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YA female Top Gun ... in space
*** Disclosure - I received a free advance copy of this book from NetGalley in exchange for an honest review ***
Sanderson's new series is a foray into proper sci-fi, but written for the Young Adult market (which should not be read as a bad thing, just something of a warning that for once any white middle-aged men might have to put some effort into thinking about how the main character might feel. Similar to his super-hero Steelheart series (also outwith his Cosmere univers), the story follows a young person who has had a hard life, has a dream to be something and has put every effort into learning the knowledge needed to achieve that, and just need a little luck to go their way. Sadly, Spensa is the daughter of renowned "coward" Chaser, a fighter pilot who fled the thick of battle against The Krell (a mysterious alien race who regularly attack the surface of the planet that has become the human race's last stand) and was shot down for his desertion. Spensa has to battle against all the odds to get a place on the flight training scheme and work hard to stay there.
The action sequences are decent and regularly spaced throughout the book, both in the simulator training scenes and the actual battle sequences.
The plot itself is fairly typical, and more or less the plot of the Hot Shots film, but in space. There was a tremendous amount of mystery surrounding aspects of the world the human race come to inhabit, and their alien attackers, which was rather clumsily all blurted out in a nonsense bit of exposition in the final 3 pages or so.
As with a lot of sci-fi, Sanderson gets quite bogged down in the made-up science and technology that might exist in the future and this, alongside some of the dialogue, was a little too geeky for my tastes (the use of Jerkface as an insult was cringeworthy the first time but is then used throughout the book).
All in all, a well told sci-fi tale that could easily be picked up by the YA audience but likewise should appeal to older sci-fi readers as well.
Sanderson's new series is a foray into proper sci-fi, but written for the Young Adult market (which should not be read as a bad thing, just something of a warning that for once any white middle-aged men might have to put some effort into thinking about how the main character might feel. Similar to his super-hero Steelheart series (also outwith his Cosmere univers), the story follows a young person who has had a hard life, has a dream to be something and has put every effort into learning the knowledge needed to achieve that, and just need a little luck to go their way. Sadly, Spensa is the daughter of renowned "coward" Chaser, a fighter pilot who fled the thick of battle against The Krell (a mysterious alien race who regularly attack the surface of the planet that has become the human race's last stand) and was shot down for his desertion. Spensa has to battle against all the odds to get a place on the flight training scheme and work hard to stay there.
The action sequences are decent and regularly spaced throughout the book, both in the simulator training scenes and the actual battle sequences.
The plot itself is fairly typical, and more or less the plot of the Hot Shots film, but in space. There was a tremendous amount of mystery surrounding aspects of the world the human race come to inhabit, and their alien attackers, which was rather clumsily all blurted out in a nonsense bit of exposition in the final 3 pages or so.
As with a lot of sci-fi, Sanderson gets quite bogged down in the made-up science and technology that might exist in the future and this, alongside some of the dialogue, was a little too geeky for my tastes (the use of Jerkface as an insult was cringeworthy the first time but is then used throughout the book).
All in all, a well told sci-fi tale that could easily be picked up by the YA audience but likewise should appeal to older sci-fi readers as well.
David McK (3425 KP) rated Rogue One: A Star Wars Story (2016) in Movies
Dec 18, 2019 (Updated Jun 16, 2020)
"It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the DEATH STAR, an armored space station with enough power to destroy an entire planet.
Pursued by the Enpire's sinister agents, Princess Leia races home abord her starship, custodian of the stolen plans that can save her people and restore freedom to the galaxy ..."
So reads the opening crawl to the first Star Wars film (otherwise known as "Episode IV: A New Hope"), with this opening crawl becoming a feature of all the Star Wars films to date.
That is, until this one - the first to NOT have an opening crawl, and the first to NOT focus on any of the Skywalkers. Instead, this film deals with what was originally only just described in that crawl; by the mission to steal those Death Star plans and, as such, is the first completely self-contained and stand-alone Star Wars film.
I'd heard this described as a war movie, and that's probably a pretty fair comparison - this is more serious than the other six (especially the prequel Trilogy), maybe a bit darker in places, with the Rebel Alliance not afraid of getting their hands dirty and not quite the idealists they were originally portrayed as.
As this is back in galactic Civil War territory, we also have the return of some of the original villains of the saga - it's no secret that Darth Vader casts a shadow over the film (while not being the main villain of it), with an extended sequence towards the end showing just why he was so feared, and probably destined to become - like the 3-way Qui-Gonn Jinn/Kenobi/Maul fight in 'The Phantom Menace', or Vader vs Luke in 'The Empire Strikes back' - one of the most talked about scenes in the entire saga.
(As an aside, and talking of scenes: yes, there are scenes shown in the trailers that don't make it to the final cut, but since I managed to avoid (most of) those trailers, I can't really comment on that.)
Maybe a tad slow in getting started, but the bombastic final act more than makes up for it!
Pursued by the Enpire's sinister agents, Princess Leia races home abord her starship, custodian of the stolen plans that can save her people and restore freedom to the galaxy ..."
So reads the opening crawl to the first Star Wars film (otherwise known as "Episode IV: A New Hope"), with this opening crawl becoming a feature of all the Star Wars films to date.
That is, until this one - the first to NOT have an opening crawl, and the first to NOT focus on any of the Skywalkers. Instead, this film deals with what was originally only just described in that crawl; by the mission to steal those Death Star plans and, as such, is the first completely self-contained and stand-alone Star Wars film.
I'd heard this described as a war movie, and that's probably a pretty fair comparison - this is more serious than the other six (especially the prequel Trilogy), maybe a bit darker in places, with the Rebel Alliance not afraid of getting their hands dirty and not quite the idealists they were originally portrayed as.
As this is back in galactic Civil War territory, we also have the return of some of the original villains of the saga - it's no secret that Darth Vader casts a shadow over the film (while not being the main villain of it), with an extended sequence towards the end showing just why he was so feared, and probably destined to become - like the 3-way Qui-Gonn Jinn/Kenobi/Maul fight in 'The Phantom Menace', or Vader vs Luke in 'The Empire Strikes back' - one of the most talked about scenes in the entire saga.
(As an aside, and talking of scenes: yes, there are scenes shown in the trailers that don't make it to the final cut, but since I managed to avoid (most of) those trailers, I can't really comment on that.)
Maybe a tad slow in getting started, but the bombastic final act more than makes up for it!
Feng Shui Life Compass
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Navigate the world of Feng Shui with this easy-to-use authentic App. Follow the Focus Compass as it...
Purple Phoenix Games (2266 KP) rated Aldabas: Doors of Cartagena in Tabletop Games
May 16, 2021
I’m just going to come right out with it so I can get it out of the way. This game has some really nice knockers. Yes, it is kid-friendly – I am referencing the door knockers that adorn the Doors of Cartagena. These ornate knockers have historically signified professions held by the residence’s inhabitants and can still be found in this Colombian city today. So how does this translate into a board game? Well, let’s dive into the world of Aldabas: Doors of Cartagena.
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
Charles Burbridge (13 KP) rated A Quiet Place (2018) in Movies
Apr 6, 2018
Holy crap!
I just got back from "A Quiet Place." Hands down, it is the best horror film I've seen in years. There really isn't much to compare it to, really. It's great. I honestly think I have a new movie to add to my list of near perfect films.
Because of the nature of the film, I'm only going to give any detail about the first 10 to 15 minutes, and only to give some background. The film follows a family after creatures arrive from somewhere (it doesn't really matter where but maybe space) with extremely sensitive hearing but no sense of sight. They have eaten almost every human being they've encountered. Any sound will attract them, and that will be that, most likely.
The family survives because their daughter is hearing impaired, and thus they can communicate with sign. However, complications ensue.
The cast is tiny. There are only six credited actors. The creature effects are passable, but the design is great. You won't be seeing much of them, anyway.
A teenager with her face in her phone was in front of me, and at the end of the film said to her friend, "That was it?" Yes, that was it. The final five seconds or so are perfect. If you didn't understand that because you've been texting instead of watching the film, you're loss, kiddo.
Anyway, "A Quiet Place" gets 10 out of 10. It's the best film of the year, by far. See it, hopefully with someone who will cling to you while watching.
I just got back from "A Quiet Place." Hands down, it is the best horror film I've seen in years. There really isn't much to compare it to, really. It's great. I honestly think I have a new movie to add to my list of near perfect films.
Because of the nature of the film, I'm only going to give any detail about the first 10 to 15 minutes, and only to give some background. The film follows a family after creatures arrive from somewhere (it doesn't really matter where but maybe space) with extremely sensitive hearing but no sense of sight. They have eaten almost every human being they've encountered. Any sound will attract them, and that will be that, most likely.
The family survives because their daughter is hearing impaired, and thus they can communicate with sign. However, complications ensue.
The cast is tiny. There are only six credited actors. The creature effects are passable, but the design is great. You won't be seeing much of them, anyway.
A teenager with her face in her phone was in front of me, and at the end of the film said to her friend, "That was it?" Yes, that was it. The final five seconds or so are perfect. If you didn't understand that because you've been texting instead of watching the film, you're loss, kiddo.
Anyway, "A Quiet Place" gets 10 out of 10. It's the best film of the year, by far. See it, hopefully with someone who will cling to you while watching.
The horror genre can’t wait to splash the screen with as much blood and gore as possible, letting you know what the intentions of the film are going to be. In this Blumhouse produced thriller that isn’t the case, as Oscar winner Octavia Spencer plays quiet but dissociated veterinary assistant Sue-Ann, who befriends a group of adolescent teens.
On the outside she’s warm and friendly, only wanting to be accepted (this becomes apparent as to why later on). She secretly buys them alcohol and lets them have use of her basement to party – until she ‘becomes’ the party and local speakeasy. For the vast majority of the film there is little to class this as anything but a horror. It is relatively uneventful and offers no traditional jumpscares or shock moments.
The narrative unravels slowly allowing us to delve into Sue-Ann’s past and discover her motives, and it is these flashbacks that are most shocking of all, to the point of sympathy. The finale is frenetic, as Sue-Ann goes from likeable charmer to absolute psycho in a matter of moments – not that it hasn’t been building up to it.
Unfortunately it’s all delivered in such a short space of time that it feels rushed. Spencer’s performance is very good and there are distinct similarities to Kathy Bates and her equally psychotic character in Misery – there is even a subtle nod to the Stephen King classic.
Ma is not a total flop, but more could have been done to grip the viewer early on, instead of leaving it all to the final act.
On the outside she’s warm and friendly, only wanting to be accepted (this becomes apparent as to why later on). She secretly buys them alcohol and lets them have use of her basement to party – until she ‘becomes’ the party and local speakeasy. For the vast majority of the film there is little to class this as anything but a horror. It is relatively uneventful and offers no traditional jumpscares or shock moments.
The narrative unravels slowly allowing us to delve into Sue-Ann’s past and discover her motives, and it is these flashbacks that are most shocking of all, to the point of sympathy. The finale is frenetic, as Sue-Ann goes from likeable charmer to absolute psycho in a matter of moments – not that it hasn’t been building up to it.
Unfortunately it’s all delivered in such a short space of time that it feels rushed. Spencer’s performance is very good and there are distinct similarities to Kathy Bates and her equally psychotic character in Misery – there is even a subtle nod to the Stephen King classic.
Ma is not a total flop, but more could have been done to grip the viewer early on, instead of leaving it all to the final act.
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ClareR (5726 KP) Nov 6, 2018
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