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Purple Phoenix Games (2266 KP) rated Nations: The Dice Game in Tabletop Games

Aug 16, 2019 (Updated Jul 17, 2021)  
Nations: The Dice Game
Nations: The Dice Game
2014 | Civilization, Dice Game
If you have been around board games over the past several years you will notice trends here and there. Some games came out with smaller, easier to digest, versions of themselves as card games, or roll-and-writes, or in this case: dice games. The goal is to get the same kind of feeling and experience as playing the older sibling in a much smaller and time-friendly spin-off. I have played Nations (the original big game) before, but does Nations: The Dice Game give a similar feel?

Nations: The Dice Game (can I please just call it Nations for this review as we know I am not talking about the original? Thanks.) is a civilization building, upgrade tile drafting, dice game for one to four players. Players will be upgrading their civilizations over four game rounds to compete for Books and VPs. The player with the most VP at the end of the game is the winner.


Disclaimer: The photos shown here is for a solo game, as I took them during my learning game using the solo rules. Normally the purple d4 is not used in multiplayer games. -T
To setup, each player will choose a starter civilization mat, receive five white dice, a gold chit, and a re-roll chit. Player order will be determined by cards and each player will receive their player order card which doubles as a reference card (great idea). The Progress Board will be set on the table and populated with randomized Age I Progress tiles according to the rule book. The Score Board will also be placed on the table to track Books, Events, and final VPs. The game begins with each player rolling their five dice.

Nations (TDG) is played over four ages with multiple rounds per age. At the beginning of each age old tiles will be removed from the Progress Board and new ones for the current age added. Also an Event tile will be drawn and placed on the Score Board to signify goals for Famine and War at the end of the age. On a player’s turn they will take one action from the following: Re-Roll (any or all unused dice by spending a re-roll chit), Buy tile (from the Progress Board to upgrade player mat spaces and dice), or Build Wonder (tile using Stone dice or chits for VP). When a player has taken as many turns/actions they wish for the age, they turn their player order card to the side to indicate they have passed for the remainder of the age.


Once all players have passed, they will tally their unused dice and any chits showing Books to be recorded on the Book track. Players will score points for Books based on how many opponents they have outscored for Books. Then players will consult the face-up Event tile that was revealed at the beginning of the round. The top portion displays VP earned when players discard unused dice and chits showing Famine leaf icons matching or exceeding what is on the Event tile. Similarly, for War players will consult the Event tile and use the sword icons on unused dice and chits to score any VPs for War. Play continues in this way across all four ages and once the fourth age has been scored the game ends and winner named victorious!
Components. I have mostly good news here. The dice in this dice game are wonderful. They are all easy to read and understand, and feel great when rolling nine or ten of them at once. The chits are fine, the Progress and Event tiles are nice and thick. The player mats, Score Board, and Progress Board are very thin though. I was going to give that a negative remark, but you know, players don’t really handle them during the game so there is no real need for them to be any thicker. The art is similar as in Nations, and while it does not resonate with me, it is fine. I won’t be playing Nations for the art.

All in all the game is fine. It didn’t blow me away or completely replace Nations (the big game) for me. It IS a pretty quick game to play, so there is one definite improvement over the big brother game; 10-15 minutes per player is pretty spot on. I usually do not prefer dice games to the originals (BANG! The Dice Game being the obvious improvement), and this one is really just on par with the big game. While it takes up less space on the shelf, I wouldn’t necessarily recommend it over its sibling. I feel the same way about each game, so my recommendation is get the version you feel would be played more often. Purple Phoenix Games gives Nations: The Dice Game a Montezuma-should-be-in-Age-IV 6 / 12. Give it a shot if you are into dice games, but grab the original if you want something meatier.
  
Avengers: Endgame (2019)
Avengers: Endgame (2019)
2019 | Sci-Fi, Thriller
The MCU will never be the same again
I’m not going to sit here and tell you that Avengers: Endgame is the best movie of the MCU, because frankly; it isn’t. It’s not even in my top three. However, as a culmination of everything Marvel has been working up to since 2008, it has to be applauded.

From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?

Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.

Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.

The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.

This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.

Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.

One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.

Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.

For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.

One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.

From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.

Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.

Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.

https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/
  
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Darren (1599 KP) rated Aliens (1986) in Movies

Jun 20, 2019  
Aliens (1986)
Aliens (1986)
1986 | Action, Horror, Sci-Fi
Story: Aliens starts when Ripley (Weaver) is finally rescued from her hyper sleep, only to find out that she has been sleeping for centuries, questioned for her action on the spacecraft she learns that the same planet LV-426 has been colonised with no problems from any alien species. We get to see how the colony is building on the planet which includes us watching Newt (Henn) and her family being the ones to find the alien ship.

The company representative Burke (Reiser) looks to recruit Ripley into helping them once the company loses connect with the colony, this time armed with marines led by Lieutenant Gorman (Hope). The elite unit including Corporal Hicks (Biehn), Private Hudson (Paxton), Private Vasquez (Goldstein) and Private Drake (Rolston) to mention a few is armed to the teeth ready for any combat needed, but it is the android Bishop (Henriksen) that cause Ripley the worries especially after what happened last time she was on a mission with one.

Once at the colony the soldiers find the place abandoned at first until they find Newt only to learn the truth about what happened at the base. The unit find themselves under attack from multiply xenomorphs and only Ripley knows how to fight them off.

Aliens is the sequel to one of the greatest horror movies that actually takes the film in a different direction by adding action element. This doesn’t take away anything because if the sequel had just been on one ship with limited weapons it simply would have been a remake feeling, this story feels fresh because we already know the basics of what our heroes are up against we just needed to learn how they will deal with them this time. When it comes to the story it once again is simple soldiers versus aliens in a battle to survive which all works perfectly for this classic 30 years later.

 

Actor Review

 

Sigourney Weaver: Ripley is the lone survivor from the events of the first film, she has been in hyper sleep for years. She is charged for her actions as no evidence of any alien life form is discovered in the wreck, dealing with all the side effects we get to see how she is getting on with her life again. All this changes when the company that blamed her turned to her for help on the same planet that we first met a xenomorph. When things go wrong she takes charge of the situation while trying to protect a little girl. Sigourney was nominated for an Oscar for this performance and it would hard not to praise her brilliant performance.ripley

Carrie Henn: Newt is the little girl that was living on the colony before the attack, she is also the lone survivor once the soldiers turn up to deal with the situation. She has survived by hiding and offers the soldiers much needed advice on where to survive. Carrie is great in this role for such a young actress at the time.

Michael Biehn: Corporal Hicks has to take charge of the soldiers once his seniors become incapacitated. He will listen to Ripley and make the right decisions when it comes to fighting the xenomorphs. Michael is great in this role where he actually plays the sensible soldier.

Lance Henriksen: Bishop is the android on the mission, he is instantly disliked by Ripley but this time we only see good from the android who is willing to risk his own life to save the humans. Lance is great as this android keeping the emotionless expression throughout.

Support Cast: Aliens has a supporting cast that is mostly the soldiers who are generic in their own way along with the company man that also works for this film very well.

Director Review: James Cameron – James is a director that always makes classics and this could well be his best.

 

Action: Aliens is filled with combat driven action which comes off very nicely in the confined spaces.

Horror: Aliens is still filled with horror of isolation on the planet being hunted down by an alien enemy.

Sci-Fi: Aliens puts our characters in space and a new planet ticking off all of the sci-fi elements to make this an action sci-fi film.

Settings: Aliens creates a larger isolation idea with the characters being trapped on a base rather than a ship with no escape from the enemy.
Special Effects: Aliens has stunning effects that still stand the test of time.xena

Suggestion: Aliens is one I do feel everyone should have watched at least once in a lifetime. (Watch)

 

Best Part: First meeting the aliens.

Worst Part: Depends which cut you watch, the shorter cut takes away a lot of back story.

Action Scene Of The Film: Final fight.

Favourite Quote: Ripley ‘Get away from her you bitch’

 

Believability: No

Chances of Tears: No

Chances of Sequel: Yes

Post Credits Scene: No

 

Oscar Chances: Won Two Oscars for Best Sound Effects and Visual Effects.

Box Office: $85 Million

Budget: $ 18.5 Million

Runtime: 2 Hours 34 Minutes

Tagline: There are some places in the universe you don’t go alone.

Trivia: The knife trick scene was not in the original shooting script. According to Lance Henriksen, the adding of Hudson’s hand to the knife trick was discussed with almost everyone, except Bill Paxton.

 

Overall: Stunning sci-fi action horror that really comes off as the true classic

https://moviesreview101.com/2016/05/25/aliens-1986/
  
The New Mutants (2020)
The New Mutants (2020)
2020 | Action, Horror, Sci-Fi
Contains spoilers, click to show
It's been 84 years... Well, not quite but that long, but near enough.

Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.

I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.

The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.

Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.

The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.

Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.

I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.

I'm sorry, at this point my rant is just flowing... stay with me a little longer.

What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.

There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?

I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
  
Shadow Kingdoms of Valeria
Shadow Kingdoms of Valeria
2021 | Dice Game, Fantasy
As you’ve read in our previous reviews, we are BIG fans of the Valeria-verse games. Whether we have to recruit adventurers for quests, build a thriving village, or traverse the lands to protect its people from various Monsters, we are all about this realm. For this newest installation in the series, the tables have been flipped on us – because doesn’t it get tiring always being the ‘good guys’? Shadow Kingdoms of Valeria allows players to embrace their inner dark side and fight back against these ‘heroes’ to reclaim dominance over the lands. Sometimes, it just feels good to be bad!

Shadow Kingdoms of Valeria is a game of worker placement and dice drafting/pool building in which players are trying to amass the most VP by the end of the game. Played over a series of rounds, players will take turns moving their Warden, drafting dice, and performing various actions. To setup, place the main board in the center of the play area. Shuffle and place the Battle Plan deck, Award cards, and Champion decks in their corresponding locations. Fill the dice bag with the requisite number of dice for your player count, and draw/roll/place the listed number of dice in each of the 5 Shrines (areas) of the main game board. A specified number of Gems are placed in the appropriate Shrine, and each player places their score marker on the 0 space of the score track. Each player receives a player board, random Campaign Map, Warden and Conquest Markers in their chosen color, as well as markers for Gold, Influence, and Magic. Choose a starting player, and the game is ready to begin! The setup for a 2-player game is pictured below.

On your turn, you will move your Warden from its current location to one of the other 5 locations on the board. Whichever location you choose dictates what actions you may take this turn, and are as follows: Gem Shrine, Magic Shrine, Champions Shrine, Gold Shrine, Tactics Shrine, or your own Camp. When placing your Warden at any location (with the exception of your own Camp), you will first select one of the dice found at that Shrine and place it on an open space of your player board. You may not move to a Shrine if it has no dice! After taking a die, you may perform the action associated with your chosen location. The Gem Shrine allows you to take 1 Gem, which can be used to manipulate dice in future turns. At the Magic Shrine, you may gain 2 Magic or claim 1 Award card. Magic can be spent in the game to manipulate dice or partially refresh the Champion/Battle Plan decks, and Award cards give you VP and can be claimed once you have met their requisite conditions. The Champions Shrine grants you the opportunity to buy a Champion card. Champions can provide either Immediate, Ongoing, or End-Game effects. The Gold Shrine allows you to gain Gold (used to purchase Champions and Battle Plans), and the Tactics Shrine allows you to buy a Battle Plan to be placed in your reserve on your player board.

The final location, your own Camp, is on your player board. When you place your Warden here, you are committing to perform a Battle. To do so, select which Battle Plan you wish to complete (either from your reserve, or pay Gold to buy directly from the Battle Plan line), and place it on your player board. All Battle Plans have certain dice requirements that need to be met in order to be completed. Select and manipulate which dice you want to use for your chosen Battle Plan, and add up your total Strength. Compare your Strength to your Influence marker – the lower of the two will be your total strength for this battle. Check the chart on your player board to find the number of VP you earn for the total Strength level achieved in the Battle, and immediately move your score marker the appropriate number of spaces. After performing a Battle, you get to level up your player board. During the game setup, each player receives 10 Conquest Markers that are housed on their player board, blocking/locking certain bonuses, abilities, and dice slots. After a Battle, you may remove 1 Conquest Marker from your player board (granting you a new bonus/ability for future turns), and place it on your Campaign Map. Campaign Maps have nine different slots that will grant you differing rewards. Once you have moved your Conquest Marker, return all dice used in this Battle to the dice bag, and move your completed Battle Plan card to the side of your player board. Your turn then ends and the game moves to the next player.


The game continues in this fashion, with players moving their Wardens, collecting dice, and performing actions, until one player has completed their 7th Battle Plan. The round continues until all players have had an equal number of turns, and then players add up any remaining VP. The player who has accumulated the most VP is then declared the winner!

It really should come as no surprise to you that I love this game. Beyond just the Valeria-verse theme, though, the gameplay is more strategic than I originally thought. Yes, it’s a worker placement and dice drafting game, but the underlying strategy is really what makes it great. You see, the dice in the game have 3 different elements that affect your strategy. First is the color: each color matches a Faction, and different Factions are required to complete specific Battle Plans. Next, is the actual die value: you want higher numbers to get a higher Strength, which equates to more VP when completing Battle Plans. And lastly is the discount: depending on the face value of the die, you will receive a discount towards purchasing Champions, Battle Plans, or collecting gold. The lower the face value of the die, the higher the discount, and vice versa. So yeah, maybe taking a 1 value die won’t really help in the Battle Plan, but the amount of gold it allows you to collect might be worth it. You have those 3 things to consider for dice alone! And that doesn’t even take into account which Champions you might want to buy, or what Battle Plans would be beneficial to you.

Another neat strategic element are the Conquest Markers on your player board. Everyone starts with the same number/placement of Conquest Markers, but as the game progresses, players may resolve them in various ways. There is no ‘correct’ order in which to move Conquest Markers – it all comes down to your strategy. Maybe you want more dice right off the bat, so you remove those first. Or maybe you want to be able to reserve more than 1 Battle Plan at a time, so you go for that one. It’s going to be different for every player, and it’ll be different every game. It all depends on the layout of the main board, and which dice and actions are available to you at any given time. There are so many strategic considerations throughout the entire game, and it keeps all players actively engaged.

Components. No surprise here, but the component quality is great, which is to be expected of Daily Magic Games. The cardboard is all thick and chunky, the wooden tokens nice and sturdy, and the cards are easy to manipulate and clear to read. The artwork is, in my opinion, one of the greatest things about the Valeria games, and Shadow Kingdoms is no exception. When getting the game set up, sometimes I find myself just looking through the cards and really appreciating the artwork. So all in all, great production quality here.

Does Shadow Kingdoms of Valeria climb the ranks to my favorite Valeria game? Not quite, but I have to say honestly that it’s getting there. The gameplay is solid and straightforward, the strategic implications are vast, and the components make the game feel awesome. And to get the Monster perspective in this universe is a neat twist that I otherwise would not really have thought of. If you’re a fan of the Valeria games, definitely check this one out. Or if you’re just a fan of worker placement, with some unique elements of drafting, then I highly recommend this one as well. Purple Phoenix Games gives it a mighty 5 / 6. Check it out. I don’t think you’ll be disappointed.
  
The Hunger Games
The Hunger Games
Suzanne Collins | 2014 | Young Adult (YA)
8
8.5 (277 Ratings)
Book Rating
The Hunger Games is a trilogy of YA dystopian novels written by American author Suzanne Collins. The story is set in an unspecified future, in a dystopian, post-apocalyptic nation of Panem located in North America. The country consists of the Wealthy Capital surrounded by the twelve (Originally thirteen) poorer districts, each one in various states of poverty. The story follows Katniss Everdeen as she takes her sisters place in the annual Hunger Games. The games are a televised event created as punishment for a past rebellion. Over the course of the books Katniss and the rest of Panem are plunged into Civil War thanks to Katniss inadvertently fuelling a hidden rebel fraction led by President Alma Coin of (the previously thought to be destroyed) District 13. After going through hell, loosing friends and the sister she tried to protect Katniss is eventually tried for killing Coin at the execution of Ex-President Snow and sent back to District 12. Katniss eventually marries fellow tribute Peeta Mellark (whom she was tied to during the games as the pair of star-crossed lovers) and eventually have two children a boy and a girl. Author Suzanne Collins stated that the inspiration for the story came to her after channel surfing through TV channels, having seen a reality show on one channel then saw footage of the Iraq invasion. The two began to blur in an unsettling way and the idea started to form. The Greek myth of Theseus also served as a basis for the story, with Collins saying that Katniss could be called a future Theseus and The Hunger Games being an interpretation of the old gladiatorial games.

The Hunger Games the titular book was released on September 14th 2008 under the publishing house Scholastic Press. The book had an initial print run of 50,00 copies eventually being bumped up twice to 200,000 copies. By February 2010 the book had sold 800,000 copies and rights to the novel have been sold in 38 territories. In November 2008 The Hunger Games was placed on the New York Times best seller list where it would remain for 100 weeks (just over three months). By the time the books film adaption released in march 2012 the book had been on USA Today's best seller list for 135 weeks (Four months) and sold over 17.5 million copies. The book received several awards and honours such as Publishers Weekley's “Best book of the year 2008”, the New York Times “Notable children's book 2008” and was the 2009 young adult fiction category winner of the Golden Duck award. The book also received the California Young Reader medal in 2011.

Catching Fire, the second book was published on September 1st 2009 under Scholastic. As the sequel to the Hunger Games book it continues the story of Katniss Everdeen and the post-apocalyptic nation of Panem as rebellion begins. The book received mixed reviews but was placed on Time Magazines Top 100 fiction list of 2009. Catching fire had an initial print of 350,00 copies but was (Like its predecessor) had grown to 750,00 by February 2010. The book has sold over 10 million copies.

Mocking-jay the third and final book in the Hunger Games Trilogy and was published August 24th 2010 by Scholastic. The book had a 1.2 million copy print that was bumped up from 750,000 copies and in its first week sold over 450,00 copies. Reviews were favourable with the book and notes that it thoroughly explores the themes of the other books.

I really love the books and regularly read them. Whenever I do read them I tend to read all three of them in the space of a week. To be fair whilst I had heard of them before the first movie release I didn't start reading them until I'd seen the first movie. I did read Catching Fire and Mockingjay before their movie equivalents hit the screens. Whilst The Hunger Games was a brilliant opener and Mockingjay was a brilliant ender, I agree with a few reviewers that Catching fire had a delayed start and it took a bit of time to get into the action of the story at large.

Suzanne Collins was born in Hartford Connecticut on the 10th of August 1962 as the youngest fourth child to Jane Bradley Collins and Lt. Col. Michael Jon Collins a decorated U. S. Air Force officer. As a daughter of a military man she was constantly moving with her family and spent her childhood in the eastern united states. Collins went to the Alabama school of fine arts in Birmingham 1980 as a theatre arts Major. Collins went on to complete a Bachelor of arts from Indiana University in 1985 and telecommunications and in 1989 Collins earned her M. F. A. in dramatic writing from NYU Tisch school of arts. Collins began her career in 1991 as a writer for children's television shows and won a nomination in animation for co-writing the critically acclaimed Christmas special Santa, Baby!. Collins after meeting James Proimos whilst working on a children's show felt the urge to write children's books and spent the early 2000's writing five books of the Underland Chronicles; Gregor the Overlander, Gregor and the Prophecy of Bane, Gregor and the curse of the Warmbloods, Gregor and the Marks of Secret and Gregor and the Code of Claw. The influence for those books came from Alice in Wonderland. During the late 2000's she ends up writing the Hunger Games trilogy which went onto a famous movie trilogy. As the result of the hunger games trilogy popularity Collins was named one of Times Magazine's most Influential people of 2010. On June 17th 2019 Collins announced she was writing a prequel to the Hunger Games and is scheduled to be released on 19th May 2020, the book is to focus on the failed rebellion 64 years before the Hunger Games trilogy.

I highly respect the Author Suzanne Collins for both her work as a writer of Children's media and for her creativity in creating both the Hunger Games and the Underland Chronicles. Her creativity has been awarded with her books popularity and being announced amongst Time Magazine's 2010's most influential people and Amazons best selling Kindle author in 2012.

In March 2009 Lions Gate Entertainment entered into a co-production agreement with Nina Jacobson's Production company Color Force for the Hunger Games. Novel writer Suzanne Collins adapted the book in collaboration with screenwriter Billy Ray and Director Gary Ross. Actors Jennifer Lawrence, Josh Hutchinson and Liam Hemsworth were hired for the roles of Katniss, Peeta and Gale respectively. Lawrence was four years older than Katniss was in the books but Collins said she would rather the actress be older than the character since it demanded a certain maturity and power. Collins also liked Lawrence stating she was the “only one who truly captured the character I wrote in the book”. The Hunger Games Movie was released on march 23rd 2012. The Hunger Games: Catching Fire was released on November 22nd 2013 with Francis Lawrence being hired as Director and actors Phillip Seymour Hoffman, Jena Malone and Sam Claflin being hired as Plutarch Heavensbee, Johanna Mason and Finneck Odair respectively. The Hunger Games: Mockingjay was split into 2 and Part 1 was released on November 21st 2014 and part 2 on November 20th 2015 Francis Lawrence remained Director for the final movies with Actor Julianne Moore joining the cast as President Alma Coin.

I loved the movies point blank and whilst it has its flaws like most movies often do I think its redeeming quality has been it faithfulness in sticking to the books as closely as possible and the actors representation of Suzanne Collins characters such as Jennifer Lawrence as Katniss, Donald Sunderland and President Snow, Stanley Tucci as Ceaser Flickerman, Woody Harrelson as Haymich Abernathy and Elizabeth Banks as Effie Trinkett. Whilst all the actors were very good and were chosen well for their characters. These actors in particular I feel did exceptionally well in bringing their characters to life especially Elizabeth Banks, Stanley Tucci and Woody Harrelson but then I am a very big fan of theirs so I may be a little biased.
  
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Daniel Boyd (1066 KP) created a post

May 18, 2018 (Updated Jun 12, 2018)  
E3 2018 Predictions


Don’t know how many fellow hardcore gaming fans are on here, but I normally have a podcast to do my predictions for my favourite event of the year, (yes even better than Christmas,) but since my podcast has been on an extended hiatus, it means that you guys are getting my predictions for 2018’s Electronic Entertainment Expo on here.

I have chosen to go with seven predictions for each conference, as I feel that 10 is too many and five just isn’t enough. There are obviously going to be more than seven announcements from each conference, but I’ve tried to keep it to things that people actually care about and that will get gamers excited, rather than playing it safe by ‘predicting,’ obvious shit, like Sony bringing up the Medievil remake or a trailer being shown for the next COD game. The predictions are in no particular order either, just as I thought of them. I am not cocky enough to start predicting when each prediction will happen in their respective conferences.

I have also included a total shot in the dark prediction for each conference. This is something that has a small sliver of hope of coming true, but realistically it is more something that I want to happen rather than something I actually think is going to happen.

Also, I am in no way a professional video game writer. This is a list of predictions written by a video game fan based on information I’ve heard on gaming podcasts and various gaming subreddits. This is just a bit of fun for me, don’t take anything that I’ve written below as gospel.

Enough rambling, my predictions for E3 2018 are as follows…


EA:
1. Fifa and other sports games will be announced with release dates.
2. Trailer shown for Battlefield V, WWII setting
3. SSX reboot, sequel or remake will be announced
4. Bioware will announce updates for Anthem and maybe announce some sort of Mass Effect DLC
5. Dice will promote Solo update & DLC for Battlefront 2
6. Some sort of new Star Wars game will be announced to replace the cancelled Amy Henning Star Wars game
7. Respawn will announce the title of their Star Wars game and announce Titanfall 3

Total shot in the dark prediction – New Burnout or Dead Space game announced


Microsoft:
1. Crackdown 3 gameplay demo will be shown and 2018 release date will be announced
2. New Halo game announced
3. New Gears Of War game announced
4. Borderlands 3 officially announced with gameplay trailer and release date for late 2018/early 2019
5. Cuphead DLC announced
6. Cyberpunk 2077 trailer shown
7. Some mention of PUBG, Sea Of Thieves and Forza

Total shot in the dark prediction – A new Fable game announced


Bethesda:
1. New IP announced, probably Starfield with fall 2018 release date
2. Doom sequel announced with trailer and 2019 release window
3. Standalone DLC announced for Wolfenstein 2, possibly Prey as well?
4. Rage 2 shown and release window given
5. Some sort of Dishonored follow up teased
6. Updates about ESO and Quake
7. We are teased with the other game that Bethesda game studios has been working on

Total shot in the dark prediction – a new Fallout or Elder Scrolls spinoff announced, something similar to New Vegas


Square Enix:
1. Just Cause 4 announced with trailer and release window
2. New Shadow Of The Tomb Raider gameplay trailer
3. Hitman Season 2 announced with trailer and release window
4. Final Fantasy 7 gameplay trailer shown and announced for multiple consoles with release date given
5. Kingdom Hearts 3 shown with new trailer and release date
6. New IP announced from People Can Fly
7. Trailer shown for Avengers game

Total shot in the dark prediction – New Deus Ex game announced


Ubisoft:
1. New Assassin’s Creed revealed, hopefully with a 2019 release date
2. The Division 2 announced with cinematic and gameplay trailers
3. Skull and Bones trailer shown and release date given
4. New Splinter Cell announced with Michael Ironside returning
5. Sequel to Rainbow 6: Siege announced
6. New trailer for Beyond Good & Evil 2
7. Maybe Watch Dogs 3 announced?

Total shot in the dark prediction – A new Prince of Persia, Driver, Brothers In Arms or Call of Juarez game announced. I doubt we’ll see any of them, but I would be buzzing if any of the above were even teased.


Sony:
1. Gameplay trailer given for Death Stranding
2. The Last Of Us 2 gameplay shown
3. New Spiderman gameplay trailer
4. New Ghost of Tsuhima, Dreams and Days gone trailers
5. Rocksteady announce new Superman game and show trailer
6. Shadows Die Twice revealed to be Tenchu game and new trailer is shown
7. Devil May Cry 5 officially announced and trailer shown

Total shot in the dark prediction – Bluepoint announce MGS trilogy remastered


Nintendo:
1. New Pokemon game for the Switch
2. New Smash gameplay trailer
3. New trailer shown for Bayonetta 3
4. New trailer shown for Fire Emblem
5. New trailer shown for Yoshi
6. New trailer shown for Metroid
7. New Mario Maker game announced

Total shot in the dark prediction – Fallout 4 announced for Switch


Comment below and let me know if you agree with my predictions or if you think I am talking a load of nonsense. One of the reasons I love e3 so much is because of the discussion and speculation around it, so let’s get a discussion going.

Also check back here on Wednesday the 13th of June once e3 has finished where I’ll go through my predictions in a comment below to see how many (if any) I actually got right.


Cheers,
- Dan
     
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Daniel Boyd (1066 KP) Jun 12, 2018 (Updated Jun 12, 2018)

Ubisoft's conference was next up and it was pretty disappointing in my opinion. Let's see how well I did with my predictions for the show:

1. New Assassin’s Creed revealed, hopefully with a 2019 release date. - Assassin's Creed Odyssey was announced just prior tp the conference, (following a leak beforehand,) but unfortunately it got a 2018 release date. This means that the franchise is reverting back to yearly releases, which will undoubtedly lead to a decline in quality for the series. 0.5 point.

2. The Division 2 announced with cinematic and gameplay trailers. - The Division 2 was announced and we got both cinematic and gameplay trailers for the game. 1 point.

3. Skull and Bones trailer shown and release date given. - We saw a trailer for Skull and Bones and were told that we'd see the game release in 2019. 1 point.

4. New Splinter Cell announced with Michael Ironside returning. - The rumours turned out to be false and we saw no mention of a new Splinter Cell game. 0 points.

5. Sequel to Rainbow 6: Siege announced. - A Siege developer did take to the stage to give some updates, but no new game was announced. 0.5 point.

6. New trailer for Beyond Good & Evil 2. - We saw a new cinematic trailer for Beyond Good & Evil 2. 1 point.

7. Maybe Watch Dogs 3 announced? - There was no new Watch Dogs announced at the conference. 0 points.


Sadly there was no mention of a new Prince of Persia, Driver, Brothers In Arms or Call of Juarez game as I suggested in my fantasy prediction.


4/7 points for Ubisoft's conference, I did slightly better here than I did for Square's presentation.

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Daniel Boyd (1066 KP) Jun 12, 2018 (Updated Jun 12, 2018)

Sony's was the penultimate keynote of the expo and they showed exactly what everyone expected them to and nothing more. As a Playstation-centric gamer, this should have been my favourite conference, but honestly I feel like Microsoft had me excited more often this year. Below is a list of my predictions and whether I got them right or wrong.

1. Gameplay trailer given for Death Stranding. - Yes, we finally saw gameplay for Kojima's intriguing new story. 1 point.

2. The Last Of Us 2 gameplay shown. - We also saw gameplay for TLoU2. 1 point.

3. New Spiderman gameplay trailer. - We saw more of Spidey's new game and more gameplay during the conference too. 1 point.

4. New Ghost of Tsuhima, Dreams and Days gone trailers. - While we did get an extensive look at Ghost of Tsuhima and Dreams was featured in a couple of sizzle reels, I don't recall seeing anything for Days Gone during the showcase. 0.5 point.

5. Rocksteady announce new Superman game and show trailer. - We saw absolutely nothing from Rocksteady at any of the E3 press conferences. 0 points.

6. Shadows Die Twice revealed to be Tenchu game and new trailer is shown. - A trailer was shown for this game and while I was right that it wasn't Bloodborne 2, it sadly isn't a new Tenchu game either. 0.5 points.

7. Devil May Cry 5 officially announced and trailer shown. We did get DMC5 announced with a trailer, but it was at Microsft's conference rather than Sony's. 0.5 point.

And unfortunately it doesn't look like Bluepoint well be announcing a remastered MGS trilogy any time soon as per my bonus prediction.


4.5/7 points for the Sony conference. Quite happy with that result, but I really wish that the conference was better.

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Gareth von Kallenbach (965 KP) rated the PlayStation 3 version of Star Trek in Video Games

Jun 19, 2019  
Star Trek
Star Trek
Action/Adventure
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.

Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.

The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.

One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.

There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.

I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.

I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.

While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.

Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.

While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.

http://sknr.net/2013/04/29/star-trek-the-video-game/
  
Goblin Teeth
Goblin Teeth
2020 | Card Game, Dice Game, Fantasy, Humor
You know a game is going to be great when you actually enjoy reading the rules. Please take a moment to consider what I just wrote. I *enjoyed* reading the rules to a game. To this game. Why? Well, the intro to the rules that introduces the setting of the game, is written in the voice of a goblin. For those of you who may uninitiated into fantasy lore, goblins are small, gross humanoids that are greedy and not at all known for their academic prowess. Ok, so the rules started out pretty entertaining. Did this set us up for an entertaining game or a boring slug… er, slog? I have high expectations from Jellybean Games now, so will this be a winner as well?

Goblin Teeth is a fantasy take-that, auction, set collection, dice and card game. Each player is a goblin attempting to impress the goblin boss enough to become the right hand gobbie by offering a collection of items that the boss enjoys.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup, create the offering mat by randomly drawing a red and blue offering card to be placed in their respective locations. Shuffle the Cheat cards and Item cards into separate decks. Each goblin player chooses a set of three matching dice they will use throughout the game. Give each goblin one Cheat card to begin their collection. From the Item cards, place as many Items face-up as the number of players and one more face-down at the end of the row near where the sacrifice altar will be placed. You now have your offer row for the first round and are ready to play.

Before the round begins, all players will roll all three of their dice simultaneously. These dice represent your bid amounts for the Item cards on display (including the face-down Item). Whomever is in possession of the first-player marker will take their turn first. This goblin may choose to play any number of Cheat cards in their hand, and then must place a die on an Item card or into the altar. These Item cards feature items to be collected and used to satisfy an Offering card – like skulls, goblin teeth, glow worms, and others. By placing a die on an Item card, a goblin is casting their bid. By placing a die into the sacrificing altar, the goblin is instead giving up a bid die in exchange for drawing a Cheat card (which can be very powerful). Once the die is placed, the next goblin in clockwise order can take their turn following the same order of operations. The goblin who wins the face-down Item card becomes the new first player and receives the first player token. A new round can now begin by laying out new Items and rolling all dice simultaneously.

The game continues in this fashion until one sneaky goblin has all the Items they need to satisfy one of the Offering cards (or the pre-printed space on the Offering mat). There are dice placement rules and Cheats-a-plenty that I did not describe at all, but per the disclaimer, you can back the game or purchase from your favorite board game retailer (naturally, your FLGS). All goblins then tear each other to shreds over jealousy and greed. Ok, I added that last bit myself, but it should go into the rules. Just sayin’.

Components. Again, this is a prototype version of the game and some components may (and probably will) change over the course of a successful Kickstarter campaign. That said, I will comment on what I can here. The physical components themselves are fine for a prototype game. The cards are big tarot cards that are fun to handle. I hope they keep that size. The first player token in this is a green translucent plastic meeple that I’m sure they will be upgrading during the campaign. Similarly, the dice will more than likely see an upgrade (I am totally projecting here, I have no information on any future plans for components). What needs very little upgrading is the art on the cards. The card backs for the Cheat and Item cards feature an excellent logo (I hope) for the game, and the art on the Item cards are clear and really really good. I hope the art style doesn’t change as the art is amazing here. The Cheat cards look good, are clear, and although they feature several different fonts, I was not at all ever turned off by the presentation.

So here are my thoughts. Goblin Teeth is an excellent game of outbidding your opponents, double-think, and Cheating your way to victory! I absolutely adore this game. Without those Cheat cards it would still be decent, but those Cheats are what make this game special. Being able to play as many Cheat cards as you want on your turn, with some of them being good and some bad, but being able to place them on yourself or your opponents is just gold. I cannot wait to see this game go to Kickstarter and just kill it. Seriously, it’s an amusing, frustrating, beautiful game that I cannot wait to own in its full glory. If you enjoy experiences that pit you against your opponents and you find yourself giggling at thwarting their plans, this is the game for you.
  
You Said You Could Draw
You Said You Could Draw
2021 | Humor, Party Game
Excuse me, title of game, but I NEVER said I could draw. Is it just me or does nearly everyone feel the need to preface every drawing game with a declaration that they are horrible artists and will probably perform disastrously? I have found this to be the case, as least for myself and about 90%+ of the people with whom I play, and it is especially rampant with the tongue-out drawers in the world. But we all still enjoy the old favorites like Pictionary and Win, Lose, or Draw! How about if we add another gimmick to these classics in order to turn the games on their ears? Enter You Said You Could Draw.

In You Said You Could Draw (I will just acronymize to YSYCD) players are attempting to win the game by scoring the most points. The provided score board has space for each player to earn 20 points, though agreements could be made by players to stop at any number of points.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give an idea of how the game is played. You are invited to download the rulebook, back the game through the Kickstarter campaign launching May 8, 2021, or through any retailers stocking it after fulfillment. -T


To setup a game of YSYCD place the score board anywhere on the table and players choose which color board they wish to represent themselves. Players are also given a dry erase marker. The large deck of cards is placed somewhere near the score board, along with the blindfold. Players will roll the die to determine the first player, and the game may now begin!
YSYCD is played in turns until a player reaches the aforementioned ending score. On a turn a player will draw a card, roll the die, then draw. On each card is a list of six prompts to be drawn by the player and the result of the die roll determines which prompt the player must draw. Once the player is ready they will don the blindfold and begin drawing on the large board. When the masterpieces is complete the artist will write the name of the player they believe will guess correctly. Both the drawing process and the name writing are secret – no lookyloos! When the artist reveals their labor each player will secretly write their guess on their player boards, to be revealed simultaneously once all players have finished. The artist reveals their choice and the other players reveal their hilarious guesses. Points may now be awarded.

The artist will receive one point if at least one player has guessed correctly, with a bonus one point earned if the player they wrote on their board guessed correctly. Each player who guessed the prompt correctly also scores one point. If ALL players guess correctly except for one lonely player, the lonely player will earn a painful NEGATIVE two ( -2 ) points!


Players will notice that one prompt on each side of the card includes a star icon. Should this prompt be rolled for the turn the points awarded for the artists and correct guessers are three, versus the typical one. Play continues in this fashion until a player has reached the agreed score threshold and claims victory!
Components. This game boasts two large and eight smaller dry erase boards with eight dry erase markers. The boards are fine, but the markers (at least in this prototype version) are very low quality, especially the erasers. We resorted to using napkins for our erasing needs, as they did not smear as much. The 1d6 is fine, and the blindfold is very comfortable (thank you, JPN Games!). The cards are fine quality and there are 100 double-sided cards, offering 1200 prompt options to draw! I normally also cover art direction and theming here, but there is very little art, with most of it on the box cover. The box cover in this version features two players having a great time playing the game in a color VERY close to our logo’s Volt color. So I’m a fan of that for sure.

The rulebook is a simple folded cardstock that could easily become a duplexed sheet of paper or stock. The rules are incredibly simple to learn and teach, which makes this a great entry for families.

I recently broke this one out to play with my brother-in-law, his wife, and their twin 10-year-old children. When I say that it has been a long time since I laughed so hard while playing games, I certainly mean it. Most drawing games favor the talented artists of the group, but YSYCD offers the great equalizer – that blindfold. Sure, someone could be able to draw an excellent Sonic the Hedgehog (not a sponsor), but once you take away the spacial awareness drawing becomes a lot more difficult. And having a 10-year-old look into your eyes and tell you they drew a Chef instead of your guess of Quasimodo makes for a very interesting adult-child dynamic.

All in all I have had a great time with this game. The blindfold is what makes this special, and rolling the die to select the prompt causes each player to begin their turns on the same artistry level as their opponents. I dig that. A lot. I will be honest here – this is not a game that I would see at a store and be interested in buying or playing. But I gave it a shot with the family and I now have a party game that differs from my other party games in my collection and I am all the happier for it. You Said You Could Draw is not for the hard core gamer. It is for the gamer who needs a break from the brain burning and is able to relax a bit and have fun – even at their own expense. If this sounds interesting to you, I urge you to check out the Kickstarter campaign, launching May 8, 2021. Pick up a copy or two or twelve and give some away. The holidays are always just around the corner. Also, be warned that some children cannot accept that their Chef looks like Quasimodo. I learned this the hard way.