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A Most Efficient Murder (Mr Quayle Mysteries #1) [Audiobook]
A Most Efficient Murder (Mr Quayle Mysteries #1) [Audiobook]
Anthony Slayton | 2022 | Crime, Mystery
7
7.0 (1 Ratings)
Book Rating
This is a something a little different to what I normally listen to or read and, I have to say, I quite enjoyed it.

First off, I must commend the narrator, Rafe Beckley, who was absolutely brilliant. He brought the story, the setting and the characters to life and I think if it wasn't for him, this book could have felt a bit flat. The voice for the butler was a particular favourite of mine.

This is a proper old-style, murder mystery. Without the benefit of the modern-day crime fighting techniques, Mr Quayle, along with the police, have a difficult task to discover who the guilty party is from the plethora of dodgy characters any of whom could have been responsible for the body discovered in the gardens of Unsworth Castle but their task is made more difficult due to the many secrets and lies that the suspects want to keep hidden.

I really enjoyed how the story and plot developed and played out; it was fun, engaging and with plenty of twists that kept me guessing and I very much look forward to following this series and can only hope the same narrator is used.

Thank you to BooksGoSocial Audio and NetGalley for enabling me to listen and share my thoughts of A Most Efficient Murder.
  
The Ghost is Clear (A Series of Midlife Curses #1)
The Ghost is Clear (A Series of Midlife Curses #1)
Arial Burnz, AJ Nuest | 2021 | Paranormal
8
8.0 (1 Ratings)
Book Rating
THE GHOST IS CLEAR is the first book in the Series of Midlife Curses and it starts off sort of sad. Brooke is fighting a losing battle to save her marriage to a complete jerk who blames her for everything. A series of even more unfortunate events send her back home and then the whole story really picks up.

I thought Brooke was an amazing character. She is no wallflower, even when her body hurts, and she is certainly not afraid of a little elbow grease. She is ably supported by Theo and Mitch, both of whom I want to see more of!

The pace of this book is smooth, taking you from her disastrous anniversary meal, through to the satisfying conclusion. There is a teaser for the next book, which made me smile. I love how Brooke is in her mid-forties, with a body that aches, and the determination to make things happen.

All in all, this was a brilliant read and a fantastic beginning to a new series! I have absolutely no hesitation in recommending this book, and I eagerly await the next.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Apr 21, 2021
  
Annihilation (The Spread #6)
Annihilation (The Spread #6)
Iain Rob Wright | 2022 | Dystopia, Horror
8
8.0 (1 Ratings)
Book Rating
Well, we have come to the end of the series and I have to admit, I am a little sad. What a series this has been! You might have thought it would get a little stale by book 6 but let me tell you, this is definitely not the case.

Book 6 continues to follow Aaron and his friends fighting against an alien invader to prevent the destruction of the earth however, aliens are not the only dangers they encounter so be warned! Not everyone or everything is as it seems and, as is usual with Mr Wright's work, no one is safe.

I have become totally and utterly invested in the characters in this series; I have seen them grow and develop, at their best and their worst and I am sad to come to the end but what a perfect ending it is.

This is a gripping series and one I would highly recommend you read from the start. I suppose you could just drop in with this book but why on earth would you?!?! You would be missing out on so, so much.

Once again, my thanks must go to Iain for accepting me into his "street team" and for providing me with an advance copy in return for comments and an honest, unbiased and unedited review.
  
40x40

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games

Oct 17, 2017 (Updated Oct 3, 2018)  
Injustice 2
Injustice 2
2017 | Fighting
Technically sound (1 more)
Good online functionality
Naff character redesigns (1 more)
Lack of character motivations
Gods & Monsters
Quick disclaimer before I start the review, I am not a huge online gamer. Whilst playing through Injustice 2, I dabbled in a few online fights and played a few co op games with my better half, but for the most part, this is a review of the single player story portion of the game.

I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.

The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.

Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.

 I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.

I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.

Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)

The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.

As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.

In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.
  
Girls' Night Out
Girls' Night Out
Liz Fenton | 2018 | Fiction & Poetry
5
8.5 (4 Ratings)
Book Rating
Hokey & irritating, but has its intriguing moments
Natalie, Ashley, and Lauren have been friends since college, but lately their friendship has been showing a lot of strain. In fact, the trio has been estranged from Lauren for a year. So Ashley gets the idea for a girls' trip to Tulum, Mexico to help repair their friendship and mend fences. But once there, they find that fixing things isn't so easy. Each woman brings so much baggage and anger to the friendship. Natalie is angry at Ashley regarding the beauty business, BloMe, that they founded together. Lauren holds a grudge with Ashley relating to the death of her husband, Geoff. Both Natalie and Lauren are angry at themselves for letting their worlds revolve around Ashley. And their anger simmers even more when Ashley starts spending more time with Marco, a man she meets in Mexico, then with them. Suddenly, Ashley disappears. Did she run away with Marco? Was she kidnapped? Or--Natalie and Lauren fear--did they snap in anger at Ashley and harm her?

I had never read anything by the Fenton and Steinke writing team but had heard good things, so decided to try this one out. Its format takes a little getting used to: it switches in both time and narration, so you'll get Ashley, three days before the disappearance, and then the next chapter could be Lauren, two days after the disappearance. Once you get in the groove, it works pretty well, and builds suspense fairly effectively. Pieces of the story are slowly revealed, as we both don't know what happened to divide the friends in their friendship and, of course, don't know what happened to make Ashley disappear.

Honestly, I had just enough curiosity to find out what happened to Ashley that kept me reading. This was an interesting novel and certainly tense and intriguing, but I couldn't muster much interest or sympathy in these characters. Man, these women were just awful! I would not want a single one of them as my friend, that's for sure. Their friendship problems seemed petty, overblown, and childish, and I lost patience and interest with their myriad issues. There was just so much constant bickering. Bickering, drinking, more fighting, drinking, some more fighting. Ugh. They were so overly dramatic and even worse, most of the chapters would end with a sentence that had such an overblown "dramatic flair" to it that I found myself rolling my eyes at times.

A lot of the book just felt hokey, and I found myself wanting them to just go home and get their own lives (although their husbands didn't seem much better, honestly). Still, as mentioned, the reveals are interesting, and there is enough interest in what happened to Ashley to keep you reading. If you can get past the irritating characters, you'll be intrigued, albeit potentially annoyed.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
  
Shadows of Malice
Shadows of Malice
2014 | Adventure, Fantasy
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.


Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.

When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.

This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.

The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.

SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.

Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.

In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .

This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.