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Purple Phoenix Games (2266 KP) rated Salty Dogs in Tabletop Games
Aug 27, 2019
Avast ye land lubbers!! Batten down the hatches! I am a scary pirate! Ok so maybe that last one isn’t necessarily historically accurate, but it’s fun. Sometimes you can enjoy something purely because it’s fun and you don’t have to analyze everything down to the mechanic or pixel. I am not even going to attempt that with this one, but I will explain the rules and our thoughts through several plays of Salty Dogs.
Salty Dogs is a small card game – it fits into a normal deck box – where each player is captaining their pirate ship and vying to become King of the Mountain! … or, rather, the High Seas! Players must protect their crew and be the last pirate ship standing to win the game!
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. Similarly, you will see the play mat that was provided. You can download a play mat from the game’s website or order these from the publisher. -T
Setup is easy peasy scurvy squeezy. Remove from the deck all the pirate cards (they have a blue banner with a unique name at the bottom). Shuffle these, and deal each player five pirates. This will make up the crew for each player’s ship. No individual cards have certain abilities – they are all the same – so either place your crew randomly or choose who you would prefer to be Captain, First Mate, and then dump the others into the generic Pirate spaces. From there shuffle the remaining pirate cards into the deck, deal each player five cards and the battle is on!
On your turn, draw a card and play a card. Ok, on to final thoughts! Kidding, but game play is really that easy. There is no hand minimum or maximum limit, but it usually stays around five for the duration of the game. Cards drawn will be pirates, actions, attacks, illnesses, cures, or defense cards. You use pirate cards to refill any vacant crew slot on your ship. Vacancies happen when an opponent plays an attack or illness card on one of your crew. Your crew may only be attacked in a certain order with the first attackable card being furthest away from your Captain, and said Captain being targeted last. So your pirate is ill, eh? Simply play a cure card that affects the illness and heal your crew right up. Example – you have contracted Scurvy. Well, obviously the only cure for Scurvy is Piggy Peg Leg’s Gumbo. So throw the Gumbo card to cure your crew’s illness. That dastardly Captain Doodles McPoodle is firing their cannon attacks at you? Throw your Fog defense card to protect yourself – BOOM! There are several other illness and action combinations in the game I will allow you to discover for yourselves.
A note about attacking First Mates and Captains. First Mates are immune to Mutiny cards, and the Captain is immune to Mutiny AND Illness cards. This is a rule pair that can easily be forgotten, so try to keep that in mind the whole time as your crews are blown to smithereens.
Components. Per my disclaimer we were sent the deck of cards and four optional play mats. These components may change or improve over the course of the upcoming Kickstarter campaign, but I will comment on what we were sent. The cards are of good quality and the art upon them and throughout the game is quirky, but really really good. We really enjoyed seeing some tongue-in-cheek pop culture references in the pirate cards and in the accompanying art. The play mats feel like the top layer of a mouse pad – they are silky smooth and just as thin. I thought having thin play mats would be a negative, but then I packed up the game again and was thankful that they weren’t complete neoprene pads. So I’m in on those play mats. If you don’t splurge for the play mats, just line up your crew in front of you and it’s quite functional that way as well.
Salty Dogs. What did we think? Well, honestly, we really loved it. The art is whimsical and colorful. The cards are all super useful, and there’s something to be said about just obliterating your opponents’ ships and giving in to the piratey bloodlust. I was targeted early and was raring to come back as soon as I could in the next game. With so many pirate games, take that games, card games, and battle games on the market, I still think most gamers will enjoy Salty Dogs. It is not at all a brain burner, but it’s a great light (and light-hearted) filler game that will leave you with a smile on your face and a desire to play again and again. We at Purple Phoenix Games highly recommend this title, and cannot wait to see what the Kickstarter campaign has in store. May yer poop decks be sparkling and yer booty be plentiful!
Salty Dogs is a small card game – it fits into a normal deck box – where each player is captaining their pirate ship and vying to become King of the Mountain! … or, rather, the High Seas! Players must protect their crew and be the last pirate ship standing to win the game!
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. Similarly, you will see the play mat that was provided. You can download a play mat from the game’s website or order these from the publisher. -T
Setup is easy peasy scurvy squeezy. Remove from the deck all the pirate cards (they have a blue banner with a unique name at the bottom). Shuffle these, and deal each player five pirates. This will make up the crew for each player’s ship. No individual cards have certain abilities – they are all the same – so either place your crew randomly or choose who you would prefer to be Captain, First Mate, and then dump the others into the generic Pirate spaces. From there shuffle the remaining pirate cards into the deck, deal each player five cards and the battle is on!
On your turn, draw a card and play a card. Ok, on to final thoughts! Kidding, but game play is really that easy. There is no hand minimum or maximum limit, but it usually stays around five for the duration of the game. Cards drawn will be pirates, actions, attacks, illnesses, cures, or defense cards. You use pirate cards to refill any vacant crew slot on your ship. Vacancies happen when an opponent plays an attack or illness card on one of your crew. Your crew may only be attacked in a certain order with the first attackable card being furthest away from your Captain, and said Captain being targeted last. So your pirate is ill, eh? Simply play a cure card that affects the illness and heal your crew right up. Example – you have contracted Scurvy. Well, obviously the only cure for Scurvy is Piggy Peg Leg’s Gumbo. So throw the Gumbo card to cure your crew’s illness. That dastardly Captain Doodles McPoodle is firing their cannon attacks at you? Throw your Fog defense card to protect yourself – BOOM! There are several other illness and action combinations in the game I will allow you to discover for yourselves.
A note about attacking First Mates and Captains. First Mates are immune to Mutiny cards, and the Captain is immune to Mutiny AND Illness cards. This is a rule pair that can easily be forgotten, so try to keep that in mind the whole time as your crews are blown to smithereens.
Components. Per my disclaimer we were sent the deck of cards and four optional play mats. These components may change or improve over the course of the upcoming Kickstarter campaign, but I will comment on what we were sent. The cards are of good quality and the art upon them and throughout the game is quirky, but really really good. We really enjoyed seeing some tongue-in-cheek pop culture references in the pirate cards and in the accompanying art. The play mats feel like the top layer of a mouse pad – they are silky smooth and just as thin. I thought having thin play mats would be a negative, but then I packed up the game again and was thankful that they weren’t complete neoprene pads. So I’m in on those play mats. If you don’t splurge for the play mats, just line up your crew in front of you and it’s quite functional that way as well.
Salty Dogs. What did we think? Well, honestly, we really loved it. The art is whimsical and colorful. The cards are all super useful, and there’s something to be said about just obliterating your opponents’ ships and giving in to the piratey bloodlust. I was targeted early and was raring to come back as soon as I could in the next game. With so many pirate games, take that games, card games, and battle games on the market, I still think most gamers will enjoy Salty Dogs. It is not at all a brain burner, but it’s a great light (and light-hearted) filler game that will leave you with a smile on your face and a desire to play again and again. We at Purple Phoenix Games highly recommend this title, and cannot wait to see what the Kickstarter campaign has in store. May yer poop decks be sparkling and yer booty be plentiful!
Purple Phoenix Games (2266 KP) rated Terrible Candidates in Tabletop Games
Aug 28, 2020
2020 is a year that will definitely go down in the history books for many reasons. Amidst a global pandemic, a growing civil rights movement, and a hurricane-like storm that ravaged the state of Iowa on August 10th, we ALSO find ourselves in an election year. As if things couldn’t get any crazier, right? Get in the campaigning mood by checking out Terrible Candidates, and remember to get out and vote on November 3rd, America!
Disclaimer: We were provided a copy of Terrible Candidates for the purposes of this review. The components pictured are finalized and are what come in a production copy of the game. I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and general gameplay. -L
Terrible Candidates is a party game in which all players, candidates vying for the Presidency, participate in a series of public debates. At the end of the game, the player who has won the most debates is declared the new President! Setup is simple: Deal 5 Policy cards to each player, place the remaining Policy and Topic cards in the center of the table, place the Dumpster Fire of Democracy card within reach of all players to indicate the discard pile, and keep the President card off to the side.
The gameplay itself is just as simple! Select a pair of neighboring players to be the first debate Candidates. A Topic card is revealed, and the 2 Candidates select a Policy card from their hand to play in this debate. Once the Policy cards are selected, each Candidate gets 30 seconds to explain/debate their selected response to the Topic, providing as many talking points, facts (true or alternative) and other general jargon or nonsense to convince the Media (the non-Candidates for this turn) to vote for them. When both Candidates have made their debates, each member of the Media is allowed to ask one question, providing an extra chance for political shenanigans or hilarity. Once all questions have been asked, the Media votes on which Candidate they believe was the best of the pair, and that winning Candidate keeps the Topic card as their point. The game moves on to the next debate, rotating one person around the group to get a new pair of Candidates – one Candidate from the previous debate, and a new competitor. Play progresses in this manner until all players have participated in 2 debates, thus ending the round. Any players who have no Topic cards (meaning they didn’t win either of their debates in the round) is knocked out of the game, and the next round commences with the remaining players. The second round follows the steps of the first, and when all players have debated twice, the game ends. The player with the most Topic cards is declared the winner and becomes President!
I know that this game might seem like a lot, but it’s honestly not complicated. Each round works as follows: Debate, Question, Vote, and repeat until all players have done 2 debates. If there is one thing that is a must for a party game, it’s a simple set of rules and gameplay to maximize playing time, and Terrible Candidates has adhered to that policy (See what I did there?). The overall atmosphere of the game is reminiscent of CAH, but with a twist. In CAH, all players submit a card and one player is the ultimate judge for the turn, thus allowing players to cater to the personality/sense of humor of that one person. Terrible Candidates is a group effort, meaning that you have to get a majority of the votes in your favor to win the debate. Instead of focusing on one person, you have to be quick-witted and clever enough to find ways to influence all other players. That makes it feel like a more engaging game overall, since all players are involved in every step of the turn.
Obviously, this game has some political implications, but the gameplay can be whatever your group wants it to be. Playing with a group of highly political friends? Maybe it will turn into some intelligent debates and conversations throughout the night. Playing with the fam at a reunion or get-together? Go crazy, make up hilarious stories, and just have a good time. It all depends on your gaming group, and it can be whatever kind of game you want it to be – serious or silly. A caveat with this, as with CAH-esque games, is knowing your group and the kind of humor that is acceptable. Just make sure that however you decide to play, everyone involved is comfortable and having fun!
All in all, I think that Terrible Candidates is a fun and funny little game for everyone involved. As a Candidate, you put your improv skills to the test as you make ridiculous claims or present decent ideas in your 30-second time limit. As a member of the Media, you also get in on a little improv, coming up with a question to ask the Candidates, and then casting your vote for the most convincing side. This game can be so unpredictable, and that’s what helps keep it fresh, entertaining, and funny. Whether you are politically active or not, this game can result in some great times and good conversations among the group. If you’re up for it, take a chance and cast your vote for Terrible Candidates!
Disclaimer: We were provided a copy of Terrible Candidates for the purposes of this review. The components pictured are finalized and are what come in a production copy of the game. I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and general gameplay. -L
Terrible Candidates is a party game in which all players, candidates vying for the Presidency, participate in a series of public debates. At the end of the game, the player who has won the most debates is declared the new President! Setup is simple: Deal 5 Policy cards to each player, place the remaining Policy and Topic cards in the center of the table, place the Dumpster Fire of Democracy card within reach of all players to indicate the discard pile, and keep the President card off to the side.
The gameplay itself is just as simple! Select a pair of neighboring players to be the first debate Candidates. A Topic card is revealed, and the 2 Candidates select a Policy card from their hand to play in this debate. Once the Policy cards are selected, each Candidate gets 30 seconds to explain/debate their selected response to the Topic, providing as many talking points, facts (true or alternative) and other general jargon or nonsense to convince the Media (the non-Candidates for this turn) to vote for them. When both Candidates have made their debates, each member of the Media is allowed to ask one question, providing an extra chance for political shenanigans or hilarity. Once all questions have been asked, the Media votes on which Candidate they believe was the best of the pair, and that winning Candidate keeps the Topic card as their point. The game moves on to the next debate, rotating one person around the group to get a new pair of Candidates – one Candidate from the previous debate, and a new competitor. Play progresses in this manner until all players have participated in 2 debates, thus ending the round. Any players who have no Topic cards (meaning they didn’t win either of their debates in the round) is knocked out of the game, and the next round commences with the remaining players. The second round follows the steps of the first, and when all players have debated twice, the game ends. The player with the most Topic cards is declared the winner and becomes President!
I know that this game might seem like a lot, but it’s honestly not complicated. Each round works as follows: Debate, Question, Vote, and repeat until all players have done 2 debates. If there is one thing that is a must for a party game, it’s a simple set of rules and gameplay to maximize playing time, and Terrible Candidates has adhered to that policy (See what I did there?). The overall atmosphere of the game is reminiscent of CAH, but with a twist. In CAH, all players submit a card and one player is the ultimate judge for the turn, thus allowing players to cater to the personality/sense of humor of that one person. Terrible Candidates is a group effort, meaning that you have to get a majority of the votes in your favor to win the debate. Instead of focusing on one person, you have to be quick-witted and clever enough to find ways to influence all other players. That makes it feel like a more engaging game overall, since all players are involved in every step of the turn.
Obviously, this game has some political implications, but the gameplay can be whatever your group wants it to be. Playing with a group of highly political friends? Maybe it will turn into some intelligent debates and conversations throughout the night. Playing with the fam at a reunion or get-together? Go crazy, make up hilarious stories, and just have a good time. It all depends on your gaming group, and it can be whatever kind of game you want it to be – serious or silly. A caveat with this, as with CAH-esque games, is knowing your group and the kind of humor that is acceptable. Just make sure that however you decide to play, everyone involved is comfortable and having fun!
All in all, I think that Terrible Candidates is a fun and funny little game for everyone involved. As a Candidate, you put your improv skills to the test as you make ridiculous claims or present decent ideas in your 30-second time limit. As a member of the Media, you also get in on a little improv, coming up with a question to ask the Candidates, and then casting your vote for the most convincing side. This game can be so unpredictable, and that’s what helps keep it fresh, entertaining, and funny. Whether you are politically active or not, this game can result in some great times and good conversations among the group. If you’re up for it, take a chance and cast your vote for Terrible Candidates!
Emma @ The Movies (1786 KP) rated The New Mutants (2020) in Movies
Sep 2, 2020
Contains spoilers, click to show
It's been 84 years... Well, not quite but that long, but near enough.
Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.
I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.
The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.
Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.
The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.
Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.
I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.
I'm sorry, at this point my rant is just flowing... stay with me a little longer.
What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.
There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?
I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.
I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.
The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.
Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.
The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.
Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.
I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.
I'm sorry, at this point my rant is just flowing... stay with me a little longer.
What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.
There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?
I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
Bob Mann (459 KP) rated The Hate U Give (2018) in Movies
Sep 28, 2021
It’s a turf war on a global scale.
I saw this as part of a “Secret Cinema” event by Cineworld cinemas in the UK. That’s where you go to see a pre-release movie without knowing what it is going to be. It’s an interesting litmus test for a) a movie’s upfront marketing appeal (how many people get up and walk out when the BBFC title appears) and b) the “grab ’em early” appeal of the movie itself (how many people get up and walk out during the first 20 minutes of so).
I’m afraid this movie didn’t do very well on either a) or b) at my showing: about 20 people left immediately, and more tellingly about another 20 people left in the first half hour. There’s a reason for that: the first half hour of this film is goddamn awful!
Starr Carter (Amandla Stenberg) is a sixteen year-old resident of Garden Heights, a black neighbourhood in a US city, where she lives with her younger brother and step-brother. Their parents Maverick (Russell Hornsby, “Fences“) and Lisa (Regina Hall) are devoting all of their energies to “break the cycle” and get their kids out of the neighbourhood and off to college and better futures. As such, the kids attend not the rough-house local school but a much more upper-class establishment: there Starr has to play a different role, with links to her origins being kept hidden even from her white boyfriend Chris (K.J. Apa).
But all that changes when her boyhood friend Khalil (Algee Smith) is shot and killed in a police stop-and-search. As the only witness, and with Khalil linked to local gang lord King (Anthony Mackie), Starr’s anonymous world is about to get a national focus shone onto it.
Man… I hate voiceovers in films and always have. So I really hated the start of this film which has Starr narrating ABSOLUTELY EVERYTHING (“Blah, blah, blah..”): no audience discovery is required. It also starts with a sort of highschool romance vibe, but not one that’s well done with kissing (“Blah, blah, blah..”) while the local Mean Girls look on (“Blah, blah”) then with Starr’s friends trying to act street (“blah, blah”) while Starr tries not to be street, all to the constant droning of Starr’s voiceover (“Blah, blah, blah..”). (I never walk out of movies…. but I can kind of understand the rationale of those who did).
Fortunately the voiceover then largely recedes (it only pops up with occasional staccato “thoughts”, before storming back for a “blah, blah” finale). And with the shooting, the film takes on a much more interesting slant, giving Amandla Stenberg a chance to really shine.
I have commented on Ms Stenberg before: she was the only really good thing in the recent “The Darkest Minds“. Here she exhibits a tremendous range from the delighted (her smile is radiant and seems astonishingly unforced) to the heartbroken and furious. There’s also a really strong supporting cast with great turns from Hornsby, Hall, Mackie and Smith. Hornsby in particular I found great as the Dad desperately tutoring his kids in military (but loving) fashion to avoid his mistakes.
For me, this seemed to be a surprisingly atypical view of a black ghetto-living family. A scene set in a diner is genuinely touching at emphasising the loving and close-knit nature of the Carter family.
Where I will struggle here is in trying to interpret my overall feelings about the film. As a white, older male person I have three degrees of separation from Starr’s perspective. And these are undoubtedly difficult issues to juggle with. The riots that happened recently in towns like Ferguson ape the activities on screen uncomfortably. Your sympathies might lie to some degree with the unfortunate white police officer (Drew Starkey); sympathies supported by the views of Starr’s police officer uncle Carlos (Common): until Starr points out via a punchy question that you REALLY shouldn’t feel like that… and your views are brought up with a jolt.
Aside from the rights and wrongs of the incident, there’s a frustrating dichotomy at play in the film with black and white communities wanting to be treated equally but never wanting to be treated the same. “You don’t SEE me” wails Starr. “I see you” replies Chris (as if James Cameron was directing!) But does he really? Without colour, I do not consider myself to be remotely capable of fully understanding Starr’s perspective on life. It made me want to read the source novel by Angie Thomas to try to get better insight.
Directed by George Tillman Jr., it’s undoubtedly a mixed bag, but I came down in the end on the side of it being good rather than bad… it has certainly had me thinking for a couple of days. The clumsy voiceovers and story elements in the opening and closing scenes mask a number of parallel and interesting story strands that generate conflicting thoughts about the state of race relations in today’s America. Jackson sang “It doesn’t matter if you’re black or white”: and it really shouldn’t, but actually in some quarters, it clearly still does.
I’m afraid this movie didn’t do very well on either a) or b) at my showing: about 20 people left immediately, and more tellingly about another 20 people left in the first half hour. There’s a reason for that: the first half hour of this film is goddamn awful!
Starr Carter (Amandla Stenberg) is a sixteen year-old resident of Garden Heights, a black neighbourhood in a US city, where she lives with her younger brother and step-brother. Their parents Maverick (Russell Hornsby, “Fences“) and Lisa (Regina Hall) are devoting all of their energies to “break the cycle” and get their kids out of the neighbourhood and off to college and better futures. As such, the kids attend not the rough-house local school but a much more upper-class establishment: there Starr has to play a different role, with links to her origins being kept hidden even from her white boyfriend Chris (K.J. Apa).
But all that changes when her boyhood friend Khalil (Algee Smith) is shot and killed in a police stop-and-search. As the only witness, and with Khalil linked to local gang lord King (Anthony Mackie), Starr’s anonymous world is about to get a national focus shone onto it.
Man… I hate voiceovers in films and always have. So I really hated the start of this film which has Starr narrating ABSOLUTELY EVERYTHING (“Blah, blah, blah..”): no audience discovery is required. It also starts with a sort of highschool romance vibe, but not one that’s well done with kissing (“Blah, blah, blah..”) while the local Mean Girls look on (“Blah, blah”) then with Starr’s friends trying to act street (“blah, blah”) while Starr tries not to be street, all to the constant droning of Starr’s voiceover (“Blah, blah, blah..”). (I never walk out of movies…. but I can kind of understand the rationale of those who did).
Fortunately the voiceover then largely recedes (it only pops up with occasional staccato “thoughts”, before storming back for a “blah, blah” finale). And with the shooting, the film takes on a much more interesting slant, giving Amandla Stenberg a chance to really shine.
I have commented on Ms Stenberg before: she was the only really good thing in the recent “The Darkest Minds“. Here she exhibits a tremendous range from the delighted (her smile is radiant and seems astonishingly unforced) to the heartbroken and furious. There’s also a really strong supporting cast with great turns from Hornsby, Hall, Mackie and Smith. Hornsby in particular I found great as the Dad desperately tutoring his kids in military (but loving) fashion to avoid his mistakes.
For me, this seemed to be a surprisingly atypical view of a black ghetto-living family. A scene set in a diner is genuinely touching at emphasising the loving and close-knit nature of the Carter family.
Where I will struggle here is in trying to interpret my overall feelings about the film. As a white, older male person I have three degrees of separation from Starr’s perspective. And these are undoubtedly difficult issues to juggle with. The riots that happened recently in towns like Ferguson ape the activities on screen uncomfortably. Your sympathies might lie to some degree with the unfortunate white police officer (Drew Starkey); sympathies supported by the views of Starr’s police officer uncle Carlos (Common): until Starr points out via a punchy question that you REALLY shouldn’t feel like that… and your views are brought up with a jolt.
Aside from the rights and wrongs of the incident, there’s a frustrating dichotomy at play in the film with black and white communities wanting to be treated equally but never wanting to be treated the same. “You don’t SEE me” wails Starr. “I see you” replies Chris (as if James Cameron was directing!) But does he really? Without colour, I do not consider myself to be remotely capable of fully understanding Starr’s perspective on life. It made me want to read the source novel by Angie Thomas to try to get better insight.
Directed by George Tillman Jr., it’s undoubtedly a mixed bag, but I came down in the end on the side of it being good rather than bad… it has certainly had me thinking for a couple of days. The clumsy voiceovers and story elements in the opening and closing scenes mask a number of parallel and interesting story strands that generate conflicting thoughts about the state of race relations in today’s America. Jackson sang “It doesn’t matter if you’re black or white”: and it really shouldn’t, but actually in some quarters, it clearly still does.
Connor Sheffield (293 KP) rated The Crow (1994) in Movies
Apr 19, 2017
Close to the source material (2 more)
Great Cast
A powerful and emotional film
A Powerful Classic
The Crow is one of my all time favourite films as well as one of my all time favourite graphic novels.
This Gothic, fantasy action film has a tragic story that's powerful to behold as we witness what the power of revenge can do to a person. However, this isn't your typical revenge plot, because SPOILERS!
Eric Draven, portrayed by the incredible Brandon Lee (son of Bruce Lee), is actual brought back from the dead as an avenging angel, after he and his fiance were murdered by a group of thugs on Devils Night (the night before Halloween).
If you've read the graphic novel you'll know just how great this film is, and the only downside to it is knowing it was Brandon Lee's last after an accident that happened on set.
However, the film sticks close to the source material, especially since James O'Barr, the creator of the characters and the graphic novel worked closely with the cast and crew of the film to ensure it was done correctly.
The tone of the film is, for obvious reasons, dark but there is still humour in it which lightens the mood and gives you a sense of Eric Draven's mind because let's face it, coming back from the dead with the ability to heal any wound, and the opportunity to get revenge on those who wronged you, it's enough to send a sensible man insane, and we see that shine through Brandon Lee performance with jokes and laughter, whilst still remaining eerily dark and twisted. When the bad guys realise he heals any wounds and can't die...You can see how much Eric enjoys seeing the fear grow in their faces, and as the strong unfolds we learn that the group of thugs who committed the crime, were just pawns to a bigger villain leading a crime syndicate in the city.
We see emotion as Eric tries to find out the truth of what really happened that night, and why he and his fiance lost their lives, and we see him trying to connect to his past through Sarah, a young girl that he and his fiance looked after and cared for. We also see the truth unfold through Officer Albrecht who was in charge of the investigation.
The characters are all brilliantly written, from Sarah's childhood innocence becoming a more mature sense of realising that the world can't always be a happy place, to Eric's lust for revenger and being sidetracked by emotions of his former life, trying to remain a good person whilst committing these acts of murder for revenge.
The music in the film really fits the scenes and the feel of the entire story with bands like The Cure, Pantera, Rage Against The Machine and Stone Temple Pilots among others, its soundtrack is brilliantly dark.
Also the main aspect that you have to love is Brandon Lee in the crow makeup and clothing. He looks menacing, he looks like he has a lust for revenge, most importantly he looks badass! One of the greatest comic book characters in film that I have ever seen, and whilst I was a little wary of the talks to remake this film in 2016/2017, I would be curious to see the character brought to life again and given a fresh look but I don't know if anyone can beat Brandon Lee in that portrayal because he looks incredible.
This film is dark, powerful, moving and poetic and will remain one of my top 5 films of all time. Maybe even top 3.
I highly recommend this film to anyone who enjoys a comic book movie, especially if you like movies with action and drama with a Gothic overtone.
R.I.P Brandon Lee (1965-1993)
This Gothic, fantasy action film has a tragic story that's powerful to behold as we witness what the power of revenge can do to a person. However, this isn't your typical revenge plot, because SPOILERS!
Eric Draven, portrayed by the incredible Brandon Lee (son of Bruce Lee), is actual brought back from the dead as an avenging angel, after he and his fiance were murdered by a group of thugs on Devils Night (the night before Halloween).
If you've read the graphic novel you'll know just how great this film is, and the only downside to it is knowing it was Brandon Lee's last after an accident that happened on set.
However, the film sticks close to the source material, especially since James O'Barr, the creator of the characters and the graphic novel worked closely with the cast and crew of the film to ensure it was done correctly.
The tone of the film is, for obvious reasons, dark but there is still humour in it which lightens the mood and gives you a sense of Eric Draven's mind because let's face it, coming back from the dead with the ability to heal any wound, and the opportunity to get revenge on those who wronged you, it's enough to send a sensible man insane, and we see that shine through Brandon Lee performance with jokes and laughter, whilst still remaining eerily dark and twisted. When the bad guys realise he heals any wounds and can't die...You can see how much Eric enjoys seeing the fear grow in their faces, and as the strong unfolds we learn that the group of thugs who committed the crime, were just pawns to a bigger villain leading a crime syndicate in the city.
We see emotion as Eric tries to find out the truth of what really happened that night, and why he and his fiance lost their lives, and we see him trying to connect to his past through Sarah, a young girl that he and his fiance looked after and cared for. We also see the truth unfold through Officer Albrecht who was in charge of the investigation.
The characters are all brilliantly written, from Sarah's childhood innocence becoming a more mature sense of realising that the world can't always be a happy place, to Eric's lust for revenger and being sidetracked by emotions of his former life, trying to remain a good person whilst committing these acts of murder for revenge.
The music in the film really fits the scenes and the feel of the entire story with bands like The Cure, Pantera, Rage Against The Machine and Stone Temple Pilots among others, its soundtrack is brilliantly dark.
Also the main aspect that you have to love is Brandon Lee in the crow makeup and clothing. He looks menacing, he looks like he has a lust for revenge, most importantly he looks badass! One of the greatest comic book characters in film that I have ever seen, and whilst I was a little wary of the talks to remake this film in 2016/2017, I would be curious to see the character brought to life again and given a fresh look but I don't know if anyone can beat Brandon Lee in that portrayal because he looks incredible.
This film is dark, powerful, moving and poetic and will remain one of my top 5 films of all time. Maybe even top 3.
I highly recommend this film to anyone who enjoys a comic book movie, especially if you like movies with action and drama with a Gothic overtone.
R.I.P Brandon Lee (1965-1993)
tapestry100 (306 KP) rated Star Wars: Lords of the Sith in Books
Aug 8, 2017
Contains spoilers, click to show
I've been a huge Star Wars fan since I was a kid (I can remember going to see the very first Star Wars film in the theater), but I have never read one of the novels before. By the time that I realized there were SW novels out there, there were already so many published that I didn't know where to start to get caught up on them, so I just let them slide, and continued on enjoying the movies. With the establishment of the new Lucasfilm official canon, I decided to try giving some of the new books a try, as it seemed much more manageable this way, and Lords of the Sith had recently been released, so it seemed as good a place to start as any.
The planet of Ryloth is integral to the Empire as both a source of slave labor and the substance known as "spice" (this does bug me a little bit - come up with something that a little more original that doesn't sound like you lifted it directly from Dune), but the inhabitants of Ryloth want to be free. The "Free Ryloth" movement is created for that purpose; led by Cham and Isval, the movement has simply been trying to be a thorn in the Empire's side, but when they learn that both the Emperor and Darth Vader are personally coming to the planet, they see an opportunity to assassinate them both and watch the Empire dissolve as a result.
Of course, without even reading the book, you know that the Emperor and Vader are going to survive this story since they appear in Episodes IV-VI, so it's no surprise that they do survive the attack. What makes this book interesting is seeing their relationship and how they deal with being thrust into a situation that neither were anticipating. It's also interesting seeing a book written more from the point of view of the villains that the heroes. Kemp does a great job in fleshing out all of the characters, tho; Cham, Isval, and the other freedom fighters are just as realized as the Emperor and Vader, even tho they are not the main focus of the story. However, it's the relationship between the Emperor and Vader that is the real highlight of the book; seeing their interactions throughout the book and how that relationship is tested, it the real essence of the story, and Kemp does a great job making that relationship feel real.
The only true drawback that I would have to the book is actually getting to the main action of the book. We know that the Emperor and Vader are going to be trying to survive on Ryloth (this isn't spoilers, it's the whole point of the book), but actually getting them to the planet seems to take way too long. Practically half of the book is taken up with explaining aspects of the resistance unit, getting the Emperor and Vader to the planet, and finally the battle that forces them to crash land on the planet. I just kept wanting to jump ahead to when they finally arrive on the planet, as I knew that's when the story would really start moving. Once the action finally got going, however, the book was fantastic. It was interesting to see the Emperor and Vader's relationship in Vader's early days as a Sith.
I know a lot of people are discouraged by the decision to basically do away with the previously established Extended Universe books, but if this is what the future of the Star Wars fictional universe is going to look like, I'm OK with it.
Recommended, especially for Star Wars fans!
The planet of Ryloth is integral to the Empire as both a source of slave labor and the substance known as "spice" (this does bug me a little bit - come up with something that a little more original that doesn't sound like you lifted it directly from Dune), but the inhabitants of Ryloth want to be free. The "Free Ryloth" movement is created for that purpose; led by Cham and Isval, the movement has simply been trying to be a thorn in the Empire's side, but when they learn that both the Emperor and Darth Vader are personally coming to the planet, they see an opportunity to assassinate them both and watch the Empire dissolve as a result.
Of course, without even reading the book, you know that the Emperor and Vader are going to survive this story since they appear in Episodes IV-VI, so it's no surprise that they do survive the attack. What makes this book interesting is seeing their relationship and how they deal with being thrust into a situation that neither were anticipating. It's also interesting seeing a book written more from the point of view of the villains that the heroes. Kemp does a great job in fleshing out all of the characters, tho; Cham, Isval, and the other freedom fighters are just as realized as the Emperor and Vader, even tho they are not the main focus of the story. However, it's the relationship between the Emperor and Vader that is the real highlight of the book; seeing their interactions throughout the book and how that relationship is tested, it the real essence of the story, and Kemp does a great job making that relationship feel real.
The only true drawback that I would have to the book is actually getting to the main action of the book. We know that the Emperor and Vader are going to be trying to survive on Ryloth (this isn't spoilers, it's the whole point of the book), but actually getting them to the planet seems to take way too long. Practically half of the book is taken up with explaining aspects of the resistance unit, getting the Emperor and Vader to the planet, and finally the battle that forces them to crash land on the planet. I just kept wanting to jump ahead to when they finally arrive on the planet, as I knew that's when the story would really start moving. Once the action finally got going, however, the book was fantastic. It was interesting to see the Emperor and Vader's relationship in Vader's early days as a Sith.
I know a lot of people are discouraged by the decision to basically do away with the previously established Extended Universe books, but if this is what the future of the Star Wars fictional universe is going to look like, I'm OK with it.
Recommended, especially for Star Wars fans!
**✿❀ Maki ❀✿** (7 KP) rated Heir of Fire in Books
May 3, 2018
In my head, this will always be "Throne of Glass: Sacrifice Edition". Dear lord.
Character development continues to abound in this book, and Celaena actually joins Chaol and Dorian in growing for the better. We even get a couple of sets of new characters to follow, including Manon, who is a wyvern riding Witch.
However, this book also suffered from Training Montage Syndrome (TMS). A good portion of the book is spent watching Celaena learn how to use her powers. And while I understand that it's an important piece of the story, the training portions were generally slow-paced, and made the book feel like it was never going to end.
<img src= "http://2.bp.blogspot.com/-Yx5snM_uuuA/TdKW7fdvaHI/AAAAAAAACHA/_LxQWaVWjT8/s1600/Team-America-montage-001.jpg" width="360" height="176"/>
I can be fair, though - that's a trap that a lot of fantasy books can fall into. I <i>still</i> haven't read [b:Inheritance|7664041|Inheritance (The Inheritance Cycle, #4)|Christopher Paolini|https://d.gr-assets.com/books/1390886502s/7664041.jpg|10260587] because of how horrifically slow-paced [b:Brisingr|2248573|Brisingr (The Inheritance Cycle, #3)|Christopher Paolini|https://d.gr-assets.com/books/1391443970s/2248573.jpg|3124969] was.
The worst part of the overwhelming focus on training was, to me, that the book didn't really <i>need</i> to cut back to Celaena's training so often. There were plenty of other things to focus on instead of watching other people watch Celaena play racquetball with fire.
I mean, Chaol and Aedion (Celaena's cousin) are searching for a way to restore magic to the land, while simultaneously working to gather together survivors of Adarlan's oppression to raise a rebellion, Dorian starts looking for a way to control his magic, Manon is introduced and needs time dedicated to her character...but nope! Celaena needs <i>another</i> scene where she gets into a fight with Rowan, and then she's rude to everybody.
Chaol is the main driving-force behind my continued interest in this series. The things that man has gone through, and done by the end of the book...and all for someone who gave up on him, because of a misunderstanding. I said it in my Crown of Midnight review, and I'll say it again - Celaena doesn't deserve him. >__>
I actually found myself really liking Dorian in this book, as well. Even if he is doomed to unbelievably and suddenly fall in love with random women at the drop of a hat.
Manon's sections of the story were pretty fun. The new point of view was interesting, although I kept picturing Manon training her wyvern as the Other Mother from Coraline inserted into the world of How to Train Your Dragon 2.
...I'll leave you to supply your own visuals.
The ending would have been heartbreaking, except it just got ridiculous after a while. There are only so many self-sacrifices that can be made before my brain starts going, "I'm Spartacus! No, I'M Spartacus!"
<img src= "http://img.over-blog-kiwi.com/0/86/53/69/20140315/ob_a59585_spartacus.gif"/>
And the fruit of all of that self-sacrifice?
<spoiler>Chaol escapes the kingdom with his life, but is now a traitor to the Crown, which is kind of what Aedion had sacrificed himself to avoid in the first place. Meanwhile, both Aedion and Dorian are prisoners, and Dorian's love interest is dead.</spoiler>
These books are almost starting to frustrate me. They're <i>so</i> close to being great - but there's always something that disappoints me enough to stop me from being completely in love with this series. Ah, well. I suppose at least I still like them well enough.
Maybe the next one will be the one to completely win me over.
Character development continues to abound in this book, and Celaena actually joins Chaol and Dorian in growing for the better. We even get a couple of sets of new characters to follow, including Manon, who is a wyvern riding Witch.
However, this book also suffered from Training Montage Syndrome (TMS). A good portion of the book is spent watching Celaena learn how to use her powers. And while I understand that it's an important piece of the story, the training portions were generally slow-paced, and made the book feel like it was never going to end.
<img src= "http://2.bp.blogspot.com/-Yx5snM_uuuA/TdKW7fdvaHI/AAAAAAAACHA/_LxQWaVWjT8/s1600/Team-America-montage-001.jpg" width="360" height="176"/>
I can be fair, though - that's a trap that a lot of fantasy books can fall into. I <i>still</i> haven't read [b:Inheritance|7664041|Inheritance (The Inheritance Cycle, #4)|Christopher Paolini|https://d.gr-assets.com/books/1390886502s/7664041.jpg|10260587] because of how horrifically slow-paced [b:Brisingr|2248573|Brisingr (The Inheritance Cycle, #3)|Christopher Paolini|https://d.gr-assets.com/books/1391443970s/2248573.jpg|3124969] was.
The worst part of the overwhelming focus on training was, to me, that the book didn't really <i>need</i> to cut back to Celaena's training so often. There were plenty of other things to focus on instead of watching other people watch Celaena play racquetball with fire.
I mean, Chaol and Aedion (Celaena's cousin) are searching for a way to restore magic to the land, while simultaneously working to gather together survivors of Adarlan's oppression to raise a rebellion, Dorian starts looking for a way to control his magic, Manon is introduced and needs time dedicated to her character...but nope! Celaena needs <i>another</i> scene where she gets into a fight with Rowan, and then she's rude to everybody.
Chaol is the main driving-force behind my continued interest in this series. The things that man has gone through, and done by the end of the book...and all for someone who gave up on him, because of a misunderstanding. I said it in my Crown of Midnight review, and I'll say it again - Celaena doesn't deserve him. >__>
I actually found myself really liking Dorian in this book, as well. Even if he is doomed to unbelievably and suddenly fall in love with random women at the drop of a hat.
Manon's sections of the story were pretty fun. The new point of view was interesting, although I kept picturing Manon training her wyvern as the Other Mother from Coraline inserted into the world of How to Train Your Dragon 2.
...I'll leave you to supply your own visuals.
The ending would have been heartbreaking, except it just got ridiculous after a while. There are only so many self-sacrifices that can be made before my brain starts going, "I'm Spartacus! No, I'M Spartacus!"
<img src= "http://img.over-blog-kiwi.com/0/86/53/69/20140315/ob_a59585_spartacus.gif"/>
And the fruit of all of that self-sacrifice?
<spoiler>Chaol escapes the kingdom with his life, but is now a traitor to the Crown, which is kind of what Aedion had sacrificed himself to avoid in the first place. Meanwhile, both Aedion and Dorian are prisoners, and Dorian's love interest is dead.</spoiler>
These books are almost starting to frustrate me. They're <i>so</i> close to being great - but there's always something that disappoints me enough to stop me from being completely in love with this series. Ah, well. I suppose at least I still like them well enough.
Maybe the next one will be the one to completely win me over.
Rachel King (13 KP) rated Ink Exchange (Wicked Lovely, #2) in Books
Feb 11, 2019
The second book in the Wicked Lovely series is decidely darker than the first book, especially as it focuses on the Dark Court. A major plot point is Leslie's struggles to deal with how her brother and father have fallen off the "deep end" and the rape that her brother allowed to happen to her. She believes a tattoo will allow her to reclaim her body as her own and stop being afraid, but the tattoo she chooses has unimaginable consequences as she becomes entangled into the drama of the faery courts that her best friend Aislinn belongs to.
I like the change in main characters, as we get to see this world through other characters' eyes as well as learn about different aspects that Keenan or Aislinn may not be familiar with. I had a difficult time finding a character to really love, as all three of the main characters, Leslie, Irial, and Niall, all seemed to have major faults that I had a hard time getting around. The theme for this book seemed to be the darker side of humanity and how deeply entrenched people can get into the "gray" area of life, while still believing that they are not doing anything wrong. Irial wants to only use Leslie, just as he has for every other mortal, but then he falls for her. Leslie wants to be her own person and hates her brother for his druggie lifestyle, but then becomes an addict just like Ren. Niall has shunned the Dark Court for all it stands for, even denying his own nature, but then wants Leslie so bad that he unknowingly uses what he is and what the Dark Court is about to try and lure her to him. In a word, they all behave like hypocrites, but Marr is such a good writer, that I find myself feeling sorry for all of them at some point. While in many fantasy genre works, the female lead often has to choose between two guys, Marr takes a completely unpredictable approach, and I think that I like this ending the best of all possibilities. Plus, since this is only the second book in a series, there is potential for Leslie to change her mind in the long run as she becomes more comfortable in her own skin.
The way that Marr approaches the horrific trauma that Leslie endured prior to this book's beginning is handled very delicately, as it should be. It is never really described in detail what exactly happens to her, and it is mostly left up to the reader's imagination, which I think is a smart move in that girls who have been in a situation similar to Leslie's can relate to her and feel like they have a voice in her words and thoughts. This alone is what makes this book both poignant and powerful. The fact that both males vying for her affection try to rescue her from this trauma in his own way is what redeems both of them for me.
Politics run heavy in this series, and while I am not really a fan of politics in real life, fantasy books often make it much more interesting, Marr's writing being no exception. The dynamics between the faery courts are quite intriguing and I think they seem to balance one another out well, even though at first glance it might seem like some should be kept over others. I find myself constantly wondering about the High Court and its Queen, Sorcha, which I can look forward to in the third installment in the series, Fragile Eternity (Wicked Lovely).
I like the change in main characters, as we get to see this world through other characters' eyes as well as learn about different aspects that Keenan or Aislinn may not be familiar with. I had a difficult time finding a character to really love, as all three of the main characters, Leslie, Irial, and Niall, all seemed to have major faults that I had a hard time getting around. The theme for this book seemed to be the darker side of humanity and how deeply entrenched people can get into the "gray" area of life, while still believing that they are not doing anything wrong. Irial wants to only use Leslie, just as he has for every other mortal, but then he falls for her. Leslie wants to be her own person and hates her brother for his druggie lifestyle, but then becomes an addict just like Ren. Niall has shunned the Dark Court for all it stands for, even denying his own nature, but then wants Leslie so bad that he unknowingly uses what he is and what the Dark Court is about to try and lure her to him. In a word, they all behave like hypocrites, but Marr is such a good writer, that I find myself feeling sorry for all of them at some point. While in many fantasy genre works, the female lead often has to choose between two guys, Marr takes a completely unpredictable approach, and I think that I like this ending the best of all possibilities. Plus, since this is only the second book in a series, there is potential for Leslie to change her mind in the long run as she becomes more comfortable in her own skin.
The way that Marr approaches the horrific trauma that Leslie endured prior to this book's beginning is handled very delicately, as it should be. It is never really described in detail what exactly happens to her, and it is mostly left up to the reader's imagination, which I think is a smart move in that girls who have been in a situation similar to Leslie's can relate to her and feel like they have a voice in her words and thoughts. This alone is what makes this book both poignant and powerful. The fact that both males vying for her affection try to rescue her from this trauma in his own way is what redeems both of them for me.
Politics run heavy in this series, and while I am not really a fan of politics in real life, fantasy books often make it much more interesting, Marr's writing being no exception. The dynamics between the faery courts are quite intriguing and I think they seem to balance one another out well, even though at first glance it might seem like some should be kept over others. I find myself constantly wondering about the High Court and its Queen, Sorcha, which I can look forward to in the third installment in the series, Fragile Eternity (Wicked Lovely).
Debbiereadsbook (1197 KP) rated Heard (Breaking Free #3) in Books
Mar 14, 2019
**verified purchase Dec 2018**
This is book three in the Breaking Free series. While it stands more alone from books one, Saved and two, Seen, I would STRONGLY recommend you read those first. Not least because there is an on-going story arc, but because you need to know how Karter came to this point: you need to know just how much he has changed over the course of the last few months, dealing with everything about the missing and abducted omegas. Also, I mean, I said so, right?? Both are 5 star reads from me too.
As is this one!
Karter responds to a break in, and chases down a scent that tickles his nose. Finding Jax, and his 6 week old son, is the source of that scent, and just what that scent means is a shock and surprise to both Karter and Jax. When Karter gets Jax' full story, the Alpha in him rears up and goes all out protect his mate, he has a good old proper MINE moment! But Jax is wary, not of Karter himself, but of Karter the ALPHA. He has been treated badly, abused by alphas in the past and he won't let it happen anymore. Can they make it work?
These books are quite difficult to read, not the writing, because that is brilliant, but the subject matter. Jax was abducted out of the home that Braun (Saved) managed to escape from, and when we find out what has been happening to those omegas who are missing, it's shocking! I mean, what happened to Kell (Seen) was bad, but this?? Really really bad, and I have a feeling there is a lot more about the missing omegas that will be worse, far, far worse.
Karter was brought up in a very strict household, his father was in control and everyone toed the line. His Omegin is a much softer person, who tries to keep everyone happy. Karter doesn't want to follow in his father's footsteps and works hard to control his Alpha tendencies. But he never realised how powerful the mating bond is, even before he and Jax fully mate, and he messes up along the way. Granted, he is incredibly sweet about it, and once he knows what he did to upset Jax or to anger Jax, he tries, you know, REALLY hard! And I loved him for it.
Jax is STRONG! He went into the home for alpha-less omegas when his previous alpha died. While Orris wasn't abusive, Jax knew Orris was in control and Jax swore to himself, that he would never be in that position again, especially after what happens when he is taken from the home. His reaction to Karter is something he wanted, but he knew that a new mating would muddy his scent and put his abusers off his trail. that he actually begins to FEEL for Karter, well, that wasn't expected and he begins to realise that things are beginning to change: the attitude towards omegas as people, not just baby making machines is changing, and maybe, just maybe, he and Karter and the baby can be really happy.
Loved that Braun, Tarek, Ronin, Kell, Serge and Dex all play a part here and we catch up with them and the exciting news they all have!
I have Serge and Dex' story to read next, followed by Liam's story, who was the omega that Braun saw being kidnapped from the home.
I am totally loving this series, and I WILL be reading them all!
5 stars
**same worded review will appear elsewhere**
This is book three in the Breaking Free series. While it stands more alone from books one, Saved and two, Seen, I would STRONGLY recommend you read those first. Not least because there is an on-going story arc, but because you need to know how Karter came to this point: you need to know just how much he has changed over the course of the last few months, dealing with everything about the missing and abducted omegas. Also, I mean, I said so, right?? Both are 5 star reads from me too.
As is this one!
Karter responds to a break in, and chases down a scent that tickles his nose. Finding Jax, and his 6 week old son, is the source of that scent, and just what that scent means is a shock and surprise to both Karter and Jax. When Karter gets Jax' full story, the Alpha in him rears up and goes all out protect his mate, he has a good old proper MINE moment! But Jax is wary, not of Karter himself, but of Karter the ALPHA. He has been treated badly, abused by alphas in the past and he won't let it happen anymore. Can they make it work?
These books are quite difficult to read, not the writing, because that is brilliant, but the subject matter. Jax was abducted out of the home that Braun (Saved) managed to escape from, and when we find out what has been happening to those omegas who are missing, it's shocking! I mean, what happened to Kell (Seen) was bad, but this?? Really really bad, and I have a feeling there is a lot more about the missing omegas that will be worse, far, far worse.
Karter was brought up in a very strict household, his father was in control and everyone toed the line. His Omegin is a much softer person, who tries to keep everyone happy. Karter doesn't want to follow in his father's footsteps and works hard to control his Alpha tendencies. But he never realised how powerful the mating bond is, even before he and Jax fully mate, and he messes up along the way. Granted, he is incredibly sweet about it, and once he knows what he did to upset Jax or to anger Jax, he tries, you know, REALLY hard! And I loved him for it.
Jax is STRONG! He went into the home for alpha-less omegas when his previous alpha died. While Orris wasn't abusive, Jax knew Orris was in control and Jax swore to himself, that he would never be in that position again, especially after what happens when he is taken from the home. His reaction to Karter is something he wanted, but he knew that a new mating would muddy his scent and put his abusers off his trail. that he actually begins to FEEL for Karter, well, that wasn't expected and he begins to realise that things are beginning to change: the attitude towards omegas as people, not just baby making machines is changing, and maybe, just maybe, he and Karter and the baby can be really happy.
Loved that Braun, Tarek, Ronin, Kell, Serge and Dex all play a part here and we catch up with them and the exciting news they all have!
I have Serge and Dex' story to read next, followed by Liam's story, who was the omega that Braun saw being kidnapped from the home.
I am totally loving this series, and I WILL be reading them all!
5 stars
**same worded review will appear elsewhere**