Lyndsey Gollogly (2893 KP) rated The Mark of Fate ( The Marked book 3) in Books
Dec 17, 2021
Kindle
The Mark of Fate (The Marked series book 3)
By Rinna Ford
Once read a review will be written via Smashbomb and link posted in comments
War will be waged, lives will be lost…
One step forward and two steps back.
That’s what it feels like for Emelia since nearly dying at the hands of the Council. No matter what, they always seem to have the upper hand, and to make matters worse, her triple hybrid nature is working against her. However, her ability to blow up things by accident is the least of her problems.
Friends will become enemies, and enemies will become something more as Emelia and her mates search for the ones they’ve lost and try to fulfill the prophecy before time runs out. Emelia is the cursed child foretold to rule them all, but will she be able to succeed where others have failed?
Only fate knows the answer.
I absolutely loved it! Best one so far I love how she is finally getting her self together and kicking ass! Ok so I may have cried a little I won’t put why as it’s a spoiler and I wouldn’t want to take that from anyone else enjoying this series. It didn’t take long to read as I just couldn’t put it down and it’s now almost 3am! Definitely recommend to any reverse harem or fantasy fan!
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Lyndsey Gollogly (2893 KP) rated Isis’ Betrayal (Dark Warrior Alliance #4) in Books
Sep 1, 2020
Kindle
Isis’ Betrayal ( Dark warrior alliance book4)
By Brenda Trim & Tami Julka
Isis Rowan is the fiery middle sister of the prophesized witch triplets, and when she finds out that the High Priestess Cele has not only attempted to kill her sister, but is also practicing dark magic and committing atrocious acts to gain power, she is ready to chop off some heads. To make matters worse, Cele has also targeted the gorgeous and sexy human-sex demon hybrid Braeden, who also happens to be her Fated Mate. Isis is ready to kick some ass, until she realizes that Braeden is not all that he seems. Once she uncovers the truth, it's all-out war, and while she has no problem giving her destructive temper free reign, she must channel her anger to thwart Cele, and save those she loves. Goddess help the evil High Priestess when Isis finally gets ahold of her. Braeden Hall, a cambion who needs sex to survive, finds himself in an impossible situation when his son is kidnapped by an insane High Priestess and held captive. To free him, Braeden thinks he's given a simple task of collecting information on a sexy female until the witch he is to manipulate ends up being the one female meant for him, his Fated Mate. He is ultimately forced to choose between loving Isis and protecting his son. He wants nothing more than to claim Isis for eternity, but that means his son will die. The precarious balance all cambions live with is threatened, and he fears becoming a full-blown sex demon who will rape and pillage without thought. Will he be able to overcome Isis' infamous temper and convince her to not only become his ally, but ultimately, his mate?
This was a mega quick read for me. I really like this series which is ever so similar to another popular series! I love to see these ancient species find their fated mates it’s a formula well used and enjoyable when done right! My only bug bear was the power of 3 comments as a huge Charmed fan it kinda drove me crazy! Fabulous for those fantasy fans that love some hot sex scenes with fated mates and lots of paranormal activity.
Purple Phoenix Games (2266 KP) rated Destinies in Tabletop Games
Jan 29, 2022
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!




