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Beautiful Demons (The Shadow Demons Saga #1)
Beautiful Demons (The Shadow Demons Saga #1)
Sarra Cannon | 2016 | Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (3 Ratings)
Book Rating
Nice YA Read
www.diaryofdifference.com

I used to read a lot of Young Adult, Fiction and Fantasy books before. My little sister mentioned to me a few weeks ago that she started reading this genre. I decided that it would be a good thing to join her in this adventure, and to read some of the books she's reading.

I have also asked for recommendations on the bookshelf that I made especially for this, and received so many responses. Thank you to all of you who contributed, and this is the list that we have now - Tea's Wishlist

Beautiful Demons is the first book of the Shadow Demons series.

It is a story about Harper Madison, an orphan, that went from one family to another, causing troubles all her life and on one occasion, unintentionally made fire and burned people to death. With no family willing to take her now, she has to go to Shadowford, a place for troubled orphan girls.

But what if everything happens for a reason? And why is this whole town so mysterious? Why, for the first time, she actually belongs somewhere?

Everyone in this town seems to be hiding something? And that is just the beginning…

Even though this book is quite short, I was actually amused as to how much it was able to cover. I was pulled in from the first chapter, and this kept me going until the last.

We have all seen the new girl, new town, new school, being bullied type of scenario, and the cheerleaders owning the school and dating the jocks. This is the same, except it isn’t. It is spiced up with mystery and magic, and cheerleaders are just a metaphor of all that lies behind it. I will only reveal this much - the moment you get accepted to become a cheerleader, your life changes. But that is also the moment you realise it's only the beginning.

I liked Harper's character, and how she was presented. Sometimes she was too naïve and vulnerable for her own good, sometimes a bit too reckless when she didn't have enough information and clues. She was though, a nice young girl example of making brave decisions, but also a bad example of making stupid decisions…

The plot twist in the end was amazing, and I could never see that coming.
I think the purpose of this book was to make a nice scene building for the next books in the series, and to raise our curiosity. A lot of questions were raised, and not many were answered, which proves my point.

I really enjoyed the beginning of this series, and will definitely be reading the next books.
  
    You Must Build A Boat

    You Must Build A Boat

    Games

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The Waking Land (The Waking Land, #1)
The Waking Land (The Waking Land, #1)
Callie Bates | 2017 | Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (5 Ratings)
Book Rating
The blurb of this novel tells pretty much all the necessary information. Elanna was kept away from her parents for fourteen years, in a different country, with a different culture and different way of living. She always wanted to be a botanist, because she loved plants. She was accused of King’s murder, so the only chance she had was to run. While on the run, she finds out, that she has a great gift and she supposed to be the one, who leads her country to independence.

This book has a great variety of characters to choose from. I loved their bravery and strong personalities. My favourite ones were El and Jahan. I loved their kindness and all the adventures which they had together in this novel. El is a very confused young woman, who is trying to make the right choice, even though it breaks her heart. She is emotionally torn between two countries who are at war because she has ties with both of them, it is hard for her to make the decisions, and this whole process was very interesting to watch for me.

I liked the plot of this book, but I found some of the parts quite repetitive. There is quite a bit of action going on in this novel, so that was what kept me going. I liked the adventure parts of it, filled with some really lovely and subtle romance. I think that author used her love for music and nature really well in this novel, I loved the overall setting of this book. It has some sex and violence in this novel, but it is not overwhelming, and I am really great full to the author, for keeping this novel quite elegant, when it used to come to violence.

The writing style is pleasant to read, but I don’t understand, why fantasy books have such complicated names in them. For me, it makes these books more difficult to read and it doesn’t add any charm at all. The chapters were quite long, but they were divided into smaller chunks, so it was quite easy to read it. I really liked the ending of this book, I think it rounded up the story really nicely, and there will be a second part published this year, so I am quite curious to see what it has to offer. So, to conclude, I think this book has all the right attributes necessary for this type of novel, it has magic, brave heroine who is kind and sweet, political disputes and the right amount of romance. Please do give this book a try and I hope you will enjoy it 🙂
  
Shadow and Bone (The Grisha #1)
Shadow and Bone (The Grisha #1)
Leigh Bardugo | 2012 | Science Fiction/Fantasy, Young Adult (YA)
Captivating story that leaves you enthralled
You can also find this review along with others on my blog: bookingwayreads.wordpress.com

TRIGGER WARNINGS: violence, manipulation, death, blood, absent of parent(s), emotional abuse, anger issues, anxiety – panic attacks, talk of hallucinations

Review:
Firstly, I did not realize that Shadow and Bone was set in Russia or should I say – based on Russia and spun into a fantasy filled folklore novel. It starts off strong in the prologue and holds that captivating appeal throughout. I was enthralled with the whole basis of the story.

The one thing that knocked half of a star off of this review is the extremely overused trope of “the main character is ordinary and then finds out that they are extraordinary.” In Leigh Bardugo’s doing, this trope works perfectly well with the plot line of this story. But it made me really dislike the main character, Alina, quite a lot. Behind that awful trope, lies a girl who is not only strong, but shows intelligence and loyalty. Alina was also extremely relatable through her sarcastic perceptiveness but there was something else about her that I couldn’t put my finger on and found rather annoying.

The Darkling on the other hand was this morally gray character that fascinated me. For example: how he is willing to be ruthless just to pursue his goal of freeing Ravka from the Shadow Fold. His sarcasm that outwits Alina’s. His good looks and charms. I love to hate him! Plus that one scene had me heated from head to toe. If only The Darkling were real…

Overall, all of the characters were multidimensional and extremely interesting! The pacing of Shadow and Bone was done excruciating well and I was absorbed in this fantastical world of magic and war, love and mystery. Finding out more of who the Grisha truly were, kept me turning page after page. The chemistry between characters was even amazing! There was a bit of a love triangle style of trope, yet it wasn’t quite that exactly. All in all, Leigh did an excellent job with giving Alina more than one love interest but showing how vastly different feelings she feels for each.

The plot was extremely engaging and continued on, even after the climax. It enthralled the reader, calling them with a whisper that is interwoven with a dark energy, seeking to break your heart. I did not notice any spelling and/ or grammatical errors that took away from the story. I do however want to know more of not only Alina’s and Ravkas fate, but The Darklings as well.

Leigh Bardugo, why do you do cruel things to me…

“What is infinite? The universe and the greed of men.”
  
    Summoners War

    Summoners War

    Games and Entertainment

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A Court of Thorns and Roses
A Court of Thorns and Roses
Sarah J. Maas | 2015 | Young Adult (YA)
8
8.7 (107 Ratings)
Book Rating
After reading the Throne of Glass series, I didn't think that I could love SJM's next series as much. How could it compare? It doesn't, but not in a bad way. While it's also a book about the Fae, a Court of Thorns and Roses is set in an entirely different world with its own set of unique characters. It is also vaguely a retelling, or reimagining, of the Beauty and the Beast fairytale, which I loved. The human and Fae worlds are separated by an invisible wall and a Treaty that was crafted after a brutal war which took place 500 years earlier.

We are first introduced to Feyre, a girl who tries to take care of her family as best she can despite being the youngest. It is on one of her trip into the forest to feed her family when she stumbles across the path of a wolf whilst hunting a deer. After shooting and killing both animals, she skins the wolf and carries the deer home for food. Unfortunately for her, the wolf was actually a Fae male and her actions force her to make a choice. Either be killed or live forevermore in the Fae realm.

It is not much of a choice and Feyre chooses to go with Tamlin to his estate in Prythian, the land of the Fae. Tamlin, she later discovers is not only a High Fae, but the Lord of the Spring Court and much more powerful than she realized. He is joined by Lucien, another High Fae who is originally from the Autumn Court and not much else besides a few workers. The large estate seems empty and a little bit sad.

As one can expect from a Beauty and the Beast retelling, the girl must fall in love with the shapeshifting Fae beast to break a curse. the curse is not known to the reader or Feyre until the end of the book. She must fight to prove her love under the most harrowing of situations and trials.

A must read, especially if you wish to find out what happens. Highly recommended for teen/young adult readers who like fantasy, supernatural creatures and magic. The world building is amazing, the magic is awe inspiring and the lands are populated by a variety of characters from the heroes to the villains, the cowards, the friends and the just plain misunderstood.

Reread Feelings:
Slight spoiler warning for ACOTAR and ACOWAR.

A second read-through of a Court of Thornes and Roses let me to notice a lot more details that I had missed during my first introduction to the world. The inspiration that the novel drew from Beauty and the Beast was also more prevalent than I had realized. Her family life and desire to protect those she loves is directly pulled and inspired by the original novel. Tamlin’s beast form and temper are also reminiscent of the Beast in the story.

Knowing how the book ends and what happens in ACOMAF, you can more clearly see the actions and personality of Tamlin. He is very protective of Feyre and a little bit controlling, but without any direct threat to her life it is not as apparent. The events that occurred Under the Mountain pushed him over the edge and turned that protectiveness dark. It became corrupted and too strong to be overlooked. He also has an explosive temper and anger, but you see it less frequently as the book goes on. That doesn’t mean it goes away, so his personality in the second book is not as surprising as I thought it was my first time reading the series. It still like him in this series, but I don’t love him as much as I did during the first read through.

The incredible world of Prythian is just so packed with different faeries, Courts, and intense story that you can’t focus on everything the first time you read it. You discover more magic the second, or third, time you read through the book because you know the story and can now also focus on the read of the world building and character development. To me, that is fantastic writing when you can always discover something new hidden in a book you love.

I fell in love with the series even more on the second read-through, especially Rhysand. You truly appreciate just how much he did for Feyre, not just healing her arm when she was on death’s door but mentally and emotionally supporting her when she was ready to give up. He puts on a dark front, but his every action belies his true feelings. Rhys lies to Amarantha about the identity of Tamlin’s human love, even though it could mean his end and his people’s if she discovers the truth. On multiple occasions, he plays the bad guy to maintain a façade but secretly does good. I appreciated and recognized his acts a lot more the second time reading, and it made me fall in love with his character even more.

Even though I know what happens in the book, the emotions are still so prevalent. You ride the story’s highs and lows, feel yourself filling with light when there is goodness, and fear for the dark. I can’t even describe my feelings. I was walking around my room reading the final pages as Feyre is being hurt – and someone calls out her name. I just sort of collapsed to the ground, with my hand on my heart and my feelings bursting from my chest about that particular Fae male. You could almost hear the pain and horror in his voice as he cried out for her, and it destroyed me. The final moments of the book were so beautiful and made me a little teary.
  
Talisman: Kingdom Hearts
Talisman: Kingdom Hearts
2019 | Adventure, Exploration, Fantasy, Fighting, Video Game Theme
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?

In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.

Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.

Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.


Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.

I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.

That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.

I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
  
Artemis Fowl (2020)
Artemis Fowl (2020)
2020 | Action, Adventure, Family, Fantasy
Some setpieces (0 more)
Character development (1 more)
Forgettable story
Another Live-Action Disney Adaption Bomb
Contains spoilers, click to show
What is it about fantasy novels that makes them so difficult to translate effectively to the silver screen? It’s not impossible – J.K. Rowling’s Harry Potter series and Peter Jackson’s The Lord of the Rings adaptations are proof that it can be done. More often than not, however, the result is as limp and truncated as Kenneth Branagh’s Artemis Fowl – a few standout moments set adrift in a sea of underdeveloped characters, incomplete backstory elements, and abbreviated world building. Although the problem lies primarily in the difficulties associated with condensing an epic tale into a short-ish movie, the lack of elegance with which that is accomplished makes Artemis Fowl a failure for anyone hoping for the next great fantasy film.

The treatment accorded to Artemis Fowl (the movie condenses elements from the first two volumes of an eight-novel cycle into a single film) recalls a Disney misfire from more than three decades ago. Although The Black Cauldron was animated, it suffered from many of the same problems evident in Artemis Fowl: an oversimplification of the backstory, a rushed narrative with poorly realized characters, and a overall lack of faithfulness to the source material. The Black Cauldron worked better because it at least had a clean ending. Artemis Fowl suffers by trying to both provide a credible stopping point (in case there are no additional films) and offering a lead-in to additional adventures (in case there are additional films).

In the books, 12-year old Artemis (played by Ferdia Shaw, the grandson of Robert Shaw) is presented as an anti-hero (although, over the course of the saga, his villainous attributes fade to be replaced by heroic ones). Here, he’s more of a misunderstood boy-genius whose role as the protagonist is never in question. All of his edges have been smoothed out. The story focuses on Artemis’ efforts to locate and rescue his father, Artemis Fowl Sr. (Colin Farrell), an infamous art thief who has been kidnapped by the twisted evil fairy Opal Koboi. Her ransom for releasing him is that Artemis must locate and obtain a powerful McGuffin. He is joined in his efforts by Lower Elements Police (LEP) fairy police officer Holly Short (Lara McDonnell), giant dwarf Mulch Diggums (Josh Gad), and strongman Domovoi Butler (Nonso Anozie).

Artemis Fowl diverges considerably from the two books that form its basis, Artemis Fowl and Artemis Fowl and the Arctic Incident. Although author Eoin Colfer reportedly “approved” the changes, they push the film into an alternate universe from the one occupied by the novels. Even with the pruning of subplots and condensation of the narrative, 100 minutes is too short to tell the story effectively. None of the characters are well-developed, including Artemis. The boy’s relationship with Holly Short evolves with whiplash-inducing rapidity – one moment, they’re enemies (actually, she’s his prisoner), the next they’re friends. The film’s frenetic pace might work for ADD viewers and preteens but there’s no time for world-building or anything more than the most basic exposition. As a result, Artemis Fowl feels rushed to the point of being exhausting and strangely confusing despite the relatively straightforward storyline.

Kenneth Branagh was undoubtedly selected to direct the film based on his success with two earlier Disney properties: the live-action Cinderella and Marvel’s Thor. Perhaps because Branagh had no input into the screenplay (which was completed before he came on board), the movie lacks the complex psychological qualities he normally brings to his films. Visually, Artemis Fowl is impressive. However, although the fairy world of Haven is beautifully rendered, it appears all-too-briefly. The film’s most impressive sequence, a throwdown with a seemingly invincible troll, is a standout by any definition, but it represents only about five minutes of screen time and there’s nothing else that comes close – not even the muted climax.

As is often the case, Branagh’s presence at the top results in some impressive names in the cast. The young leads are newcomers – this is Ferdia Shaw’s first movie (and it shows – his performance is occasionally wooden) and Lara McDonnell’s third (she’s better, evidencing an indomitable pluckiness) – but the rest of the cast is populated with veterans. Josh Gad, another Disney regular, has the most openly comedic role of the film as Mulch Diggums. Colin Farrell is called on for limited duty as Artemis’ mostly-absent father. Nonso Anozie, who has a history with Branagh, plays Artemis’ protector and advisor. Finally, Judi Dench adds a dose of class as Holly’s no-nonsense boss.

It has taken Artemis Fowl nearly 20 years to traverse the route from page to screen and one senses that neither fans nor newcomers will be especially pleased with the end result. Recognizing that the film faced rough seas, Disney postponed the movie’s originally planned August 2019 release to May 2020 then, when the coronavirus made that impossible, the studio elected to shift the film to its Disney+ platform. Although partially a face-saving gesture (Artemis Fowl would likely have had a similar box office reception to Disney’s underwhelming 2018 release, The Nutcracker and the Four Realms), it at least allows the film to find a large audience in a low-pressure situation.

The bottom line seems to be that, while Disney has shown an aptitude for making many different kinds of movies, fantasy epics aren’t among them. This is one genre the Magic Kingdom should perhaps avoid, leaving such properties to studios that have shown better success (such as Warner Brothers). Artemis Fowl could have been the beginning of a movie franchise but, based on the first installment, it’s more likely a one-and-done outing. Disney can't quite get away from the John Carters can they?


THIS FILM IS AN EXCEPTIONAL BOMB
  
The Queen of the Tearling
The Queen of the Tearling
Erika Johansen | 2015 | Fiction & Poetry
6
7.8 (4 Ratings)
Book Rating
I finished this audiobook a while ago and put off writing the review because I couldn't decide how I felt about it. I went back and forth between 2 and 3 stars for a while. There were several things about the story that really bothered me (making me feel like it only deserved 2 stars), but then there were times when I was interested enough to think that I would need to read book two to see what happens. When all was said and done, I did decide I might read the next book at some point, so three stars it is.

A note about setting

The book sounds like any other fantasy novel. This story actually takes place in a future where for some reason (we are never told exactly what happened), a group of people have fled America and moved to a new land (again, we don't know how there was a new land available for them to colonize...) leaving all technology and modern conveniences behind them.

What bothered me about the book

Is it young adult or not? Occasionally the language, violence, or other crudeness seemed inappropriate for all but the most mature of teens, but then Kelsea would act like a nineteen year old girl, she spent an awful lot of time obsessing over her plain appearance, how handsome each of her guards happened to be, etc..., so I could never really tell.

Where / when is it? We get bits and pieces mentioning "the crossing", but why? What happened? Is there still an America with technology somewhere? Where are the main characters now? If the Capital is New London, are they anywhere near old London? How is there magic? And who is this enemy, this evil Mort/Red Queen who seems to have an abundance of it? I can go on and on here, and the lack of details or explanation about this world they are living in is my biggest complaint.

What I liked about the book

Kelsea, when she could remember not to worry about her plain face or how greasy her hair looked, actually had a decent moral compass and wanted to do what was right for her new-found kingdom, not just what was easy or convenient for her. She was stubborn and idealistic, and I admired those traits in her. I even eventually grew to like some of her guards, the Mace and Pen in particular, as they finally learned to respect her and some of her ideas near the end of the story.

Will you like this book?

I wish I could say yes, but the best I can do is maybe. If you go into it knowing that you are not going to understand exactly where this world is, how it came about, or why, and that doesn't bother you, then you just might. I will give book two a try to see if there are more details forthcoming, but not right away.