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Ronyell (38 KP) rated Kolmnurk (1982) in Movies
Aug 4, 2020
My Interpretation:
So, apparently Viktor and Julia were a happy couple when they were first married. But over the years, Viktor started to ignore Julia and Julia is trying desperately to get her husband's attention again. I'm assuming that the food that Julia cooks represents her sexual desires for Viktor, as the food seem to weirdly take on any shape or form of her body. Also, there were moments where realistic photo shop images of real life people would appear on both Julia and Viktor's faces, representing their desires to look beautiful towards each other. Then when the mouse sized man, Eduard comes between Julia and Viktor, Julia feeding Eduard the food that she made represents her having an affair with Eduard, due to wanting to feel wanted by somebody, since Viktor won't give her the attention that she wants. So, when Viktor sees Julia feeding Eduard the food that she originally made for him, this could be viewed as Viktor finally noticing Julia having an affair with Eduard and he decides to leave her because of that. Whether or not Julia and Viktor get back together with each other in the end is something you have to see for yourself!
I just loved the way that Priit Parn created these bizarre characters as it was interesting yet a bit disturbing seeing real life photos of people's faces suddenly appear on either Viktor, Julia or Eduard's faces as those real life photos look so out of place on these hand drawn characters. I also liked the interesting way that Priit Parn tackled the issue of martial problems by using food as a metaphor for the couple's deteriorating marriage.
The only problem that I had with this short was that it was a bit confusing to understand at times. Like, I wasn't really sure how the food plays a role in the couple's relationship with each other and I was wondering about where Eduard exactly came from. I mean, this is really good stuff for a surreal short, but it can be a bit hard to swallow at times.
Overall, "The Triangle" is a truly intriguing animated short about martial problems that anyone who is in a relationship will enjoy watching (just to see how weird this short was). Also, if you are a huge fan of foreign shorts, then this is definitely one short that you should check out!
Phillip McSween (751 KP) rated The Express (2008) in Movies
Aug 13, 2020
Acting: 7
There are some solid performances for the most part but it’s unfortunately sprinkled in with what I call Hallmark Acting. It’s painfully obvious that not everyone is on the same wavelength here. Fortunately, Rob Brown is strong as Ernie Davis which makes things a bit more bearable throughout the movie.
Beginning: 3
Very slow start, mainly because I didn’t really understand what they were trying to establish with the story. Ernie is narrating, but there are a jumble of images to start and you have to make a push to piece things together. It’s also a very cliche start to a story.
Characters: 10
I did really enjoy Ernie’s character which made the movie better for me since he was the focal point. I also really appreciate his grandparents in the story, particularly his grandfather played by Charles S. Dutton. They are full of love as they make a push to steer Ernie in the right direction. Shout out to Dennis Quaid as well playing the role of the gruff coach Ben Schwartzwalder. He had a few scenes that were definitely made brighter because of him.
Cinematography/Visuals: 5
Conflict: 3
Even without knowing the story (as I didn’t) you can kind of guess and see where things are going. I didn’t feel like they did a solid enough job of showing the obstacles Ernie had to overcome. According to this, he was a beast early on and basically never looked back from there. That’s all good and fine but it takes away from the conflict needed to drive the story.
Entertainment Value: 6
Memorability: 5
Out of all the sports movies I’ve watched, this one doesn’t even hold a candle. I get sleepy just thinking about it at times. The story is ultimately memorable, but there are no real moments or scenes that stand out above the rest.
Pace: 6
Plot: 4
Resolution: 8
Given the rest of the movie, the ending actually wasn’t all that bad. Without giving anything away it was quality closure for the story. It made me wonder why they couldn’t pull this off in the rest of the movie.
Overall: 57
The Express was doing ok for a bit and then it just got really weird. There is a scene where Ernie is out on the field and there are these strange heat shimmers. This, like a number of other things, just had no place in the movie. Given a do over of some sort, this wouldn’t be a bad story to see unfold on the screen.
Emma @ The Movies (1786 KP) rated Apocalypse Tomorrow (2014) in Movies
Jun 11, 2020
The main characters of Neil and Colin are introduced very quickly and we get a rather clumsy potted backstory before they get swept up into the action. Joel Gretsch is a face I know from various things but it's The 4400 that sticks out the most, his acting in this isn't much of a stretch beyond what he's had experience with and he probably has the best character next to Marty.
Apocalypse Tomorrow, or Zodiac: Signs Of The Apocalypse, ticks all the classic TV disaster movie points... animals fleeing from impending danger, terrible CGI, vehicles and people being able to outrun nature, terrible CGI, and a dubious love interest moment... credit where credit is due, they did catch me out with this one. What I was severely upset by though was the fact that we hear about devastation around the world and there were no crappy shots of world famous landmarks being destroyed, don't they know that's what we come to these films for?!
You may know that I hate bouncy camera work, I was pleasantly surprised when (excluding in-car scenes) the camera was solid and not frustrating, TV movies tend to be a little erratic on that point. Sadly they do randomly have one scene where it appears that the cameraman was wearing trampoline shoes while going through caffeine withdrawal, even more confusingly there was a scene where I could have forgiven it happening but they chose a very calm moment to have it and it did nothing but annoy.
The props that are introduced suddenly looked very familiar and if I didn't know any better I'd have said they were original concept pieces for Stargate that had been found in a shed somewhere. The physical pieces don't actually look too bad visually, but the CGI is a mix of passable, bad and terrible, at no time convincing. Bizarrely that gives it pretty good marks for this sort of film.
As with many films that want to be more action than story our characters all get to jump to conclusions and accurate deductions without any work being put in. Significantly in this one it means that right near the beginning we jump from one scene to another and skip what feels like two scenes in the middle. From a tense situation everything goes calm instantly and everything is back to normal. With some better scripting there are a lot of moments like this that could have been avoided.
I feel like my score could be misleading, was this film bad? Yes. But it's just ridiculous enough to be amusing.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/apocalypse-tomorrow-movie-review.html
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Mothergamer (1546 KP) rated the PlayStation 4 version of Dauntless in Video Games
Jun 21, 2019
When I did get to start the game, I was excited. Dauntless is free to play and is set in a fantasy world where a cataclysmic event has ripped the world apart and released giant monsters known as behemoths. You get to play as a slayer that takes down these behemoths. The first thing you get to do is create your character. There are a variety of choices with the faces, hair, and makeup for the character creation. I had fun choosing all the things to make my slayer look the way I wanted.
Once the character is created you are logged into the game with an introduction explaining the world of Dauntless and this comes with a tutorial on how to fight the behemoths, how to use flares to signal where the behemoth is to your team, and how to stagger them. The controls for PS4 are great and the tutorial flowed seamlessly for me. When the tutorial is over you are back in the town of Ramsgate where you can pick up quests and craft items you need for hunts such as armor, weapons, and tonics. There are also a couple of adorable dogs in the game that you can actually stop and pat. I pat the dogs every time I'm in the game because I love dogs even in video games.
Dauntless can be played as a solo player or multiplayer. For me, it's more fun with friends and while sometimes it's a bit of a wait to find a hunt match it's not terribly long and once you have your team you're ready to go. Before you start, you have a chance to check your weapons and armor to make sure that they will give you the advantage you need against behemoths. Depending on what their elemental is, you will want weapons that can combat that. For example with a frost behemoth weapons with fire elements on them are your best friend and having armor that protects against ice attacks are quite helpful. As your team is getting ready, the game will show you an element guide for the type of behemoth you're fighting and will show you your weapon and armor power. When the numbers are in green it means your gear is adequate for the hunt.
The behemoth fights are pretty straightforward as you work with your team to battle them. Each behemoth not only has its own unique elements, they also have various attacks they will use. Being able to recognize their movements when they are starting their special attack is vital so that you can dodge and go in for a counter attack. Breaking off parts of the monster is important as well because you will need those parts for crafting armor and weapons. The fights are a lot of fun and when you vanquish a behemoth it feels pretty rewarding. You do get ranked on how you did in the fight and so does your team. Don't be too discouraged if your rank isn't so good when you are first starting out. As you level and improve your armor and weapons that rank will go up. Patience is key.
Depending on the type of build you want for your weapons and armor, there are specific behemoths you will need to hunt in order to get the materials needed. The great thing about Dauntless is that it allows you to try out all the weapons and experiment with them to get a feel for each one and decide which weapons suit your play style. For me, I absolutely love chain blades because they allow me to move and dodge quickly while dishing out damage. Armor crafting is important too and there are a ton of choices in armor builds. You will need to talk to the smithing NPCs in order to craft the things you need and if you have the proper amount of materials, you can upgrade them. This is where the grind comes in. You should strive to constantly upgrade your weapons and armor so you can have an easier time in behemoth hunts.
Don't like the colors of the armor? No problem. You can change the color at any time if you have the color palette unlocked. You get a set of colors for free and others you can unlock doing quests or fighting heroic behemoths. If you check the rewards for the quests and heroic hunts you will see the dye color listed. The other way of course is to buy the colors with platinum and that does cost money. If you're strapped for cash, the free way while a bit of a grind is a great way to go and worth it if you would like to change the colors of your items.
There are daily rewards in Dauntless that you get from doing things such as patrols and login rewards. You get one reward per login from the NPC Gregario Flynt and the rewards range from cores you can unlock that give you cells to add to your weapons and armor or crafting materials. If you want to change your character design a bit, you can do that in Ramsgate. Approach a mirror that is near Gregario and it will take you to the character design screen and you can change and adjust your character for a whole new look.
It is a good idea to try everything out so you get a good feel for the game. You also get rewards when you level up your mastery of weapons so it is advised to try them all out so you can work on it and get some sweet rewards for it. Make sure to take breaks so you don't get burned out on the grind because there is a lot of grinding in Dauntless. However, it is such a fun grind and there is so much to see and do in it and the cross platform play adds to the fun because now no matter what platform you play on you can enjoy the game with everyone. I am off to hunt some more behemoths. See you at the next adventure!
Purple Phoenix Games (2266 KP) rated Vendarla in Tabletop Games
Oct 6, 2020
Vendarla is a press-your-luck, hand management, set collection card game where players are working against one another to collect the proper materials to craft three Queen’s Armory items while avoiding kobold warriors and thieves, as well as several dragons guarding the mountain.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, follow the rulebook advice for your number of players, but generally Vendarla will be setup on the table in different areas: the Market, the Mountain, the Queen’s Armory, and the gold stash. Each player will receive five gold, and their choice of either two or three (depending on play count) Queen’s Armory items to begin working on during the game. Determine first player by giving the dragon token, shown below, to the player who most recently watched a dragon movie and the game is ready to begin!
On their turn a player will choose whether to visit the Market or the Mountain. When a player visits the Market, they may choose to purchase any previously sold materials, sell their own materials, purchase items for use in mountain runs, or exchange Queen’s Armory item cards.
Should the player instead wish to visit the Mountain, they will flip over a mountain card from the giant stack of mountain cards and decide how to continue. If a material card was flipped, the player may choose to take that card or continue flipping cards. This action can be replicated until up to 10 cards have been flipped. The active player will then need to choose a card (or two if they have a Backpack equipped) to place face-up in their play area. Each other player at the table, in player order, will then be allowed to take a material or gold card from the flipped offering by paying the active player one gold.
Should the active player flip over a second kobold warrior for the turn, they must stop flipping unless they had previously purchased from the market a kobold repellent or Ironsides (dwarven warrior) to combat it. If the kobold warrior, or the kobold thief for that matter, is overcome by ANY player then the active player may continue flipping cards from the mountain. Should the player flip a dragon card over, they may use a previously purchased Dragon Charm to charm the dragon back to sleep or taking the dragon card into their play area and suffering a negative 10 points at game end.
Play continues in this fashion of active player visiting the Market to take actions for themselves only, or visiting the Mountain to excavate materials to be used to craft their Queen’s Armory items and opponents also being able to follow the action using their flipped materials. Once a player has the proper materials to craft their Queen’s Armory items on their turn, they may, and the player who crafts their third item will trigger the end of the game. Players will finish the turn, count up their points and a winner will be declared!
Components. Again, this is a prototype copy of the game, so what we were provided may or may not be the same as the final version of the game. That said, this game is a ton of cards, and some gold coins. The card are fine quality, but I would probably want to sleeve them, as they are handled a bit and are a little thin. The gold coins are thick cardboard and look great. Speaking of looking great, the art in Vendarla is really really good. I love the art style used and the colors are vibrant and lovely. Though I had no problems with the iconography, my wife did a few times. Luckily, handy reference cards are included and that solved any questions we had with iconography. All in all the components are good, and the game looks great.
The “flip cards until you have to stop, choose to stop, or flip over something bad” is a mechanic that is used in many games, and in Vendarla I truly enjoy it because for every “bad” card another card may be able to neutralize it. And the best part about that is the neutralizing card can come from ANY player. Why would someone want to lull the dragon back to sleep on someone else’s turn? Well perhaps a material was flipped that they need to complete an item craft and they want to make sure they have a chance to get it for one measly coin. I love that. I also love games that include ways for other players to be involved in each turn taken. This isn’t a “multiplayer solitaire” game. Yeah you could go to the restroom during other players’ turns, but you may miss out on that elusive gem you need for your items.
I found that playing this I had to find a good balance between keeping my Market items stocked and going to the Mountain to grab materials. There may be several turns in a row, especially in the beginning of the game, where your turns are just flipping over a kobold warrior for which you are unprepared to handle and forfeiting your turn, but as the game progresses you will be hopefully be outfitting yourself appropriately.
While this game seems very involved and you may think there are many tiny rules when reading the rulebook, it plays really quickly. In my two-player games with my wife the games were 30 minutes or less, INCLUDING the teach the first time.
So even though I have a prototype copy of the game, I will certainly be holding onto this one and pulling it out quite a bit. When you can get a great play experience out of 30 minutes and feel like you did something interesting, I feel that’s a sign of a great game. If you are looking for a game that fills a hole in your collection (or even want to replace Port Royal, as I did), please check out the Kickstarter campaign for Vendarla launching October 27, 2020. If you like fantasy themed card games with press your luck and set collection, this one is for you!
Emma @ The Movies (1786 KP) rated Valerian and the City of a Thousand Planets (2017) in Movies
Sep 25, 2019
Valerian, sunning himself on his ship, is hit with a sudden vision of the cataclysm on Mül. Unsure about it's meaning he goes back to the task at hand, retrieving a relic from some disreputable people on the black market. The "converter" is the last of it's kind in the universe, it will eat anything and rapidly replicate it, and as such is a very valuable commodity.
The mission is to return the converter to Alpha station. But when they arrive they discover that the station has been infected with something right at its heart. It's spreading, and all those that enter do not come back. When events lead to Valerian being drawn into the infected area, Laureline isn't willing to give up hope, and she battles her way in. Once she's reunited with Valerian they work travel to the centre of the station and discover the shocking truth about how the infection began...
The film is based on Valerian and Laureline, a French sci-fi comic series written by Pierre Christin and illustrated by Jean-Claude Mézières. I have got the first one to read, but as is my tradition, I have yet to do so. The first one is available free on Kindle at the moment if anybody is that way inclined. I expect that it will get a much better reaction in Europe than it seem to have done in the States, which is a bit of a shame. Possibly the way to go would have been with bigger stars, but *shrugs shoulders* it's too late now.
As I said, the story itself is a good one, and while people are nit picking and saying there are plot holes... there aren't if you don't look for them. I have this horrible ability to just watch a film for what it is, if you just go and see something to have some fun you don't notice any of that. It's a horribly nice way to be able to live my life, I enjoy a lot more things that way.
What I'm about to say is going to contradict my overall feeling for the film... I didn't really enjoy Dane DeHaan or Cara Delevingne. I had originally thought that I hadn't seen DeHaan in anything before, but was soon getting recollections of The Amazing Spider-Man 2. Scrolling through Delevingne's few years of films I've only seen Suicide Squad, and her acting as a "real person" is quite a small piece in that. While I can't think of anyone who would have perfectly suited either role, I feel like many other actors could have done an equal, or better, performance.
You get a wonderful introduction to what the station is, and has become. And we're treated to the potted history of alien species, several of which would sit quite nicely in the Whoniverse. I'm quite looking forward to reading the graphic novel. I can see stories unfolding in the different sections of the station, and that works. It almost feels like it would have made an amazing TV series, because it is essentially Star Trek with glitzier aliens and ecosystems.
As far as the secondary characters go we're treated to several memorable moments. Including Ethan Hawke as Jolly the Pimp, which is as flamboyant as you'd expect. Clive Owen as Commander Filitt, stern and ruthless, the sort who would stab you in the back (or the front) for his own gain. Sam Spruell as General Okto-Bar, who acted his part incredibly well... I'm honestly surprised I've not seen any of the other things he's been in, but I will be checking them out. Rihanna as Bubble, I'm a little surprised about how much I heard about her being in this considering how short her role is. But the same is true of a few things I've seen recently. We first meet her at Jolly's den of iniquity, where the music video training definitely came in handy.
As a whole the film moves along smoothly, with only a few little bits that seemed like they didn't belong, or could have been cut out. Unlike other films though, these little additions didn't harm the overall product.
Here is where my love for the film takes a steep nose-drive. Imagine crying with joy to resting bitch-face in the space of a few seconds. The 3D was hideous. I can't even think of a nice thing to say about it.
When the scenes were general crowd shots or indoors, everything was fine... although these shots didn't really benefit from the effect. The exterior shots however, in my not so expert opinion, were a terrible idea. I found some of them actually painful to watch, particularly long range shots of Alpha with ships coming in to dock. It was near on impossible to deal with the perspective as there was so much happening. For the last half of the film I took my 3D glasses off every time these shots appeared on screen as my head was rapidly starting to hurt, and I wasn't the only one having trouble.
If it wasn't for the painful exterior shots I honestly would have forgotten I was watching the film in 3D. Unlike other 3D films, you weren't aware that things were coming out of the screen at you. Not once.
I really don't want to be so negative about this film, it was an enjoyable watch (without the optical illusion created by the 3D). I would recommend it to anyone who has a passing interest in sci-fi and adaptations of comics. And I feel like, if nothing else, it might get the graphic novels themselves more circulation outside of Europe.
But please... watch it in 2D.