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Digimon Adventure: Last Evolution Kizuna (2020)
Digimon Adventure: Last Evolution Kizuna (2020)
2020 | Action, Adventure, Animation
8
8.0 (1 Ratings)
Movie Rating
Since 1999, the anime Digimon has had multiple reiterations full of characters known as ‘Digi-Destined’, kids who are connected to a Digimon, or Digital Monsters. As a kid who grew up watching the original Digimon Adventures (1999), the first series of the show holds a place near and dear in my heart. So when Toei Animation announced that six films were being released from 2015-2017 with the original Digimon Adventures characters just as teens, the nostalgia wave hit me hard. While those films were great I thought that was the end of the original Digimon series group for good. Oh was I wrong!

Digimon Adventure: The Last Evolution Kizuna (2020), follows the events of Digimon Adventure Tri, it’s been a couple of years and the Digi-Destined are all off pursuing careers, or college. To break it down; Sora (Colleen O’Shaughnessey) is working on becoming a flower arranger, Mimi (Kate Higgins) is working at an online start-up, Joe (Robbie Daymond) is working to become a doctor, Izzy (Mona Marshall) to no one’s surprise is the president of a company, and Matt (Nicolas Roye) and Tai (Joshua Seth) are about to finish up college. TK (Johnny Yong Bosch) and Kari (Tara Sands) are also in the mix, but the story’s focus is on Tai and Matt. Throughout the entire Digimon franchise, these two are rivals as well as best friends and as the characters have gotten older the best friends bit is more of the focus. Now Tai and Matt are having to cope with the reality of growing up along side their digimon Agumon (Tom Fahn) and Gabumon (Kirk Thornton), but what does that mean for all the Digi-Destined and their Digimon?

To not spoil anything, the core group is faced with the issue of Digi-Destined across the globe falling into mysterious comas. When a research team from the United States shows up asking for the Digi-Destined’s help to fight against a new Digimon believed to be the cause of the global issue is really where the story starts to flesh out beyond what the main 8 characters are doing with their lives. However, can finding out the truth behind this mysterious new Digimon and will figuring out what to do with their futures work out for Matt and Tai? Will they be able to save the Digi-Destined across the global or is something lurking in plain sight that will put a stop to their plans? All these questions and more are answered in the film, you’ll just have to watch as see!

The film explores some major themes, like growing up, the ebbs and flows of friendship, and being able to let go. All themes that are important, as Digimon Adventure’s (1999) original audience is at that age of figuring out what do you want to do with your life? or what is your purpose or goal for the future? While these questions are far greater then one or two words or even tied down to an age, the film uses them to direct the narrative of how Tai and Matt develop throughout the story. To be transparent, I cried about 5 minutes after the film ended as it felt like a true ending for the main characters. The film pulls on all the right heartstrings as well as gives some good conflict for viewers to enjoy. Also if that wasn’t enough, Toei’s animation style for the series has changed throughout the years and the animation in the film was gorgeous. I would watch it again just for that alone, however, there are so many reasons to watch it.

I feel this film gives people who were die-hard Digimon Adventure (1999) fans closure in a way not many series gives. There is even some influence of Digimon Adventure 02 (2000) within the film and some other familiar characters so if your a fan of the second series it’s a great addition. Like many films who ride the nostalgia wave, Digimon Adventure: The Last Evolution Kizuna (2020) is no different as it make your laugh, cry, and remember why you love a franchise so much. So give it a shot if you were a fan of Digimon, love a good anime movie, or just wanna relive a childhood classic! However, to those not familiar with the series, it might be challenging not knowing the characters backstories as the movie like the series has an emphasis on their relationships as friends. However, they are rebooting the original Digimon Aventures so thats a place to start too!
  
Suburbicon (2017)
Suburbicon (2017)
2017 | Crime, Drama, Mystery
Suburbicon is a picturesque community built to free families from all the hustle and bustle of the big city but with all the amenities a community will need. For all intents in purposes Suburbicon is the ideal place to raise a family in the 1950s. That is exactly what the Lodge family is doing. That is until the night Nicky (Noah Jupe) is awoken by his father, Gardner (Matt Damon), and told that there are two men in the house. The two criminals, Sloan and Louis (Glenn Fleshler and Alex Hassell), move the family to the kitchen and tie Nicky, Gardner, Nicky’s mother Rose (Julianne Moore) and Rose’s sister Margaret (also Julianne Moore) to chairs and put them to sleep using chloroform. When Nicky awakens in the hospital his father and aunt are waiting for him but sadly his mother was overdosed with chloroform and died. After the funeral it is decided by Gardner that Aunt Margaret should come stay with them. When officer Hightower (Jack Conley) calls to let them know they have found two possible suspects Gardner rushes to the police station to look at a lineup. Gardner arrives and is surprised to find Margaret and Nicky there. He asks that Nicky be left outside to save him from the trauma. After a line of potential criminals are paraded in front of Gardner and Margaret both agree that the perpetrators are not there. When they turn around they are surprised to see Nicky with a shocked look on his face as he is staring directly at Sloan and Louis. Nicky now knows that something is going on with his mother’s death and he may be trapped in a house with the two people who are responsible. He is not the only one that thinks something is amiss an insurance investigator, Bud Cooper (Oscar Isaac), shows up with questions about the policy. Is the Suburbicon truly the sanctuary that it looks like from the outside or is there something sinister happening behind closed doors?

This dark comedy, thriller, and mystery is directed by George Clooney (The Monuments Men, Leatherheads) and written by Joel and Ethan Coen (Fargo, The Big Lebowski). The film has some fun moments and interesting twists. I enjoyed how they made the film authentic to the 1950s era. The scenery and sets all give you the feel of the time period. The performances were are mostly well done. Julianne Moore’s performance was really good in both roles but especially as the out there Margaret. She was at times very innocent and loving and the next moment really scary in a deranged kind of way. The supporting cast was large and all were fun, especially the dry Hightower (Conley) and the lovable Uncle Mitch (Gary Basaraba). Matt Damon is part scary and funny but sometimes over the top.

Where this film lost me was on parts of the story really that felt disjointed from other parts of the film. For instance another story line that is playing out during the film is that the Mayers’ family moves to Suburbicon on the same day that the break in at the Lodge’s. The Mayers are the first African American family to move into the area and they are instantly judged and discriminated against. As the movie continues and more craziness is happing at the Lodge home, which shares a back yard with the Mayers, there is an escalation in the persecution of the Mayers. I totally understand what point the film was attempting to make about how people were up in arms about a single family that just moving the town and ignoring, or rather too busy to even notice, the evil deeds being committed so close. I just believe that two stories never felt like they were truly tied together and in some points even part of the same film. I really believe an opportunity was missed. Also the comedy was at times really good but also times where it felt forced. When Matt Damon is riding a child bike with a blood soaked shirt down suburban streets you would think that would be funny, and it looked funny in the trailer, but it felt forced when put into the context of the scene.

Overall this is a film was good but really left me feeling like I just didn’t get it. It was definitely original and I would encourage people to watch it and come to their own conclusions.
  
Sorrim
Sorrim
2020 | Card Game, Fantasy, Fighting
Head to head competitive games are great, especially during the current lockdown situation. My wife and I could play 1v1 games all the time and be quite happy. That’s why we really enjoy abstract games so much. However, head to head fighting card games are something that my wife and I can kinda get heated over. How did Sorrim do for us? Keep reading.

Sorrim is a competitive 1v1 (or 2v2 or 3v3) card game for two players. A player wins once all of their opponent’s fighters have been knocked out. Fighters are all of differing magic (element) types and therefore can only be equipped with sigils (spells and attacks) of matching type. Whittling the opposing fighters’ health to zero will award triumphant players victory!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and all copies will have components matching these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to order from The Game Crafter directly, your FLGS, or purchase through any retailers stocking it after it is released. -T

To setup the game, separate and shuffle the fighter deck and sigil deck. Deal each player a set of colored chips to keep track of values for each fighter. Fighter cards will be flipped and revealed at the beginning of the conflict. Roll the die to determine starting player and the game can begin! Note: this preview will be using the introductory 1v1 setup, though games can also be played on 2v2 and 3v3 modes with slightly different rules.

Each fighter will have their own stats to track as shown on their cards: Might, Altruism, Trickery, Health. Fighters will also possess special abilities printed on their cards to be used during the game.

Sigil cards will show either the word “Passive,” which will be active throughout the game or triggered by a special event, or they will show a group of numbers to indicate the required rolls needed to launch a successful attack.

On a player’s turn they will consult the fighter’s passive abilities to see if they will trigger. Next, the player will roll the die and compare with their cards to cast a sigil (spell). If the rolled result matches a sigil it may be cast. Opponents will check any passive abilities and adjust Health by amount of the fighter’s Might. Play continues in this fashion until one player’s fighters are all reduced to zero Health. That player loses and the winner must then mock the loser until the next game played.

Components. This game consists of some cards, a die, and some translucent chips. Each copy will be provided a link to the designer’s document to print off the rulebook and the stat sheets to track fighter stats as they change throughout the game. The cards are acceptable quality, the die is just an entry-level normal d6 (we were sent green with white ink), and the chips are TiddlyWink style. Everything is… fine. The art leaves some to be desired, especially in this era of gaming where art can elevate a good game to great, and a great game to amazing. This art does not help Sorrim. It’s not terrible, but it’s not wonderful either. Not my style.

All in all, the game is actually pretty decent. It is very quick-playing, especially the 1v1 mode, and after playing one game you kinda want to try some of the other fighter and sigil combinations. Any time a game makes you want to play more, that’s a great thing.

With Sorrim, my final thoughts are that it is a good game. I wouldn’t call it great, but there are several interesting mechanics and the variability/replayability built in is quite good. There are lots of two player battle card games, and Sorrim brings something a little different. The theme is enjoyable, and the gameplay is fast. There isn’t a ton of strategy involved as turns are dependent on rolling a number that matches your sigil cards, but it does deliver an easy-feeling, low-stress battle game for two. For some reason you just don’t feel annoyed when you lose, as can be the case with other PvP games. If you are looking for something in your collection that gives you this quick gameplay and is relatively rules-light, head over to The Game Crafter and give Sorrim a try.
  
Just Cause 3
Just Cause 3
2015 | Action/Adventure
Wingsuit is a lot of fun (0 more)
Terrible dialogue (1 more)
Excruciatingly long loading screens
Into the fire, or just a flash in the pan?
I have always been a huge fan of the Just Cause games, I played the hell out of the first one on PS2 and I have great memories of it and of being blown away by the sheer scope and beauty of the game’s environment. Then the follow up was even crazier and even more fun. The explosions were bigger, the characters were more bombastic, the map was massive and the game was amazing. So, I think it’s fair to say I had been fairly excited for a while for the series’ third entry. Unfortunately, as has been the case with a number of big AAA games released in 2015, it is a disappointment. It’s not a bad game by any standard, it just fails to improve on it’s predecessors in any way. When I’m weighing up my opinion on a game, the first thing I always ask myself is, is it fun? And is Just Cause 3 a fun game? Hell yes it is. The explosions feel and look just as good as you would hope they would and the addition of the wingsuit is awesome. Flying around the map like a superhero feels truly epic, it really does give you a sense of being Godlike and it is without doubt the highlight of the game’s new mechanics. However, when you take those two things away, the wingsuit and the explosions, all that is left is a very mediocre third person shooter with mediocre graphics and a cheesy, poorly written script read by voice actors playing uninteresting stereotypes. But hey, this is a Just Cause game, it isn’t exactly known for it’s reputation of telling deep stories about the evolution of a certain character’s psyche, this is the game where you ride missiles and grapple launch into a man with a dropkick, so as long as the fundamental Just Cause functions are present, then surely that’s all that matters. Then you run into the problem with loading times. Now I don’t actually mind games with long load times all that much, within reason, but Just Cause is the type of game where it gives you so many insane mechanics that you naturally feel the need to experiment, but sometimes these experiments end up in Rico’s violent death, which in turn results in another long load screen. After four or five times of this happening within the space of a single mission, the frustration is at boiling point and the game becomes a chore and any fun you were having is quickly lost. It’s as if the game actually punishes you for trying crazy things, yet it claims to be the game that encourages insanity! Also the ways in which you die are so inconsistent that they become massively unpredictable. For example, after dying 3 or 4 times while trying to liberate a base using a madman zipline/parachute combination technique, I finally decided to just play it safe and get the liberation over and done with, so I used a missile mounted chopper. I blew up a bunch of fuel tanks etc and then a couple of SAM’s blew some holes in my chopper, most of the time the game gives you a minute to jump out of the chopper before it explodes, but sometimes at random, it will just blow up instantly and kill you dead, leaving you with another 5 minute loading screen and even more despair. Also Rico can sometimes take fall damage of up to a good few hundred feet, but sometimes a small drop from a roof to the ground of a bungalow will kill him instantly. This wouldn’t be so much of a problem if it wasn’t coupled with long ass load times, which is what really makes the process excruciating. Like I said before, I don’t mind long load screens all that much, but when they are coupled with frequent random chance instadeath, then I have a problem. There is a website that I use frequently called HowLongToBeat.com and it essentially gives you the average amount of time that it takes to beat a game’s campaign. For Just Cause the website says 15.5 hours to beat, which is about right, but I reckon that if you shorten the load times and fixed the random occurrences of instadeath, you could beat it in 11 or 12 hours. That’s 4 hours of sitting through frustrating load screens that you are never going to get back.

It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
  
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Ben Butler (17 KP) Oct 11, 2017

The load screens were definitely a problem. I agree so much. There are so many random death bits and then you sit through the loads again.

I loved the wing suit. It was fun to glide around and drop your explosives everywhere.

The Thing: Infection at Outpost 31
The Thing: Infection at Outpost 31
2017 | Entertainment, Horror
Good game. Could be great with some house rule tweaking.
The Thing: Infected at Outpost 31 is a good game. It really gets the feel of John Carpenter's movie a far as the characters, the props & the look and layout of the outpost. That being said, the game has none of the suspense the movie has. But it can, with some house rules.
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.


Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.


So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.


And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.


Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.
  
Never Forgotten (Never Forgotten, #1)
Never Forgotten (Never Forgotten, #1)
10
10.0 (2 Ratings)
Book Rating
''All changes, even the most longed for, have their melancholy; for what we leave behind us is a part of ourselves; we must die to one life before we can enter another. - Anatole France''
 
How can one day go so very wrong? One minute Meara Quinn is making plans for how she will spend the Summer before her senior year and the next she's finding out that her mother's cancer has returned and they are moving away from the only home she's ever known.
 
Now she is in a new country, taking care of her mother, living with grandparents she never met, meeting new friends at school and a guy she really likes and having weird visions of a father who was absent her entire life. There is a secret of who Meara is, and everyone seems to know this except her.
 
Meara is determined to find out the secrets that will change her life forever.
 
Review:
 
The beginning of this book in unbelievably good! Amazing intro and perfect character development. I loved how you could feel with Meara all the time, and go through with her while she leans about her mum's sickness and the movement to another country. It is very realistically described, and we manage to see this all through the eyes of a troubled teenager. And the descriptions of the scenes? Ahhh, just see for yourselves:
 
''The room was a deep purple and accented with an eclectic blend of antiques and comfortable furnishings. It was the kind of room that made a person long to grab a book and cozy into the oversized couch for a several hours.''
 
Thought, sometimes, there would be things that didn't make sense to me:
 
''The guy who delivered the pizza forgot plates and napkins. So, we just opened the box and dug in.''
 
Which delivery place on Earth, for God's sake, delivers plates and napkins? Is this an American thing? If I order pizza, I expect to dig into it with all my fingers, get really messy, and then lick them in the end. Just saying…
 
There were many twists and turns, mostly little ones in this first book, but the middle of the book gets really slow paced. For a moment, I thought this might be an unpleasant read, but it turned out to just be a calm before the storm, where the biggest twist happens right before the end, and it leaves us wanting more - therefore, the second book. Nicely done, Kelly Risser, nicely done!
 
Meara is an amazing girl, and we follow her story. She finds out her mum's cancer is back again, and they have to move from USA to Canada. For a teenage girl, that is a huge change. I loved the way she coped with it, even though, at the beginning she made me quite agitated - her mum is dying, and her thought are - life is unfair, why do I have to move to another country, and change schools and lose my friends? It made me incredibly angry, but as much as I don't want to admit it, those are the exact thoughts a teen would have in such moments. We don’t really tend to think about how our parents feel until we get older and wiser, do we?
 
I liked Meara, apart her irritating personality at times. She is a typical teenage girl, and many girls, me included, can relate to her so well! She is a good person, and she cares about the people around her.
 
I loved Evan - he is just the sweetest person / boyfriend a girl can have. I honestly wish I had a boyfriend like him when I was 13-years-old. He made sandwiches, and they watched a movie in the car because it was raining, and he would come to Meara's house with flowers, and offer to help out with the chores? He is the cutest person ever.
 
''He was about six foot tall with wavy, black hair that curled over his ears. Tanned skin, lean muscles, and strong hands that ended in long, graceful fingers.''
 
But then, there is Kieran… I know he is the bad boy, but I might be able to ship him and Meara together - maybe? We'll see… It's an unpopular opinion, but I actually want to see them together. Even though Evan is just the sweetest thing, and it would be horrible if Meara broke his heart.
 
I really enjoyed this book - maybe I enjoyed it the most from all the other Young-Adult paranormal books I've read. It was a great first beginning to a series, and I can't wait to dig in the rest of the series.
 
As a finale - I had to also include this quote from the book:
 
''Humans are spiteful creatures. They destroy more than they create. That is why I do not associate with them.''
  
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Lee (2222 KP) rated Terminator: Dark Fate (2019) in Movies

Oct 25, 2019 (Updated Oct 27, 2019)  
Terminator: Dark Fate (2019)
Terminator: Dark Fate (2019)
2019 | Action, Adventure, Sci-Fi
A worthy successor to Judgement Day
Terminator: Dark Fate is the sixth movie in a franchise which has now been around for 35 years. The first sequel, Judgement Day back in 1991, is widely regarded by many as one of the greatest movie sequels of all time and for me it still holds up as an incredible piece of movie entertainment to this day. Since then, the following sequels have all failed to live up to that high standard in my opinion and, despite some interesting ideas and execution, have been largely forgettable. For one thing, I don’t even remember if I’ve actually seen 2015 movie Genisys or not! Now though, with James Cameron back onboard with writing/producing duties and directed by Deadpool director Tim Miller, Dark Fate has been pitched as the natural successor to Judgement Day that we never got. The trailer certainly gave off that impression and, for the first time in years, I was actually excited about seeing a Terminator movie again.

Dark Fate gets its shock twist out of the way right off the bat, before launching into approximately 20 minutes of non-stop, heart pounding action as we are introduced to both the new Terminator and the protector sent from the future to try and prevent him. Straight away, Dark Fate certainly feels like the kind of Terminator movie we love, playing more like an homage at times in a similar way to how Star Wars: The Force Awakens felt like A New Hope. Wow, it's a promising start!

Our protector this time round is Grace (Mackenzie Davis), a human soldier who has received some cybernetic enhancements to her body. She has been sent back from an alternate future to the one portrayed in Judgement Day - that future is now dead, thanks to the efforts of Sarah and John Connor in that movie, along with Arnold Schwarzenegger's T-800. However, humans clearly can't stop meddling with AI technology and the result, some 40 years from now, is the birth of 'Legion'. Our world has subsequently been destroyed, humans are being hunted and killed, but the remaining survivors are fighting back hard.

Those survivors have sent Grace back to protect a young, unsuspecting Mexican woman named Dani (Natalia Reyes), a factory worker whose job is becoming redundant thanks to the introduction of robot automation(!). Her importance to the future of humanity isn't immediately made clear, but the fact that war is currently raging around her while she is both hunted and protected, is good enough reason for now. The Terminator hunter Dani is being chased by is a Rev 9 (played by Gabriel Luna), similar to the T1000 of Judgement Day in that it has a liquid skin, able to replicate any human it comes into contact with or transform its body into various sharp weapons. But also, with the added bonus of being able to separate that liquid skin from its metal endoskeleton, doubling down on the threat level and providing two very different Terminators to fight off at the same time.

But when all seems lost, a guardian angel in the form of Sarah Connors arrives on the scene, packing guns, rocket launchers and grenades and generally being a real badass. Turns out Sarah has spent the last twenty years or so hunting down any cyborgs that decide to venture into our time from the future and she joins forces with Grace in order to protect Dani at all costs. It's great to have Linda Hamilton back as Sarah Connor, and she is once again a strong and effective presence in the movie. Grace and Dani prove to be just as tough as Sarah though, both mentally and physically, but it's Mackenzie Davis that stands out for me as being particularly impressive. All 3 of them form a pretty formidable, badass trio as they go on the run to get as far away from the Terminator as possible.

It's no secret if you've seen the trailers that Arnie is back, and his arrival later in the movie introduces yet more nostalgia and a good injection of humour. His presence and purpose is explained well, feeling believable, not like a cheap cash-in, and it's great to have Arnie and Linda Hamilton back together as a team, even if it feel like a handing over of the baton to a new bunch of heroes.

The action builds to an impressive finale, continuing the homage to the original movies, but still managing to feel fresh and original, and for me Dark Fate definitely feels a worthy successor to Judgement Day. There's certainly a possibility of further sequels following this and while I had an absolute blast with this movie, part of me hopes that they'll leave well alone now and just end the series on a real high.
  
Blinded by the Light (2019)
Blinded by the Light (2019)
2019 | Biography, Comedy, Drama
Based on a true story, Blinded by the Light follows the life of Javed, a down-on-his-luck Pakistani teenager living in Great Britain in the 1980s, who is in a social stranglehold by his strict father. He just wants to live a life like any other kid his age, and hang out with his friends, and go to parties, and maybe even meet a girl, but his overbearing dad has other expectations and plans for him. Being that they’re minorities in a foreign country in a time of racism, Javed’s father wants him to keep his head down and put his family first and foremost. That means living the life his father chooses for him, and not being able to live the life he desires. Feeling trapped by his circumstances, Javed’s bleak outlook becomes changed completely after he makes a new friend at school who introduces him to the music of the All-American legend, Bruce Springsteen.

One stormy night, fueled by his frustrations with his family, Javed turns to the cassette tapes he borrowed from his friend, and listens to “The Boss” for the very first time. It’s an instantly cathartic and unforgettably life-changing experience. The words speak to him in a way that no song ever has before. The lyrics speak of his ambitions and know his struggles and pain. It’s as if suddenly through the songs of Springsteen, Javed has found his voice and a guiding light. He’s instantly transformed by it, and is given a purpose and a passion to pursue it. For him, the music is the spark to light the fire to his ambitions; to leave his small town, to escape poverty, to resist his father’s oppression, to live on his own accord, to become a writer, and to feed his hungry heart.

As a writer and a lover of Springsteen myself, I connected with Blinded by the Light on a profoundly personal level. Springsteen’s music has spoken to me in a similar fashion as it does to Javed in the film. While I’m not the super fan that he is, I like to think we all have comparable experiences with certain musical artists who resonate with us deep in our souls. Bruce’s music in particular speaks to the common man, and it rallies against the injustices of the world in the pursuit of the American dream. I can’t think of a single musician that I personally find to be more motivational than him. It is my hope that people will watch this movie, particularly those who are unfamiliar with the music of Bruce Springsteen, and they’ll have a reaction to it much like Javed in this movie.

It goes without saying that the soundtrack in Blinded by the Light is fantastic. It has a nice mix of classic hits as well as some lesser known Springsteen songs, including some live versions, and they’re all put to good use here. Out of all of the recent movies inspired by real-life musicians, including Bohemian Rhapsody, Rocketman, and Yesterday, Blinded by the Light is by far my personal favorite. There are no poor cover songs nor bad lip synching to be found here. What you get is 100% The Boss. In a few parts, the movie even breaks out into full-on dancing musical numbers. While they’re a little cheesy and even feel a bit out of place, I found that they remained true to the music and were simply too much fun not to enjoy.

Director Gurinder Chadha does a fine job crafting Javed’s story and all of its complexities while also paying homage to The Boss. The movie explores our innate desire for freedom and finding ourselves, while also exposing the sacrifices we often must make in life for those we love. The film additionally explores social issues of the era, including political turmoil, fascist movements, and racism, which Javed faces first-hand as a Pakistani in England, and which unfortunately still feel uncomfortably relevant today. Javed is played by Viveik Kalra in his motion-picture debut, and he is immensely likable and relatable in his performance. The cast as a whole is pretty good, with the standouts being Hayley Atwell as Javed’s teacher, Ms. Clay, who encourages him to continue with his writing, as well as Kulvinder Ghir, who plays Javed’s controlling father. I also liked Aaron Phagura as Roops, Javed’s loyal Bruce-Springsteen-cassette-tape-sharing friend. We all could use more friends like him!
Overall, Blinded by the Light is a loving tribute to the music of Bruce Springsteen, but more than anything, it’s an emotional, identifiable, and uplifting tale about reaching for your dreams. The struggles that Javed faces resonate brilliantly with the messages of the music, and his story is an inspiring one worth hearing. Springsteen fans in particular definitely won’t want to miss this movie, but I think regardless of your interest or familiarity with Springsteen and his music, you’re likely to find something to enjoy here. And maybe, just maybe, you’ll even walk out of the theater as a fan.
  
Old (2021)
Old (2021)
2021 | Fantasy, Horror, Thriller
5
6.1 (12 Ratings)
Movie Rating
Having been out of the "coming soon" game for quite a while so this one came as a surprise when I saw the trailer. It looked good, but there's always that "what is Shyamalan going to do" feeling.

An idyllic resort, a glorious beach. What starts out to be a pleasant day trip turns into tragedy and horror as the guests start ageing at an accelerated rate. What's going on and why can't they seem to do anything about it?

I'm going to mix this up a bit from my usual reviews because it seems appropriate for this oddity of a film.

As a whole, the film probably has a place in the Lost extended universe (especially considering Miles' role in it). Mystery and generalised horror abound, and you're left for prolonged periods of time with more questions than answers. Let's cover the biggie though.

That whole ageing thing... it is in the trailer so I'm going to do my best not to be spoilery.

Let's face it... there's a massive inconsistency. I'm happy to go with the fact that kids will change more physically with age than the adults will initially... no problem with that bit. But the assembled people on the beach have been there for (more or less) two different periods of time. While I don't remember it being established when the first arrived, I would have expected a more pronounced visual than the one we were presented with.

When the group get to the beach, Maddox is 11 and her brother Trent is 6. then there's Kara who is also 6. They progressively age throughout the events and we end up with three teenage looking kids. I'm still on board here, perfectly "logical". But here is also where I start to tail off into what could be a massive psychological debate... their bodies age, but their minds are only exposed to what is around them in that time, so are their actions in line with that?

Thomasin McKenzie seemed to have the right balance, with her character at a starting age of 11 she has the best chance of getting away with it, and her effort was good. I'm not sure the same is true of Alex Wolff and Eliza Scanlen though. Their storyline together, and their behaviour, didn't feel consistent. Particularly with Trent. Mentally the pair should still have been 6, or at least more immature than their look, but that didn't come across very effectively.

We're introduced to all of the characters in fairly quick succession at the beginning, but you do get a very clear idea about what you can expect from them going forward. They don't all really work together, and if chaos wasn't a necessary part of the film then I think I would have tired quickly of them all. As it was, I didn't particularly like any of the characters, including the parents of Trent and Maddox, but at least their journey evolved well through the film.

I feel like I need to mention the dubious sexualisation of the kids, in particular when we have Thomasin McKenzie as Maddox. When they discover the kids have aged up, Mum tells her to change into a swimsuit she has in her bag. The swimsuit she was already wearing covered everything relatively well, and actually has more cloth on it than the alternative. When I think about the things I bring to a beach in my bag with me, I bring a t-shirt, shorts, a sarong... never a second bikini. Would it not have been more logical to give her something different to wear? And was it really necessary to be there at all? I also have another point under this, but it would constitute spoilers I'm afraid.

Old's beach location is stunning, and some of the features allow for a slightly sinister edge. But a lot of the atmosphere is brought in with the cameras, and at one point I felt a rage come over me because of a collection of panning shots of the group. Yes, I know there are better things to be annoyed about, but it bugged me, I couldn't help it!

As a quick round-up of other points:
- I quite enjoyed Shyamalan's role
- Listening to people pronounce my surname wrong gives me palpitations, and
- The one bit of massively noticeable CGI was bad, so very, very, bad.

I'm interested to read the source material and see how its ending compares to what Shyamalan conjured. It's difficult to discuss the end without spoilers, but that's probably just as well because it'll lead to another heavy discussion. The actual resolution though does have a satisfying moment, even though it felt a little wrong.

Now for my overall feelings on the film... I enjoyed the mystery of it, and there are plenty of debates that arise. But the inconsistent moments in the ageing and how the ending comes around, sadly ate into my total score.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/08/old-movie-review.html