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Footwork
Footwork
TA Moore | 2023 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
Bode's heart is in the right place, he just goes about it all wrong.
I was gifted my copy of this book.

Bode never claimed to be an angel. Serving time for his crimes, he's out on parole and finds himself in an illegal fight ring run by his parole officer. When his mum skips town, and the step father throws Bode's younger brother, Danny, out, Bode goes to the last person who might want to see him, but the one he knows won't say no to him, his ex Sonny.

Bode is an a$$hole. He knows it, Sonny knows it, even Danny knows it. But what I loved about Bode is he doesn't try to be anything else. He is what he is, and you take as he is. But deep down, Bode's heart is in the right place, he just goes about it all wrong.

He knows Sonny won't say no, and won't push him away, and he knows Sonny has a boyfriend (deputy boyfriend, it made me smile, Bode giving him that tag!) but Bode still pushes Sonny. To some extent, Sonny lets himself be pushed though, and Sonny knows that he will eventually give in. I liked that he does what he does BEFORE giving in though.

Danny is a character, and I loved that even at 14, he can see who Bode is. But I liked that he still has some child-like qualities: believing his mum will come home, especially. Not sure I liked mum, to be honest! I mean she does come good, but bloody hell, it's hardly surprising Bode is how he is with her for his mum.

Getting Bode out of the fighting ring comes top priority, and, as much as deputy boyfriend hates Bode, he does help. I liked how that all worked out. Not how I thought it was going to, to be honest so I love being kept on my toes there.

Given who Bode is and what he is doing, it is quite violent, but I think it really is needed to know just what he is going through. Steamy and smexy too!

Both Sonny and Bode have a say, so I'm happy about that cos I wasn't sure if Sonny would at one point!

It's been a while since I read a Moore book. I do like the way she spins her tales.

5 full and shiny stars

*same worded review will appear elsewhere
  
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Otway93 (580 KP) rated the PlayStation 4 version of Dragon Ball Z: Kakarot in Video Games

Aug 27, 2022  
Dragon Ball Z: Kakarot
Dragon Ball Z: Kakarot
2020 | Action, Fighting, Role-Playing
Story (5 more)
Character Roster
Range of Attacks
Updates
Cooking and Fishing
Original Dragon Ball references
DLC (2 more)
Speech
Combat
Great game let down by the DLC.
To start with, this is an outstanding game if you love Dragon Ball.

The game allows you to fight your way through the entire story of Dragon Ball Z, obviously just keeping to the key battles as otherwise the game would be far too long.

The game allows you to play as a reasonable variety of characters from the game. Some characters are only available as support though, so if you want to play as Krillin, Tien, Goten or Trunks, you're out of luck I'm afraid. But you do have Goku, Vegeta, Piccolo, Gohan and Future Trunks to choose from, which is a pretty decent mix.

Every single character also has a unique skill tree to allow you to power up and attain new skills and attacks, even on support characters, which is a nice touch and allows you to mix and match your fighting style.

Also included is the ability to hunt and gather ingredients to boost your stats, which although doesn't sound that fun, it can be! The fishing mini-game is also a nice touch. Simple, but nice.

Though one of my favourite things about this were the nods to the original Dragon Ball, bringing characters that Dragon Ball Z forgot about such as Eighter and The Pilaf Gang, and The Red Ribbon Army.

As it is with most things, there are downsides.

Firstly, the DLC. The 3rd DLC was a great addition, expanding on a part of Dragon Ball Z that wasn't fully explored. But the first two, you go I'm expecting a story, but they are basically training exercises that give you access to new transformations, which is pretty cool, but not really a DLC that needed to be separate from the game.

Secondly, the speech. During the game, instead of saying what the characters are actually saying, they will just say single words or sometimes just noises, which is honestly quite annoying and repetitive, and sometimes doesn't even relate to what they are saying.

And finally, this is just a minor thing, but combat is a bit limiting. For some reason all combat takes place in the air, even before the characters learned how to fly, combat still takes place in the air. It's not bad, but allowing combat on the ground would add a new level to the combat, or even some new moves!

Overall though, thoroughly recommended! Enjoy!
  
TG
The Gingerbread House
10
10.0 (1 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I didn't know what to expect with The Gingerbread House by Nell Carson. I'm not really a big romance reader because I'm not really one for all that mushy stuff. In fact, I try to stay away from strictly romance books (unless they are YA). However, after reading this book, I've been swayed. I loved this book, and I think it may be my favorite adult romance that I've read. Okay, I haven't read many, but this one is definitely one of the best I've read.

Greta runs a bridal shop out of her historic home. It's just not the history that Greta loves about it, but it's also her mother's home since her childhood and the source of many great memories. So when Stephanie Harwood of Harwood Development wants to tear it down to make way for a mall, Greta is devastated. Enter Gray Daniels. Greta finds him extremely attractive. Too bad he's engaged to Stephanie. Will Greta be able to save her workplace and her mother's home? What will happen with Gray?

I think the title of this book is incredibly cute (just like the story)! I love the uniqueness of the title, yet it describes a major plot point in the story. I'm super thrilled the author decided to call her book The Gingerbread House. I must admit that the title is what definitely caught my attention.

I'm not really a fan of the cover. For me, it's just too plain. I felt like the cover is very underwhelming which is a shame because the story is so good. When I first saw the cover, I was a little put off thinking it'd be a really boring story. How wrong was I!?! I felt that maybe an actual photo/picture of the house itself on the cover would've caught my eye. All I can say is please don't judge this book by its cover. Otherwise, you'll be missing out on a little gem of a book.

The world building was fantastic as was the setting. This story is set in a small town just outside of Aspen, Colorado. Being from a small town, I tend to be critical when authors use small towns as their setting. However, Carson definitely hit the nail on the head with her descriptions of life in a small town. I liked how there was no insta-love. The characters took their time falling in love with each other. In other words, the relationship between the main character and her love interest just felt natural instead of forced.

The pacing was brilliant in this book! In fact, I breezed through this in less than 3 hours. (It would've been less than that, but I had a few things to do in the mean time). Yes, it is a short read, but it's definitely a book that holds your attention right up until the very end. Not once did I become bored while reading The Gingerbread House.

I felt that the characters were very well written to the point that they could actually be someone you know. I was feeling what Greta was feeling all throughout the book. I loved how determined she was when it came to saving her home. I loved how she seemed very real and how her emotions related well to what was going on. Gray was definitely an interesting character. I loved the moral battle he was fighting. I could actually feel how torn up inside he was about what was going on. I thought the author did an excellent job portraying Stephanie. We want to hate Stephanie, and there were times I did, but the author reminds us that Stephanie is fighting her own battle as well and has her reasons for being the way she is. I just wish we would've heard a bit more about Stephanie. I'd go into more detail, but I don't want to spoil anything. I absolutely adored Adele. I loved this sweet woman and just wanted to hug her every time she was mentioned in the book.

The dialogue was perfect and fit each scene perfect. The dialogue between the characters was interesting to read and never felt forced or dull. Even though this is an adult book, there are no swear words and no sexual situations which I was extremely happy about, so if you're after a clean romance adult book, this is perfect.

Overall, I definitely enjoyed reading The Gingerbread House by Nell Carson. I would've liked to hear more about Stephanie and the mall (again, not going into detail as not to ruin anything), but those are just little minor annoyances. I enjoyed what a sweet, fun and cute read this was. Almost everything about this book was written perfectly. One thing I also loved a lot was how tastefully this book was written.

I'd recommend this book to everyone aged 18+ (or any age really as it's a really clean read) who is after a light and sweet romantic read.

The Gingerbread House by Nell Carson gets a 4.75 out of 5 from me.

~~~

I'd like to thank the author for providing me with a copy of this book in exchange for a fair and honest review.
  
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KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games

Jun 10, 2020 (Updated Jun 10, 2020)  
Final Fantasy VII Remake
Final Fantasy VII Remake
2020 | Action/Adventure, Role-Playing
Combat Is Fluid, Weighty And Satisfying. (2 more)
The Protagonists Are Well Thought Out.
I Can't Wait For The Next Part.
Side missions Are Tedious And Boring (2 more)
The Middle Is A Slog To Go Through,
Parts Of The Story Needed Removing
A Classic Reborn.
I understand the impact FFVII has had on both video game narratives, and storytelling itself. It remains a staple mark on video games, and as such is held so highly amongst developers as the standard of how great a narrative can be, and its hard to argue. I haven't even played the original 1997 release, but I know the story beats and main moments. Its an incredible journey, with fascinating characters, rolled into moments of twists and turns. Once a remake was announced, it obviously was met with massive anticipation, and worrying doubt. Could you possibly pull off a remake of classic and make fans old and new fall in love all over again?

The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.

Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.

While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.

However, in these moments they are only boosted further by the best feature of the game; Combat.

The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.

FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.
  
Clockwork Angel
Clockwork Angel
Cassandra Clare | 2010 | Children
8
9.0 (37 Ratings)
Book Rating
Clare exceeds expectations with Clockwork Angel
Clockwork Angel is the first in a trilogy of books. This series is a prequel to The Mortal Instruments, also written by Cassandra Clare. Tessa traveled to London to live with her brother, when he appears missing she is captured. Saved by Will, Tessa lives within the institute with the Shadowhunters helping to find Nate, whilst also finding out what the Magister's evil plan is.

I've heard so many times that The Infernal Devices is so much better than the Mortal Instruments. In comparison I can definitely agree the writing and overall plot is improved. The main issue I had was that in some cases, it was too similar to The Mortal Instruments. My instant thought was Will was similar to Jace although I'm unsure if this was intentional or not. The love triangle was also reminiscent of Clare's previous work.

I enjoyed that Clockwork Angel was set in London rather than New York. I was getting fairly bored of being focused on New York so this gave us a chance to see a new institute. The different location and different time means the institute is extremely different to the one in TMI.

The big question of who is the Magister? in the first chapter was important in the book. I found it both predictable and unpredictable. If Pretty Little Liars has told me anything, if a character claims it's one person, it's probably not them. I was however surprised of who it actually was. So well played, Cassandra Clare.

One of the big improvements is that the adults actually take action. In TMI, there were so many times the teenagers acted purely because the adults weren't doing anything. I was so tired of the adults being incompetent that Charlotte and Henry were a welcome surprise. They also really tried to help Tessa find Nate immediately. There weren't multiple meetings with the Clave before they could do anything.

Clockwork Angel seemed to pick up a lot quicker than TMI and kept pace. The fighting scenes were written better. Less filler content was needed as we already know the world. Although there was a love triangle, a lot less content was put towards building on it. It seemed a lot more like a fantasy than a romance.

Please don't comment any spoilers as I haven't finished the other books yet. But I had a weird thought about Tessa's name being Gray. As the dark sisters are called Black and Dark, does the inclusion of the name Gray fit there? Is this an insight into who she will become? Or who she 'could' become if she is a bad guy? I just thought it was odd to use a name so similar.
  
The Wheel of Osheim
The Wheel of Osheim
Mark Lawrence | 2016 | Science Fiction/Fantasy
7
7.5 (2 Ratings)
Book Rating
Contains spoilers, click to show
The conclusion of the Red Queen's War trilogy is a significant improvement over the previous book, The Liar's Key. Though again this is a book of two halves: the first half following Jalan as he travels home from the Afriquan desert and is tasked with defending his home city from invasion; the second half sees him meet up with old friends and travel back to the eponymous Wheel to try and halt mankind's destruction and stop "the wheel" from turning.
I loved the first half of this book - Jalan is a much easier character to like/put up with on his own, and the city defence against siege was some of the most enjoyable of Lawrence's work, for me.
The second half was a definite nose-dive. Jalan goes back to being an insufferable coward (and given his companions say and do very little this makes these scenes quite a trudge). And it seems as if this was the chance to suddenly explain the point of the earlier "companion" Broken Empire trilogy and cram in loads of science and philosophy. Suddenly we went from knowing next to nothing but occasional hints to being repeatedly told what had happened 1100 years ago and what is still happening. And then in the last few pages, all back to normal, having no idea what was real or not.
At the end of The Liar's Key, I had such anticipation for this book: Jalan and Snorri entering Hell to try and bring back Snorri's family. This became such a massive anti-climax - the whole journey through Hell was covered in about 20 pages total and nothing of any import happened at all. It was a complete let-down.
One of the standout aspects of The Broken Empire trilogy was how two different timelines were maintained and meshed together beautifully at the perfect pace. Here we have an element of that, but Lawrence seems to feel the need to have a reason for Jalan to be experiencing the other timeline (in Liar's Key is was due to a magic spell which had unexpected recurring side-effects, here it is either through having flashbacks at inappropriate times or being told a story by Snorri) - it just totally jars when this suddenly has to happen.
The conclusion of the book I found very unsatisfying - too many key events/characters/plot points were suddenly thrown into one room fighting for attention and resolution - and what were meant to be epic foes to be bested were defeated fairly easily. And then the actual climax - a complete load of philosophical nonsense completely unravelling everything (not in a "woah, that blew my mind" way, more of a "well, what was the point then and what about ... ").
Overall a mostly great book but with some downright annoying aspects and a deeply unsatisfactory ending.
  
Assassin&#039;s Creed: Brotherhood
Assassin's Creed: Brotherhood
Action/Adventure
just got done playing Assassin's Creed Brotherhood and I'll level with you, the ending did cause me to have a what the heck is going on moment. The ending is abrupt and leaves you with a cliffhanger, only drawing forth more questions, and leaves one feeling a bit disappointed and frustrated. However, it does open up many possibilities for the story and for another Assassin's Creed game.
 Cliffhanger ending aside, Brotherhood does not disappoint. You get to play as Ezio Auditore once again fighting against the Borgia clan. Ezio is now a leader and you can recruit assassins throughout the city of Rome and build up assassin signals to take out guards, enemies, and even send them out on contract missions. There are many great side quests, including one with Ezio's old friend Leonardo Da Vinci. Leonardo's Machines was one of my favorite side quests because not only was it fun to play, but it was interesting to see all the great designs spring to life for the various missions. The tank was my favorite by far! The rebuilding quest is back, only this time you rebuild Rome and there are many great rewards with it.
 Brotherhood isn't completely perfect as there are a few bugs that the developers seem to have missed. One frustrating bug was if you went through one of the hidden tunnels before you were formally introduced to it in the game, you would spawn in front of it and desynchronize repeatedly. There was nothing to do about it, except start a new game. Another bug was a design graphic error with the cinematic of when you recruit an assassin to your cause. The new recruit was just a floating head with a body following it, and their neck was missing. There is also a bug where the game will freeze during game play for no reason at all and the only thing you can do is reboot everything. I only had this happen to me once, but a couple of my friends had it freeze up on them two or three times during missions.
 Overall, the game was a blast to play and I did love that all you had to do was whistle or make a hand motion to call on several assassins to take out all your enemies. The historical notes are informative as well and the artwork and music enhance the experience of playing the main missions and the side ones. There's great downloadable content also to add to the fun. I will definitely be playing through it again and have a great time doing it. If you haven't picked up Assassin's Creed Brotherhood yet, I suggest you do so because it is a game that definitely entertains.
  
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Kristy H (1252 KP) rated Faultlines in Books

Feb 13, 2018  
F
Faultlines
6
6.0 (1 Ratings)
Book Rating
At 20, Jordy Cline's life should be just beginning. Instead, it seems as if he's looking at a long period in jail and a lifetime of guilt. It all begins when his mother, Sandy, receives the call every mother dreads: there's been a car accident. Jordy and his cousin, Travis, were thrown from the vehicle, and their passenger, Michelle, is in a coma. Both boys are seriously injured and even worse, it looks like they were drinking. Local law enforcement seems to think Jordy was drinking and driving--a natural assumption given his history of underage drinking and Travis' usual role as the designated driver--but Jordy is insistent that he wasn't. Suddenly, Sandy finds herself fighting for her son's survival and dealing with her sister Jenna's anger over Jordy's role in the crash. The crash also reveals more family and town secrets. Will things ever be the same? And was Jordy really responsible for the crash?

This is an intricate and crazily plotted book, filled with emotional characters and various plot twists. Some of the twists are exciting and completely unexpected, making the story more than just a family drama and almost making it a thriller at some points. A few twists toward the end struck me as rather transparent and easily guessed. A lot of the plot points are a little outlandish and far-fetched, but it does make the book a fairly quick and exciting read. It's not exactly fun, as the subject matter is pretty heavy and horrible, dealing with the sort of topics that are hard to read as a parent.

While none of the characters are fully fleshed out, I liked Sandy well-enough and found myself gravitating toward Jordy, even if I couldn't fully trust him. Jordy's nemesis, local police sergeant Huckabee, is easy to dislike, even as you're constantly guessing as to why exactly he harbors this hatred toward a near teen. The chapters alternate between Sandy and another character, Libby, and she's a sympathetic and enjoyable character as well.

Overall, the story is an intriguing one, which will keep you guessing and reading. It speaks well to the legacy parents leave, both from a biological and environmental standpoint. It represents the power of the good ol' boy system of the South as well and is a strong tale depicting the bonds of loyalty, small town politics, and the power and pain of family. It's both emotional and enjoyable. There were a few nagging plot points that bugged me, but it was still a good, quick read.

I received a copy of this novel from the publisher and Netgalley (thank you!); it is available for publication everywhere as of 09/06/2016.
  
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Hazel (1853 KP) rated You Were Here in Books

Dec 7, 2018  
YW
You Were Here
6
7.0 (2 Ratings)
Book Rating
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>

On the five-year anniversary of Jaycee Strangelove’s brother’s death, she goes to visit one of his favourite haunts – an abandoned Victorian mansion that used to be an insane asylum. However, this year she is joined by four other people who, although they do not show it, feel as broken as Jaycee does.

<i>You Were Here</i> by Cori McCarthy is primarily about Jaycee’s dangerous attempts to feel closer to her daredevil brother. Using his old diary as a guide, she is determined to find evidence that her brother had been at the various decrepit places that he wrote about breaking in to. Her behaviour seriously worries others, which is why Jaycee ends up with four unlikely characters tagging along: Natalie, her ex-best friend; Zach, Natalie’s immature boyfriend; Bishop, a guy suffering after a break up; and the selectively mute Mikivikious, her brother’s childhood friend.
Each character is struggling with their own problems, yet they take the time to make Jaycee realize that her brother is gone and she needs to move on. However there is a lot of fighting and sabotage of relationships along the way.

Each character progressively tells the story by alternating chapters. Whilst this is fairly common in fiction – both young adult and adult – McCarthy’s method stands out amongst the others. Bishop likes to express his feelings through art and therefore does not have any written chapters to his name. Instead a few photographs of his artwork are included. Similarly, Mikivikious, a character who barely talks, shows his point of view through a short graphic novel sequence (drawn by the illustrator Sonia Liao). It is really interesting to read(?) parts of the story this way, and it also makes the reader connect to Mik’s struggle to express himself verbally.

It is difficult to like any of the characters to begin with – mostly because their flaws are revealed but their history is yet to be disclosed. Jaycee, the main character, is particularly hard to like. She is depressed and lonely with a serious self-destructive streak. This causes her to be rude, hurtful and sarcastic to everyone around her. It is actually surprising that anyone cares about her at all.

Due to not connecting with any of the characters, I was not all that impressed with this book. I understand the point of portraying certain people, especially Jaycee, in such a negative way, however it made me not really care about the outcome. Future readers need to be aware that the storyline can be very dark and morbid at times. There are also sexual references and foul language.