Search

Search only in certain items:

Annihilation (The Spread #6)
Annihilation (The Spread #6)
Iain Rob Wright | 2022 | Dystopia, Horror
8
8.0 (1 Ratings)
Book Rating
Well, we have come to the end of the series and I have to admit, I am a little sad. What a series this has been! You might have thought it would get a little stale by book 6 but let me tell you, this is definitely not the case.

Book 6 continues to follow Aaron and his friends fighting against an alien invader to prevent the destruction of the earth however, aliens are not the only dangers they encounter so be warned! Not everyone or everything is as it seems and, as is usual with Mr Wright's work, no one is safe.

I have become totally and utterly invested in the characters in this series; I have seen them grow and develop, at their best and their worst and I am sad to come to the end but what a perfect ending it is.

This is a gripping series and one I would highly recommend you read from the start. I suppose you could just drop in with this book but why on earth would you?!?! You would be missing out on so, so much.

Once again, my thanks must go to Iain for accepting me into his "street team" and for providing me with an advance copy in return for comments and an honest, unbiased and unedited review.
  
MM
8
8.0 (1 Ratings)
Book Rating
42 of 220
Kindle
Meet Me Halfway ( Learning to love 1)
By Lilian T. James
⭐️⭐️⭐️⭐️

Madison gave her heart to a boy at the age of sixteen, but all she got in return was a broken heart and a swollen belly.

Alone with a baby and desperate for the love she hadn’t found, she turned to a man who sealed his claim of devotion with a diamond ring.

He promised her a family. A life. A future. But his lies had only been a cover for the personal hell he introduced her to daily.

Now, at twenty-five, Madison has long since stopped believing in love. Balancing single parenthood, three jobs, and online courses, she doesn’t have the time anyway.

So when the broody neighbor living in the other side of her duplex leaves a rude note on her door, she’s not interested.

Not in his dark hair, not in his physique, and definitely not in the dimples she’s only seen a hint of. She’s one hundred percent, absolutely, not interested.

Not even a little.

I liked this a lot more than I thought I would I mean Garret is just yum!! This is such a sweet and easy to read story about a single mum fighting through life when she meets a new neighbour. A good read.
  
Written in Blood
Written in Blood
Sheila Lowe | 2021 | Mystery
3
3.0 (1 Ratings)
Book Rating
Needed a Rewrite or Two
When hand writing expert Claudia Rose takes on a case for recent widow Paige Sorensen verifying her late husband’s signature, Claudia doesn’t expect anything beyond the court case. But she gets pulled into Paige’s world, including the fighting with her step children and the happenings at the school where Paige is headmistress. But when two people go missing from the school, Claudia wonders what is really happening. Can she figure things out?

I enjoyed the first in the series enough to pick up this book, but I didn’t enjoy this book at all. Yes, some of it was the content in the Kindle version I purchased last year. There was more language, violence, and other stuff that made it hard for me to really enjoy the book. Plus, the mystery really took too long to get going. When we reached the climax, too much was thrown at us without truly explaining why or how it was happening that way. And, I feel like some of the things at the end contradicted the facts we’d gotten earlier in the story. On the other hand, I did like Claudia as a character. I’m not sure that will be enough to pull me further into the series even though I’ve already purchased some of the books.
  
40x40

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games

Oct 17, 2017 (Updated Oct 3, 2018)  
Injustice 2
Injustice 2
2017 | Fighting
Technically sound (1 more)
Good online functionality
Naff character redesigns (1 more)
Lack of character motivations
Gods & Monsters
Quick disclaimer before I start the review, I am not a huge online gamer. Whilst playing through Injustice 2, I dabbled in a few online fights and played a few co op games with my better half, but for the most part, this is a review of the single player story portion of the game.

I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.

The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.

Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.

 I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.

I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.

Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)

The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.

As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.

In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.
  
Girls' Night Out
Girls' Night Out
Liz Fenton | 2018 | Fiction & Poetry
5
8.5 (4 Ratings)
Book Rating
Hokey & irritating, but has its intriguing moments
Natalie, Ashley, and Lauren have been friends since college, but lately their friendship has been showing a lot of strain. In fact, the trio has been estranged from Lauren for a year. So Ashley gets the idea for a girls' trip to Tulum, Mexico to help repair their friendship and mend fences. But once there, they find that fixing things isn't so easy. Each woman brings so much baggage and anger to the friendship. Natalie is angry at Ashley regarding the beauty business, BloMe, that they founded together. Lauren holds a grudge with Ashley relating to the death of her husband, Geoff. Both Natalie and Lauren are angry at themselves for letting their worlds revolve around Ashley. And their anger simmers even more when Ashley starts spending more time with Marco, a man she meets in Mexico, then with them. Suddenly, Ashley disappears. Did she run away with Marco? Was she kidnapped? Or--Natalie and Lauren fear--did they snap in anger at Ashley and harm her?

I had never read anything by the Fenton and Steinke writing team but had heard good things, so decided to try this one out. Its format takes a little getting used to: it switches in both time and narration, so you'll get Ashley, three days before the disappearance, and then the next chapter could be Lauren, two days after the disappearance. Once you get in the groove, it works pretty well, and builds suspense fairly effectively. Pieces of the story are slowly revealed, as we both don't know what happened to divide the friends in their friendship and, of course, don't know what happened to make Ashley disappear.

Honestly, I had just enough curiosity to find out what happened to Ashley that kept me reading. This was an interesting novel and certainly tense and intriguing, but I couldn't muster much interest or sympathy in these characters. Man, these women were just awful! I would not want a single one of them as my friend, that's for sure. Their friendship problems seemed petty, overblown, and childish, and I lost patience and interest with their myriad issues. There was just so much constant bickering. Bickering, drinking, more fighting, drinking, some more fighting. Ugh. They were so overly dramatic and even worse, most of the chapters would end with a sentence that had such an overblown "dramatic flair" to it that I found myself rolling my eyes at times.

A lot of the book just felt hokey, and I found myself wanting them to just go home and get their own lives (although their husbands didn't seem much better, honestly). Still, as mentioned, the reveals are interesting, and there is enough interest in what happened to Ashley to keep you reading. If you can get past the irritating characters, you'll be intrigued, albeit potentially annoyed.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
  
Shadows of Malice
Shadows of Malice
2014 | Adventure, Fantasy
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.


Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.

When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.

This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.

The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.

SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.

Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.

In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .

This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
  
Liberator (The Liberators #1)
Liberator (The Liberators #1)
Nick Bailey, Darren Bullock | 2017 | Fiction & Poetry, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Fast. Loud. Violent. Fun. All good adjectives to use in relation to this book. This is the summer blockbuster of science fiction novels.

It is the far future. Corporate business rules and takeovers and mergers are often done facing down the barrel of a gun - or the threat of destruction from orbit from a massive spaceship.

When Skye Pennington is kidnapped by a rival company in order to gain business advantage, her friend Orlanda Nixon tries to rescue her. After her initial attempt is thwarted, she turns to the only place she can, the old mercenary unit she and Skye were both part of. The Liberators.

However, the former large and fearsome force is now a tattered remnant after one battle too far, kept alive only by their leader, JJ Tristan and a few final loyal members who have nowhere else to go. Tristan must gather as much of the team as he can muster at short notice and get his mighty - and badly damaged - ship back in action. It's a tall order for a disparate group who don't always get on with each other.

In the end the plot is not of any particular consequence. It is a very handy hook to hang the story off of, the initial stirring battles introducing Orlanda and Skye, the introduction and gathering of the Liberators after Orlanda's plea and the adrenaline fuelled fight sequences as they attempt to recapture Skye. There is also some sneaking around by the team's deadly assassin and flashbacks to show the glory days of the team, and some of the history between the characters.

The result is a terrific ensemble piece, the Liberators may be battered and dog-eared, old and tired but they have an instinct for survival and fighting that is only matched by their ability to cause destruction and mayhem. The pace runs fast through most of the book - it does slow in the middle as the characters are introduced but is never dull and certainly never predictable.

Every character is well thought out and at first glance some appear to be simplistic ciphers - the cyborg, the tech specialist with the weird sense of humour, the grizzled commander - but once they start interacting and (most importantly) fighting each comes entirely into their own.

This book doesn't take itself too seriously - it exists for the excellent set pieces rather than for any detailed introspection on future society - and the scenes of the good guys running around in big armour with even bigger guns will bring a smile to your face. In particular the sequence when their ship takes off is a total tour de force and one of the best action scenes I have seen in print.

This is a terrific introduction to what will hopefully be a series of novels. Certainly what happens next to the Liberators will be of interest. Any Hollywood producers looking for the next great summer blockbuster could do worse as well.

Rating: Lots of violence. Then some more. And some bad language