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Nocturne House (Legacy of Darkness #3)
Nocturne House (Legacy of Darkness #3)
London Clarke | 2020 | Contemporary, Horror, Thriller
I've been a huge fan of London Clarke's since I read her first book Wildfell over two years ago. I loved the other two books in the Legacy of Darkness series (The Meadows and Whickering Place). However, the last and final installment of the series, Nocturne House, absolutely blew me away. It has become my favorite book that Clarke has written so far!

(While Nocturne House is the final installment in the Legacy of Darkness series, it can be read as a standalone. However, you do get a little more backstory on the majority of the characters if you've read the previous two books. Also, if you start at Nocturne House, you'll end up with spoilers for the first two books.)

Laura has been missing for awhile. When she turns up in the hospital after a car accident, her husband, Hunter, is over the moon. However, Laura is devastated. She wants to return to her life she had while she was missing where she lived in a house called Nocturne House, where she was free of all her medications, and she belonged to another man. She was a sanguinarian in that life, and she seemed to enjoy it. However, Hunter knows that the cult Laura was in was involved in some highly shady and illegal dealings. Will Hunter be able to win back Laura's heart and convince her that her time in Nocturne House wasn't all it was cracked up to be?

I don't know how London Clarke does it. Perhaps she has magical author superpowers, but she makes each book in the Legacy of Darkness series even better than its predecessor. I didn't think that was possible since I always feel like each book was amazing! Nocturne House had such an intriguing plot. I found myself fully immersed in the story from the very first page. The story is extremely addictive, and I found that every time I had to put the book down for whatever reason, I was constantly craving more of the story. I had to find out what would happen next! Although there are chapters from Laura's point of view as well as Hunter's and Pearse's, Clarke does an amazing job at connecting all the narratives together. The story runs together so smoothly, and each chapter seems to just flow into the next. I liked how we got to know more about The Colony (the major vampire cult) and its offshoot named SOAL (Success of a Lifetime) which prides itself on being better than The Colony and not as dark. SOAL reminded me a lot of Scientology and The Manson Family in which the way things were ran. It was obvious that London Clarke had done her homework on cults and how they operate. There were quite a few plot twists peppered throughout Nocturne House. While I was able to foresee some of the twists, many of them I never saw coming. Major points for that because unpredictable plot twists are the best! I also loved how Clarke made the ending for Nocturne House come together nicely. It never felt rushed or too perfect. It just felt natural. While there are no cliffhangers, there is some room for speculation or perhaps another book in the series (wishful thinking on my part!). The only minor thing that confused me was when Laura's story would switch from past to present and back again. Laura's chapters started off with if they were in the past or present, but there were a few chapters that weren't labeled as such. Luckily, it was fairly easy to figure out which timeline I was in.

Every character in Nocturne House felt like a real life person. Each character felt very fleshed out instead of a make believe person. I was happy to revisit the lives of characters from the second book in the series and even more elated to see mentions of characters from the very first book! While this book has chapters from three different character's points of view, Laura stood out as the main character. I found her chapters to be the most exciting (though each chapter brought excitement of its own). I kept wanting Laura to come to her senses, but I could see the appeal of SOAL as well as Alex, the man Laura claimed to be her husband at Nocturne House. I enjoyed reading about Laura's thought process throughout the book especially when it came to SOAL's activities. I also enjoyed Hunter's perspective on everything, and his loyalty to Laura was very admirable. I think a lot of people would have just walked away after being treated the way Laura treated him. Alex was also a brilliant character, and even I was sucked in by his charismatic personality. I was elated to see that Pearse and Avery were back in Nocturne House. I loved them both in Whickering Place. I won't go into much detail about them in case you want to read the previous book in the series, but let's just say that Pearse was the same old Pearse with how he felt about everything.

Trigger warnings for Nocturne House include profanity, violence (though not gory), mental health issues, sexual situations (not graphic), rape (mentioned in name only), brainwashing, kidnapping, murder, demons, the occult, and alcohol use.

Overall, Nocturne House is a fantastic novel with a solid story and fantastic characters. London Clarke managed to make a spooky story really come to life in each and every page. I would definitely recommend Nocturne House by London Clarke to those aged 16+. I believe fans of most genres will enjoy this one!
  
Disney Shadowed Kingdom
Disney Shadowed Kingdom
2020 | Card Game, Deduction, Memory
You know how sometimes you see a game box and you are just so intrigued and then you realize it uses an IP that you love and you just HAVE to get it? Me too. This is what transpired as I was trying to fill my cart at my favorite online game retailer. I needed something small, I love Disney, and the box art is so good. So I grabbed it. Unfortunately, the box art on this one is probably the best part of this game. Let’s find out why.


In Disney Shadowed Kingdom players are attempting to drive away the darkness of Doubt with the help of Wish (which are both characters, I guess). In order to do this the players will be splitting up within the Magic Kingdom to cleanse the different locations and, with the help of Wish, gain enough Magic to fend off Doubt and the darkness forever!
To setup, each player receives a random (or chosen) Hero Card (in the photo above I was Daisy). The Magic/Shadow Tracker is placed on the table with the tokens on the 0 spaces of each tracker. Place the Wish card on the table. Shuffle the cards and deal each player 10 cards. Each player will then draw the top two cards from their deck, look at them, and then place them face-down in front of themselves on the table. Once done, the play area will be a 2×2 grid of each player’s first draw. The first player will draw two cards from their deck and the second player will draw one. The game may now begin!

On a player’s turn they will take their “oldest” card in their current hand and play it to the table. They may play it to push a card toward their partner to be Discovered, or play it to a side of the grid to push a card outside grid to be Dispelled (discarded). When a card is pushed to a player to be Discovered the discovering player will read the card aloud and follow its directions. Once complete the discovering player takes the card in hand to be used on a future turn. When a card is Dispelled the partner of the active player will NOT play the card for its face abilities, but will rather place it directly in their own discard pile.


When certain location cards are Discovered they may cause the hero’s (the card that was chosen at the beginning) special ability to trigger. These abilities could be peeking at cards in the grid or partner’s hand, or swapping two cards, or other abilities. Play continues in this way until players have pushed enough Magic cards to their partners to win or enough Shadow cards to allow the darkness to invade and lose the game.
Components. This game is a small stack of cards, some Hero cards, and the Magic/Shadow tracker with tokens. The cards are fine quality, the Hero cards are thick cardboard, and the other components are also fine. The art on the cards is amazing, and the saving grace.

Overall I would not recommend this game at all. I only rated it as highly as I did because I love the art and the theme. The gameplay just doesn’t work. There were times, when playing, we would get stuck in a loop of a card telling us to randomize the grid over and over. So while there IS an amount of memory used in the game, it can quickly be thrown out the window with just one card. This is merely one instance of the strategy and tactics needed to win or even play this one: almost none. As you HAVE to play the oldest card in your hand, it becomes a chore to try to remember exactly where it has been placed, and the hope that your partner will not push it toward you to be Discovered. And as bad as that may sound, the other cog in this wonky wheel is that players may not communicate with each other AT ALL. No talking, gestures, reactions, etc. So players are placing cards into the grid to be pushed about without knowing what may be in the grid. Sure, the Heroes all have special abilities, but they are limited to triggering only when one specific location card is Discovered. In a deck of 20 cards, having just one trigger your ability can be frustrating, as that card may never be Discovered in the first place.

When all is said and done, this is a Disney game in name only, and not a great one. The inability to really enact any strategy is severely limiting and thus just presents a game that you play without really making many decisions at all. It’s a guess as to what your partner has played, and “knowing” when to Discover or Dispel is also a crap shoot. Yes, cards on your side of the grid may be known to you, but once your partner pushes cards to you to Discover you no longer know 3/4 of the grid contents. It is just frustrating.

I will probably not be playing this again, and I really don’t see it staying in my collection. It’s sad, really, because this game feels like it should be grander but there are so many missing pieces that is really flops. Purple Phoenix Games gives Disney Shadowed Kingdom a woeful 5 / 12. With so many Disney-themed games out there, and many of them decent to good, pass on this one and grab a different one. I know a few off the top of my head I could suggest. Just message me or email me and I would be happy to recommend some Disney games that are excellent.
  
The Many Saints of Newark (2021)
The Many Saints of Newark (2021)
2021 | Crime, Drama
7
5.5 (4 Ratings)
Movie Rating
The "non-Sopranos" part of this film worked much better
The new Sopranos prequel film THE MANY SAINTS OF NEWARK is a review-proof film. Most people fall into 1 of 2 camps.

The first, fans of the 1999-2007 landmark HBO series that some (including myself) call one of the best TV series of all time. The folks that fall into this camp will be checking this film out no matter what.

The second are folks that either never saw the series or have only a passing knowledge of it - these folks are (more than likely) gonna take a pass at this film.

And both camps would be right and wrong for THE MANY SAINTS OF NEWARK is a middle-of-the-road film that will be satisfying for SOPRANOS fans, but the part of this film that really, really works well has nothing to do with the series.

Written by Sopranos creator David Chase, TMSON is set in the late 1960’s-early 1970’s and tells the tale of a young Tony Soprano and his introduction to the North Jersey mafia and the charismatic mob boss who he is drawn to.

The first 15 minutes of this film were written specifically for SOPRANOS fans for it is here that you are introduced to younger versions of many of your favorite characters. From Tony to Uncle Junior to Livia (Tony’s Mom) to Pauly Walnuts, Silvio and “Big Pussy” they are all there - along with a few others you don’t know (and it is not a spoiler to say, there is a reason that they never made it to the TV series). You are also introduced to Tony’s Father Johnny Soprano, Mob Boss “Hollywood” Dick Moltisanti and the center of this film, the son of the Boss “Uncle” Dickie Moltisanti (father of future TV Series character Christopher).

It’s an enjoyable enough introduction, but it is nothing new. The characters sit around, talk, act tough and eat. Something that we’ve seen in countless mob movies before. Chase and Director Alan Taylor (THOR: THE DARK WORLD) appear somewhat bored with this part of the film - almost as if they are saying “here they all are, enjoy this for we have a more interesting story to tell”. This first 15 minutes of the film seem to go on forever.

And then the movie - and Chase’s ideas and Taylor’s Direction - kick in.

And this is where TMSON begins to escalate as the story splits into 2 parts - the first following Dickie (Alessandro Nivola) and the 2nd following one of his “runners” (Leslie Odom, Jr.) who is destined to become a powerful boss of the “Black Mafia”.

It’s a smart juxtaposition of story, but unfortunately for SOPRANO’s fans, the first story (following Dickie) and including most of the Soprano’s characters is the less interesting of the 2 stories. It is the journey of Leslie Odom, Jr.’s character that makes for a more compelling story. It is as if Chase had an interesting idea for a mob film but knew he would not be able to get it made unless he tied it somewhat to a Sopranos story.

Leslie Odom Jr. is magnetic as Harold McBrayer, the former numbers runner for Dickie that has an awaking through the Black Power movement of the late ‘60’s and becomes a formidable mob boss in his own right. This half of the movie/story is intriguing and interesting for you never know in what direction it is going to land. This “B” story is free to be whatever it wants/needs to be and this freedom elevates it.

The same cannot be said for the “A” story - the journey of Dickie Moltisanti. Alessandro Nivola is charming enough as this sadistic, sociopathic mobster, but he is saddled with too much TV show baggage to become a character on his own. Specifically his mentorship and (ultimate) disassociation with the young Tony Soprano (played by Michael Gandolfini, the son of the late James Gandolfini who played Tony in the TV series). I felt like these characters were burdened with the weight of the TV show and the need to pay homage to what will be coming in their lives via the TV show and to shoehorn in each character along the way.

Consequently some great actors like Vera Farmiga (Tony’s mother Livia), Jon Bernthal (Tony’s father), and Corey Stoll (as Uncle Junior) are all filming extended cameos. They do a good (enough) job bringing the essence of the characters from the TV Series to this film, but they just don’t have enough to do. I would love for these 3 to spin-off on their own.

The same can be said for Billy Magnussen (Pauly), John Magaro (Silvio) and Samson Moeakiola (Big Pussy). They all do a nice job bringing the younger versions of these characters to life (especailly Magaro) but they just don’t have enough to do.

And then there is Ray Liotta’s over-the-top performance as Mob Boss “Hollywood” Dick Moltisanti. Ove-the-top doesn’t even begin to describe the performance he is giving. I will give him credit, though, he does tone it down about 1/2 way through the film, but…geez…the first part…wow.

Ultimately, the failure of the “A” story to captivate dooms this movie to mediocre status. I would have loved for Chase to really sink his teeth into the “B” story - and to let Leslie Odom Jr. really fly as a character and and actor.

But that would have defeated the purpose of making a Sopranos prequel - a prequel that, perhaps, shouldn’t have been made in the first place.

Letter Grade: B

7 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Breakdancing Meeples
Breakdancing Meeples
2020 | Music
I think that I’ve mentioned in some of my previous reviews that I rarely buy games without first having played and/or researched them beforehand. Enter Breakdancing Meeples. One fine day, I was perusing the fine stock at my FLGS. While I was wandering and debating whether I should buy Reef or 7 Wonders Duel, my gaze fell upon a small tin with some funny artwork – a game titled Breakdancing Meeples. It was a small and fairly inexpensive game, so I figured, why not? I picked it up (along with 7 Wonders Duel this time) and brought it home to my collection. Was my faith misplaced, or does the game deliver on its first impression of simple fun? Keep reading to find out.

Breakdancing Meeples is a real-time game in which players are trying to amass the most Crowd Appeal (VP) by directing their dance crews to perform the baddest and most impressive dance routines of all time. To setup the game, give each player 6 Meeples, 6 cubes, and their starting Routine cards in their chosen color. Shuffle the remaining Routine cards to form a draw pile, open up the Breakdancing Meeples app (or just get a one-minute timer ready) and the dance battle is set to begin!

Each round is broken into two phases – Dance Off, and Remix. In the Dance Off, players will have one minute to roll their Meeples (yes, you read that correctly – rolling Meeples) to complete as their crew’s Routines as many times as they can to earn Crowd Appeal. When rolling Meeples, there are 4 stances in which the Meeples can land: Feet, Side, Head, or Back. These positions correspond to stances on your Routine cards. If you roll a Meeple in a stance that matches one on your card, you may place that Meeple on that card, moving you closer to completing that Routine. Once all stances have been filled on a Routine, you earn a Crowd Appeal cube, placing it on the leftmost available square at the bottom of that Routine card. You may then pick up all the Meeples from that card, and they are back in play. It is important to note that once a Meeple has been placed on a Routine, it may not be removed until the Routine is finished! If you are unable, or unwilling, to place a Meeple on a Routine card, you may reroll any unused Meeples. Continue rolling and placing your Meeples in this fashion until the one-minute timer runs out. When time has been called, all players will count up their Crowd Appeal – the points listed at the bottom of their Routine cards that are covered by cubes, signifying a successful rep of that Routine. The Dance Off phase is now over.


Now comes the Remix phase. Reveal as many face-up cards from the Draw deck as there are players plus one. Beginning with the player who has the lowest Crowd Appeal, players will take turns selecting a new Routine card to add to their repertoire for the next round. Players may only ever have 3 Routine cards, so in future rounds, players can choose to discard from their play area in favor of a new card. A new round now begins with another Dance Off, and continues as above until the fourth Dance Off has been completed. Players then tally their total Crowd Appeal, and the player with the highest score is the winner! Dare I say, the Dancing Queen? No? Ok…
With a fun theme and simple gameplay, does Breakdancing Meeples hold up? I would have to say yes. First let’s talk about the simplicity of gameplay. All you have to do is roll Meeples and match stances to cards. It may not sound exciting when stated that way, but add in the one-minute timer and suddenly you’ve got a more engaging and action-based game. Throw the Meeples into the mix (literally, in this game) and their disproportionate limbs and unique silhouettes provide an extra challenge in getting them to roll and land exactly as you want them to.


Another neat element of this game is the addition of Rally and Special cards to the Draw deck. Rally cards are purchased (with Crowd Appeal) in the Remix phase, and are then attached to one of your existing Routines. In the next Dance Off, when rolling your Meeples, Rally cards can provide extra Crowd Appeal points once their conditions have been met. These cards may cost some end-game points, but they could earn you much more if the conditions are right. It’s a risk, and adds some suspense to the gameplay. Special cards grant the player a ‘wild’ dancer. If you roll 2 Meeples in the same stance, you may exchange them to a single dancer in your chosen stance. Rally and Special cards can be removed from the game for a more simple gameplay, if playing with younger players for example, but add in an extra twist to the chaos of the real-time limitations.
Is Breakdancing Meeples my favorite game? Nope. But it’s a cute, fun, and fast little game that I can see myself pulling out often as a filler, or even a game to introduce newer gamers to the hobby. It is lighthearted in nature, with a unique theme, and it just is fun to play. I am glad that I bought this game on a whim, and I definitely will be keeping it in my collection. With that said, Purple Phoenix Games gives it a hoppin’ 7 / 12. Check it out, you might be surprised!
  
Nightmares: A New Decade of Modern Horror
Nightmares: A New Decade of Modern Horror
Ellen Datlow | 2016 | Horror
8
7.0 (2 Ratings)
Book Rating
Shallaballah by [a:Mark Samuels|679023|Mark Samuels|https://images.gr-assets.com/authors/1485638875p2/679023.jpg]
Weird and I didn't completely understand it. I'm not big on surreal-like stories.
1.5 stars

Sob in the Silence by [a:Gene Wolfe|23069|Gene Wolfe|https://images.gr-assets.com/authors/1207670073p2/23069.jpg]
I liked it okay, but wasn't wowed. I feel like there was a missed opportunity and that the ending was too abrupt.
3 stars

Our Tun Too Will One Day Come by [a:Brian Hodge|167606|Brian Hodge|https://images.gr-assets.com/authors/1326937946p2/167606.jpg]
Folklore and horror equal an interesting tale. I'd read more from Brian Hodge.
4 stars

Dead Sea Fruit by [a:Kaaron Warren|1207458|Kaaron Warren|https://images.gr-assets.com/authors/1303270263p2/1207458.jpg]
So far the best in the book. Perfectly paced and pretty darned creepy.
4.5 stars

Closet Dreams by [a:Lisa Tuttle|38313|Lisa Tuttle|https://images.gr-assets.com/authors/1296860221p2/38313.jpg]
Haunting. That's the first word that popped into my head when I finished this story. Also, disturbing, sad, and devastating. Trigger warning: <spoiler>pedophilia and abduction, although not described in any kind of detail</spoiler>
5 stars

Spectral Evidence by [a:Gemma Files|765702|Gemma Files|https://images.gr-assets.com/authors/1266869494p2/765702.jpg]
I had a hard time with this, especially at the beginning since it's written as a case study with footnotes. Had this been written as a regular short story, I do believe the horror is there for a good tale, but as it stands it didn't feel at all scary or nightmarish.
2.5 stars

Hushabye by [a:Simon Bestwick|2830642|Simon Bestwick|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png]
This was...okay. It sorta fit the book, but it also sorta didn't. The story almost felt noir, but not quite, plus everything was rather vague. Not bad, but fine.
3 stars

Very Low-Flying Aircraft by [a:Nicholas Royle|20435|Nicholas Royle|https://s.gr-assets.com/assets/nophoto/user/m_50x66-82093808bca726cb3249a493fbd3bd0f.png]
The only horror in this is the fact that it's included in a horror anthology. I'm not even sure what the point was.
1.5 stars

The Goosle by [a:Margo Lanagan|277536|Margo Lanagan|https://images.gr-assets.com/authors/1361153347p2/277536.jpg]
Meh. An even more twisted sequel of sorts to Hansel and Gretel sans Gretel. While it's gory, it didn't bother me but I didn't love it.
3 stars

The Clay Party by [a:Steve Duffy|376166|Steve Duffy|https://images.gr-assets.com/authors/1329037438p2/376166.jpg]
A take on the Donner Party told through diary entries and a letter at the end.
4 stars

Strappado by [a:Laird Barron|466494|Laird Barron|https://images.gr-assets.com/authors/1446325324p2/466494.jpg]
This didn't do anything for me; it was just too vague.
2 stars

Lonegan's Luck by [a:Stephen Graham Jones|96300|Stephen Graham Jones|https://images.gr-assets.com/authors/1458951688p2/96300.jpg]
Interesting, the writing and pace was good. The MC is a conman of the old(?) West. I didn't understand why he did what he did exactly, like were there circumstances of something that happened to the country as a whole, but it's not such a big thing. I only hoped he'd get a taste of his own medicine, so to speak.
3 stars

Mr. Pigsny by [a:Reggie Oliver|518983|Reggie Oliver|https://images.gr-assets.com/authors/1477924368p2/518983.jpg]
An odd, creepy little tale.
4 stars

At Night, When the Demons Come by [a:Ray Cluley|4446653|Ray Cluley|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png]
Perfectly told, perfectly paced, with a horrible-ish ending. Definitely memorable.
4.5 stars

Was She Wicked? Was She Good by [a:Mary Rickert|7344680|Mary Rickert|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png] (as M. Rickert)
Meh. Not bad, but not great either. I don't really have much to say about it.
3 stars

The Shallows by [a:John Langan|58413|John Langan|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png]
I honestly don't even remember this one so it must not have been all that bad or good.
2 stars

Little Pig by [a:Anna Taborska|4343515|Anna Taborska|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png]
Horrific only in the way of what you might do to for the survival of those you love. A quirky start with an powerful ending.
4 stars

Omphalos by [a:Livia Llewellyn|2966042|Livia Llewellyn|https://images.gr-assets.com/authors/1298571003p2/2966042.jpg]
Well-written but definitely not one for everybody. It's sick, a little too descriptive with the incest. I don't need an actual scene with explicitness. While I felt sorry for the MC and her brother, the story made me sad for actual victims. Possibly the point, but it's an upsetting story that some should probably skip. Also, what happened in the end? I get some of it, but it was so confusing and vague that I didn't fully comprehend the conclusion. It doesn't matter much, but I'm getting tired of vague endings or other scenes in these stories.
3.5 stars

How We Escaped Our Certain Fate by [a:Dan Chaon|16560|Dan Chaon|https://images.gr-assets.com/authors/1241719844p2/16560.jpg]
Interesting and thoughtful zombie tale. Slightly melancholy.
3.5 stars

That Tiny Flutter of The Heart I Used to Call Love by [a:Robert Shearman|128037|Robert Shearman|https://images.gr-assets.com/authors/1363523036p2/128037.jpg]
Strange. I'm not sure exactly what I thought of this tale, and I'm not sure I totally get what happened at the end, but that seems to be my lot with some of these stories.
3 stars

Interstate Love Song (Murder Ballad No. 8) by [a:Caitlín R. Kiernan|4798562|Caitlín R. Kiernan|https://images.gr-assets.com/authors/1491390729p2/4798562.jpg]
I liked this story. It was....interesting to say the least. Not my favorite but solid.
3.75 stars

Shay Corsham Worsted by [a:Garth Nix|8347|Garth Nix|https://images.gr-assets.com/authors/1207583754p2/8347.jpg]
3.5 stars

The Atlas of Hell by [a:Nathan Ballingrud|2957979|Nathan Ballingrud|https://images.gr-assets.com/authors/1354770124p2/2957979.jpg]
4.5 stars

Ambitious Boys Like You by [a:Richard Kadrey|37557|Richard Kadrey|https://images.gr-assets.com/authors/1252945001p2/37557.jpg]
4 - 4.5 stars

 Okay, I kinda ran out of reviewing steam near the end, but the last two stories were excellent.
  
40x40

Mothergamer (1571 KP) rated the PC version of The Elder Scrolls V: Skyrim in Video Games

Apr 3, 2019  
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
2011 | Role-Playing
I know. How is it that I had never played Skyrim until now? Many of my friends asked this. The only answer I have is that I had a ton of other games I was playing at the time so I just never got around to it. With the remaster, I figured this would be a great time to play it so I got the special edition for PS4 and I was excited to start my adventure.

 Having ten different races to choose from is very cool and I decided on Wood Elf for my first play through, but for my next one I do want to play as a Khajiit (cat race) because they sound quite interesting. I was a little disappointed while creating my Wood Elf that the faces looked rather harsh and every expression looked like she was angry and ready to smash your face. It wasn't a big deal, but I wondered about the idea behind that design. Having played Elder Scrolls Online, the character design for the Elves has improved a lot, so maybe it had something to do with their design engine.
I did manage to create my character the way I liked eventually and once I was satisfied, I decided it was time for Pirotess to start her adventure (yes, I'm a Record of Lodoss War fan so I'm always Pirotess) and start exploring the world of Tamriel.



My Wood Elf Pirotess, ready for adventure!

 There is so much to see and do in Skyrim. The game itself is huge and then you add the DLCs and there's even more to do. I got the initial introduction tutorial out of the way and the set up for the main story and then I ran around picking up quests. Between the radiant quests, side quests, and guild quests you never run out of adventures. I liked the Thieves Guild quests a lot because the story line for it was interesting. The Dark Brotherhood quests were also fun to do because of the great story content. My favorite armor was the Nightingale armor which was a reward for completing the Thieves Guild story line. I also liked my Dark Brotherhood mount which I jokingly called demon horse. His name was Shadowmere however and he was cool. He would go everywhere with me and he would even fight enemies with me which I thought was fantastic.



The Nightingale armor is the best!

If you want to take a break from adventuring, you can do things like crafting or build your own house with the Hearthfire DLC. You can also get married and adopt children with Hearthfire. This was one of the things that I found showed off the beauty of the gameplay in Skyrim. You can do as much or as little of the main story quests as you want. You can just run around crafting things, do side quests, or go hunting dragons. It's entirely up to you and gives you a vast amount of freedom for exploration and discovery. For me, it made the game a lot of fun and I just enjoyed running around discovering new places.

I also loved battling all the dragons and finding all the dragon shouts for my Dragonborn character. The battles are epic and the controls handle very smoothly. I love it when a game has great game controls and good camera angles. It definitely makes fighting a huge dragon easier. I enjoyed playing with all the different dragon shouts seeing what each one did. My favorites were frost breath and dragon aspect. Because of that exploration freedom level grinding was not a chore at all. I was just having fun and enjoying the game.



Taking down a dragon.

The environments are beautiful. I would find myself stopping often just to look around the different areas I was in because they are so well done. Whether it was a forest, snowy peak, or Dwarven ruin it always looked amazing and no two places looked alike. The musical soundtrack is amazing too setting the right atmosphere for each moment in the game.
 You get followers too, but you can only have one at a time with you. Unfortunately if they die, they're dead for good unless you have the mods. I learned that the hard way with a couple of mine as they suffered from death by dragon. Most of the time, I just wandered alone because sometimes the followers would do stupid things like step on a switch and set off a trap. Once in a while I would take a follower with me just to change things up, usually a mage because they were useful for fighting dragons.



A beautiful view in Skyrim.

I enjoyed the main story in Skyrim as well. The lore was intriguing and some of the reveals about certain characters made for a great story. I also liked that a couple of the dragons were allies of a sort. I thought the dragon Paarthurnax was very cool and learning a few dragon shouts from him was fun. I was also thrilled that Pirotess got to fly on a dragon also. It was quite a sight! I finished the main story and it was a great finish to a fantastic story.



Pirotess chatting with Paarthurnax.

While the main story is finished, there's still a ton of things for me to do. I'm currently playing the Dawnguard and Dragonborn DLC as well as more side quests. I'm also enjoying crafting and building my houses with the Hearthfire DLC. For me, Skyrim is a blast to play and I love that there's always something going on and I continue to explore and have fun. There's always interesting things to see and I can't wait to play as a Khajiit for my next play through. Skyrim is a great game and I'm glad I finally got a chance to play it.
  
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Hadley (567 KP) rated The Shining in Books

Apr 6, 2019  
The Shining
The Shining
Stephen King | 1977 | Fiction & Poetry, Horror
10
8.5 (66 Ratings)
Book Rating
Different from the movie (1 more)
Well written
Contains spoilers, click to show
In his most well-known horror story, 'The Shining,' which is either a ghost story or the collapse of a man's mental state, Jack Torrance, a recovering alcoholic who just lost his job teaching at a school, gets hired to be the Winter caretaker of the infamous Overlook Hotel. In this book, the readers follow Jack into a nervous breakdown, as well as his possession by the ghosts of this hotel.

While the Torrance's seem like every other family - a small boy and moving to a new town - we find out that their son, Danny, has special abilities that help him to see things that may or may not happen in the future.

Soon after the family arrives to take over the hotel for the Winter, Danny meets a man named Hallorann - a chef at the hotel - who has the same abilities as him, which he calls 'Shine:' "What you got son, I call it shinin' on, the Bible calls it having visions, and there's scientists that call it precognition. I've read up on it, son. I've studied on it. They all mean seeing the future. Do you understand that?" Hallorann tells Danny.

Why does Danny, or anyone for that matter, have the Shine? King doesn't explain this in the book, it just seems to be something specific people are born with, even Danny's parents take him to a doctor before the snowfall hits to figure out what is going on,but even the doctor believes it's just a child's overactive imagination. Even so, Danny continues to have visions: one is of the room 217 in the Overlook, which even Hallorann told him to never go inside, and the other is of a creature-like man swinging a roque mallet, yelling about someone needing to take their medicine,"Come out! Come out, you little shit! Take your medicine!" We,also,meet his imaginary friend, Tony, who is the one whom continues to show Danny these visions over and over.

Unlike the movie, 'The Shining' book stands on it's own as an almost completely different story, even having Jack wielding a roque mallet and not an axe. Also the infamous scene of the Grady twins showing up in a hallway, asking Danny to play with them, never happened in the book; Hallorann also survives Jack's attack, Wendy is nearly beaten to-death by the roque mallet, and the hedge maze doesn't even exist! Instead, King wrote about topiary animals that came to life to kill you, "The rabbit was down on all fours, cropping grass. Its belly was against the ground. But not ten minutes ago it had been up on its hind legs, of course it had been, he had trimmed its ears...and its belly."

Jack begins to change when he finds a scrapbook in the basement that contains articles and such of things that happened at the Overlook. One such thing that sticks with Jack is about a Masked Ball that took place at the grand opening of the hotel. "Horace M. Derwent Requests The Pleasure of Your Company At a Masked Ball to Celebrate The Grand Opening of THE OVERLOOK HOTEL...Dinner Will Be Served At 8 P.M. Unmasking And Dancing At Midnight August 29,1945...RSVP"

Later on in the story, Jack, Wendy and Danny are awoken by the elevator going up and down by itself, but inside is a surprise,"Then she was up, her cheeks flushed, her forehead as pale and shining as a spirit lamp. 'What about this, Jack? Is this a short circuit?' She threw something and suddenly the hall was full of drifting confetti, red and white and blue and yellow. 'Is this?' A green party streamer, faded to a pale pastel color with age." Continuously, throughout the book,the past hotel guests make themselves known, either by showing up in rooms or leaving things for the family to find.

King shines (pun intended) with this book, he keeps things moving so that readers don't get bored. Known for his horror books, he doesn't disappoint in this one, which I personally think that this is his best work ever. He doesn't jump from scene to scene (like in many of his other books), he flawlessly keeps the timeline going even though he switches from character view points, between Jack, Danny, Wendy and Hallorann.

Although the film 'The Shining' is a classic in the horror movie genre, it is a huge step away from the book itself. "And the Red Death held sway over all." is a line that was never in the movie,but is quite frequent through the book. Even the most recognizable scene of "Here's Johnny!" is not in the book!

Also, Hallorann's character has a much bigger part in the story, the reader gets to see him living his Winter life in Florida, working as a chef in another hotel.. Hallorann even has a back story in the book that is wonderful to read about; we get to accompany him to a lawyer's office where he feels the need to get his Will made out for everything to be left to his sister when he is overcome with the feeling that his life may be about to end,"Hallorann had stepped in and told this McIver that he wanted to make a will,and could McIver help him out? Well, McIver asked,how soon do you want the document? Yesterday, said Hallorann, and threw his head back and laughed."

This 659- page book is well worth the read. You not only get a different take on 'The Shining' that is so well known,but you also get a different ending!'The Shining' will now always be a staple on my book shelf.

Even if you love the movie as much as I do (it is my favorite horror movie of all time), you will love the book just as much. King went above and beyond when he wrote 'The Shining.' Highly recommend!
  
Journey of the Emperor
Journey of the Emperor
2019 | Card Game
Do you think you know how to party? I thought I did, too. Then I played Journey of the Emperor, where you are planning an exciting party of journeys for the Emperor and their friends. They are all relying on YOU to provide them with the best journeys seeing exciting animals, beautiful flowers, and colorful lanterns along the way. But will you be able to plan wisely in the limited time you have been given? Let’s find out.

We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.

So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.

On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!

While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…

Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.

DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.

This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.
  
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The Marinated Meeple (1853 KP) Jun 13, 2019

This is an amazing review, and I look forward to checking it out....

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Purple Phoenix Games (2266 KP) Jun 13, 2019

Thanks! It's a very solid game and I'm itching to get it backed as well! -T

The Midnight Meat Train (2008)
The Midnight Meat Train (2008)
2008 | Drama, Horror, Mystery
9
7.1 (9 Ratings)
Movie Rating
Step Away from the Meat
The Midnight Meat Train is a horror film based on the short story of the same name written by Clive Barker. The story was published in the first volume of Barker’s Books of Blood short story collection. The Books of Blood totaled six volumes with four to five stories in each volume and were published between 1984 and 1985. The first volume made Barker an overnight success with Stephen King hailing Barker as, “the future of horror.”

The screenplay for the 2008 film was written by Jeff Buhler (writer for the 2019 remakes of Jacob’s Ladder, Pet Sematary, and The Grudge) and directed by Ryuhei Kitamura (Versus, Godzilla: Final Wars). Bradley Cooper stars as a struggling photographer named Leon Kauffman. While he’s secured a job as a photographer, he hasn’t been recognized as a professional just yet. But Leon has a meeting with a professional artist named Susan Hoff (Brooke Shields) that could potentially change his career status. In Leon’s eyes, he doesn’t think that any other photographer has really captured the heart of the city and that’s what he aims to do with his work. However, Susan’s criticism is that Leon is failing at his dream and to only see her again once he finds what he’s looking for.

Leon confronts some thugs during a mugging and documents the ordeal with his camera. The pictures impress Susan and she tells Leon that he’ll be featured in her next show if he brings her two more shots like the newest ones. Leon encounters Mahogany (Vinnie Jones), a butcher that works at a meat packing plant. Leon develops an obsession over Mahogany and stalks him constantly while photographing him wherever he goes. Leon suspects that Mahogany and the train he takes so late at night are the cause for so many missing people over the past three years. Leon doesn’t know how these people disappear until he follows Mahogany onto the train one fateful evening. But this operation is much more complex and dangerous than Leon first realized and his life is forever altered because of it.

This is one of the few times where the short story that inspired the film was read before seeing it. This is coming from someone who is a sporadic reader at best, but Clive Barker has been a personal favorite author for as long as this cynically bonkers brain can remember. Most of the films based on Clive Barker’s works come from The Books of Blood; Book of Blood (Volume One), Dread (Volume Two), Rawhead Rex (Volume Three), Quicksilver Highway (Volume Four, “The Body Politik”), Candyman (Volume Five, “The Forbidden”), and Lord of Illusions (Volume Six, “The Last Illusion”). Barker has always been able to build these incredibly terrifying worlds in his writing with demented characters while maintaining this richly horrifying atmosphere. Thinking so highly of Barker and admiring his work so much made expectations a little high for this film. This is also Ryuhei Kitamura’s first American and English-speaking film. The Midnight Meat Train is one of the few times where the final product actually exceeded expectations.

The Midnight Meat Train pays more attention to blood, gore, and thrills than actually attempting to be scary. The kills in the film are exceptional and director of photography Jonathan Sela (John Wick, Atomic Blonde, Deadpool 2) delivers some incredibly captivating cinematography. There’s a scene where Mahogany knocks a woman’s head off her shoulders with his mallet that he’s always carrying around, but you see it all from her perspective; she puts her hands up as a last defense before the final blow, the room spins, the camera focuses on Mahogany and the headless corpse, he lowers his mallet as she blinks a few times, and the camera pans out from her eyeball to show her severed head.

Vinnie Jones has an overwhelming and powerful performance in The Midnight Meat Train. He doesn’t have much in the way of dialogue, but he makes a massive impact on screen because of his enormous presence. The English actor is 6’2”, so you’re already drawn to this big guy when he enters a room anyway, but give him a gigantic meat mallet and a desire to kill and he evolves into this unstoppable monster that many would consider frightening. Jones knows how to utilize his facial expressions and body language in a way that says more than any string of dialogue would.

The one issue with the film is that every person seemed to be able to sense when somebody else was behind them. While it made for some intriguing camera shots, the execution killed whatever attempts at suspense The Midnight Meat Train was going for. It would have been more satisfying to see at least one person get shanked or clocked in the temple without expecting it.

The Midnight Meat Train is a relentless gorefest that remains true to its source material. The horror film is worth a watch for any fan of Clive Barker’s work or horror films in general. There was this sinking gut feeling that the film wouldn’t keep the ending in tact since it seemed like it wouldn’t translate well on-screen. Without giving too much away, the ending is completely satisfying to those who are familiar with the short story. This is a remarkably excellent horror film that fails to get the recognition it deserves.

The Midnight Meat Train is currently streaming on Amazon Prime, YouTube, and Google Play for $1.99, on Vudu for $2.99, and iTunes for $3.99. The Multi-Format Blu-ray (which is the unrated director’s cut version of the film) is currently $6.50 with prime shipping on Amazon Prime and the DVD is running for $9.99 with prime shipping. On eBay, the pre-owned DVD is $4.58, the brand new DVD is $8.49, and the new Multi-Format Blu-ray is $10.98 and all three have free shipping.
  
The Long Earth
The Long Earth
Terry Pratchett, Stephen Baxter | 2013 | Fiction & Poetry
9
7.7 (7 Ratings)
Book Rating
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….

I’m a huge fan of Terry Pratchett’s work, in case you hadn’t noticed. I’m slowly working my way through his Discworld novels and Good Omens: The Nice and Accurate Predictions of Agnes Nutter, Witch, cowritten with Neil Gaiman, is among my favorite books of all time.* So when I discovered The Long Earth at my local library, I was ecstatic. I’d heard good things about Stephen Baxter, but never actually read any of his material. What I found was one of the best novels I have read in a very long time.


The premise here is that there are infinite worlds parallel to ours, spread out across the vast “contingency tree” of possible Earths, and in all of the Long Earth only one iteration has developed Human life–ours. Throughout our history there have always been a few with the natural ability to “step” between worlds at will, and still others who did so unintentionally and disappeared forever, but the world at large was unaware of this phenomenon until a reclusive scientist posted the blueprint for a “stepper” device on the internet and promptly disappeared from his apartment. Suddenly, the whole of the Long Earth is opened up to humanity. Suddenly, there is no shortage of land or resources. Economies are hard hit, jobs are lost, and once again humanity’s pioneer spirit is stirred to go out into the frontier and try to make their way….

Joshua Valiente is a so-called “natural stepper,” but he is probably unique among humanity. In the stress of childbirth, his mother stepped out of her world and into a parallel forest before slipping back without him. She managed to get back and recover him pretty quickly, but nevertheless young Joshua spent the first ten minutes or so of his life completely alone in his universe. As a result, he is uniquely attuned to the Long Earth. He can step between worlds without nausea, and is keenly sensitive to the number of people around, growing intensely uncomfortable the more crowded things get. Now, fifteen years after the world learned of the Long Earth, he spends most of his time exploring where no man has gone before. Lobsang, on the other hand, is a keenly intelligent AI, who may or may not be the latest reincarnation of a Tibetan motorcycle repairman. In collaboration with the shadowy Black Corporation, Lobsang has conceived a plan to test just how far the Long Earth goes. And he wants Joshua to go with him….the resulting journey is as much an exploration of what may have been as it is a geographical one, with most worlds mirroring our own, but a few display the effects of a cosmic “toss of a coin” going the other way–for example, there’s one where the Earth was completely destroyed by an asteroid strike sometime in the distant past.

Put quite plainly, this was the best thing I’ve read in a very long time. Very original, and to my (admittedly limited) understanding very faithful to the relevant science without losing quality of narrative or character. Pratchett’s humor and sardonic narrative voice shines through quite often in the interpersonal or introspective moments as well as those detailing more plot driven points–those scenes that would, in a film, become some form of montage showing that time is passing and this is what’s happening in the meantime. As I mentioned, I’ve never read Baxter before, so it’s harder to pick out his voice from their collaboration.

Infodumping has become something of a cardinal sin in the science fiction world, but sometimes you just have to throw some information at the reader so that he doesn’t get lost. I felt that The Long Earth handled that very well. We get our first glimpse at the long earth in montage mode, a series of vignettes that don’t make sense on their own, people popping in and out of worlds without understanding themselves what is going on. This is followed by the main story, twenty years after the discovery of the Long Earth, in which the bare bones are presented via a TV interview a character is half-watching while he waits. These bare bones of the conceptual basis of the book are then fleshed out in more detail as Joshua and Lobsang and introduced and get to know each other, discussing the various theories regarding the Long Earth at length in an effort to better understand it themselves. This is interspersed with flashbacks, sometimes Joshua recalling his experiences, sometimes Lobsang telling stories of other people based on his research into early encounters with the Long Earth. In this way Pratchett and Baxter manage to convey how humanity as a whole is dealing, not just Joshua and Lobsang. If I have one complaint with this it is not always clear why or how we are being told this–you don’t discover until the end of the chapter that Lobsang is telling this to Joshua instead of the authors just throwing in a tangential bit with no direct connection. And it is all connected–every revelation, every character you visit and then abandon early in the book will come back and have significance later on.

This is perhaps not the easiest read–you do have to engage it to understand it properly–but neither is it an incomprehensible enigma. As long as you pay attention you should be fine.


CONTENT: Some R-rated language, but not nearly what you could find elsewhere. Some violence, some grisly aftermath of violence. Sexual references, but nothing explicit.

*I’m frankly a little surprised I don’t have a review of that one up here, I must have reread it last just before I started doing this. I’ll have to fix that in the near future….


Original post: https://jordanbinkerd.wordpress.com/2013/09/18/review-the-long-earth-by-terry-pratchett-stephen-baxter/