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Hazel (1853 KP) rated The Wanderers in Books

Dec 17, 2018  
The Wanderers
The Wanderers
Meg Howrey | 2017 | Science Fiction/Fantasy
4
6.0 (2 Ratings)
Book Rating
<i>I received this book for free through Goodreads First Reads.

“As they look to the stars, what are they missing back home?” </i>In a handful of year’s time, it can be presumed that dreams of humans on Mars will become closer to a reality. In Meg Howey’s <i>The Wanderers</i>, the time has come to select the potential candidates to participate in the first crewed mission to the Red Planet. Yet, as the astronauts prepare to walk among the stars, their families are left to consider a life without them.

The story is told through the perspectives of seven characters. Perhaps the most important are the three astronauts: Helen, Sergei and Yoshi, who are enclosed in a tiny mock-spacecraft, as they practice the hypothetical challenges and experiences they may encounter on a real trip to Mars. The remaining chapters are shared out amongst family members: Mireille, Helen’s adult daughter; Dmitri, Sergei’s fifteen-year old son; and Madoka, Yoshi’s wife – the final character being Luke, a psychiatrist tasked with observing the mental state of the astronauts throughout the experiment.

Interestingly, those being left behind are less concerned about their parent or spouse, choosing to focus on their own, everyday life, problems. Left to their own devices, they worry about their careers, their sexuality and the ways in which others perceive them. All, presumably as a result of the lack of contact with their significant family member, have become capable of surviving independently, however do not appear to realize how lonely they are.

The astronauts, on the other hand, are preoccupied with thoughts of space, concentrating so hard on the mission ahead of them that they fail to think of anything else. However, after months of only having each other for company, their thoughts begin to drift in the direction of home, their childhood, worries about their family, guilt – all notions that are fairly alien to the career driven characters.

Whilst it is interesting to witness the character developments, there is not a significant storyline. The book only encompasses the training period for the prospective space mission, and does not appear to have a substantial conclusion. Whether the astronauts eventually make it to Mars, and whether their consciences encourage them to behave differently towards their families, remains unknown.

<i>The Wanderers</i> has the essence of a work of fiction that English Literature students or professors would enjoy pulling apart, examining the language and literary techniques as they seek the understanding of the various emotions portrayed. Unfortunately, the majority will not have chosen to read this book for this precise purpose, expecting a science fiction novel full of excitement and interesting plot. Without either of these elements taking precedence, many are bound to be disappointed.

My rating for this book (two of five stars) is on the basis of the storyline, rather than the concept of family versus space. Yes, Howey writes well, is informed of the ins and outs of space programmes, and is knowledgeable enough to write an accurate representation of an astronaut’s experience, however as a form of entertainment, it is considerably lacking. Those expecting a narrative similar to other well-written science fiction novels will be sorely disappointed.
  
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Darren (1599 KP) rated Quatermass and the Pit (1967) in Movies

Oct 2, 2019 (Updated Oct 24, 2019)  
Quatermass and the Pit (1967)
Quatermass and the Pit (1967)
1967 | Horror, Sci-Fi
7
7.7 (7 Ratings)
Movie Rating
Characters – Dr Mathew Roney is one of the team that is set to investigate the discovery, he takes and scientific approach to everything working with the historian to put the pieces together. Professor Bernard Quatermass brings the historical point of view to the table, wanting to study the discovery and using previous historical discoveries to help figure out the truth. Colonel Breen brings the military point of view often looking to use the quick answer over the smart answer. Barbara Judd is a reporter that is trying to put together a story for the public who believe this is an unexploded bomb.

Performances – The performances from the whole cast is great throughout, we believe the scientific figures, the military ones and the reporter looking for a story. the four main stars of the film know how to make the most of their scenes where their character needs to be the larger focus.

Story – The story follows an object being discovered in London while digger to make the underground larger, we follow how the investigation to learn what this could be from different perspectives which shows how this would be handled in real life. We do have twists which comes from the discoveries going on, but for the most part this keeps things simple, with an air of mystery about what could be happening around the object.

Horror/Mystery/Sci-Fi – The horror surrounding this movie comes from what could come from the object, it could bring horrific consequences, this plays into the mystery as we are left with the mystery behind what could be behind it. The sci-fi side of the film comes from the explanation to what could be behind the object and the potential of space being involved.

Settings – The film is set in London and the underground, this is always a tight compact location which will add to suspense and horror in anything.

Special Effects – This film was released in the 1960s, the special effects for the time were great, while we might look down on them now, it showed us just what was capable for the time.


Scene of the Movie – The final act which we are built up to nicely.

That Moment That Annoyed Me – The fact they just look like grasshoppers and no one says this.

Final Thoughts – This is one of the best hammer horror mystery sci-fi horror films out there, it keeps you guessing before letting everything out in the final act instead of giving away too much too early.

 

Overall: Must watch Hammer Horror
  
Talisman: Kingdom Hearts
Talisman: Kingdom Hearts
2019 | Adventure, Exploration, Fantasy, Fighting, Video Game Theme
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?

In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.

Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.

Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.


Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.

I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.

That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.

I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
  
Jason X (2001)
Jason X (2001)
2001 | Horror, Sci-Fi
4
5.4 (24 Ratings)
Movie Rating
Jason X might be trash, but by God its glorious trash.
At this point, we're in full blown "fuck whatever has happened in the previous films" territory, with liberal splashings of narrative bullshit just to get Jason into a space setting, as he's cryogenically frozen only to be unwittingly thawed 450 years later aboard a spaceship, where he is snapped out of his slumber by teenagers shagging in another room. It's damn good then, that Jason X knows just how silly it is. The first Friday the 13th movie to release in a post Scream landscape, its self awareness gives it a much needed pass, as Jason slashes his way through a suspiciously 2000s looking cast.
The set looks cheap as hell, the CGI is terrible, the script is overspilling with cheesy one liners and puns, most of the characters are generally forgettable or unlikable, but despite all of this, it's an incredibly enjoyable film. Kane Hodder is back (sadly, for the last time movie wise) as Jason and once again cuts an imposing figure (especially when Uber Jason infamously rocks up near the films climax) and just to top it off, there's an inexplicable David Cronenberg cameo near the beginning.

Jason X is obviously flawed, but it's a damn good time, isn't boring, and boasts some decent gore. A two star film that I would recommend to anyone. Final thought - it's weird that Jason has a full head of hair in this...
  
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Jackjack (877 KP) Feb 1, 2021

Haha your reviews honestly crack me up and are always spot on!! It is a really good shit film 😂👌

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LeftSideCut (3776 KP) Feb 1, 2021

Glad to hear it man!

Power Rangers (2017)
Power Rangers (2017)
2017 | Action, Sci-Fi
Contains spoilers, click to show
About 85% of this reboot of the popular 90s show Power Rangers is quite a broody and charming enough story about a group of five (mostly outcast) teenagers finding a bond and friendship after discovering that they've be given superpowers. This is spliced with the odd training montage of them all learning how to harness their new found powers.
It pretty straightforward, and thanks the main cast, it's fairly enjoyable.
Lead by Jason (Stranger Things' Dacre Montgomery), the five friends are probably the main positive about the film.

As the movie draws on, we are teased with just enough Power Rangers material to keep the intrigue afloat - the presence of Zordon (Bryan Cranston), Alpha 5 (Bill Hader) and Rita Repulsa (Elizabeth Banks), glimpses of the Zords and so on, but the narrative never strays too far from this core theme of strength through friendship.
That is until the final act of course...

I'll admit that I felt a swelling of excitement when the Power Rangers finally appeared in full armour, kicking the shit out of faceless CGI henchman, but it's at this point that director Dean Israelite goes FULL POWER RANGERS. We even get the classic theme tune as the Rangers charge towards Goldar (eye burning CGI, but kind of cool) and Rita in their Zords (also kind of cool) but here in lies the main problem with the film as a whole.
The nostalgia is laid on so thick that it feels like a completely different film. With the first 3/4 being somewhat grounded in realism (sort of), with serious themes and relatable human characters, the final act of flat out Power Rangers absurdity doesn't quite gel. I have no problem with either approach, but I feel like maybe the writers should have picked one and stuck with it.
The well developed teenagers that we've spent and hour and half with at this point are suddenly wise cracking and quipping like there's no tomorrow. The big climatic battle looks ok, but it has that really overplayed Kanye West song obnoxiously blasting throughout (which just gave me *shudder* Suicide Squad vibes), and after being built up to be a genuinely threatening villain, Rita is easily dispatched by a big CGI bitchslap into CGI space, by the big CGI hand of the big CGI Megazord (still kind of cool).
It's just a little meh.

I have fond memories of Power Rangers from my childhood, and I realise that this modern retelling is also aimed at a younger audience, and in that respect I'm sure it's very entertaining, and I give credit to the writers for touching upon more adult issues, but overall, I wish it had been better. Power Rangers is silly, but it does genuinely have scope to be an epic franchise.

Final note - the running Krispy Kreme joke got old very quickly 🖕
  
Aristotle&#039;s Elements and Space
Aristotle's Elements and Space
2021 | Card Game, Mythology
The Cosmos! So many of us dream of flying up into space to enjoy the views and hopes of a better life on another planet. Some would like to study space more closely to unravel its mysteries. Still others would think it’s just kinda cool to be weightless and IN SPACE! I’m a mixture of all these, so when I heard a call for reviewers for a game whose title includes a major philosopher, elements of all matter, AND SPACE I just had to know more and play it. Would Aristotle take pride in this card game’s premise or has it shot for the moon and is now drifting among the space junk?

Aristotle’s Elements and Space is a party style card game for three to five players. Players will be attempting to play elements to triumph over their opponents by using tried and true rock-paper-scissors style play.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup stock the token bag (not pictured) with tokens according to the rulebook suggestions for number of players. Each player will blindly choose three tokens from the bag to place in front of themselves within reach of all players. Shuffle the element cards and deal each player seven. Determine the first Aristotle player and place the Aristotle card facing that player. Shuffle and deal out three Element of Surprise cards face-down within reach of all players. The game may now begin!
Each game lasts seven rounds. At the start of each round players will secretly choose a card from hand to play to the table face down. Once all players are ready all players must simultaneously say out loud, “Aristotle,” while flipping over their cards. When all cards are revealed the Aristotle player will compare cards with the player on their left. Whichever element card played triumphs over the other will win that battle and continue onward clockwise to battle the other players. This continues until one player has triumphed all the cards and taken the trick. The Aristotle card is then given to the next player in clockwise seating to begin a new round. This is how a basic game is played.

More advanced games will include Power Up Tokens and the Element of Surprise Cards. In order to use a Power Up Token a player would first need to have successfully stolen another player’s token during a round of play. To successfully steal a token the player will physically take a token from another player without being touched by that player. Should the defending player touch or slap the offensive player’s hand during the theft, the heist is unsuccessful. Once stolen a token may be used on a subsequent round.

The Power Up Tokens increase the number of elements that may be triumphed using a particular element. For instance, Fire typically triumphs over Earth and Wind, but with the Power Up Token also applied the Fire triumphs over Earth, Wind, AND Water. A most welcome twist! Also, during a round in which a player is acting as Aristotle they may, once cards are revealed, call, “Element of Surprise!,” and choose a face-down card to read aloud to the group. These cards add a goofy rule that must be thenceforth followed, gives prompts for the players to discuss, or has players searching the room/house/wherever for items to bring back to the table first.


Play continues in this fashion until the last round, where triumph rules are reversed. When all cards have been played the winner is the player who won the most tricks.
Components. Again, this is a prototype version of the game. That said, what we received was a bunch of cards and the Power Up Tokens. The tokens are fine – laser cut plywood discs painted on both sides to match the elements they modify. The cards are glossy and feature unique art. The art is, well, just okay for me. It’s not terribly exciting, but it is very colorful and not bad, necessarily. I feel like the art could be improved some, but art is always a personal preference.

The gameplay itself is certainly a hodge-podge of mechanics from other games that, for the most part, are well-used for a very light trick-taking card game. I enjoy playing it using the Power Up Tokens, but for me and my group, we passed on the Element of Surprise cards. They add a different twist to the game that isn’t necessarily Quelf-ish, but also doesn’t add much to the game. They merely add a distraction from the game. I can see many people totally diggin’ those cards, and I probably would use them if converting a game-noob, but for more serious gamers, just leave them out.

If you are looking for a very light and different trick-taking card game, check out Aristotle’s Elements and Space. I am not entirely sure if any components will be updated before going to retail, but even if not, they are pretty decent. The gameplay is quick and easy to teach; I think I will try it with my 4-year-old as well. This is a decent gateway filler that could fit very well in many collections. Give it a look!
  
First Man (2018)
First Man (2018)
2018 | Biography, Drama, History
He captured a feeling. Sky with no ceiling.
A memorable event
I am a child of the 60’s, born in 1961. The “Space Race” for me was not some historical concept but a pervasive backdrop to my childhood. I still recall, at the age of 8, being marched into my junior school’s assembly hall. We all peered at the grainy black-and-white pictures of Neil Armstrong as he spoke his famously fluffed line before stepping onto the lunar surface. The event happened at 3:54am UK time, so clearly my recollection of “seeing it live” is bogus. (I read that the BBC stayed on air until 10:30 in the morning, so it was probably a ‘final review’ of the night’s events I saw). It is probably lodged in my memory less for the historical event and more due to the fact that there was TELEVISION ON IN THE MORNING! (Kids, ask your grandparents!)


A very personal connection. My personal copy of Waddington’s “Blast Off” board game, briefly shown in the film.
The plot
But back to Damien Chazelle‘s film. We start early in the 60’s with America getting well and truly kicked up the proberbial by the Russians in the space race: they fail to get the first man in space; they fail to carry out the first spacewalk. So the Americans, following the famous JFK speech, set their sights on the moon. It’s the equivalent of making a mess of cutting your toenails but then deciding to have a go at brain surgery. NASA develop the Gemini programme to practice the essential docking manoevers required as a precursor for the seemingly impossible (‘two blackboard’) mission that is Apollo.

But the price paid for such ambition is high.

Ryan Gosling plays Neil Armstrong as a dedicated, prickly, professional; altogether not a terribly likeable individual. Claire Foy plays his long-suffering wife Janet, putting her support for her husband’s dangerous profession ahead of her natural fears of becoming a single mother.

Review
There is obviously little tension to be mined from a film that has such a well-known historical context. Those with even a subliminal knowledge of the subject will be aware of the key triumphs and tragedies along the way. The script (by Josh Singer, “The Post“; “Spotlight“) is very well done in developing a creeping dread of knowing what is shortly to come.

Even with these inherent spoilers, Chazelle still manages to evoke armrest-squeezing tension into the space flight sequences. A lot of this is achieved through disorientating camera movements and flashing images that may irritate some but I found to be highly effective. (Did anyone else flash back to that excellent “Mission Space” ride at Epcot during the launch sequences?) This hand-held cinematography by Linus Sandgren (Chazelle’s “La La Land” collaborator) is matched by some utterly drop-dead gorgeous shots – beautifully framed; beautifully lit – that would be worthy of a Kaminski/Spielberg collaboration.

Those expecting a rollercoaster thrill-ride of the likes of “Apollo 13” will be disappointed. The film has more of the slow-and-long-burn feeling of “The Right Stuff” in mood and, at 141 minutes, some might even find it quite boring. There is significant time, for example, spent within the family home. These scenes include turbulent events of which I wasn’t previously aware: events that form the cornerstone of the film’s drama. For me, the balance of the personal and the historical background was perfectly done. I found it curious though that with such a family-oriented drama Chazelle chose to ditch completely any cuts away to the earthbound onlookers during the tense lunar landing sequence. (Compare and contrast with Ron Howard‘s masterly inter-cutting in the re-entry scene of “Apollo 13”). With the outcome foretold, perhaps such tension building was considered unnecessary? I’m not suggesting it was wrong to ‘stay in the moment’ with the astronauts, but it’s a bold directorial move.

Overall, the foolhardiness of NASA trying to do what they did with the 60’s technology at their disposal is well-portrayed. If you’ve been lucky enough, as I have, to view the Apollo 11 capsule in the National Air and Space museum in Washington you can’t help but be impressed by the bravery of Armstong, Aldrin and Collins in getting in that bucket of bolts and putting their lives on the line. True American heroes.

On that topic, the “flag issue” has generated much self-righteous heat within the US media; that is regarding Chazelle not showing the American flag being planted. This seems fatuous to me. Not only is the flag shown on the moon, but the film ably demonstrates the American know-how and bravery behind the mission. If Clint Eastwood had been directing he would have probably gone there: but for me it certainly didn’t need any further patriotism rubbed in the viewer’s face.

The turns
Are Oscar nominations on the cards for Ryan Gosling and Claire Foy? For me, it would be staggering if they are not: this film has “Oscar nomination” written all over it. I’d also certainly not bet against Foy winning for Best Actress: her portrayal of a wife on the edge is nothing short of brilliant. And perhaps, just perhaps, this might be Gosling’s year too.

Elsewhere there are strong supporting performances from Kyle Chandler (as Deke Slayton), Corey Stoll (as the ‘tell it how it is’ Buzz Aldrin) and Jason Clarke (as Ed White). It’s also great to see Belfast-born Ciarán Hinds in another mainstream Hollywood release.

For me, another dead cert Oscar nomination will be Justin Hurwitz for the score which is breathtakingly brilliant, not just in its compelling themes but also in its orchestration: the use of the eerie theremin and melodic harp are just brilliant together. I haven’t heard a score this year that’s more fitting to the visuals: although it’s early in the Oscar season to be calling it, I’d be very surprised if this didn’t walk away with the statuette.

Summary
Loved this. Damien Chazelle – with “Whiplash“, “La La Land” and now “First Man” – has hit all of three out of the park in my book. It’s not really a film for thrill-seekers, who might get bored, but anyone, like me, with an interest in the history of space exploration will I think lap it up: for this was surely the most memorable decade in space history… so far.

On leaving the cinema I looked up at the rising moon and marvelled once more at the audacity of man. My eyes then drifted across to the red dot that was Mars. How long I wonder? And how many dramatic film biographies still to come?
  
Prospect (2018)
Prospect (2018)
2018 | Drama, Sci-Fi, Thriller
Verdict: Slow Paced
 
Story: Prospect starts when a father Damon (Duplass) and his daughter Cee (Thatcher) are travelling through space, looking to make a big discovery, thrown off path they land on an alien moon, setting out to explore the area.
When the pair run into Ezra (Pascal) another prospector on the moon, things turn to deals with the tension amped up to see who will leave the moon with the treasure on the moon, or whether leaving is a better option and soon they will learn of the other dangers on the moon.
 
Thoughts on Prospect
 
Characters – Cee is the teenager girl that has been travelling through space with her father, she does want to make a place her home, always wondering if she can get home, she must work with her father and a stranger to survive her time on this latest moon, proving she is ready to step up to do the more difficult tasks in life. Damon is Cee’s father, he has been searching space for valuable treasures so he can get out of this desperate lifestyle, his greed is his biggest weakness. Ezra is a stranger that the two run into, he is after the same thing and must earn their trust to survive and trust them to get survive the threats the moon has to offer.
Performances – Sophie Thatcher as the teenager does everything she can in her role, she doesn’t get to shine on the levels she could, but this falls back into the writing, Jay Duplass really doesn’t get the time to make an impact in this film, while Pedro Pascal is the highlight of the acting, because he must carry large parts of the dialogue in the film.
Story – The story follows a father and daughter prospector pairing that land on a new moon in search for their own richest only to find themselves in a battle to survive against rivals and the moon itself. This story is easily borrowing the idea of the early days of prospectors around the world, people that travelled great distances in hope of becoming rich, we get to see what is more important, riches or family, all in a position which has threats around every corner. The weakness of this story comes from the idea that moon is dangerous, though we only get environmental issues, with all the other problems being human, it would also have been nice to understand just how big the travelling is in this universe, we just casually follow on ship, is this one of the absolute poorest, is Earth uninhabitable now, there are so many questions about the universe we are entering that feel unanswered.
Sci-Fi – The sci-fi side of the film does just seem to be the characters wearing helmets, we barely get anything that makes this as ambitious as it could be.
Settings – The settings are beautiful though, the opening spaces, the closed woodland, yes it could easily be anywhere on Earth, but the visuals make this look like an alien moon in every shot.
Special Effects – The effects are used to add environment to the mon, but outside of this for a space based movie, we get very little to work with.

Scene of the Movie – First exploring of the moon.
That Moment That Annoyed Me – It is very slow.
Final Thoughts – This is one of the films that could have been a lot more interesting that we get, the pacing of the film does hold everything up and the fact we don’t learn more about the universe doesn’t help us understand just what is going on.
 
Overall: Keep searching for the treasure.
Rating
  
The Black Hole (1979)
The Black Hole (1979)
1979 | Action, Family, Sci-Fi
Thoughts on The Black Hole

Characters – Dr Hans Reinhardt has been living on this ship alone for years, he has perfected energy harvesting which could help Earth, but has spent his time waiting on the edge of a black hole for somebody to find him, so he can continue to build his army and have witnesses to his desire to travel through one, he is welcoming to guest, while he speech could make him come off like a cult leader, always looking to recruit. Dr Alex Durant is one of the crew that is willing to listen to science over anything else, he quickly starts to see the positives in Hans’ plan looking to accept the idea he has created hoping to remain with him on the ship. Captain Dan Holland is quick to start looking around the ship, learning things aren’t always what they seem, he does what he can to make it look like the crew are following the instructions, but is always looking for the quickest way to safely get his crew off the ship. Charles Pizer is the weapons expert, he isn’t afraid to run into a battle, but he could find himself getting in trouble more often than not. Dr Kate McCrae has seen her father vanish off this ship, she has a connection with the robot which makes her valuable when it comes to dealing with situations that arise. Harry Booth is the engineer who has been worried about everything on board for too long, now he will cause the panic when he doesn’t need to. Vincent is the robot that is always going to help his crew, he isn’t scared of getting into confrontation.
Performances – Maximilian Schell in the lead villainous role does help us believe he can control people on everything in his genius mind. Anthony Perkins does well making see how easily somebody can turn to believe everything. Robert Forster does make for a great captain through the film, while the rest of the cast all work well with each other.
Story – The story here follows a research space travelling crew that discover a block hole and a ship on the edge, only to learn that the man living on the ship is the only one on the ship and he has bigger plans for his genius idea. This is a story that plays into the ideas of space travel that could see a black hole being one of the biggest problems. We see how one person could become made with power and how other could be torn between following him or escaping from him, leading to the crew needing to try and escape before they become his latest victims. This is one that could be something truly special and for the time it most likely was, but we have seen it done so many times through the years and is much better.
Action/Sci-Fi – The action is typical sci-fi action, we have laser guns, explosions and destruction on the ship, it isn’t anything overly fancy, but does what it needs to.
Settings – The film is set on the spaceship which shows the wide corridors and rooms that would be important to long distance space travel.
Special Effects – The effects in the film would have been great for the time, while some of the effects might have dated, they still get the peril over when the meteor strikes.

Scene of the Movie – The Meteor roll.
That Moment That Annoyed Me – Harry’s decision.
Final Thoughts – This is a sci-fi film that could have been the first of its type, it opened us up to an idea that could be faced by many if they went into space one day, even if the story seems to have been used a lot more in the future.

Overall: Ground Breaking Sci-Fi.
Rating
  
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Ross (3284 KP) rated Skyward in Books

Nov 6, 2018  
Skyward
Skyward
Brandon Sanderson | 2018 | Science Fiction/Fantasy
8
8.6 (5 Ratings)
Book Rating
Sanderson's easy flowing narrative (0 more)
Overly geeky at times (like cringingly so) (0 more)
YA female Top Gun ... in space
*** Disclosure - I received a free advance copy of this book from NetGalley in exchange for an honest review ***
Sanderson's new series is a foray into proper sci-fi, but written for the Young Adult market (which should not be read as a bad thing, just something of a warning that for once any white middle-aged men might have to put some effort into thinking about how the main character might feel. Similar to his super-hero Steelheart series (also outwith his Cosmere univers), the story follows a young person who has had a hard life, has a dream to be something and has put every effort into learning the knowledge needed to achieve that, and just need a little luck to go their way. Sadly, Spensa is the daughter of renowned "coward" Chaser, a fighter pilot who fled the thick of battle against The Krell (a mysterious alien race who regularly attack the surface of the planet that has become the human race's last stand) and was shot down for his desertion. Spensa has to battle against all the odds to get a place on the flight training scheme and work hard to stay there.
The action sequences are decent and regularly spaced throughout the book, both in the simulator training scenes and the actual battle sequences.
The plot itself is fairly typical, and more or less the plot of the Hot Shots film, but in space. There was a tremendous amount of mystery surrounding aspects of the world the human race come to inhabit, and their alien attackers, which was rather clumsily all blurted out in a nonsense bit of exposition in the final 3 pages or so.
As with a lot of sci-fi, Sanderson gets quite bogged down in the made-up science and technology that might exist in the future and this, alongside some of the dialogue, was a little too geeky for my tastes (the use of Jerkface as an insult was cringeworthy the first time but is then used throughout the book).
All in all, a well told sci-fi tale that could easily be picked up by the YA audience but likewise should appeal to older sci-fi readers as well.
  
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ClareR (5879 KP) Nov 6, 2018

I have this on my (frankly enormous) NetGalley shelf. I’m hoping to get round to it this month! I’m interested to see how it goes now! Thanks for the review/ preparation!!

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Ross (3284 KP) Nov 6, 2018

It is a decent book, Sanderson's writing style just flows so nicely and the characters are pretty well defined. I hope you enjoy!