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Dodos Riding Dinos
Dodos Riding Dinos
2020 | Racing
Ahh dinosaurs. One of my favorite themes! What’s this? Dodos on top of dinosaurs? And they seem to be running away from something? Well now I’m just intrigued. Oh, they’re running from THE meteor and you are trying to sabotage your opponents so they get destroyed first, and this is a race to see who is destroyed last? Ok I’m in.

Dodos Riding Dinos is a hand management, dexterity, racing card game where if while you are playing it you don’t feel like you have portaled into a prehistoric Mario Kart board game, you have missed the point.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 28, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

To setup, lay out the board in the middle of the table. Randomly deal each player a Dodo/Dino team card, give them the corresponding team player dodineeple, and deal each six cards. Place the meteoreeple, eggeeple, and bananeeple (jeepers) within reach. Determine the starting player order, placing the dodineeples on the corresponding hexes behind the starting line. The game can now begin!

Dodos Riding Dinos is played over a series of rounds until one player has either surpassed the finish line or is the furthest past the finish line at the end of the round. To accomplish this, Dinos will be moved using the cards dealt at the beginning of the game and that are drawn from the deck during play. There are three colors (types) of cards: blue (normal), red (aggressive), and green (fast). During a round, players will choose a red or blue card to be played. Once all have chosen, the cards are revealed simultaneously. Whomever has the active player marker will resolve their card first, moving their dino the number shown on the top of the card and resolving any special abilities on the bottom of the card. The round will continue this way around the table until every player has resolved their card.

That is, unless two or more players have revealed red cards during the round. When this happens, these dinos are enraged and can only move, canceling out any special abilities printed on the bottom of the cards. If a red card gets through, however, get ready for the crux of the game.

Usually these cards are those that introduce the dexterity element of the game. If a card mentions throwing a banana “with a damage of 2,” then the player will grab the bananeeple, anchor their elbow to the table, and try to throw the banana onto their opponents with a wrist flick. Those that are hit will take 2 damage, where damage is discarding cards from their hand. Should a player enact a card involving throwing the eggeeple, the player will move their piece aside, place the egg there, and flick the egg to the opponents without the assistance of thumb resistance. And finally, the meteor. To unleash the meteor’s fury, the player will hold the meteoreeple in their fist, hold their arm parallel to the game board at least 1ft above the surface, and drop the meteoreeple onto unsuspecting foes causing massive damage.

Play continues in this fashion until only one player has crossed the finish line at the end of a round or the winner is the player who is furthest past the finish line when the round is over.

Components. Again, this is a prototype that was sent to us so I cannot rightfully comment on the quality of components, but I can on the art style and direction. So I really love the presentation of the components. The game is colorful, and the art is cartoony and super-quirky, a style of which I am always a fan. I’m excited to see how these components will be upgraded as a result of a successful Kickstarter campaign, but even as is, the game is gorgeous and the components are fun to handle.

It is probably no surprise that I love this one. It is super simple to learn, gives the players tons of choices per round, and perfecting the meteor drop or egg flick is going to take lots of plays, so that’s a big winner for me. I was telling the publisher that even though the box recommends ages 8+ to play, we were able to fashion some house rules to allow our 3 year old to play and have fun with it. Simply play open-handed, with no special dino abilities, and give them endless mulligans. Works for us, but the original rules are even better for adults.

So if you are a fan of games where dinosaurs are involved, or dodos, or animals riding other animals, or dexterity games, then definitely check out Dodos Riding Dinos on Kickstarter. I think that I will be backing the deluxe version because I’m a sucker for KS upgrades and content. It’s a great game as long as you don’t take yourself too seriously and just have a great time flicking eggs and meatball meeples at each other.
  
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Phillip McSween (751 KP) rated The Avengers (2012) in Movies

Mar 9, 2019 (Updated Jun 20, 2019)  
The Avengers (2012)
The Avengers (2012)
2012 | Action, Sci-Fi
A Blast
I remember the trepidation of going to see Marvel’s The Avengers. Could they really pull a team-up like this off? Could the whole really be a sum of some awesome parts? I wasn’t sure. That trepidation turned into utter lack of interest. X-Men: The Last Stand left a bad taste in my mouth, but the Avengers crew was regaining my interest in the superhero world movie by movie. Good thing I gave the movie a chance because I ended up having the time of my life.

In Marvel’s The Avengers, Earth’s mightiest heroes take on the evil Loki who is hell-bent on world domination.

Acting: 10

Beginning: 10

Characters: 10
The gang’s all here and what a gang. I appreciate that each of these superheroes are battling their own inner demons which affects how their characters interact with the other heroes. it’s what makes them a good team. They come to understand each other’s dysfunctions and deal with it. This is the first movie where you start to see the team use their strengths in tandem and work together as a team. Their initial lack of chemistry is hilarious to watch as they are forced into a unit.

Cinematography/Visuals: 10

Conflict: 10

Genre: 10
Bringing all these characters on the big screen at once was a monumental accomplishment. It was a risk that paid off. A damn good movie was made here and deserves a ton of credit for setting a standard in the way superhero movies should be done.

Memorability: 10

Pace: 10

Plot: 10
The story weaves together the backstories of the other characters in seamless fashion. While there aren’t many twists and turns to throw you off or keep you guessing, I would also argue that twists weren’t necessary for a film like this. Tell the story you need to tell and if we can see some awesome superpowered battles along the way, great! Job well done here.

Resolution: 10
Solid ending capped off with some fun end-credit scenes that pave the way for films to come. The entire movie is meant to entertain and I was happy that they finished strong. It’s a capper that leaves you wanting to see these guys team up again.

Overall: 100
Seven years later and the Marvel Cinematic Universe is still going as strong as ever. I’m going to see Captain Marvel tomorrow, a film that wouldn’t even be possible without the success of The Avengers and other lesser-known properties like Guardians of the Galaxy. Seven years later and this movie still never ceases to excite me and make me laugh at the same time.
  
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TheBookMother (105 KP) rated Christine in Books

May 26, 2019  
Christine
Christine
Stephen King | 1983 | Horror, Science Fiction/Fantasy
6
8.0 (40 Ratings)
Book Rating
Sets the scene of 50s and 80s America well. Creative use of music lyrics. Supernatural thriller typical of King. (0 more)
Felt abit stagnant in places Bit of a slow burner (0 more)
Think classic slasher come Top Gear.
Contains spoilers, click to show
Like alot of my recent reads I picked up a very well loved copy from a supermarket fundraising bookcase.
Now, I do feel quite conflicted in critiquing the master that is Stephen King especially as it's not all positive. It's probably the same feeling if you kicked your Nan or when you've hidden your son's favourite toy that drives you crazy and watch him scour the house for it for days on end.
It started off in true King fashion. I've read a few of his repertoire including the classics. I have come to recognise his tone and the way he sets the scene.
We begin by meeting Dennis who is recalling past events which include his friend Arnie and his obsession with his new car Christine. We soon find out Christine is a bit more than your average first car and anyone who seems to cross Arnie will feel her very gory and murderous wrath. We learn that her previous owner LeBay begins to possess Arnie. Dennis sets out to try and save his friend from the evil clutch(es) (I had to sorry!) of Christine and stop her once and for all.
Tense, descriptive with an air of paranormal/ supernatural you generally know what you're getting with King and you know there will tend to be a twist or scare along the way.
However, I did find this abit of a slow burner and not what expected it to be.
I think it could be because this is 20+ years old and I am probably desensitised by slashers it did feel quite cliché in places.
I did at times feel slightly confused as we were introduced to Christine the possessed car but then we learn it's all to do with Lebay taking over and even ageing Arnie. It did remind me abit of Ghost Rider.
I enjoyed the music lyrics at the beginning of each chapter and throughout as it really did help set scene and help with showing the difference between Arnie and Lebay's ages.
I have to admit I was distracted alot and do put it down frequently but I did pick up and finish it eventually.
I normally finish a book in 2-3 days (children, work and life permitting!) But this took a while longer. Perhaps, as I felt it was a tad stagnant in places.
It was never the less an okay read, it's a good slasher come supernatural story but one I did think I would have enjoyed alot more.
  
Valeria: Card Kingdoms
Valeria: Card Kingdoms
2016 | Card Game, Dice Game, Fantasy
Imagine yourself a Duke/Duchess. You have land that needs to be developed. You have paltry starting resources and access to a Farmer to produce goods and a Knight to protect them. You need to build the greatest Dukedom/Duchy to prosper for generations and fend off the impending monster attack. In typical RPG fashion I ask you, “What. Do. You. Do?”

DISCLAIMER!! This review is for vanilla Valeria: Card Kingdoms. We have plans to add in the expansions in the near future. Once we do, we will add that information to this review or to a new review and link to it from here. -T

Okay, I have to admit, I Kickstarted Villages of Valeria (VoV) and Quests of Valeria (QoV) before picking up Valeria: Card Kingdoms (VCK). Why? Well, because I was wary of shared universe games at the time, so I tried one: Villages of Valeria. Dude, it’s a great game (review to come). When I Kickstart something I usually tend to go all-in. So I have the good stuff. Same with Quest for Valeria (review to come). I simply missed the boat on the first installment because I was late to the game.

Fast forward to me actually buying the game and trying it out. The mechanics felt very familiar (thanks Machi Koro), and the iconography was very familiar too (thanks VoV and QoV). But VCK excelled and rocked my world so much that I just cannot get enough of it.

Without paraphrasing the rulebook and teaching the entire game here, I’ll give a quick rules synopsis. You roll 2d6 on your turn and activate cards based on what you roll. Rolled a 3 and a 5? Ok, activate the 3 card. Also the 5 card. So far it sounds just like Machi Koro right? Here’s where it improves on MK. You also activate the 8 card (because 3+5=8). BUT ALSO EVERYONE ELSE ACTIVATES THEIR 3, 5, and 8 CARDS. Then you take two actions, which could be recruiting more citizen cards to activate when rolled, getting resources, defeating monsters, adding buildings to your Dukedom/Duchy. Most VP at the end of the game wins.

Roll dice, activate cards, take actions, win the game. It’s so simple, but yet so so so much fun. The game looks incredible when setup, there are a ton of card areas, monsters, the dice are big and chunky, game play is super fast, and you are always involved – even on your opponents’ turns. What more could you ask for? I’ll tell you: a super positive Purple Phoenix Games score of 22 / 24. It’s my favorite game of all time, after all.

https://purplephoenixgames.wordpress.com/2019/01/09/valeria-card-kingdoms-review/
  
Up (2009)
Up (2009)
2009 | Action, Animation, Comedy
Pixar Does it Again
Up is one of those films that sticks with you long after the credits are done rolling. It hits you on a number of different levels, bordering close to perfection. I don't think I've seen a film that manages to switch from hurt to hilarious in such an effortless fashion.

In the beginning you meet Ellie, a cute little girl full of adventure. Her energy and excitement bleed off the screen and you can't help but smile at her. She's perfect for Carl, an innocent kid who barely says more than a few words. Their imaginative adventures get you into the story immediately. It's a relationship that makes the first ten minutes that much harder to watch. There are moments in the film that never lose impact which is testament to the film's power to stand the test of time.

For a child's film, there are a lot of layers that really make the film special. It isn't long before we get to meet Russell, an innocent boyscout turned star of the movie. He's just trying to earn another badge by helping the elderly. Underneath this unassuming kid is hurt from all the painful things happening in his life. Each character has their own respective backstory that makes them relatable and lovable.

There's good ole Doug the runt of a talking dog pack who can't seem to do right even when he tries his best. He's an outcast amongst the other dogs while still harboring those wonderful dogs traits that humans can't help but love. And how can you not love the colorful snipe Kevin whose only goal is to take care of her kids (yes, HER name is Kevin)? All of these characters are worthy of their own standalone film which is why bringing them all together for one story makes the film spectacular.

At the core of the story is the odd couple relationship between Kevin and Russell. Young and old meet and it couldn't be funnier to see the two try and operate together. As they try and understand each other, they form an unlikely bond, a closeness that was lost from both of their lives. At the risk of sounding like a teenager, it will give you all the feels.

There could be some missteps in this wonderful adventure about a man who decides to fly away in his house using thousands of balloons, but those missteps are minute. Not only are the visuals amazing, but the message is also a strong one: Don't get stuck in the past. Live life for the now.

Up is a classic. I give it a 99.
  
Ocean’s 8 (2018)
Ocean’s 8 (2018)
2018 | Comedy, Crime
Sandra Bullock stars as Debbie Ocean, sister of Danny Ocean (George Clooney) from the previous Oceans movies. She begins the movie in jail, being released on parole and promising to go straight. She has 45 dollars in her pocket and manages to get to New York, scam herself some free makeup and a hotel room, and pretty much everything else she needs. She's clearly just like her brother, able to con her way to getting whatever she wants.

After that it's all a bit of an incoherent blur for a while. She's got a plan, she knows people who can help, they know people that can help, so they all start joining forces and forming some kind of plan, starting with an old accomplice, Lou (Cate Blanchett). The sloppy plot building is papered over with cool music, witty dialogue and snappy editing techniques similar to those in the far superior Ocean's 11. It's a frustrating and dull start to the movie.

Once the team of girls are all together though and they begin working through their plan, things loosen up a bit and are a bit more enjoyable. The heist they're planning is to steal a very expensive Cartier necklace from the neck of movie star Daphne Kluger (Anne Hathaway) while she attends New York's Met Gala, and under the watchful gaze of a team of security guys. With the help of a hacker (Rihanna), a fashion designer (Helena Bonham Carter), a pickpocket (Awkwafina), a jeweller (Mindy Kaling) and another old con partner (Sarah Paulson), the details of the heist are slowly refined - security cameras hacked, the necklace analysed and recreated via 3D printing. When it comes to the heist itself, it all plays enjoyably enough, but everything goes far too smoothly, with no real tension or suspense or any suggestion that they might not pull it off. Once again, it just feels inferior compared to Ocean's 11.

Sandra Bullock is the only one here displaying real screen presence, which is a real shame when you consider the talent involved. Cate Blanchett feels underused and Anne Hathaway is the only other actress making any real impact. Everyone else just feels wasted, too restricted to the roles they need to carry out in order to get the job done, with not much else going on.

We didn't really need another Ocean's movie. The quality of the previous series diminished with each one anyway and although I'm all up for the refreshing change of an all female heist movie, I felt this would have been much better overall without the whole 'Ocean' connection and the need to live up to the previous movies.
  
PT
10
10.0 (1 Ratings)
Book Rating
When an aggressive admirer pursues Lucetta Plum, she must flee for her own safety. You will find danger, mystery and love in Playing the Part. Are you ready for the adventure of a lifetime?

About the Book

In 1884, Lucetta Plum is a well known actress on the stage in New York City. Despite her many attempts to discourage
the ever persistent Silas Ruff, he is determined to make Lucetta his. Being the strong-willed, independent woman that she is, Lucetta wishes for no man to be infatuated with her. With a new drive to possess the beautifully unique Miss Plum, Silas arrives back in New York unexpectedly. Lucetta must escape the city with none other than Mrs. Abigail Hart, the scheming matchmaker who took Harriet, Millie and Lucetta into her care. Determined to see Lucetta settled with her own grandson, Mr. Bram Haverstein, Mrs. Hart suggests they flee to his castle of Ravenwood. Surprisingly, upon their arrival Lucetta finds that Mr. Haverstein holds a particular actress in high regard. But is Lucetta really the person he believes her to be? With an unconventional staff and secretive habits, Lucetta is unsure what to make of Bram. When there appears to be some strange goings on at Ravenwood, Lucetta is convinced that the castle and it's owner are of a peculiar nature. Will their pasts and their secrets be enough to keep them apart? Or will she allow God to heal her pain, allowing her to trust again?

My Thoughts

Jen's books are always an absolute delight to read! I have never laughed so much while reading a single book (except maybe Jen's other books). Playing the Part is not only full of witty dialogue, it is also full of truth. It is so easy for us to think that we know someone. To judge by appearances or by profession. But do we see the heart? Do we really know the person who is just playing a part that they think is required of them? God created each and every one of us individually and uniquely. We should never hide our true self, but proudly play the part that God has given us! I found every chapter full of surprises and mystery. A continuous page turner and a thrilling adventure. All the time, rooting for Lucetta and that she would find the freedom to truly be the person God created her to be. Although this book can stand alone, I strongly suggest starting at the beginning of the series with After a Fashion, followed by the second book In Good Company I highly recommend this book (and series) to anyone who loves a witty adventure!

I received a free copy of Playing the Part from Bethany House Publishers in exchange for my honest review for Celebrate Lit blog tour.
  
House of Sacrifice
House of Sacrifice
Anna Smith Spark | 2019 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Style over substance in a long grind of a conclusion
* I received an advance copy of this book from the publishers and NetGalley in exchange for an honest review *
Anna Smith Spark broke onto the scene with The Court of Broken Knives (which always annoyed me because the place in the book is named the Court of the Broken Knife), a truly dark and gritty fantasy tale mixing magic, ambition, political intrigue and good old fashion hacking limbs off with blunted swords. Her narrative tone made her debut stand out, being much more lyrical and poetic than the rest of the genre. While this took time to get used to, it added to the immersion of the story and made the reader feel like they were experiencing the conflict themselves. The lyrical prose added to the underlying story. This continued into the second book, where Marith's journey to taking over/destroying the world continued, as did the turmoil in the heart of the empire.
Here, however, the story seems to have been put on the back-burner in favour of more literary prose. A whole lot of not a lot happens. While a large chunk of this is in favour of some character development, it is laboured and a real slog. I hated the first quarter of the book, and while I could see that what little was happening would be important in telling Marith's story, it really did take forever and was so utterly rammed home that I found it frustrating. So much so that I had to put the book aside so that my mood didn't ruin my family holiday.
The book serves as something of a conclusion to the trilogy with a lot of wrongs righted and paths ended. However, so much of it is simply gratuitous war for the sake of war (which I get as part of Marith's character but I grasped that after the first couple of unnecessary towns were razed).
However, with less of import happening, the reader starts to focus on the world-building, and I certainly started to realise how little of the "magic" in the world was explained or even described. So many instances of "shadowbeasts" just appearing and I cannot remember them being introduced in any detail at all. I really couldn't remember what was so special about Marith after all.
And the ending was so much of a damp squib I just had to laugh. After everything Marith had been through, for that to be the ending was ludicrous. While I appreciated the circularity of it, I didn't like it.
A disappointing case of style over substance in this dragged out ending to a series that could easily have squeezed into two book.
  
Justice League: War (2014)
Justice League: War (2014)
2014 | Action, Animation
8
7.0 (3 Ratings)
Movie Rating
February 4th saw the release of another Warner Bros. Animation film in the
Justice League franchise titled ‘War.’ DC Comics is continuing to bolster
its brand with regular animated releases, and they are doing a great job.

The film opens as an obvious origin story. Fans of the previous animated
films or TV series will notice some overt departures from the standard fare
of the last few years.

Green Lantern (Hal Jordan) and Batman lead off the film with their first
meeting in Gotham City, working quickly to solve a strange spree of
criminal abductions. As the two broker a tenuous peace and learn to work
together, they realize the Mother Box they found is linked to others like
it, and they head to Metropolis.

Wonder Woman, on her way to meet the President of the United States,
encounters winged beasts similar to ones fought by Green Lantern, Batman,
and Superman. What’s unusual is that this time she uses a sword to
dispatch her enemies. It’s something I’ve rarely seen in previous comics
or animated works.

The Flash, Shazam, and Cyborg all make appearances, and the team’s
structure gradually comes together. Meanwhile, the villain reveals himself:
Darkseid (who is one of my favorite DC villains).

This story is told wonderfully, with great action sequences and voice
acting (Sean Astin and Alan Tudyk – notable names). Overall, I was pleased
and entertained.

That said, there are a few major oddities within the film that stuck out as
strong deviations from the norm.

First, Superman kills someone. Despite the circumstances, I was still
shocked to see his character taken in that direction.

Second, somebody drops the S-bomb. I’ve never seen swearing in a “young
adult” film before, and though it was only used once, I was still taken
aback.

Third, the portrayal of Darkseid. He’s a great villain because of his
physical prowess, omega beams, and intellect. The first two were
represented in fine fashion, but the last was woefully lacking. Nothing
about this film showcased his intellect at all.

Fourth, Shazam seems to favor his lightening powers over his physical
assaults, which again, is in contradiction to most other comics and
animations.

While I found all of these examples strange and uncharacteristic with
respect to the usual formula, none of them were significant enough to be
considered a problem. I’m curious to see where this new trend goes. Will
DC use this as a platform to start a new chain of films or TV shows? Will
the language and body count continue to escalate? These are questions for
the ages.

Bottom line: if you are a fan of the genre, please watch it. You won’t be
disappointed.
  
I'll Be There for You: The One about Friends
I'll Be There for You: The One about Friends
Kelsey Miller | 2018 | Film & TV
5
5.0 (1 Ratings)
Book Rating
The One Where We Look at the Friends Phenomenon
Over the course of the book, we get a well-researched look at the sitcom Friends and the impact it has had on the US and the world in the 25 years since it premiered. We learn about how the creators met and came up with the show, the path the actors took before they landed on the show, and some of the bumps and growing pains that everyone experienced during the 10 years the show was on the air. There is also talk about the impact the show has had on fashion, trends, and overall pop culture the world over.

Author Kelsey Miller starts out by talking about her own connection to the show, and at various times in the book she talks about how she gained insight into the show (and vice versa) while talking to her real-life friends about it. As I said, the book is well-researched, but that is part of the problem – it has too much research, rehashing stories we can find elsewhere with little new insights from the cast and crew. I did find her commentary on a few episodes and arcs to be interesting. I had already thought of some of her comments myself, and the rest make perfect sense to me. My biggest issue with the book is the way she works modern social issues into a look at a comedy from 25 years ago. Now, I’m not saying that the issues on the show aren’t worth talking about. This is the only part of the book where she did her any original research, reaching out to people to get reactions to the show’s handing of diversity, etc. However, her experts all seem to be of the opinion that it would be nice if the show had done a better job, but that was TV in the day, and it is a funny comedy that wasn’t trying to push an agenda. It is clear she wasn’t happy these people didn’t agree with her more since she obvious thinks these are major issues in the show. She even spends much of the last chapter talking about the lawsuit a writer’s assistant brought for a hostile work environment and speculating how it would have been handled in the current environment. These complaints aside, I found the book very readable, and when I picked it up, I was hooked. I was even choking up as I read about the taping of the final episodes. This would probably appeal most to die hard Friends fans, but most of the material here they probably already know.