventure and take you away from your own little, safe, hobbit hole across the Shire and the Wild, and everywhere else they travel, with you feeling completely immersed as the final member of the company, but one who goes as unnoticed by the others as if you were wearing Bilbo's ring. However, the extremely clever thing that Tolkien does, and of this I am supremely envious of as I wish I could do this in my own writing, is that even though you feel so well informed, you still want to know more about them, and for the creative among us, we want to fill those gaps with our own imagination! Very rarely do I come across an author who manages to inform, excite, engage, and engender creativity in such a way in under 300 pages.

Finally, I guess I have to give credit to the wonderful drawings accompanying the text. Beautifully drawn, incredibly supportive of your own imaginative process, yet strangely, not limiting in letting you continue to let your imagination wander. The are a wonderful addition to the book, and I say that as someone who doesn't think a real book should have pictures, and add a greater accessibility to all of the new experiences you encounter as you travel through the story to the Lonely Mountain at the end.

And so, I draw my ramblings to a close, however there is plenty more to be said, that will be left unsaid, partly due to my desire to go and read Lord of the Rings for the first time as a result of reading The Hobbit. I can only conclude with the highest praise for this story, and the highest level of recommendation to anyone who has not yet read it, or those like me that think because they read it as a child it counts. This is a book that should, and deserves, to be read over and over again, and one of those occasions should be reading it aloud to a child, as that, is the only way to truly experience the wonderful story weaved by a master storyteller.
  
Eurovision Song Contest: The Story of Fire Saga (2020)
Eurovision Song Contest: The Story of Fire Saga (2020)
2020 | Comedy, Music, Romance
Rachel McAdams and Dan Stevens steal most of the scenes (1 more)
A real feelgood movie that spoofs the unspoofable pretty well
My lovely farce
Will Ferrell's output over the last few years has been decidedly patchy. I have to go back to "Get Hard" to find one of his movies that really got to my funny bone. But this latest Netflix offering hits the spot for me.

We start with the song recently voted the number one Eurovision song of all time by UK viewers: "Waterloo" by Abba. Young Lars Erickssong (LOL) (Alfie Melia) is transfixed watching the 1974 Eurovision winner with his recently bereaved father and local Lothario Erick (Pierce Brosnan). (Mental note to women: never marry Brosnan on screen... he gets through wives faster than you can murder "S.O.S."). Also present are his friends and young Sigrit ("probably not by sister") Ericksdottir (Sophia-Grace Donnelly). Lars vows to one day stand on that stage and make his father and his remote Icelandic fishing village proud.

Now all grown up, Lars (now Will Ferrell) and Sigrit (now Rachel McAdams) are still pursuing their dream of representing Iceland in the upcoming Eurovision Song Contest. They are, of course, dreadful - - so they should fit right in! But their way is blocked by the immensely talented Katiana (Demi Lovato) and all seems hopeless. Will Sigrit's faith in the power of the Elves see them through?

There's an obvious problem here. The Eurovision Song Contest is in itself so bat-s**t bonkers that it is almost impossible to spoof. (If anyone is not on this wavelength, checkout the genuine Russian entry in this year's (cancelled) contest on Youtube). But the team here (writers Will Ferrell and Andrew Steele and director David "The Judge" Dobkin) do a really great job. I'd love to know what a US audience - who I guess will mostly be unfamiliar with Eurovision - make of this. Since Australia are now honorary Europeans in the contest.... wouldn't it be great if there was a Mexican mariachi band attending and a country and western act from the States? (Brits would love the US to be involved.... as spoofed in the film, there's only one country European's hate more than the UK.... be nice to have someone else to join us in the "nul points" club!)

Wherever you may be on the "Ferrell-funny-or-not-ometer", there's one thing I hope we can all agree on here, and that is that Rachel McAdams continues to shine as a comic lead. She was fantastic in "Game Night" - one of my favourite comedies of recent years - and here she is both gorgeous and hilarious. She knocks it out of the park playing the elf-loving Icelandic pixie with the golden voice. (McAdams "sings" but is significantly "helped" in the mix by Swedish pop star Molly Sandén (aka My Marianne)).

Here she even gets to almost reprise her wonderful "YEESSSSS! Oh no, he died!" line from "Game Night".

Almost matching her in the scene-stealing stakes though is Downton's Dan Stevens as Lemtov: a Russian 'Tom Jones'-like contestant singing "Lion of Love" ("Let's get together; I'm a lion lover; And I hunt for love!"). He's DEFINITELY not gay ("There are no gays in Russia") but are his multi-millions enough to turn Sigrit's head?

For those who love their annual Eurovision parties, there are also an impressive array of nice cameos that will delight.

But where the film-makers really score (no pun intended) is making the music so fitting. Some of the tracks make you think "Yeah, if this was the real content, this might have got my vote". Director Dobkin is quoted as saying "It's okay if it's funny, but it has to be really good music. It has to still be great and just kitschy enough to be Eurovision, because that's part of what's fun about Eurovision" (Source: Vulture). Very true. This success is down to the involvement of pop writer/producer Savan Kotecha on the project: the man behind hits by Katy Petty, Ariana Grande and Ellie Goulding.

A comedy needs to make me laugh, and this one really did - numerous times. It's not just the dialogue. Some of the cut-away scenes are priceless and perfectly executed: jumping whales; a collapsing glacier; a small slamming door!

Sure, it borrows from a number of other sources in its plot: most notably THAT episode of "Father Ted" and the rap-battle scenes from "Pitch Perfect". And sure, some of the outRAGEOUS Icelandic accents sometimes swerve into an alarming mix of Indian, Welsh and Caribbean dialects! But above all, this is movie with real heart. The plot is pretty well signposted, but the finale still packs a (surprisingly) hefty emotional punch, and it leaves you with a really nice afterglow.

As we struggle out of Covid lockdown, it may not be a vaccine, but it is a pretty good medicine for the side-effects. Did I love this? Jaja Ding Dong!

(For the full graphical review, please check out One Mann's Movies here - https://bob-the-movie-man.com/2020/06/27/one-manns-movies-film-review-eurovision-song-contest-the-story-of-fire-saga-2020/ ).
  
Flightless Falcon
Flightless Falcon
Mickey Zucker Reichert | 2000 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Shelf Life – Flightless Falcon Still Glides Pretty Well
Flightless Falcon is a light DAW fantasy by Mickey Zucker Reichert that first came out in paperback in July of 2001. Set in your typical fantasy land – lightly coated in magic but sans any fantastical creatures such as dragons, elves, dwarves, and the like – it follows the sad, luckless exploits of an ex-miner named Tamison made useless after a cave in kills his father and brother and leaves him trapped deep in the mine for a few days.

Afterwards, with a debilitating fear of both the dark and being underground, he’s unable to continue as a miner, yet too unskilled to get any other job. As such, he and his family live in dirt poverty for a decade or so until he finally decides to try stealing what they need instead of earning the money to buy it. Unfortunately he’s just as horrible at this as anything else he tries and ends up in jail for two years.

When he finally gets out, his family’s disappeared, so he adopts a stray dog and lives on the streets for a while. Then one day a guard finds him and tells him, “Hey, I know where your family is, and it’s bad, man, we should go save ’em.” So Tamison saves a fortune teller from some different guards, just for good measure, and the three of them go off to get his family back.

The plot evolves from there – I won’t go into much greater detail because I don’t want to give anything away. And while it’s an entertaining read, it does have its share of snags, though not often or strong enough to derail the overall experience. Still, might was well talk about ’em.

The majority of these moments occur due to the protagonist himself; Tamison’s constant suffering and depression and worthlessness gets a bit irritating after a while (and not a very long while). But you do end up genuinely sympathizing with him, at least for the most part – his self-pitying and constant sobbing are offset, personality-wise, by his intense love and devotion to his family’s welfare (though apparently it still isn’t strong enough for him to suck up his phobia and go back to working in the mines). The end result is a character that, while whiny enough that you want to reach into the pages and smack him, is still believable. The fact that a lot of his misfortune is brought on by bad luck and the overwhelming apathy of the world around him, instead of just his own sad uselessness, also helps save what might have been an otherwise excruciatingly sad-sack protagonist.

But ignore what Miss Reichert and the back cover of the book say – the real star of this story isn’t Tamison, the guard (Dallan), or the fortune teller (Rifkah). It’s the weasely bastard of a con man that Tamison can’t stop running into, the aptly-named Con. This guy’s selfish lack of a moral compass and unwillingness to sugarcoat anything for anyone is a breath of fresh air amidst the hopeful optimism and general boyscout do-goodery of the rest of the starring party, and his quick wit and blunt, sarcastic dialogue are at once impressive and entertaining to read in the circumstances. His back story’s also far more interesting than anything Tamison, Dallan, and Rifkah can come up with.

The story itself also grows past a simple “save some good guys from some bad guys” fetch quest to envelope a degree of political intrigue, subterfuge, loyalty dilemmas, and good ol’ fashion backstabbery. I won’t say anything more past the obvious (there’s a twist, you know there’s gonna be a twist, there’s always a twist) other than to say that the generic good-guy-bad-guy feeling the book’s own synopsis offers slips slowly into a more realistic, more satisfying realm of uncertain grayness that accompanies all conflicts between the world’s two rival governments, the one Tamison belongs to and the one he’s told is harboring his missing family.

Basically, each time you think this book is going to march the plot or one of the characters into Generic Land (and you will occasionally think this multiple times), the direction skews off at the last moment to surprise you. The result is that you end up reading the book in two minds: one for soaking up the story and being entertained, and one with a critical eye turned always on the author’s style, to see where it threatens to stray into unimpressiveness and how it keeps saving itself.

But don’t focus overly much on my criticisms – that’s just how I’ve been trained to talk about good writing, to search for the roughest spots and pick at them in order to see how the whole thing might be polished even more. The reason this book is so easy to criticize is because its weak spots are few and manageable and therefor easy to cover and be done with in the length of a blog post. The overall impression I came away with is still one of a fun, thoughtful, imaginative tale, at times suspenseful, at times moving, and always deeply visual. I didn’t mention the detailed visual descriptions did I? Oh well, I just did. Now you know they’re there.

It’s not going to turn into the next blockbuster fantasy franchise, but if you find it in your used book store, there are less-enjoyable ways to spend your reading time. I recommend Flightless Falcon to anyone who enjoys well-written, character-driven fantasy and doesn’t need it to last through a dozen sequels.
  
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Mothergamer (1511 KP) rated the PC version of Dragon Age II in Video Games

Apr 3, 2019  
Dragon Age II
Dragon Age II
2011 | Role-Playing
I finished Dragon Age 2 and let's just say I am feeling conflicted. I absolutely loved Origins and Awakening. The story was well thought out and throw in the factor of every choice you made had a consequence of being good, evil, or in a gray area, it really made you pay attention and think about what you wanted to do throughout the story line. There was also more to explore on the map, and there was some depth to the design, such as the forests of Ferelden, the Dalish elves camp, and Orzammar.
 I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
 First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
 I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
 Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
 While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
 Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
 I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
  
The Return of the King (The Lord of the Rings, #3)
The Return of the King (The Lord of the Rings, #3)
J.R.R. Tolkien | 1955 | Fiction & Poetry, Science Fiction/Fantasy
10
8.9 (34 Ratings)
Book Rating
See the latest and more detailed review over on Ramble Media here http://www.ramblemedia.com/?p=20020

The final instalment of TolkienÕs thrilling epic doesnÕt disappoint. In a gripping, at times, but IÕll get to that later, ending with twists and turns, drama and intrigue, and simply a fitting conclusion to a well written tale. Again, as always, I will intend to keep this short, and IÕll start with the bad and end with the good, because overall, this book is very good!

So for the bad, I have to admit, I find Frodo and Sam utterly boring. I appreciate that they have the most important task of the Company, and they need to be alone whist they are completing it, but they need something to complete their part of the story. Now I can understand others may have differing views, and I can appreciate this, but I find them such a tiresome partnership. Sam redeemed himself greatly in his persistence and growth of ÔspiritÕ as he continued with his task, but thatÕs the final word IÕll say on it as, it is a very good book for the most part.

And onto the good! I read a lot of books with battles in them, and rarely have I ever experienced the emotion, fear, sadness and excitement that a battle brings in such balance and proportion. The first book of this book, and apologies if that sounds a bit Irish as my mum would say, is totally enthralling and, to coin a common phrase, unputdownable. It is almost as though you can actually feel the charisma of Aragorn and the other captains pouring through the pages and giving you as the reader the desire to continue reading through what you know is going to be some pretty difficult parts emotionally.

Another positive of this is that the camaraderie seen at the end of the battles is truly heart-warming to see. It is sad that more is not seen of Gimli and Legolas, however I can understand that the emphasis needed to be on the captains and those of higher rank. This was especially true as the slow unveiling of Aragorn progressed, and the ceremony was extremely well written and really did help the reader to see what it would have been like to have been amongst the people welcoming their long lost King to their city of stone.

I have to admit my brain was rather slow on the uptake of where this story was going, but I couldn't have imagined half of the goings on that did occur. These were however, intricately weaved into each other and give the book a sense of completeness as you discover the ending for all the characters, not just the odd one or two. Usually, as a fanfiction writer, I like the reader to leave me thinking at the end so I can fill some gaps myself, but on this occasion, having journeyed so far and put so much into the effort of reading the book, I have to say I enjoyed having the majority of things being tidied up for me. Tolkien really did tidy stuff up, the Hobbits, the Elves, the Men, and this gave a strange sense of fulfilment which I rarely get when I finish a book, and that was lovely to experience. Anyway, IÕm waffling, but you get the gist as I canÕt, for a change, express myself in words.

Another fact I loved about this book was the sudden twist in the fate of the Shire. This hit me like a bolt of the blue and really opened my eyes to situations such as this which had been a part of Ômodern day lifeÕ. I never thought the Shire could ever be taken by evil, despite all the warnings of Gandalf and the Rangers, I was still, hobbitlike I suppose, in my defiance that it could happen. Well, blow me over with a feather! When I read their homecoming I was crushed, truly crushed. This affected me more than any other part of the story, however the sadness was short lived as I had never expected the journey to change the little hobbits so much! Merry and Pippin really did live up to the new livery of their respective Lords, and showed a new side to the wonderful tenacity and resourcefulness of the hobbits.

The addition of the appendices is a wonderful touch, as I feel as fully versed in the lore of this world as my own. It is clear from this alone that to Tolkien, this was not just a story, it was a living world just out of our reach and he created a doorway to it, letting us experience their trials and tribulations, joys and victories and many other occurrences alongside our own. I find myself looking for evidence of this world now when I travel and it has truly grasped my imagination in a way few books ever do. The impact of this will be lasting, and I know I will always be looking for an ideal hobbit hole in the Shire to retire to!

In conclusion, I adored parts of this book, abhorred others, but the contrast makes me love it all the more as it is so relatable to modern events, despite being written many years ago before such events could ever have been contrived in the minds of men. It is a truly fitting conclusion to the build up in the other books, and provides thought, excitement, happiness, sadness and many other emotions to help bring the reader home to the Shire along a twisting road. Fantastically written, an excellent testament to the greatness of Tolkien and a book I would not only highly recommend, but nag people until they had at least given it a try. A truly wonderful and epic tale that will be read again and again.
  
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Mothergamer (1511 KP) rated the PC version of The Elder Scrolls V: Skyrim in Video Games

Apr 3, 2019  
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
2011 | Role-Playing
I know. How is it that I had never played Skyrim until now? Many of my friends asked this. The only answer I have is that I had a ton of other games I was playing at the time so I just never got around to it. With the remaster, I figured this would be a great time to play it so I got the special edition for PS4 and I was excited to start my adventure.

 Having ten different races to choose from is very cool and I decided on Wood Elf for my first play through, but for my next one I do want to play as a Khajiit (cat race) because they sound quite interesting. I was a little disappointed while creating my Wood Elf that the faces looked rather harsh and every expression looked like she was angry and ready to smash your face. It wasn't a big deal, but I wondered about the idea behind that design. Having played Elder Scrolls Online, the character design for the Elves has improved a lot, so maybe it had something to do with their design engine.
I did manage to create my character the way I liked eventually and once I was satisfied, I decided it was time for Pirotess to start her adventure (yes, I'm a Record of Lodoss War fan so I'm always Pirotess) and start exploring the world of Tamriel.



My Wood Elf Pirotess, ready for adventure!

 There is so much to see and do in Skyrim. The game itself is huge and then you add the DLCs and there's even more to do. I got the initial introduction tutorial out of the way and the set up for the main story and then I ran around picking up quests. Between the radiant quests, side quests, and guild quests you never run out of adventures. I liked the Thieves Guild quests a lot because the story line for it was interesting. The Dark Brotherhood quests were also fun to do because of the great story content. My favorite armor was the Nightingale armor which was a reward for completing the Thieves Guild story line. I also liked my Dark Brotherhood mount which I jokingly called demon horse. His name was Shadowmere however and he was cool. He would go everywhere with me and he would even fight enemies with me which I thought was fantastic.



The Nightingale armor is the best!

If you want to take a break from adventuring, you can do things like crafting or build your own house with the Hearthfire DLC. You can also get married and adopt children with Hearthfire. This was one of the things that I found showed off the beauty of the gameplay in Skyrim. You can do as much or as little of the main story quests as you want. You can just run around crafting things, do side quests, or go hunting dragons. It's entirely up to you and gives you a vast amount of freedom for exploration and discovery. For me, it made the game a lot of fun and I just enjoyed running around discovering new places.

I also loved battling all the dragons and finding all the dragon shouts for my Dragonborn character. The battles are epic and the controls handle very smoothly. I love it when a game has great game controls and good camera angles. It definitely makes fighting a huge dragon easier. I enjoyed playing with all the different dragon shouts seeing what each one did. My favorites were frost breath and dragon aspect. Because of that exploration freedom level grinding was not a chore at all. I was just having fun and enjoying the game.



Taking down a dragon.

The environments are beautiful. I would find myself stopping often just to look around the different areas I was in because they are so well done. Whether it was a forest, snowy peak, or Dwarven ruin it always looked amazing and no two places looked alike. The musical soundtrack is amazing too setting the right atmosphere for each moment in the game.
 You get followers too, but you can only have one at a time with you. Unfortunately if they die, they're dead for good unless you have the mods. I learned that the hard way with a couple of mine as they suffered from death by dragon. Most of the time, I just wandered alone because sometimes the followers would do stupid things like step on a switch and set off a trap. Once in a while I would take a follower with me just to change things up, usually a mage because they were useful for fighting dragons.



A beautiful view in Skyrim.

I enjoyed the main story in Skyrim as well. The lore was intriguing and some of the reveals about certain characters made for a great story. I also liked that a couple of the dragons were allies of a sort. I thought the dragon Paarthurnax was very cool and learning a few dragon shouts from him was fun. I was also thrilled that Pirotess got to fly on a dragon also. It was quite a sight! I finished the main story and it was a great finish to a fantastic story.



Pirotess chatting with Paarthurnax.

While the main story is finished, there's still a ton of things for me to do. I'm currently playing the Dawnguard and Dragonborn DLC as well as more side quests. I'm also enjoying crafting and building my houses with the Hearthfire DLC. For me, Skyrim is a blast to play and I love that there's always something going on and I continue to explore and have fun. There's always interesting things to see and I can't wait to play as a Khajiit for my next play through. Skyrim is a great game and I'm glad I finally got a chance to play it.
  
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blueirisfox (125 KP) rated the PC version of Final Fantasy XIV Online Complete Edition in Video Games

Feb 16, 2020 (Updated Feb 16, 2020)  
Final Fantasy XIV Online Complete Edition
Final Fantasy XIV Online Complete Edition
Massively Multiplayer
So many cool clothes!! (3 more)
Crafting and Gathering classes add so much to this game
For the most part, the community is so friendly and awesome (in 8 months I have only come across one toxic/mean player)
The world feels alive. The stories of npcs can be some of the highlights of gameplay.
Can be quite expensive to pay for online membership (3 more)
The pacing of A Realm Reborn (ARR) can feel really slow.
Buying the game can be really confusing, as you don't know what versions you should be buying.
Two of the playable races have restricted customisation.
This review is long... not all of it fit so the rest is in the comments
The way how I like to think of this game is like when I discovered anime. It felt like this whole new world that was hidden under a small rock that someone could easily walk past. Like one small step could have meant never finding it at all. (this was a couple of years before Attack on Titan exploded, by the way)

But still, against all odds, I found this amazing world and community and I am just so in love with it.

I've been playing this game since around June/July of 2019, and only actually bought the full version the following Christmas, so I still consider myself to be a newbie. I'll try my best to review the content that I've played, as well as the content I've seen others play.

Before I say anything else, I feel that I need to get this across. If you are completely new to this game, don't spend any money on it yet! There is a free trial that DOESN'T HAVE A TIME LIMIT and is FREE. If you actually buy the game, you will have to start paying for the online subscription after the first 30 days free are used up. You will be saving a lot of money by just playing up to the level cap of the free trial at your own pace. The level caps at 35, which sounds like it's not that high, but this applies to ALL CLASSES and not just one - so you can multiclass and level them all up to 35. Also, this will let you experience the game without much sacrifice and give you the opportunity to see if you actually like this game, or if it's not for you.

When you do come around to buying it, I would recommend getting the compete edition. It works out a lot cheaper since it comes with everything. So if you're not sure which one to get, then this is the best one. However, a cool thing about this game - and the greatest cause of confusion among new players - is that buying the newest expansion will also give you all the old ones too, BUT this will only be playable if you have the base game first. And it is for this reason that it ends up cheaper to get the complete edition, since the Shadowbringers expansion alone is about £40.

Now, onto the review...

I have heard this game be compared to World of Warcraft (WoW) many times before. I've never played WoW, but I'm sure that this gives a bit of a better idea of what kind of game this is.

There are different Data Centers and Servers you can play on, and simply hopping from one to another can give the game a completely different feel. When I started out on Omega, it felt like a quiet and cozy little community of players. I know now that this server is a roleplay (rp) oriented server, but I could have easily jumped onto a more player-vs-player (pvp) oriented one, or a busier and more hectic server. So I guess that it was pure luck that I picked a server that matched my slow and cosy play style. I'm pretty sure that there is a reddit post that explains what the different servers are like, although this is likely to change with time as certain servers grow.

Onto Character creation. Oh how I love my character creation. I am proud to say that I have spent many hours in this part of the game alone, which is the main reason why I have so many playable characters scattered on different servers. I do have some criticisms for this one, but by the same note I have a lot of love for it.

So first of all, there are a total of 8 playable races: The Hyur (humans), the Elezen (elves), the Lalafell (midgets), the Miqo'te (cat people that look like ichigo from Tokyo Mew Mew), Roegadyn (buff giants), Au Ra (part dragon? They have cool horns), Hrothgar (Actual cat people, like the guy from FFX), and finally Viera (the bunny girl).
Phew! Got all their names out. Now I can critique.

So first of all, I feel that I should mention that only the first five races are available in the free trial and base game. The other three races are unlocked through buying the expansions (Heavensward, Stormblood, and Shadowbringers) although I'm not entirely sure which ones specifically since I bought the complete edition.

My biggest beef with the races as of writing this review, is that Hrothgar and Viera are gender locked. Hrothgar's are locked to males, and the Viera are locked to females. These races are the newest to be added, so there is still a chance of introducing the other genders - which isn't as unlikely as you may think, since the FFXIV team listen to the community a lot, and fix/introduce many features wanted by the community.

Furthermore, these two races are a bit limited in their customisation. The Hrothgar have the problem of the hairstyles being locked to face types (which there are only 4 or 5 of), and unlike every other race, they have to buy a fantasia to make changes to the hairstyle. Fantasia are used to change your character's look, from race to gender, to smaller features like eye and skin colour - they are intended to change permanent features, which is why it's a bit unfair to Hrothgar players looking for a new look that could normally be achieved through the Aesthetician (stylist) - I'm pretty sure i spelled that wrong 😅

Then there is the Viera. Don't get me wrong, I love this race - I'm currently playing one myself. But I can't help but be sad over the lack of compatible hairstyles and head gear. I didn't mention this before, but you can aquire new hairstyles through certain areas of gameplay. When I was playing a Hyur (human), I could fully enjoy these hairstyles without a problem. But when I tried it on the Viera, it just didn't work at all. And if that wasn't bad enough, my character can't wear a lot of the hats in the game, which is just infuriating to me since I really love the glamour system and making cool looking characters.

Those were my biggest peeves with the game, and now they are out of the way.

I'll keep the rest brief, since this is quite a long review already.

The housing system looks really cool, with a lot of different housing items that can be used. I've seen some really epic houses so far. Housing and furnishings are really expensive, so this is more of a long term goal. Saying that, the cheaper alternative is apartments, although you lose out on a garden (unless you make an indoor one - and I'm not sure how functional it would be since I can't afford housing), as well as loosing basements I'd imagine.

The rest is in comments because it didn't fit..
  
40x40

blueirisfox (125 KP) Feb 16, 2020 (Updated Feb 16, 2020)

The rest:

In terms of new content, there is always something going on. In 8 months of playing, 4 events have already gone by. This game is constantly adding new stuff, and improving things for quality of life.

A useful person to keep an eye on is the YouTuber Meoni. He goes over new patches and live letters, talking about new content being added into the game and just discussing it in general. His channel is the main way that I stay up to date.

Another person that I watch is Shenpai. She mainly streams on Twitch, but she does also have a YouTube under the same name. Her content is more entertaining than informative, although if you catch one of her streams, you might be lucky enough to see her teaching players how to do the more hardcore boss fights. She's one of the best tank players the game has, so there's always something to learn from her.

That's about all I can think of to say, and I feel that this was pretty long already. I might make a review on the free trial as well, but talking about slightly different things.

Peace out,
blueirisfox

Poison Study (Study, #1)
Poison Study (Study, #1)
Maria V. Snyder | 2005 | Fiction & Poetry
9
9.0 (13 Ratings)
Book Rating
world-building, characters, romance (0 more)
Shelf Life – The Chronicles of Ixia merits closer study
Contains spoilers, click to show
This review is for the entire Chronicles of Ixia series.

The first trilogy, comprised of Poison Study, Fire Study, and Magic Study, follows Yelena Zaltana. The second series, also called the Glass series, follows her friend Opal Cowan in Storm Glass, Sea Glass, and Spy Glass. The final trilogy, Shadow Study, Night Study, and Dawn Study, is where things get a bit odd. Maria V. Snyder had thrown in a few short stories/novellas throughout from different characters’ points of view. Perhaps she got bored of just sticking to one POV, or maybe fans wanted more from the other characters, so the third trilogy is from Yelena’s POV in first person and the POV’s of multiple characters (mainly Valek, Leif, and Janco, with a few others popping in from time to time) in third person.

I’m not sure which editor thought it would be a good idea to have POV switch from first person to third person in the same novel, but—yikes—is it jarring. Even with the wonky POV stuff in the third trilogy, these books are amazing and absolutely worth your time to read. Snyder’s world-building is compelling, detailed, and original. The books take place mostly between two pre-industrial countries: Ixia and Sitia. Ixia is a post-revolution country ruled by Commander Ambrose. His personal body guard and assassin is Valek. In the first novel Yelena is in prison for murder and is offered the choice to be the Commander’s food taster in exchange for her life. She agrees, and throughout the first book she and Valek begin to fall in love.

Ixia reminded me a lot of Communist Russia or China. In its attempts to throw away the corrupt government and society that came before, it has also thrown out all culture in the process. The country has been re-divided into districts with numbers instead of names, everyone is forced to wear a uniform, all art and extravagance has been destroyed, people have to have passes to travel between districts, and magic is forbidden. Anyone born with it is killed (or so the reader is led to believe). But Maria V. Snyder does a wonderful job of showing the good with the bad in this totalitarian dictatorship. Everyone has a job and nobody goes hungry, women are now equal to men, and violence and sexual assault are intolerable. This is why Yelena ends up in prison in the first place: she murdered the man that raped her. Now, this is probably my first major gripe with the series. We learn that Commander Ambrose loathes sexual assault and will execute anyone found guilty of it, but apparently killing a rapist in self-defense is also an executable offense. And all of that being said, Ambrose still has his own personal assassin. It all feels a bit contradictory, but again, that’s what I like about this series: it does an excellent job of peeling back the layers of her fictional societies and pointing out that governments and people in power tend to be hypocritical.

Now, the series name (or rather one of them) is Chronicles of Ixia, but honestly, it should have been called Chronicles of Sitia, because that is where most of the story takes place and is by far the more interesting and vibrant country. Sitia is part jungle, part desert, and full of magic. The peoples are divided into multiple clans or tribes that are all unique and compelling. In the second book, Yelena flees to Sitia after the Commander learns she has magic, and there she finds the family she was kidnapped from as a small child. They are part of the Zaltana clan, a group of people that live high in the trees in the jungle. Whenever I read about them, I would have to remind myself that they were not wood elves or dryads, because while there is magic in these books, there are no fantastical creatures: all characters are human or animal.

Another fascinating tribe is the Sandseeds, a group of nomads in the desert known for two major things: breeding super smart horses and having Storyweavers. The Storyweavers are people who have the magical ability to see the future and guide others, but who have to do it really cryptically because reasons (I appreciate that this gets pointed out by an annoyed Yelena multiple times). And of course, the Sandseed horses are fantastic; they choose their rider and able to mentally communicate with magical people. They even have their own horse names for people that they like.

Besides the different clans throughout Sitia, there is also the capitol, the Citadel, which is home to the magic school and the Sitian Council. While very different from Ixia, Sitia is by no means perfect. Its Council epitomizes everything annoying and dysfunctional about a bureaucracy. While the council members are elected and come from every clan in Sitia, they are at best useless and at worst actively impede the main characters.

The magic school is interesting, though the story doesn’t actually spend much time there. I like how magic was done in this series: it usually runs in families, most people with it have control over one or two things (ie. fire, mind-control, telepathy, etc.), but those who have the ability to master more can become Master Magicians after enduring a daunting trial. Magic is bound in people’s blood, so blood magic is a thing and is obviously bad, and magic (and a person’s soul) can be stolen using an intricate and gruesome blood ritual that involves prolonged torture, rape, and then murder.

The power blanket is another interesting concept used in this series. Essentially is resides over the entire world and is the essence of magic, so magicians can pull from it to augment their own magic. However, if they pull too much and lose control, they can flame out, killing themselves and temporarily damaging the blanket in the process. I thought this was a good literary tool to prevent magical characters from being too OP (at least most of the time).

I especially like the romantic relationships in this series. Valek and Yelena are of course the main couple. In the first book they fall in love, in the second book they get separated, and throughout the series they regularly cross paths and save one another. Yelena and Valek are heartmates, and as the series progresses they both have to mature and learn how to trust one another. My biggest complaint about the romance is that all sex scenes are just fade to black, which I personally find a bit boring.

The other major romantic relationship is between Opal and Devlen. This one was a bit awkward. Opal actually goes through a couple of guys first: a stormdancer named Kade and another glassmaker named Ulrick. And I really liked that the author included this. Many people have multiple partners before finding their soulmate, and a woman who does is not a slut. Her relationship with Devlen, however . . . Well, she’s a more forgiving person than me.

You see, it turns out that Devlen is the man who kidnapped Opal a few years earlier and tortured her because he was trying to steal her magic. But he didn’t actually enjoy torturing her and never raped her, which I guess makes it better? Well, he manages to switch bodies with Ulrick and, as Ulrick, tricks Opal into dating him, then, when he’s discovered, kidnaps and tortures her (again) to gain more power. But then she steals his magic, he spends some time in prison, and the combination of the two miraculously turn him into a good guy, claiming that magic is what made him evil in the first place.

I’m going to be honest, I didn’t completely buy his redemption arc even at the end of the third book in the Glass series, but by the ninth book they’re still together and he’s on the good guys’ side, so I guess it was real. And I have definitely watched/read much worse evil asshole to boyfriend stories. At least Devlen genuinely feels guilty for the horrible things he did in the past and attempts to make up for them, and in her defense, Opal has to do a lot of soul-searching before she can find it in her to forgive and trust him, and even more before she can develop romantic feelings for him (that aren’t based on deception, anyway). Also, Ulrick becomes a huge jerk because of his newfound magical abilities, tries to kill Opal, and later gets assassinated by Valek. I appreciate what Maria V. Snyder is trying to do here, which is to teach through her storytelling how good people can become evil, and evil people can redeem themselves and be good. Their romance was uncomfortable to read, but it was supposed to be uncomfortable, because that’s how all parties involved felt.

Now, let’s talk about Commander Ambrose. Towards the end of the first book, Yelena discovers that Ambrose is a female to male trans person. This is revealed to be why Ambrose hates magicians so much: he is afraid that one of them will read his mind and then reveal his secret (which is how Yelena discovers it). After I read the first book, I was really pleased that Snyder did such a good job of depicting a trans person, as that’s really only a small part of his character, and those who know (mainly Valek and Yelena) don’t make a big deal out of it.

And then . . . I really wish that the author would have just left the issue of the Commander being trans alone. Yelena discovers it in the first book, she keeps it to herself because it’s nobody else’s business, the end. But by creating this weird intricate background to explain why Ambrose is trans, Snyder just kind of shoots herself in the foot.

Throughout the rest of the series, I kept hoping for some other LGBTQ+ characters to show up to redeem the blunder with Ambrose. I actually believed that Ari and Janco were a gay couple for the longest time, what with their banter and often being referred to as partners. However, if this was the author’s intention, it was never really explicitly stated, and the partner thing just seems to refer to them being partners in combat and nothing else.