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Splendor
Splendor
2014 | Card Game, Economic, Political
Great family game. Easy to play but still involves strategy. If you’re looking for more variation the expansion is pretty good too.
  
7 Wonders Duel
7 Wonders Duel
2015 | Ancient, Card Game, City Building, Civilization
Nice to have a version of seven wonders that you can play with 2 people easily. The expansion definitely makes it better.
  
Terraforming Mars: Hellas & Elysium
Terraforming Mars: Hellas & Elysium
2017 | Space
All-in-all a great Terraforming Mars expansion that will fit nicely to your original box.
  
    i-Drive

    i-Drive

    Business and Lifestyle

    (0 Ratings) Rate It

    App

    Informative Abstract i-Drive is a dedicated IOS device file management tool used together with...

Dominion: Seaside
Dominion: Seaside
2013 | Card Game, Medieval
Theme provides variety (0 more)
Some cards may break or significantly alter the game. (0 more)
Seaside is many Dominion players' favorite expansion. And if you have played a few expansions, you may find that to be the case. But if you are looking for your first expansion, I would recommend Prosperity. The cards are more straightforward, and there are no game-breaking cards.
  
Terraforming Mars: Venus Next
Terraforming Mars: Venus Next
2018 | Space, Territory Building
This expansion is OK, but by no means essential. It also adds time and fiddliness to the game.
  
Tiny Epic Tactics: Maps Expansion
Tiny Epic Tactics: Maps Expansion
2019 | Fantasy, Fighting, Medieval
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.


This breakdown is for the Maps expansion for the game Tiny Epic Tactics.
The Maps expansion for Tiny Epic Tactics offers players of the game 2 new locations in which to play: The Winter Highlands and the Savage Wastelands. Although the rules and gameplay are identical to that of the base game, the new locations are set up in different configurations, providing players with a variable setup of sorts with which to play the game.

The components of the Maps expansion are as follows: a new map scroll for each location, as well as a set of 6 box covers depicting the artwork of the location. The map scrolls are cloth, and are the same quality as the map scroll of the base game. The box covers, however, leave much to be desired. Instead of providing new sets of actual boxes, this expansion instead has cardboard covers for the existing base game boxes. They are folded and flattened in the expansion box, and then are popped up and fit over top of the base boxes. My main issue with this is that with many plays, I anticipate that the thin cardboard box covers will start to tear or break. Also, since they are stored flattened, sometimes the covers do not fit snugly over the boxes, causing some of the sides to curve out a little bit. With how high quality all of the Tiny Epic games are, the box covers in the Maps expansion just don’t meet my expectations.

All in all, is the Maps expansion necessary for complete enjoyment of Tiny Epic Tactics? In my opinion, no. These new locations do not change any of the rules or gameplay. The purpose of this expansion really is to just provide players with a couple of alternate locations. Since each of the new locations does set up its boxes differently than the base game, there is a bit of uniqueness in each map. But by not adding any new rules or mechanics, it kind of falls a bit flat for me.

Official recommendation: If you play Tiny Epic Tactics so often that you are bored of the base game map setup, then I would definitely check out the Maps expansion. It just offers a new setting to freshen up the gameplay. If you are like me, though, and don’t get around to Tiny Epic Tactics enough to feel bored by the game layout, then this expansion really is just to satisfy your completionism. If the components were higher quality, I would be more willing to pull this expansion out more often. But the shortcomings of the production, as well as the lack of real changes to gameplay, keep it on the shelf for me.
  
Coup: Reformation
Coup: Reformation
2013 | Bluff, Card Game
Fixes Classes (2 more)
Adds Teams
Inexpensive
Doesn't make significant changes (0 more)
The Fix for Coup
If you wanted to play Coup with more people, this is for you.

Reformation is a necessary expansion for an already great game. It replaces the Ambassador class, which was the only broken class in the original expansion. It also adds teams, which can be changed on the fly, and add a completely new dynamic to the game.

If it was more money, I would say that this expansion doesn't change enough to be worth it. But for around $10, it is completely worth fixing some of the problems from the original games.