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Movie Metropolis (309 KP) rated Pacific Rim: Uprising (2018) in Movies
Jun 10, 2019
Absolutely Bonkers
2013’s Pacific Rim was one of the most underrated films of the year. Lumbered in the same category as the Transformers series for its seemingly simple premise about robots fighting giant monsters, it had a lukewarm performance at the box office.
For those movie buffs reading this, you’ll of course know the film was directed by the Oscar-winning Guillermo Del Toro and with that came his signature quirks and visual sense of style. Oh yes, Pacific Rim was much more than a mish-mash of action.
A sequel looked very unlikely given the mediocre reception it received and then Del Toro passed on the idea altogether, instead focusing on the film that earned him a Best Director award at this year’s Oscars, The Shape of Water. I’m not going to pretend that was the wrong decision because it clearly wasn’t.
Nevertheless, Universal and Legendary pictures, with help from Del Toro handpicked little-known director Steven S. DeKnight to helm this second instalment in the new series, Pacific Rim: Uprising. It’s taken five years and $150million to get here. Was it worth it?
Jake Pentecost (John Boyega) is a once-promising Jaeger pilot whose legendary father gave his life to secure humanity’s victory against the monstrous Kaiju. Jake has since abandoned his training only to become caught up in a criminal underworld. But when an even more unstoppable threat is unleashed to tear through cities and bring the world to its knees, Jake is given one last chance by his estranged sister, Mako Mori (Rinko Kikuchi), to live up to his father’s legacy.
Coming hot off the heels of his performance in Star Wars: The Last Jedi, John Boyega channels his franchise father, Idris Elba, reasonably well and his estranged relationship with the former jaeger pilot is discussed, albeit briefly. Boyega is still discovering himself as a leading star and it’s films like Pacific Rim and Star Wars that he continues to impress in.
Here, he plays a cocky, arrogant young man who has lost his way until he’s given a second chance by returnee Mako (Kikuchi). It’s nice to see her and both Charlie Day’s Newton Geiszler and Burn Gorman’s Hermann Gottlieb return to this new series.
The inclusion of the film’s previous stars doesn’t feel unnecessarily shoe-horned in and this is a welcome change to many other films that try the same trick. Gorman and Day in particular provide some decent comic relief throughout. The weakest link over the course of the film is Scott Eastwood’s Ranger Lambert. His forced backstory with Boyega’s Pentecost isn’t particularly engaging.
The finale is punch-the-air fun and beautifully filmed in and around Tokyo
Setting the action a decade after the events of the first film is a good way to freshen things up and Uprising feels all the better for it. The world is continuing to recover from the previous war and this change in atmosphere lends a new dynamic to the film. It certainly looks and sounds a lot like its predecessor, but Uprising is a very different beast, both in storytelling and the way it presents that story.
Where Pacific Rimwas a paint-by-numbers adventure transformed by Del Toro’s stunning visual acuity, Uprising is a well-plotted movie that lacks its previous director’s soft touch. Director Steven S. DeKnight rightly carves his own path with the visuals but sometimes this is at the cost of the charm that made the original such an unexpected delight. The plot is actually much better than that of its predecessor with numerous twists and turns that create a fun atmosphere for the audience, but with four writers working on it, you’d expect nothing less.
There are some Del-Toro-isms still present however and these remind us that this is very much more than a Michael Bay Transformers film. The special effects are excellent and with De Knight’s decision to film as much as possible during the day (a stark contrast to Del Toro) there really is nowhere to hide. The jaegers and Kaiju are all as detailed as you would expect from a movie costing $150million.
At 111 minutes, Pacific Rim: Uprising zips along briskly and rarely leaves you wanting. The finale is punch-the-air fun and beautifully filmed in and around Tokyo. It may be a cynical marketing ploy to set portions of the film in Japan and China in order to appease international audiences, but it does lend itself to some lovely scenery.
Overall, Pacific Rim: Uprising is a film that manages to build upon its predecessor’s strong foundations, yet still manages to feel very much part of its universe. Sequels, especially to films that don’t perform well are risky business as movie studios try to save as much cash as possible, but thankfully Uprising is a fully-realised and confidently filmed second instalment. It’s loud, brash and completely unashamed of what it tries to be, but sometimes that’s all you want from a visit to the cinema. Call it Classy Transformers and you won’t be far from spot on.
https://moviemetropolis.net/2018/03/24/pacific-rim-uprising-absolutely-bonkers/
For those movie buffs reading this, you’ll of course know the film was directed by the Oscar-winning Guillermo Del Toro and with that came his signature quirks and visual sense of style. Oh yes, Pacific Rim was much more than a mish-mash of action.
A sequel looked very unlikely given the mediocre reception it received and then Del Toro passed on the idea altogether, instead focusing on the film that earned him a Best Director award at this year’s Oscars, The Shape of Water. I’m not going to pretend that was the wrong decision because it clearly wasn’t.
Nevertheless, Universal and Legendary pictures, with help from Del Toro handpicked little-known director Steven S. DeKnight to helm this second instalment in the new series, Pacific Rim: Uprising. It’s taken five years and $150million to get here. Was it worth it?
Jake Pentecost (John Boyega) is a once-promising Jaeger pilot whose legendary father gave his life to secure humanity’s victory against the monstrous Kaiju. Jake has since abandoned his training only to become caught up in a criminal underworld. But when an even more unstoppable threat is unleashed to tear through cities and bring the world to its knees, Jake is given one last chance by his estranged sister, Mako Mori (Rinko Kikuchi), to live up to his father’s legacy.
Coming hot off the heels of his performance in Star Wars: The Last Jedi, John Boyega channels his franchise father, Idris Elba, reasonably well and his estranged relationship with the former jaeger pilot is discussed, albeit briefly. Boyega is still discovering himself as a leading star and it’s films like Pacific Rim and Star Wars that he continues to impress in.
Here, he plays a cocky, arrogant young man who has lost his way until he’s given a second chance by returnee Mako (Kikuchi). It’s nice to see her and both Charlie Day’s Newton Geiszler and Burn Gorman’s Hermann Gottlieb return to this new series.
The inclusion of the film’s previous stars doesn’t feel unnecessarily shoe-horned in and this is a welcome change to many other films that try the same trick. Gorman and Day in particular provide some decent comic relief throughout. The weakest link over the course of the film is Scott Eastwood’s Ranger Lambert. His forced backstory with Boyega’s Pentecost isn’t particularly engaging.
The finale is punch-the-air fun and beautifully filmed in and around Tokyo
Setting the action a decade after the events of the first film is a good way to freshen things up and Uprising feels all the better for it. The world is continuing to recover from the previous war and this change in atmosphere lends a new dynamic to the film. It certainly looks and sounds a lot like its predecessor, but Uprising is a very different beast, both in storytelling and the way it presents that story.
Where Pacific Rimwas a paint-by-numbers adventure transformed by Del Toro’s stunning visual acuity, Uprising is a well-plotted movie that lacks its previous director’s soft touch. Director Steven S. DeKnight rightly carves his own path with the visuals but sometimes this is at the cost of the charm that made the original such an unexpected delight. The plot is actually much better than that of its predecessor with numerous twists and turns that create a fun atmosphere for the audience, but with four writers working on it, you’d expect nothing less.
There are some Del-Toro-isms still present however and these remind us that this is very much more than a Michael Bay Transformers film. The special effects are excellent and with De Knight’s decision to film as much as possible during the day (a stark contrast to Del Toro) there really is nowhere to hide. The jaegers and Kaiju are all as detailed as you would expect from a movie costing $150million.
At 111 minutes, Pacific Rim: Uprising zips along briskly and rarely leaves you wanting. The finale is punch-the-air fun and beautifully filmed in and around Tokyo. It may be a cynical marketing ploy to set portions of the film in Japan and China in order to appease international audiences, but it does lend itself to some lovely scenery.
Overall, Pacific Rim: Uprising is a film that manages to build upon its predecessor’s strong foundations, yet still manages to feel very much part of its universe. Sequels, especially to films that don’t perform well are risky business as movie studios try to save as much cash as possible, but thankfully Uprising is a fully-realised and confidently filmed second instalment. It’s loud, brash and completely unashamed of what it tries to be, but sometimes that’s all you want from a visit to the cinema. Call it Classy Transformers and you won’t be far from spot on.
https://moviemetropolis.net/2018/03/24/pacific-rim-uprising-absolutely-bonkers/
Hazel (1853 KP) rated Small Great Things in Books
Dec 7, 2018
Jodi Picoult has been my favourite author since I first came across her novels in 2008. With twenty-three novels under her belt, she continues to delight readers with her page-turning stories. Most of Picoult’s books contain a moral issue, often, but not always, in the form of medical ethics, as well as a hefty court case. Although following along similar lines, <i>Small Great Thing</i>s is a radical, revolutionary book, which, with great courage, Picoult has written with the intent to expose the reader to truths that most of us, as a society, are <s>intentionally</s> oblivious to.
The gist of the storyline is that a baby dies whilst under the care of a nurse, prompting the grieving parents to take her to court with the accusation of murder. Although that sounds like an interesting story, it barely begins to describe what the book is about. The character on trial, Ruth, is an African American labour and delivery nurse – something that in this day and age need not by an issue. On the other hand, the parents of the baby are White Supremacists: seriously racist with the belief that white people are the master race. The father, Turk, refuses to let his wife and child be treated by Ruth, however circumstances result in her being the only nurse available to watch Davis, when, unfortunately, he so happens to go into cardiac arrest. Although the reader knows that Ruth is not at fault, Turk insists she murdered his child – but is he accusing her of medical negligence, or punishing her for being black?
Three characters, all with different views and experience when it comes to racism, alternately narrate<i> Small Great Things</i>. Ruth and Turk represent the extremes at either side of the scale. Ruth experiences first hand the negative impact of prejudice in the American system and society, not only through this court case, but in everyday life as well. She also reveals the difficulties growing up in a predominately white environment, never feeling like she fitted in with her peers. Alternatively, Turk spent his teenage years attending KKK rallies, participating in a white power movement, and beating up anyone who was different: black, foreign, gay, Jewish and so forth.
The third character represents the majority of white people living in America. Kennedy is a public defender and the lawyer assigned to Ruth’s case. Like most of the population, she believes that she is not racist, and persuades Ruth to leave the colour of her skin out of the argument. However, as she gets to know her client, she begins to realize that it is nigh on impossible to ignore racial prejudice.
Picoult shocks the reader on two accounts: one, the way that people of colour have been, and still are, treated; and two, the revelation that an invisible empire of White Supremacists are living amongst us. Yet there is a third way in which Picoult provokes outrage – she indirectly accuses the reader of being racist, too.
There is always something to learn in a Jodi Picoult novel, for instance medical terminology, or the way in which a court trial is conducted. <i>Small Great Things</i> provides a lot more eye opening information than any of her previous books, unveiling facts about such a controversial subject.
Through Kennedy, the reader’s eyes are opened to the racial discrimination that we all turn a blind eye to. Ignored are the difficulties African Americans suffer when going shopping, applying for jobs, attending school, walking down the street, sitting on a bus, and so forth. Picoult asks me as a reader to think about how my life has been affected by racial discrimination: being served politely in shops because I am white, not having my ethnicity questioned when applying for college etc. Living in Britain I have not experienced openly hateful comments or behaviours towards people with a different skin tone – I used to believe this was primarily an American problem. Yet, <i>Small Great Things</i> has really made me think about the hierarchy of power within society, particularly in regards to the ethnicity of those at the top, compared with those at the bottom.
Jodi Picoult sat on the idea of writing a book about racism for well over a decade, yet it is particularly apt that it is published now, with the current predicaments America is facing. Although we have come a long way in attempts to achieve equality for all – compare the trial in <i>To Kill A Mockingbird</i> to Picoult’s version – recent events have revealed that we are no where near.
<i>Small Great Things</i> will shock everyone who reads it regardless of their ethnicity and so forth. Many may find it uncomfortable to read, become upset or outraged, and even feel like they are being directly targeted. If this is the case, then good – it should do that. Everyone needs to read this book. On the one hand it is a brilliant, well told story with a beautiful, almost poetic narrative, and on the other, it causes us to face up to the issues we are forever making light of or overlooking entirely. We have grown up believing that racism is a form of hatred when, actually, it is about power. However <i>Small Great Things </i>makes you feel, it is definitely worth reading, especially for the satisfying ending – one that you do not see coming.
The gist of the storyline is that a baby dies whilst under the care of a nurse, prompting the grieving parents to take her to court with the accusation of murder. Although that sounds like an interesting story, it barely begins to describe what the book is about. The character on trial, Ruth, is an African American labour and delivery nurse – something that in this day and age need not by an issue. On the other hand, the parents of the baby are White Supremacists: seriously racist with the belief that white people are the master race. The father, Turk, refuses to let his wife and child be treated by Ruth, however circumstances result in her being the only nurse available to watch Davis, when, unfortunately, he so happens to go into cardiac arrest. Although the reader knows that Ruth is not at fault, Turk insists she murdered his child – but is he accusing her of medical negligence, or punishing her for being black?
Three characters, all with different views and experience when it comes to racism, alternately narrate<i> Small Great Things</i>. Ruth and Turk represent the extremes at either side of the scale. Ruth experiences first hand the negative impact of prejudice in the American system and society, not only through this court case, but in everyday life as well. She also reveals the difficulties growing up in a predominately white environment, never feeling like she fitted in with her peers. Alternatively, Turk spent his teenage years attending KKK rallies, participating in a white power movement, and beating up anyone who was different: black, foreign, gay, Jewish and so forth.
The third character represents the majority of white people living in America. Kennedy is a public defender and the lawyer assigned to Ruth’s case. Like most of the population, she believes that she is not racist, and persuades Ruth to leave the colour of her skin out of the argument. However, as she gets to know her client, she begins to realize that it is nigh on impossible to ignore racial prejudice.
Picoult shocks the reader on two accounts: one, the way that people of colour have been, and still are, treated; and two, the revelation that an invisible empire of White Supremacists are living amongst us. Yet there is a third way in which Picoult provokes outrage – she indirectly accuses the reader of being racist, too.
There is always something to learn in a Jodi Picoult novel, for instance medical terminology, or the way in which a court trial is conducted. <i>Small Great Things</i> provides a lot more eye opening information than any of her previous books, unveiling facts about such a controversial subject.
Through Kennedy, the reader’s eyes are opened to the racial discrimination that we all turn a blind eye to. Ignored are the difficulties African Americans suffer when going shopping, applying for jobs, attending school, walking down the street, sitting on a bus, and so forth. Picoult asks me as a reader to think about how my life has been affected by racial discrimination: being served politely in shops because I am white, not having my ethnicity questioned when applying for college etc. Living in Britain I have not experienced openly hateful comments or behaviours towards people with a different skin tone – I used to believe this was primarily an American problem. Yet, <i>Small Great Things</i> has really made me think about the hierarchy of power within society, particularly in regards to the ethnicity of those at the top, compared with those at the bottom.
Jodi Picoult sat on the idea of writing a book about racism for well over a decade, yet it is particularly apt that it is published now, with the current predicaments America is facing. Although we have come a long way in attempts to achieve equality for all – compare the trial in <i>To Kill A Mockingbird</i> to Picoult’s version – recent events have revealed that we are no where near.
<i>Small Great Things</i> will shock everyone who reads it regardless of their ethnicity and so forth. Many may find it uncomfortable to read, become upset or outraged, and even feel like they are being directly targeted. If this is the case, then good – it should do that. Everyone needs to read this book. On the one hand it is a brilliant, well told story with a beautiful, almost poetic narrative, and on the other, it causes us to face up to the issues we are forever making light of or overlooking entirely. We have grown up believing that racism is a form of hatred when, actually, it is about power. However <i>Small Great Things </i>makes you feel, it is definitely worth reading, especially for the satisfying ending – one that you do not see coming.
Gareth von Kallenbach (980 KP) rated Doctor Sleep (2019) in Movies
Nov 7, 2019
Some nightmares you wake up from, wipe the sweat from your brow, and go back to wonderful slumber as though it never occurred. Others follow you in both your sleep and waking hours. For Dan Torrance (Ewan McGregor) the nightmare that began at the Overlook Hotel in Stephen King’s best-selling novel (and movie directed by Stanley Kubrick) The Shining continue to follow him through his childhood years. With the help of a friendly spirit (Carl Lumbly) Dan learns how to contain the malevolent spirits that followed him from his nightmarish experience, but at almost the cost of his sanity. Falling back on his fathers’ previous crutch, Dan drinks and fights his demons away every night, consumed by a different type of spirit to manage the pain and fear that he has been running from.
Dan is about to hit rock bottom when he encounters a man who has certainly suffered with his own demons in the past, who offers him a place to stay, a job, and an escape from the alcohol that held him in his own personal hell for several years. After eight years of sobriety he strikes up a psychic pen-pal friendship with a young girl named Abra Stone (Kyliegh Curran), who shares his powers. His wish to push his “shining” deep down inside him, and not let it come out is interrupted when Abra witnesses a murder of a young boy. Using her gift, she uncovers a group of beings so evil, that their desire for immortality requires them to snuff out the lives of those who share the same special gift as Dan and Abra. Dan and Abra must join forces, and let their lights shine, if they are to defeat this evil and save themselves and others like them in the process.
Doctor Sleep is the long-awaited sequel to The Shining released (on film at least) back in 1980. While the original film was lauded by most and reviled by some in the way that Stanley Kubrick brought the story to life, it serves as the backdrop to this sequel. Blending reshoots of the original film (using the current actors) as flash backs, it provides the necessary background to those who may have never had the opportunity to see the original, and visual reminders to those who have. While artistically the film doesn’t hold a shine to the original, it tells a far more consumable story, with less focus on the imagery and symbolism in each shot then Stanly Kubrick’s masterpiece.
The bond between Ewan McGregor and upcoming star Kyliegh Curran is not only believable but magical. The chemistry that the two share both in separate scenes and together show the tight bond they certainly must have felt on set. The movie is blessed with an entire cast of supporting characters, that bring the believability and professionalism to the big screen. Rebecca Ferguson, as our duos’ primary adversary Rose the Hat, provides an outstanding performance. Surrounded by her fellow shine-pires, Grandpa Flick (Carel Struycken), Snakebite Andi (Emily Alyn Lind) and Crow Daddy (Zahn McClarnon) to name just a few, the group reminds me of The Lost Boys in their cunning and hunger.
Doctor Sleep is not a scary movie, at least not when it’s put beside The Shining. While it has scary moments, this is a movie about putting aside your fear and challenging evil, regardless of the cost. Dan must put the past behind him and dig deep within himself to find his purpose and with this purpose will come a lot of loss, but acceptance at the same time. The movie begins a little slow and picks up midway through. While the battle against many of the shine-pires may feel a little hollow at first, it’s nothing to what will compare with the ultimate climax between good and evil.
Fans of the Stanley Kubrick film will see lots of familiar locations and costumes throughout the two-and-a-half-hour show. Even the re-created scenes share the same visual imagery and spectacle, just as if it was simply a re-master. I actually liked that they reshot the pivotal scenes and characters, while no one can perfectly mimic the master of Jack Nicholson, I felt that Henry Thomas did an amazing job in his portrayal of the young Jack Torrance. Alex Essoe portrayed an outstanding Wendy Torrance, a role that was masterfully played by Shelley Duvall back in the day.
With the magnitude of Stephen King movies (and series) being released in the recent years, it could easily feel as if we have all been teleported back to the 80’s. There have been some homeruns in recent years (and some foul balls), but Doctor Sleep easily ranks up there as one of the better of the Stephen King movies to be released in recent memory. While the movie is much more action-oriented and doesn’t deliver on the sheer terror of the original, it suits the story, and does a commendable way of bringing closure to some of Stephen King’s more notable characters. Both fans and non-fans of the original will find a lot to like, and for those looking for more story (and less artistry) will be extremely pleased with the way director Mike Flanagan (The Haunting of Hill House series / Hush) brings this rendition to the screen. So, let your light shine and go see Doctor Sleep.
Dan is about to hit rock bottom when he encounters a man who has certainly suffered with his own demons in the past, who offers him a place to stay, a job, and an escape from the alcohol that held him in his own personal hell for several years. After eight years of sobriety he strikes up a psychic pen-pal friendship with a young girl named Abra Stone (Kyliegh Curran), who shares his powers. His wish to push his “shining” deep down inside him, and not let it come out is interrupted when Abra witnesses a murder of a young boy. Using her gift, she uncovers a group of beings so evil, that their desire for immortality requires them to snuff out the lives of those who share the same special gift as Dan and Abra. Dan and Abra must join forces, and let their lights shine, if they are to defeat this evil and save themselves and others like them in the process.
Doctor Sleep is the long-awaited sequel to The Shining released (on film at least) back in 1980. While the original film was lauded by most and reviled by some in the way that Stanley Kubrick brought the story to life, it serves as the backdrop to this sequel. Blending reshoots of the original film (using the current actors) as flash backs, it provides the necessary background to those who may have never had the opportunity to see the original, and visual reminders to those who have. While artistically the film doesn’t hold a shine to the original, it tells a far more consumable story, with less focus on the imagery and symbolism in each shot then Stanly Kubrick’s masterpiece.
The bond between Ewan McGregor and upcoming star Kyliegh Curran is not only believable but magical. The chemistry that the two share both in separate scenes and together show the tight bond they certainly must have felt on set. The movie is blessed with an entire cast of supporting characters, that bring the believability and professionalism to the big screen. Rebecca Ferguson, as our duos’ primary adversary Rose the Hat, provides an outstanding performance. Surrounded by her fellow shine-pires, Grandpa Flick (Carel Struycken), Snakebite Andi (Emily Alyn Lind) and Crow Daddy (Zahn McClarnon) to name just a few, the group reminds me of The Lost Boys in their cunning and hunger.
Doctor Sleep is not a scary movie, at least not when it’s put beside The Shining. While it has scary moments, this is a movie about putting aside your fear and challenging evil, regardless of the cost. Dan must put the past behind him and dig deep within himself to find his purpose and with this purpose will come a lot of loss, but acceptance at the same time. The movie begins a little slow and picks up midway through. While the battle against many of the shine-pires may feel a little hollow at first, it’s nothing to what will compare with the ultimate climax between good and evil.
Fans of the Stanley Kubrick film will see lots of familiar locations and costumes throughout the two-and-a-half-hour show. Even the re-created scenes share the same visual imagery and spectacle, just as if it was simply a re-master. I actually liked that they reshot the pivotal scenes and characters, while no one can perfectly mimic the master of Jack Nicholson, I felt that Henry Thomas did an amazing job in his portrayal of the young Jack Torrance. Alex Essoe portrayed an outstanding Wendy Torrance, a role that was masterfully played by Shelley Duvall back in the day.
With the magnitude of Stephen King movies (and series) being released in the recent years, it could easily feel as if we have all been teleported back to the 80’s. There have been some homeruns in recent years (and some foul balls), but Doctor Sleep easily ranks up there as one of the better of the Stephen King movies to be released in recent memory. While the movie is much more action-oriented and doesn’t deliver on the sheer terror of the original, it suits the story, and does a commendable way of bringing closure to some of Stephen King’s more notable characters. Both fans and non-fans of the original will find a lot to like, and for those looking for more story (and less artistry) will be extremely pleased with the way director Mike Flanagan (The Haunting of Hill House series / Hush) brings this rendition to the screen. So, let your light shine and go see Doctor Sleep.
Purple Phoenix Games (2266 KP) rated Scoville in Tabletop Games
Jan 14, 2020
Have you ever had that thought, where you were sitting, wondering, has there ever been a board game based on “x” theme? Something really obscure, that you were for sure no one has ever thought of before. I think those of us that are avid collectors have this thought often, and it can be quite amusing at times. Sometimes the thought enters our head as this grand world domination scheme where you are going to be the first person to invent this new abstract and ludicrous board game that everyone is going to buy, making you filthy rich! And other times, the thought is just one of those that exists at the very far back stretches of your brain, jusssst to see how comical a title/theme you can come up with. Well, let me welcome everyone to “Scoville” – the board game I bet you never thought existed…..well, until now that is.
“Scoville” is exactly what you are thinking. Well, if you are a pepper fan or afficionado anyway. You see, Scoville, a term specifically made up by a fellow pepper enthusiast, is a test that measures the “hotness” of a pepper. The test was first used by Wilbur Scoville in 1912, whose namesake became the prodigious word used across the world to catalogue the finest and hottest peppers. The test has become so popular, that each year, farmers across the world make attempts to cross-breed peppers to make even hotter ones, just so they can stake a claim at the highest level of the Scoville scale.
Now that you have an idea of what our theme is all about, let’s talk gameplay. In Scoville, you play a pepper farmer. Your goal is to plant, sell, and breed the hottest peppers in all of town, suitably named, “Scoville.” There are 5 phases in each round of the game. Players complete these 5 phases in order until afternoon occurs in the game. This happens when a set amount of peppers have been sold by the farmers in the “marketplace” based on player count. These 5 phases: Auction, Plant, Harvest, Fulfillment, and Time Check, are described in the rulebook in a short, but thorough way. Each “morning” in the game, farmers take turns selling their peppers for victory points, planting new peppers in the open field plots, harvesting and breeding new peppers to sell later, and completing orders. It sounds like a lot, but the gameplay is one of the smoothest I have experienced in a worker placement style game. It’s unique in that it isn’t truly worker placement where you fill a space and another player is then blocked. The field in this case is wide open and provides ample direction for multiple strategies to get the best peppers on your turn. Once enough peppers have been sold based on the rulebook’s conditions, players enter the “afternoon” phase where they will sell peppers and fulfill any remaining orders they can. Once all players have completed this last trek through the 5 phases, victory points are added up. You’ll get varying points for all orders fulfilled throughout gameplay, points for special award plaques such as the hottest pepper award, points for unused Bonus tiles you are provided at the start (essentially little bumps in the game so no one person can run away with the scoring), and finally points for all money you have left from selling peppers in increments of $3.
While I have only scratched the surface of the breadth of gameplay this game offers, it is by far one of the simplest, yet most strategic, worker placement board games I have come across. The theme is in a very specific niche, yet is so whimsical and fun because of how the game is organized and crafted. It is very accessible for the whole family, and I say even usable as a first gateway game into the worker placement genre. The designer has done great not to let the theme weigh down the game to the point of that typical analysis paralysis that sometimes becomes the crux of most worker placement games. To clarify, actions such as “watering” or “fertilizing” the peppers could have been added to amplify the theme further, but are not included I believe because it truly doesn’t take away from the gameplay and imaginative idea that we are true pepper farmers. Just because we are “farmers” doesn’t mean we have to complete every task a farmer might do. We just have to feel like we are growing some really cool looking peppers (which the unique pepper meeples do the trick!)
While the theme is quite specific to a certain niche of gamer/pepper afficionado, it certainly makes up in fun gameplay that really anyone can enjoy, even us light-weight pepper eaters. It actually gives us light-weights a place to feel inclusive in this world of burn-your-face-off exhilarance that is so apparent on the faces of those that can tackle the likes of the dreaded Ghost pepper or Carolina Reaper. Purple Phoenix Games gives this one a hot 10 / 12. I hope you consider picking up a copy of this at your local game store and give it a try. You won’t regret it. And hey, good luck discovering all sorts of new and exciting types of those hot hot little death pickles!
“Scoville” is exactly what you are thinking. Well, if you are a pepper fan or afficionado anyway. You see, Scoville, a term specifically made up by a fellow pepper enthusiast, is a test that measures the “hotness” of a pepper. The test was first used by Wilbur Scoville in 1912, whose namesake became the prodigious word used across the world to catalogue the finest and hottest peppers. The test has become so popular, that each year, farmers across the world make attempts to cross-breed peppers to make even hotter ones, just so they can stake a claim at the highest level of the Scoville scale.
Now that you have an idea of what our theme is all about, let’s talk gameplay. In Scoville, you play a pepper farmer. Your goal is to plant, sell, and breed the hottest peppers in all of town, suitably named, “Scoville.” There are 5 phases in each round of the game. Players complete these 5 phases in order until afternoon occurs in the game. This happens when a set amount of peppers have been sold by the farmers in the “marketplace” based on player count. These 5 phases: Auction, Plant, Harvest, Fulfillment, and Time Check, are described in the rulebook in a short, but thorough way. Each “morning” in the game, farmers take turns selling their peppers for victory points, planting new peppers in the open field plots, harvesting and breeding new peppers to sell later, and completing orders. It sounds like a lot, but the gameplay is one of the smoothest I have experienced in a worker placement style game. It’s unique in that it isn’t truly worker placement where you fill a space and another player is then blocked. The field in this case is wide open and provides ample direction for multiple strategies to get the best peppers on your turn. Once enough peppers have been sold based on the rulebook’s conditions, players enter the “afternoon” phase where they will sell peppers and fulfill any remaining orders they can. Once all players have completed this last trek through the 5 phases, victory points are added up. You’ll get varying points for all orders fulfilled throughout gameplay, points for special award plaques such as the hottest pepper award, points for unused Bonus tiles you are provided at the start (essentially little bumps in the game so no one person can run away with the scoring), and finally points for all money you have left from selling peppers in increments of $3.
While I have only scratched the surface of the breadth of gameplay this game offers, it is by far one of the simplest, yet most strategic, worker placement board games I have come across. The theme is in a very specific niche, yet is so whimsical and fun because of how the game is organized and crafted. It is very accessible for the whole family, and I say even usable as a first gateway game into the worker placement genre. The designer has done great not to let the theme weigh down the game to the point of that typical analysis paralysis that sometimes becomes the crux of most worker placement games. To clarify, actions such as “watering” or “fertilizing” the peppers could have been added to amplify the theme further, but are not included I believe because it truly doesn’t take away from the gameplay and imaginative idea that we are true pepper farmers. Just because we are “farmers” doesn’t mean we have to complete every task a farmer might do. We just have to feel like we are growing some really cool looking peppers (which the unique pepper meeples do the trick!)
While the theme is quite specific to a certain niche of gamer/pepper afficionado, it certainly makes up in fun gameplay that really anyone can enjoy, even us light-weight pepper eaters. It actually gives us light-weights a place to feel inclusive in this world of burn-your-face-off exhilarance that is so apparent on the faces of those that can tackle the likes of the dreaded Ghost pepper or Carolina Reaper. Purple Phoenix Games gives this one a hot 10 / 12. I hope you consider picking up a copy of this at your local game store and give it a try. You won’t regret it. And hey, good luck discovering all sorts of new and exciting types of those hot hot little death pickles!
Chris Sawin (602 KP) rated Fast & Furious Presents: Hobbs & Shaw (2019) in Movies
Aug 6, 2019
Before you read this review of Fast & Furious Presents: Hobbs & Shaw, I just want you to know that I can’t stand this franchise. I gave up keeping up with them after Furious 7 and felt like the Fast & Furious franchise peaked/was tolerable around Fast Five and never really went anywhere worthwhile before or since. I have not seen all the films and really only seemed to watch every other entry, but whether you’re in a heist or a drag race that lethal dose of masculinity being projectile vomited all over you by an entire cast (women included) for two hours straight is dull and tiresome. In fact, just call this franchise “Dull & Tiresome” from here on out and I doubt anyone would notice. It’s even got “tire” in there for car…stuff.
Ignoring the fact that screenwriters Chris Morgan (writer of every Fast and Furious entry since Tokyo Drift) and Drew Pearce (writer and director of the flop known as Hotel Artemis) were involved, I actually like David Leitch’s work (co-director of John Wick, director of Deadpool 2 and Atomic Blonde) even if he is probably going to screw up that Enter the Dragon remake. The trailers also made Hobbs & Shaw look like the stupid kind of action film I might enjoy; a bunch of fight scenes and chase sequences that give the middle finger to physics. But when a big moment in the film is a group of the good guys willingly bringing a bunch of sharp sticks to a battle where the villains are loaded to the teeth with highly advanced firearms, then you know you’ve jumped headfirst into the deep end of ridiculous without a special needs helmet.
The film is quick to point out that even though Luke Hobbs (Dwayne Johnson) is in Los Angeles and Deckard Shaw (Jason Statham) is in London, they’re essentially similar characters. Hobbs is a big dude who likes to Hulk smash everything while Shaw likes to think he has more class and finesse to his ass beatings and exaggerated torture devices. Despite their different cultures and supposedly unique way of approaching their work, they do nothing but talk trash, jack things up, simultaneously kick unsuspecting guys in the balls, and track stuff that needs tracking because that’s what trackers do. They reluctantly join forces and are in constant competition with one another to find some CT17 virus, which is currently inside Shaw’s MI6 operative sister Hattie Shaw (Vanessa Kirby) and is being hunted by formerly dead, cyber genetically altered, and current superhuman criminal mastermind Brixton Lore (Idris Elba). Don’t get too attached to the whole virus thing since even the film can’t keep up with what the hell it’s supposed to be.
The highlight of Hobbs & Shaw is the amount of cameos it’s able to squeeze into its excruciating two-hour-and-fifteen-minute runtime. The film utilizes about a third of the cast of a certain sequel to a certain film starring a certain Regenerating Degenerate and that cast is responsible for the humor that works best in whatever this spinoff is supposed to accomplish. Idris Elba is unbelievably cool as Brixton Lore. He’s this cocky and unstoppable bad ass who has a history with Shaw and his car chase on his self-driving motorcycle where he slides under a bus in slow motion is too sick for words. Vanessa Kirby has this on-screen presence that outshines the consistent bickering between Hobbs and Shaw. She’s the one capable female character in the film (Helen Mirren sitting behind glass doesn’t count) who seems to be the only one thinking logically, but it took her doing the dumbest thing imaginable at the beginning of the film to get that way.
This action film smorgasbord rides on the chemistry between Dwayne Johnson and Jason Statham, but that gets old as soon as they start sort-of working together. Their incessant ribbing of each other, desire to always outdo one another, and nonstop unfiltered machismo being this palpable elephant in the room leads to nothing but verbal dick size comparisons and leaves you thinking that maybe they’ll make out or grope each other by the end of the film. Spoiler alert: maybe they’re saving that for the sequel.
There isn’t enough of a differentiation between action sequences in Hobbs & Shaw to make it feel worthwhile. There’s chemistry between the cast that is undeniable and some of its outrageousness is entertaining, but it all begins to feel similar and falls apart far sooner than it should. For those who care, there is a mid-credits and after-credits scene but neither is surprising. The cheesy motivational speeches, forced heartfelt stories, and, “all technology in the world doesn’t beat heart,” mumbo jumbo doesn’t help matters. The supposed story for this film is basically a dunce cap disguised as a pocket protector. There are intelligent elements used in ludicrous ways and maybe that’s what could describe the Fast & Furious franchise as a whole. You can bury a diamond in a dog turd and say it’s extravagant and that it’s valuable, but it’s still a dog turd that smells awful and lingers long after it’s been flushed away.
Ignoring the fact that screenwriters Chris Morgan (writer of every Fast and Furious entry since Tokyo Drift) and Drew Pearce (writer and director of the flop known as Hotel Artemis) were involved, I actually like David Leitch’s work (co-director of John Wick, director of Deadpool 2 and Atomic Blonde) even if he is probably going to screw up that Enter the Dragon remake. The trailers also made Hobbs & Shaw look like the stupid kind of action film I might enjoy; a bunch of fight scenes and chase sequences that give the middle finger to physics. But when a big moment in the film is a group of the good guys willingly bringing a bunch of sharp sticks to a battle where the villains are loaded to the teeth with highly advanced firearms, then you know you’ve jumped headfirst into the deep end of ridiculous without a special needs helmet.
The film is quick to point out that even though Luke Hobbs (Dwayne Johnson) is in Los Angeles and Deckard Shaw (Jason Statham) is in London, they’re essentially similar characters. Hobbs is a big dude who likes to Hulk smash everything while Shaw likes to think he has more class and finesse to his ass beatings and exaggerated torture devices. Despite their different cultures and supposedly unique way of approaching their work, they do nothing but talk trash, jack things up, simultaneously kick unsuspecting guys in the balls, and track stuff that needs tracking because that’s what trackers do. They reluctantly join forces and are in constant competition with one another to find some CT17 virus, which is currently inside Shaw’s MI6 operative sister Hattie Shaw (Vanessa Kirby) and is being hunted by formerly dead, cyber genetically altered, and current superhuman criminal mastermind Brixton Lore (Idris Elba). Don’t get too attached to the whole virus thing since even the film can’t keep up with what the hell it’s supposed to be.
The highlight of Hobbs & Shaw is the amount of cameos it’s able to squeeze into its excruciating two-hour-and-fifteen-minute runtime. The film utilizes about a third of the cast of a certain sequel to a certain film starring a certain Regenerating Degenerate and that cast is responsible for the humor that works best in whatever this spinoff is supposed to accomplish. Idris Elba is unbelievably cool as Brixton Lore. He’s this cocky and unstoppable bad ass who has a history with Shaw and his car chase on his self-driving motorcycle where he slides under a bus in slow motion is too sick for words. Vanessa Kirby has this on-screen presence that outshines the consistent bickering between Hobbs and Shaw. She’s the one capable female character in the film (Helen Mirren sitting behind glass doesn’t count) who seems to be the only one thinking logically, but it took her doing the dumbest thing imaginable at the beginning of the film to get that way.
This action film smorgasbord rides on the chemistry between Dwayne Johnson and Jason Statham, but that gets old as soon as they start sort-of working together. Their incessant ribbing of each other, desire to always outdo one another, and nonstop unfiltered machismo being this palpable elephant in the room leads to nothing but verbal dick size comparisons and leaves you thinking that maybe they’ll make out or grope each other by the end of the film. Spoiler alert: maybe they’re saving that for the sequel.
There isn’t enough of a differentiation between action sequences in Hobbs & Shaw to make it feel worthwhile. There’s chemistry between the cast that is undeniable and some of its outrageousness is entertaining, but it all begins to feel similar and falls apart far sooner than it should. For those who care, there is a mid-credits and after-credits scene but neither is surprising. The cheesy motivational speeches, forced heartfelt stories, and, “all technology in the world doesn’t beat heart,” mumbo jumbo doesn’t help matters. The supposed story for this film is basically a dunce cap disguised as a pocket protector. There are intelligent elements used in ludicrous ways and maybe that’s what could describe the Fast & Furious franchise as a whole. You can bury a diamond in a dog turd and say it’s extravagant and that it’s valuable, but it’s still a dog turd that smells awful and lingers long after it’s been flushed away.
Heather Cranmer (2721 KP) rated The Turn of The Key in Books
Sep 26, 2019
I am a huge fan of Ruth Ware. Even though I wasn't a fan of her book The Death of Mrs. Westaway, I loved The Lying Game and In a Dark, Dark Wood. When I found out about The Turn of the Key, I knew I had to read it as soon as possible. It was much better than I thought it was going to be!
The synopsis of the book had such a spooky feel, and I loved the plot of The Turn of the Key. Rowan isn't very happy at her job at Little Nippers, a daycare where she looks after babies and toddlers. Plus, it doesn't pay very well. When she comes across an ad to be a live in nanny for a rich couple's children for a fantastic sum, she jumps a the chance. She's surprised when she gets the job, but she is ecstatic. Heatherbrae, the house where she will nanny, is a smart house complete with an app that controls everything in the house. When her employers have to leave the next day, she is thrown into her job as a nanny of Maddie, Ellie, and Petra. Strange things start happening such as being woken up in the middle of the night with music blaring from the speakers all over the house and lights being turned on up to full brightness. Items go missing from their original place, and Maddie is a nightmare child to look after. Rowan begins to second guess her nannying job at Heatherbrae, but she decides to stick it out. Unfortunately, a child ends up dead, and Rowan ends up in prison for the child's murder even though she swears she's innocent. Was Rowan framed or was it the work of something far more sinister?
I thought everything flowed smoothly, and The Turn of the Key definitely had me spooked. I kept trying to guess what was going on. The Turn of the Key hints that it could be something paranormal throughout the story, so I kept wondering if it was some sort of ghost or if it was a person. I'd also try to guess who was behind it all, but I was wrong. There are a few plot twists and one major plot twist that blindsided me completely. It was a plot twist that made me actually made my draw drop! I doubt any reader would have or will predict that plot twist. One minor thing that I was left pondering over had to do with the ending when all is revealed. I won't give any spoilers away, but I will say it's never mentioned how a person can get into a certain sealed off room. That's all I will say on that matter because I don't want to give too much away. Other than that, every other question I had was answered by the last page. As for the pacing, it is done perfectly. Not once did I feel as if The Turn of the Key slowed down at all. This is a book that grabs your hand and pulls you along without letting go!
The characters in The Turn of the Key all felt very realistic and fleshed out well enough for everything to be believable. Rowan is a very likable character and kudos for her for actually staying on as a nanny at Heatherbrae when everything went pear shaped. Even though some of the kids were hard to love, she still wanted to do what's right by them. I would have high tailed it out of there quickly if I was in her position! I felt like she dealt with everything to the best of her ability. I admired Jack and how he was willing to help Rowan out. He came across as a very caring man. It was obvious that the character of Jean loved the children at Heatherbrae which made me love her even if she wasn't featured very much. Sandra and Bill (the owners of Heatherbrae and Rowan's employers) were written well. They weren't very good parents I felt. They were too busy with their work to really know their children. Unfortunately, I know this happens in real life too. Maddie had her issues, but I loved how she was written. I felt bad for her because I felt like she was the black sheep of the family. I also felt bad for the oldest daughter Rhiannon. She was another one that seemed to have issues, but I loved her vulnerability at her lowest point. I loved the dialogue between Rowan and Rhiannon. Petra was just adorable, but Ellie was my favorite. She was easily swayed by her sister, Maddie, but I loved when she was away from Maddie and was able to be her own person. I felt she was just the sweetest little girl!
Trigger warnings for The Turn of the Key include profanity, drinking, underage drinking, lying, blackmail, a child's death, marital cheating, and mentions of sex (although not graphic).
Overall, The Turn of the Key is such a well written book. The plot sucks you in from the beginning, and the characters are all very interesting! I would definitely recommend The Turn of the Key by Ruth Ware to everyone age 16+ who enjoy a fantastic psychological read!
The synopsis of the book had such a spooky feel, and I loved the plot of The Turn of the Key. Rowan isn't very happy at her job at Little Nippers, a daycare where she looks after babies and toddlers. Plus, it doesn't pay very well. When she comes across an ad to be a live in nanny for a rich couple's children for a fantastic sum, she jumps a the chance. She's surprised when she gets the job, but she is ecstatic. Heatherbrae, the house where she will nanny, is a smart house complete with an app that controls everything in the house. When her employers have to leave the next day, she is thrown into her job as a nanny of Maddie, Ellie, and Petra. Strange things start happening such as being woken up in the middle of the night with music blaring from the speakers all over the house and lights being turned on up to full brightness. Items go missing from their original place, and Maddie is a nightmare child to look after. Rowan begins to second guess her nannying job at Heatherbrae, but she decides to stick it out. Unfortunately, a child ends up dead, and Rowan ends up in prison for the child's murder even though she swears she's innocent. Was Rowan framed or was it the work of something far more sinister?
I thought everything flowed smoothly, and The Turn of the Key definitely had me spooked. I kept trying to guess what was going on. The Turn of the Key hints that it could be something paranormal throughout the story, so I kept wondering if it was some sort of ghost or if it was a person. I'd also try to guess who was behind it all, but I was wrong. There are a few plot twists and one major plot twist that blindsided me completely. It was a plot twist that made me actually made my draw drop! I doubt any reader would have or will predict that plot twist. One minor thing that I was left pondering over had to do with the ending when all is revealed. I won't give any spoilers away, but I will say it's never mentioned how a person can get into a certain sealed off room. That's all I will say on that matter because I don't want to give too much away. Other than that, every other question I had was answered by the last page. As for the pacing, it is done perfectly. Not once did I feel as if The Turn of the Key slowed down at all. This is a book that grabs your hand and pulls you along without letting go!
The characters in The Turn of the Key all felt very realistic and fleshed out well enough for everything to be believable. Rowan is a very likable character and kudos for her for actually staying on as a nanny at Heatherbrae when everything went pear shaped. Even though some of the kids were hard to love, she still wanted to do what's right by them. I would have high tailed it out of there quickly if I was in her position! I felt like she dealt with everything to the best of her ability. I admired Jack and how he was willing to help Rowan out. He came across as a very caring man. It was obvious that the character of Jean loved the children at Heatherbrae which made me love her even if she wasn't featured very much. Sandra and Bill (the owners of Heatherbrae and Rowan's employers) were written well. They weren't very good parents I felt. They were too busy with their work to really know their children. Unfortunately, I know this happens in real life too. Maddie had her issues, but I loved how she was written. I felt bad for her because I felt like she was the black sheep of the family. I also felt bad for the oldest daughter Rhiannon. She was another one that seemed to have issues, but I loved her vulnerability at her lowest point. I loved the dialogue between Rowan and Rhiannon. Petra was just adorable, but Ellie was my favorite. She was easily swayed by her sister, Maddie, but I loved when she was away from Maddie and was able to be her own person. I felt she was just the sweetest little girl!
Trigger warnings for The Turn of the Key include profanity, drinking, underage drinking, lying, blackmail, a child's death, marital cheating, and mentions of sex (although not graphic).
Overall, The Turn of the Key is such a well written book. The plot sucks you in from the beginning, and the characters are all very interesting! I would definitely recommend The Turn of the Key by Ruth Ware to everyone age 16+ who enjoy a fantastic psychological read!
Darren (1599 KP) rated Angel Has Fallen (2019) in Movies
Aug 22, 2019
Verdict: Franchise Hasn’t Fallen
Story: Angel Has Fallen starts when Mike banning (Butler) is the only survivor of a drone attack on President Allan Trumbull (Freeman), the rest of the team are killed and Mike has been framed for the assassination attempt. FBI agent Helen Thompson (Smith) is investigating the case, with Mike looking cut and dry to have been the man behind it, but when Mike escapes, he sets out to prove his innocence.
Mike turns to his estranged father Clay (Nolte) as he looks to discover why his old friend an private contractor Wade Jennings (Huston) has set him up and how he can prove his isn’t involved despite a nationwide manhunt for him.
Thoughts on Angel Has Fallen
Characters – Mike Banning is still a senior secret service man, playing righthand to the President, he has been keeping his injuries secret, which is nice to see an action man actually suffering injuries, instead of just being fine, like most action stars. He does his duty saving the President from an attack, only to find himself framed. When the people come to finish the job on Banning, he escapes and uses all his training to allude and search for a way to prove his innocence. Allan Trumbull is now the President, stepping up from his role as the Vice in the previous two outings, he is looking to change certain ideas, though he spends most of his film in a coma after the attack, he is the only other witness who could defend Mike’s involvement too. Wade Jennings is the private military contractor and old military buddy of Mike’s, he has framed him and is using his expertly trained team to hunt him down and finish off the job. Leah is the wife of Mike’s she is trying to keep him from working now they have a child and must deal with the consequences of seeing the name dragged through the dirt. FBI Agent Helen Thompson is trying to put the pieces together, seeing Mike as the prime suspect, she just wants the case closed without anybody else being hurt. Clay Banning is the estranged father of Mike’s he has been off the grid for years because of his own trauma from his time in the war, he is the only person Mike knows he can turn too.
Performances – Gerard Butler is great in the leading role, he is always going to be a bankable star when it comes to action roles and this is no different. Morgan Freeman does everything you would expect from a President role, without needing to do much. Piper Perabo takes over from Radha Mitchell in the wife role, which doesn’t have much to do if we are being honest. Danny Huston is one of these actors that you know is always going to be a villain, he does everything we know he can do in this role. Nick Nolte is a lot of fun, bringing his trademark estranged father role to the big screen once again, he gets a few laughs in too.
Story – The story here sees Mike Banning being framed for the assassination attempt of the President, the figure that he has been guarding for years and he must go off the grid to prove who was really behind it. The story is one that is great to watch for action, but if you have seen the previous instalments of the franchise, you will be left asking a few questions. First what happened to President Benjamin Asher, we have zero mention of him, secondly, how is nobody on Mike’s side after all he has done in the past, like seriously, he pretty much saved the President against impossible odds twice. While this question could be answered with the number of pieces of evidence placed on him, it still doesn’t seem to fit the character these people have created. Away from these questions, we must say this does build on the scale of the previous film’s stories, which is good because it does feel different, which each film does do. We could easily watch this story as a single film too and the fact that we do touch on the physical injuries that Mike has suffered through his job, does show a vulnerable action character.
Action – The action is big, we might not have the large scale opening attack, but once we get into the military formations ideas, we get plenty of tactical shootings.
Settings – The film does build on the settings, with the first one being one building, the second being one city, now we have a nationwide hunt.
Special Effects – The effects, well this has been an issue for the franchise all along, but the green screen scenes are so clear to see it almost feels like they didn’t finish the job yet.
Scene of the Movie – Mike and Clay have an escape plan.
That Moment That Annoyed Me – No mention of former President Benjamin Asher, like what happened here?
Final Thoughts – This is a action sequel that does enough different to make it feel fresh even if certain parts of the story feels too farfetched, it does continue to have a 24 vibe to everything, but it is well for a watch if you have seen the franchise or not.
Overall: Trilogy that hasn’t Fallen.
Story: Angel Has Fallen starts when Mike banning (Butler) is the only survivor of a drone attack on President Allan Trumbull (Freeman), the rest of the team are killed and Mike has been framed for the assassination attempt. FBI agent Helen Thompson (Smith) is investigating the case, with Mike looking cut and dry to have been the man behind it, but when Mike escapes, he sets out to prove his innocence.
Mike turns to his estranged father Clay (Nolte) as he looks to discover why his old friend an private contractor Wade Jennings (Huston) has set him up and how he can prove his isn’t involved despite a nationwide manhunt for him.
Thoughts on Angel Has Fallen
Characters – Mike Banning is still a senior secret service man, playing righthand to the President, he has been keeping his injuries secret, which is nice to see an action man actually suffering injuries, instead of just being fine, like most action stars. He does his duty saving the President from an attack, only to find himself framed. When the people come to finish the job on Banning, he escapes and uses all his training to allude and search for a way to prove his innocence. Allan Trumbull is now the President, stepping up from his role as the Vice in the previous two outings, he is looking to change certain ideas, though he spends most of his film in a coma after the attack, he is the only other witness who could defend Mike’s involvement too. Wade Jennings is the private military contractor and old military buddy of Mike’s, he has framed him and is using his expertly trained team to hunt him down and finish off the job. Leah is the wife of Mike’s she is trying to keep him from working now they have a child and must deal with the consequences of seeing the name dragged through the dirt. FBI Agent Helen Thompson is trying to put the pieces together, seeing Mike as the prime suspect, she just wants the case closed without anybody else being hurt. Clay Banning is the estranged father of Mike’s he has been off the grid for years because of his own trauma from his time in the war, he is the only person Mike knows he can turn too.
Performances – Gerard Butler is great in the leading role, he is always going to be a bankable star when it comes to action roles and this is no different. Morgan Freeman does everything you would expect from a President role, without needing to do much. Piper Perabo takes over from Radha Mitchell in the wife role, which doesn’t have much to do if we are being honest. Danny Huston is one of these actors that you know is always going to be a villain, he does everything we know he can do in this role. Nick Nolte is a lot of fun, bringing his trademark estranged father role to the big screen once again, he gets a few laughs in too.
Story – The story here sees Mike Banning being framed for the assassination attempt of the President, the figure that he has been guarding for years and he must go off the grid to prove who was really behind it. The story is one that is great to watch for action, but if you have seen the previous instalments of the franchise, you will be left asking a few questions. First what happened to President Benjamin Asher, we have zero mention of him, secondly, how is nobody on Mike’s side after all he has done in the past, like seriously, he pretty much saved the President against impossible odds twice. While this question could be answered with the number of pieces of evidence placed on him, it still doesn’t seem to fit the character these people have created. Away from these questions, we must say this does build on the scale of the previous film’s stories, which is good because it does feel different, which each film does do. We could easily watch this story as a single film too and the fact that we do touch on the physical injuries that Mike has suffered through his job, does show a vulnerable action character.
Action – The action is big, we might not have the large scale opening attack, but once we get into the military formations ideas, we get plenty of tactical shootings.
Settings – The film does build on the settings, with the first one being one building, the second being one city, now we have a nationwide hunt.
Special Effects – The effects, well this has been an issue for the franchise all along, but the green screen scenes are so clear to see it almost feels like they didn’t finish the job yet.
Scene of the Movie – Mike and Clay have an escape plan.
That Moment That Annoyed Me – No mention of former President Benjamin Asher, like what happened here?
Final Thoughts – This is a action sequel that does enough different to make it feel fresh even if certain parts of the story feels too farfetched, it does continue to have a 24 vibe to everything, but it is well for a watch if you have seen the franchise or not.
Overall: Trilogy that hasn’t Fallen.
Charlie Cobra Reviews (1840 KP) rated Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020) in Movies
Oct 2, 2020 (Updated Oct 6, 2020)
Margot Robbie and her return to Harley Quinn (2 more)
Badass fight choreography
Some really cool action sequences
I wasn't a fan of the self narration the entire film. (2 more)
I also didn't like the Tarantino-ish way of chopping up the story and going back and forth the way they did.
I feel like every character in this movie was underutilized and could have been done better or had better character development.
Birds of a Feather Can't Stick Their Landing On This One
Contains spoilers, click to show
Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) is a 2020 action super hero film. Distributed by Warner Bros. Pictures, it is a follow-up to Suicide Squad (2016). The movie was directed by Cathy Yan and written by Christina Hodson, and it stars Margot Robbie, Mary Elizabeth Winstead, Jurnee Smollett-Bell, Rosie Perez, Chris Messina and Ewan McGregor.
Four years after the defeat of the Enchantress, the Joker throws Harley Quinn out on the Gotham City streets when they break up. The already extremely volatile and unhinged, Harley (Margot Robbie) finds herself all alone with a huge target on her back. Without the Joker in the picture, the city is turned upside down as criminals that have a beef with Harley hunt her down. Gotham's most narcissistic villain, Roman Sionis (Ewan McGregor), and his right-hand man, Victor Zsasz (Chris Messina), have Harley and a precious diamond in their sights. Now Harley, Huntress (Mary Elizabeth Winstead), Black Canary (Jurnee Smollett-Bell) and Detective Renee Montoya's (Rosie Perez) paths collide, and the unlikely foursome have no choice but to team up to take Roman down.
First off let me say that I love Margot Robbie as Harley Quinn. I've always been a big Harley fan since before she was mainstream cool and a big part of that would have to be the Batman Animated Series and how it portrayed her. I liked Margot Robbie's performance in Suicide Squad and thought she did an excellent job of bringing that character to "life". I didn't have high expectations for this movie going in and sometimes that can be a good thing because it leaves you more open to the film being better than you thought it was going to be. Right away I didn't like the whole, Harley narrating the movie in the beginning and kind of throughout the movie. I don't know if they were trying to go for a "funny" Deadpool breaking the "4th" wall type thing but for me it just kind of made the movie less fun. I also have to say that I wasn't a big fan of the pacing and the whole going back and forth through time in the events of the movie. I think it might have been better on paper than how it actually came out in the movie. Kind of Tarantino-ish but just kind of overdone because of the info-dumping narration. There were some awesome fight sequences and there was plenty of over the top violence and action but a lot could have been done better. For me the plot was what felt like it made the movie feel a little lackluster. I really felt like they failed to flesh out Black Canary's character and Huntress felt extremely unpolished as well. A lot of the character's were underutilized except in gratuitous fight scenes and the audience is not shown their motivations a lot of the time but instead told them. I have to say some parts did make me laugh and the music wasn't terrible. The acting was extremely bad sometimes though. I don't know what they were going for with Huntress/Mary Elizabeth Winstead but she comes off as a badass but then really awkward or nerdy and then for a little bit she was a raging psychopath killer. I don't think they knew what direction to take the character and her performance definitely suffered. Black Canary/Jurnee Smollett-Bell was a character that was really cool but without knowing her motivations it really took alot out by never uncovering more about her character until later. A lot of things didn't make sense too. I can't believe that anyone would want to mess with Harley even if she wasn't with Joker. I however could have seen anyone and I mean anyone go after her for a big reward like they placed on the kid. Also a big reward like that on a no name kid who is just a low level pick pocket wouldn't have brought in that much results. Plus the diamond that she has is something you wouldn't want anybody else finding out about so why bring so much attention to it. Harley Quinn and all the other female actors in this movie have "plot armor" and never get hurt even when being blown up or shot at. All-in-all, it was an enjoyable movie but I wouldn't say it was anything special. This was a big-budget superhero film that comes off more run of the mill and fails to bring anything "wow" except some pretty kick ass action sequences and Margot Robbie and her return to Harley Quinn. I give it a 5/10.
Four years after the defeat of the Enchantress, the Joker throws Harley Quinn out on the Gotham City streets when they break up. The already extremely volatile and unhinged, Harley (Margot Robbie) finds herself all alone with a huge target on her back. Without the Joker in the picture, the city is turned upside down as criminals that have a beef with Harley hunt her down. Gotham's most narcissistic villain, Roman Sionis (Ewan McGregor), and his right-hand man, Victor Zsasz (Chris Messina), have Harley and a precious diamond in their sights. Now Harley, Huntress (Mary Elizabeth Winstead), Black Canary (Jurnee Smollett-Bell) and Detective Renee Montoya's (Rosie Perez) paths collide, and the unlikely foursome have no choice but to team up to take Roman down.
First off let me say that I love Margot Robbie as Harley Quinn. I've always been a big Harley fan since before she was mainstream cool and a big part of that would have to be the Batman Animated Series and how it portrayed her. I liked Margot Robbie's performance in Suicide Squad and thought she did an excellent job of bringing that character to "life". I didn't have high expectations for this movie going in and sometimes that can be a good thing because it leaves you more open to the film being better than you thought it was going to be. Right away I didn't like the whole, Harley narrating the movie in the beginning and kind of throughout the movie. I don't know if they were trying to go for a "funny" Deadpool breaking the "4th" wall type thing but for me it just kind of made the movie less fun. I also have to say that I wasn't a big fan of the pacing and the whole going back and forth through time in the events of the movie. I think it might have been better on paper than how it actually came out in the movie. Kind of Tarantino-ish but just kind of overdone because of the info-dumping narration. There were some awesome fight sequences and there was plenty of over the top violence and action but a lot could have been done better. For me the plot was what felt like it made the movie feel a little lackluster. I really felt like they failed to flesh out Black Canary's character and Huntress felt extremely unpolished as well. A lot of the character's were underutilized except in gratuitous fight scenes and the audience is not shown their motivations a lot of the time but instead told them. I have to say some parts did make me laugh and the music wasn't terrible. The acting was extremely bad sometimes though. I don't know what they were going for with Huntress/Mary Elizabeth Winstead but she comes off as a badass but then really awkward or nerdy and then for a little bit she was a raging psychopath killer. I don't think they knew what direction to take the character and her performance definitely suffered. Black Canary/Jurnee Smollett-Bell was a character that was really cool but without knowing her motivations it really took alot out by never uncovering more about her character until later. A lot of things didn't make sense too. I can't believe that anyone would want to mess with Harley even if she wasn't with Joker. I however could have seen anyone and I mean anyone go after her for a big reward like they placed on the kid. Also a big reward like that on a no name kid who is just a low level pick pocket wouldn't have brought in that much results. Plus the diamond that she has is something you wouldn't want anybody else finding out about so why bring so much attention to it. Harley Quinn and all the other female actors in this movie have "plot armor" and never get hurt even when being blown up or shot at. All-in-all, it was an enjoyable movie but I wouldn't say it was anything special. This was a big-budget superhero film that comes off more run of the mill and fails to bring anything "wow" except some pretty kick ass action sequences and Margot Robbie and her return to Harley Quinn. I give it a 5/10.
An Amish Christmas Bakery (4 Stories)
Beth Wiseman, Amy Clipston, Kelly Irvin and Kathleen Fuller
Book
Cookies and Cheer by Amy Clipston: Alyssa Byler dreaming of the next holiday window display for...
Amish Romance Amish Fiction
Purple Phoenix Games (2266 KP) rated Small Islands in Tabletop Games
Oct 13, 2021
I have often wished to have been born in a different era of time. For me, I would have loved to have seen the birth of jazz in the US early 20th century. Or to witness the Renaissance first-hand. Another wish of mine was always to somehow discover something amazing. Like an island, or an unknown mountain range, or a new species of animal. That is so exciting to me, and I would have really loved to have just been around during these times. So along comes Small Islands, and my dreams have been woven into a board game about discovering new islands. That means the game is good, right?
Small Islands is a tile placement exploration game for one to four players. In it, players are explorers tasked with discovering resource-rich new islands upon which their clans may either exploit or inhabit. However, it’s each clan for themselves, and the players all need those precious resources. In the solo game, the player’s AI opponent is Alexis Allard, designer of the game. He has goal cards to be used and finishing point totals that the solo player will be attempting to beat during the course of the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, the player claims their player color and assigns Alexis with his color. They take all the components for each player and places them on the table. The starting tiles (that feature flying seagulls) are placed on the table in any orientation that is legal for play: islands need to connect, and seas need to flow from one tile to the next, as seen below. The Landscape tiles are to be shuffled and placed within reach. The four ship tiles are displayed, with all ships on their gray side, save for the solo player’s chosen color. The Navigation tile is placed below the ship tiles, and the beginning three Landscape tiles are placed in a row beside it. The small stack of Objective cards are shuffled and placed nearby, with the player drawing one to begin. They also draw two Landscape to start. For solo play, one Alexis difficulty card is chosen, and his deck of Explore and Land cards is built accordingly. The Prestige (VP) tokens are (apparently when I play) just thrown on the table and gathered in a loose pile. The game may now begin!
Small Islands is played over four rounds, with several turns being played per round. The solo player begins each round with their turn. A turn is divided into three phases: Preparation, Exploration, Reward. The Preparation phase has the player populating the Navigation Tile with six Landscape tiles face-down as a draw stack. The player then draws two Objective cards to add to their one they are currently holding. From these three cards the player will choose one to become their current objective for the round, one to be saved for a future round, and one to be discarded back to the stack. These Objective cards provide a strategy to guide the player through the current round, and also setup future rounds for scoring purposes. Upon them are icons that will award the player with points for scoring islands containing specific combinations of resources.
During the Exploration phase in the solo game, the player takes their turn first, and then Alexis will take his. A typical Exploration phase has a player deciding if they will Explore a tile or Land a ship. To Explore a tile, the player chooses one of the face-up Landscape tiles from the market/offer row and, along with their two held tiles, choose one to add to the play area. These tiles may be rotated in any fashion, as long as they can be legally placed: island edges are to be extended, sea spaces connected, et al. It is also at this time the player may place one of their Bonus Tokens upon any tile on the play area. These Bonus Tokens are resource icons that cover up existing icons on a tile, or directly over another Bonus Token. A player would do this in order to affect the balance of icons on a given island for scoring purposes.
Should the Navigation tile be empty of Landscape tiles and the player wish, they may instead Land a ship, thus ending the Exploration phase. The player chooses any of the ship tiles, and places it legally on the play area (in a sea space, as shown below). Once the player ends the phase, the game progresses to the Reward phase.
After the player takes their turn during the Exploration phase, Alexis takes his turn. This is done by drawing an Expedition card from his stack and following its instructions. The Expedition card will show whether Alexis would like to Explore or Land, which Landscape tile he would like to draw, and where he would like to place it – in relation to where the last player tile was placed.
During the Reward phase, the player will place any of their clan houseeples they wish on any island upon which they have not placed a houseeple previously. Then, consulting their Objective card, score points for successfully satisfying the card’s requirements. For Alexis, the player will draw a new Expedition card from Alexis’s stack, note the icons present on the Mission area of the card, and place Alexis houseeples upon islands that satisfy its requirements.
The game continues in this fashion until the fourth round is complete. The player totals their Prestige points (VP) and if they score more than Alexis, they win! The player must then take a picture of their archipelago they built and send it to the designer directly and gloat to them about their massive victory. Or simply rest in the satisfaction of having played the game well. Whichever.
Components. This game has a lot of components, and they are mostly cardboard and houseeples. The cardstock and board are good quality, as I have come to expect from Lucky Duck Games, and the houseeples are all different shapes for each clan color. I find that a nice and unnecessary, but very cool, touch. The art in this one is simply amazing. I mean, look at these photos! Everything from the color scheme to the art style all mesh well and give a well-considered polish to a great theme.
Okay, I won’t even hide it – I LOOOOOOVE this game. I never really liked Carcassonne very much, but Small Islands gives a similar feel, but executes everything so much better. Even with the solo rules. There are so many options available at any one time, and having a random Alexis game each time you play is just so satisfying. I feel like I could keep this game forever and not play the same game twice. Ever. And I think that I would WANT to play this one forever. Yes, I think this is a solid fit for my collection indeed, and I can see it working for so many different gamer types.
Having Alexis constantly applying the pressure to maximize and strategize every turn is delicious, and having almost zero conflict with him as we both explore is welcome. You know when you start the game how many points Alexis will score at the end of the game, so having that knowledge really makes you consider all the options available. It just works on so many levels.
If you are looking for a light-hearted, but with some great decisions to be made, then I strongly urge you to check out Small Islands. I knew immediately that this was a game for me. It’s on the lighter side without being too simple, I get to build a thing and admire it at the end of the game, and I have an opponent who just wants to see me win because he designed the game! I’m in and out in less than an hour and feel content that I was able to have a great experience with a well-designed game. I cannot wait to introduce this to all my friends and family gamers so they can fall in love with it as well.
Small Islands is a tile placement exploration game for one to four players. In it, players are explorers tasked with discovering resource-rich new islands upon which their clans may either exploit or inhabit. However, it’s each clan for themselves, and the players all need those precious resources. In the solo game, the player’s AI opponent is Alexis Allard, designer of the game. He has goal cards to be used and finishing point totals that the solo player will be attempting to beat during the course of the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, the player claims their player color and assigns Alexis with his color. They take all the components for each player and places them on the table. The starting tiles (that feature flying seagulls) are placed on the table in any orientation that is legal for play: islands need to connect, and seas need to flow from one tile to the next, as seen below. The Landscape tiles are to be shuffled and placed within reach. The four ship tiles are displayed, with all ships on their gray side, save for the solo player’s chosen color. The Navigation tile is placed below the ship tiles, and the beginning three Landscape tiles are placed in a row beside it. The small stack of Objective cards are shuffled and placed nearby, with the player drawing one to begin. They also draw two Landscape to start. For solo play, one Alexis difficulty card is chosen, and his deck of Explore and Land cards is built accordingly. The Prestige (VP) tokens are (apparently when I play) just thrown on the table and gathered in a loose pile. The game may now begin!
Small Islands is played over four rounds, with several turns being played per round. The solo player begins each round with their turn. A turn is divided into three phases: Preparation, Exploration, Reward. The Preparation phase has the player populating the Navigation Tile with six Landscape tiles face-down as a draw stack. The player then draws two Objective cards to add to their one they are currently holding. From these three cards the player will choose one to become their current objective for the round, one to be saved for a future round, and one to be discarded back to the stack. These Objective cards provide a strategy to guide the player through the current round, and also setup future rounds for scoring purposes. Upon them are icons that will award the player with points for scoring islands containing specific combinations of resources.
During the Exploration phase in the solo game, the player takes their turn first, and then Alexis will take his. A typical Exploration phase has a player deciding if they will Explore a tile or Land a ship. To Explore a tile, the player chooses one of the face-up Landscape tiles from the market/offer row and, along with their two held tiles, choose one to add to the play area. These tiles may be rotated in any fashion, as long as they can be legally placed: island edges are to be extended, sea spaces connected, et al. It is also at this time the player may place one of their Bonus Tokens upon any tile on the play area. These Bonus Tokens are resource icons that cover up existing icons on a tile, or directly over another Bonus Token. A player would do this in order to affect the balance of icons on a given island for scoring purposes.
Should the Navigation tile be empty of Landscape tiles and the player wish, they may instead Land a ship, thus ending the Exploration phase. The player chooses any of the ship tiles, and places it legally on the play area (in a sea space, as shown below). Once the player ends the phase, the game progresses to the Reward phase.
After the player takes their turn during the Exploration phase, Alexis takes his turn. This is done by drawing an Expedition card from his stack and following its instructions. The Expedition card will show whether Alexis would like to Explore or Land, which Landscape tile he would like to draw, and where he would like to place it – in relation to where the last player tile was placed.
During the Reward phase, the player will place any of their clan houseeples they wish on any island upon which they have not placed a houseeple previously. Then, consulting their Objective card, score points for successfully satisfying the card’s requirements. For Alexis, the player will draw a new Expedition card from Alexis’s stack, note the icons present on the Mission area of the card, and place Alexis houseeples upon islands that satisfy its requirements.
The game continues in this fashion until the fourth round is complete. The player totals their Prestige points (VP) and if they score more than Alexis, they win! The player must then take a picture of their archipelago they built and send it to the designer directly and gloat to them about their massive victory. Or simply rest in the satisfaction of having played the game well. Whichever.
Components. This game has a lot of components, and they are mostly cardboard and houseeples. The cardstock and board are good quality, as I have come to expect from Lucky Duck Games, and the houseeples are all different shapes for each clan color. I find that a nice and unnecessary, but very cool, touch. The art in this one is simply amazing. I mean, look at these photos! Everything from the color scheme to the art style all mesh well and give a well-considered polish to a great theme.
Okay, I won’t even hide it – I LOOOOOOVE this game. I never really liked Carcassonne very much, but Small Islands gives a similar feel, but executes everything so much better. Even with the solo rules. There are so many options available at any one time, and having a random Alexis game each time you play is just so satisfying. I feel like I could keep this game forever and not play the same game twice. Ever. And I think that I would WANT to play this one forever. Yes, I think this is a solid fit for my collection indeed, and I can see it working for so many different gamer types.
Having Alexis constantly applying the pressure to maximize and strategize every turn is delicious, and having almost zero conflict with him as we both explore is welcome. You know when you start the game how many points Alexis will score at the end of the game, so having that knowledge really makes you consider all the options available. It just works on so many levels.
If you are looking for a light-hearted, but with some great decisions to be made, then I strongly urge you to check out Small Islands. I knew immediately that this was a game for me. It’s on the lighter side without being too simple, I get to build a thing and admire it at the end of the game, and I have an opponent who just wants to see me win because he designed the game! I’m in and out in less than an hour and feel content that I was able to have a great experience with a well-designed game. I cannot wait to introduce this to all my friends and family gamers so they can fall in love with it as well.