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Joe Goodhart (27 KP) rated Wonder Woman & Justice League Dark: The Witching Hour in Books
Nov 30, 2020
Marvel continues to push me away, as the comics market is littered with bad editorial decisions and choices. With me, all it has succeeded in doing was alienating me and reminding me of how much I love DC (despite the trainwreck of lateness that is DOOMSDAY CLOCK)... especially the character of Superman!
That said, I have been playing catch-up with a number of titles, as I try to determine which ones I will specifically be subscribed to on Comixology. Besides the Bendis-helmed SUPERMAN books, I am also leaning toward JUSTICE LEAGUE DARK as the next one to add to the list. It was with the conclusion of WW & JLD: THE WITCHING HOUR that the decision to add JLD to my subscription list was cemented!
I knew of Tynion's name prior to undertake the reading of it. Not really familiar to his writing style, just that his name carries a lot of weight in the comic world. Having witnessed his writing here, I can see where that aforementioned "weight" comes from. Seriously, this was a solid read, from beginning to end!
I feel that Zatanna is a character that most people don't seem to get write, which seems odd unto itself. However, here, she was frikkin' brilliant! Strong-willed, with a good heart and moral compass. I wasn't sure how I would like her without her token "top hat, coattails and fishnets", but I did (partly due also to recent mental changes on my part, as I find myself looking at the female characters, in both the DC Universe as well as Marvel, as more than just "fanboy eye candy")! With Tynion's writing, as well as the uber-talents of Jesus Merino, Amanuela Lupachino, Alvaro Martinez Bueno, Fernando Blanco and Miguel Mendonca on art, Zee was truly in good hands!
Swamp Thing was another who I wasn't sure how he would be handled by someone other than Alan Moore (who, whether he's a kook now or not now, was still one of the best ST writers, outside of ST's creator, Len Wein). My fears and initial apprehension were quickly dispelled, as Tynion, along with the aforementioned artists on this story, turned out out one hell of a good Earth Elemental! I even found myself warming to the faux floral dreds that Swampy was sportin'!
Besides my excitement at how well Zee and ST were handled, the rest of the players, including Wonder Woman, were written well, with attention given to have them be more than just comic tropes. All the characters contributed to making this a tense, magic-heavy story, with ramifications carrying over into the JLD regular series.
And one last thing.. Circe. Not really a spoiler, just mentioning her. I always thought her character was kinda meh, especially the garb she had been given over the years. However, here, Tynion did awesome things with her, writing (and dressing) in a manner that would not be out of place in SANDMAN! Soooo COOL!!!
Look, if you like your brain to be crushed by angst and characters who keep getting rebooted what seems like every/every other year, then, by all means, continue to ride the Marvel Trainwreck. If you want a story you can sink your teeth into, then look no further. This truly one I can not recommend enought!
That said, I have been playing catch-up with a number of titles, as I try to determine which ones I will specifically be subscribed to on Comixology. Besides the Bendis-helmed SUPERMAN books, I am also leaning toward JUSTICE LEAGUE DARK as the next one to add to the list. It was with the conclusion of WW & JLD: THE WITCHING HOUR that the decision to add JLD to my subscription list was cemented!
I knew of Tynion's name prior to undertake the reading of it. Not really familiar to his writing style, just that his name carries a lot of weight in the comic world. Having witnessed his writing here, I can see where that aforementioned "weight" comes from. Seriously, this was a solid read, from beginning to end!
I feel that Zatanna is a character that most people don't seem to get write, which seems odd unto itself. However, here, she was frikkin' brilliant! Strong-willed, with a good heart and moral compass. I wasn't sure how I would like her without her token "top hat, coattails and fishnets", but I did (partly due also to recent mental changes on my part, as I find myself looking at the female characters, in both the DC Universe as well as Marvel, as more than just "fanboy eye candy")! With Tynion's writing, as well as the uber-talents of Jesus Merino, Amanuela Lupachino, Alvaro Martinez Bueno, Fernando Blanco and Miguel Mendonca on art, Zee was truly in good hands!
Swamp Thing was another who I wasn't sure how he would be handled by someone other than Alan Moore (who, whether he's a kook now or not now, was still one of the best ST writers, outside of ST's creator, Len Wein). My fears and initial apprehension were quickly dispelled, as Tynion, along with the aforementioned artists on this story, turned out out one hell of a good Earth Elemental! I even found myself warming to the faux floral dreds that Swampy was sportin'!
Besides my excitement at how well Zee and ST were handled, the rest of the players, including Wonder Woman, were written well, with attention given to have them be more than just comic tropes. All the characters contributed to making this a tense, magic-heavy story, with ramifications carrying over into the JLD regular series.
And one last thing.. Circe. Not really a spoiler, just mentioning her. I always thought her character was kinda meh, especially the garb she had been given over the years. However, here, Tynion did awesome things with her, writing (and dressing) in a manner that would not be out of place in SANDMAN! Soooo COOL!!!
Look, if you like your brain to be crushed by angst and characters who keep getting rebooted what seems like every/every other year, then, by all means, continue to ride the Marvel Trainwreck. If you want a story you can sink your teeth into, then look no further. This truly one I can not recommend enought!
Mandy and G.D. Burkhead (26 KP) rated Poison Study (Study, #1) in Books
May 20, 2018
Shelf Life – The Chronicles of Ixia merits closer study
Contains spoilers, click to show
This review is for the entire Chronicles of Ixia series.
The first trilogy, comprised of Poison Study, Fire Study, and Magic Study, follows Yelena Zaltana. The second series, also called the Glass series, follows her friend Opal Cowan in Storm Glass, Sea Glass, and Spy Glass. The final trilogy, Shadow Study, Night Study, and Dawn Study, is where things get a bit odd. Maria V. Snyder had thrown in a few short stories/novellas throughout from different characters’ points of view. Perhaps she got bored of just sticking to one POV, or maybe fans wanted more from the other characters, so the third trilogy is from Yelena’s POV in first person and the POV’s of multiple characters (mainly Valek, Leif, and Janco, with a few others popping in from time to time) in third person.
I’m not sure which editor thought it would be a good idea to have POV switch from first person to third person in the same novel, but—yikes—is it jarring. Even with the wonky POV stuff in the third trilogy, these books are amazing and absolutely worth your time to read. Snyder’s world-building is compelling, detailed, and original. The books take place mostly between two pre-industrial countries: Ixia and Sitia. Ixia is a post-revolution country ruled by Commander Ambrose. His personal body guard and assassin is Valek. In the first novel Yelena is in prison for murder and is offered the choice to be the Commander’s food taster in exchange for her life. She agrees, and throughout the first book she and Valek begin to fall in love.
Ixia reminded me a lot of Communist Russia or China. In its attempts to throw away the corrupt government and society that came before, it has also thrown out all culture in the process. The country has been re-divided into districts with numbers instead of names, everyone is forced to wear a uniform, all art and extravagance has been destroyed, people have to have passes to travel between districts, and magic is forbidden. Anyone born with it is killed (or so the reader is led to believe). But Maria V. Snyder does a wonderful job of showing the good with the bad in this totalitarian dictatorship. Everyone has a job and nobody goes hungry, women are now equal to men, and violence and sexual assault are intolerable. This is why Yelena ends up in prison in the first place: she murdered the man that raped her. Now, this is probably my first major gripe with the series. We learn that Commander Ambrose loathes sexual assault and will execute anyone found guilty of it, but apparently killing a rapist in self-defense is also an executable offense. And all of that being said, Ambrose still has his own personal assassin. It all feels a bit contradictory, but again, that’s what I like about this series: it does an excellent job of peeling back the layers of her fictional societies and pointing out that governments and people in power tend to be hypocritical.
Now, the series name (or rather one of them) is Chronicles of Ixia, but honestly, it should have been called Chronicles of Sitia, because that is where most of the story takes place and is by far the more interesting and vibrant country. Sitia is part jungle, part desert, and full of magic. The peoples are divided into multiple clans or tribes that are all unique and compelling. In the second book, Yelena flees to Sitia after the Commander learns she has magic, and there she finds the family she was kidnapped from as a small child. They are part of the Zaltana clan, a group of people that live high in the trees in the jungle. Whenever I read about them, I would have to remind myself that they were not wood elves or dryads, because while there is magic in these books, there are no fantastical creatures: all characters are human or animal.
Another fascinating tribe is the Sandseeds, a group of nomads in the desert known for two major things: breeding super smart horses and having Storyweavers. The Storyweavers are people who have the magical ability to see the future and guide others, but who have to do it really cryptically because reasons (I appreciate that this gets pointed out by an annoyed Yelena multiple times). And of course, the Sandseed horses are fantastic; they choose their rider and able to mentally communicate with magical people. They even have their own horse names for people that they like.
Besides the different clans throughout Sitia, there is also the capitol, the Citadel, which is home to the magic school and the Sitian Council. While very different from Ixia, Sitia is by no means perfect. Its Council epitomizes everything annoying and dysfunctional about a bureaucracy. While the council members are elected and come from every clan in Sitia, they are at best useless and at worst actively impede the main characters.
The magic school is interesting, though the story doesn’t actually spend much time there. I like how magic was done in this series: it usually runs in families, most people with it have control over one or two things (ie. fire, mind-control, telepathy, etc.), but those who have the ability to master more can become Master Magicians after enduring a daunting trial. Magic is bound in people’s blood, so blood magic is a thing and is obviously bad, and magic (and a person’s soul) can be stolen using an intricate and gruesome blood ritual that involves prolonged torture, rape, and then murder.
The power blanket is another interesting concept used in this series. Essentially is resides over the entire world and is the essence of magic, so magicians can pull from it to augment their own magic. However, if they pull too much and lose control, they can flame out, killing themselves and temporarily damaging the blanket in the process. I thought this was a good literary tool to prevent magical characters from being too OP (at least most of the time).
I especially like the romantic relationships in this series. Valek and Yelena are of course the main couple. In the first book they fall in love, in the second book they get separated, and throughout the series they regularly cross paths and save one another. Yelena and Valek are heartmates, and as the series progresses they both have to mature and learn how to trust one another. My biggest complaint about the romance is that all sex scenes are just fade to black, which I personally find a bit boring.
The other major romantic relationship is between Opal and Devlen. This one was a bit awkward. Opal actually goes through a couple of guys first: a stormdancer named Kade and another glassmaker named Ulrick. And I really liked that the author included this. Many people have multiple partners before finding their soulmate, and a woman who does is not a slut. Her relationship with Devlen, however . . . Well, she’s a more forgiving person than me.
You see, it turns out that Devlen is the man who kidnapped Opal a few years earlier and tortured her because he was trying to steal her magic. But he didn’t actually enjoy torturing her and never raped her, which I guess makes it better? Well, he manages to switch bodies with Ulrick and, as Ulrick, tricks Opal into dating him, then, when he’s discovered, kidnaps and tortures her (again) to gain more power. But then she steals his magic, he spends some time in prison, and the combination of the two miraculously turn him into a good guy, claiming that magic is what made him evil in the first place.
I’m going to be honest, I didn’t completely buy his redemption arc even at the end of the third book in the Glass series, but by the ninth book they’re still together and he’s on the good guys’ side, so I guess it was real. And I have definitely watched/read much worse evil asshole to boyfriend stories. At least Devlen genuinely feels guilty for the horrible things he did in the past and attempts to make up for them, and in her defense, Opal has to do a lot of soul-searching before she can find it in her to forgive and trust him, and even more before she can develop romantic feelings for him (that aren’t based on deception, anyway). Also, Ulrick becomes a huge jerk because of his newfound magical abilities, tries to kill Opal, and later gets assassinated by Valek. I appreciate what Maria V. Snyder is trying to do here, which is to teach through her storytelling how good people can become evil, and evil people can redeem themselves and be good. Their romance was uncomfortable to read, but it was supposed to be uncomfortable, because that’s how all parties involved felt.
Now, let’s talk about Commander Ambrose. Towards the end of the first book, Yelena discovers that Ambrose is a female to male trans person. This is revealed to be why Ambrose hates magicians so much: he is afraid that one of them will read his mind and then reveal his secret (which is how Yelena discovers it). After I read the first book, I was really pleased that Snyder did such a good job of depicting a trans person, as that’s really only a small part of his character, and those who know (mainly Valek and Yelena) don’t make a big deal out of it.
And then . . . I really wish that the author would have just left the issue of the Commander being trans alone. Yelena discovers it in the first book, she keeps it to herself because it’s nobody else’s business, the end. But by creating this weird intricate background to explain why Ambrose is trans, Snyder just kind of shoots herself in the foot.
Throughout the rest of the series, I kept hoping for some other LGBTQ+ characters to show up to redeem the blunder with Ambrose. I actually believed that Ari and Janco were a gay couple for the longest time, what with their banter and often being referred to as partners. However, if this was the author’s intention, it was never really explicitly stated, and the partner thing just seems to refer to them being partners in combat and nothing else.
The first trilogy, comprised of Poison Study, Fire Study, and Magic Study, follows Yelena Zaltana. The second series, also called the Glass series, follows her friend Opal Cowan in Storm Glass, Sea Glass, and Spy Glass. The final trilogy, Shadow Study, Night Study, and Dawn Study, is where things get a bit odd. Maria V. Snyder had thrown in a few short stories/novellas throughout from different characters’ points of view. Perhaps she got bored of just sticking to one POV, or maybe fans wanted more from the other characters, so the third trilogy is from Yelena’s POV in first person and the POV’s of multiple characters (mainly Valek, Leif, and Janco, with a few others popping in from time to time) in third person.
I’m not sure which editor thought it would be a good idea to have POV switch from first person to third person in the same novel, but—yikes—is it jarring. Even with the wonky POV stuff in the third trilogy, these books are amazing and absolutely worth your time to read. Snyder’s world-building is compelling, detailed, and original. The books take place mostly between two pre-industrial countries: Ixia and Sitia. Ixia is a post-revolution country ruled by Commander Ambrose. His personal body guard and assassin is Valek. In the first novel Yelena is in prison for murder and is offered the choice to be the Commander’s food taster in exchange for her life. She agrees, and throughout the first book she and Valek begin to fall in love.
Ixia reminded me a lot of Communist Russia or China. In its attempts to throw away the corrupt government and society that came before, it has also thrown out all culture in the process. The country has been re-divided into districts with numbers instead of names, everyone is forced to wear a uniform, all art and extravagance has been destroyed, people have to have passes to travel between districts, and magic is forbidden. Anyone born with it is killed (or so the reader is led to believe). But Maria V. Snyder does a wonderful job of showing the good with the bad in this totalitarian dictatorship. Everyone has a job and nobody goes hungry, women are now equal to men, and violence and sexual assault are intolerable. This is why Yelena ends up in prison in the first place: she murdered the man that raped her. Now, this is probably my first major gripe with the series. We learn that Commander Ambrose loathes sexual assault and will execute anyone found guilty of it, but apparently killing a rapist in self-defense is also an executable offense. And all of that being said, Ambrose still has his own personal assassin. It all feels a bit contradictory, but again, that’s what I like about this series: it does an excellent job of peeling back the layers of her fictional societies and pointing out that governments and people in power tend to be hypocritical.
Now, the series name (or rather one of them) is Chronicles of Ixia, but honestly, it should have been called Chronicles of Sitia, because that is where most of the story takes place and is by far the more interesting and vibrant country. Sitia is part jungle, part desert, and full of magic. The peoples are divided into multiple clans or tribes that are all unique and compelling. In the second book, Yelena flees to Sitia after the Commander learns she has magic, and there she finds the family she was kidnapped from as a small child. They are part of the Zaltana clan, a group of people that live high in the trees in the jungle. Whenever I read about them, I would have to remind myself that they were not wood elves or dryads, because while there is magic in these books, there are no fantastical creatures: all characters are human or animal.
Another fascinating tribe is the Sandseeds, a group of nomads in the desert known for two major things: breeding super smart horses and having Storyweavers. The Storyweavers are people who have the magical ability to see the future and guide others, but who have to do it really cryptically because reasons (I appreciate that this gets pointed out by an annoyed Yelena multiple times). And of course, the Sandseed horses are fantastic; they choose their rider and able to mentally communicate with magical people. They even have their own horse names for people that they like.
Besides the different clans throughout Sitia, there is also the capitol, the Citadel, which is home to the magic school and the Sitian Council. While very different from Ixia, Sitia is by no means perfect. Its Council epitomizes everything annoying and dysfunctional about a bureaucracy. While the council members are elected and come from every clan in Sitia, they are at best useless and at worst actively impede the main characters.
The magic school is interesting, though the story doesn’t actually spend much time there. I like how magic was done in this series: it usually runs in families, most people with it have control over one or two things (ie. fire, mind-control, telepathy, etc.), but those who have the ability to master more can become Master Magicians after enduring a daunting trial. Magic is bound in people’s blood, so blood magic is a thing and is obviously bad, and magic (and a person’s soul) can be stolen using an intricate and gruesome blood ritual that involves prolonged torture, rape, and then murder.
The power blanket is another interesting concept used in this series. Essentially is resides over the entire world and is the essence of magic, so magicians can pull from it to augment their own magic. However, if they pull too much and lose control, they can flame out, killing themselves and temporarily damaging the blanket in the process. I thought this was a good literary tool to prevent magical characters from being too OP (at least most of the time).
I especially like the romantic relationships in this series. Valek and Yelena are of course the main couple. In the first book they fall in love, in the second book they get separated, and throughout the series they regularly cross paths and save one another. Yelena and Valek are heartmates, and as the series progresses they both have to mature and learn how to trust one another. My biggest complaint about the romance is that all sex scenes are just fade to black, which I personally find a bit boring.
The other major romantic relationship is between Opal and Devlen. This one was a bit awkward. Opal actually goes through a couple of guys first: a stormdancer named Kade and another glassmaker named Ulrick. And I really liked that the author included this. Many people have multiple partners before finding their soulmate, and a woman who does is not a slut. Her relationship with Devlen, however . . . Well, she’s a more forgiving person than me.
You see, it turns out that Devlen is the man who kidnapped Opal a few years earlier and tortured her because he was trying to steal her magic. But he didn’t actually enjoy torturing her and never raped her, which I guess makes it better? Well, he manages to switch bodies with Ulrick and, as Ulrick, tricks Opal into dating him, then, when he’s discovered, kidnaps and tortures her (again) to gain more power. But then she steals his magic, he spends some time in prison, and the combination of the two miraculously turn him into a good guy, claiming that magic is what made him evil in the first place.
I’m going to be honest, I didn’t completely buy his redemption arc even at the end of the third book in the Glass series, but by the ninth book they’re still together and he’s on the good guys’ side, so I guess it was real. And I have definitely watched/read much worse evil asshole to boyfriend stories. At least Devlen genuinely feels guilty for the horrible things he did in the past and attempts to make up for them, and in her defense, Opal has to do a lot of soul-searching before she can find it in her to forgive and trust him, and even more before she can develop romantic feelings for him (that aren’t based on deception, anyway). Also, Ulrick becomes a huge jerk because of his newfound magical abilities, tries to kill Opal, and later gets assassinated by Valek. I appreciate what Maria V. Snyder is trying to do here, which is to teach through her storytelling how good people can become evil, and evil people can redeem themselves and be good. Their romance was uncomfortable to read, but it was supposed to be uncomfortable, because that’s how all parties involved felt.
Now, let’s talk about Commander Ambrose. Towards the end of the first book, Yelena discovers that Ambrose is a female to male trans person. This is revealed to be why Ambrose hates magicians so much: he is afraid that one of them will read his mind and then reveal his secret (which is how Yelena discovers it). After I read the first book, I was really pleased that Snyder did such a good job of depicting a trans person, as that’s really only a small part of his character, and those who know (mainly Valek and Yelena) don’t make a big deal out of it.
And then . . . I really wish that the author would have just left the issue of the Commander being trans alone. Yelena discovers it in the first book, she keeps it to herself because it’s nobody else’s business, the end. But by creating this weird intricate background to explain why Ambrose is trans, Snyder just kind of shoots herself in the foot.
Throughout the rest of the series, I kept hoping for some other LGBTQ+ characters to show up to redeem the blunder with Ambrose. I actually believed that Ari and Janco were a gay couple for the longest time, what with their banter and often being referred to as partners. However, if this was the author’s intention, it was never really explicitly stated, and the partner thing just seems to refer to them being partners in combat and nothing else.
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Gareth von Kallenbach (980 KP) rated X-Men: Dark Phoenix (2019) in Movies
Jul 2, 2019
Ever since X-men First Class was released, Jean Gray one of the more pivotal characters in the X-Men universe has been surprisingly absent. Often portrayed at not only having psychic abilities that rivals Charles Xavier, but also attracted the admiration of both Cyclops and Wolverine. While she was a staple in the original film and subsequent sequels her first appearance in the newest series did not occur until X-Men Apocalypse. With the release of Dark Phoenix, we had hoped to finally get an opportunity to explore a bit of her background story and her transformation into Dark Phoenix.
Dark Phoenix begins on a small country road where a very young Jean Grey is arguing with her parents over what music to listen to. In traditional parent fashion, her mother reminds her that the driver is the one who chooses the music and when she is old enough to drive she can choose her own music. This small disagreement turns into a deadly confrontation, when the young Jean, unable to control her vast powers causes her mom to fall asleep at the wheel, resulting in a head on collision killing both her parents. The doctors are amazed that this young girl has survived without a single scratch and a young Charles Xavier arrives to take her to a place where she can be safe.
Fast Forward to the year 1992 where the space shuttle Endeavor, on a routine mission, encounters a cosmic entity that cripples it in space. The X-men, who are now looked at as heroes by most of the world are tasked to bring the astronauts safely home, it’s a dangerous mission, but one that Charles feels will further cement the hero status of his team and continue to grow trust between mutants and humans alike. The mission goes surprisingly without incident until Jean and Night Crawler attempt to rescue the final remaining astronaut from the doomed shuttle. Night Crawler quickly teleports the astronaut to safety, but Jean is caught by the full force of the cosmic entity, absorbing it completely and destroying the shuttle. The team scrambles to locate her, and with the help of Night Crawler are once again able to bring her back to the safety of the X-Jet. Relieved that she has somehow miraculously survived the encounter the team is unaware that Jean and themselves will never be the same again.
As we’ve come to expect from the previous X-men movies, a star-studded cast leads the way. Familiar cast members such as Jennifer Lawrence (Raven), Tye Sheridan (Cyclops) and James McAvoy (Charles Xavier) are joined once again by Sophie Turner as the iconic Jean Grey. Sophie does an incredible job at bringing out both the uncertainty in her character and the extreme anger and rage that flows through her. Unfortunately for such a major character the movie only briefly touches the surface of who Jean Grey really is. The movie, even from the start tends to focus on Jean as a dangerous and angry young lady, unable to control her emotions which will ultimately open the doorway to her alter ego Dark Phoenix. The movie unfortunately treats her as a one-off character and skips most of her back story choosing to focus only on her Dark Phoenix personality. This leaves the audience with no understanding of the person she was prior to the transformation, only seeing Jean as an uncontrollable child who has now become an uncontrollable adult with “off the chart” powers. While Charles and other members of the team try to assure those around them (and the audience seated in the theaters) that Jean is a good person, a person worth saving, there is very little in the movie that allows us to sympathize with her plight. It ultimately villainizes her and leaves much of the cast (and the audience) wondering whether destroying her is the right choice for all humankind.
Visually Dark Phoenix is a masterpiece, whether it’s the awe-inspiring deepness of space, or the incredible visual effects as the mutants square off against each other with their powers. Buildings topple, subway cars are pulled from underground and general mayhem takes the stage. This is certainly one of the more action-packed movies in the series and getting the opportunity to watch some of our favorite mutants square off against one another is enough to excite even the ones least interested in the franchise.
Dark Phoenix as one might expect is also one of the darkest of the x-men movies. Unlike its other Marvel film counterparts, there is no levity in the movie at all. There are scenes that are heartwarming, but the movie takes itself very seriously. Even in a similarly dark Marvel movie Endgame there were moments that would make you laugh regardless of how dire the situation was, Dark Phoenix is not like this at all. It carries a weight to it that ensures that not only the people on screen, but those in the audience understand how truly dire the situation is. It detracts a bit from the spirit of the source material it derives from and could potentially alienate its core audience. This is a very adult movie, that deals with some very adult themes and parents might want to think twice before taking their youngest to see this film. With the X-Men franchise finally joining the MCU, it’ll be interesting to see how movies down the road treat these characters.
Dark Phoenix represents the end of an X-Men era that has existed in both its original and First-Class installments for over twenty years. The acquisition of Fox by Disney now brings this venerable franchise to the MCU family along with its cast of seemingly endless characters. While the movie is certainly better than Apocalypse, it can’t quite reach the heights of either First-Class or Days of Futures Past. The Dark Phoenix storyline does a good job staying closer to its comic book roots than its previous outing but rushes the origin and character development of Jean far more than she deserves. It’s a fine ending to the series as a whole but can’t quite deliver in all the ways I hoped it would.
Dark Phoenix begins on a small country road where a very young Jean Grey is arguing with her parents over what music to listen to. In traditional parent fashion, her mother reminds her that the driver is the one who chooses the music and when she is old enough to drive she can choose her own music. This small disagreement turns into a deadly confrontation, when the young Jean, unable to control her vast powers causes her mom to fall asleep at the wheel, resulting in a head on collision killing both her parents. The doctors are amazed that this young girl has survived without a single scratch and a young Charles Xavier arrives to take her to a place where she can be safe.
Fast Forward to the year 1992 where the space shuttle Endeavor, on a routine mission, encounters a cosmic entity that cripples it in space. The X-men, who are now looked at as heroes by most of the world are tasked to bring the astronauts safely home, it’s a dangerous mission, but one that Charles feels will further cement the hero status of his team and continue to grow trust between mutants and humans alike. The mission goes surprisingly without incident until Jean and Night Crawler attempt to rescue the final remaining astronaut from the doomed shuttle. Night Crawler quickly teleports the astronaut to safety, but Jean is caught by the full force of the cosmic entity, absorbing it completely and destroying the shuttle. The team scrambles to locate her, and with the help of Night Crawler are once again able to bring her back to the safety of the X-Jet. Relieved that she has somehow miraculously survived the encounter the team is unaware that Jean and themselves will never be the same again.
As we’ve come to expect from the previous X-men movies, a star-studded cast leads the way. Familiar cast members such as Jennifer Lawrence (Raven), Tye Sheridan (Cyclops) and James McAvoy (Charles Xavier) are joined once again by Sophie Turner as the iconic Jean Grey. Sophie does an incredible job at bringing out both the uncertainty in her character and the extreme anger and rage that flows through her. Unfortunately for such a major character the movie only briefly touches the surface of who Jean Grey really is. The movie, even from the start tends to focus on Jean as a dangerous and angry young lady, unable to control her emotions which will ultimately open the doorway to her alter ego Dark Phoenix. The movie unfortunately treats her as a one-off character and skips most of her back story choosing to focus only on her Dark Phoenix personality. This leaves the audience with no understanding of the person she was prior to the transformation, only seeing Jean as an uncontrollable child who has now become an uncontrollable adult with “off the chart” powers. While Charles and other members of the team try to assure those around them (and the audience seated in the theaters) that Jean is a good person, a person worth saving, there is very little in the movie that allows us to sympathize with her plight. It ultimately villainizes her and leaves much of the cast (and the audience) wondering whether destroying her is the right choice for all humankind.
Visually Dark Phoenix is a masterpiece, whether it’s the awe-inspiring deepness of space, or the incredible visual effects as the mutants square off against each other with their powers. Buildings topple, subway cars are pulled from underground and general mayhem takes the stage. This is certainly one of the more action-packed movies in the series and getting the opportunity to watch some of our favorite mutants square off against one another is enough to excite even the ones least interested in the franchise.
Dark Phoenix as one might expect is also one of the darkest of the x-men movies. Unlike its other Marvel film counterparts, there is no levity in the movie at all. There are scenes that are heartwarming, but the movie takes itself very seriously. Even in a similarly dark Marvel movie Endgame there were moments that would make you laugh regardless of how dire the situation was, Dark Phoenix is not like this at all. It carries a weight to it that ensures that not only the people on screen, but those in the audience understand how truly dire the situation is. It detracts a bit from the spirit of the source material it derives from and could potentially alienate its core audience. This is a very adult movie, that deals with some very adult themes and parents might want to think twice before taking their youngest to see this film. With the X-Men franchise finally joining the MCU, it’ll be interesting to see how movies down the road treat these characters.
Dark Phoenix represents the end of an X-Men era that has existed in both its original and First-Class installments for over twenty years. The acquisition of Fox by Disney now brings this venerable franchise to the MCU family along with its cast of seemingly endless characters. While the movie is certainly better than Apocalypse, it can’t quite reach the heights of either First-Class or Days of Futures Past. The Dark Phoenix storyline does a good job staying closer to its comic book roots than its previous outing but rushes the origin and character development of Jean far more than she deserves. It’s a fine ending to the series as a whole but can’t quite deliver in all the ways I hoped it would.
Gareth von Kallenbach (980 KP) rated Greedfall in Video Games
Oct 31, 2019
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
Emma @ The Movies (1786 KP) rated Long Shot (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Fred Flarksy is a controversial journalist who likes to uncover the evil and corrupt in the world, when his paper is brought by a company that they themselves have uncovered as the "bad guy" he quits on the spot. Lance, his best friend, knows exactly what he needs to feel better, drink, steak, and a fundraiser with Boyz II Men.
It's fair to say that Fred didn't expect leaving his job to lead him to a chance reunion and such a wild ride.
It's fair to say that I wasn't too sure what this one was going to be like. I've never been a massive fan of Seth Rogen, a lot of his roles seem pointlessly crude. I don't mind that particularly, but too much of it just isn't my cup of tea. The line-up of him and Theron seemed a little mad, and a bit off balance, but the trailers looked like they had something to them so I was willing to have my mind changed... and oh boy did I change my mind.
At this point I've seen the movie twice and it really is great fun, and surprisingly heartwarming.
The odd headlining duo actually work wonderfully together, they bounce off each other so well throughout and that chemistry has shot this up into my favourite rom-coms.
Seth Rogen seems to have a knack for the outraged outbursts in films and we get a few of those at the beginning of the film. We quickly see Fred become a loveable character when he first sees Charlotte across the room at the fundraiser. He's sweet, he's vulnerable and he's funny. That's when you really start rooting for him.
Had you asked me to sum up Charlize Theron's previous acting roles I'd have said they were all of the dramatic and action persuasion, and mostly they are, I'd completely forgotten things like Gringo and A Million Ways To Die In The West. I hope we'll see more of her doing this sort of comedy, she's obviously well suited for it.
It's not just the lead roles though, the support cast are brilliant. June Diane Raphael as Charlotte's right-hand woman was so snippy with Fred to great effect, and O'Shea Jackson Jr. as Lance was the sort of supportive friend we all need. The highlight though was Tristan D. Lalla as secret service Agent M, he takes adorable to a whole new level.
My only negative on the casting was Alexander Skarsgård, but that's not because of his acting, it's because of what they did to him... that slurping, that laugh... why would you do that?! Why!!? After the wonder of him in The Aftermath this has ruined the image of him for me.
Long Shot's plot is entirely predictable. Two people are reunited after years, they catch feelings, something gets in the way, they split up, then they get back together. The fact you know where it's leading just means that you can sit back and enjoy it more. I was expecting the funny, but I really wasn't expecting to cry... yes, I know I'm a wreck. There are some surprisingly touching moments involved and the way they brought the film together at the end was perfect.
This probably deserves 5 stars, and I would give it that extra half star in a heartbeat if it wasn't for the Skarsgård thing and the fact that there's no way I could watch this with my parents even though I know dad would find it hilarious.
What you should do
It's definitely one to see, it doesn't need the big screen but you certainly won't be wasting your money if you went and saw it at the cinema.
It's fair to say that Fred didn't expect leaving his job to lead him to a chance reunion and such a wild ride.
It's fair to say that I wasn't too sure what this one was going to be like. I've never been a massive fan of Seth Rogen, a lot of his roles seem pointlessly crude. I don't mind that particularly, but too much of it just isn't my cup of tea. The line-up of him and Theron seemed a little mad, and a bit off balance, but the trailers looked like they had something to them so I was willing to have my mind changed... and oh boy did I change my mind.
At this point I've seen the movie twice and it really is great fun, and surprisingly heartwarming.
The odd headlining duo actually work wonderfully together, they bounce off each other so well throughout and that chemistry has shot this up into my favourite rom-coms.
Seth Rogen seems to have a knack for the outraged outbursts in films and we get a few of those at the beginning of the film. We quickly see Fred become a loveable character when he first sees Charlotte across the room at the fundraiser. He's sweet, he's vulnerable and he's funny. That's when you really start rooting for him.
Had you asked me to sum up Charlize Theron's previous acting roles I'd have said they were all of the dramatic and action persuasion, and mostly they are, I'd completely forgotten things like Gringo and A Million Ways To Die In The West. I hope we'll see more of her doing this sort of comedy, she's obviously well suited for it.
It's not just the lead roles though, the support cast are brilliant. June Diane Raphael as Charlotte's right-hand woman was so snippy with Fred to great effect, and O'Shea Jackson Jr. as Lance was the sort of supportive friend we all need. The highlight though was Tristan D. Lalla as secret service Agent M, he takes adorable to a whole new level.
My only negative on the casting was Alexander Skarsgård, but that's not because of his acting, it's because of what they did to him... that slurping, that laugh... why would you do that?! Why!!? After the wonder of him in The Aftermath this has ruined the image of him for me.
Long Shot's plot is entirely predictable. Two people are reunited after years, they catch feelings, something gets in the way, they split up, then they get back together. The fact you know where it's leading just means that you can sit back and enjoy it more. I was expecting the funny, but I really wasn't expecting to cry... yes, I know I'm a wreck. There are some surprisingly touching moments involved and the way they brought the film together at the end was perfect.
This probably deserves 5 stars, and I would give it that extra half star in a heartbeat if it wasn't for the Skarsgård thing and the fact that there's no way I could watch this with my parents even though I know dad would find it hilarious.
What you should do
It's definitely one to see, it doesn't need the big screen but you certainly won't be wasting your money if you went and saw it at the cinema.
Purple Phoenix Games (2266 KP) rated Viceroy in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?
DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!
The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.
Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).
Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.
Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!
https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?
DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!
The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.
Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).
Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.
Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!
https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
Louise (64 KP) rated Flame in the Mist in Books
Jul 2, 2018
*I received a copy of this book from Netgalley and the publisher in exchange for an honest review*
This was my first time reading anything by Renee Ahdieh, as usual I do things back to front. Her Wrath and the Dawn duology has got nothing but praise so when I saw she had another book coming out I jumped at the chance to read it.I was really intrigued as I heard it was a Mulan retelling and plus the cover is absolutely stunning.
Flame in the Mist follows Mariko, she is 17 years old and is destined to marry, she has had a sheltered life and brought up for the sole purpose to marry to support his social standing. She is on her way to marry a prince from another part of Japan when her litter and convoy are attacked by the Black Clan. Mariko manages to make it out alive, instead of returning home to her family she decides to disguise herself as a boy to find out who tried to kill her and why.
I found this story hard to get into at the beginning, I wasn't totally gripped and didn't have the inclination to carry on reading. I didn't know what to expect with Renee Ahdieh's writing style but I was pleasantly surprised and she had this knack for creating an atmosphere and world building. The downfall to this book was that Mariko was a very boring character. We were told how smart she was several times but we wasn't shown. She was headstrong and knew that she was born the wrong gender to be perceived as anything other than marriage material.
I liked the romance and loved the buildup of tension between the love birds even if it did have some problems. I didn't see the twist at the end coming. This is supposed to be a fantasy but there were no fantastical creatures and very little magic involved. The Mulan retelling is 'loosely based'.
I think for me I am going to have reread this book at a later date - it didn't hold my attention enough to take a lot of it in. I still would like to read her Wrath and the Dawn duology.
I rated this 3 out of 5 stars
This was my first time reading anything by Renee Ahdieh, as usual I do things back to front. Her Wrath and the Dawn duology has got nothing but praise so when I saw she had another book coming out I jumped at the chance to read it.I was really intrigued as I heard it was a Mulan retelling and plus the cover is absolutely stunning.
Flame in the Mist follows Mariko, she is 17 years old and is destined to marry, she has had a sheltered life and brought up for the sole purpose to marry to support his social standing. She is on her way to marry a prince from another part of Japan when her litter and convoy are attacked by the Black Clan. Mariko manages to make it out alive, instead of returning home to her family she decides to disguise herself as a boy to find out who tried to kill her and why.
I found this story hard to get into at the beginning, I wasn't totally gripped and didn't have the inclination to carry on reading. I didn't know what to expect with Renee Ahdieh's writing style but I was pleasantly surprised and she had this knack for creating an atmosphere and world building. The downfall to this book was that Mariko was a very boring character. We were told how smart she was several times but we wasn't shown. She was headstrong and knew that she was born the wrong gender to be perceived as anything other than marriage material.
I liked the romance and loved the buildup of tension between the love birds even if it did have some problems. I didn't see the twist at the end coming. This is supposed to be a fantasy but there were no fantastical creatures and very little magic involved. The Mulan retelling is 'loosely based'.
I think for me I am going to have reread this book at a later date - it didn't hold my attention enough to take a lot of it in. I still would like to read her Wrath and the Dawn duology.
I rated this 3 out of 5 stars
Sletters - A word game mixed with sliding puzzle
Games and Stickers
App
Welcome to Sletters! The original word puzzle game that involves sliding and stacking letters. ...