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Purple Phoenix Games (2266 KP) rated Roar and Write! in Tabletop Games
Jul 2, 2020
Roll and write games have been surging in popularity recently among many gamers, but Purple Phoenix Games never really got too into them. The game industry has many wonderful entries now, and finding a great one may be somewhat daunting. Are we recommending Roar and Write! from Galactic Raptor Games? Read on (okay you don’t have to read too far, we love it).
A new ruler in The Animal Kingdoms is needed and it is up to you to appease the five sitting council members for consideration. By giving them exactly what they want you will be able to improve your standing and possibly rise to the top in this quick-playing dice game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
Setup for Roar and Write! is simple. Choose a difficulty level to be played, assign the required council leaders, each with their own requirements to satisfy, deal each player a pencil, scoresheet, and one Personal Agenda card (secret goals to satisfy throughout the game). You are now ready to begin appeasing!
Roar and Write! takes place over five ages (rounds) and each age consists of three dice rolls. Each time the dice are rolled, players may choose which, or all, dice results to be used to influence the council members on their sheet. Any leftover dice results can be used in the Kingdoms area at the top of the sheet – first number is free each roll, but will cost a Council Offering spot for every Kingdom result added thereafter. Example – I use three 4s for Council Offerings, and the remaining results are two 5s and a 1. I want to use the two 5s so I mark both of them up in the Kingdom area and mark one Council Offering box with an X to decrease my ability to fill more spots there. A sacrifice and a gamble. Gotta love it!
Each Council member has unique requirements to satisfy, and players can only concentrate on one Council member per age, and choosing one early in the age to complete has advantages in extra points scored. Players also have their secret Personal Agendas (agendae?) to consider each age as well. Play continues through three rolls in each of the five ages. Once the final roll has been completed and players have done what they can to score as many points as possible, end game scoring happen to determine the winner of the game and the next ruler of the Animal Kingdom!
Components. Again, this is a prototype copy of the game, and certain components will probably be adjusted throughout the course of a successful Kickstarter campaign. That said, what we were shipped is a GORGEOUS game in a Tiny Epic-sized box. The table footprint is excellently small, the artwork is simply stunning, and I truly cannot wait to see what upgrades the KS campaign will bring.
What I love about roll and writes is probably true about most games in the genre: being able to see what is rolled and create my own strategy. Players aren’t rolling to move ahead more spaces than other players. They aren’t attacking each other. They are simply trying to get the best score. To maximize the usage of the resources provided to them. That said, this game has no player interaction whatsoever. I typically frown upon games where it is, “multiplayer solitaire” (thanks Duke Alex). However, Roar and Write is so fast and so engaging, that I really didn’t have time to worry about other players, nor did I really care what they were doing. In the end, it’s all about the points, and that’s what makes this a great game – I can play it with any group size, and I have been pleasantly surprised at how happy I was to play it solo as well.
So, if you are in the market for a roll and write game that is small in size, packs a decent crunchy punch, and has simply amazing art, Roar and Write! should be next on your wish list. Please consider backing it on Kickstarter, which will be launching at the end of June, 2020. I know I’ll be on the prowl to be gifting these little cuties to my friends and family!
A new ruler in The Animal Kingdoms is needed and it is up to you to appease the five sitting council members for consideration. By giving them exactly what they want you will be able to improve your standing and possibly rise to the top in this quick-playing dice game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
Setup for Roar and Write! is simple. Choose a difficulty level to be played, assign the required council leaders, each with their own requirements to satisfy, deal each player a pencil, scoresheet, and one Personal Agenda card (secret goals to satisfy throughout the game). You are now ready to begin appeasing!
Roar and Write! takes place over five ages (rounds) and each age consists of three dice rolls. Each time the dice are rolled, players may choose which, or all, dice results to be used to influence the council members on their sheet. Any leftover dice results can be used in the Kingdoms area at the top of the sheet – first number is free each roll, but will cost a Council Offering spot for every Kingdom result added thereafter. Example – I use three 4s for Council Offerings, and the remaining results are two 5s and a 1. I want to use the two 5s so I mark both of them up in the Kingdom area and mark one Council Offering box with an X to decrease my ability to fill more spots there. A sacrifice and a gamble. Gotta love it!
Each Council member has unique requirements to satisfy, and players can only concentrate on one Council member per age, and choosing one early in the age to complete has advantages in extra points scored. Players also have their secret Personal Agendas (agendae?) to consider each age as well. Play continues through three rolls in each of the five ages. Once the final roll has been completed and players have done what they can to score as many points as possible, end game scoring happen to determine the winner of the game and the next ruler of the Animal Kingdom!
Components. Again, this is a prototype copy of the game, and certain components will probably be adjusted throughout the course of a successful Kickstarter campaign. That said, what we were shipped is a GORGEOUS game in a Tiny Epic-sized box. The table footprint is excellently small, the artwork is simply stunning, and I truly cannot wait to see what upgrades the KS campaign will bring.
What I love about roll and writes is probably true about most games in the genre: being able to see what is rolled and create my own strategy. Players aren’t rolling to move ahead more spaces than other players. They aren’t attacking each other. They are simply trying to get the best score. To maximize the usage of the resources provided to them. That said, this game has no player interaction whatsoever. I typically frown upon games where it is, “multiplayer solitaire” (thanks Duke Alex). However, Roar and Write is so fast and so engaging, that I really didn’t have time to worry about other players, nor did I really care what they were doing. In the end, it’s all about the points, and that’s what makes this a great game – I can play it with any group size, and I have been pleasantly surprised at how happy I was to play it solo as well.
So, if you are in the market for a roll and write game that is small in size, packs a decent crunchy punch, and has simply amazing art, Roar and Write! should be next on your wish list. Please consider backing it on Kickstarter, which will be launching at the end of June, 2020. I know I’ll be on the prowl to be gifting these little cuties to my friends and family!

Emma @ The Movies (1786 KP) rated Lost At Christmas (2020) in Movies
Nov 23, 2020
'Tis the season for Christmas cliche and Lost At Christmas certainly fits the bill... but stay tuned for a "pleasant" surprise?
When life changes very suddenly for two strangers they need to make their way back to their normal lives, but it's Christmas, and the simple journey home becomes something of an epic adventure across the Scottish Highlands.
I have realised that many years ago I found myself in a very similar situation to the one in this film, though thankfully I wasn't the one travelling anywhere. I have never really considered how difficult it might be to do this sort of journey... I'm fairly certain that I wouldn't do what this duo do... but you never know! So quite how believable this scenario is I can't say, but it does allow for the expected drama.
There's a great Doctor Who contingent in the cast and I loved Sylvester McCoy and Frazer Hines as Ernie and Frank. They're a fantastic little double act and McCoy definitely helped areas of the film that struggled. Jen, played by Natalie Clark, was quite a likeable character and I enjoyed the performance, but it was difficult to get anything more out of it once she was paired with our leading man. Rob, played by Kenny Boyle, was the chalk to Jen's cheese, he's gruff and mean but doesn't really have the redeemable qualities these characters have in reserve that make you root for them at the end of the film, coupled with the bland performance I found myself hoping that another stray singleton was going to appear and sweep Jen off her feet.
In my notes I tried to do some maths... maths in a film review?! I know! It baffled me too. There felt like discrepancies in Rob's timeline with his girlfriend when you compare their initial interaction and his reveal to Jen later on. It may just be me overthinking it, but when it came up my reaction was confusion, these things are easily foiled by vagueness but... *shrug*.
There's some beautiful scenery involved throughout the film but when you mix it with the obligatory Christmas film shenanigans you're not getting to enjoy a lot of it. Even its use in the opening titles wasn't great. The main backdrop of the pub is fun, though there are some issues with the use of space. Some shots make it seem expansive and some claustrophobic, and there's one shot in particular that made me audibly groan. Nearly everyone is in it, adults talking, teens (about four foot away from the rest of the cast) kissing... no... no kissing teens are putting themselves in that position, especially not these two. There would have been plenty of opportunity to have them in the back of this shot had the camera had a different angle.
The thing I think we should acknowledge about this film though is that it has some balls. Whenever I discuss romcoms and Christmas movies there are always a handful of scenarios that make me say "wouldn't it be great if these films did [insert realistic scenario here]?" Lost At Christmas went for it! Yeah... so it turns out... I want the cliche! Real-life sucks and actually, I'd rather bitch about things being unrealistic than see something that is much more likely to happen. Well done for doing it, but to quote my notes... "F*** THIS FILM!"
Lost At Christmas has so much potential in it. Let's take a look at my scale... You have bad Christmas films, very few fall into this category because they usually drop down so far that they get pushed back up the scale to "so bad they're good". Right next to "so bad they're good" is a general level for Hallmark-esque schmaltz (NOTE: this isn't to say that Hallmark movies won't break out into other areas, this is just a general descriptor for films that are pretty consistent in their watchability and themes... AKA: quality Sunday holiday fodder.) Then of course we have the Christmas classic level, that holds things like Home Alone, Klaus, Love Actually and Die Hard. Lost At Christmas is somewhere in the snowdrift between bad and schmaltz. With a bit more glitz and a few changes I could easily see this film being a hop, skip and a jump over the other side of Hallmark schmaltz as something you don't just watch because it started on the TV and you can't change the channel because you're holding down wrapping paper with one hand and have a spiral of sellotape in the other.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/11/lost-at-christmas-movie-review.html
When life changes very suddenly for two strangers they need to make their way back to their normal lives, but it's Christmas, and the simple journey home becomes something of an epic adventure across the Scottish Highlands.
I have realised that many years ago I found myself in a very similar situation to the one in this film, though thankfully I wasn't the one travelling anywhere. I have never really considered how difficult it might be to do this sort of journey... I'm fairly certain that I wouldn't do what this duo do... but you never know! So quite how believable this scenario is I can't say, but it does allow for the expected drama.
There's a great Doctor Who contingent in the cast and I loved Sylvester McCoy and Frazer Hines as Ernie and Frank. They're a fantastic little double act and McCoy definitely helped areas of the film that struggled. Jen, played by Natalie Clark, was quite a likeable character and I enjoyed the performance, but it was difficult to get anything more out of it once she was paired with our leading man. Rob, played by Kenny Boyle, was the chalk to Jen's cheese, he's gruff and mean but doesn't really have the redeemable qualities these characters have in reserve that make you root for them at the end of the film, coupled with the bland performance I found myself hoping that another stray singleton was going to appear and sweep Jen off her feet.
In my notes I tried to do some maths... maths in a film review?! I know! It baffled me too. There felt like discrepancies in Rob's timeline with his girlfriend when you compare their initial interaction and his reveal to Jen later on. It may just be me overthinking it, but when it came up my reaction was confusion, these things are easily foiled by vagueness but... *shrug*.
There's some beautiful scenery involved throughout the film but when you mix it with the obligatory Christmas film shenanigans you're not getting to enjoy a lot of it. Even its use in the opening titles wasn't great. The main backdrop of the pub is fun, though there are some issues with the use of space. Some shots make it seem expansive and some claustrophobic, and there's one shot in particular that made me audibly groan. Nearly everyone is in it, adults talking, teens (about four foot away from the rest of the cast) kissing... no... no kissing teens are putting themselves in that position, especially not these two. There would have been plenty of opportunity to have them in the back of this shot had the camera had a different angle.
The thing I think we should acknowledge about this film though is that it has some balls. Whenever I discuss romcoms and Christmas movies there are always a handful of scenarios that make me say "wouldn't it be great if these films did [insert realistic scenario here]?" Lost At Christmas went for it! Yeah... so it turns out... I want the cliche! Real-life sucks and actually, I'd rather bitch about things being unrealistic than see something that is much more likely to happen. Well done for doing it, but to quote my notes... "F*** THIS FILM!"
Lost At Christmas has so much potential in it. Let's take a look at my scale... You have bad Christmas films, very few fall into this category because they usually drop down so far that they get pushed back up the scale to "so bad they're good". Right next to "so bad they're good" is a general level for Hallmark-esque schmaltz (NOTE: this isn't to say that Hallmark movies won't break out into other areas, this is just a general descriptor for films that are pretty consistent in their watchability and themes... AKA: quality Sunday holiday fodder.) Then of course we have the Christmas classic level, that holds things like Home Alone, Klaus, Love Actually and Die Hard. Lost At Christmas is somewhere in the snowdrift between bad and schmaltz. With a bit more glitz and a few changes I could easily see this film being a hop, skip and a jump over the other side of Hallmark schmaltz as something you don't just watch because it started on the TV and you can't change the channel because you're holding down wrapping paper with one hand and have a spiral of sellotape in the other.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/11/lost-at-christmas-movie-review.html

Purple Phoenix Games (2266 KP) rated Trust Me, I'm a Doctor in Tabletop Games
Oct 13, 2020
Did you know that in olden days doctors and traveling alchemist frauds would prescribe cocaine for various illnesses and maladies? It’s true. Also were you aware that fecal transfusions could cure a multitude of sicknesses? You know, taking feces from one person and injecting it into the intestines of another can cure LOTS of bad stuff. Like excessively odorous gas expelations. Well, that one may or may not be true, but if you think you can sell that cure to your friends, you are ready to play Trust Me, I’m a Doctor.
In Trust Me, I’m a Doctor (which I guess I will just call Trust Me from here on out) players will be taking the mantles of traveling salespeople hawking their wares or old timey doctors prescribing ridiculous cures for what ails their patients. Players will be using the tried and true model of Apples to Apples with a twist to throw out their cure to the patient and hope their solution earns the vote from the patient as the best of the lot. The player with the most earned Ailments cards at the end of the game will be the winning shyster or quack this side of the Mississippi!
To setup, each player will receive a hand of Cure cards. A first patient is decided, who will flip the top card of the Ailments deck. The game can now begin in earnest. Or Earnest, if that’s the persona the patient wishes to take.
On the Ailment card will be the particular malady and one or more icons pertaining to the cures that can be played upon it. The non-patients now must choose a Cure card containing a matching icon to the Ailment and begin preparing their pitch. Once all players have submitted their Cures face-down, each quack will then explain to the patient why they must choose their particular Cure by convincing them of its success rate and process. The patient then chooses the best Cure, and the winning player will collect the Ailment card as a VP. Once the game is over the player with the most VP Ailment cards is the winner!
Components. This game is a bunch of cards. That’s it. Even the rules are printed on the backs of two cards (so really it’s one card if the rules had been printed on front and back). The cards are good quality, and I appreciate the thematic art on each card. The one issue I have with the components is the choice of font for the title of each card. I get that the game is trying to convey that old timey feeling, but the font makes each card a little different and sometimes too scrunched up for my tastes. Other than that, I dig everything else. Oh, the inside of the box is even printed, much like the Tiny Epic games. Cool decision there.
So do I enjoy this one? You know, I do. I don’t have Snake Oil, but this is similar in that you’re trying to sell your opponents on choosing your card. So, if you’re a good salesperson then you will do super well here. Unfortunately for me my father-in-law is a retired car salesman so he mops the floor with us. But I mean, check out the example in the photo above. To cure Cannibalism an appropriately played card is POWERFUL LAXATIVES. Seriously? Poop out your desire to eat other people? I mean, if you have the sales skills to pull that one off, well I applaud you. Obviously the best answer goes something like this, “The power of prayer heals all. Even your taste for others.”
Now, I just gave you a pretty PG-rated response to something that could go VERY R-rated VERY quickly. Please note: this game is NSFW and I wouldn’t play it with anyone under 18 even though the box says 12+. There are some touchy cards in there that I wouldn’t want to upset little Bobby with at family game night. All in all this is a good little game to get the party started or to break in new gamers. The Apples to Apples mechanics work well and there is enough ridiculousness to make everyone laugh, or even chortle. So check this one out if you need a little card game that will get people in the mood to game, with hints of adult-ness and impossibility thrown in for good measure. And don’t forget to suggest leeches for your game-mates that don’t enjoy this. They suck the grumpiness right outta you.
In Trust Me, I’m a Doctor (which I guess I will just call Trust Me from here on out) players will be taking the mantles of traveling salespeople hawking their wares or old timey doctors prescribing ridiculous cures for what ails their patients. Players will be using the tried and true model of Apples to Apples with a twist to throw out their cure to the patient and hope their solution earns the vote from the patient as the best of the lot. The player with the most earned Ailments cards at the end of the game will be the winning shyster or quack this side of the Mississippi!
To setup, each player will receive a hand of Cure cards. A first patient is decided, who will flip the top card of the Ailments deck. The game can now begin in earnest. Or Earnest, if that’s the persona the patient wishes to take.
On the Ailment card will be the particular malady and one or more icons pertaining to the cures that can be played upon it. The non-patients now must choose a Cure card containing a matching icon to the Ailment and begin preparing their pitch. Once all players have submitted their Cures face-down, each quack will then explain to the patient why they must choose their particular Cure by convincing them of its success rate and process. The patient then chooses the best Cure, and the winning player will collect the Ailment card as a VP. Once the game is over the player with the most VP Ailment cards is the winner!
Components. This game is a bunch of cards. That’s it. Even the rules are printed on the backs of two cards (so really it’s one card if the rules had been printed on front and back). The cards are good quality, and I appreciate the thematic art on each card. The one issue I have with the components is the choice of font for the title of each card. I get that the game is trying to convey that old timey feeling, but the font makes each card a little different and sometimes too scrunched up for my tastes. Other than that, I dig everything else. Oh, the inside of the box is even printed, much like the Tiny Epic games. Cool decision there.
So do I enjoy this one? You know, I do. I don’t have Snake Oil, but this is similar in that you’re trying to sell your opponents on choosing your card. So, if you’re a good salesperson then you will do super well here. Unfortunately for me my father-in-law is a retired car salesman so he mops the floor with us. But I mean, check out the example in the photo above. To cure Cannibalism an appropriately played card is POWERFUL LAXATIVES. Seriously? Poop out your desire to eat other people? I mean, if you have the sales skills to pull that one off, well I applaud you. Obviously the best answer goes something like this, “The power of prayer heals all. Even your taste for others.”
Now, I just gave you a pretty PG-rated response to something that could go VERY R-rated VERY quickly. Please note: this game is NSFW and I wouldn’t play it with anyone under 18 even though the box says 12+. There are some touchy cards in there that I wouldn’t want to upset little Bobby with at family game night. All in all this is a good little game to get the party started or to break in new gamers. The Apples to Apples mechanics work well and there is enough ridiculousness to make everyone laugh, or even chortle. So check this one out if you need a little card game that will get people in the mood to game, with hints of adult-ness and impossibility thrown in for good measure. And don’t forget to suggest leeches for your game-mates that don’t enjoy this. They suck the grumpiness right outta you.

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Charlie Cobra Reviews (1840 KP) rated Black Widow (2021) in Movies
Sep 6, 2021
Good casting, Scarlett and Florence felt like actual sisters. (1 more)
Good chemistry and acting from David Harbour and Rachel Weisz.
Not much of a thriller or thinker for a spy movie. (1 more)
One actor was greatly wasted in their role.
Scarlett's Swan Song Had Plenty of Action With A Decent StoryNatasha Romanoff (Scarlett Johansson) and her sister Yelena (Florence Pugh) are living what seems like a normal life in 1995 Ohio, with their parents, mother, Melina Vostokoff (Rachel Weisz) and
Natasha Romanoff (Scarlett Johansson) and her sister Yelena (Florence Pugh) are living what seems like a normal life in 1995 Ohio, with their parents, mother, Melina Vostokoff (Rachel Weisz) and father, Alexei Shostakov (David Harbour) when suddenly they must leave the country. They are all Russian undercover agents and Alexei, the super-soldier known as Red Guardian, has stolen intel from S.H.I.E.L.D. They flee to Cuba where the sisters are forcibly taken to the "Red Room" for training after they've met General Dreykov (Ray Winstone), their boss. Now in 2016 after the events of Captain America: Civil War, Natasha finds herself a fugitive on the run from U.S. Secretary of State Thaddeus Ross (William Hurt) after violating the Sokovia Accords. She's attacked by an incredibly skilled assassin called the Taskmaster and finds that she's not his target but rather a package she had with her. After learning the package originated from Budapest she heads there where she finds her sister Yelena and learns of a plot that not only jeopardizes the safety of those trained in the "Red Room" but possibly the whole world.
This movie was really good and it was great to see a Marvel movie again. I didn't see this one in theaters but I still enjoyed watching it in the safety of my home with my family. So this movie came off like a really good spy/action movie but definitely had that Marvel feel to it. It really felt like watching something out of the Bourne or Bond series films but with admittedly less plot and gadgets, but the action was really spot on. There was awesome car chase scenes and expertly crafted fight choreography too. It was even reported that they went through 13 BMW X3's for the car chase scene with Scarlett and Florence so you can tell that they really wanted to get things right and had a vision of what they wanted the audience to see for that particular scene as well. I thought there was really great chemistry from all the actors together and that it was pretty good casting. Scarlett and Florence argue throughout the film just like real sisters, and the looks that David Harbour and Rachel Weisz exchange feel like they were genuinely together. The opening scene of the movie had great acting and was very emotional. I just feel like one role/actor was kind of a bad casting and/or was greatly underutilized. I think the biggest flaw of the move was that for being a spy movie, the plot never had any mystery to it and everything was kind of predictable or at least very easy to follow. Not much of a thriller or thinker where you had to put two and two together. The cinematography was spot on and felt like you were watching any big budget spy or action movie and on par with what you expect from Marvel Studios. The tone fit the film for the most part but kind of "see-saw"-ed from time to time as they mixed serious themes with comedic dialogue throughout. But that's to be expected from a PG-13 action/spy movie from Marvel and it was a little reminiscent of the film Captain America in that regard. The music was good and there were a couple of songs that stuck out in that regard American Pie by Don Mclean and a cover of Smells Like Teen Spirit by Think Up Anger; also Cheap Thrills by Sia. The musical score was also good and the Black Widow theme was pretty epic but also with hints of melancholy to it that seemed to underline both her tragic background as well as the tragedy of the events to come in her future. Altogether the movie was really good and I give it a 7/10. If you are big time into the MCU and Marvel franchise movies then this is a must see film but if not then it might come off as just a barely above average action/spy film so that's why it doesn't get my "Must See Seal of Approval"
This movie was really good and it was great to see a Marvel movie again. I didn't see this one in theaters but I still enjoyed watching it in the safety of my home with my family. So this movie came off like a really good spy/action movie but definitely had that Marvel feel to it. It really felt like watching something out of the Bourne or Bond series films but with admittedly less plot and gadgets, but the action was really spot on. There was awesome car chase scenes and expertly crafted fight choreography too. It was even reported that they went through 13 BMW X3's for the car chase scene with Scarlett and Florence so you can tell that they really wanted to get things right and had a vision of what they wanted the audience to see for that particular scene as well. I thought there was really great chemistry from all the actors together and that it was pretty good casting. Scarlett and Florence argue throughout the film just like real sisters, and the looks that David Harbour and Rachel Weisz exchange feel like they were genuinely together. The opening scene of the movie had great acting and was very emotional. I just feel like one role/actor was kind of a bad casting and/or was greatly underutilized. I think the biggest flaw of the move was that for being a spy movie, the plot never had any mystery to it and everything was kind of predictable or at least very easy to follow. Not much of a thriller or thinker where you had to put two and two together. The cinematography was spot on and felt like you were watching any big budget spy or action movie and on par with what you expect from Marvel Studios. The tone fit the film for the most part but kind of "see-saw"-ed from time to time as they mixed serious themes with comedic dialogue throughout. But that's to be expected from a PG-13 action/spy movie from Marvel and it was a little reminiscent of the film Captain America in that regard. The music was good and there were a couple of songs that stuck out in that regard American Pie by Don Mclean and a cover of Smells Like Teen Spirit by Think Up Anger; also Cheap Thrills by Sia. The musical score was also good and the Black Widow theme was pretty epic but also with hints of melancholy to it that seemed to underline both her tragic background as well as the tragedy of the events to come in her future. Altogether the movie was really good and I give it a 7/10. If you are big time into the MCU and Marvel franchise movies then this is a must see film but if not then it might come off as just a barely above average action/spy film so that's why it doesn't get my "Must See Seal of Approval"

Bob Mann (459 KP) rated Dunkirk (2017) in Movies
Sep 29, 2021
A war vehicle running low on fuel.
The words “Christopher Nolan” and “disappointment” are not words I would naturally associate… but for me, they apply where “Dunkirk” is concerned.
It promised so much from the trailer: a historical event of epic proportions; Kenneth Branagh; Tom Hardy; Mark Rylance; Hans Zimmer on the keys; the director of such classics as “The Dark Knight”; “Inception” and “Interstellar” : what could go wrong?
But it just doesn’t work and I’ve spent the last 24 hours trying to unpick why.
A key problem for me was the depiction of the beach itself. The film eschews CGI effects – a move that I would normally approve of – in favour of the use of “practical effects” and the involvement of “thousands of extras” (as the rather glutinously positive Wiki entry declares). Unfortunately for the movie, there were some 400,000 troops marooned in this last patch of civilisation ahead of the Nazi hoard, and all of the shots refuse to acknowledge this scale of potential human tragedy. Yes, there are individual scenes of horror, such as the soldier walking into the sea against the impassive stares of the young heroes. But nothing of scale. At times I thought I’d seen more people on the beach on a winter’s day in Bournemouth! In the absence of a co-production with China, and the provision of the volume of extras as in “The Great Wall“, CGI becomes a necessary evil to make the whole exercise believable.
What it was really like…. one of the famous paintings by Charles Cundall (Crown copyright).
My disquiet at this deepened when we got to the sharp end of the rescue by the “small boats”. In my mind (and I’m NOT quite old enough to remember this!) I imagine a sea full of them. A sight to truly merit Branagh’s awed gaze. But no. They might have been “original” vessels…. but there was only about half a dozen of them. A mental vision dashed.
Did I feel a spot of rain? Looking to unfriendly skies on the River Mole.
The film attempts to tell the story from three perspectives: from the land; from the sea and from the air. The sea though gets the lion’s share of the film, and there is much drowning that occurs that (I am aware) was distressing for some in the audience.
Styles going in One Direction…. down.
Nolan also pushes his quirky “timeline” manipulation too far for an audience that largely expects a linear telling of a classic tale. It’s day; it’s night; the minesweeper’s sailing; then sunk; then sailing again; a Spitfire crashes, then crashes again from a different perspective. I know many in the audience just didn’t ‘get’ that: leaving them presumably very confused!
That being said, the film is not a write off, and has its moments of brilliance. Kenneth Branagh (“Jack Ryan: Shadow Recruit“, “Valkyrie”) – although having a range of Nolan’s clipped and cheesy lines to say – is impressive as the commanding officer. Mark Rylance (“Bridge of Spies“, “The BFG“) also shines as the captain of the “Moonstone”: one of the small boats out of Weymouth (although here there is a grievous lack of backstory for the civilian efforts). And Tom Hardy (“The Revenant“, “Legend“), although having limited opportunity to act with anything other than his eyes, is impressive as RAF pilot Farrier. His final scene of stoic heroism is memorable.
Fionn Whitehead is also impressive in his movie debut, and even Harry Styles (“This is Us“) equips himself well.
A surfeit of horror leads to a lack of compassion. Harry Styles, Aneurin Barnard and Fionn Whitehead look on as the death toll mounts.
The cinematography by Hoyte Van Hoytema (“Interstellar“) is stunning with some memorable shots: a burning plane on a beach being a highspot for me.
And Hans Zimmer’s score is Oscar-worthy, generating enormous tension with a reverberating score, albeit sometimes let down by unsuitable cutaways (for example, to scenes of boat loading). Elsewhere in the sound department though I had major issues, with a decent percentage of the dialogue being completely inaudible in the sound mix.
Kenneth Branagh, impressive as Commander Bolton RN.
I really wanted this to be a “Battle of Britain”. Or a “Bridge Too Far”. Or even a “Saving Private Ryan”. Unfortunately, for me it was none of these, and this goes down as one of my movie disappointments of the year so far.
It promised so much from the trailer: a historical event of epic proportions; Kenneth Branagh; Tom Hardy; Mark Rylance; Hans Zimmer on the keys; the director of such classics as “The Dark Knight”; “Inception” and “Interstellar” : what could go wrong?
But it just doesn’t work and I’ve spent the last 24 hours trying to unpick why.
A key problem for me was the depiction of the beach itself. The film eschews CGI effects – a move that I would normally approve of – in favour of the use of “practical effects” and the involvement of “thousands of extras” (as the rather glutinously positive Wiki entry declares). Unfortunately for the movie, there were some 400,000 troops marooned in this last patch of civilisation ahead of the Nazi hoard, and all of the shots refuse to acknowledge this scale of potential human tragedy. Yes, there are individual scenes of horror, such as the soldier walking into the sea against the impassive stares of the young heroes. But nothing of scale. At times I thought I’d seen more people on the beach on a winter’s day in Bournemouth! In the absence of a co-production with China, and the provision of the volume of extras as in “The Great Wall“, CGI becomes a necessary evil to make the whole exercise believable.
What it was really like…. one of the famous paintings by Charles Cundall (Crown copyright).
My disquiet at this deepened when we got to the sharp end of the rescue by the “small boats”. In my mind (and I’m NOT quite old enough to remember this!) I imagine a sea full of them. A sight to truly merit Branagh’s awed gaze. But no. They might have been “original” vessels…. but there was only about half a dozen of them. A mental vision dashed.
Did I feel a spot of rain? Looking to unfriendly skies on the River Mole.
The film attempts to tell the story from three perspectives: from the land; from the sea and from the air. The sea though gets the lion’s share of the film, and there is much drowning that occurs that (I am aware) was distressing for some in the audience.
Styles going in One Direction…. down.
Nolan also pushes his quirky “timeline” manipulation too far for an audience that largely expects a linear telling of a classic tale. It’s day; it’s night; the minesweeper’s sailing; then sunk; then sailing again; a Spitfire crashes, then crashes again from a different perspective. I know many in the audience just didn’t ‘get’ that: leaving them presumably very confused!
That being said, the film is not a write off, and has its moments of brilliance. Kenneth Branagh (“Jack Ryan: Shadow Recruit“, “Valkyrie”) – although having a range of Nolan’s clipped and cheesy lines to say – is impressive as the commanding officer. Mark Rylance (“Bridge of Spies“, “The BFG“) also shines as the captain of the “Moonstone”: one of the small boats out of Weymouth (although here there is a grievous lack of backstory for the civilian efforts). And Tom Hardy (“The Revenant“, “Legend“), although having limited opportunity to act with anything other than his eyes, is impressive as RAF pilot Farrier. His final scene of stoic heroism is memorable.
Fionn Whitehead is also impressive in his movie debut, and even Harry Styles (“This is Us“) equips himself well.
A surfeit of horror leads to a lack of compassion. Harry Styles, Aneurin Barnard and Fionn Whitehead look on as the death toll mounts.
The cinematography by Hoyte Van Hoytema (“Interstellar“) is stunning with some memorable shots: a burning plane on a beach being a highspot for me.
And Hans Zimmer’s score is Oscar-worthy, generating enormous tension with a reverberating score, albeit sometimes let down by unsuitable cutaways (for example, to scenes of boat loading). Elsewhere in the sound department though I had major issues, with a decent percentage of the dialogue being completely inaudible in the sound mix.
Kenneth Branagh, impressive as Commander Bolton RN.
I really wanted this to be a “Battle of Britain”. Or a “Bridge Too Far”. Or even a “Saving Private Ryan”. Unfortunately, for me it was none of these, and this goes down as one of my movie disappointments of the year so far.

BankofMarquis (1832 KP) rated The Batman (2022) in Movies
Mar 12, 2022
Too Long Of a Setup for a Terrific Payoff
The rap on the films of the DCEU - especially the films directed by Zach Snyder - is that they are too dark, dour and a “downer”, with very little joy or sunshine in the images or themes.
The Writer and Director of the new DCEU film, THE BATMAN, Matt Reeves (CLOVERFIELD) has one simple answer for you: “Hold my beer”.
Doubling down on the dark themes, imagery and attitudes of all involved, THE BATMAN is a 3 hour epic that is unrelenting in it’s bleakness with constant rain and dark images with not a peak of sun or color in the entire film. This bleakness and the slowness of the first 5/6 of this film will turn off the average viewer and will thrill only the most diehard of fans.
And that’s too bad for the last 1/2 hour of this film is pretty terrific, paying off the long setup beforehand with a confrontation between Batman (Robert Pattinson) and The Riddler (Paul Dano) that rivals just about any confrontation scene in comic books movie history (this side of Heath Ledger’s Joker).
Let’s start with the overwhelming look and feel of this film. It is a downer. Gotham City is, yet again, a city in decay with the bad guys over-running the good guys. Which begs this question - why would anyone join the Gotham City Police Department? But Director/Writer Reeves is is sure-handed in his approach to this material and he is unwavering in his bleakness. It is a strongly directed film that knows what it wants to be and does not pretend to be anything else - nor does it apologize for being what it is.
In this world is dropped Robert Pattinson (the TWILIGHT films) as the titular Batman and he is a perfect choice for this role in this film. His Batman is morose, dour, thoughtful and razor focused on being “vengeance”. He is not interested in being a good guy or a superhero, rather this version of Batman is focused on being a really good Detective, ferreting out evil-doers and administering punishment when they are caught. This film barely mentions Batman’s alter-ego, Bruce Wayne, and when Pattinson is on the screen in the guise as Bruce Wayne he looks uninterested in being Bruce Wayne, he’d rather be Batman - and this is a compliment for that is how this movie portrays this dual role. Batman is disguising himself as Bruce Wayne (and not vica-versa).
Assisting Batman in his Detective work is Lt. James Gordon (the always terrific Jeffrey Wright), the only honest cop in a corrupt Police Department. These 2 work as a Detective team, and this film often-times feels like a Detective procedural, some liken it to SEVEN with Brad Pitt/Morgan Freeman, I look at it more like the first season of TRUE DETECTIVE(the one with Matthew McConaughey and Woody Harrelson), dark and interesting in their search for the bad guys.
As is typical of these types of films, we have a rogues gallery of villains. Some fair well - an unrecognizable Colin Farrel as Oz (the Penguin) and John Torturro as mob boss Carmine Falcone. While others fair less well - Peter Sarsgaard as corrupt District Attorney Gil Colson and, unfortunately, Zoe Kravitz as Selina Kyle (Catwoman). Both of these roles are not fleshed out well. Kravitz hits the screen looking good in her cat suit and while there is unmistakable sexual chemistry between Catwoman and Batman (not, it should be noted, between Selina Kyle and Bruce Wayne), but this only takes the character so far and Selina really wasn’t the bad-ass conflicted villain/hero that one would expect.
A pleasant surprise was the performance of the always interesting Paul Dano as the Riddler. He underplays this character in much the same way that most have overplayed him. Clearly, this is a smart, if mentally off, person who talks through riddles but has an overall plan to bring down “The Bat’ and the City. Not to spoil this film, but it didn’t really grab my attention until after the masked Riddler was unmasked and that was very late in the game - almost too late.
And that’s the problem with this film. The last 1/2 hour is TERRIFIC, but one has to sit through 2 1/2 hours of dark, dour setup to get there and for most, that journey will not be worth the payoff.
Letter Grade: B
7 Stars (out of 10) and you can take that to the Bank(ofMarquis)
The Writer and Director of the new DCEU film, THE BATMAN, Matt Reeves (CLOVERFIELD) has one simple answer for you: “Hold my beer”.
Doubling down on the dark themes, imagery and attitudes of all involved, THE BATMAN is a 3 hour epic that is unrelenting in it’s bleakness with constant rain and dark images with not a peak of sun or color in the entire film. This bleakness and the slowness of the first 5/6 of this film will turn off the average viewer and will thrill only the most diehard of fans.
And that’s too bad for the last 1/2 hour of this film is pretty terrific, paying off the long setup beforehand with a confrontation between Batman (Robert Pattinson) and The Riddler (Paul Dano) that rivals just about any confrontation scene in comic books movie history (this side of Heath Ledger’s Joker).
Let’s start with the overwhelming look and feel of this film. It is a downer. Gotham City is, yet again, a city in decay with the bad guys over-running the good guys. Which begs this question - why would anyone join the Gotham City Police Department? But Director/Writer Reeves is is sure-handed in his approach to this material and he is unwavering in his bleakness. It is a strongly directed film that knows what it wants to be and does not pretend to be anything else - nor does it apologize for being what it is.
In this world is dropped Robert Pattinson (the TWILIGHT films) as the titular Batman and he is a perfect choice for this role in this film. His Batman is morose, dour, thoughtful and razor focused on being “vengeance”. He is not interested in being a good guy or a superhero, rather this version of Batman is focused on being a really good Detective, ferreting out evil-doers and administering punishment when they are caught. This film barely mentions Batman’s alter-ego, Bruce Wayne, and when Pattinson is on the screen in the guise as Bruce Wayne he looks uninterested in being Bruce Wayne, he’d rather be Batman - and this is a compliment for that is how this movie portrays this dual role. Batman is disguising himself as Bruce Wayne (and not vica-versa).
Assisting Batman in his Detective work is Lt. James Gordon (the always terrific Jeffrey Wright), the only honest cop in a corrupt Police Department. These 2 work as a Detective team, and this film often-times feels like a Detective procedural, some liken it to SEVEN with Brad Pitt/Morgan Freeman, I look at it more like the first season of TRUE DETECTIVE(the one with Matthew McConaughey and Woody Harrelson), dark and interesting in their search for the bad guys.
As is typical of these types of films, we have a rogues gallery of villains. Some fair well - an unrecognizable Colin Farrel as Oz (the Penguin) and John Torturro as mob boss Carmine Falcone. While others fair less well - Peter Sarsgaard as corrupt District Attorney Gil Colson and, unfortunately, Zoe Kravitz as Selina Kyle (Catwoman). Both of these roles are not fleshed out well. Kravitz hits the screen looking good in her cat suit and while there is unmistakable sexual chemistry between Catwoman and Batman (not, it should be noted, between Selina Kyle and Bruce Wayne), but this only takes the character so far and Selina really wasn’t the bad-ass conflicted villain/hero that one would expect.
A pleasant surprise was the performance of the always interesting Paul Dano as the Riddler. He underplays this character in much the same way that most have overplayed him. Clearly, this is a smart, if mentally off, person who talks through riddles but has an overall plan to bring down “The Bat’ and the City. Not to spoil this film, but it didn’t really grab my attention until after the masked Riddler was unmasked and that was very late in the game - almost too late.
And that’s the problem with this film. The last 1/2 hour is TERRIFIC, but one has to sit through 2 1/2 hours of dark, dour setup to get there and for most, that journey will not be worth the payoff.
Letter Grade: B
7 Stars (out of 10) and you can take that to the Bank(ofMarquis)

Daniel Boyd (1066 KP) rated Just Cause 3 in Video Games
Jul 20, 2017
Terrible dialogue (1 more)
Excruciatingly long loading screens
Into the fire, or just a flash in the pan?
I have always been a huge fan of the Just Cause games, I played the hell out of the first one on PS2 and I have great memories of it and of being blown away by the sheer scope and beauty of the game’s environment. Then the follow up was even crazier and even more fun. The explosions were bigger, the characters were more bombastic, the map was massive and the game was amazing. So, I think it’s fair to say I had been fairly excited for a while for the series’ third entry. Unfortunately, as has been the case with a number of big AAA games released in 2015, it is a disappointment. It’s not a bad game by any standard, it just fails to improve on it’s predecessors in any way. When I’m weighing up my opinion on a game, the first thing I always ask myself is, is it fun? And is Just Cause 3 a fun game? Hell yes it is. The explosions feel and look just as good as you would hope they would and the addition of the wingsuit is awesome. Flying around the map like a superhero feels truly epic, it really does give you a sense of being Godlike and it is without doubt the highlight of the game’s new mechanics. However, when you take those two things away, the wingsuit and the explosions, all that is left is a very mediocre third person shooter with mediocre graphics and a cheesy, poorly written script read by voice actors playing uninteresting stereotypes. But hey, this is a Just Cause game, it isn’t exactly known for it’s reputation of telling deep stories about the evolution of a certain character’s psyche, this is the game where you ride missiles and grapple launch into a man with a dropkick, so as long as the fundamental Just Cause functions are present, then surely that’s all that matters. Then you run into the problem with loading times. Now I don’t actually mind games with long load times all that much, within reason, but Just Cause is the type of game where it gives you so many insane mechanics that you naturally feel the need to experiment, but sometimes these experiments end up in Rico’s violent death, which in turn results in another long load screen. After four or five times of this happening within the space of a single mission, the frustration is at boiling point and the game becomes a chore and any fun you were having is quickly lost. It’s as if the game actually punishes you for trying crazy things, yet it claims to be the game that encourages insanity! Also the ways in which you die are so inconsistent that they become massively unpredictable. For example, after dying 3 or 4 times while trying to liberate a base using a madman zipline/parachute combination technique, I finally decided to just play it safe and get the liberation over and done with, so I used a missile mounted chopper. I blew up a bunch of fuel tanks etc and then a couple of SAM’s blew some holes in my chopper, most of the time the game gives you a minute to jump out of the chopper before it explodes, but sometimes at random, it will just blow up instantly and kill you dead, leaving you with another 5 minute loading screen and even more despair. Also Rico can sometimes take fall damage of up to a good few hundred feet, but sometimes a small drop from a roof to the ground of a bungalow will kill him instantly. This wouldn’t be so much of a problem if it wasn’t coupled with long ass load times, which is what really makes the process excruciating. Like I said before, I don’t mind long load screens all that much, but when they are coupled with frequent random chance instadeath, then I have a problem. There is a website that I use frequently called HowLongToBeat.com and it essentially gives you the average amount of time that it takes to beat a game’s campaign. For Just Cause the website says 15.5 hours to beat, which is about right, but I reckon that if you shorten the load times and fixed the random occurrences of instadeath, you could beat it in 11 or 12 hours. That’s 4 hours of sitting through frustrating load screens that you are never going to get back.
It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.

Lee (2222 KP) rated Captain Marvel (2019) in Movies
Mar 9, 2019
Following the traumatic and devastating events of last years Avengers: Infinity War, Captain Marvel finally arrives on our screens with huge expectation, anticipation and excitement. As Nick Fury was reduced to dust in the final moments of Infinity War, along with half of all living things in the universe, we saw that he'd just managed to send out an SOS message. The recipient of that message was revealed to be Captain Marvel, so far absent from the cinematic universe but labelled outside of it as "Marvel's biggest female hero", and "quite possibly Marvel's mightiest Avenger". With mad Titan Thanos still on the loose, and half of all life to restore, there's clearly a great deal resting on her shoulders. Thankfully we'll get to see how that all plays out in just over a month when Endgame hits our cinemas, but in the meantime we need to get up to speed on the origins of Captain Marvel.
But this isn't your standard origin story. When we first join Captain Marvel, or Vers as she is currently known, she is already part of the Kree Starforce, fighting alongside her mentor Yon-Rogg (Jude Law) as they take on shape-shifting enemies, the Skrulls. She already has a considerable amount of power, although she has no memory of how exactly she came about it, or of any kind of life preceding it. Following an early morning bit of fight training, with Yon-Rogg urging her to try and control her emotions and her power, it's straight into the action as the Starforce team are sent out on an important field mission. Things don't quite go according to plan though, and when they're ambushed by a group of Skrulls, Vers is kidnapped by Skrull commander Talos (Ben Mendelsohn) and taken to their ship for interrogation.
The interrogation has a kind of Total Recall effect on Vers - unlocking memories of her life as a child, growing up with friends, military training and more. She manages to mount an escape, fleeing the ship and crash landing on planet C-53 (or as we know it, Earth), along with a bunch of Skrulls. She lands in the middle of a Blockbuster video store, with the Skrulls landing on a nearby beach and assuming the shape of some surfing humans in order to blend in with the locals. It's not long before the dramatic arrival has drawn the attention of a couple of SHIELD agents by the name of Fury and Coulson, both looking a lot younger than we're used to, due to the fact that we're in 1995. The de-aging effect, used sparingly but impressively in previous Marvel movies is simply incredible here, given that it is being relied upon for the entire movie in order to make the young Nick Fury believable. And it totally works too.
Up until this point in the movie, I felt that it was all just a little bit bland. We don't really get much time to get acquainted with our hero, or the alien world she inhabits, and the space-team-field-mission elements have all been done previously, and much better, in the Guardians of the Galaxy movies. Coincidentally, Ronan and Korath who star in those movies both appear early on in Captain Marvel, providing some nice backstory for them and a link to the rest of the cinematic universe. It's only when Vers arrives on Earth, and teams up with Nick Fury in order to stop the Skrull invasion, that the movie really finds its footing, becoming a great deal more interesting and enjoyable. Things really lighten up too, accompanied by a great 90s soundtrack and giving off a cool 90s buddy cop movie vibe. It's also great to see Nick Fury acting much less serious and having a lot more to do than in previous Marvel movies. As for Vers, we finally begin to learn a lot more about her too as she begins to piece together her forgotten history and learn more about her life on Earth as Carol Danvers.
The movie is made all the more fun by a couple of very good additional characters. Ben Mendelsohn is outstanding as Talos, providing just the right combination of menace and humour. Special mention also for Goose the cat, who joins Danvers and Fury on their journey. Although, if you're familiar with the comics (where he is known as Chewie), you'll know that there's more to him that meets the eye and he literally manages to steal every single scene he's in, providing some of the movies laugh out loud and surprising moments.
The final third of the movie is where things really kick in though with Carol Danvers unlocking her full potential, despite being repeatedly told throughout life that she's too emotional and too weak. Unleashing hell in an epic, breathtaking and extremely satisfying space battle. With just over a month to go until the release of Endgame, Thanos better be scared. He's not going to know what hit him!
But this isn't your standard origin story. When we first join Captain Marvel, or Vers as she is currently known, she is already part of the Kree Starforce, fighting alongside her mentor Yon-Rogg (Jude Law) as they take on shape-shifting enemies, the Skrulls. She already has a considerable amount of power, although she has no memory of how exactly she came about it, or of any kind of life preceding it. Following an early morning bit of fight training, with Yon-Rogg urging her to try and control her emotions and her power, it's straight into the action as the Starforce team are sent out on an important field mission. Things don't quite go according to plan though, and when they're ambushed by a group of Skrulls, Vers is kidnapped by Skrull commander Talos (Ben Mendelsohn) and taken to their ship for interrogation.
The interrogation has a kind of Total Recall effect on Vers - unlocking memories of her life as a child, growing up with friends, military training and more. She manages to mount an escape, fleeing the ship and crash landing on planet C-53 (or as we know it, Earth), along with a bunch of Skrulls. She lands in the middle of a Blockbuster video store, with the Skrulls landing on a nearby beach and assuming the shape of some surfing humans in order to blend in with the locals. It's not long before the dramatic arrival has drawn the attention of a couple of SHIELD agents by the name of Fury and Coulson, both looking a lot younger than we're used to, due to the fact that we're in 1995. The de-aging effect, used sparingly but impressively in previous Marvel movies is simply incredible here, given that it is being relied upon for the entire movie in order to make the young Nick Fury believable. And it totally works too.
Up until this point in the movie, I felt that it was all just a little bit bland. We don't really get much time to get acquainted with our hero, or the alien world she inhabits, and the space-team-field-mission elements have all been done previously, and much better, in the Guardians of the Galaxy movies. Coincidentally, Ronan and Korath who star in those movies both appear early on in Captain Marvel, providing some nice backstory for them and a link to the rest of the cinematic universe. It's only when Vers arrives on Earth, and teams up with Nick Fury in order to stop the Skrull invasion, that the movie really finds its footing, becoming a great deal more interesting and enjoyable. Things really lighten up too, accompanied by a great 90s soundtrack and giving off a cool 90s buddy cop movie vibe. It's also great to see Nick Fury acting much less serious and having a lot more to do than in previous Marvel movies. As for Vers, we finally begin to learn a lot more about her too as she begins to piece together her forgotten history and learn more about her life on Earth as Carol Danvers.
The movie is made all the more fun by a couple of very good additional characters. Ben Mendelsohn is outstanding as Talos, providing just the right combination of menace and humour. Special mention also for Goose the cat, who joins Danvers and Fury on their journey. Although, if you're familiar with the comics (where he is known as Chewie), you'll know that there's more to him that meets the eye and he literally manages to steal every single scene he's in, providing some of the movies laugh out loud and surprising moments.
The final third of the movie is where things really kick in though with Carol Danvers unlocking her full potential, despite being repeatedly told throughout life that she's too emotional and too weak. Unleashing hell in an epic, breathtaking and extremely satisfying space battle. With just over a month to go until the release of Endgame, Thanos better be scared. He's not going to know what hit him!