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Downsizing (2017)
Downsizing (2017)
2017 | Comedy, Drama, Sci-Fi
Sweeping up a few older films that I wanted to see but missed at the cinema in the last few years. My current IMDb watch list sits at 488, and, unlike this movie, never seems to shrink! There is a lot to keep up with. Bad reviews have kept me away from Alexander Payne’s Downsizing until now. I have to say, without the burden of expectation, it is a lot better than I thought it would be.

In particular, Sideways and The Descendents from the same Director are two of my absolute favourite light comedy satires of the last 20 years, so I am always interested to see what he is up to. He often has an eye for subtlety and relationships that can break the heart with truth. There is some of that on display here too, it has to be said, however, you do wonder if the sci-fi / CGI element of Downsizing got a little bit in the way?

It isn’t quite the film it could have been, and at times does feel messy and rushed. It also doesn’t follow through entirely with its premise, and perhaps that is what disappointed a lot of the audience. The idea of the small leaving the world of the large behind in search of an environmental solution to the world’s problems is compelling as a joke and allegorical devise… But it just isn’t explored to its full potential, and the visual effects that allow us to see this are years behind what they should have been.

Saying that, the personal journey’s of the main characters are relevent, funny, relatable and often unexpected. Matt Damon is totally fine and well cast; Christoph Waltz adds a counter-point humour and point of view that balances the political ethics of the subject very well; and both Kristen Wiig and Udi Keir offer support of deft pathos in minor roles.

The film truly belongs to Hong Chau, however. Without her multi-layered and show-stealing turn as a Vietnamese refugee, who “downsized” to escape tyranny, losing a limb in the process, the film would be much less than it ends up being. For its many faults, her performance lifts it to something worth watching, as long as you can forgive the argument that her character is a too broadly drawn race stereo-type. Honestly, I can’t see the problem, because I think what she does with it makes the movie – but I am aware of the problems with it…

As a political message and environmental allegory, the film as a whole raises some interesting debate, sometimes because of its (ahem) shortcomings. It is neither intelligent enough, nor funny enough to be a “good” film. But it is an entertaining film. If only to see the sequence of legal and medical procedure that leads to the new world of being small!

What would we be prepared to do to find an answer to a dying world, economic failure and personal unhappiness? Would we risk everything to find ourselves and a solution? Or would we carry on regardless? Feeling lost in a world of fear and looming disaster is a subject worth exploring, and I feel Downsizing asks enough questions well enough to be at least seen and argued with. If that is the only purpose it serves then… OK by me.

The bottom line is, I didn’t hate it. To see it at a rating of 5.7 on IMDb is strange and actually very interesting. It is not a bad film. It just doesn’t completely succeed. I think that score says much more about how vitriolic and opinionated people are becoming about environmental issues. Which is good. A missed opportunity perhaps, and therefore it earns a place in the bin marked “admirable failures”. See it for yourself if you haven’t – it has cult status written all over it, in very small writing.
  
    Blue Light Therapy

    Blue Light Therapy

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Monopoly Deal Card Game
Monopoly Deal Card Game
2008 | Card Game, Economic
Yep. You read that correctly. This is a review of Monopoly Deal. Classic Monopoly gets a bad rap from almost all gamers, and I know we are all tired of saying, “No, not like Monopoly” when asked about our gaming hobby. But how does this card version of the game hold up? Is it any better than the original, or is it still destined for the “To Sell” pile?


Monopoly Deal is a game of hand management, set collection, and take that as players are trying to collect 3 complete property sets. Setup is simple – shuffle the deck of cards and deal 5 to each player, put the remaining cards in a draw pile, and determine the starting player. On your turn, you will complete 3 steps: draw 2 cards, play up to 3 cards, and discard your hand down to 7 cards if necessary. Play then continues clockwise to the next player. There are 3 different ways in which you can play your cards. You can play money into your bank, add properties to your collection, or play action cards to the center of the table. Action cards allow you to do things like charge opponents rent or draw additional cards. The game ends once a player has completed 3 complete property sets. Be the first to do so, and you are the winner!
I know you’re dying to get to the point – is this card game any good? I do have to admit that it has its good points. The game is easy to learn and fast to play. One of the worst parts of the board game version is that it feels like it takes an eternity to play. As a card game, the flow is faster and that makes it more engaging for all players the entire time. The rules are simple and clear, and there is no ambiguity as to how different cards work. Don’t want a property? Just don’t play it! There’s no need to send it to auction like in the board game, just discard it when you get a chance. This card game version simplifies the board game in a way that makes it enjoyable.


The biggest downside for me regarding Monopoly Deal is that this game is based mostly on the luck of the draw. It is very difficult to create a strategy because you are at the mercy of your hand of cards. No matter how hard you try, or how adept you are at strategy games, if the deck of cards is working against you, it is very difficult to bounce back. Another part of this game that I do not like is the take that aspect. I’ve said it before, I do not enjoy direct confrontation in games. I can be pretty competitive and I begin to take things personally, which makes the game fun for nobody. This game can get pretty cutthroat, and because of the large luck element, it can feel unbalanced and unfair. Parts of it feel kind of Munchkin-y to me, and it brings down my enjoyment factor.
For such a light and luck-based game, Monopoly Deal really has a little more to it than meets the eye. Is it better than the board game version? In my opinion, yes. I would much rather play the card game than the board game. That being said, I reserve this game more for a filler game or an introductory game for newer gamers – it’s not one that I am dying to pull out at every opportunity. Should you give it a try? That’s ultimately up to you, but I think you might be surprised with this game. Overall, Purple Phoenix Games gives Monopoly Deal a 6 / 12.
  
Mile 22 (2018)
Mile 22 (2018)
2018 | Action
Contains spoilers, click to show
With a run time of 1 hour 34 minutes, and such a fast flowing story line, you certainly don't feel like you're bored at any point during Mile 22. There were plenty of times where I was confused, and a couple where I was amused, but never bored.

Overall the story is a good one and I felt like the twists and turns come in just the right places. But there's no denying that this could have been a 4/5 star film for me had there been some differences.

The opening titles set about cataloging Silva's (Mark Wahlberg) personal history so that we know what sort of person he is and how he's ended up at the head of this team. While it actually worked well I'm unsure of why it was needed at all. Most of the traits that were being shown are ones that frequently pop up in movies in the stereotypical spec ops/military characters, they needed no explanation. Similarly, the back story for Alice seemed surplus to requirements and shoe-horned in so she could have something for Silva to get angry about. Although later in the film she uses the back story to manipulate a baddie when she's cornered and that was quite amusing so I'm willing to let it slide.

By far the best thing about this movie is Iko Uwais. At all times he's consistent to character and his fight scenes were incredible. So it's a little sad that they were marred by some terrible editing. Many of the scenes would flow nicely and you were just becoming engrossed in them when they would cut abruptly to another angle. The only thing it seemed to achieve was speeding up the action, which was already fast and going along very nicely on it's own in the first place. The cuts were chaotic and difficult to watch and ruined what could have been the redeeming feature of this film.

During the film you see Silva talking about the events at some kind of briefing. Although short, they felt like ramblings and didn't make much sense. Placing one "present day" scene at either end of the main events would have achieved a much better job and covered up what felt like a script that had gone awry.

The ending felt like a bit of a cop out to me. Not answering the main question that we were all looking for left me with a deeply unsatisfying feeling and some annoyance at what felt like an obvious attempt to set up for a sequel.

I was surprised to see that this was an 18 certificate. After sitting through the whole thing I feel like it could have quite happily sat at the 15 level. All it would have needed was the removal of a lot of unnecessary language and to have some of the more graphic scenes shot from a different angle/cut better to not show so much of the brutality. That being said though, I didn't find the violence particularly bad compared to other things I've seen.

As an after thought having just rewatched the trailer again before putting it into this post... it's a shame that there weren't some of the computer erasure effects from the trailer in the film. There were certainly opportunities and with the level of technology that they're using it seems to be down played at almost all points.

What should you do?

Watch it for Iko Uwais. His action sequences were so good that they hold up the rest of the film.

Movie thing you wish you could take home

I could really do with the Hand of God when I'm out and about driving.
  
Father Figures (2018)
Father Figures (2018)
2018 | Comedy
Expectations, all of us have them and occasionally our expectations live up to exactly as we assume they will; other times, we are wrong. The movie Father Figures, a comedy film directed by Lawrence Sher and written by Justin Malen is not only about two brothers searching for their biological father, but the journey and the expectations that go along with the journey.

Peter Reynolds (Ed Helms) is a man who is disenchanted with his life. He’s a doctor who’s still struggling with his divorce from three years ago, and the prospects of connecting with a son who wants nothing to do with him. His fraternal twin brother Kyle, on the other hand, has the picture-perfect life. Wealthy for being nothing more than a surf bum on the beach and being at the right place at the right time; with a new baby on the way with his long-term (6 month) relationship.

An unlikely event opens Peter’s eyes to the life he has known; a life where the father he believed to be his died of colon cancer, which dictated his career and life choices. The event exposed the lies that their mother had told them and the man they believed to be their father all along, never was.

The realization sends the two brothers on a mission to discover who their real father is, and also discover a bit about themselves along the way. Their journey of discovery will take them from Florida to Massachusetts, and several places in-between. All of this, with of hopes of unraveling the mystery of who their real father is and what role, if any, he could fill in their existing lives.

Ed Helms, portrays his character brilliantly. A man who is kind, good-hearted and responsible. The one who even with all his good intentions, never feels like he is able to get ahead. Owen Wilson plays what I feel is one of his best roles to date, as the ying to Ed Helms yang, the happy-go-lucky, never have a care in the world character. The two have a chemistry on the screen that draws you into their personal struggles with lots of laughter along the way.

The cast of “fathers”, are all brilliantly portrayed, whether it’s Terry Bradshaw portraying himself; J. K. Simons, as the lovable “jerk”; and the always talented Christopher Walken as the family veterinarian Dr. Walter Tinkler. Glenn Close does an absolutely amazing performance as the brother’s mother Helen Baxter.

There are plenty of laughs to be had through the movie, but it’s the amount of heart that the movie shows that really drew me in. As I spoke in the beginning, about expectations, I myself had expectations that the movie would be just another slap-stick comedy, with the characters getting into one hilarious situation after another. While this certainly did happen (it is still a comedy after-all), none of the bits seemed outrageous or done for the sake of shock value. As with most movies that fall into this genre, there are scenes which some may feel provided nothing to the story, and were there simply for adolescent humor or to justify the R rating, but none of these detracted from the film as a whole. I didn’t expect to come out of this movie not only quoting some of the very memorable lines, but also reflecting on where their journey began and where it ended.

Father Figures is much more than a simple comedy, and it’s far more than simply a “who’s your daddy” adventure. It’s a movie about self-discovery and more importantly, the journey to get you there. The folks at Warner Bros. Pictures should be commended on not only the casting of the roles, but for producing a story they can be proud of.
  
The Predator (2018)
The Predator (2018)
2018 | Action, Horror
A soft reboot that actually works
1987; feels like a long time ago doesn’t it? In fact, most of you reading this I imagine weren’t even born way back in the late 80s. I mean, I was only a twinkle in my parents’ eyes at that time. But I digress.

What’s so special about 1987? Well, it was the year that Arnold Schwarzenegger kicked serious alien butt in the first Predator movie. Of course, the franchise’s now infamous fall from grace is the stuff of legend, and along with Alien, the original remains a true high point in the sci-fi horror genre.

Rebooted for 2018 with Iron Man 3 director Shane Black at the helm, The Predator aims to revitalise the public’s interest in this flagging horror franchise. Looking at Shane Black’s unusual resume, he seems a strange choice to take charge here, but we’ll give him the benefit of the doubt for now. But just how good, or bad, is The Predator?

From the outer reaches of space to the small-town streets of suburbia, the hunt comes home. The universe’s most lethal hunters are stronger, smarter and deadlier than ever before, having genetically upgraded themselves with DNA from other species. When a boy accidentally triggers their return to Earth, only a ragtag crew of ex-soldiers and an evolutionary biologist can prevent the end of the human race.

The aforementioned ragtag crew of ex-soldiers includes Boyd Holbrook, a vastly underused presence in last year’s Logan, that thankfully receives much higher billing here. Trevante Rhodes, Keegan-Michael Key, Thomas Jane and Augusto Aguilera make up the rest of the team and whilst their backstories are limited to one scene on a bus, they feel fleshed out enough to carry the film.

Less successful is Olivia Munn’s Casey Bracket. Biologist and when required by the screenwriters, experienced military personnel, she’s probably the most badass biologist you’ll see on screen this decade, when the script requires it of course.

Finally, we have the ridiculously talented Jacob Tremblay as Holbrooks son, Rory. His subplot which surrounds his daily struggles with autism is poorly realised but should be praised for bringing awareness to the condition in a mainstream Hollywood film.

Thankfully, Shane Black injects his trademark dark humour throughout and surprisingly, it works better than I had anticipated. The jokes are well-placed across the running time and each one manages to at least raise a titter.

Now let’s get to the part everyone reading this is interested in; the Predator’s return. Portrayed by stuntman Brian A. Prince, this Predator is virtually identical to the 1987 original in every way. And that’s a good thing, because when the 11ft hybrid shows up, it spoils the party a little. Rendered in CGI, rather than practical effects, its movements are a little too fluid and lack that sense of realism you get with a real man in a suit. The addition of the Predator Dogs however is an inspired choice and they work well despite some sloppy CG at times.

The Predator is a confident film with a cracking sense of humour, good special effects and just enough call-backs to please series diehards
Nevertheless, the film is shot very well and the copious amounts of gore are both restrained and animalistic. It earns its 15 rating most definitely as the Predator works its way through a massive number of victims, but it never crosses the line in which you’d have people saying ‘enough is enough’.

The special effects are on the whole, very good indeed. Considering a relatively modest $88million budget, there are only a few instances of poor CGI and the practical effects used throughout are a nice touch. It’s a shame then that there are some case of poor editing in the film however. A couple of character decisions will leave you scratching your head as you wonder how on earth our band of heroes managed to figure out certain problems.

But this is very much fan service to the original and for that, you’ll either love or hate it. There are many references to its predecessors, some subtle, some smack you in the face obvious. The classic Arnie line “get to the chopper” is there, but that’s definitely in the latter camp, and it’s one reference that doesn’t quite hit the spot.

Overall, The Predator is definitely the best film since the original, although that really isn’t saying much. And that’s a little bit of a disservice to what Shane black and the cast has managed to achieve. It’s a confident film with a cracking sense of humour, good special effects and just enough call-backs to please series diehards. Is it a horror movie like the original was classed to be? Absolutely not. But it’s worth a watch for both Predator fans and those looking to scratch their sci-fi itch.

https://moviemetropolis.net/2018/09/14/the-predator-review-a-soft-reboot-that-actually-works/
  
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Kara Skinner (332 KP) rated Fractured in Books

Dec 13, 2019  
Fractured
Fractured
Zelly Jordan | 2017 | Romance, Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Genre: Science Fiction

Page Count: 198

My rating: 3.5 out of 5 stars

I am many things. A man. A soldier. Trained to kill. Born to hunt. Focused and lethal.

Nothing gets through the stoic control that hides my inner animal, an animal that simmers with rage and power. And that power makes me the perfect assassin. My first task—eliminate the vile head of a science lab responsible for creating and distributing a cruel mutation. Easy. And almost done when suddenly she invades my world.

Charlotte—petite, beautiful, and sexy as hell—a cop who claims a past with me that I don’t remember. At all. Suddenly she’s everywhere, interfering, asking too many questions, endangering herself and my mission, and pushing buttons I didn’t know I had. A dangerous distraction. My beast is captivated but suspicious, torn between wanting to sink teeth into her and wanting to sink teeth into her. My body craves her.

But I don’t remember her. I don’t trust her. And I don’t trust myself around her. Who is she? Is she lying? And do I have enough control to not be blinded by her? To protect my secrets and uncover hers? And who pays the price?

First of all, I’m so, so happy this book was from Kellan’s point of view. He’s very private and evasive, preferring to give into his near-constant lust than focus on the task at hand. Frankly, I don’t understand what makes him such a good soldier. Sure, he’s deadly and can shift into a killing machine– when he’s not too busy staring at Charlotte’s ass.

If the book was from Charlotte’s point of view, Kellan would have been completely unsympathetic. But after reading his thoughts and seeing how much he cares for Charlotte, I like him a little more. I especially like how he acknowledges Charlotte’s ability to take of herself. After all, she is a cop, not a damsel in distress.


Charlotte actually reminds me a lot of Meg.
Charlotte was pretty good. She’s definitely a badass and I liked seeing a glimpse into her work life. She’s calm and peaceful, which is a good contrast to Kellan. But honestly, I’m not sure they’re a good fit.

I love how she’s not afraid of him even though he was so afraid of hurting her. And it’s really obvious how much they care about each other. I also can’t deny that I loved the sex scenes. But Kellan and Charlotte’s relationship still felt pretty toxic.

Not only does he have to keep everything a secret from her, but he also knocked her out and tied her up, supposedly for her own protection. Less than an hour later, they’re having sex. After the sex, he still won’t tell her what happened to him, and he laughs and ties her back up again because she’s pissed and he finds it cute. Seriously, she had a legitimate reason to be angry and he does the caveman version of “calm down”.


A lot of things don’t make sense to me. Kellan is trying to keep Charlotte a secret from his boss, but he brings Charlotte to his apartment and gives her his phone number. As if his boss, who is running a classified military operation, doesn’t have cameras in Kellan’s apartment and hasn’t bugged his phone.

However, I can forgive other things, like how he thinks his boss, who is anonymous and only communicates with a voice disguising device, is not sketchy at all. Judging by how Kellan acts when on the phone with him, I think he’s being hypnotized and that’s why he has amnesia. It would explain a lot. So maybe that can make up for some of his behavior.

The ending was abrupt and didn’t feel like an ending. Which makes sense considering there’s a sequel. I’m definitely going to read the sequel eventually because I want to find out what happened. However, I think I would have enjoyed this more if books 1 and 2 were combined into one complete book. There was no real closure for the first book. It barely even felt like a chapter ending, let alone a story ending.

If you want to read Fractured, plan on reading both at the same time. This is a good fit for those looking for a shifter romance full of steamy sex scenes and an alpha hero. However, I’m rating it only a 3.5 out of 5 stars because Kellan and the plot confused me.

Get Fractured at your local bookstore or your favorite online retailer.

Zelly Jordan was generous enough to donate to Trees for the Future in exchange for this review. Find out how you can do the same.

The Indiebound link in this post is an affiliate link, meaning I get a small commission every time you purchase a book through that link, but at no additional cost to you. I donate half of my affiliate earnings to Trees for the Future.
  
Tiny Epic Mechs
Tiny Epic Mechs
2019 | Abstract Strategy
I am someone who loves strategy. It is fun for me to create elaborate plans and see them through to either success or failure. Ok, it’s fun to see them succeed, not so much fail. BUT either way – I like to have a plan. So when Tiny Epic Mechs launched on Kickstarter, I was a little wary. Action programming? Can’t that effectively negate any strategy you have set up? I was on the fence. But I backed it anyway. So was my investment a good one, or did my programmed action of picking up this game backfire and leave me KO’d?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L

Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!

Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.

After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!


After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.

The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.


Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.
  
Beatdown: Streets of Justice
Beatdown: Streets of Justice
2019 | Card Game, Comic Book / Strip, Fighting
Ever wanted to be a street level thug? Or the hero that fights said thugs? I haven’t really. But! I did used to love playing the Street Fighter games growing up. Now, you cannot Hadouken in real life (right?) and take out E. Honda, but you CAN fight thugs in the street… if you really wanted. You know what? I’m just gonna stick to fighting via card play. Wanna help?

Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!

Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.

After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.

Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.

Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.