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Saving Private Ryan (1998)
Saving Private Ryan (1998)
1998 | Action, Drama, War
A classic
Film #14 on the 100 Movies Bucket List: Saving Private Ryan

When I think of war films, I immediately think of Saving Private Ryan. This is partly because I shamefully haven’t seen the majority of the older classic war films (but I may have done by the time I reach the end of this list), and also because this is the first war film I ever saw. I have my dad to thank for introducing me to this, he was obsessed with anything war related, and while I would never admit this to him as a teenager, even back then I could appreciate how brilliant this film was.

Saving Private Ryan is a 1998 World War II epic from Steven Spielberg that follows a group of soldiers as they embark on a mission across France to rescue a man who’s 3 brothers have been killed in action. It stars Tom Hanks as Captain Miller as he leads a host of recognisable faces including Vin Diesel (Caparzo), Barry Pepper (Jackson), Tom Sizemore (Horvath), Giovanni Ribisi (Wade), Edward Burns (Reiben) and Jeremy Davies as Upham as they trek across country to find Matt Damon’s Private Ryan.

The main plot is definitely very Hollywood, but the film itself looks and feels like anything but a glamorous Hollywood blockbuster. This is by far the grittiest, darkest and most horrific war film I’ve seen to date. Spielberg does not shy away from displaying the true horror of war, from the blood and gore of the fighting to the physical and psychological effects it had on the soldiers , it’s all here in all of its horrifying glory. One of the most memorable scenes of any war film is the opening sequence of the D-Day landings, that shows a haunting and frightfully bloody side of the war that no other films have managed to capture in such a dark and emotionally draining manner. Even the opening scene in Arlington Cemetery, especially when paired with a moving score from John Williams, is a tearjerker only a few minutes into the 2.5 hour runtime. I don’t know how factually realistic this whole film is, but it’s definitely one of the most compellingly believable films I’ve ever seen, especially the death scenes.

Visually the cinematography helps with the dark and gritty feeling. Everything looks grey and drab, even hazy at times, and this only helps to promote the overall tone of the film. Admittedly there are parts of this now that do look a little dated and there are a few early scenes with a strange out of place camera flare, but considering it was released 23 years ago, it’s aged pretty well and still looks quite good. It’s helped by a truly stellar cast lead by the ever brilliant Tom Hanks, who’s turn as Captain Miller is hauntingly good. The fact that he didn’t win the Oscar for his performance is criminal. Him alongside the rest of the cast, including memorably brash Brooklynite Reiben (Burns) and God-fearing elite sniper Jackson (Pepper), completely embody the camaraderie, friendship and sometimes hostility shown by the group of men perfectly. My only slight criticism of this film is that after growing to know and like these men over the course of the film, there is a question mark over some of their fates at the end which is a tiny bit disappointing.

Saving Private Ryan won 5 Oscars, including Best Director and Best Cinematography, but was nominated for many others including Best Picture, which in my opinion it deserved far more than the film that won in 1999 (Shakespeare in Love), as this is undoubtedly an all time classic war film.
  
Mutants
Mutants
2019 | Card Game, Fighting, Video Game Theme
Boy, we have some crazy ideas when it comes to what the world will look like in the future. Flying cars? Probably. Robot house butlers? Maybe. Mutant fighters that can be formed immediately and placed into battle seconds after “birth?” Now, that’s a stretch. But, embrace the stretch here, because Mutants is all about it.

Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.


To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.

The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.

Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.

If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.

At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.


Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!

For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.

This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
  
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Ross (3284 KP) rated Ruin in Books

Jan 3, 2018  
Ruin
Ruin
John Gwynne | 2016 | Science Fiction/Fantasy
8
9.0 (2 Ratings)
Book Rating
Maquin (0 more)
Coincidences (0 more)
The third instalment in the Faithful and the Fallen series continues the story laid out in Malice and Valour. Again, the story is split between numerous PoV characters, which at times is a little annoying (especially as some of them really are bit-part characters barely mentioned in the rest of the story and are only there to witness events). Whereas before the story followed perhaps three different adventures with little overlap, there is now a much wider scope to the overall plot with a number of different battles, sieges, journeys, confrontations all happening at the same time and the story generally chops and changes between these.
At times in all three books now I have felt that the same thing is being told numerous times, everyone loses their father and looks for revenge, numerous people are betrayed by their brother, two interchangeable young heirs to different thrones are on the run from those seeking to end their claim to that throne etc. And the number of times groups just happen to cross paths in what is supposed to be a massive, dense, unnavigable forest, often just at the right time, is frankly preposterous.
While some of the characters and some plot devices aren't great, the story telling and world building is brilliant. Once you remember who the character is and what they were doing last chapter (sometimes 100 pages ago!) it really is very gripping reading. Now that we (and they) know who the good guys and bad guys are, the balance in strength is constantly shifting as people change sides, massive warbands are wiped out in battle or castles taken/re-taken and groups flee through the forest. There is a lot of ground to cover in the last book of the series, but with all the main groups now zeroing in on the same area I expect this to be done to a satisfactory conclusion with the same pace as shown here.
  
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The English Breakfast Murder
The English Breakfast Murder
Laura Childs | 2018 | Mystery
3
5.5 (2 Ratings)
Book Rating
Worst one of the series
Contains spoilers, click to show
***Spoilers ahead you’ve been warned***

This would have to be the worst book in the series so far. I read this through because I just wanted to get to the end of it in the hopes of having somewhat of a satisfying ending but even that was denied.

The plot wasn’t that interesting. It tried to have intrigue and mystery but it was severely lacking. What you read more was more tea parties than anything else. Yes, she owns a tea shop and has two large events that somehow took over nearly half of the book. The mystery takes a back seat in this book and it’s disappointing. The pace of the book was slow and although it tried to make it a little engaging with two issues going on at once it wasn’t enough to really capture my attention.

I wasn’t even that interested in the suspects. Nothing stood out and even when it was revealed it was so lackluster. There wasn’t much of an action scene and it completely did a nose dive. The suspect was nabbed. Done. No explanation, no way to tie the loose ends. Everything was just left open and unfinished. I have no idea what in the world happened in this book with the mystery aspect of it. Then there was the issue with Nadine being a complete kleptomaniac. Okay, she stole stuff….so...what ever happened to the items she stole? Nothing was said. Was it ever recovered? And Delaine, lordy. She got the point where she became annoying everytime she appeared in a scene.

I read this book just because it was following the series. I think the next one will determine if I continue on with it or not. It’s too bad. I actually enjoyed these and thought they were quaint little mysteries to get into after heavy reads. Not so with this one. You could probably skip this one and go to the following. You’re not missing anything.
  
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Mara (13 KP) rated Cinder in Books

Dec 10, 2019  
Cinder
Cinder
Marissa Meyer | 2012 | Science Fiction/Fantasy, Young Adult (YA)
8
8.5 (96 Ratings)
Book Rating
Contains spoilers, click to show
Where to begin with my review? I guess I should start out by being completely honest and mentioning that I did not buy Cinder for myself, and I likely never would have either. After begging me to read it for a while, my best friend ended up buying me a copy for Christmas in the hope that I would give it a go. And to be fair to her, I did. Four times to be precise. The first three times I ended up giving up before chapter four. However, don't let that deter you. On my fourth attempt, I loved it! The only reason I can think of as to why I struggled the other times was because I was in a serious book hangover from another story. So I was a little reluctant to start a new story with characters I wasn't invested in yet, and a story I already knew. Or at least, I thought I did.
So let's start with the plot. Cinder is a retelling of Cinderella. Perhaps another reason for my lack of interest in the beginning as I've never really been a huge fan of that particular princess. What I do enjoy is a fresh twist on a well known story, so I should have known I would enjoy it if I gave it a chance. Like Cinderella, Cinder follows the story of a young girl who lives with her step-mother, and her two step-sisters, no love lost between them. In both, the girl leads a tough, though somewhat mundane life, right up until she meets her prince, and then things start to look up. Blah, blah, blah... We all know the story right? No. Marissa Meyer gives the traditional tale a new spin, and it was like reading the story for the first time. Because of this, I easily finished the story over one (busy) weekend. The story contained just the right mix of adventure, romance, and sci-fi to keep me hooked, even if -in places- the story seemed to drag a little. This was more than made up for with the explosive ending though. The story ends with enough unresolved conflict to keep you wanting more... And if you're anything like me, thankfully you don't have to wait months for the next one (It's called Scarlet BTW). Another great part of this story was the world building and backstory. At one point, the events of WW4 are mentioned, giving us a little insight as to how the world we know morphed into the one in the story. This also prevented the world from becoming too complicated when other races (The Lunars) are introduced, and helped blend the backstories of both races nicely. Lunars are the genetically mutated humans that live on the moon (Luna), and they have the ability to use a power known as "Glamour" to influence other's minds and make them see and believe what they want them to. This particular part impressed me as it was a clever way of introducing magic in an otherwise "normal" world. Because I'm a sucker for a bit of magic. The only real problem I had with this story was that the plot was somewhat predictable at times... For example, pretty much as soon as it was mentioned that there was once a princess who -if she was still alive- could usurp the Queen of the Lunars and restore peace to the two worlds... It was obvious that it was going to end up being Cinder. (This is confirmed at the end of the book).
Now, onto the characters! Meet our protagonist, Linh Cinder. Cinder is a sixteen-year-old living in New Beijing with her evil Step-mother and two step-sisters... But that's pretty much where the similarities with her and the traditional Cinderella end. Not only is our protagonist more than just a pretty face with a kind heart, she is a badass! Throughout the story she impressed me with her attitude, intelligence, and ability to call people out on their bullshit. Fair enough she came across a little whiny at times, but this can be overlooked when you remember she is pretty much still a child who has had a pretty rough life. Unable to remember her life before a crash that claimed the lives of her family, she was adopted by a man who soon died, leaving her at the mercy of his wife, who was not a fan of Cinder. Why, you ask? Well, Cinder is a cyborg, and that is unforgivable and clearly Cinder's fault... According to the step mother at least. Still, despite being shunned by most people who knew the truth about her, Cinder still manages to be a likable character. Yeah she has her flaws, but that's what I liked about her. She's realistic. She's embarrassed by the fact she is a cyborg, especially when she meets the handsome Prince Kai. It was frustrating at times to read scenes with these two, mainly because Cinder was reluctant to tell Kai about her being a cyborg, and it built a wall between them. I mean, I can see where she's coming from. It would be a nice change to just be a normal girl to someone after years of being told she was less. BUT DAMN GIRL! KAI IS A CINNAMON ROLL AND WOULD LOVE YOU EITHER WAY!!!
*Clears throat* Anyway, moving on... Now we can talk about Kai. Handsome, charming, clueless, Prince Kai. We meet Kai pretty early on in the story (first chapter in fact) and from the moment we meet him, we know he and Cinder are destined. Or at least I hope so... I haven't read the second book yet! The only child of the emperor, Kai will someday rule the Eastern Commonwealth. Unfortunately that day comes all too soon when his father contracts the plague and soon after dies, leaving the job to the young Prince. If I'm being completely honest, I was expecting him to crash and burn at some point, but I was pleasantly surprised when he managed to hack it, even going as far as to stand up to the Lunar Queen- A megabitch we will discuss later- despite the fact she could start a war that would cause chaos for the Earthlings. His character development was fun to read. He started as a charismatic prince with a rebellious streak, and by the end of the book he was an Emperor loyal to his people and smarter than he lets on. I was a little disappointed in his reaction to finding out Cinder was a cyborg (and a Lunar), but under the circumstances, he can be forgiven. I'm quite interested in how the rest of Emperor Kai's story is going to play out, especially as he seemed to have something planned at the end of the first book, but I have yet to see if my suspicions are correct about him.
Now time to talk about our main antagonist, Queen Levana AKA The Megabitch. As far as antagonists go, she isn't the most evil I've met, but she is one of the more interesting. Queen of the Lunars, she is a cold, flawless, evil lady, who hates technology, and is infamous for using her glamour to hide her true face. Her motives seem pretty simple. She wants to rule. As Queen of the Lunars, she can do this by marriage, or she can take it by force. She doesn't really seem to care which way she goes about it, but she does suggest a marriage alliance with Prince/Emperor Kai Puh-lease. He and Cinder are OTP. (Also, I have to praise Meyer for the lack of a love triangle here, even though it would have been easy enough to include one. Bless you, child!) For the majority of the story she seems to be cool and in control, which is worrying for those of us rooting for the heroes, but at the Ball Naturally Cinder manages to crack the flawless facade and give us a little insight to the Queen's weakness Score 1 for Cinder! I have a feeling though that the next time we see the Queen, she is going to up her game and really give our heroes some problems, but we shall see!
Overall, I really enjoyed Cinder and I'm glad that I gave it another go. I should really start listening when my friend suggests books to me. It was an entertaining, frustrating, and even heart-breaking story at times, but I loved it. Marissa Meyer has definitely earned another fan, and I cannot wait to get my hands on the rest of the series. I NEED TO KNOW WHAT HAPPENS TO MY SHIP. The book had a few issues of course, but not enough that I would hesitate to read the next book... Hopefully I'll get around to it soon! In the mean time, anyone debating reading Cinder, you should definitely do it! 100%. And if anyone -like me- is struggling to get into it... Stick at it! I swear it's worth it in the end!
  
Hunt for the Troll
Hunt for the Troll
Mark Richardson | 2015 | Computing & IT, Mystery
7
7.0 (1 Ratings)
Book Rating
Get ready to immerse yourself in the world of virtual reality gaming and tech startups. The unnamed narrator, a computer genius, is bored after being made moderately rich after starting a company. When his business partner tells him about a new opportunity he agrees to meet but his partner doesn't show. Taking a stop-gap job at a gaming company he starts to get used to his new life when he dreams about the Troll, a dream that may be all too real.

Deciding to pursue the Troll to find out who he really is involves digging into the past and future of Silicon Valley and draws both wanted and unwanted attention. Who is the Troll and what exactly does he want? And more the point, how can he be found?

The narrative for the books runs very much like a somewhat noir detective novel, but without the fedora (although there is a femme fatale and it does rain...) rather than a techo thriller. The main character is very much the sort of person who relishes a new challenge and embraces the search rather more enthusiatically than his work, even though that work involves spending all day in a virtual reality online game.

The plot progresses at pace with interesting characters appearing to cast light and shadows on various aspects of life at the cutting edge of computer technology. There are coincidences that help move the plot along but a lot of the time the reader will be as frustrated as the narrator that the Troll is proving so elusive. There are sub-plots as well and by the end everything has worked itself out to a satisfying conclusion.

It wasn't entirely without flaw for me; I didn't find the narrator particularly sympathetic or easy to identify with as he has a certain selfishness, self-indulgence and lack of empathy but I suppose that is part of his make up as a fundamental part of tech start ups. Some of the other character motivations are a little opaque too.

But these were minor points and didn't detract from what is ultimately an enjoyable and interesting read and definitely shows foresight on where the computer industry is headed right now.
  
Captive (Cautiva) (2003)
Captive (Cautiva) (2003)
2003 | Drama
8
8.0 (1 Ratings)
Movie Rating
Great Cast
Wow. Just wow. Every now and then, a movie comes along that exceeds your expectations. Something you’re. truly not ready for. There is so much depth in Captive (Cautiva). I highly recommend it. It follows the story of a girl who finds out her family is actually not her own and that she was given to another family at birth. She now has to go and live with her biological family.

Acting: 10
While I am not familiar with many of the actors/actresses in Captive, I must say I loved Barbara Lombardo’s performance. She plays the daughter torn between two worlds. I love the passion that she captures in the role along with her ambiguity. She was stellar.

Beginning: 2
Very slow start and one of the only things keeping this movie from begin a classic. If I hadn’t committed to watching this to review it, I may have turned from it after the first ten minutes. Glad I gave it a fair shake as things definitely pick up.

Characters: 10

Cinematography/Visuals: 10
Director Gaston Biraben gives you a great look into the 90’s world of Argentina. Each scene was captivating and enlightening at the same time. You are really are thrown into two different worlds with the court system being the tie that binds.

Conflict: 10
What a daunting story! You can’t help but ask yourself how you would handle a situation like this. As I mentioned above, there is so much to unpack as the story unfolds and it creates great conflict overall.

Entertainment Value: 6

Memorability: 10
I’ve seen a number of movies since, but this movie came rushing back to me as soon as I turned it on. Great cast. Great story with depth that leaves a number of questions. Definitely leaves an impression.

Pace: 10
The story moves very consistently from beginning to end. As things start to unfold, you are left wondering what the end result will be. The conflict keeps the pace in check driving the story forward at a solid clip.

Plot: 10

Resolution: 6

Overall: 84
The main character’s persistence in finding out the truth of everything happening drives Captive for me. It’s a drama turned mystery and I appreciate how it evolves. I am so glad I didn’t judge the movie by its first ten minutes because it’s great.
  
TH
Team Human
8
8.0 (1 Ratings)
Book Rating
As I started reading Team Human, I couldn't help but feel this was written as a good-natured poke at Twilight and all the vampire ridiculata left in its wake. However, the story leaves its parodying fairly early on and becomes a book in its own right, with characters who have flaws and an interesting world with its own set of rules. All the while written with wit, feeling, and reality.

Mel Duan is the protagonist of the book, who is full of character flaws. She is prejudiced against vampires, rude, thinks she always knows the right thing to do, and is a big buttinsky (I call her Meddling Mel). She's also caring, loyal, helpful, well-meaning, funny, and charming in her own way. Basically, Mel is a real human being. There are two main storylines in the book, the first one about her BFF, Cathy, and her relationship with an uptight vampire. The other dealing with a mystery involving another close friend and her parents. Both are incorporated into the story well, as are the smaller B-plots. Mel doesn't always come across in a very good light, which helps me fall into the world and believe it could be true. Nothing takes me out of a story more than an unrealistically perfect character. Not one of the characters in this book is like that, even Cathy, who does come close. I also love the fact that Mel would typically be the sidekick in any other story and Cathy the main character who falls in love with a vampire. Instead it's the other way around, so we see the over-the-top relationship from the outside, and also from Mel's rather small-minded point-of-view. It's a great idea that luckily works thanks to the talented authors.

The book moves along nicely without seeming hasty, it has lessons that aren't heavy-handed, it features love aspects but it isn't a love story, and most importantly, it has character evolution and believable characters, mainly Mel herself. In the end I was surprised that I had gotten so caught up in outcome of the story and actually cared what happened to these people. Kudos, I'll definitely be reading more from both Sarah Rees Brennan and Justine Larbalestier, and can only hope they conspire to write another book in the future.

Originally Reviewed: February 20, 2013
Received: Amazon Vine
  
Marionette (Dark Carousel #3)
Marionette (Dark Carousel #3)
Anya Allyn | 2017 | Horror, Paranormal, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
I have definitely taken a shine to the Dark Carousel series by Anya Allyn. There's something about it that has definitely reeled me in. As soon as I finished reading Paper Dolls, I dove right into reading Marionette, the third book in the Dark Carousel series. This one definitely had a lot of action going on!

Cassie and Molly are prisoners in Balthazar's castle as its inhabitants try to find the second book of The Mirrored Tree. Cassie and Molly desperately search for a way to leave the castle so she can be reunited with her family and with Ethan. However, things take a turn for the worst when Cassie learns her fate of which she can not escape if she wants to save her world and all of its occupants.

I find that the plot of each book in the Dark Carousel series gets weirder and weirder. The plot in Marionette so much different to the one that first started it all in Dollhouse. However, Marionette was a fast paced read, in fact, in some parts, it was a little too fast paced. There were times I was left feeling confused about what was going on. Luckily, that only happened a few times, and the rest of the plot felt solid. Marionette was quite a page turner, and I kept wanting to know what would happen next. Marionette definitely has more action in it than Paper Dolls did. It seemed like there was always something happening in Marionette. This book focused more on Cassie and somewhat on Ethan. We learn more about the different worlds (which has me confused) and more about the ice world which Cassie is from. We also learn more about Zack, Viola, Emerson, and Parker as well as the castle itself. I do wish the worlds weren't as confusing. It's hard to keep up with all the different worlds and what happens when you see your copy on that world. I wish it was better explained or that there was some kind of appendix or something in the book to help explain it. I also don't understand why the bad people need Molly. I sort of understand why they want Cassie, but I don't see what use Molly is to them as she has no powers or anything of the sort. There were a few plot twists that I didn't see coming. This book didn't really end in a cliffhanger, but I will still read the last book in the series to complete the story.

As always, Anya Allyn did a fantastic job with her characters. Cassie puts up a good fight and tries to protect everyone. I was really routing for her throughout Marionette. Molly is written well, but I feel like she's sort of a useless character. I wish I knew more about why Aisha decided to just give in to the Batistes, so more backstory there would have been nice. I am hoping there will be more backstory on Lacey as well so I can know why she sometimes speaks in third person. I know it was sort of explained that she went crazy after everything went down at the end of Dollhouse, but I'd like to know a bit more. Perhaps all of these things will be explained in the last book of the series. One character I felt bad for was Zack. I felt like he was sort of a prisoner in all of this too, yet he's very protective and sweet towards Cassie. I get why Cassie was angry at him, but he had no choice. I really wished Cassie was a bit nicer towards him in the book. I was saddened that there was hardly any Jessamine in Marionette. Jessamine is my favorite character, yet she's only in the book for the beginning for a little bit. I'm hoping she'll be featured more in the next book.

Trigger warnings for Marionette include death, murder, rape and attempted rape of a minor (not graphic), mentions of sex (not graphic), the occult, violence, alcohol, and imprisonment.

Despite the fast pacing in places, Marionette is still a great read. With great characters and lots of action, this book definitely holds one's attention throughout. I would definitely recommend Marionette by Anya Allyn to those aged 16+ who like a bit of science fiction with their supernatural horror. Now on to the next and final book in the Dark Carousel series entitled Music Box.