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Cthulhu's Vault
Cthulhu's Vault
2015 | Adventure, Card Game
As a kid, one thing my siblings and I used to do was play a storytelling game in which we created a (usually) hilarious story, one word at a time. You know the kind. One person starts the sentence with a single word, the next person in line adds a word, and so on, resulting in some ridiculous storyline that ultimately makes little overall sense. So when I heard about Cthulhu’s Vault, a game with a storytelling aspect, I was keen to try it! Even though the subject matter is obviously a little darker, does the overall game live up to my childhood memories of creating stories?

Cthulhu’s Vault is a card game in which players are working together to craft an occult story, which will ultimately lead to a final battle with one of the Ancient Ones. To setup the game, each player receives an Ancient One card (kept face-down), 7 Story cards, and 2 Power tokens (one Investigator and one Cultist). Power tokens are kept face-down and are secret from other players. The remaining Power tokens are placed into two pools – either face-up or face-down as described in the rules – and a starting Story card is drawn and placed in the middle of the play area. The Power Guide card is placed off to the side, visible to players, and shows the amount of Cultist Power necessary to awaken your Ancient One during play. Select a starting player, and the game is ready to begin!

The game is broken down into two phases: the Mystery Stage and the Epic Battle Stage. The Mystery Stage begins the game, and consists of the storytelling element. On your turn, you will select a Story card from your hand and play it to the table. Here’s the catch – all players are trying to create a cohesive storyline, so you are encouraged to narrate and chain together a single story with the addition of each new Story card. After you play your Story card and tell your brief addition to the tale, you will collect a number of Power tokens as described on your played Story card, receiving Bonus tokens if applicable. The Mystery Stage continues in this fashion until a player has acquired the requisite number of Cultist Power tokens necessary to awaken their Ancient One. At the start of that turn, the player will reveal their Ancient One, and the Mystery Stage ends immediately.

Moving on to the Epic Battle Stage, there is a small bit of setup. All remaining Story cards are discarded, and Investigator cards are displayed. The player who awoke their Ancient One collects a number of Power tokens equal to the health of their creature, gathers/shuffles the Ancient One Combat Deck, and draws a hand of 3 Combat cards. All remaining players will select an Investigator to play, in order, depending on the total number of Investigator Power tokens gained during the Mystery Stage. Players will discard down to/collect a number of Power tokens to match the health of their Investigator, shuffle the Investigator Combat Deck, and draw a number of cards as dictated by their Investigator card. A Battle Order deck is created and shuffled, and will dictate the order of actions during each Epic Battle turn. The Epic Battle Stage is now ready to begin.


During the Epic Battle, a card from the Battle Order deck is revealed – either an Investigator or the Ancient One. The corresponding player will then act, playing a card from their hand, performing the action (usually Wounding the opponent), and then drawing back up to their hand limit. Play continues in this way until either the Ancient One is defeated (all Health depleted), or all the Investigators are devoured by the Ancient One. If the Ancient One is defeated, the Investigators have won! And if the Ancient One has eliminated all the Investigators, then that player wins. Either way, whomever wins is encouraged to come up with a brief epilogue to bring the overall story to an end.
So all in all, how does Cthulhu’s Vault fare? Honestly, not too great. Let’s start with the rulebook. It has some areas of serious ambiguity and confusion, which made this game kind of tough and frustrating for me to learn at first. Now that I think I’ve got it figured out, it’s ok, but that first read-through was rough. Now getting down to the actual gameplay. I can appreciate what the game is trying to do – have players create a story and then engage in their narrated battle – but the two phases of the game seem very disjointed to me. It kind of feels like you are playing 2 separate games in one. You get to have some creative fun making up a spooky story, which is then swiftly forgotten as combat ensues. There is little to no connection between the two phases, and that lack of connection makes the storytelling phase seem obsolete.


Another thing to consider when checking this game out is the group of people with whom you will play. To really get a fun, immersive story going, all players need to be willing to embrace the storytelling aspect, and get into the narrative. Requiring that type of creativity on the spot can make some players uncomfortable, and they just might not enjoy that element of the game. Let’s touch on components for a minute. I think that for the most part, the production quality is fine! The Story, Investigator, and Ancient One cards are all oversized, sturdy, and feature some neat spooky art and flavor text. The Combat cards are normal sized, and for the most part clear in their text/actions. The Power tokens are small wooden discs, and are fun to play with. The version I have is in a tin, not a cardboard box, and the tin is nice and sturdy too. Overall, good quality game.
In theory, I think Cthulhu’s Vault is a neat game. The actual execution of the gameplay doesn’t quite hit the mark for me though. The lack of connection between the two phases of the game really detracts from the overall immersion. If there were a stronger connection, perhaps I would like it more, but as it stands, it just feels like 2 separate games in one box. If you’re into storytelling games, I would consider Cthulhu’s Vault because it does provide a neat opportunity for players to craft a unified story. But the shift to the combat phase feels sudden and unrelated. Purple Phoenix Games gives this one a fiendish 5 / 12.
  
Ben-Hur (2016)
Ben-Hur (2016)
2016 | Drama, History
8
5.9 (11 Ratings)
Movie Rating
Published in 1880, Ben-Hur: A Tale of the Christ is considered one of the most influential Christian books of the nineteenth century. The success of the novel led to film adaptations, most notably the 1955 academy award winning version of the film string Charlton Heston. Fast forward to 2016 and MGM and Paramount Pictures hope to see continue the success of this proven story with their newest film adaptation Ben-Hur.

The story follows a fictional Jewish Prince, Juda Ben-Hur (Jack Huston) as he is betrayed by his adopted brother and roman officer Messala (Toby Kebbell). Juda’s family is falsely accused of treason and Juda becomes enslaved by the Romans. Fueled by hate, Juda returns to Jerusalem seeking vengeance, until he unexpectedly finds compassion, forgiveness and redemption.

Walking into Ben-Hur, I did not know what to expect. I watched the 1955 version of Ben-Hur in 7th grade and did not remember anything accept the amazing chariot scene. That being said, this 2016 version of Ben-Hur stands on its own as a good film. Set in the time of Jesus, the story of Ben-Hur can be universally understood by people in all walks of life, religious or otherwise. That was something that I really appreciated about this film. Often stories set in a Christian setting can turn out to be distractingly preachy. However, Ben-Hur was the perfect blend of religion being hinted at throughout the story but never actually becoming the focal point of the story as a whole until redemption is found. Sure, it is there throughout for those who want it to be, but it also plays as a quiet catalyst for Juda through the compassion he sees in his wife Esther (Nazanin Boniadi) and Jesus (Rodrigo Santoro).

The film is acted well and the use of relatively unknown actors to play these major roles in an epic like this only works to strengthen the story as a whole. In fact, the most popular actor by far is Morgan Freeman (Ilderim) who has maybe 15-20 minutes of total screen time.

From a technical standpoint, Ben-Hur works not only visually with fantastic epic action scenes, but also in its pacing. The film’s pacing finds balance between intense action moments and the quieter exposition scenes that helps develop these characters, most notably Juda. We witness Juda’s transformation from naive prince, to a slave fighting for survival, to a man on a mission for revenge and the forgiveness he gains along the way.

Ben-Hur stands out to me this summer because at its core, it is a good coherent story told between impressive action pieces. Unlike so many recent summer blockbusters that are intent on showing off huge set pieces and not much more, Ben-Hur doesn’t forget that those action scenes are there to further the plot and tell a human story.
  
Final Fantasy: The Spirits Within (2001)
Final Fantasy: The Spirits Within (2001)
2001 | Adventure, Animation, Sci-Fi
I have almost nothing new to add, everything you've heard is true: the animation is almost religiously astounding for the time and even now (in spite of some expected hiccups for the rudimentary motion capture of the time: i.e. speed being an issue - anything that moves above 0.1 MPH has an unsightly motion blur all over it and all the running looks like mall-jogging), CGI wouldn't look this good for years and years afterward but the thing moves at a snail's pace with an oddly apparent avoidance of any sort of fun. Certainly still weird and visually prepossessing enough to get a pass (if this didn't have its unforgettable photorealistic animation it would suck just as hard as any other generic sci-fi fodder, this is home to some truly bracing imagery) - but what the actual hell were they thinking with this writing? All the characters are nonentities in their own story (delivered with similarly boring voice acting by an all-star cast, which most animated films would later replicate directly) and whatever remnants of a story are left behind in the rubble *do* have the potential to be poignant and thought-provoking but are rather just passively mentioned a time or two by way of banal exposition into a mess of things that don't add up to anything more than a stupid story. Can't believe they thought this would work with... anyone (especially fans of the character-driven games given that they turned this into some odd but rather bland alien film for some confounding reason lol) considering all the massive amounts of money they shoveled into it - and minus a few more points for being another tech-heavy future fantasy set in a world that's entirely grey and decrepit. However, the last half hour is some squarely invigorating, enigmatic spectacle that finds an intense beauty in how mind-boggling and glamorous it all is - you'd think the whole thing is always one second away from collapsing into the best of non-western genre surreality. In fact It seems almost unreal in and of itself to be watching something so conventional yet so unrestrained and auteurish. Really needed like eight movies to fully explore these themes but I'm also kind of glad they didn't - half epic and half yawnsville but the epic is more epic than the yawnsville is yawnsville.
  
40x40

Jcadden76 (64 KP) rated the PlayStation 4 version of Fallout 4 in Video Games

Jun 15, 2018  
Fallout 4
Fallout 4
2017 | Role-Playing
The story (4 more)
The environment
The NPCs
The building aspect
The weapon and armor customization
The camera is a little glitchy from time to time. (0 more)
So darn close to EPIC!
Fallout 4 is one of my favorite games that I have ever played. Somewhere between the building, the story, the side-missions, and the combat system - I was in love from moment one.

Now, a bit of a confession: this was the first Fallout game that I ever played. I am going to have to start working my way backwards through the series.

If you are new to this franchise, here is what to expect:
1. The story is interesting, in depth, and more than a little thought provoking.
2. The combat system is very straight forward and easy to use.
3. The building system is also top notch and once you get a handle on being a professional hoarder - you will become a builder extraordinaire.
4. Power-Armor is cool but it got old for me so I saved it only to use for big fights.

Also, due to the multiple endings for the game, there is a lot of chance for replay and using really cool mods to make the game different all the time.
  
WL
What's Left of Us (Us, #1)
10
10.0 (1 Ratings)
Book Rating
This book is wonderful! The characters are easy to relate to and the story keeps you guessing. I was lucky enough to read this before it went to the editor and I absolutely loved it!

The characters of Asher and Beck are great. They are best friends and they both go through some pretty epic changes (which I won't share because I don't want to give away any of the story).

Enter Calla or Cal for short. She is the new girl in the neighborhood and she quickly befriends Ash and Beck. The three of them are inseparable. Of course being friend with two boys is going to lead to some drama, but that's just the tip of the ice berg.

Honestly, I wasn't prepared for this book. The story took me by surprise and the emotion involved just blew me away.

What's Left of Us is a Christian novel; however, be advised that religion and religious beliefs are NOT shoved down your throat. This is a great book about a group of friends that endure a tragedy and through the help of their religious beliefs manage to come out whole on the other side.

Give this debut novel by this talented new author a shot. You won't be disappointed.