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Grumpy Goblin (123 KP) rated Diablo III : Rise Of The Necromancer in Video Games
Jun 25, 2019
Entertainment Editor (1988 KP) created a video about Cities: Skylines - Snowfall in Video Games
Nov 18, 2017
blueirisfox (125 KP) rated the PC version of Final Fantasy XIV Online: Heavensward in Video Games
Feb 7, 2021 (Updated Feb 7, 2021)
Amazing story (3 more)
Dragons
The music is *chefs kiss*
So many feels
Was absolutely depressing, would do it again
SPOILER FREE
I completed this expansion around five months ago, and I am still reeling over it.
I love this story so much. It really has a special place in my heart that I'm never giving up to anything else.
I even started learning Dragonsong on piano before I got to this expansion because it sounded so pretty, and now I just want to cry every time I hear it.
There are characters from this expansion that are still my favourites, and they probably always will be.
The new jobs/classes introduced in this expansion are so fun to play as well. I literally switched over to machinist as soon as I found out that I could play it.
Overall, this expansion is amazing. Please play it. Please.
I completed this expansion around five months ago, and I am still reeling over it.
I love this story so much. It really has a special place in my heart that I'm never giving up to anything else.
I even started learning Dragonsong on piano before I got to this expansion because it sounded so pretty, and now I just want to cry every time I hear it.
There are characters from this expansion that are still my favourites, and they probably always will be.
The new jobs/classes introduced in this expansion are so fun to play as well. I literally switched over to machinist as soon as I found out that I could play it.
Overall, this expansion is amazing. Please play it. Please.
Purple Phoenix Games (2266 KP) rated Ticket to Ride: USA 1910 in Tabletop Games
Aug 11, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the classic entry-level train game Ticket to Ride‘s expansion USA 1910.
This expansion fixes a giant problem that original Ticket to Ride suffered: the cards were all too small! The larger-sized cards can be seen below alongside the original tiny cards. In addition to larger train cards and destination cards, included are new destination cards and a special Globetrotter card to be earned at the end of the game. A minor rule adjustment is suggested in the USA 1910 rulebook, and a new variation of destination card mode can also be found in these rules.
I really have nothing to say here except I simply WILL NOT play Ticket to Ride without using the USA 1910 expansion. I am a big-handed man and having larger cards to handle are an absolute must for me. The new destination cards are also nice, but icing for me.
Official recommendation: Absolutely add this expansion to your game. No matter the cost.
This breakdown is for the classic entry-level train game Ticket to Ride‘s expansion USA 1910.
This expansion fixes a giant problem that original Ticket to Ride suffered: the cards were all too small! The larger-sized cards can be seen below alongside the original tiny cards. In addition to larger train cards and destination cards, included are new destination cards and a special Globetrotter card to be earned at the end of the game. A minor rule adjustment is suggested in the USA 1910 rulebook, and a new variation of destination card mode can also be found in these rules.
I really have nothing to say here except I simply WILL NOT play Ticket to Ride without using the USA 1910 expansion. I am a big-handed man and having larger cards to handle are an absolute must for me. The new destination cards are also nice, but icing for me.
Official recommendation: Absolutely add this expansion to your game. No matter the cost.
Allory Auflick (55 KP) rated Splendor in Tabletop Games
Jul 12, 2018
Chantelle M (10 KP) rated 7 Wonders Duel in Tabletop Games
Oct 13, 2018
Board Game News (72 KP) rated Terraforming Mars: Hellas & Elysium in Tabletop Games
Sep 26, 2020
All-in-all a great Terraforming Mars expansion that will fit nicely to your original box.
Akward (448 KP) rated Dominion: Seaside in Tabletop Games
May 29, 2018
Seaside is many Dominion players' favorite expansion. And if you have played a few expansions, you may find that to be the case. But if you are looking for your first expansion, I would recommend Prosperity. The cards are more straightforward, and there are no game-breaking cards.
Board Game News (72 KP) rated Terraforming Mars: Venus Next in Tabletop Games
Sep 26, 2020
This expansion is OK, but by no means essential. It also adds time and fiddliness to the game.
Purple Phoenix Games (2266 KP) rated Tiny Epic Tactics: Maps Expansion in Tabletop Games
Dec 18, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the Maps expansion for the game Tiny Epic Tactics.
The Maps expansion for Tiny Epic Tactics offers players of the game 2 new locations in which to play: The Winter Highlands and the Savage Wastelands. Although the rules and gameplay are identical to that of the base game, the new locations are set up in different configurations, providing players with a variable setup of sorts with which to play the game.
The components of the Maps expansion are as follows: a new map scroll for each location, as well as a set of 6 box covers depicting the artwork of the location. The map scrolls are cloth, and are the same quality as the map scroll of the base game. The box covers, however, leave much to be desired. Instead of providing new sets of actual boxes, this expansion instead has cardboard covers for the existing base game boxes. They are folded and flattened in the expansion box, and then are popped up and fit over top of the base boxes. My main issue with this is that with many plays, I anticipate that the thin cardboard box covers will start to tear or break. Also, since they are stored flattened, sometimes the covers do not fit snugly over the boxes, causing some of the sides to curve out a little bit. With how high quality all of the Tiny Epic games are, the box covers in the Maps expansion just don’t meet my expectations.
All in all, is the Maps expansion necessary for complete enjoyment of Tiny Epic Tactics? In my opinion, no. These new locations do not change any of the rules or gameplay. The purpose of this expansion really is to just provide players with a couple of alternate locations. Since each of the new locations does set up its boxes differently than the base game, there is a bit of uniqueness in each map. But by not adding any new rules or mechanics, it kind of falls a bit flat for me.
Official recommendation: If you play Tiny Epic Tactics so often that you are bored of the base game map setup, then I would definitely check out the Maps expansion. It just offers a new setting to freshen up the gameplay. If you are like me, though, and don’t get around to Tiny Epic Tactics enough to feel bored by the game layout, then this expansion really is just to satisfy your completionism. If the components were higher quality, I would be more willing to pull this expansion out more often. But the shortcomings of the production, as well as the lack of real changes to gameplay, keep it on the shelf for me.
This breakdown is for the Maps expansion for the game Tiny Epic Tactics.
The Maps expansion for Tiny Epic Tactics offers players of the game 2 new locations in which to play: The Winter Highlands and the Savage Wastelands. Although the rules and gameplay are identical to that of the base game, the new locations are set up in different configurations, providing players with a variable setup of sorts with which to play the game.
The components of the Maps expansion are as follows: a new map scroll for each location, as well as a set of 6 box covers depicting the artwork of the location. The map scrolls are cloth, and are the same quality as the map scroll of the base game. The box covers, however, leave much to be desired. Instead of providing new sets of actual boxes, this expansion instead has cardboard covers for the existing base game boxes. They are folded and flattened in the expansion box, and then are popped up and fit over top of the base boxes. My main issue with this is that with many plays, I anticipate that the thin cardboard box covers will start to tear or break. Also, since they are stored flattened, sometimes the covers do not fit snugly over the boxes, causing some of the sides to curve out a little bit. With how high quality all of the Tiny Epic games are, the box covers in the Maps expansion just don’t meet my expectations.
All in all, is the Maps expansion necessary for complete enjoyment of Tiny Epic Tactics? In my opinion, no. These new locations do not change any of the rules or gameplay. The purpose of this expansion really is to just provide players with a couple of alternate locations. Since each of the new locations does set up its boxes differently than the base game, there is a bit of uniqueness in each map. But by not adding any new rules or mechanics, it kind of falls a bit flat for me.
Official recommendation: If you play Tiny Epic Tactics so often that you are bored of the base game map setup, then I would definitely check out the Maps expansion. It just offers a new setting to freshen up the gameplay. If you are like me, though, and don’t get around to Tiny Epic Tactics enough to feel bored by the game layout, then this expansion really is just to satisfy your completionism. If the components were higher quality, I would be more willing to pull this expansion out more often. But the shortcomings of the production, as well as the lack of real changes to gameplay, keep it on the shelf for me.